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  1. general:
  2. # BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
  3. # bStats has nearly no effect on your server's performance and the sent data is completely
  4. # anonymous so please consider twice if you really want to disable it.
  5. metrics: true
  6. # Check for updates - this will tell Ops and the console if there is a new
  7. # version available. It contacts dev.bukkit.org to request the latest version
  8. # info. It does not download the latest version or change any files
  9. check-updates: true
  10. # Default language for new players.
  11. # This is the filename in the locale folder without .yml.
  12. # If this does not exist, the default en-US will be used.
  13. default-language: en-US
  14. # Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
  15. # If there is no economy plugin present anyway, money will be automatically disabled.
  16. use-economy: true
  17. # Starting money - this is how much money new players will have as their
  18. # balance at the start of an island.
  19. starting-money: 10.0
  20. purge:
  21. # Only islands below this level will be removed if they are abandoned and admins issue the purge command
  22. max-island-level: 50
  23. # Remove user data when its island gets purged.
  24. # Helps a lot to avoid huge backups and can save some performance on startup,
  25. # but the player settings and data will be reset.
  26. remove-user-data: false
  27. database:
  28. # FLATFILE, MYSQL, MONGO
  29. # if you use MONGO, you must also run the BSBMongo plugin (not addon)
  30. # See https://github.com/tastybento/bsbMongo/releases/
  31. type: FLATFILE
  32. host: localhost
  33. # Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
  34. port: 3306
  35. name: BSkyBlock
  36. username: username
  37. password: password
  38. # How often the data will be saved to file in mins. Default is 5 minutes.
  39. # This helps prevent issues if the server crashes.
  40. # Data is also saved at important points in the game.
  41. backup-period: 5
  42. # Recover super flat - if the generator does not run for some reason, you can get
  43. # super flat chunks (grass). To remove automatically, select this option. Turn off
  44. # if there are no more because it may cause lag.
  45. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  46. recover-super-flat: false
  47. # Mute death messages
  48. mute-death-messages: false
  49. # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  50. # Add other fake player names here if required
  51. fakeplayers:
  52. - '[CoFH]'
  53. # Allow obsidian to be scooped up with an empty bucket back into lava
  54. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  55. # Recommendation is to keep this true so that newbies don't bother you or reset their
  56. # island unnecessarily.
  57. allow-obsidian-scooping: true
  58. # Time in seconds that players have to confirm sensitive commands, e.g. island reset
  59. confirmation-time: 20
  60. world:
  61. # Friendly name for this world. Used in admin commands. Must be a single word
  62. friendly-name: BSkyBlock
  63. # Name of the world - if it does not exist then it will be generated.
  64. # It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
  65. world-name: BSkyBlock_world
  66. # Radius of island in blocks. (So distance between islands is twice this)
  67. # Will be rounded up to the nearest 16 blocks.
  68. # It is the same for every dimension : Overworld, Nether and End.
  69. # This value cannot be changed mid-game and the plugin will not start if it is different.
  70. distance-between-islands: 64
  71. # Default protection range radius in blocks. Cannot be larger than distance.
  72. # Admins can change protection sizes for players individually using /bsadmin setrange
  73. # or set this permission: bskyblock.island.range.<number>
  74. protection-range: 50
  75. # Start islands at these coordinates. This is where new islands will start in the
  76. # world. These must be a factor of your island distance, but the plugin will auto
  77. # calculate the closest location on the grid. Islands develop around this location
  78. # both positively and negatively in a square grid.
  79. # If none of this makes sense, leave it at 0,0.
  80. start-x: 0
  81. start-z: 0
  82. # Island height - Lowest is 5.
  83. # It is the y coordinate of the bedrock block in the schem
  84. island-height: 120
  85. # Sea height (don't changes this mid-game unless you delete the world)
  86. # Minimum is 0, which means you are playing Skyblock!
  87. # If sea height is less than about 10, then players will drop right through it
  88. # if it exists. Makes for an interesting variation on skyblock.
  89. sea-height: 0
  90. # Maximum number of islands in the world. Set to 0 for unlimited.
  91. # If the number of islands is greater than this number, no new island will be created.
  92. max-islands: 0
  93. # The default game mode for this world. Players will be set to this mode when they create
  94. # a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
  95. default-game-mode: SURVIVAL
  96. nether:
  97. # Generate Nether - if this is false, the nether world will not be made and access to
  98. # the nether will not occur. Other plugins may still enable portal usage.
  99. # Note: Some challenges will not be possible if there is no nether.
  100. # Note that with a standard nether all players arrive at the same portal and entering a
  101. # portal will return them back to their islands.
  102. generate: true
  103. # Islands in Nether. Change to false for standard vanilla nether.
  104. islands: true
  105. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  106. # Applies to both vanilla and islands Nether
  107. trees: true
  108. # Make the nether roof, if false, there is nothing up there
  109. # Change to false if lag is a problem from the generation
  110. # Only applies to islands Nether
  111. roof: true
  112. # Nether spawn protection radius - this is the distance around the nether spawn
  113. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  114. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  115. # Only applies to vanilla nether
  116. spawn-radius: 25
  117. end:
  118. generate: true
  119. islands: true
  120. dragon-spawn: false
  121. # Disable redstone operation on islands unless a team member is online.
  122. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  123. # Default is false, because it is an experimental feature that can break a lot of redstone systems.
  124. disable-offline-redstone: false
  125. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  126. # players return to their island if the island has been overrun by monsters.
  127. # This setting is toggled in world flags and set by the settings GUI.
  128. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  129. remove-mobs-whitelist:
  130. - ENDERMAN
  131. - WITHER
  132. - PIG_ZOMBIE
  133. - ZOMBIE_VILLAGER
  134. # World flags. These are boolean settings for various flags for this world
  135. flags:
  136. ENTER_EXIT_MESSAGES: true
  137. REMOVE_MOBS: true
  138. islandXOffset: 0
  139. islandZOffset: 0
  140. island:
  141. limits:
  142. entities: {}
  143. tile-entities: {}
  144. # Default max team size
  145. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  146. # Permission size cannot be less than the default below.
  147. max-team-size: 4
  148. # Default maximum number of homes a player can have. Min = 1
  149. # Accessed via sethome <number> or go <number>
  150. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  151. max-homes: 1
  152. name:
  153. # Island naming
  154. # Only players with the TODO can name their island
  155. # It is displayed in the top ten and enter and exit announcements
  156. # It replaces the owner's name. Players can use & for color coding if they have the TODO permission
  157. # These set the minimum and maximum size of a name.
  158. min-length: 0
  159. max-length: 20
  160. # How long a player must wait until they can rejoin a team island after being
  161. # kicked in minutes. This slows the effectiveness of players repeating challenges
  162. # by repetitively being invited to a team island.
  163. invite-wait: 60
  164. reset:
  165. # How many resets a player is allowed (override with /asadmin clearreset <player>)
  166. # Value of -1 means unlimited, 0 means hardcore - no resets.
  167. # Example, 2 resets means they get 2 resets or 3 islands lifetime
  168. reset-limit: -1
  169. # Kicked or leaving players lose resets
  170. # Players who leave a team will lose an island reset chance
  171. # If a player has zero resets left and leaves a team, they cannot make a new
  172. # island by themselves and can only join a team.
  173. # Leave this true to avoid players exploiting free islands
  174. leavers-lose-reset: false
  175. # Allow kicked players to keep their inventory.
  176. # If false, kicked player's inventory will be thrown at the island leader if the
  177. # kicked player is online and in the island world.
  178. kicked-keep-inventory: false
  179. on-join:
  180. # What the plugin should reset when the player joins or creates an island
  181. # Reset Money - if this is true, will reset the player's money to the starting money
  182. # Recommendation is that this is set to true, but if you run multi-worlds
  183. # make sure your economy handles multi-worlds too.
  184. money: false
  185. # Reset inventory - if true, the player's inventory will be cleared.
  186. # Note: if you have MultiInv running or a similar inventory control plugin, that
  187. # plugin may still reset the inventory when the world changes.
  188. inventory: false
  189. # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
  190. ender-chest: false
  191. on-leave:
  192. # What the plugin should reset when the player leaves or is kicked from an island
  193. # Reset Money - if this is true, will reset the player's money to the starting money
  194. # Recommendation is that this is set to true, but if you run multi-worlds
  195. # make sure your economy handles multi-worlds too.
  196. money: false
  197. # Reset inventory - if true, the player's inventory will be cleared.
  198. # Note: if you have MultiInv running or a similar inventory control plugin, that
  199. # plugin may still reset the inventory when the world changes.
  200. inventory: false
  201. # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
  202. ender-chest: false
  203. require-confirmation:
  204. reset: true
  205. # Ask the player to confirm the command he is using by typing it again.
  206. # The 'wait' value is the number of seconds to wait for confirmation.
  207. kick: true
  208. kick-wait: 10
  209. leave: true
  210. leave-wait: 10
  211. # How long a player must wait before they can reset their island again in second
  212. reset-wait: 300
  213. make-island-if-none: false
  214. # Immediately teleport player to their island (home 1 if it exists) when entering the world
  215. immediate-teleport-on-island: false
  216. # Have player's respawn on their island if they die
  217. respawn-on-island: false
  218. deaths:
  219. max: 10
  220. sum-team: false
  221. customranks: {}
  222. chest-items:
  223. - ==: org.bukkit.inventory.ItemStack
  224. type: LAVA_BUCKET
  225. - ==: org.bukkit.inventory.ItemStack
  226. type: ICE
  227. amount: 2
  228. - ==: org.bukkit.inventory.ItemStack
  229. type: MELON_SEEDS
  230. - ==: org.bukkit.inventory.ItemStack
  231. type: BONE
  232. amount: 2
  233. - ==: org.bukkit.inventory.ItemStack
  234. type: COBBLESTONE
  235. amount: 5
  236. - ==: org.bukkit.inventory.ItemStack
  237. type: SAPLING
  238. amount: 2
  239. protection:
  240. # Allow pistons to push outside of the protected area (maybe to make bridges)
  241. allow-piston-push: true
  242. # Restrict Wither and other flying mobs.
  243. # Any flying mobs that exit the island space where they were spawned will be removed.
  244. # Includes blaze and ghast.
  245. restrict-flying-mobs: true
  246. # Invincible visitors. List of damages that will not affect visitors.
  247. # Make list blank if visitors should receive all damages
  248. invincible-visitors:
  249. - BLOCK_EXPLOSION
  250. - CONTACT
  251. - CUSTOM
  252. - DROWNING
  253. - ENTITY_ATTACK
  254. - ENTITY_EXPLOSION
  255. - FALL
  256. - FALLING_BLOCK
  257. - FIRE
  258. - FIRE_TICK
  259. - LAVA
  260. - LIGHTNING
  261. - MAGIC
  262. - POISON
  263. - PROJECTILE
  264. - STARVATION
  265. - SUFFOCATION
  266. - THORNS
  267. - WITHER
  268. - DRAGON_BREATH
  269. - FLY_INTO_WALL
  270. - HOT_FLOOR
  271. - CRAMMING
  272. - VOID
  273. togglePvPCooldown: 0
  274. defaultFlags: {}
  275. allowEndermanGriefing: false
  276. endermanDeathDrop: false
  277. allowTNTDamage: false
  278. allowChestDamage: false
  279. allowCreeperDamage: false
  280. allowCreeperGriefing: false
  281. allowMobDamageToItemFrames: false
  282. companionNames: []
  283. companionType: COW
  284. useOwnGenerator: false
  285. limitedBlocks: {}
  286. teamJoinDeathReset: false
  287. panel:
  288. close-on-click-outside: true
  289. uniqueId: config
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