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- general:
- # BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
- # bStats has nearly no effect on your server's performance and the sent data is completely
- # anonymous so please consider twice if you really want to disable it.
- metrics: true
- # Check for updates - this will tell Ops and the console if there is a new
- # version available. It contacts dev.bukkit.org to request the latest version
- # info. It does not download the latest version or change any files
- check-updates: true
- # Default language for new players.
- # This is the filename in the locale folder without .yml.
- # If this does not exist, the default en-US will be used.
- default-language: en-US
- # Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
- # If there is no economy plugin present anyway, money will be automatically disabled.
- use-economy: true
- # Starting money - this is how much money new players will have as their
- # balance at the start of an island.
- starting-money: 10.0
- purge:
- # Only islands below this level will be removed if they are abandoned and admins issue the purge command
- max-island-level: 50
- # Remove user data when its island gets purged.
- # Helps a lot to avoid huge backups and can save some performance on startup,
- # but the player settings and data will be reset.
- remove-user-data: false
- database:
- # FLATFILE, MYSQL, MONGO
- # if you use MONGO, you must also run the BSBMongo plugin (not addon)
- # See https://github.com/tastybento/bsbMongo/releases/
- type: FLATFILE
- host: localhost
- # Port 3306 is MySQL's default. Port 27017 is MongoDB's default.
- port: 3306
- name: BSkyBlock
- username: username
- password: password
- # How often the data will be saved to file in mins. Default is 5 minutes.
- # This helps prevent issues if the server crashes.
- # Data is also saved at important points in the game.
- backup-period: 5
- # Recover super flat - if the generator does not run for some reason, you can get
- # super flat chunks (grass). To remove automatically, select this option. Turn off
- # if there are no more because it may cause lag.
- # This will regenerate any chunks with bedrock at y=0 when they are loaded
- recover-super-flat: false
- # Mute death messages
- mute-death-messages: false
- # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
- # Add other fake player names here if required
- fakeplayers:
- - '[CoFH]'
- # Allow obsidian to be scooped up with an empty bucket back into lava
- # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
- # Recommendation is to keep this true so that newbies don't bother you or reset their
- # island unnecessarily.
- allow-obsidian-scooping: true
- # Time in seconds that players have to confirm sensitive commands, e.g. island reset
- confirmation-time: 20
- world:
- # Friendly name for this world. Used in admin commands. Must be a single word
- friendly-name: BSkyBlock
- # Name of the world - if it does not exist then it will be generated.
- # It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
- world-name: BSkyBlock_world
- # Radius of island in blocks. (So distance between islands is twice this)
- # Will be rounded up to the nearest 16 blocks.
- # It is the same for every dimension : Overworld, Nether and End.
- # This value cannot be changed mid-game and the plugin will not start if it is different.
- distance-between-islands: 64
- # Default protection range radius in blocks. Cannot be larger than distance.
- # Admins can change protection sizes for players individually using /bsadmin setrange
- # or set this permission: bskyblock.island.range.<number>
- protection-range: 50
- # Start islands at these coordinates. This is where new islands will start in the
- # world. These must be a factor of your island distance, but the plugin will auto
- # calculate the closest location on the grid. Islands develop around this location
- # both positively and negatively in a square grid.
- # If none of this makes sense, leave it at 0,0.
- start-x: 0
- start-z: 0
- # Island height - Lowest is 5.
- # It is the y coordinate of the bedrock block in the schem
- island-height: 120
- # Sea height (don't changes this mid-game unless you delete the world)
- # Minimum is 0, which means you are playing Skyblock!
- # If sea height is less than about 10, then players will drop right through it
- # if it exists. Makes for an interesting variation on skyblock.
- sea-height: 0
- # Maximum number of islands in the world. Set to 0 for unlimited.
- # If the number of islands is greater than this number, no new island will be created.
- max-islands: 0
- # The default game mode for this world. Players will be set to this mode when they create
- # a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
- default-game-mode: SURVIVAL
- nether:
- # Generate Nether - if this is false, the nether world will not be made and access to
- # the nether will not occur. Other plugins may still enable portal usage.
- # Note: Some challenges will not be possible if there is no nether.
- # Note that with a standard nether all players arrive at the same portal and entering a
- # portal will return them back to their islands.
- generate: true
- # Islands in Nether. Change to false for standard vanilla nether.
- islands: true
- # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
- # Applies to both vanilla and islands Nether
- trees: true
- # Make the nether roof, if false, there is nothing up there
- # Change to false if lag is a problem from the generation
- # Only applies to islands Nether
- roof: true
- # Nether spawn protection radius - this is the distance around the nether spawn
- # that will be protected from player interaction (breaking blocks, pouring lava etc.)
- # Minimum is 0 (not recommended), maximum is 100. Default is 25.
- # Only applies to vanilla nether
- spawn-radius: 25
- end:
- generate: true
- islands: true
- dragon-spawn: false
- # Disable redstone operation on islands unless a team member is online.
- # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
- # Default is false, because it is an experimental feature that can break a lot of redstone systems.
- disable-offline-redstone: false
- # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
- # players return to their island if the island has been overrun by monsters.
- # This setting is toggled in world flags and set by the settings GUI.
- # Mob white list - these mobs will NOT be removed when logging in or doing /island
- remove-mobs-whitelist:
- - ENDERMAN
- - WITHER
- - PIG_ZOMBIE
- - ZOMBIE_VILLAGER
- # World flags. These are boolean settings for various flags for this world
- flags:
- ENTER_EXIT_MESSAGES: true
- REMOVE_MOBS: true
- islandXOffset: 0
- islandZOffset: 0
- island:
- limits:
- entities: {}
- tile-entities: {}
- # Default max team size
- # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
- # Permission size cannot be less than the default below.
- max-team-size: 4
- # Default maximum number of homes a player can have. Min = 1
- # Accessed via sethome <number> or go <number>
- # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
- max-homes: 1
- name:
- # Island naming
- # Only players with the TODO can name their island
- # It is displayed in the top ten and enter and exit announcements
- # It replaces the owner's name. Players can use & for color coding if they have the TODO permission
- # These set the minimum and maximum size of a name.
- min-length: 0
- max-length: 20
- # How long a player must wait until they can rejoin a team island after being
- # kicked in minutes. This slows the effectiveness of players repeating challenges
- # by repetitively being invited to a team island.
- invite-wait: 60
- reset:
- # How many resets a player is allowed (override with /asadmin clearreset <player>)
- # Value of -1 means unlimited, 0 means hardcore - no resets.
- # Example, 2 resets means they get 2 resets or 3 islands lifetime
- reset-limit: -1
- # Kicked or leaving players lose resets
- # Players who leave a team will lose an island reset chance
- # If a player has zero resets left and leaves a team, they cannot make a new
- # island by themselves and can only join a team.
- # Leave this true to avoid players exploiting free islands
- leavers-lose-reset: false
- # Allow kicked players to keep their inventory.
- # If false, kicked player's inventory will be thrown at the island leader if the
- # kicked player is online and in the island world.
- kicked-keep-inventory: false
- on-join:
- # What the plugin should reset when the player joins or creates an island
- # Reset Money - if this is true, will reset the player's money to the starting money
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- money: false
- # Reset inventory - if true, the player's inventory will be cleared.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- inventory: false
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
- ender-chest: false
- on-leave:
- # What the plugin should reset when the player leaves or is kicked from an island
- # Reset Money - if this is true, will reset the player's money to the starting money
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- money: false
- # Reset inventory - if true, the player's inventory will be cleared.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- inventory: false
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
- ender-chest: false
- require-confirmation:
- reset: true
- # Ask the player to confirm the command he is using by typing it again.
- # The 'wait' value is the number of seconds to wait for confirmation.
- kick: true
- kick-wait: 10
- leave: true
- leave-wait: 10
- # How long a player must wait before they can reset their island again in second
- reset-wait: 300
- make-island-if-none: false
- # Immediately teleport player to their island (home 1 if it exists) when entering the world
- immediate-teleport-on-island: false
- # Have player's respawn on their island if they die
- respawn-on-island: false
- deaths:
- max: 10
- sum-team: false
- customranks: {}
- chest-items:
- - ==: org.bukkit.inventory.ItemStack
- type: LAVA_BUCKET
- - ==: org.bukkit.inventory.ItemStack
- type: ICE
- amount: 2
- - ==: org.bukkit.inventory.ItemStack
- type: MELON_SEEDS
- - ==: org.bukkit.inventory.ItemStack
- type: BONE
- amount: 2
- - ==: org.bukkit.inventory.ItemStack
- type: COBBLESTONE
- amount: 5
- - ==: org.bukkit.inventory.ItemStack
- type: SAPLING
- amount: 2
- protection:
- # Allow pistons to push outside of the protected area (maybe to make bridges)
- allow-piston-push: true
- # Restrict Wither and other flying mobs.
- # Any flying mobs that exit the island space where they were spawned will be removed.
- # Includes blaze and ghast.
- restrict-flying-mobs: true
- # Invincible visitors. List of damages that will not affect visitors.
- # Make list blank if visitors should receive all damages
- invincible-visitors:
- - BLOCK_EXPLOSION
- - CONTACT
- - CUSTOM
- - DROWNING
- - ENTITY_ATTACK
- - ENTITY_EXPLOSION
- - FALL
- - FALLING_BLOCK
- - FIRE
- - FIRE_TICK
- - LAVA
- - LIGHTNING
- - MAGIC
- - POISON
- - PROJECTILE
- - STARVATION
- - SUFFOCATION
- - THORNS
- - WITHER
- - DRAGON_BREATH
- - FLY_INTO_WALL
- - HOT_FLOOR
- - CRAMMING
- - VOID
- togglePvPCooldown: 0
- defaultFlags: {}
- allowEndermanGriefing: false
- endermanDeathDrop: false
- allowTNTDamage: false
- allowChestDamage: false
- allowCreeperDamage: false
- allowCreeperGriefing: false
- allowMobDamageToItemFrames: false
- companionNames: []
- companionType: COW
- useOwnGenerator: false
- limitedBlocks: {}
- teamJoinDeathReset: false
- panel:
- close-on-click-outside: true
- uniqueId: config
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