grantygames

Untitled

Jul 7th, 2015
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  1. on load:
  2. clear {kits::*}
  3. wait 2 tick
  4. add "camel" to {kits::*}
  5. on join:
  6. loop {kits::*}:
  7. if player has permission "kit.%loop-value%":
  8. add loop-value to {kitsqtem.%player%::*}
  9. else:
  10. add loop-value to {kitsnqtem.%player%::*}
  11. command /kits:
  12. trigger:
  13. send "Seus kits %{kitsqtem.%player%::*}%"
  14. send "Kits nao possuidos:%{kitsnqtem.%player%::*}%"
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