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- public static int FRONT = Config.BLOW_FRONT_RATE;
- public static int SIDE = Config.BLOW_SIDE_RATE;
- public static int BEHIND = Config.BLOW_BACK_RATE;
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if(skill.getId() == 30)
- {
- FRONT = Config.BLOW_BACK_RATE;
- SIDE = Config.BLOW_BACK_RATE;
- BEHIND = Config.BLOW_BACK_RATE;
- }
- ΒΡΕΣ ΑΥΤΌ ΕΔΏ ΚΑΙ ΚΟΊΤΑ ΑΠΌ ΚΆΤΩ
- if (target.isAlikeDead())
- continue;
- + int _successChance = SIDE;
- +
- + if (activeChar.isBehindTarget())
- + _successChance = BEHIND;
- + else if (activeChar.isInFrontOfTarget())
- + _successChance = FRONT;
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