MrKingOfNegativity

Nightside bit feats (Hex and the City)

May 13th, 2018
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  1. First mention of the Lamentation.
  2.  
  3. Chance currently had a relationship with one of the Nightside's more disturbing major players; that terrible old monster called the Lamentation. Sometimes known as the God of Suicides or the Saint of Suffering. Just saying its name aloud had been known to push people over the edge. No-one knew exactly what kind of relationship Chance had with the Lamentation, and most people with an imagination were afraid even to guess. Some things just aren't healthy, even for the Nightside. -Hex and the City
  4.  
  5. The appearance of a "psychenaut" from a lower dimension causes shit to get real. Immense magic defenses that have stood for centuries are destroyed from the act of it simply appearing.
  6.  
  7. And that was when I noticed something ... odd. Despite all the tension and chaos, and the threat of imminent violence on all sides, I was humming the tune of an old song from the seventies. It was "Bridget the Midget the Queen of the Blues"; one of those comedy novelty singles by Ray Stevens. Hadn't thought of it in years. Even stranger, most of the people nearest me were humming the same tune. Some had even broken off bidding to sing along, though their expressions suggested they didn't know why. I got chills up my back, as I realised the song was spreading through the crowd. In the Nightside, coincidence and compulsion often meant something. And what it usually indicated was interference from Outside.
  8.  
  9. And then even Grave stopped taking bids and rubbed hard at her forehead, as though bothered by some intrusive thought. Sandra Chance and the Painted Ghoul were both on their feet, looking confusedly about them. A growing murmur of unease ran through the crowd. The song's moment had passed, but we could all feel something—a growing sense of pressure from a direction none of us could name. More people rose to their feet, looking round wildly. No-one new had come into the Hall, but we all knew we weren't alone any more.
  10.  
  11. "Something's coming," said Sandra Chance. "Something bad."
  12.  
  13. A few people protested at the interruption of the bidding, but were quickly shouted down. Pretty much everyone was on their feet now, looking around for threats but seeing nothing. Various weapons appeared in nervous hands. The teddy bears huddled together, hints of claws appearing on their padded paws. The Hall grew silent and tense. There was a growing pressure on the air, like a gathering storm, like the moment before lightning strikes. And suddenly, all around the Great Auction Hall, wards and protections that had stood for centuries broke and blew apart in coruscations of vivid energies, shattered by a growing presence they were never meant to contain or keep out—a living presence, vast and inhuman, seeping into our reality like poison into a clear spring.
  14.  
  15. I knew what it was, what it had to be. I recognised the signs. A psychenaut; a traveller from some higher or lower dimension. An intruder that could not be stopped or turned aside because it was either too real or not real enough to be affected by human powers. I'd had some experience with psychenauts, back when I apprenticed with old Carnacki, the Ghost Finder. It didn't seem fair that I should have to face something so awful twice in one lifetime. I would have run, but I knew I'd never make it. -Hex and the City
  16.  
  17. It causes a ton of objects to turn into monsters, warps reality throughout the Great Auction Hall and passively generates rampant poltergeist activity with its mere presence, while remaining completely unaffected by the magic of everyone in the Hall.
  18.  
  19. The crowd was already beginning to panic when the first protrusions from a lower dimension began to manifest. Unfocussed energies sleeted through the Hall, sparking black rainbows and shimmering auras around people who weren't actually there, before sinking into physical objects and lending them a horrible animation. Ugly, distorted faces formed themselves out of the materials of the walls, floor, and ceiling. Thick lips curled back to reveal jagged teeth, while dark eyes rolled grinding in their sockets, and abhuman voices shuddered through our heads, saying We are coming, we are coming. The wooden fingertips of a huge hand thrust slowly up from among the rows of seats, and the crowd scattered, shrieking and screaming, and shouting Words of Power that had no influence on what was forcing its way into our world from the underpinnings of reality.
  20.  
  21. The cheap wooden seats suddenly exploded into lashing wooden tentacles, springing out to wrap themselves around the fleeing crowd, holding them tightly. More screams rose as arms and legs broke under the inhuman pressure of the wooden bonds. Great faces in the floor drank up the spilled blood, making noises thick with meaning that predated language. The walls were swelling in and out, as though in rhythm to some great thing breathing, and the whole Hall shook, the floor rising and falling like a ship at sea.
  22.  
  23. Poltergeist activity stormed all around us. Events were happening so fast now no-one could react quick enough to keep up with them. Any object left unsecured flew violently back and forth, or spontaneously combusted. Clothes grew too large, or ripped and tore as they shrank. Fires burned unsupported on the air, and beads of sweat rolled sluggishly up the walls. There were hails of stones and rains of fish, and people spoke in unknown tongues. -Hex and the City
  24.  
  25. A genius loci appears, overpowers numerous characters' mental defenses and assaults them with extreme emotions. Then another one shows up and things get even worse.
  26.  
  27. A genius loci invaded the Hall, overpowering and supplanting the old Barn's actual ambience, and, immediately, powerful emotions stormed our minds, slapping aside our defences with contemptuous ease. People began laughing, crying, and howling with an hysteria that shook them the way a dog shakes a rat. I was laughing so hard I hurt, but I couldn't stop. And then the horrors swept through us all, the same basic fears; of the dark, of falling, of people not being who we thought they were. People struck out at each other because they had to strike out at something. Men and women fell down and did not rise again, forced into catatonia by terrors and emotions they couldn't face. There was a new genius loci in residence, and the Great Auction Hall had become an alien, unbearable place. A few people staggered towards the exits, only to find that the doors had disappeared. There was no way out any more. -Hex and the City
  28.  
  29. First statement regarding the aboriginal pointing bone. Also a feat of Sandra Chance pushing back the invading psychenaut influence with her own willpower.
  30.  
  31. Sandra Chance's magics were mostly useless, being concerned primarily with the dead, not elementals, but she was still fighting back. She stood proudly in a shimmering circle of protection, magnificently angry, forcing back the psychenaut intrusions by sheer force of will. She had an aboriginal pointing bone, and in whichever direction she trained it the animating forces were thrust out of the material world. But only for a while. They always came back. -Hex and the City
  32.  
  33. Another example of some more major 'Nightsiders' resisting the being's influence.
  34.  
  35. The Lord of the Dance and the Dancing Queen, united again by the threat of a common enemy, beat out powerful harmonies on the heaving floor with their dancing feet. They danced their fury and their outrage out into the world, forcing back the invading presences. Their feet slammed down, hammering out marvellous rhythms, their every movement wonderfully graceful, their bodies radiating defiant humanity in the face of the inhuman. They had always danced their best when they danced together. -Hex and the City
  36.  
  37. The Faeries of the Unseeli Court are apparently powerful enough that a compact with them protects the recipient from this being, as is the case with Deliverance Wilde. Despite this, her own power isn't enough for her to do much of anything besides sit there and watch everything go to hell around her.
  38.  
  39. Deliverance Wilde stood inside a faerie ring, protected by her compact with the Unseeli Court, but helpless to do anything. She wrung her hands together, looking piteously about her. -Hex and the City
  40.  
  41. Another psychenaut appears, this time from a higher dimension. And let me tell you, this one is a whole lot worse than the last one.
  42.  
  43. And Sandra Chance said, in a heartbreakingly matter-of-fact voice, "Something else is coming."
  44.  
  45. It was another psychenaut. A traveller from a higher dimension this time. We could all feel it coming, could feel
  46.  
  47. Something unbearably vast descending into our reality. Something so impossibly big it had to compress itself to fit into our narrow Space/Time continuum. Everyone's first impulse, including mine, was to run, but the sheer force of the approaching Presence held us helpless where we were, like mice in the gaze of the serpent, or insects caught in the heat focussed through a magnifying glass. Something finally materialised in the Great Auction Hall with us, so huge and powerful it hurt our minds even to think about it, drawing everything towards it like a massive gravity well. It was too Real for our limited reality; so Real it sucked everything else into it.
  48.  
  49. The Presence settled heavily into our world, spreading out in directions we couldn't even name; something Huge and Vast downloaded from a higher dimension. Its thoughts smashed into everyone's minds, as harsh and merciless as a spotlight, searching for the single significant thing that had brought it to this petty, limited place. It didn't take a genius to realise it must be looking for the chaos butterfly. The only truly unique thing at the auction. The psychenaut couldn't seem to locate it exactly for the moment, presumably because of the stasis field holding the butterfly temporarily outside of Time and Space. And so the Presence sank deeper into people's minds, forcing their very selves away in its search for knowledge. All around me people were crying out in pain and shock and horror, shrieking Get it out of me! Even the major players were on their knees, sobbing and shaking. The only one left mostly unaffected in the Hall was me, and I didn't want to think why.
  50.  
  51. The psychenaut wasn't used to thinking in only three dimensions, but eventually it would locate the chaos butterfly, if only through a process of elimination. The pull of the gravity well was growing steadily stronger. Details of this world's reality were being stripped away and sucked in, absorbed by the Presence. Not because it chose to, but just because of what it was. The teddy bears lumbered towards it, drawn by some inexorable summons, only to fall one by one to the floor, reduced to just toy bears again. Terrible changes swept through those people closest to the Presence. Suddenly, some could only be seen from the back, no matter which way you looked at them. Faces lost their individuality, becoming blank and generic. Details of clothing disappeared as though smoothed away by an unseen hand, then lost their colour. People became black-and-white two-dimensional photographs, and finally just chalk drawings, until all they were was sucked into the gravity well. Stripped of everything that made them real.
  52.  
  53. I made myself ignore the screams and howls of the damned around me, thinking hard. The charm of Banishing wouldn't work on anything as powerful as this. Hell, nothing I had would even touch it. Powers as significant as this hardly ever gave a damn about lower dimensions like ours. -Hex and the City
  54.  
  55. Considering the details, I think it's safe to say that this here is referring to a being from a higher spatiotemporal dimension. The fact that said being can forcibly shrink itself down just to fit inside the third dimension and was ''still'' ruining everything with its mere presence should speak volumes of just how powerful the Outsiders are.
  56.  
  57. The moment the psychenaut leaves, everything reverts back to normal, further supporting the fact that its mere existence was too much for the world to handle.
  58.  
  59. I said the Word, the field collapsed, and the butterfly disappeared, free at last to return to the moment in Space and Time from which it had been snatched. And as it moved on, it became just a butterfly again, no longer significant, no longer the first domino in any line of destiny. And so became ordinary again, of no importance to anyone at all.
  60.  
  61. The Presence snapped out of reality in a moment, no longer interested, and the gravity well was gone. All across the Hall people collapsed, mostly in gratitude that their ordeal was over. I sat down with my back to a reliably strong and solid wall and let myself shake for a while. -Hex and the City
  62.  
  63. A minor statement confirming that precognate beings exist.
  64.  
  65. We'd no sooner given the waiter our order than the food arrived, hot and steaming on a hostess trolley pushed by another giant penguin, wearing a name badge that said HI! MY NAME IS ... PISS OFF TOURIST. I'm convinced Rick has a precog in his kitchen. -Hex and the City
  66.  
  67. Lady Luck is a literal being in the Nightside. This is what happens when she appears.
  68.  
  69. And then all the conversation in the clearing stopped abruptly, and all the animal noises from the jungle died away. It was like the world was holding its breath. There was a soft gentle sound, like wind chimes caressed by a breeze, and Lady Luck came striding out of the jungle and into the clearing. She was slender and elegant, her every movement almost painfully graceful, wearing a long, shimmering, silver evening gown that matched her eyes. She had delicate Oriental features, with long, flat black hair, and a small mouth with very red lips. She looked right at me, and her mouth stretched suddenly into a smile to die for. She came out of the jungle darkness like a dream walking and headed right for my table. As she left the trees behind, the branches burst spontaneously into flower, or withered and cracked apart. Sometimes both. As she walked between the tables all the cutlery turned to solid gold. A blind man could suddenly see, and another man slumped forward, dead of a heart attack. And suddenly everyone in Rick's Cafe had an apple in their hand.
  70.  
  71. Everyone smiled at Lady Luck and reached out to touch her, but she avoided them. Some looked away. Some brandished magical charms at her. She ignored it all with aristocratic calm. People craned their heads, trying to work out whom she'd come to see. Lady Luck only ever appeared in person to the very fortunate, or the soon to be damned. Often called on, but rarely made welcome when she deigned to show up. And then she stopped at my table, and everyone else started breathing easily again.
  72.  
  73. Lady Luck sat down opposite me without waiting to be asked, on a chair that appeared out of nowhere just in time. She smiled once at Cathy, who grinned back foolishly, dazzled, then Lady Luck gave me her full attention. By now I was almost supernaturally alert, checking for any sudden changes in myself or Cathy, or our immediate surroundings, but it seemed Lady Luck had grown tired of showing off. I didn't relax. The most beautiful ones are always the most dangerous. I knew my fair share of magics and tricks, including a few I wasn't supposed to know even existed, but I had nothing that could hope to stand off a Being as powerful as Lady Luck. So, when in doubt, bluff. I gave her my best confident smile, met her silver gaze calmly, and hoped like hell I could talk my way out of this. It didn't help when Cathy suddenly threw off the glamour that had dazzled her and looked like she was about to dive under the table or try and hide in my pockets. She knew a real threat when she saw one. Attracting the attention of the gods is rarely a good idea. -Hex and the City
  74.  
  75. She is the physical manifestation/embodiment of luck as a concept.
  76.  
  77. "I wish to know why probabilities are always so out of my control, in the Nightside. Why so many long shots, good and bad, come true here. Is there perhaps a hex on the Nightside, and if so, who put it there, and for what reason? I want to know these things. If I knew and understood the origins of the Nightside, I might be better able to manipulate chance here, as my role requires."
  78.  
  79. I looked at her thoughtfully, taking my time. Lady Luck was one of the Transient Beings, a physical incarnation of an abstract concept, or ideal. Appallingly powerful, but limited to the role she embodied. -Hex and the City
  80.  
  81. She can manipulate possibilities as a means of teleporting.
  82.  
  83. "If I were to ally myself openly with John Taylor," said Lady Luck, "others of my kind might come out against him. You wouldn't want that, would you, John?"
  84.  
  85. "No, I bloody well wouldn't," I said. "Your kind are too powerful and too weird, even for the Nightside. But... could I perhaps say that I am working on your behalf? That would give me some authority, and might even get me into some of the more difficult places."
  86.  
  87. "If you like," said Lady Luck, "but I cannot, and will not, intervene directly in your investigation."
  88.  
  89. I grinned. "The people I'll be questioning won't know that."
  90.  
  91. "Then the mission is yours," said Lady Luck. She rose gracefully to her feet and bowed briefly. "Try not to get killed."
  92.  
  93. She vanished abruptly, in a crackle of possibilities. A spring of clear water bubbled up from the ground where she'd been standing. I didn't think Rick would be too bothered. Knowing him, he'd probably make a feature out of it. -Hex and the City
  94.  
  95. Remember how Razor Eddie was stated in an earlier book to be one of the most dangerous beings in the Nightside? Well, this includes the Street of the Gods,since apparently even some of the inhabitants ''there'' are no match for him.
  96.  
  97. "All good choices. Unfortunately, Shotgun Suzie is still on the trail of Big Butcher Hog, and likely to be for some time. Dead Boy is very involved with his new girlfriend, a Valkyrie. And the Punk God of the Straight Razor is currently occupied doing something very unpleasant on the Street of the Gods. It must be something especially upsetting, because some of the gods have come running out crying." -Hex and the City
  98.  
  99. Another statement confirming alternate universes and timelines.
  100.  
  101. Mass brands and franchises from the outside world tended to roll over and die here, where people's appetites run more to the unusual and outre, but there's always the exception. The Mammon Emporium offers brand-name concessions and fast-food chains from alternative universes and divergent timetracks. There may be nothing new under the sun, but the sun never shines in the Nightside. -Hex and the City
  102.  
  103. Madman is a reality warper, a fact which is made known before we even meet the guy.
  104.  
  105. "I don't do questions," he said, in a grey toneless voice. "Not even for the infamous John Taylor. See nothing, know nothing; all part of the job. You don't scare me. We get worse than you coming in here every day. And the grille's charmed, cursed, and electrified, so don't get any ideas."
  106.  
  107. "And here I am, come to do you a favour," I said cheerfully, carefully unimpressed by his manner. "I've come to take Madman away with me."
  108.  
  109. "Oh thank God," said the clerk, his manner changing in a moment. He leaned forward, his face suddenly pleading, almost pathetic. "Please get him out of here. You don't know what it's like, having him around. The screams and the howls and the rains of blood. The rooms that change position and the doors that suddenly don't go anywhere. He scares the Johns. He even scares the girls, and I didn't think there was anything left that could do that. My nerves will never be the same again. He's giving the hotel a really bad reputation."
  110.  
  111. "I would have thought that was an advantage, in an area like this," I said.
  112.  
  113. "Just get Madman out of here. Please." -Hex and the City
  114.  
  115. His mere presence is absolutely terrifying, and it leaks out into areas that surround him.
  116.  
  117. I could feel Madman's room long before I got anywhere near it. Like a wild beast, lying in wait around a corner. The feeling grew stronger as I moved warily out onto the second floor. Madman's room lay ahead of me, like a visit to the dentist, like a doctor bearing bad news. The air was bitter cold, my breath steaming thickly before me. I could feel my heart pounding fast in my chest. I walked slowly down the empty corridor, leaning forward slightly, as though forcing my way against an unseen pressure. All my instincts were screaming at me to get out while I still could.
  118.  
  119. I stopped outside the door. The number matched the one the clerk had given me, but I would have recognised it anyway. The room felt like the pain that wakes you in the middle of the night and makes you think awful words like tumour and poison. It felt like the death of a loved one, or the tone in your lover's voice as she tells you she's leaving you for someone else. The room felt like horror and tragedy, and the slow unravelling of everything you ever held true. Except it wasn't the room. It was Madman. -Hex and the City
  120.  
  121. Madman's origin story. Originally a genius in many fields, he found a way to see reality as it really is and went insane from it.
  122.  
  123. I didn't know his name. His true, original name. I don't suppose even he did, any more. Names imply an identity and a history, and Madman had torn those up long ago. Now he was a sad, perilous, confused gentleman who had only a nodding relationship with reality. Anyone's reality. What drove him mad in the first place, insane beyond any help or hope of rescue, is a well-known story in the Nightside, and one of the most disturbing. Back in the sixties, Madman was an acid sorcerer, a guru to Timothy Leary, and one of NASA's leading scientists. A genius, with many patents to his name, and an insatiable appetite for knowledge. By the end of the sixties, he'd moved from outer space to inner space, to mysticism and mathematical description theory. He studied and researched for many years, exploring the more esoteric areas of arcane information, trying to discover a way to view Reality as it actually is, rather than the way we all perceive it, through our limited human minds and senses.
  124.  
  125. Somehow, he found a way to See past the comfortable collective illusion we all live in, and look directly at what lies beneath or beyond the world we know. Whatever it was he Saw in that endless moment, it destroyed his sanity, then and forever. Either because baseline Reality was so much worse, or so much better, than what we believe reality to be. Unbelievable horror or beauty, I suppose both are equally upsetting ideas. These days Madman lives in illusions, and doesn't care. The difference between him and us is that he can sometimes choose his illusions. Though sometimes, they choose him. -Hex and the City
  126.  
  127. A decent summation of Madman's powers.
  128.  
  129. Madman can be extremely dangerous to be around. He doesn't believe what he sees is real, so for him it isn't. Around him, the world follows his whims and wishes, his fears and his doubts, reality reordering itself to follow his drifting thoughts. Which can be helpful, or confusing, or scary, because he doesn't necessarily believe in you, either. He can change your personality or your history without your even noticing. And people who annoy or threaten him sufficiently tend to get turned into things. Very unpleasant things. So mostly people just let him wander wherever he wants to go and do whatever he feels like doing. It's safer that way. It helps that Madman doesn't want to do much. People who try to use him tend to come to bad ends. -Hex and the City
  130.  
  131. Amusingly, Madman comes with his own music playlist, which changes in direct response to his mood and intentions.
  132.  
  133. I hadn't been this scared since I faced up to Jessica Sorrow the Unbeliever; and I'd had a sort of weapon to use against her. All I had to set against Madman were my wits and my quick thinking. And even I wouldn't have bet on me. Still, at least Madman came with his own warning signals. For reasons probably not even known to himself, Madman came complete with his own personal sound track; music from nowhere that echoed his moods and intentions. If you paid attention to the changes in style, you could learn things.
  134.  
  135. I stood before his door, one hand raised to knock. It was like standing before the door to a raging furnace, or maybe a plague ward. Open at your own risk. I took a deep breath, knocked smartly, announced my name in a loud but very polite voice, then opened the door and walked into Madman's room. From somewhere I could hear Nilsson's "Everybody's Talking at Me." -Hex and the City
  136.  
  137. An example of what his presence does to his immediate vicinity.
  138.  
  139. The room was far bigger than it should have been, though its shape was strangely uncertain. Instead of the pokey little crib I'd expected, it was more like a suite, with a huge bed, antique furniture, and all kinds of luxurious trappings. And all of it covered in glitter and shimmering lights. Everywhere I looked the details were all just that little bit off, subtly wrong. The angles between walls and floor didn't add up, the ceiling seemed to recede in uncomfortable directions, and there was no obvious source for the painfully bright light. Objects seemed to change, slumping and transmuting when I wasn't looking at them directly. The floor was solid beneath my feet, but it felt like I was standing over a precipice. Every sound in the room was dull and distant, as though I was underwater. I stood very still, concentrating on why I was there, because it felt as though I might alter and drift away if I lost my grip on who and what I was, even for a moment.
  140.  
  141. This was why people didn't like being around Madman. -Hex and the City
  142.  
  143. ...
  144.  
  145. All the walls in the room were covered in lines and lines of scrawled mathematical equations. They manifested wherever he stayed, apparently without Madman's noticing or caring, and they disappeared shortly after he left. No-one had ever been able to make any sense out of them, though many had tried. Just as well, probably. Madman looked at something just behind my shoulder. I didn't turn to look. Whatever he was Seeing, I was pretty sure I didn't want to see it. After a moment, Madman's gaze drifted away, and I relaxed slightly. All around us, the room was changing in subtle ways, moving with his mood as he adjusted to my presence. Shadows were gathering in the room's corners. Deep, dark shadows, with things moving in them. Things that had the simple awful threat of the monsters we see in childhood nightmares. -Hex and the City
  146.  
  147. Sinner's origin story. He sold his soul to the Devil in exchange for true love, and managed to hold onto the feelings after he was dragged to Hell. This eventually led to him being sent back to the mortal plane, after which neither Heaven nor Hell would take him.
  148.  
  149. Sinner was another man whose story was well-known in the Nightside, which collects legends and tragedies the way a dog has fleas. Nothing is known about Sinner's early life, but at some point the man who would be known as Sinner made the decision to sell his soul to the Devil. So he studied the subject carefully, made all the correct preparations, and called Satan up out of the Pit. Not one of his demons, or even a fallen angel, but the Ancient Enemy himself. History and literature are full of stories showing why this is always a really bad idea, but Sinner apparently believed he knew what he was doing. He called up the Devil, bound it to a pleasant form, then said he wanted to sell his soul. And when the Devil asked Sinner what he wanted in return, the man said, True love. The Devil was somewhat taken aback by this, and apparently remarked that True love wasn't really his line of business. But the man insisted, and a deal is a deal, so ... The contract was signed in blood, and in return for his immortal soul, the man was promised ten years with the woman of his dreams.
  150.  
  151. The Devil said, Go to this bar, at this time, and she will be waiting for you. Then he laughed, and disappeared. The man went to the bar at the appointed time and did indeed meet the woman of his dreams. He fell in love with her, and she with him, and soon they were married. They enjoyed ten very happy years together, then, when the ten years were up, the Devil rose up on the last stroke of midnight, to claim the man's soul, and drag it down to Hell. The man nodded, and said; It was worth it, to know True love. And the Devil said, It was all a lie. The woman was just a demon, one of mine, a succubus who only pretended to care for you, as she has cared for so many men before you. The man said, It doesn't matter. I loved her, and always will. The Devil shrugged, and took the man away.
  152.  
  153. And so the man became the only soul in Hell who still loved. Despite what he knew, despite everything that was done to him; defiantly and stubbornly, he still loved. The Devil couldn't have that; it was corrupting the atmosphere. So in the end he had no choice but to throw the man out of Hell and back into the land of the living. And Heaven wouldn't take the man, because, after all, he'd made a deal with the Devil. So the man came to the Nightside, to walk its neon streets forever, neither properly living nor dead, denied by Heaven and by Hell. The man called Sinner. -Hex and the City
  154.  
  155. Apparently, he's neither alive nor dead, and because of this, people can't harm him.
  156.  
  157. He was an amiable enough sort, but most people kept well clear of him. Because he wasn't really alive, he cast no shadow, and because he couldn't die again, he was pretty much impervious to attack. He could do anything without fear of punishment, so he imposed a strict moral code upon himself. Which meant he only did really appalling things when he felt he absolutely had to. Good and Evil were beyond him, or perhaps beneath him. Mostly he kept himself to himself, and Bad Things happened to people who pestered him. A popular urban legend said that if he did enough good deeds, or bad deeds, he would be able to work his way back into Heaven or Hell. Opinion remained divided as to which direction he favoured. -Hex and the City
  158.  
  159. Madman transmutes a bunch of books with his presence.
  160.  
  161. Madman strolled off through the stacks, and the spines of the books on the shelves rippled, changing shape and texture as he passed, affected by his proximity. I had to wonder what new information those transformed books held now; and if I were to take them down and open them, would I find nonsense and gibberish, or perhaps awful wisdom and terrible secrets? I decided I didn't want to know, either way. -Hex and the City
  162.  
  163. Succubi in the Greenverse passively take the appearance of the deepest secret desires of whoever sees them.
  164.  
  165. And then I was distracted as a lovely young thing came tripping out of the stacks, hugging a tall pile of books in her arms. She was a tall blonde teenager in an English public school uniform, complete with starched white blouse, black miniskirt and stockings, sensible shoes, and a straw boater perched on the back on her perfect head. She was bright and cheerful, heart-stoppingly pretty, far too shapely for her own good, or anyone else's, and moved with all the unrealised elegance of youth. She had a pink rosebud mouth, and eyes so dark they seemed to fall away forever. I stood up straighter and pulled my stomach in, but she flashed me only the briefest of smiles before swaying past me to put the books down on Sinner's desk. I suddenly realised Madman's sound track was playing 'Tubular Bells."
  166.  
  167. "Allow me to introduce you," said Sinner, in his soft patient voice. "This is my girl-fiend. The demon succubus I fell in love with, all those years ago. I have no idea what you see when you look at her, because it is her nature to appear to everyone as the image of what they secretly most desire." -Hex and the City
  168.  
  169. This one in particular has apparently killed angels before, during the War against Heaven. Considering the damage they did in ''Agents of Light and Darkness'', while being in the Nightside (which depowers them immensely), this should say something.
  170.  
  171. "Her name translates from the original Aramaic as Pretty Poison," Sinner observed calmly. "There are some quite specific verses about her in the Dead Sea Scrolls, none of them complimentary. In the War against Heaven, she killed more than her fair share of angels, and even she doesn't remember how many men she destroyed as a succubus, in her war against Humanity. Watch your manners around her, and never turn your back on her. I love her dearly, but she's still a demon. And by the way—she's the only one who gets to call me Sidney." -Hex and the City
  172.  
  173. Walker's "Reasonable Men" are a group of combat magicians who effectively serve as his enforcers. He sends them after people who make trouble for the Authorities.
  174.  
  175. "Oh dear," Sinner said abruptly, rising to his feet. "I do believe something bad is about to happen."
  176.  
  177. I looked quickly about me. "What makes you say that?"
  178.  
  179. "Because Madman's music has just got all tense and dramatic."
  180.  
  181. He was right. It had. And thirteen men in smart city suits were strolling arrogantly through the Library stacks towards us. A Devil's Dozen of proud, purposeful-looking men, all of them heading straight for me. The few remaining scholars were gathering up their papers and fading away into the surrounding stacks with remarkably speed and dexterity. Even the Library staff were making themselves scarce. They didn't want anything to do with what was about to happen, and I didn't blame them. I knew who these thirteen men were. These were Walker's famous, or more properly infamous, I Mean Business people—the legendary Reasonable Men. So called because Walker sent them out to reason with people who were causing the Authorities particular concern.
  182.  
  183. Every one of the Reasonable Men was a refined gentleman, in an immaculate suit set off by the old-school tie, moving with that calm, arrogant grace that only comes from centuries of breeding and lording it over the peasants. Some of them looked around the Library and sniffed superciliously, as though they were slumming just by being there; and perhaps they were. I didn't underestimate them just because they didn't have a chin among them and looked like a bunch of upper-class twits. The Reasonable Men were all trained combat magicians. Their leader crashed to a halt right in front of me and tilted his head back the better to look down his nose at me.
  184.  
  185. Jimmy Hadleigh, the professional snob, had a lot of nose to look down, and cold blue eyes that surely only the truly unkind would point out were just that little bit too close together. Otherwise handsome, with jet-black hair, his mouth came with a built-in sneer. He wore a splendidly cut suit, and smart grey gloves, so he wouldn't get his hands dirty. We knew each other. In passing. We'd never got on, partly because he considered himself an authority figure, and mostly because I considered him an overbearing little shit. Walker must be really upset with me if he'd unleashed Jimmy Hadleigh and his dogs. He looked at Sinner, Pretty Poison, and Madman, and dismissed them all with one flick of a perfect eyebrow. -Hex and the City
  186.  
  187. They're trained to take on the Nightside's major players.
  188.  
  189. The Reasonable Men chuckled quietly behind him, striking casual aristocratic poses and making lazy magical gestures with their long, slender fingers. No-one was ever that languid by accident, the affected little mommy's boys. I still didn't underestimate them. A sense of power only barely held in check hung about them, ready to be released at any moment. Combat magicians were trained to take on major players. They were serious, dangerous people, so of course I just leaned back against a stack, crossed my arms, and sneered back at them. The day I couldn't out-think and outwit a bunch of pompous public school punks, I'd retire. I'd run rings around Powers and Dominations in my day. I was pleased to see some of the smiles disappear from their faces as it became clear I wasn't going to come quietly and that I wasn't impressed by their reputation. I just hoped they were secretly impressed by mine. -Hex and the City
  190.  
  191. Sinner isn't scared of these guys at all.
  192.  
  193. Several of the Reasonable Men shifted uneasily, but Jimmy Hadleigh didn't so much as flinch. "How very tedious," he murmured. "I've never believed any of the things they say about you, Taylor. You're just a dreary little man with a good line in bluff and deceit. We, however, are the real thing. So now we get to do this the hard way, and you only have yourself to blame." He looked at Sinner. "You—stay out of this. Return to your books and your brooding. We're not here for you."
  194.  
  195. Sinner laughed softly. "Walker would have to send a lot better than you, to take me anywhere against my will. And unfortunately for you, John is under my protection. Because I've decided I want to know the secret origins of the Nightside, too."
  196.  
  197. "Stand back," said Jimmy Hadleigh, and his voice was very cold.
  198.  
  199. "I have seen much scarier things than you, in my time," said Sinner. "Run away, little man. While you still can." -Hex and the City
  200.  
  201. After John dick-kicks Jimmy pretty damn hard, Poison goes the extra mile and just rips his head off.
  202.  
  203. Two bright red spots of pure fury appeared on Jimmy's pale cheeks at being so openly defied, and he stabbed one hand at Sinner in a mystical gesture, deadly energies sparking and spitting on the air. I decided things had gone far enough, and kicked Jimmy in the balls. His eyes bulged, and he bent sharply forward at the waist, as though bowing to me. And Pretty Poison stepped forward and ripped Jimmy's head right off his shoulders. No-one threatened her Sinner and got away with it while she was around. She kissed the head on its slack lips, then tossed it aside. The headless body sank to its knees, its hands twitching aimlessly, while blood fountained from the ragged stump of the neck. Stray magics discharged harmlessly around the body, and blood splashed against the surrounding bookshelves. Sinner looked reproachfully at Pretty Poison, who just shrugged prettily. -Hex and the City
  204.  
  205. Sinner is completely unaffected by magic, and a few nasty spells backfire horribly when used against him.
  206.  
  207. The Reasonable Men were crying out in shock and horror and anger, only to fall silent as Sinner and I turned to look at them. Their faces froze with angry determination, and their hands snapped through mystical designs, throwing magic at us. The first spells discharged harmlessly around Sinner, and backfired horribly on a few of the spell-casters, turning them inside out. Red and purple horrors collapsed to the Library floor, squirting blood and inner liquids onto the dusty air. -Hex and the City
  208.  
  209. Meanwhile, Poison can catch projectile spells in midair and literally eat them.
  210.  
  211. Other magics homed in on Pretty Poison, who snatched them out of mid air and ate them up, grinning like a naughty schoolgirl. She was a fallen angel and older than the world, and the minor magics of men were nothing to her. -Hex and the City
  212.  
  213. Sinner gets shot in the chest with a magic handgun. It doesn't do shit.
  214.  
  215. One of them drew a heavy handgun, its gleaming steel acid-etched with potent runes and sigils. He fired it at Sinner. The bullet punched a neat hole in Sinner's chest, but no blood flowed. He stood looking down at the hole for a moment, almost sadly, then he looked at the shocked Reasonable Man.
  216.  
  217. "Magic guns? I have known the torments of Hell, boy. But still, you really shouldn't have done that. It wasn't respectful." -Hex and the City
  218.  
  219. An example of an angel's strength and speed, even when in the Nightside.
  220.  
  221. And Pretty Poison surged forward, moving almost too quickly for human eyes to follow. She raged among the Reasonable Men, tearing them, literally, limb from limb with awful, impossible strength, laughing breathily all the while. Some tried to run, but she was quicker. -Hex and the City
  222.  
  223. I don't even know what to say about this one.
  224.  
  225. I looked around for Madman and found that even he'd got involved, in the end. Somewhere along the way he'd decided he was in a Samurai film. He was wearing a kimono and standing over a dead Reasonable Man with a bloody katana in his hands. He'd chopped the poor bastard into bits. He looked down at the scattered bloody pieces before him and scowled balefully.
  226.  
  227. "Well? Have you had enough? Answer me!"
  228.  
  229. It would have been funny, if the man hadn't been so very dead. -Hex and the City
  230.  
  231. An introduction to Bad Penny
  232.  
  233. Bad Penny was a freelance operative for hire, always turning up when least expected. Vicious, deadly, seductive, and entirely treacherous. An agent extremely provocateur. She smiled around the crowded Dining Room, and struck an elegant pose, the better for everyone to admire her. Most did, unobtrusively, though there were those who deliberately looked away rather than admit recognising her. Bad Penny was drop-dead gorgeous, with a voluptuous figure like a Bill Ward cartoon, somehow stuffed into a classic little black dress, complete with elbow-length white silk gloves, black mesh stockings, and a cigarette in a long black holder. She wore her night-dark hair piled up on top of her head, above a sharp, fierce face with strong bone structure and an openly insolent mouth. Her eyes were dark and deep enough to drown in. And it wasn't just her thrusting bosom that gave Bad Penny her air of sexual intimidation; she was a predator, in every way there was. She radiated sex appeal on an almost brutal level, like a weapon. She also carried two guns and any number of throwing knives about her person, though no-one was quite sure where.
  234.  
  235. We knew each other. A bit. Ships that passed in the night and kept on going. We didn't approve of each other, but we had been known to work together, occasionally. When no-one else would do. -Hex and the City
  236.  
  237. Merlin Satanspawn reverts the entirety of Strangefellows to an earlier version of itself.
  238.  
  239. I always screen my calls (after an unfortunate incident with a dead ex-girl-friend), and I relaxed slightly as I discovered the caller was Alex Morrisey. The owner and bartender of the oldest bar in the world, Strangefellows, Alex was one of the few people in the Nightside entitled to call me at any time. We were friends, sort of, which got him points for courage if nothing else. And since he'd never called me before in his life, I decided I'd better take the call. At first there was only silence at the other end, then a faint whispering of sound that might have been a wind blowing, far away. I said Alex's name twice, and when he finally spoke his voice sounded harsh, strained, under pressure.
  240.  
  241. "John. You have to come to Strangefellows. You have to come right now. It's urgent."
  242.  
  243. "Alex? What's the matter? You sound really rough. Are you okay?"
  244.  
  245. "I can't keep him out! The whole bar is reverting! The Past is breaking in everywhere! It feels like dying. .." -Hex and the City
  246.  
  247. ...
  248.  
  249. I glanced quickly about me, braced for any kind of trouble or attack, ready for anything except what I saw. The bar was deserted, and transformed. The low fog of early mornings covered the floor from wall to wall, grey as a shroud, swirling slowly. The air was bitterly cold, and my breath steamed before me. I could barely feel the floor beneath my feet, as though it was far away in some other distance or dimension. A wind was blowing heavily outside the bar, beating against the walls. It surged and roared, and there were voices in it. Not human voices. I'd heard this kind of wind before, announcing the breakthrough of a Timeslip, one of those brief glimpses of past or future. When the Time Winds blew, even the greatest Powers shuddered and looked to their defences. Their arrival was always a bad sign. A sign that Time was currently out of joint.
  250.  
  251. The bar was utterly empty. Not a customer anywhere. The bar only closes when Alex is off duty, and if he had been off duty, the Card wouldn't have admitted me. But here I was, alone in a room I barely recognised. The bar itself, that long slab of polished mahogany at the rear of the room, was gone, along with all the booze and accumulated trophies that were usually piled up behind it. In its place was a huge screaming face, made out of wicker. It looked big enough to burn people alive in. The expression on the green wicker face was one of horror. I shuddered suddenly, and it had nothing to do with the cold. On the phone, Alex had said the bar was reverting .. . Could this be an earlier version of the oldest bar and drinking house in the world? -Hex and the City
  252.  
  253. ...
  254.  
  255. "All right, Merlin," I said. "Show yourself." A pentacle flared into life on the floor, right in front of the screaming wicker face, forming line by line, glowing with the blue-white glare you sometimes see in lightning strikes over graveyards. There was a growing tension on the air, as that old enchanter Merlin, Architect of Camelot, the Devil's only begotten Son, Merlin Satanspawn himself, rose unhurriedly up through the pentacle to stand before me, with his familiar cold and arrogant smile. Merlin had been dead for centuries, his body buried in the cellars under the bar not long after the fall of Logres; but being dead didn't necessarily stop you from being a major player in the Nightside. Merlin was dead, but very definitely not departed.
  256.  
  257. An awful lot of what Alex had said on the phone made sense now. All the changes in the bar were artifacts of Merlin's time, and the man himself could only manifest by possessing, or rather pushing aside, Alex Morrisey, latest in a very long line of owner/bartenders bound to Strangefellows by a geas almost as old as the bar itself. Merlin rarely appeared in person these days, to everyone's relief, and when he did, it meant bad news for everyone. -Hex and the City
  258.  
  259. Merlin has the power to possess his distant descendant, Alex Morrisey. In doing this, he can also control Alex's actions the moment before he does so.
  260.  
  261. "We're seeing far too much of each other," I said. "People will start to talk."
  262.  
  263. "Insolent as ever, John Taylor," said Merlin, in a voice like grinding iron, thick with an accent no-one had used in over fifteen hundred years.
  264.  
  265. "You made Alex call me, before you took him over."
  266.  
  267. "Of course. It was necessary that you come here. There are things that must be said, words that must be spoken. You have set a thing in motion, and even I cannot See where it will lead."
  268.  
  269. My first impulse on hearing that was to turn and run like hell. When Merlin started plotting, even the other Powers and Dominations remembered urgent appointments elsewhere. But I couldn't abandon Alex, and I was curious as to what Merlin had to say. Besides, I was pretty sure that even if I did leg it, Merlin would just drag me back again. -Hex and the City
  270.  
  271. Also, this is where we learn that Alex is actually descended from him. Prior to this, it was believed that Alex descended from Uther Pendragon's bloodline.
  272.  
  273. "Can we please get on with this?" I said. "So I can have Alex back?"
  274.  
  275. "He is of no importance. He only exists that he might serve me. I bound his family and his line to this bar, long and long ago, just so that I could be sure of having someone of my blood here, that I could manifest through when necessary."
  276.  
  277. "Hold everything," I said. "Your blood? I thought Alex was supposed to be descended from Uther Pendragon, and Arthur?"
  278.  
  279. Merlin laughed. "From the Pendragon? No, boy; there's nothing of Kings in Alex Morrisey. He is mine, of my line, descended from my dear betrayer, the witch Nimue. He belongs to me." -Hex and the City
  280.  
  281. He can make his memories real through his own willpower.
  282.  
  283. A huge iron throne materialised behind Merlin, a memory made real by the power of his awful will. It was a roughly fashioned thing, all strength and power and no grace, the black metal scored with runes and sigils that seemed to move when I wasn't looking at them directly. What little of them I could read made me glad I couldn't make out the rest. -Hex and the City
  284.  
  285. Merlin has psychic alarms set in place throughout the Nightside.
  286.  
  287. "You have a new case, John Taylor. You have been engaged to discover the true beginnings of the Nightside, by one of the Transient Beings, no less. I knew this almost as soon as you did. I have psychic alarms set in place all across the Nightside, primed to inform me immediately if such a thing should occur. You set off the alarm in the Londinium Club. I was a Member, long ago." -Hex and the City
  288.  
  289. This has been mentioned before, but Merlin is currently weaker than he was in his prime. Considering the fact that 90% of the Nightside ''still'' considers him to be too dangerous to mess with, that should tell you something.
  290.  
  291. Merlin laughed, though there was precious little humour in the rough, raw sound. "No, boy. No-one holds me here but me. I wait for the return of my heart, and my full power, and then ... Then, there shall be a reckoning!"
  292.  
  293. (Short version. The witch Nimue stole his heart, then lost it. Everyone knew that much. And that a whole lot of Merlin's power departed with the heart. Absolutely no-one wanted to find the heart, or reunite it with its owner. No-one was that stupid. Merlin was dangerous enough as he was.) -Hex and the City
  294.  
  295. Madman cause things to disappear or rewrite themselves just by believing that they're wrong.
  296.  
  297. Pretty Poison squeezed in beside him. "Oh look, Sidney darling; it's a bar! Do let's go through. I'm positively dying for a little drinkie."
  298.  
  299. "Probably a good idea," said Sinner. "Madman's been wandering through the Religious Studies section going No, no, that's all wrong, and some of the books have started disappearing. Or rewriting themselves. I have a distinct feeling the Library is not going to be pleased." -Hex and the City
  300.  
  301. A bunch of the Harrowing appear. Apparently they can teleport (or be teleported) to a location at will.
  302.  
  303. And then my Sight snapped off abruptly, and I was thrust back into the bar again. I'd fixed Herne's position, but I had no time to think about him. My enemies had found me. When I use my gift I burn so very brightly, like a beacon in the night, and they had followed the light right to me. A dozen of the Harrowing, my enemies' attack dogs, appeared out of nowhere into the bar and formed a circle around me. The terrible deathless creatures my enemies had been sending to kill me for so very long, nightmares given shape and form. My nightmares.
  304.  
  305. They were human in shape, but not in nature. They wore plain suits with slouch hats, the brims pulled low to shadow their faces so they could walk unnoticed in the world of men when they chose. But here, so close to their prey, they did not bother to hide what they were. They had no faces. There was just a blank expanse of skin on the front of their heads, featureless from chin to brow. They had no eyes, but they could see me. No ears, but they could hear. No mouth or nose, but they didn't need to breathe or speak. They were fast and strong, and they never tired. I'd known them to chase and track me for miles, for hours, tearing people limb from limb just for getting in their way.
  306.  
  307. They stood unnaturally still in their circle around me, and there was no way out. The Harrowing ignored everyone else in the bar, and one by one they lifted long slender hands to show me the vicious hypodermic needles that protruded from their fingers. Drops of a dark green liquid formed at the needle tips. It wasn't enough just to kill me any more; they wanted to drag me back to wherever they came from, so they could take their time about it.
  308.  
  309. I'd been running from them off and on all my life. And I'd never known why. -Hex and the City
  310.  
  311. Pretty Poison wipes the floor with them.
  312.  
  313. The demon succubus smiled a happy, terrible smile, and suddenly she didn't look pretty any more. Her teeth all had points, and her eyes glowed bloodred. She held up her hands, and they had claws. She surged forward, inhumanly fast, and tore the two nearest Harrowing apart. They didn't even have time to turn before she'd ripped off both their heads, torn away their arms, slammed their bodies to the floor, and stamped on them. There was no blood, but the scattered body parts still trembled with something like life. Pretty Poison had already moved on, tearing her savage way through the circle of Harrowing. Then resilient, yielding flesh was no match for her demonic fury. -Hex and the City
  314.  
  315. One of the Harrowing tries to attack Sinner. Not only does some sort of unseen force prevent it from even moving towards him, but he proceeds to wreck its shit with a single touch.
  316.  
  317. Others of the Harrowing were turning now, responding to the unexpected threat. One advanced on Sinner, only to stop suddenly, as though it had encountered a barrier it couldn't cross. Sinner looked at it sadly, and reached out to lay a hand on its blank brow. The Harrowing crumpled up like an old leaf, and fell shuddering at his feet. -Hex and the City
  318.  
  319. Madman melts one into protoplasm just by looking at it.
  320.  
  321. Madman lurched forward to confront another of the creatures, and it melted and ran away under his fierce gaze, collapsing into a pool of bubbling protoplasm. -Hex and the City
  322.  
  323. The magic defenses of Strangefellows are enough to weaken the Harrowing immensely, to the point that John and co. are able to straight up beat the hell out of them.
  324.  
  325. They're weaker here, I thought slowly. This bar has powerful protections. Getting past Merlin's defences weakened them. For the first time, I have a chance ...
  326.  
  327. A new confidence flared up in me. I'd never seen the Harrowing fall so fast, except when Razor Eddie hit them. But here, now, they could be stopped. They could be destroyed. I could destroy them. There were six left, hovering uncertainly. I stepped forward, and they all turned together to orient on me.
  328.  
  329. "Let's do it," I said.
  330.  
  331. "Let's," said Alex, unexpectedly. "No-one gets to come into my bar and mess with my customers. It's bad for business. Betty, Lucy, time to earn your pay."
  332.  
  333. He came out from behind the bar hefting his enchanted baseball bat, while Betty and Lucy advanced on the Harrowing, cracking their knuckles noisily. I grinned. It's good to have friends. I turned my gaze on the Harrowing, and it seemed to me that they actually hesitated.
  334.  
  335. "You're going down," I said. "All the way down."
  336.  
  337. The four of us waded into the remaining Harrowing, and together we beat the crap out of them. It wasn't easy. Even weakened by Merlin's defences, their bodies were still unnaturally soft, soaking up punishment while they struggled to stab me with their needle fingers. I punched one in the face, and my fist sank almost to the back of its skull before I tugged it free again. Alex hit one with his bat, and the enchanted wood sank down through the head and on into the chest before it stopped. But soon we learned to attack their weak spots, their joints, sweeping the legs out from under them, then battering them to a pulp as they struggled to get to their feet again. Lucy and Betty grabbed an arm each and pulled one apart like a wishbone. I don't know if they made a wish. Alex slammed one to the floor, and I hit it with a table. We kicked the bodies back and forth across the floor, laughing breathlessly. It felt good for all of us, to have something to take out our various frustrations on. We carved them up and trampled the pieces underfoot, and it felt good, so good. I'd never beaten them before. Never. -Hex and the City
  338.  
  339. Count Video had his skin ripped off during the war of the angels in the second book. Apparently he had it put back on later.
  340.  
  341. Count Video warmed his wrinkled hands at the brazier. He'd had his skin stitched back on, after the angel war, the sutures making grotesque designs around the familiar neu-rotech, silicon nodes, and circuitry patches soldered to his flesh. Strange energies formed a shifting halo around his head. He wore nothing but a series of leather straps, crisscrossing his skinny body, tightly buckled. Perhaps they held him together. -Hex and the City
  342.  
  343. Minor statement for scaling. Cloaking spells exist in this series.
  344.  
  345. "I'm pretty sure these are only decoys," I said. "Distractions, to take our attention away from the real observers, hidden behind cloaking spells and invisibility cloaks. I think Walker is seriously concerned about our progress on this case." -Hex and the City
  346.  
  347. Pretty Poison can use the Infernal Realms to transport herself and others anywhere she wants. She also implies that every other member of her kind can do the same.
  348.  
  349. "I know a way we can get to Uptown," Pretty Poison said unexpectedly. "I can take us straight there. If that's what you want, Sidney."
  350.  
  351. "Well, of course," said Sinner. "But I didn't know you could..."
  352.  
  353. A halo of flies sprang up around Pretty Poison's head, buzzing loudly. Vicious claws thrust out of her elegant fingers as she traced fiery sigils on the air. Her face disappeared into shadow, in which two sullen red glows burned. I actually fell back a step. Madman just looked at her sadly.
  354.  
  355. Pretty Poison said something that hurt our ears to hear it, and a circle of hell-fire sprang up around all of us. Sulphur yellow flames that stank of brimstone, though the heat couldn't reach us. The flames leapt high, then died down again, and as quickly as that we were Uptown. The flames snapped off, and Pretty Poison looked like a woman again. I shook my head, disoriented. Just then, in the moment of transition, it seemed to me that I had heard uncountable voices, crying out in torment... I looked at Pretty Poison, who smiled back demurely.
  356.  
  357. "I didn't know you could do that," said Sinner, framing his words with what I thought was considerable calm, under the circumstances.
  358.  
  359. "Just a quick side-step through the Infernal Realms," said Pretty Poison. "After all, I am a demon succubus, Sidney darling. We have to be able to get absolutely anywhere; it's in the job description." -Hex and the City
  360.  
  361. The Lamentation is one of the oldest being in the Nightside, and is apparently the oldest being that Sinner knows of. Considering the fact that Sinner has met the literal Devil before, this is no small statement.
  362.  
  363. "All right," said Sinner. "How about the Lamentation?"
  364.  
  365. I actually shuddered that time. "Why on earth would we want to go and see that crazy piece of shit?"
  366.  
  367. "Because Herne said we needed to talk to the Old Ones," Sinner said calmly. "And the Lamentation is the oldest Being I know of."
  368.  
  369. "There is that," I said, reluctantly. "There's no doubt it knows all kinds of things; if you can persuade it to talk. But you don't get to be an old Power in the Nightside by being friendly and approachable. No-one's even sure what the Lamentation is any more; except it's supersaturated with death magic and crazy with it. I don't even like saying the name aloud, in case it's listening. It could be a demon or a Transient Being or even a human who took a really wrong turn. No-one knows. They say it eats souls..."
  370.  
  371. "But it's definitely older than Herne," Sinner said stubbornly. "If anyone knows how far back the Nightside goes, I'd put good money on the Lamentation." -Hex and the City
  372.  
  373. Madman losing his self-control is a really bad thing. It causes localized reality to simply come undone.
  374.  
  375. And then my skin prickled and my heart missed a beat, and I stopped trying to press forward. Something bad was coming. I could feel it.
  376.  
  377. The brickwork nearest to Madman began to bubble and melt and run away. The ground shook, as though something was heaving up beneath it, trying to break through.
  378.  
  379. The light in Rats' Alley kept changing colour, and there were too many shadows in the square with nothing to cast them. All around there was a growing feeling of... uncertainty. That nothing could be relied on any more. That the curtains of the world might part at any moment to reveal what was really going on behind the scenes. Madman was losing his self-control.
  380.  
  381. The street people fell back from him, crying out in shock and alarm and growing horror. The world was coming undone all around Madman. I grabbed Sinner by the arm. I couldn't get my breath, and it seemed to me that at any moment I might fall upwards, sailing off into the night sky forever. Everywhere I looked, the details on everything were changing, in utterly arbitrary ways. One of the homeless grabbed at Madman, to make him stop the changes, only to shriek in terror as Madman looked at him, and changed him, till he looked like a modern art painting, all angles and dimensions and clashing perspectives. Parts of him were missing. Horribly, he was still alive. Madman looked upon his work, and his face showed nothing, nothing at all.
  382.  
  383. Sister Morphine pulled the changed man away from Madman and cradled him in her comforting arms. She glared at me. "This is all your fault! You brought him here! Do something!" -Hex and the City
  384.  
  385. Sinner's singular nature stabilizes Madman, allowing him to regain said self-control.
  386.  
  387. I grabbed a few useful items from my coat, braced myself, and was about to start forward again when Sinner pushed past me. He strode forward and locked eyes with Madman. The two men stood silently together, lost in each other's eyes, while the whole world seemed to hold its breath. Madman let out his breath in a long, slow sigh, and looked away, and the world grew calm and steady around him again. Sinner's singular nature had given Madman an anchor, and stabilised him. Rats' Alley was still and sane again. Many of the homeless were weeping and shaking. Sinner took Madman by the arm and led him out of the square, and Madman went with him as docile as a child.
  388.  
  389. "Can't take you anywhere," I said. -Hex and the City
  390.  
  391. The Lamentation's presence sucks the life out of any environment it inhabits. (I assume this is meant to be taken in the emotional sense rather than the literal one)
  392.  
  393. We finally arrived at the deconsecrated funeral parlour that currently housed that old and awful Being called the Lamentation. It changed its location regularly, partly because there were a hell of a lot of people (and others) who wanted it dead and gone, and also because its presence alone was enough to suck all the life out of any environment it inhabited. The Lamentation—also known as the God of Suicides, the Saint of Suffering, the Tyrant of Tears. It had many names but only one nature, and nobody worshipped it. You only turned to the Lamentation when you'd run out of belief, hope, and any kind of faith. -Hex and the City
  394.  
  395. The Lamentation is empowered by suicides, and feels most at-home when surrounded by suicide victims and other things related to suicide.
  396.  
  397. The Lamentation was an old, old Being. Older than most of what passes for history in the Nightside. Served and powered by suicides, it fed on suffering and despair and death. The dead bodies pressed close around us, showing off the deep noose marks on their crooked necks, or the ragged exit wounds in the backs of their heads where they'd shot themselves in the mouth, or in the eye. There were faces thick and puffy from the gasses they'd breathed, or the pills they'd swallowed. Pale red mouths at wrists and throats. The heavy marks of falls and vehicle collisions. They wore their deaths like open books, not as a warning but as proof of their damnation.
  398.  
  399. And finally, signs began to appear that we were near-ing the Lamentation itself. Hanging nooses dropped from the high ceiling like jungle liana, and we had to push our way through them. There were great sculptures made entirely out of razor blades, and we edged carefully between them. It was just the Lamentation, making itself at home. The blood-tinged mists were thinning out now, taking on the smells and tastes of all kinds of poisonous gasses. -Hex and the City
  400.  
  401. The Lamentation possesses the second largest army in the Nightside, comprised of everyone who ever committed suicide in the city.
  402.  
  403. For the first time, I was sure I'd chosen the right companions for this case. Anyone else would already have run screaming, and I wasn't far from it myself. The living were never meant to come this close to death and all its horrors. The Lamentation was served by everyone who ever took their own life in the Nightside, and so had acquired the second biggest standing army in the Nightside, behind the Authorities. They allowed this to continue only because the Lamentation had never been much interested in how the Nightside was run. There was never any shortage of suffering and suicides in a place where it's always three o'clock in the morning, and the comfort of the dawn never comes. -Hex and the City
  404.  
  405. The Lamentation in all its...splendor.
  406.  
  407. The blood-tinted mists suddenly blew apart like curtains, revealing the Lamentation hanging supported in its cage. The great and terrible Being was held securely inside an intricate construction of rusting black metal, a massive cube thirty feet on a side. Black iron bars crisscrossed in elaborate patterns to make up the sides, and then thrust back and forth across the interior, piercing and transfixing the inhumanly stretched and distorted body inside the cage. It was hard to tell just how big the Being really was, bent over and twisted back upon itself, again and again. Its flesh was stretched taut by the strain of its contortions, and its skin was colourless and sweaty, though whether from pain or pleasure... There was something about it that suggested it might have started out as human, long and long ago ...
  408.  
  409. Whether the cage had been built around the Lamentation, or it had grown inside the cage, wasn't clear. There was no sign of a door or entrance in any of the six sides. The inhumanly long arms and legs stretched out from the crooked torso, twisted back upon themselves again and again, in defiance of all the rules of anatomy, held irrevocably in place by the rusting metal bars transfixing them. There was no trace of blood at any of the many puncture points. More iron bars punched in and out of the torso, which showed no signs of breathing or heartbeat, though the thick body hair swirled slowly, making patterns that sucked in the eye. The face thrust up against the bars of the cage, looking out at its new visitors; stretched impossibly wide, the skin was taut to the point of tearing, and a rusty black spike thrust up out of one eye-socket. The nose had rotted away, or perhaps been bitten off, and the ears were gone, too. The mouth was a wide, suppurating wound, full of metal teeth. Cracked and crumbling goat's horns curled up from the wide, distorted brow.
  410.  
  411. It hurt to look at the Lamentation for any length of time. It was just too big, too ... other. -Hex and the City
  412.  
  413. It radiates suffering and the horrors of sudden death.
  414.  
  415. It stank of desperate emotions, of hate and despair and thwarted needs, and the sorrow that can only see one way out, and all of it was thick and overpowering with the headiness of musk. None of this was natural, of course. The Lamentation radiated all the horrors of sudden death, of unnecessary death, of suicides and lives wasted, of potential unrealised and families blighted. For suffering was food and drink for the Lamentation. -Hex and the City
  416.  
  417. It killed the Brittle Sisters of the Hive, hundreds (potentially even thousands) of giant insectoid beings, by luring them into its lair and mind-controlling them into killing each other.
  418.  
  419. A clump of mists beside the cage suddenly dispersed, blown away by some unfelt breeze, revealing the dead remains of the Brittle Sisters of the Hive. Their bodies had been piled up to a great height, carelessly dumped there like so much rubbish. There had to be hundreds of them, maybe even thousands; enough to boggle the mind. Shimmering shells of insect husks, spindly limbs already rotting where they stuck out of the pile. Their devil's faces were cold and uninhabited, their compound eyes and complex mouth parts seeming somehow resigned. The Brittle Sisters of the Hive—genetic terrorists, insect saviours, ravagers of the subconscious mind. Hated by pretty much everyone. And yet still it didn't please me to see them lying broken and shattered, like offerings to the Lamentation.
  420.  
  421. When it spoke, the Lamentation's voice sounded like someone who pretends to be your friend, then whispers lies and distortions in your ear when you're at your most vulnerable.
  422.  
  423. "This is all of them," it said, its quiet rasping voice the only sound in the great hall. "There are no more. They came here earlier, looking for you, John Taylor. They intended to ambush you and bear you away to the dissecting tables, to open you up and dig out all your secrets. To steal your heritage for themselves. They knew you'd be coming here. They bought the knowledge from an oracle. They really should have inquired further. I will not permit anyone to interfere with my guests, or my intentions. So I lured them all in here, with lies they wanted to believe, then watched them all kill each other under my influence, until none were left. They screamed in quite a satisfactory way, for insects. And now they're all gone. The Hives stand empty, now and forever. My gift to you, John Taylor." -Hex and the City
  424.  
  425. The Nightside predates even the Lamentation, as does John's mother.
  426.  
  427. "I met the Primal once," I said finally. "Ancient demons, from the very dawn of Creation, when they possessed some bodies at the Necropolis. They spoke of my mother. They said, She who was first, and will be again, in this worst of all possible worlds. Do you know what they meant by that?"
  428.  
  429. "She is back," said the Lamentation. "And the Nightside will never be the same again. I remember the early days of the Nightside, back before there were Authorities to curb the appetites and ambitions of those who would play here. We all ran free in those days, the Light and the Dark, and those who couldn't or wouldn't choose. That was the point. It was a time of miracles and monstrosities, dreams and damnations built with pride, where anything and everything seemed possible. None of us now are what was intended then. The Nightside was young when the world was young, and all the kingdoms this world has ever known have never produced anything as wild or as free or as glorious as the Nightside was then." -Hex and the City
  430.  
  431. The Lamentation, along with the other inhabitants of the time, drove John's mother out of the Nightside some numerous centuries before John was born.
  432.  
  433. "What happened ... to that place?" I said.
  434.  
  435. "We drove your mother out, for we wished to be free even from her intentions, but without her, we lost our way. The Nightside's potential collapsed under the weight of our... limitations, and became a shadow of the dream that was. All we have now is a place of small ambitions and furtive pleasures, where all that matters about a thing is the price it will bring."
  436.  
  437. "You knew my mother?" I said.
  438.  
  439. "Perhaps. It was all such a long time ago. I no longer remember things clearly. Not even my own past, never mind another's. But I do know that the Nightside was already old when I was a young thing and newly formed." -Hex and the City
  440.  
  441. The Lamentation may have begun as a human.
  442.  
  443. "Human?" said the Lamentation, not bothering to hide the scorn in its voice. "Such a little thing to be. I am large and glorious. I have always been here, and always will be."
  444.  
  445. "Nonsense," Pretty Poison said briskly. She stepped forward to stare closely at the twisted thing in its cage. "You're not one of my kind. You were made, not created, this way. The world, or your own desires, made you what you are. There is nothing of the eternal in you, nothing of the Infernal or the Elect. You're just meat, with meat's needs and delusions." -Hex and the City
  446.  
  447. Just like the Primal, the Lamentation is scared of John's mother
  448.  
  449. "You want to know who your mother was?" it said, and its voice was cold, cold. "If I ever knew for sure I have forgotten, or was made to forget, but they could not keep me from thinking and deducing all these years. It is my belief that she was that old and terrible one sometimes called Morrigan, of the Badhbh; the Celtic war goddess, who also manifested as a wolf and a crow and a raven. That old goddess of battlefields and of slaughter, who dressed in the entrails of her worshippers and whose laughter was the gathering storms of war. To whom every dead soldier was a sacrifice, and every massacre a delight. The secret goddess and guiding spirit of the twentieth century, some say. And you are her only son, already spreading death and destruction. You almost brought down the Nightside with your angel war. Whatever will you do next, John Taylor?"
  450.  
  451. "You don't really know a damned thing about her," I said, with the certainty of sudden insight. "It's all just guesses and wishful thinking. You gave up or lost your memories, in order to live entirely in the present. To better savour the suffering you steal. How would you know who my mother really was? You can't even remember your own beginnings, never mind the Nightside's."
  452.  
  453. "It doesn't matter," said the Lamentation, its dry, whispering voice suddenly calm again. "Your quest stops here. Let the past remain the past; I care only for the way things are. It may be that the old days were not as free and fine as I choose to remember, but I won't let you threaten what I have now. All the sweet suffering, the despair and damnations ... you would take it all away. I don't think so. I won't have you digging up old secrets that might overturn the source of my power, and my delight."
  454.  
  455. "You're scared of my mother," I said.
  456.  
  457. "I'm not scared of you, John Taylor. When I kill you here, and make you one of my army, I close the only doorway through which your mother might return to rule the Nightside and spoil all our fun. We shall be safe again." -Hex and the City
  458.  
  459. Madman's...self apparently grants him a form of protection from attackers.
  460.  
  461. They came from every direction at once, reaching out with pale, clawed hands. But they couldn't seem to find Madman. They stumbled all around him, striking out at anyone but him, while he looked sadly back at them, unmoving. -Hex and the City
  462.  
  463. Sinner, being forsworn by both forms of the afterlife, is similarly protected from physical attacks.
  464.  
  465. Sinner watched her, frowning, but did nothing to try to stop her. The dead surrounded him, their hands bumping uselessly against him, unable to harm a man that Heaven and Hell had already forsworn. -Hex and the City
  466.  
  467. Bad Penny possesses a glamour that, when activated, makes her so attractive that those who see her will do anything for her. Sadly, Poison shuts it down before she can do anything good with it.
  468.  
  469. "Oh dear," said Bad Penny. "How sad. Fallen in with bad company again, I see. What am I going to do with you, John? I know! I'll kill you right here and now. And just to keep everything neat and tidy, your friends can die with you." She turned her powerful smile on Sinner. "You disapprove of John, don't you? How sweet. Perhaps you'd like to break his neck for me? I'd really like that. In fact, I'd like it if you all beat each other to death, right in front of me."
  470.  
  471. And just like that, she was suddenly the most attractive woman in the world. Her sexuality blazed like someone had just opened a furnace door. Her presence filled the street, impossible to look away from, impossible to resist. To see her was to want her, to need her, more than life itself. I had my gift, and Bad Penny had hers. She had become the woman you'd do anything for, including murder. Her greatest weapon had always been herself. No-one could resist her body, once she'd turned it up to eleven. Except... for all our special abilities, Sinner and Madman and I were just men, while Pretty Poison was a demon succubus from Hell.
  472.  
  473. "Amateur," she said.
  474.  
  475. And just like that, the spell was broken. Bad Penny's glamour snapped off, and she was just another really good-looking woman with a bit of a weight problem. She looked at us, open-mouthed, absolutely dumbfounded. I don't think anyone had ever broken her spell that easily, that casually, before. I smiled at her.
  476.  
  477. "Nice try, Penny. But I have been there, and done that, and, to be honest, I've known better." -Hex and the City
  478.  
  479. Bullets fired at point-blank range can't seem to hit Madman at all.
  480.  
  481. She stamped one high-heeled foot, said a few baby swear words, and suddenly she had two really big guns in her white-gloved hands. She opened fire at point-blank range, the explosions deafeningly loud, but I was already moving. I knew how she operated. And yet even as I dodged and ducked, it was clear she wasn't just targeting me. We all had to die, so no-one would ever be told about the failure of her glamour. And that... was a mistake. If she'd concentrated on me, she might have got somewhere. I'm fast, and I'm tricky, but I'm not bullet-proof.
  482.  
  483. The bullets couldn't even find Madman. He just stood there, blinking owlishly, his mind on other things, while bullets ricocheted from the wall behind him. -Hex and the City
  484.  
  485. We already know by now that bullets aren't going to kill Sinner, but here're a couple more examples anyway.
  486.  
  487. I wasn't sure what damage bullets could do to a demon succubus, but Sinner didn't wait to find out. He stepped quickly forward, to stand between his love and Bad Penny, and the bullets thudded into his chest over and over again, to no obvious effect. Bad Penny blinked a few times, then shot him in the head. That didn't help, so she kicked his feet out from under him. -Hex and the City
  488.  
  489. ...
  490.  
  491. Sinner was back on his feet and advancing on Bad Penny. She emptied her guns into him, going for all the most vulnerable points, but he didn't even flinch as the bullets punched into him. No blood flowed. Like Cain before him, he bore the mark of his offence on his brow, and nothing of this world could ever really harm him again. He stopped right in front of Bad Penny, and she put her last bullet right through his left eye.
  492.  
  493. "Ouch," Sinner said dryly. There was only the slightest of pauses before his eyeball rebuilt itself, then he gargled and spat the bullet out into his palm. He offered it to Bad Penny. "Yours, I believe." -Hex and the City
  494.  
  495. An attack that involves blessed and cursed blades and can supposedly kill gods (I'd take this one with a grain of salt if I were you) fails to even faze Sinner.
  496.  
  497. She snarled prettily, made her guns disappear, and snatched two silver knives out of nowhere. She buried them both up to the hilt in his chest. They were magical weapons, scored with ancient runes, one cursed and one blessed. I'd known gods who would have died from an attack like that. Sinner just stood there and took it. I felt like applauding. Bad Penny folded her arms over her impressive chest and pouted.
  498.  
  499. "Now that's just not fair, darling." -Hex and the City
  500.  
  501. The Lord of Thorns is, perhaps, the oldest being in the Nightside to inhabit the 3-D level of reality. And if the legends are anything to go by, he's absolutely not someone to mess with.
  502.  
  503. "Where are we going next?" said Madman, joining us in spirit at least. "Anywhere fun?"
  504.  
  505. "Not really," I said. "I'm pretty sure we need to go and see the Lord of Thorns."
  506.  
  507. Sinner gave me a hard look. "Correct me if I'm wrong, John, but I thought we'd agreed that was a really bad idea? I mean, ten out of ten for ambition, courage, and lateral thinking, but minus several thousand for self-preservation. The Lord of Thorns ... Possibly the oldest Being in the Nightside who still inhabits this level of reality, and the most powerful. I only mentioned him in Rats' Alley because Herne brought him up. I didn't really expect to be taken seriously."
  508.  
  509. "The Lord of Thorns," said Pretty Poison. "We know of him in Hell. They say he knew the Christ. They say angels and demons are forced to kneel in his presence."
  510.  
  511. "And if anyone should know the beginnings of the Nightside, it will be him," I said. "He was here before the Romans made Londinium into a city. And just maybe, Walker had Penny kill Herne for a reason; so he wouldn't point us in the direction of the Lord of Thorns."
  512.  
  513. "This is a really bad idea," said Madman, and we all looked at him sharply, but he had nothing more to say. -Hex and the City
  514.  
  515. The Lord of Thorns is the Overseer of the Nightside, and is above even the likes of the Authorities.
  516.  
  517. Sinner looked at her dubiously. "You know this place?"
  518.  
  519. "Of it. All demons and angels are warned about this place. We are almost at the domain of the Lord of Thorns, the Overseer of the Nightside."
  520.  
  521. "The Overseer?" I said. "Does that mean he's the one behind the Authorities?"
  522.  
  523. "No," said Pretty Poison. "He's much more powerful than that. He sits in judgement, and mercy and compassion are not allowed to him."
  524.  
  525. "I want to go home," said Madman.
  526.  
  527. "Most sensible thing you've said all day," said Sinner. -Hex and the City
  528.  
  529. He has the name of every angel from Heaven and Hell and, as a direct result, has power over all of them.
  530.  
  531. Etched into every crystal facet were characters from the language known as Enochian, a tongue created for men to speak to angels. I recognised it, but I couldn't read it. Not many can. It is corrosive to rational thinking. Pretty Poison moved along one wall, tracing the characters with a fingertip.
  532.  
  533. "These are names," she said softly. "Names beyond number, of angels from Above and Below, from all ranks and stations ... Even ray name is here. My true name, from before the Fall. No mortal should have access to this knowledge..."
  534.  
  535. "But... why write them here?" said Sinner.
  536.  
  537. "Because to know the true name of a thing is to have power over it," said Pretty Poison. 'To command and to control. Whoever put the Lord of Thorns here, and made him Overseer of the Nightside, has given him power over all the agents of Heaven and Hell."
  538.  
  539. "No wonder he was ripping the wings off angels during the angel war," said Sinner. "But who could give him that kind of power?"
  540.  
  541. 'Two possibilities come to mind," said Madman. -Hex and the City
  542.  
  543. A short speech from the Lord of Thorns himself.
  544.  
  545. "I am the stone that breaks all hearts. I am the nails that bound the Christ to his cross. I am the arrow that pierced a King's eye. I am the necessary suffering that makes us all stronger. The cold, clear heart of the Nightside. It was given to me to have dominion over all who exist here, to protect the Nightside from itself. I maintain the Great Experiment, watching over it, and sitting in judgement on all who might seek to disrupt or tamper with its essential nature. I am the scalpel that cuts out infection, and the heartbreak that makes men wiser. I am the Lord of Thorns, and I know you all. Sinner, Pretty Poison, Madman, and John Taylor. Stand up. I've been waiting for you." -Hex and the City
  546.  
  547. The Lord of Thorns, despite his vast knowledge, is only able to guess at who John's mother might have been.
  548.  
  549. "All right," I said. "Tell me all you know about the beginnings of the Nightside, its purpose and true nature."
  550.  
  551. "The Nightside is old," said the Lord of Thorns. "I think probably only its creator knows exactly how old. Certainly it existed before me. Though at that time it was not so much a place of people, more a gathering place of Beings and Forces, still moulding their identities and intentions. The Romans knew of the Nightside when I first came to this land, back when it was still called the Tin Isles as much as Britannia. The Romans feared and venerated the Nightside, and built their city of Londinium around it, to protect and contain it, and to protect their people and their Empire from its influences. They knew of your mother, too, John, and worshipped her; though no-one now knows under what name. If I ever knew, I have forgotten, or more likely was made to forget. I have had a long time to consider the question, of who and what she might have been ... and down the long centuries I have chosen and discarded many names. My best guess, my current belief, is that your mother was the Being called Luna, sister to Gaea."
  552.  
  553. "Hold everything," I said, holding up a hand. "Gaea ... as in the earth? That Gaea? You think my mother is the Moon!"
  554.  
  555. "Yes. The living embodiment of the moon that shines so brightly above the Nightside. Why do you think it's so big here? Because she's keeping an eye on her creation. You are a Moonchild, John Taylor, neither truly of the light or the dark, and half-brother to the infamous Nicholas Hob, the Serpent's Son. It is my belief that Luna created the Nightside in order that she might have a stake in the earth, along with her sister, and a say in the development of Humanity."
  556.  
  557. "But... I have heard," Sinner said deferentially, "that the lady in question is, and has been for some time... quite mad."
  558.  
  559. "Yes," said the Lord of Thorns.
  560.  
  561. Sinner looked at me. "It would explain an awful lot."
  562.  
  563. "Bullshit," I said, and everyone looked at me, startled. I shook my head firmly and glared at the Lord of Thorns. "You're guessing, just like all the others. Everyone I've talked to has had a completely different idea on who my mother is, but none of you really know anything for certain!"
  564.  
  565. "Can you please not shout at the Overseer of the Nightside?" said Pretty Poison. "Some of us would like to get out of here reasonably intact."
  566.  
  567. "If I ever knew the truth, it has been taken from me," the Lord of Thorns said calmly. "And, I would guess, from everyone else. Your mother covered her tracks with great care. And I am afraid there is no-one left older than myself for you to ask. Your quest ends here." -Hex and the City
  568.  
  569. Some info on the Authorities
  570.  
  571. Walker shrugged. "If it'll get you out of here any quicker... There's no big mystery about the Authorities, really. They're just who everyone thinks they are; the city Names, the old, established business families who've gained so much wealth, power, and influence from centuries of investment in the Nightside. The people in and behind the Londinium Club, who avoid celebrity and open displays of wealth and power, but pull the strings of those who do. The men behind the scenes, who will do or authorise anything at all, to maintain the status quo that has always benefited them. And I work for them because all the other alternatives are worse. I have investigated other options, down the years, but most people just didn't want to know. The thought of so much responsibility scared the shit out of them. And the few who were interested turned out to want it for all the wrong reasons. So I turned them in to the Authorities. I'm in charge, inasmuch as anyone is, because I alone have no interest in the temptations and seductions of the Nightside. I know better. I know this place for what it really is." -Hex and the City
  572.  
  573. A display of power; A ritual designed to summon a Transient Being goes wrong when said being is knocked aside by something even more powerful. Said being is heavily implied to exist far above 3-D reality.
  574.  
  575. The vision changed again, to show us the Babalon Working. Only edited highlights, of course, but it was still pretty impressive. The lengthy ritual was designed to summon, hold, and physically incarnate one of the Transient Beings; not just a demon or spirit, but one of the real Powers and Dominations. The living embodiment of an abstract concept, in this case love or lust or sexual obsession. (Babalon was an old, old name, and no two sources could agree on exactly what it represented.) The three young men saw it only as a weapon they could use against those they perceived as the villains of the day, and those in the Authorities who might try to obstruct the forthcoming changes. The three young men were determined not to be stopped. They would bring about freedom by force, if necessary. Like most fanatics, they were blind to irony, and even if they had seen it, they probably wouldn't have cared. They were doing this for the greater good, after all.
  576.  
  577. The Babalon Working involved days of fasting for all three men, and almost continual chanting, drawing circles and pentagrams on the floor, and protective sigils and wards on the walls, along with the regular ingestion of sacred herbs and drugs. They guzzled thirstily at bottled water and sweated it all out again as they stamped then-way through ritual dances. They weren't allowed to sleep, or even rest. By the end of the sixth day they were all looking pretty ragged round the edges. They worked naked now, stinking from dried sweat and the human wastes that piled up in the room's corners. Their eyes were red and staring, their voices hoarse and pained from the endless chants, and their hands shook so badly the sigils they drew had to be traced over and over again to get them right. They were beyond hunger, beyond thirst, chemicals roaring through their veins, expanded thoughts clamouring in their minds. They staggered in spiral patterns across a floor covered in chalk-marks of all shapes and colours, timing the rhythm of their ragged voices to the pounding of their bare feet on the bare boards. They were half out of their minds, half out of the world, pushing their thoughts by brute force into another level of reality, until finally they found what they were looking for.
  578.  
  579. Or it found them. It was much bigger than they'd thought, bigger than they could bear, but they held their nerve. They retreated to the physical plane of existence, calling it after them, and it followed them home. That ancient Force, that terrible female principle known as Babalon. The three men could feel it drawing closer, and a new strength pounded through their racked bodies and raw voices. Their minds snapped into sharp focus as their intent crystallised, and Babalon grew clearer in their linked thoughts. She was indeed beautiful and terrible, and intoxicating in her power.
  580.  
  581. And that was when it all went wrong. Horribly wrong. An inhuman howl filled the warehouse, resonating in every physical surface, as the entity known as Babalon was suddenly thrust aside by something else; something far more powerful. Somehow it had detected the opening between the planes of existence and seized the opportunity to manifest in Babalon's place. The Transient Being was forced back, for all its power, and this new thing came forward in its place. The whole warehouse shook, the walls bending and twisting. The three men were thrown around like rag dolls, until they were left clinging to the shuddering floor like mariners on a raft, all their carefully traced circles and pentagrams and wards nothing more than chalk-dust, meaningless in the face of the unknown Force that was incarnating. Something impossibly old and powerful, terrifying, bewildering, something that had been banned from the material world since time out of time, but was now forcing its way back into reality. There was a blast of unbearable light, the sound of all the birds in the world singing at once, as Something impossibly vast and complicated compressed itself into physical existence. The three men clung together, helpless in the face of what they had allowed back into the world. They caught a glimpse of something that was denied to those of us watching the vision, and they all cried out miserably in shock and horror, like children discovering that there are monsters in the dark, after all. And then the Power they had let in erupted out of the warehouse, smashing contemptuously through the walls and the wards marked on them, out and loose in the Nightside. -Hex and the City
  582.  
  583. The damage caused as a mere side-effect of this thing manifesting.
  584.  
  585. The whole warehouse was blown apart, and all the buildings surrounding it for a three-block radius. Massive fires raged among the ruins, reducing everyone who lived there to little more than bone and ash. Hundreds died. Nobody could be sure exactly how many. The only survivors were Henry Walker, Mark Robinson, and Charles Taylor, who staggered dazed but unhurt from the smouldering remains of the warehouse. They had been spared, though they didn't know why. They were in shock, most of their memories gone. No-one ever suspected what they'd tried to do, and what they'd actually done. They themselves only remembered after some time had passed. Bits and pieces came back to them, but by then it was far too late to say or do anything. Whatever they had unleashed had gone to ground in the Nightside, and all the people whose deaths they had caused would not be brought back by explanations or apologies. So in the end, they said nothing.
  586.  
  587. They waited fearfully for a long time, for some sign of whatever they'd let loose, but all went on as it had before, and as the months passed with no unusual reports or warnings, the three young men came to believe that just maybe they had dodged the bullet after all. That the incarnation hadn't taken, and the Power hadn't been able to maintain its presence in the physical world. Henry and Mark congratulated themselves on their lucky escape, but Charles wasn't so sure. He haunted library after library, digging through their deepest stacks in search of old knowledge, trying to make sense of what had happened. And when he couldn't, he went to the others and told them they had to speak out. To warn the Authorities about what might still be out there, somewhere. -Hex and the City
  588.  
  589. Some more, very important info on John's parents and the events leading up to his birth.
  590.  
  591. She smiled at him over her cup. "There are those who say John's mother is coming back."
  592.  
  593. "Then God help us all."
  594.  
  595. "Why would she be coming back now, Henry? What is her connection with John's current case?"
  596.  
  597. For a moment I thought Walker would just order her to leave, or even summon his people and have her dragged away, but the strength seemed to seep right out of him, as though he'd been carrying the burden for far too long and just didn't care any more. He sat back in his chair, looking suddenly old as well as tired, and his eyes were lost in yesterday.
  598.  
  599. "Mark set it all in motion," he said finally, his voice flat, almost empty. "Back when he introduced Charles to his wife-to-be. I prefer, however, to believe he didn't really know what he was doing. That he was being ... used. By then, he was the Collector. Revered, or despised, depending on whom you talked to. Charles was a research specialist, almost a hermit. He called Mark, in his capacity as the Collector, looking for a research assistant to help him in his very narrow field. (Was that Charles's idea, I wonder, or did some Voice whisper in his ear?) By that time, Charles was investigating the beginnings of the Nightside, using all the money he'd made to fund his new obsession. Mark consulted with various experts, for an exorbitant fee, and finally presented Charles with a young lady called Fennella Davis. An up-and-coming young scholar with an excellent reputation, pretty and bright and articulate, and also very interested in the origins of the Nightside. Soon enough, she and Charles were in love, then they were married."
  600.  
  601. Walker frowned into his empty cup but made no move to refill it. "Poor Charles. He didn't understand that he was just a means to an end. Charles wasn't the point. John was the point."
  602.  
  603. "How do you mean?" said Pretty Poison, leaning forward. "What is it that makes John so important?"
  604.  
  605. "I remember when he was bom," said Walker, not looking at her. "I'd never seen Charles so happy. He spent less and less time on his private work and more and more time with his new family. He stopped being a hermit and embraced life. He accepted new research commissions and rebuilt his reputation as a scholar all over again, with Fennella's help. He and I and Mark became reconciled again, friends again, after so many years. We were older, and perhaps a little wiser, and we were ... happy again.
  606.  
  607. "We all liked Fennella. She was such good company.
  608.  
  609. "And then Charles finally discovered who and what his lovely wife really was. I don't know if there was ever a confrontation, but suddenly she was gone. She disappeared into the Nightside, and none of us ever saw her again, though we all searched for her in our various ways ... Charles retreated into his old obsession about the true beginnings of the Nightside and drank himself to death, despite everything Mark and I could do to help. We did try. I'm sure we did. But he shut us out; and all the time he watched his young son as though John was something that might turn on him. Mark and I kept an eye on John, from a distance, looking out for him when we could. We intercepted quite a few attacks from the Harrowing, until John was old enough to fend for himself."
  610.  
  611. "Does John know that?"
  612.  
  613. "I never asked him." -Hex and the City
  614.  
  615. As it turns out, that thing that got through during the above-mentioned ritual is John's biological mother.
  616.  
  617. "But... what's bringing his mother back now?"
  618.  
  619. "No-one knows for sure. If we did, we'd do ... something ..."
  620.  
  621. 'To stop her?"
  622.  
  623. "I'm not sure she can be stopped. Sophia, why are you so interested in all this?"
  624.  
  625. "Because I'm working with John to uncover the true origins of the Nightside. And the closer we get to the truth, the more it seems tied in to the identity of John's missing mother. Though everyone we meet has very different ideas on who she was, or is."
  626.  
  627. "If I cared about you," said Walker, "I'd tell you to get the hell away from John Taylor. For your own sake."
  628.  
  629. "You should stay away from us," said Pretty Poison. "I'd hate for you to get hurt,.Henry."
  630.  
  631. Walker raised an eyebrow. "Would you? Really?"
  632.  
  633. "Perhaps. I'm still working on this whole love thing. Call off your people, Henry. For old times' sake."
  634.  
  635. "I can't. John's gone too far. Made himself too dangerous to the status quo. He must be stopped."
  636.  
  637. "You mean killed?"
  638.  
  639. "I'll take him alive if I can. For old times' sake."
  640.  
  641. "Oh, Henry ... what is it that makes him so dangerous? Who could his mother be, to terrify so many powerful people?"
  642.  
  643. "Haven't you been listening?" said Walker, almost angrily. "Whatever we called up and let loose, through the Babalon Working, that was John's mother!" He turned his head abruptly to look right at me. "I know you're there, John, watching and listening. I should have told you all this long ago, but I still hoped to spare you the consequences of our sins. I'm sorry for how things turned out. But either you step back from the edge now, and give yourself up, or I'll have no choice but to have you killed. Just in case you are ... your mother's son." -Hex and the City
  644.  
  645. Strangefellows has protective wards that exist on multiple levels of reality, all of which are directly powered by Merlin Satanspawn's magic.
  646.  
  647. I looked around. "Where are the Coltranes? I could use a little extra muscle."
  648.  
  649. "I already sent them home," said Alex, reluctantly fixing our drinks. I had a large wormwood brandy, Sinner had a Malvern water, Pretty Poison insisted on a Manhattan, complete with little umbrella, and Madman wanted a pile-driver—which turned out to be vodka with prune juice. Alex actually winced as he served it, and we all winced as Madman drank it. I nursed my drink and considered the bar thoughtfully. Strangefellows at least had the advantage that it was terribly difficult to get into unnoticed. The bar was surrounded by all kinds of protective wards, on more than one level of reality, powered directly by Merlin Satanspawn's magic. If nothing else, we should get plenty of warning of any attack. -Hex and the City
  650.  
  651. Said wards aren't enough to stop Lady Luck.
  652.  
  653. We all turned sharply to look at the stairs. Even Madman seemed momentarily focussed on the matter at hand. I could feel my breath coming short and fast as I rummaged in my coat pockets with both hands, searching for something I could use to slow down the inevitable. It couldn't be Walker already ... it just couldn't. And then Lady Luck stepped daintily down the last few metal steps into the bar, and we all breathed a little more easily again. Even a Transient Being had to be easier to deal with than Walker in a bad mood. Lady Luck looked just as she had before, a small and delicate Oriental in a long, shimmering silver evening gown. Her rosebud mouth was red as a plum, and her eyes shone like stars. She stood before us, proudly poised and smiling, the living incarnation of all chance, good and bad. The lottery win and the heart attack, the sudden cancer and the perfect moment, and everything in between. I think we were all impressed; except, of course, for Alex, who sniffed loudly behind his bar.
  654.  
  655. "Doesn't anyone take Closed for an answer any more? I can remember a time when locking my door actually made a difference. I've got to get those protective wards upgraded. What do you want, Lady?" -Hex and the City
  656.  
  657. Who, by the way, is not actually Lady Luck. Say hello to John Taylor's mother.
  658.  
  659. "So you're an actual Transient Being," said Sinner. "Wow. I'm impressed. Really. It's not often we get to see one of your station in the flesh these days. In fact, I was under the impression that you only appeared once in a Blue Moon."
  660.  
  661. "I'm here for a reason," said Lady Luck, still looking only at me.
  662.  
  663. "Yes," Madman said abruptly. "You are. But you're not Lady Luck. You're not even a Transient Being." We all looked at him. His face was white and strained, with blotchy patches of colour, but he seemed entirely rational. "I know you, Lady. I have Seen you before."
  664.  
  665. "So you have," said the woman who wasn't Lady Luck. "Poor thing." She smiled graciously at him, and he winced, raising his hands as though to protect himself. Her voice was calm, perhaps a little regretful, as she turned her gaze and her smile on me again. "I'm sorry to have deceived you, John, but if you'd known who you were really working for, you wouldn't have taken the case."
  666.  
  667. She dropped the glamour that surrounded her, and the sweet and delicate Oriental disappeared, replaced by a new vision. Madman shrank back against the bar, horror stamped on his face. Even in his confused state, he still Saw more deeply than the rest of us. He looked away, squeezing his eyes shut and whimpering. By now the woman looked entirely different. She was tall and thin, with colourless skin and jet-black hair, eyes, and lips, like a black-and-white photograph. Her face was sharp and pointed, with a prominent bone structure and a hawk nose. Her mouth was thin-lipped and somehow subtly too wide, and her dark eyes were full of a fire that could burn through anything. She was still wearing the shimmering silver dress, but on this new her it looked more sinister than stylish.
  668.  
  669. "Hello, John," she said, in a deep, smooth voice like bitter honey. "I'm your mother."
  670.  
  671. The words seemed to fill the bar. Everything had gone still and quiet, as though history itself had paused to appreciate such a significant moment. I didn't know what to do or say. I'd thought and planned and dreamed about what it would be like, when I finally came face to face with my mother, but I'd never thought it would be like this. After all the years of searching and wondering, I'd never expected her to just stroll casually back into my life ... but I should have known it would always be on her terms, not mine. I'd thought I'd know what I would say. I'd rehearsed it often enough in dark moments, all the accusations and harsh words, but...
  672.  
  673. I had no memories of her, from before she'd left. I should have, I wasn't that young, but it was as though she'd taken everything of her with her when she left. And yet I'd always thought I'd just... know, when I saw her. How could I not know my own mother? But the stark and sinister woman before me was a stranger. I didn't know what I felt about her. It was all just too sudden. -Hex and the City
  674.  
  675. Her real name is Lilith, the same Lilith who was told to have been Adam's first wife. But it's a lot more complicated than that.
  676.  
  677. "Who are you?" I said.
  678.  
  679. And she said; "I am Lilith. Adam's first wife, thrown out of Eden for refusing to bow down to Adam's authority. Though, of course, you must understand, that's just a parable. A simple fiction to help you comprehend a far more complicated reality. You don't think I really look like this, do you? I am far greater, and more powerful. This is just another mask, put on for old times' sake. This is the face and body I wore to be your mother, John."
  680.  
  681. "Fennella Davis," I said. Even as I was still thinking, Lilith? My mother is a biblical myth?
  682.  
  683. "Exactly."
  684.  
  685. Madman peeked at her, past my shoulder, his voice shocked almost normal. "Lilith is just a projection into our limited reality of something much bigger. This female human body is just something Lilith wears to walk around in, like a glorified glove puppet. She's really..." He stopped, hesitating. "She is really ..." But he didn't have the words. Perhaps there were no words, in our simple rational language. Whatever his mathematics had enabled him to See of her, in his brief glimpse of the Reality behind reality, he still couldn't describe it to us. -Hex and the City
  686.  
  687. She completely nulls Madman's passive reality-warping aura, reversing all of the effects caused by his powers. She also offers to completely return him to normal, which is implying a lot.
  688.  
  689. He started to shake and tremble, then to cry, and the bar and all the things and people in it began to shake along with him. It was as though an earthquake had hit the place. Tables and chairs danced and clattered on the juddering floor. The walls bowed in and out, the solid stone flexing unnaturally. Strange colours came and went, and sounds that made no sense. Distance became uncertain and unreliable, and things were both close and far away at the same time. Directions changed without warning. Madman's hold on reality was weakening again, and reality around him weakened as well. Merlin's great oak tree slammed back into the bar again, taking up the middle of the room; and then it was a tower built of stained and discoloured bones; and then it was gone again. Cracks crawled jaggedly across the floor, opening wide to show vast watching eyes. I could hear things scuttling across the outer walls of our perception. Things that wanted in.
  690.  
  691. "That's enough of that," Lilith said sharply.
  692.  
  693. And just like that, everything was still and normal again. Madman's projected unreality was immediately suppressed, the bar snapping back into sharp focus as Lilith's super-presence stabilised the world, and him. He stopped shaking and crying, and a little colour actually seeped back into his cheeks. Lilith looked at him thoughtfully.
  694.  
  695. "You Saw what mortal man was never supposed to See. Was not designed to cope with. Let me take the knowledge away from you, so that you can be ignorant and happy again."
  696.  
  697. "No," Madman said firmly, surprising us all. "Even a bitter truth is better than a comfortable lie."
  698.  
  699. "But the truth is killing you," said Lilith.
  700.  
  701. "No," said Madman. "I'm adapting."
  702.  
  703. Somehow, that thought was even more worrying. -Hex and the City
  704.  
  705. She created the Nightside, and according to her, it is meant to be a place where the forces of Heaven and Hell cannot interfere.
  706.  
  707. "According to the stories, after you were expelled from Eden you went down into Hell, where you coupled with demons and gave birth to all the monsters that have plagued the world."
  708.  
  709. "I was young," said Lilith. "You know how it is. We all do things we later regret, when we're being rebellious teenagers. Anyway, I got over that phase, and after travelling extensively through the many levels of reality, seeing the sights and working out my options, I finally ended up in the world of men. Not that men had made much of an impression on the place, in those days. Beings and Forces still walked freely, and a new legend was born every minute. I created the Nightside, a world within a world, in a place the Romans would later name Londinium. Interesting people, the Romans. A very savage form of civilisation. Some of them worshipped me, and I let them.
  710.  
  711. "Now pay attention, John, because this is the important bit. The Nightside was created and designed to be the one place on Earth where Heaven and Hell could not interfere or intimidate. A place set apart from the ordained war between Good and Evil. An alternative way to live. The only truly free place on Earth. It didn't turn out the way I expected, but then, that's life for you.-Hex and the City
  712.  
  713. Creating the Nightside severely weakened her to the point that the more powerful forces of that time were able to banish her out of reality and into Limbo.
  714.  
  715. "Creating the Nightside, on Earth but not of it, stable but entirely separate, seriously weakened me. My power was much diminished, and the rising major players of that time, some human but mostly not, seized the opportunity to band together and thrust me back out of this reality, and into Limbo. So that they could be truly free, even from my intentions." -Hex and the City
  716.  
  717. She expounds a bit upon the nature of Limbo. Also, remember the Primal from the last book, and how they were legitimately afraid of John's mother? Yeah, she doesn't think much of them and what they're capable of.
  718.  
  719. "I don't bear them any malice. Not really. I've outlived nearly all of them. And Limbo wasn't the worst place to be exiled to. Limbo is a place, or not-place, where things only exist in potential. Ideas without form."
  720.  
  721. "Like the Primal?" I said, just to show I was paying attention.
  722.  
  723. "Oh, please. They're just chalk-drawings, compared to me. -Hex and the City
  724.  
  725. She states that after Walker, the Collector and John's father let her back into reality by mistake, nothing in the Nightside could ever hope to stop her.
  726.  
  727. But as an idea without shape or form, I was helpless to do anything. I was trapped in Limbo, unable to open a door into any other realm. Until someone here created an opening I could use. They were trying to incarnate a female principle into physical existence, a part of the Babalon Working, and it was easy for me to push the Transient Being aside and imprint myself upon the summoning. Someone in that group hadn't done his homework properly. He'd left all kinds of openings for a determined mind to take advantage of. And once I'd left Limbo behind, they couldn't keep me out. All the Powers and Dominations that ever were couldn't have stopped me then. -Hex and the City
  728.  
  729. John's existence ties Lilith to reality, preventing her from being banished again.
  730.  
  731. "I came through, decanted myself into the idealised body I found waiting in their minds, then disappeared, losing myself in the Nightside. Partly because I wanted to walk incognito to see how much things had changed in my absence, and partly to conceal myself from any of my old enemies who might have survived. I was still vulnerable, then. I needed to rebuild my power in peace. After some time, when I was myself again, I chose one of my unwitting summoners, who seemed to have grasped a little of the truth, and—disguised as the woman Fennella Davis—I made a child with him. The child rooted me in this reality, so that I could never be forced out again. I hadn't planned to stick around afterwards, but you were so fascinating, John ... I'd never had a human child before. Flesh of my flesh, spirit of my spirit... I was curious to see how you'd turn out. And I enjoyed playing human. Being mother. Carrying out the role I had originally been intended for ..." -Hex and the City
  732.  
  733. When Walker finally arrives, he brings in a fuckton of reinforcements to help deal with everyone there. Lilith is thoroughly unimpressed.
  734.  
  735. "You're very brave to come in here alone," I said. "How does it feel, Henry, to be faced with a whole bunch of people you can't control with your famous Voice?"
  736.  
  737. Walker just smiled. "That's why I brought reinforcements, John."
  738.  
  739. And that was when a whole army of people came clattering down the metal steps to back up Walker. They fanned out on either side of him, taking up half the bar. I recognised some of the combat magicians, but there were a hell of a lot more of them now, all looking grim and determined and ready for action. These were professional fighters, cold-hearted killers, the kind the Authorities send out when they don't want anything left behind but scorched earth. But it was the last two to enter the bar who really caught my attention.
  740.  
  741. Bad Penny descended the stairway with her head held high, like a member of the Royal Family visiting an abattoir. She flashed me a brief, vicious smile. And right behind her came Pew, my old enemy Pew, tall and broad-shouldered, a soldier of Christ in his usual battered grey cloak over his vicar's outfit, a mane of long grey hair and a simple grey cloth hiding his blind eyes. Descending confidently and valourously into a world of sin, having already made a deal with the devil called Walker. Pew turned his great blocky head in my direction and nodded slowly, armoured in his cold and brutal faith.
  742.  
  743. "I apologise for the small turn-out," murmured Walker, brushing an invisible bit of lint from his immaculate sleeve, "But most of my people are currently earning their money for a change, by keeping the Lord of Thorns occupied so he won't interfere here and save your worthless souls. I'm afraid this is the end of the road, Taylor. You can't say I haven't given you every chance, since you returned. But now the Authorities want you and everyone else here dead, for the sin of making a bloody nuisance of yourselves." He paused then, looking at Lilith. "Fennella ... my oldest sin, come back to haunt me. I shall enjoy seeing you destroyed."
  744.  
  745. "Poor Henry," said Lilith. "Always putting your money on the wrong dream." -Hex and the City
  746.  
  747. Pew tries to exorcise Lilith with the same words that Jesus himself used on Legion. She just laughs at him.
  748.  
  749. Pew's head snapped round in her direction, and he stabbed a finger right at her before launching into a long, angry incantation. I recognised some of it, from old parchments and forbidden books. It was an exorcism, and a very old one, in Aramaic and Latin and corrupt Coptic. The old words hammered on the air, full of significance and power, and Lilith laughed at them. Pew broke off, confused.
  750.  
  751. "I know that song," said Lilith. "It's the exorcism the Christ used against the possessors called Legion, who ended up in the Gadarene swine. But I am much older than that, and such bindings have no power over me." -Hex and the City
  752.  
  753. All the combat magicians under Walker's employ start hurling every last spell, curse and blessed weapon they have at Sinner. The latter's curse causes all of it to flat-out miss at first, and even after the attacks start getting through, they still aren't enough to put him down. Also, literally none of the attacks end up anywhere near Lilith.
  754.  
  755. And then Walker's people responded to some unseen signal from him, and launched their attack, focussing their destructive magics on Sinner and Pretty Poison. The combat magicians waved their hands around, shouting their Words of Power, brandishing magic amulets and wands and pointing-bones, and powerful energies crackled on the air. Tables and chairs exploded, but Sinner and Pretty Poison stood firm. -Hex and the City
  756.  
  757. I could barely hear them above the roar of discharging magics. Sinner was standing in front of Pretty Poison, protecting her with his invulnerable body. At first the magical attacks couldn't seem to find him, exploding everywhere except where he stood, doing great damage to the bar and its furnishings, but not much else. But the sheer amount of power amassed against Sinner overwhelmed even his innate condition, and the attacks began to strike home. Bullets from specially blessed and cursed guns slammed into his chest, and though no blood flowed, the holes in his chest did not heal or close. Curses burned his flesh and cracked his bones. Elemental forces ripped and tore at him, and one eye exploded messily in his head. Sinner made no move to attack those who were trying to kill him. For all his dubious history, he'd never learned to hate anyone. I don't think he had it in him. He just stood his ground, standing firm against everything anyone could throw at him, refusing to go down, refusing to allow Pretty Poison to be hurt.
  758.  
  759. None of the magics went anywhere near Lilith. -Hex and the City
  760.  
  761. John's enemies from the alternate future send their version of Shotgun Suzie to kill him. This version has the Speaking Gun attached to her arm.
  762.  
  763. But in using my gift, I had made myself vulnerable to my enemies. They found me almost immediately, and sent their new weapon after me, punching right through the bar's defences. Bright actinic energies flared, sharp and powerful, dazzling as the sun. Everyone cried out and fell back, except for Lilith. All hostilities paused, as the terrible thing that had been haunting me so remorselessly materialised. The terrible light faded away, revealing the awful weapon my enemies had sent to kill me.
  764.  
  765. It was Shotgun Suzie.
  766.  
  767. She looked older, hard-used, and horribly disfigured. Her long straggly hair was white, streaked with grey and packed dirt. Inside her torn and battered leathers she was painfully thin, but she burned with a fierce unnatural energy. Her presence crackled on the air, dominating the scene, like Death herself come walking among mortals. Her gaze was cold and implacable. Half her face had been burned away, long ago; the skin was blackened and crisped and twisted around the seared-shut eye. One side of her mouth was twisted up into a permanent caustic smile.
  768.  
  769. But that wasn't the worst thing. Her right forearm was gone, stopped at the elbow. In its place someone had fitted the Speaking Gun. A weapon originally designed to kill angels. It had been refashioned from the last time I saw it, from a handgun to a shotgun, but it was still the ugliest, vilest weapon I had ever seen. It was made of meat, of flesh and bone, held together with dark-veined gristle and shards of cartilage, bound with long strips of pale skin. The long handle was discoloured bone, plugged clumsily into what was left of her elbow. Thick fleshy cables rose up out of the stock of the Gun and plunged into her upper arm. The red meat of the elongated barrels glistened wetly, and the strands of skin had a hot, sweaty look.
  770.  
  771. It was the Speaking Gun, that old old weapon. It was plugged into the continuing echoes of the Sound at the start of Creation, when God said Let there be light. The Speaking Gun knew the secret name of everything and everyone, and by Saying it backwards, could uncreate anything. Wipe it out completely, make it never happened ... An unstoppable weapon, that dreamed bloody dreams and lusted to be used. -Hex and the City
  772.  
  773. The Gun protects its user from magic, and can be used to erase multiple beings at once.
  774.  
  775. One of the combat magicians panicked then and threw a killing spell at her. The others immediately all joined in, and vicious magics flared and spattered all around Shotgun Suzie, but the Gun protected her. She turned on her attackers, and her face contorted, her mouth stretching impossibly wide, as the Gun spoke through her, Saying the Words of Undoing. It was the most terrible sound I'd ever heard. Everyone in the bar cried out, sickened and horrified. Even Lilith turned her face away, as Suzie Shooter spoke the Words and all the combat magicians disappeared in a moment, made unreal, uncreated.
  776.  
  777. People were falling to their knees and vomiting. Others turned and ran, up the metal stairway and out of the bar, their eyes wild and mad. Walker didn't try and stop them, but he wouldn't leave. Even now, he still had his pride and his duty. Suzie turned slowly back to look at me. I was shaking, my legs hardly strong enough to hold me up; but still I made myself face her, staring right into her cold gaze. I showed her my empty, unsteady hands.
  778.  
  779. "I won't fight you, Suze," I said. "I can't hurt you. I would never hurt you."
  780.  
  781. "But you did, John. You did." -Hex and the City
  782.  
  783. Merlin shows up and stops time right before Suzie can use the Speaking Gun to uncreate John. Not only does this show us that John can see and think in stopped time, it also shows us that Merlin himself is untouched by time completely, and is capable of ripping the Gun right off Suzie's arm and destroying the energies that bind it to her. Casually.
  784.  
  785. Her mouth opened to Say the awful sounds that would uncreate me, unmake me; and then Merlin Satanspawn manifested through his descendent Alex Morrisey, and stopped Time with a gesture. Everything ground to a halt, turned to stone, unmoving, even to the flecks of dust on the air. I couldn't move, but I could sense what was going on. Could feel the Speaking Gun straining against the magic that was holding it back from what it lived to do. And Merlin Satanspawn came walking through the petrified world, dead but not gone, untouched by Time. He walked unhurriedly over to Shotgun Suzie, studied her for a moment, then ripped the Speaking Gun away from her upper arm. Flesh stretched and tore, and bright blood flew on the air. Suzie screamed as the energies that bound her to the Gun were shattered, and the Speaking Gun screamed, too, an awful hateful sound of frustrated rage and spite. Suzie snapped out, gone in a moment, banished back to the dreadful future I'd made for her and everyone else. The Speaking Gun disappeared, too, perhaps to that future, perhaps to somewhere else, where it was needed, or desired. -Hex and the City
  786.  
  787. Sinner continues to completely wall an impossible amount of magic and weaponry. By this point, the limits of his "neither alive nor dead" immortality are being reached and he's directly tanking everything through sheer force of will.
  788.  
  789. The remaining combat magicians opened up on Sinner and Pretty Poison again. After what had been done to them they needed to strike back at someone, and they weren't ready to take on Lilith yet. Especially after Merlin Satanspawn had bowed to her. Sinner still stood between them and Pretty Poison, his body soaking up the punishment of spells and cursed bullets. He was taking more and more damage now, being slowly chipped away; but he wouldn't step aside from the demon succubus he protected, and he wouldn't fight back. Everything else had been taken from him, but he still had his love and his determination to do the right thing. Behind him, Pretty Poison looked beseechingly at Walker, but he just looked back at her, his face calm and composed as always. He was here to do a distasteful, necessary thing, and he would see it through.
  790.  
  791. Sinner stood his ground, even though he knew the magics were destroying him by inches. He couldn't let the attacks get past him, to hurt Pretty Poison. Such potent magics could destroy the succubus's body, leave her without a human form to manifest in; she would be just another damned soul, suffering in Hell. He couldn't allow that. And so he stood, enduring the pain and the horror as his body was slowly whittled away, because she was his love. And nothing else mattered.
  792.  
  793. Bullets smacked into his side, chipping away at the exposed ribs, and he granted at the impact, but would not cry out, for fear it would distress his love. Spells burned the flesh from his bones and the skin from his face, tore at him with whips and razors, and every moment there was less and less of him. In the end, he knew he could be left without a body—just an orphaned spirit denied a place in either Heaven or Hell, a ghost slowly dissipating into nothing at all, as though he'd never been. He knew he could still save himself, could still run and abandon Pretty Poison to her fate. But having finally found love, he would rather die than see it destroyed. -Hex and the City
  794.  
  795. Note that these magical attacks are stated to be potent enough to destroy Pretty Poison, who was previously shown to be immune to lesser magic. This should tell you something about what the higher representatives of the Authorities are capable of.
  796.  
  797. Pretty Poison decides to (attempt to) sacrifice herself in order to save Sinner. This sacrifice causes her to remember the angel she had once been prior to her descent into the Underworld, turning her into an angel of Light again.
  798.  
  799. Pretty Poison knew all this. Knew that Sinner's stubborn love for her would have him stand there for as long as his will could hold him up, and perhaps beyond. All to protect her. And in that moment, she knew she couldn't allow that. Couldn't allow the man who had suffered so much on her account to sacrifice everything for her. He mattered more than she. And so she stepped out from behind him, and stepped in front of him, to protect him with her body. Finally understanding the meaning of love, and self-sacrifice. Loving him as he loved her.
  800.  
  801. There was a blast of incandescent light, bright and glorious, as Pretty Poison remembered the angel she had once been, before the Fall. All her old evils were burned away, transfigured by the power of her love, and she became again the angel she had once been, fit to take her place in Heaven. She was too bright to look at, and we all turned our heads away, but we could still hear the slow, heavy beating of mighty wings.
  802.  
  803. "Come with me, to Paradise," said the angel to the man called Sinner. "For you have been found worthy, as have I."
  804.  
  805. The light flared up unbearably, then died away, and they were both gone. -Hex and the City
  806.  
  807. (I don't really know if this bears any significance at all. I just thought it was kind of heartwarming.)
  808.  
  809. In a surge of power that eventually leaves him unconscious, Madman strips all of Walker's remaining high-end magicians of their powers, silences Walker's Voice of the Authorities, and heals a knife wound in John's back while simultaneously erasing the knife itself. He then turns his power against Lilith, locking her into a stalemate that diminishes her enough for John to force out of Strangefellows.
  810.  
  811. And then Madman, perhaps inspired by the revelations he'd witnessed, came strolling out from behind the bar, and everyone turned to look at him. He laughed suddenly, and it was a rich, sane sound.
  812.  
  813. "When reality becomes unbearable," he said calmly, "change reality."
  814.  
  815. All his strength and power focussed through his will, and rushed out into the bar, enforcing his vision of reality on everything. All the remaining combat magicians cried out as their magics were stripped from them, leaving them defenceless. Walker staggered back, his Voice silenced. The knife in my back disappeared, along with the damage it had done. Madman turned his uncompromising gaze on Lilith, and she put up a hand as though to defend herself.
  816.  
  817. Not all of Madman's power, even focussed through his new-found will, could undo Lilith; but it did diminish her. She wavered, uncertain for the first time. Her power clashed with his, as he strove to drive her away, and she struggled to remain. For a long moment the stalemate held; and then I used the last of my power to find the door through which she'd entered Strangefellows, and pushed her back through it.
  818.  
  819. She disappeared, but her voice whispered a last message in my mind.
  820.  
  821. "I'll see you again, John. My son, in whom I am well pleased. We have such marvellous work ahead of us." -Hex and the City
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