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random frame drops

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  1. >>> Launch queue entry exiting.
  2. Using LWJGL display 2560:1440:0:0 (false)
  3.  
  4. Setting up OpenAL Sound Engine
  5. OpenAL version: 1.1 ALSOFT 1.15.1
  6. OpenAL renderer: OpenAL Soft
  7. OpenAL vendor: OpenAL Community
  8. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  9. Generating: 128 source channels.
  10.  
  11. === OpenGL information ===
  12. LWJGL version: 2.9.1
  13. Adapter info: aticfx64 (8.17.10.1429)
  14. OpenGL vendor: ATI Technologies Inc.
  15. OpenGL renderer: AMD Radeon HD 7800 Series
  16. OpenGL version: 4.5.13416 Compatibility Profile Context 15.300.1025.0
  17. OpenGL extensions:
  18.     GL_AMDX_debug_output
  19.     GL_AMD_blend_minmax_factor
  20.     GL_AMD_conservative_depth
  21.     GL_AMD_debug_output
  22.     GL_AMD_depth_clamp_separate
  23.     GL_AMD_draw_buffers_blend
  24.     GL_AMD_framebuffer_sample_positions
  25.     GL_AMD_gcn_shader
  26.     GL_AMD_gpu_shader_int64
  27.     GL_AMD_interleaved_elements
  28.     GL_AMD_multi_draw_indirect
  29.     GL_AMD_name_gen_delete
  30.     GL_AMD_performance_monitor
  31.     GL_AMD_pinned_memory
  32.     GL_AMD_query_buffer_object
  33.     GL_AMD_sample_positions
  34.     GL_AMD_seamless_cubemap_per_texture
  35.     GL_AMD_shader_atomic_counter_ops
  36.     GL_AMD_shader_stencil_export
  37.     GL_AMD_shader_stencil_value_export
  38.     GL_AMD_shader_trace
  39.     GL_AMD_shader_trinary_minmax
  40.     GL_AMD_sparse_texture
  41.     GL_AMD_stencil_operation_extended
  42.     GL_AMD_texture_cube_map_array
  43.     GL_AMD_texture_texture4
  44.     GL_AMD_transform_feedback3_lines_triangles
  45.     GL_AMD_transform_feedback4
  46.     GL_AMD_vertex_shader_layer
  47.     GL_AMD_vertex_shader_viewport_index
  48.     GL_ARB_ES2_compatibility
  49.     GL_ARB_ES3_1_compatibility
  50.     GL_ARB_ES3_compatibility
  51.     GL_ARB_arrays_of_arrays
  52.     GL_ARB_base_instance
  53.     GL_ARB_bindless_texture
  54.     GL_ARB_blend_func_extended
  55.     GL_ARB_buffer_storage
  56.     GL_ARB_clear_buffer_object
  57.     GL_ARB_clear_texture
  58.     GL_ARB_clip_control
  59.     GL_ARB_color_buffer_float
  60.     GL_ARB_compatibility
  61.     GL_ARB_compressed_texture_pixel_storage
  62.     GL_ARB_compute_shader
  63.     GL_ARB_conditional_render_inverted
  64.     GL_ARB_conservative_depth
  65.     GL_ARB_copy_buffer
  66.     GL_ARB_copy_image
  67.     GL_ARB_cull_distance
  68.     GL_ARB_debug_output
  69.     GL_ARB_depth_buffer_float
  70.     GL_ARB_depth_clamp
  71.     GL_ARB_depth_texture
  72.     GL_ARB_derivative_control
  73.     GL_ARB_direct_state_access
  74.     GL_ARB_draw_buffers
  75.     GL_ARB_draw_buffers_blend
  76.     GL_ARB_draw_elements_base_vertex
  77.     GL_ARB_draw_indirect
  78.     GL_ARB_draw_instanced
  79.     GL_ARB_enhanced_layouts
  80.     GL_ARB_explicit_attrib_location
  81.     GL_ARB_explicit_uniform_location
  82.     GL_ARB_fragment_coord_conventions
  83.     GL_ARB_fragment_layer_viewport
  84.     GL_ARB_fragment_program
  85.     GL_ARB_fragment_program_shadow
  86.     GL_ARB_fragment_shader
  87.     GL_ARB_framebuffer_no_attachments
  88.     GL_ARB_framebuffer_object
  89.     GL_ARB_framebuffer_sRGB
  90.     GL_ARB_geometry_shader4
  91.     GL_ARB_get_program_binary
  92.     GL_ARB_get_texture_sub_image
  93.     GL_ARB_gpu_shader5
  94.     GL_ARB_gpu_shader_fp64
  95.     GL_ARB_half_float_pixel
  96.     GL_ARB_half_float_vertex
  97.     GL_ARB_imaging
  98.     GL_ARB_indirect_parameters
  99.     GL_ARB_instanced_arrays
  100.     GL_ARB_internalformat_query
  101.     GL_ARB_internalformat_query2
  102.     GL_ARB_invalidate_subdata
  103.     GL_ARB_map_buffer_alignment
  104.     GL_ARB_map_buffer_range
  105.     GL_ARB_multi_bind
  106.     GL_ARB_multi_draw_indirect
  107.     GL_ARB_multisample
  108.     GL_ARB_multitexture
  109.     GL_ARB_occlusion_query
  110.     GL_ARB_occlusion_query2
  111.     GL_ARB_pipeline_statistics_query
  112.     GL_ARB_pixel_buffer_object
  113.     GL_ARB_point_parameters
  114.     GL_ARB_point_sprite
  115.     GL_ARB_program_interface_query
  116.     GL_ARB_provoking_vertex
  117.     GL_ARB_query_buffer_object
  118.     GL_ARB_robust_buffer_access_behavior
  119.     GL_ARB_sample_shading
  120.     GL_ARB_sampler_objects
  121.     GL_ARB_seamless_cube_map
  122.     GL_ARB_seamless_cubemap_per_texture
  123.     GL_ARB_separate_shader_objects
  124.     GL_ARB_shader_atomic_counters
  125.     GL_ARB_shader_bit_encoding
  126.     GL_ARB_shader_draw_parameters
  127.     GL_ARB_shader_group_vote
  128.     GL_ARB_shader_image_load_store
  129.     GL_ARB_shader_image_size
  130.     GL_ARB_shader_objects
  131.     GL_ARB_shader_precision
  132.     GL_ARB_shader_stencil_export
  133.     GL_ARB_shader_storage_buffer_object
  134.     GL_ARB_shader_subroutine
  135.     GL_ARB_shader_texture_image_samples
  136.     GL_ARB_shader_texture_lod
  137.     GL_ARB_shading_language_100
  138.     GL_ARB_shading_language_420pack
  139.     GL_ARB_shading_language_packing
  140.     GL_ARB_shadow
  141.     GL_ARB_shadow_ambient
  142.     GL_ARB_sparse_buffer
  143.     GL_ARB_sparse_texture
  144.     GL_ARB_stencil_texturing
  145.     GL_ARB_sync
  146.     GL_ARB_tessellation_shader
  147.     GL_ARB_texture_barrier
  148.     GL_ARB_texture_border_clamp
  149.     GL_ARB_texture_buffer_object
  150.     GL_ARB_texture_buffer_object_rgb32
  151.     GL_ARB_texture_buffer_range
  152.     GL_ARB_texture_compression
  153.     GL_ARB_texture_compression_bptc
  154.     GL_ARB_texture_compression_rgtc
  155.     GL_ARB_texture_cube_map
  156.     GL_ARB_texture_cube_map_array
  157.     GL_ARB_texture_env_add
  158.     GL_ARB_texture_env_combine
  159.     GL_ARB_texture_env_crossbar
  160.     GL_ARB_texture_env_dot3
  161.     GL_ARB_texture_float
  162.     GL_ARB_texture_gather
  163.     GL_ARB_texture_mirror_clamp_to_edge
  164.     GL_ARB_texture_mirrored_repeat
  165.     GL_ARB_texture_multisample
  166.     GL_ARB_texture_non_power_of_two
  167.     GL_ARB_texture_query_levels
  168.     GL_ARB_texture_query_lod
  169.     GL_ARB_texture_rectangle
  170.     GL_ARB_texture_rg
  171.     GL_ARB_texture_rgb10_a2ui
  172.     GL_ARB_texture_snorm
  173.     GL_ARB_texture_stencil8
  174.     GL_ARB_texture_storage
  175.     GL_ARB_texture_storage_multisample
  176.     GL_ARB_texture_swizzle
  177.     GL_ARB_texture_view
  178.     GL_ARB_timer_query
  179.     GL_ARB_transform_feedback2
  180.     GL_ARB_transform_feedback3
  181.     GL_ARB_transform_feedback_instanced
  182.     GL_ARB_transform_feedback_overflow_query
  183.     GL_ARB_transpose_matrix
  184.     GL_ARB_uniform_buffer_object
  185.     GL_ARB_vertex_array_bgra
  186.     GL_ARB_vertex_array_object
  187.     GL_ARB_vertex_attrib_64bit
  188.     GL_ARB_vertex_attrib_binding
  189.     GL_ARB_vertex_buffer_object
  190.     GL_ARB_vertex_program
  191.     GL_ARB_vertex_shader
  192.     GL_ARB_vertex_type_10f_11f_11f_rev
  193.     GL_ARB_vertex_type_2_10_10_10_rev
  194.     GL_ARB_viewport_array
  195.     GL_ARB_window_pos
  196.     GL_ATI_draw_buffers
  197.     GL_ATI_envmap_bumpmap
  198.     GL_ATI_fragment_shader
  199.     GL_ATI_separate_stencil
  200.     GL_ATI_texture_compression_3dc
  201.     GL_ATI_texture_env_combine3
  202.     GL_ATI_texture_float
  203.     GL_ATI_texture_mirror_once
  204.     GL_EXT_abgr
  205.     GL_EXT_bgra
  206.     GL_EXT_bindable_uniform
  207.     GL_EXT_blend_color
  208.     GL_EXT_blend_equation_separate
  209.     GL_EXT_blend_func_separate
  210.     GL_EXT_blend_minmax
  211.     GL_EXT_blend_subtract
  212.     GL_EXT_compiled_vertex_array
  213.     GL_EXT_copy_buffer
  214.     GL_EXT_copy_texture
  215.     GL_EXT_depth_bounds_test
  216.     GL_EXT_direct_state_access
  217.     GL_EXT_draw_buffers2
  218.     GL_EXT_draw_instanced
  219.     GL_EXT_draw_range_elements
  220.     GL_EXT_fog_coord
  221.     GL_EXT_framebuffer_blit
  222.     GL_EXT_framebuffer_multisample
  223.     GL_EXT_framebuffer_object
  224.     GL_EXT_framebuffer_sRGB
  225.     GL_EXT_geometry_shader4
  226.     GL_EXT_gpu_program_parameters
  227.     GL_EXT_gpu_shader4
  228.     GL_EXT_histogram
  229.     GL_EXT_multi_draw_arrays
  230.     GL_EXT_packed_depth_stencil
  231.     GL_EXT_packed_float
  232.     GL_EXT_packed_pixels
  233.     GL_EXT_pixel_buffer_object
  234.     GL_EXT_point_parameters
  235.     GL_EXT_polygon_offset_clamp
  236.     GL_EXT_provoking_vertex
  237.     GL_EXT_rescale_normal
  238.     GL_EXT_secondary_color
  239.     GL_EXT_separate_specular_color
  240.     GL_EXT_shader_image_load_store
  241.     GL_EXT_shader_integer_mix
  242.     GL_EXT_shadow_funcs
  243.     GL_EXT_stencil_wrap
  244.     GL_EXT_subtexture
  245.     GL_EXT_texgen_reflection
  246.     GL_EXT_texture3D
  247.     GL_EXT_texture_array
  248.     GL_EXT_texture_buffer_object
  249.     GL_EXT_texture_compression_bptc
  250.     GL_EXT_texture_compression_latc
  251.     GL_EXT_texture_compression_rgtc
  252.     GL_EXT_texture_compression_s3tc
  253.     GL_EXT_texture_cube_map
  254.     GL_EXT_texture_edge_clamp
  255.     GL_EXT_texture_env_add
  256.     GL_EXT_texture_env_combine
  257.     GL_EXT_texture_env_dot3
  258.     GL_EXT_texture_filter_anisotropic
  259.     GL_EXT_texture_integer
  260.     GL_EXT_texture_lod
  261.     GL_EXT_texture_lod_bias
  262.     GL_EXT_texture_mirror_clamp
  263.     GL_EXT_texture_object
  264.     GL_EXT_texture_rectangle
  265.     GL_EXT_texture_sRGB
  266.     GL_EXT_texture_sRGB_decode
  267.     GL_EXT_texture_shared_exponent
  268.     GL_EXT_texture_snorm
  269.     GL_EXT_texture_storage
  270.     GL_EXT_texture_swizzle
  271.     GL_EXT_timer_query
  272.     GL_EXT_transform_feedback
  273.     GL_EXT_vertex_array
  274.     GL_EXT_vertex_array_bgra
  275.     GL_EXT_vertex_attrib_64bit
  276.     GL_IBM_texture_mirrored_repeat
  277.     GL_INTEL_fragment_shader_ordering
  278.     GL_KHR_context_flush_control
  279.     GL_KHR_debug
  280.     GL_KHR_robust_buffer_access_behavior
  281.     GL_KHR_robustness
  282.     GL_KTX_buffer_region
  283.     GL_NV_blend_square
  284.     GL_NV_conditional_render
  285.     GL_NV_copy_depth_to_color
  286.     GL_NV_copy_image
  287.     GL_NV_depth_buffer_float
  288.     GL_NV_explicit_multisample
  289.     GL_NV_float_buffer
  290.     GL_NV_half_float
  291.     GL_NV_primitive_restart
  292.     GL_NV_texgen_reflection
  293.     GL_NV_texture_barrier
  294.     GL_OES_EGL_image
  295.     GL_SGIS_generate_mipmap
  296.     GL_SGIS_texture_edge_clamp
  297.     GL_SGIS_texture_lod
  298.     GL_SUN_multi_draw_arrays
  299.     GL_WIN_swap_hint
  300.     WGL_EXT_swap_control
  301.  
  302. GLSL version: 4.40
  303. GLSL max vertex uniforms: 4096 (16384)
  304. GLSL max fragment uniforms: 4096 (16384)
  305. GLSL max varyings: 128 (128)
  306. Preloading builtin materials
  307. Preloading builtin materials done
  308. Setting up dotXSI Model Loader
  309. Launching dotXSI Model Loader threads
  310. Launching Collada Model Loader threads
  311. Launching WOM Loader threads
  312. Starting workaround for fast running clocks
  313. Using LWJGL timer.
  314. Initialized mouse with 5 buttons.
  315. Experimental direct buffer cleaner init successful
  316. Startup Phase - Setting up..
  317. Initializing font texture for SansSerif (15). Texture Size: 512
  318. Initializing font texture for SansSerif (15, italic). Texture Size: 128
  319. Loading window positions from C:\wurm\players\Nicrolis\windows_2560x1440.txt
  320. Loading props file C:\wurm\players\Nicrolis\windows_2560x1440.txt
  321. Gui initialized
  322. Startup Phase - Preparing terrain
  323. Startup Phase - Connecting ..
  324. Disabling Nagles
  325. Writing to C:\wurm\players\Nicrolis\logs\_Event.2016-02.txt
  326. Disabling Nagles
  327. Writing to C:\wurm\players\Nicrolis\logs\_Friends.2016-02.txt
  328. Writing to C:\wurm\players\Nicrolis\logs\Alliance.2016-02.txt
  329. Writing to C:\wurm\players\Nicrolis\logs\Village.2016-02.txt
  330. Writing to C:\wurm\players\Nicrolis\logs\CA_HELP.2016-02.txt
  331. Login successful
  332. Executing C:\wurm\configs\alt\autorun.txt
  333. Starting update of login splash image...
  334. Finished loading new login splash image!
  335. Resized terrain FBOs to 1024
  336. Initializing font texture for SansSerif (12). Texture Size: 128
  337. Initializing font texture for SansSerif (15, bold). Texture Size: 256
  338. Writing to C:\wurm\players\Nicrolis\logs\Trade.2016-02.txt
  339. Writing to C:\wurm\players\Nicrolis\logs\_Combat.2016-02.txt
  340. Writing to C:\wurm\players\Nicrolis\logs\_Skills.2016-02.txt
  341. Writing to C:\wurm\players\Nicrolis\logs\Freedom.2016-02.txt
  342. Writing to C:\wurm\players\Nicrolis\logs\_Local.2016-02.txt
  343. Initializing font texture for SansSerif (15, bold). Texture Size: 256
  344. Initializing font texture for Monospaced (15). Texture Size: 256
  345. Writing to C:\wurm\players\Nicrolis\logs\GL-Freedom.2016-02.txt
  346. Dumping Wurm option values to console.
  347. animation_playback_self = 0
  348. auto_mipmaps_enabled = 2
  349. auto_run_source = 0
  350. cavedetail = 2
  351. censor_chat = false
  352. collada_animations = 4
  353. color_black = 0.0,0.0,0.0
  354. color_cyan = 0.0,1.0,1.0
  355. color_error = 1.0,0.3,0.3
  356. color_fuchsia = 1.0,0.0,1.0
  357. color_green = 0.08,1.0,0.08
  358. color_grey = 0.5,0.5,0.5
  359. color_lime = 0.0,1.0,0.0
  360. color_maroon = 0.5,0.0,0.0
  361. color_navy_blue = 0.23,0.39,1.0
  362. color_orange = 1.0,0.5,0.0
  363. color_purple = 0.5,0.0,0.5
  364. color_red = 1.0,0.0,0.0
  365. color_royal_blue = 0.23,0.39,1.0
  366. color_silver = 0.75,0.75,0.75
  367. color_system = 0.5,1.0,0.5
  368. color_teal = 0.0,0.5,0.5
  369. color_white = 1.0,1.0,1.0
  370. color_yellow = 1.0,1.0,0.0
  371. compressed_textures = false
  372. compressed_textures_S3TC = true
  373. contribution_culling = 200
  374. custim_timer_source = 1
  375. customTimer1 = -1|-1
  376. customTimer2 = -1|-1
  377. customTimer3 = -1|-1
  378. customTimer4 = -1|-1
  379. customTimer5 = -1|-1
  380. debug_mode = false
  381. depth_clamp_enabled = 2
  382. disable_select_all_shortcut = false
  383. display_settings = false:false:0:2560:1440:32:-1:false:false
  384. enable_contribution_culling = true
  385. enable_debugs = false
  386. enable_lod = true
  387. enable_shift_drag = false
  388. enable_vsync = false
  389. engine_multithreaded = 0
  390. event_log_rotation = 2
  391. exec_source = 0
  392. fast_yield = false
  393. fbo_enabled = 2
  394. first_person_mode_disable_on_close_component = false
  395. first_person_mode_disable_on_combat = false
  396. first_person_mode_disable_on_open_component = false
  397. first_person_mode_sensitivity = 10
  398. fog_coord_src = 0
  399. font_antialias = 1
  400. font_bold = 11
  401. font_default = 15
  402. font_header = 15
  403. font_italian = 11
  404. font_monospaced = 11
  405. font_static = 15
  406. fov_horizontal = 90
  407. fps_limit = 45
  408. fps_limit_background = 15
  409. fps_limit_enabled = true
  410. game_client_thread_priority = 2
  411. glsl_debug_loading = false
  412. glsl_enabled = 2
  413. gpu_skinning = true
  414. gui_opacity = 3
  415. gui_skin = 1
  416. has_read_eula = true
  417. hide_inactive_friends = true
  418. hide_menu_examine = false
  419. hide_menu_no_target = false
  420. hide_menu_spam_mode = true
  421. hide_menu_stop = false
  422. hide_onscreen_fail_messages = false
  423. hide_onscreen_hostile_messages = false
  424. hide_onscreen_info_messages = false
  425. hide_personal_goal = true
  426. high_res_binoculars = true
  427. hint_texture_scaling = 2
  428. impColumn = true
  429. inverse_mouse = false
  430. irc_log_rotation = 2
  431. irc_notif = 1
  432. item_creature_render_distance = 4
  433. key_bindings_source = 0
  434. keyboard_layout = 0
  435. loadInventoryStartup = true
  436. local_list_in_event = true
  437. lod = 2
  438. log_extra_errors = false
  439. log_gl_errors = false
  440. mark_text_read = true
  441. material_as_suffix = true
  442. max_texture_size = 3
  443. mega_texture_size = 4
  444. model_loader_thread_priority = 4
  445. model_loading_threads = 3
  446. mount_rotation = false
  447. multidraw_enabled = 2
  448. no_brightness = false
  449. no_terrain_render = false
  450. no_world_render = false
  451. non_power_of_two = 2
  452. occlusion_queries_enabled = 2
  453. offscreen_texture_size = 2
  454. other_log_rotation = 2
  455. outline_picking = true
  456. player_texture_size = 3
  457. reflection_texture_size = 2
  458. reflections = 0
  459. release_context = false
  460. release_context_on_jogl_sleep = false
  461. remember_password = true
  462. render_distant_terrain = true
  463. render_glow = false
  464. render_sun_glare = true
  465. resident_models = false
  466. save_skills_on_quit = true
  467. screenshot_file_format = 1
  468. season_override = 0
  469. send_extra_tile_data = false
  470. setting_timestamps = true
  471. settings_version = 3
  472. shadow_level = 0
  473. shift_drag_default = 1
  474. showKChat = true
  475. show_body_in_inventory = true
  476. show_old_quickbar = false
  477. silent_friends_update = false
  478. skillgain_minimum = 5
  479. skillgain_no_alignment = false
  480. skillgain_no_favor = false
  481. skydetail = 2
  482. sound_al_gain = 1
  483. sound_buzzlevel = 2
  484. sound_cache_enabled = true
  485. sound_doppler_enabled = true
  486. sound_engine = 2
  487. sound_footstepslevel = 10
  488. sound_music_level = 3
  489. sound_play_PMAlert = true
  490. sound_play_ambients = true
  491. sound_play_buzz = true
  492. sound_play_combat = true
  493. sound_play_door = true
  494. sound_play_emotes = true
  495. sound_play_footsteps = true
  496. sound_play_music = false
  497. sound_play_weather = true
  498. sound_play_work = true
  499. stipple_enabled = true
  500. structure_render_distance = 4
  501. submit_client_data = 1
  502. terrain_bump = true
  503. terrain_res = 2
  504. test_attach_equipment = false
  505. test_mode = 0
  506. thirdPerson = true
  507. tile_transitions = true
  508. tiledecorations = 0
  509. togglePushToTalk = true
  510. treelist_outline = true
  511. trees = 4
  512. update_optional = true
  513. use_alpha_particles = true
  514. use_anisotropic_filtering = 4
  515. use_antialiasing = 2
  516. use_color_picking = true
  517. use_fast_clock_work_around = true
  518. use_fbo_color_picking = true
  519. use_nagles_algorithm = false
  520. use_nano_timer = false
  521. use_non_alpha_particles = true
  522. use_phobia_models = false
  523. use_tree_models = true
  524. use_weather_particles = true
  525. vbo_enabled = 2
  526. viewport_bob = true
  527. water_detail = 0
  528. End of option values.
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