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- Super Smash Bros. Brawl
- 5.1. Game Settings
- ● Stocks: 3
- ● Time limit: 8 minutes
- ● Handicap: Off
- ● Friendly Fire: On
- ● Damage Ratio: 100%
- ● Items: Off and None
- ● Pause: Off
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- 5.2. Stage List
- Starter Stages
- ● Battlefield
- ● Final Destination
- ● Lylat Cruise
- ● Smashville
- ● Yoshi’s Island (Brawl)
- Counterpick Stages
- ● Pokémon Stadium (Melee)
- 5.3. Additional Rules
- 5.3.1. Stage Striking
- Players play a bestof1 RockPaperScissors, and winner may choose to
- either strike a stage first or select a port first. Stages are struck in a
- 1221 order.
- 5.3.2. Stage Bans
- After each game of the set, before counterpicking, the player who won the
- previous game may ban one stage from either the starter or counterpick
- list.
- 5.3.3. Stage Clause
- A player/team may not pick any stage they previously won on during the
- set.
- 5.3.4. SelfDestruct Moves
- If a match ends with a selfdestruct move, the results screen will
- determine the winner. If a sudden death occurs, standard sudden death
- rules apply.
- 5.3.5. Rules Concerning Meta Knight
- Meta Knight’s infinite dimensional cape tactic is banned. Double Meta
- Knight is banned in doubles.
- 5.3.6. Ledge Grab Limit (LGL)
- The LGL is 30. If a game goes to time and one player goes over the LGL,
- they will automatically lose the game. If both players exceed their Ledge
- Grab Limit, then this rule is ignored.
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- In the event of a 1stock tiebreaker match occurring, a LGL of 15 is used.
- In teams, if a single player on a team exceeds their LGL, that team loses.
- If one or more players on both teams exceed their LGL, then the LGL rule
- is ignored.
- In the event of a game going to time and the LGL can not determine a
- winner and both teams have an equal amount of combined stocks, then
- whichever team has a lower combined percent is declared the winner.
- 5.3.7. Controllers
- The only legal controller is the wired Gamecube controller. Wireless
- controllers are not permitted. If you are found using a wireless controller
- you will be disqualified from the tournament.
- 5.3.8. Scrooging
- Players may not travel under the stage from the ledge more than once.
- “Traveling under the stage from the ledge” is defined as dropping off the
- ledge on one side of the stage and reaching the height of the original
- ledge on the other side of the stage. When one of the players is attacked
- by the other and takes damage, the “no scrooging” rule does not apply. If
- a player is found to be performing the act of scrooging by a tournament
- organizer (by his/her discretion), the player will forfeit that match.
- The moving platform on Smashville or any platform that is not the main
- stage (Battlefield platforms, Castle Siege platforms, etc.) are considered
- to be equivalent to a ledge, i.e. if a player starts from the moving platform
- on one side of the stage and travels beneath the stage to the
- ledge/platform on the opposite side of the stage, the player may not travel
- beneath the stage back to the ledge/moving platform on the opposite side
- before until he lands back on the platform.
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