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Brawl ruleset

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Jun 10th, 2018
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  1. Super Smash Bros. Brawl
  2. 5.1. Game Settings
  3. ● Stocks: 3
  4. ● Time limit: 8 minutes
  5. ● Handicap: Off
  6. ● Friendly Fire: On
  7. ● Damage Ratio: 100%
  8. ● Items: Off and None
  9. ● Pause: Off
  10. 8
  11. 5.2. Stage List
  12. Starter Stages
  13. ● Battlefield
  14. ● Final Destination
  15. ● Lylat Cruise
  16. ● Smashville
  17. ● Yoshi’s Island (Brawl)
  18. Counterpick Stages
  19. ● Pokémon Stadium (Melee)
  20. 5.3. Additional Rules
  21. 5.3.1. Stage Striking
  22. Players play a best­of­1 Rock­Paper­Scissors, and winner may choose to
  23. either strike a stage first or select a port first. Stages are struck in a
  24. 1­2­2­1 order.
  25. 5.3.2. Stage Bans
  26. After each game of the set, before counterpicking, the player who won the
  27. previous game may ban one stage from either the starter or counterpick
  28. list.
  29. 5.3.3. Stage Clause
  30. A player/team may not pick any stage they previously won on during the
  31. set.
  32. 5.3.4. Self­Destruct Moves
  33. If a match ends with a self­destruct move, the results screen will
  34. determine the winner. If a sudden death occurs, standard sudden death
  35. rules apply.
  36. 5.3.5. Rules Concerning Meta Knight
  37. Meta Knight’s infinite dimensional cape tactic is banned. Double Meta
  38. Knight is banned in doubles.
  39. 5.3.6. Ledge Grab Limit (LGL)
  40. The LGL is 30. If a game goes to time and one player goes over the LGL,
  41. they will automatically lose the game. If both players exceed their Ledge
  42. Grab Limit, then this rule is ignored.
  43. 9
  44. In the event of a 1­stock tiebreaker match occurring, a LGL of 15 is used.
  45. In teams, if a single player on a team exceeds their LGL, that team loses.
  46. If one or more players on both teams exceed their LGL, then the LGL rule
  47. is ignored.
  48. In the event of a game going to time and the LGL can not determine a
  49. winner and both teams have an equal amount of combined stocks, then
  50. whichever team has a lower combined percent is declared the winner.
  51. 5.3.7. Controllers
  52. The only legal controller is the wired Gamecube controller. Wireless
  53. controllers are not permitted. If you are found using a wireless controller
  54. you will be disqualified from the tournament.
  55. 5.3.8. Scrooging
  56. Players may not travel under the stage from the ledge more than once.
  57. “Traveling under the stage from the ledge” is defined as dropping off the
  58. ledge on one side of the stage and reaching the height of the original
  59. ledge on the other side of the stage. When one of the players is attacked
  60. by the other and takes damage, the “no scrooging” rule does not apply. If
  61. a player is found to be performing the act of scrooging by a tournament
  62. organizer (by his/her discretion), the player will forfeit that match.
  63. The moving platform on Smashville or any platform that is not the main
  64. stage (Battlefield platforms, Castle Siege platforms, etc.) are considered
  65. to be equivalent to a ledge, i.e. if a player starts from the moving platform
  66. on one side of the stage and travels beneath the stage to the
  67. ledge/platform on the opposite side of the stage, the player may not travel
  68. beneath the stage back to the ledge/moving platform on the opposite side
  69. before until he lands back on the platform.
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