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- enum skinInfo {
- skinOwner, skinID,
- };
- new Iterator:owned_skins[MAX_PLAYERS]<312>, SkinInfo[MAX_PLAYERS][312][skinInfo];
- function LoadPlayerSkins(playerid) {
- for(new i = 1; i < cache_num_rows(); i++) {
- cache_get_value_name_int(i - 1, "ownedSkin", SkinInfo[playerid][i][skinID]);
- Iter_Add(owned_skins[playerid], SkinInfo[playerid][i][skinID]);
- }
- return true;
- }
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