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- CLAUDIO
- --------------------------------------------------------------------------------------
- COMBOS
- Group 1
- u4/f3/S!
- f1+2,1+2/f3/S!
- Low Parry/f3/S!
- CH df2/f3/S!
- CH 43/S!* (see note after post S!)
- Group 2
- CH db3/WS1/b3/12/f3/S!
- WS2/b3/f2/12/f3/S!
- Low Parry/b2/b3/d12/S!
- post S!
- -- ff4/b3/f2/b42 --- group 1 finish
- -- fff2 --- group 2 finish
- -- ff4/b3/f2/uf3+4 --- group 1 wall carry
- * before doing ff4, SSL
- - the group 1 and 2 finishers grant STB
- post W!
- -- df32/d1+2
- floor break -- ff22
- ?? optimization ??
- -----------------------
- OKI ???
- ??? ???
- -----------------------
- Lows
- block/hit
- - d2 --- -12/0
- - db3 --- -17/+1 --- CH combo
- - db4 --- -11/0
- - SS4 --- -11/+3
- ------------------------
- frame advantage on block
- - 1 --- H +1
- - uf3 --- M +1
- - f3+4 --- H +2
- - f4 --- M +2
- - fff2 --- H +7
- - u2 --- M +9 (!)
- - d12 --- MM +3 --- STB only
- - b42ff --- MM +7? --- Rage Drive
- ------------------------
- NC
- - 12 --- +6
- - f21 --- +?
- - ff22 --- +?
- - WS 11 --- +?
- - d12 (STB) --- +?
- - 21 --- neg
- - 1+2:1+2:f2 --- KD
- - f22 --- KD
- - df12 --- launch
- - df31 --- splat
- - df32 --- neg
- - ff2,1+2 --- KD/splat
- - f1+2,1+2 (STB)--- combo
- NCc
- - 43 (magic 4) --- combo
- - db21
- - db43
- - b42
- - b43
- - d22 (STB)
- ------------------------
- general punishment
- i10 - 12
- i12 - f22 / WS11
- i13 - d1+2
- i14 - b2
- i15 - uf4 / WS2 / ff2,1+2
- i16 - f1+2:1+2 (STB)
- ------------------------
- Misc.
- b2+3 - unblockable!
- b3+4, ub3 - evasive mids
- Grants STB:
- - 1+2:1+2:f2 --- NC
- - f22 --- NC
- - ff2,1+2 --- NC
- - fff2
- - b2
- - b42 --- NCc
- - 212
- throw breaks:
- - 1+3 - in place
- - 2+4 - opponent rolls towards right
- - ff3+4 - pushes far away
- Mixup at wall?
- - f3/SS4/b3
- ------------------------
- PLAYBOOK
- -Standing neutral-
- general pokes:
- - f3 (safe)
- - on hit, fff2 unavoidable, beats i10
- - df4 (safe)
- - on hit/block, f3 (see above)
- - 43
- - b1
- - fff2
- - major whiff punishment tools:
- - RA
- - u4 (launch)
- - df1,2 (launch)
- - b1
- - d1+2
- - uf3+4
- - ff2,1+2
- - 1+2:1+2:f2
- - STB f1+2,1+2
- - f22
- Post hit/block situations:
- 1) SS4/db3 on hit (force crouch)
- - u4 [beats generic crouch jabs, common option]
- - df2 [beats everything else, slower options]
- - b3 [trades with crouch jab, beats everything else, super safe mid option]
- - SS4 [delay option to beat turtles]
- - reset pressure*
- 2) b3 on hit/fff2 on block OR WS11 on hit (punishing wakeup low kick)
- - u4 [beats all buttons, no i10 possible/beats sidesteps]
- - b3 [beats all buttons, super safe mid option]
- - SS4 [delay option to beat turtles]
- - reset pressure*
- 3) f4 on block OR f3+4 on block (slight advantage, standing guard)
- - 12 [beats standing buttons and SSL]
- - 43 [trades with i10, beats other standing buttons for full combo, catches SSL]
- - b3 [catches SSR]
- - SSL, u4 or b3 [evades and punishes crouching jabs]
- - SS4 [delay option to beat turtles]
- - reset pressure*
- 4) STB d12 (slight advantage, standing guard)
- - 43 [BEATS i10 for launch, catches SSL]
- - b3 [catches SSR]
- - SSL, u4 or b3 [evades and punishes stand/crouch jabs]
- - SS4 [delay option to beat turtles]
- - reset pressure*
- 5) uf3 on block (slight advantage, forces crouch)
- - u4 [beats crouch jabs and sidesteps]
- - 43 [beats most WS options]
- - 12 [beats quick WS4]
- - SS4 [delay option to beat turtles]
- - reset pressure*
- 6) u2 on block
- - f3/b1 [catch flinching]
- - ff4 [-5 on block]
- - b1+2 [+5 on hit, jab punish on block]
- - fff2 [puts you at +7 for easy 50/50]
- *reset pressure options*
- - f4 OR f3+4 [+2]
- - uf3 [+2 ish?]
- - d12 [+3, STB only]
- - u2 [+9]
- -------------------------------------------------------------------------------------
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