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Oct 22nd, 2017
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  1. ***SECTION** Selling***
  2.  
  3. (0:32) When a furre says something with {!sold} in it,
  4. (5:255) set message ~commandcheck to what the triggering furre just said or emoted.
  5. (5:270) chop off the end of message ~commandcheck, leaving just the first 6 characters of it still there.
  6. (0:32) Someone says something with {!sold} in it,
  7. (1:11) They are shared, or the dream owner,
  8. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  9. (5:314) set variable %soldHouse to the number the triggering furre just said or emoted.
  10. (5:255) set message ~getFurre to what the triggering furre just said or emoted.
  11. (5:614) remember the PhoenixSpeak info {h%soldhouse} about the furre named {h}, and put it in message ~placeholderAlt.
  12. (0:32 Someone says something with {!sold} in it,
  13. (1:11) shared or owner,
  14. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  15. (1:202) and variable %soldHouse is less than 10,
  16. (5:274) chop off the beginning of message ~getFurre, removing the first 8 characters of it.
  17. (5:611) remember the PhoenixSpeak info {house} about the furre named {~getFurre}, and put it in variable %ownedHouse.
  18. (0:32) Someone says something with {!sold} in it,
  19. (1:11) Shared or owner,
  20. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  21. (1:201) and variable %soldHouse is more than 9,
  22. (5:274) chop off the beginning of message ~getFurre, removing the first 9 characters of it.
  23. (5:611) remember the PhoenixSpeak info {house} about the furre named {~getFurre}, and put it in variable %ownedHouse.
  24.  
  25. (0:32) When a furre says something with {!soldg} in it,
  26. (5:255) set message ~commandcheck to what the triggering furre just said or emoted.
  27. (5:270) chop off the end of message ~commandcheck, leaving just the first 6 characters of it still there.
  28. (0:32) Someone says something with {!soldg} in it,
  29. (1:11) They are shared, or the dream owner,
  30. (5:314) set variable %soldGarden to the number the triggering furre just said or emoted.
  31. (5:255) set message ~getFurre to what the triggering furre just said or emoted.
  32. (5:614) remember the PhoenixSpeak info {g%soldHouse} about the furre named {h}, and put it in message ~placeholderAlt.
  33. (0:32 Someone says something with {!soldg} in it,
  34. (1:11) shared or owner,
  35. (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
  36. (1:202) and variable %soldGarden is less than 10,
  37. (5:274) chop off the beginning of message ~getFurre, removing the first 8 characters of it.
  38. (5:611) remember the PhoenixSpeak info {garden} about the furre named {~getFurre}, and put it in variable %ownedGarden.
  39. (0:32) Someone says something with {!soldg} in it,
  40. (1:11) Shared or owner,
  41. (1:201) and variable %soldGarden is more than 9,
  42. (5:274) chop off the beginning of message ~getFurre, removing the first 9 characters of it.
  43. (5:611) remember the PhoenixSpeak info {garden} about the furre named {~getFurre}, and put it in variable %ownedGarden.
  44.  
  45. ***Placing sold signs***
  46.  
  47. (0:32) Someone says something with {!sold} in it,
  48. (1:11) They are shared, or the dream owner,
  49. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  50. (1:201) and variable %ownedHouse is more than 0,
  51. (5:200) {<b>~getFurre</b> already owns a house!}.
  52. (0:32) Someone says something with {!soldg} in it,
  53. (1:11) They are shared, or the dream owner,
  54. (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
  55. (1:201) and variable %ownedGarden is more than 0,
  56. (5:200) {<b>~getFurre</b> already owns a garden!}.
  57. (0:32) Someone says something with {!sold} in it,
  58. (1:11) They are shared, or the dream owner,
  59. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  60. (1:200) and variable %soldHouse is equal to 1,
  61. (1:200) and variable %ownedHouse is equal to 0,
  62. (3:2) at position (,) on the map,
  63. (5:4) place object type #.
  64. (0:32) Someone says something with {!sold} in it,
  65. (1:11) They are shared, or the dream owner,
  66. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  67. (1:200) and variable %soldHouse is equal to 2,
  68. (1:200) and variable %ownedHouse is equal to 0,
  69. (3:2) at position (,) on the map,
  70. (5:4) place object type #.
  71. (0:32) Someone says something with {!sold} in it,
  72. (1:11) They are shared, or the dream owner,
  73. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  74. (1:200) and variable %soldHouse is equal to 3,
  75. (1:200) and variable %ownedHouse is equal to 0,
  76. (3:2) at position (,) on the map,
  77. (5:4) place object type #.
  78. (0:32) Someone says something with {!sold} in it,
  79. (1:11) They are shared, or the dream owner,
  80. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  81. (1:200) and variable %soldHouse is equal to 4,
  82. (1:200) and variable %ownedHouse is equal to 0,
  83. (3:2) at position (,) on the map,
  84. (5:4) place object type #.
  85. (0:32) Someone says something with {!sold} in it,
  86. (1:11) They are shared, or the dream owner,
  87. (1:75) and message ~commandcheck contains {!sellc} somewhere within it,
  88. (1:200) and variable %soldHouse is equal to 5,
  89. (1:200) and variable %ownedHouse is equal to 0,
  90. (3:2) at position (,) on the map,
  91. (5:4) place object type #.
  92.  
  93. ^^^^^^^^^^^ <<Continue until you have set all houses. Fill in (,) With the sign co'ords and # with the sign number for sold. Where "And variable %soldHouse is equal to 5," replace 5 with the houses number as you continue on, do not change orig. 5's DSline.
  94.  
  95. ***Sold Signs - Garden***
  96.  
  97. (0:32) Someone says something with {!soldg} in it,
  98. (1:11) They are shared, or the dream owner,
  99. (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
  100. (1:200) and variable %sellGarden is equal to 1,
  101. (1:200) and variable %ownedGarden is equal to 0,
  102. (3:2) at position (,) on the map,
  103. (5:4) place object type #.
  104.  
  105. ^^^^^^^^^^^^<<Continue until you have set all gardens. Fill in (,) With the sign co'ords and # with the sign number for sold. Where "And variable %soldgarden is equal to 1," replace 1 with the gardens number as you continue on, do not change orig. 1's DSline.
  106.  
  107. ***Selling Houses***
  108.  
  109. (0:32) Someone says something with {!sold} in it,
  110. (1:11) They are shared, or the dream owner,
  111. (1:75) and message ~commandcheck contains {!sold} somewhere within it,
  112. (1:200) and variable %ownedHouse is equal to 0,
  113. (5:204) emitloud message {<i>~getFurre</i> now owns house <b> %soldHouse </b><i>-[FURRE]</i>} to everyone on the map.
  114. (5:205) emit message {Staff has given you the master key to house %soldHouse . To see a list of key commands, say <i>!keycommands</i>.} to the furre named {~getfurre} if they're in the dream.
  115. (5:278) remove the first 1 copies of {%soldHouse,} from message ~houses.
  116. (5:601) memorize that the PhoenixSpeak info {house} about the furre named {~getFurre} will now be %soldHouse.
  117. (5:601) memorize that the PhoenixSpeak info {mkeyh} out the furre named {~getFurre} will now be %soldHouse.
  118. (5:604) memorize that the PhoenixSpeak info {h%soldHouse} about the furre named {h} will now be {~getFurre}.
  119.  
  120. ***Selling Gardens***
  121.  
  122. (0:32) Someone says something with {!soldg} in it,}
  123. (1:11) They are shared, or the dream owner,
  124. (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
  125. (1:200) and variable %ownedGarden is equal to 0,
  126. (5:204) emitloud message {<i>~getFurre</i> now owns garden <b> %soldGarden </b><i>-[FURRE]</i>} to everyone on the map.
  127. (5:205) emit message {Staff has given you the master key to garden %soldGarden . To see a list of key commands, say <i>!keycommands</i>.} to the furre named {~getfurre} if they're in the dream.
  128. (5:278) remove the first 1 copies of {%soldGarden,} from message ~tents.
  129. (5:601) memorize that the PhoenixSpeak info {garden} about the furre named {~getFurre} will now be %soldGarden.
  130. (5:601) memorize that the PhoenixSpeak info {mkeyg} about the furre named {~getFurre} will now be %soldGarden.
  131. (5:604) memorize that the PhoenixSpeak info {g%soldGarden} about the furre named {h} will now be {~getFurre}.
  132.  
  133. ^^^^^^^^^^<<Replace message "~getFurre now owns tent %soldGarden..." with own message if wanted. Replace "Staff has given you the master key..." with own message if wanted.
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