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- ***SECTION** Selling***
- (0:32) When a furre says something with {!sold} in it,
- (5:255) set message ~commandcheck to what the triggering furre just said or emoted.
- (5:270) chop off the end of message ~commandcheck, leaving just the first 6 characters of it still there.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (5:314) set variable %soldHouse to the number the triggering furre just said or emoted.
- (5:255) set message ~getFurre to what the triggering furre just said or emoted.
- (5:614) remember the PhoenixSpeak info {h%soldhouse} about the furre named {h}, and put it in message ~placeholderAlt.
- (0:32 Someone says something with {!sold} in it,
- (1:11) shared or owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:202) and variable %soldHouse is less than 10,
- (5:274) chop off the beginning of message ~getFurre, removing the first 8 characters of it.
- (5:611) remember the PhoenixSpeak info {house} about the furre named {~getFurre}, and put it in variable %ownedHouse.
- (0:32) Someone says something with {!sold} in it,
- (1:11) Shared or owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:201) and variable %soldHouse is more than 9,
- (5:274) chop off the beginning of message ~getFurre, removing the first 9 characters of it.
- (5:611) remember the PhoenixSpeak info {house} about the furre named {~getFurre}, and put it in variable %ownedHouse.
- (0:32) When a furre says something with {!soldg} in it,
- (5:255) set message ~commandcheck to what the triggering furre just said or emoted.
- (5:270) chop off the end of message ~commandcheck, leaving just the first 6 characters of it still there.
- (0:32) Someone says something with {!soldg} in it,
- (1:11) They are shared, or the dream owner,
- (5:314) set variable %soldGarden to the number the triggering furre just said or emoted.
- (5:255) set message ~getFurre to what the triggering furre just said or emoted.
- (5:614) remember the PhoenixSpeak info {g%soldHouse} about the furre named {h}, and put it in message ~placeholderAlt.
- (0:32 Someone says something with {!soldg} in it,
- (1:11) shared or owner,
- (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
- (1:202) and variable %soldGarden is less than 10,
- (5:274) chop off the beginning of message ~getFurre, removing the first 8 characters of it.
- (5:611) remember the PhoenixSpeak info {garden} about the furre named {~getFurre}, and put it in variable %ownedGarden.
- (0:32) Someone says something with {!soldg} in it,
- (1:11) Shared or owner,
- (1:201) and variable %soldGarden is more than 9,
- (5:274) chop off the beginning of message ~getFurre, removing the first 9 characters of it.
- (5:611) remember the PhoenixSpeak info {garden} about the furre named {~getFurre}, and put it in variable %ownedGarden.
- ***Placing sold signs***
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:201) and variable %ownedHouse is more than 0,
- (5:200) {<b>~getFurre</b> already owns a house!}.
- (0:32) Someone says something with {!soldg} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
- (1:201) and variable %ownedGarden is more than 0,
- (5:200) {<b>~getFurre</b> already owns a garden!}.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:200) and variable %soldHouse is equal to 1,
- (1:200) and variable %ownedHouse is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:200) and variable %soldHouse is equal to 2,
- (1:200) and variable %ownedHouse is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:200) and variable %soldHouse is equal to 3,
- (1:200) and variable %ownedHouse is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:200) and variable %soldHouse is equal to 4,
- (1:200) and variable %ownedHouse is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sellc} somewhere within it,
- (1:200) and variable %soldHouse is equal to 5,
- (1:200) and variable %ownedHouse is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- ^^^^^^^^^^^ <<Continue until you have set all houses. Fill in (,) With the sign co'ords and # with the sign number for sold. Where "And variable %soldHouse is equal to 5," replace 5 with the houses number as you continue on, do not change orig. 5's DSline.
- ***Sold Signs - Garden***
- (0:32) Someone says something with {!soldg} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
- (1:200) and variable %sellGarden is equal to 1,
- (1:200) and variable %ownedGarden is equal to 0,
- (3:2) at position (,) on the map,
- (5:4) place object type #.
- ^^^^^^^^^^^^<<Continue until you have set all gardens. Fill in (,) With the sign co'ords and # with the sign number for sold. Where "And variable %soldgarden is equal to 1," replace 1 with the gardens number as you continue on, do not change orig. 1's DSline.
- ***Selling Houses***
- (0:32) Someone says something with {!sold} in it,
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!sold} somewhere within it,
- (1:200) and variable %ownedHouse is equal to 0,
- (5:204) emitloud message {<i>~getFurre</i> now owns house <b> %soldHouse </b><i>-[FURRE]</i>} to everyone on the map.
- (5:205) emit message {Staff has given you the master key to house %soldHouse . To see a list of key commands, say <i>!keycommands</i>.} to the furre named {~getfurre} if they're in the dream.
- (5:278) remove the first 1 copies of {%soldHouse,} from message ~houses.
- (5:601) memorize that the PhoenixSpeak info {house} about the furre named {~getFurre} will now be %soldHouse.
- (5:601) memorize that the PhoenixSpeak info {mkeyh} out the furre named {~getFurre} will now be %soldHouse.
- (5:604) memorize that the PhoenixSpeak info {h%soldHouse} about the furre named {h} will now be {~getFurre}.
- ***Selling Gardens***
- (0:32) Someone says something with {!soldg} in it,}
- (1:11) They are shared, or the dream owner,
- (1:75) and message ~commandcheck contains {!soldg} somewhere within it,
- (1:200) and variable %ownedGarden is equal to 0,
- (5:204) emitloud message {<i>~getFurre</i> now owns garden <b> %soldGarden </b><i>-[FURRE]</i>} to everyone on the map.
- (5:205) emit message {Staff has given you the master key to garden %soldGarden . To see a list of key commands, say <i>!keycommands</i>.} to the furre named {~getfurre} if they're in the dream.
- (5:278) remove the first 1 copies of {%soldGarden,} from message ~tents.
- (5:601) memorize that the PhoenixSpeak info {garden} about the furre named {~getFurre} will now be %soldGarden.
- (5:601) memorize that the PhoenixSpeak info {mkeyg} about the furre named {~getFurre} will now be %soldGarden.
- (5:604) memorize that the PhoenixSpeak info {g%soldGarden} about the furre named {h} will now be {~getFurre}.
- ^^^^^^^^^^<<Replace message "~getFurre now owns tent %soldGarden..." with own message if wanted. Replace "Staff has given you the master key..." with own message if wanted.
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