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- local plr = game.Players.LocalPlayer
- local l_character = plr.Character or plr.CharacterAdded:wait()
- local f_team
- local e_team
- local e_plrlist
- local rs = game:GetService("RunService")
- local camera = workspace.CurrentCamera
- local pfId = 292439477
- local pId = game.PlaceId
- local is_pf = pfId == pId
- local function geteplrlist()
- local t = {}
- if is_pf then
- local team_color_to_string = tostring(game.Players.LocalPlayer.TeamColor)
- if team_color_to_string == "Bright orange" then
- t = workspace.Players["Bright blue"]:GetChildren()
- else
- t = workspace.Players["Bright orange"]:GetChildren()
- end
- elseif not is_pf then
- if #game.Teams:GetChildren() > 0 then
- for i,v in next, game.Players:GetPlayers() do
- if v.Team~=game.Players.LocalPlayer.Team then
- table.insert(t,v)
- end
- end
- else
- for i,v in next, game.Players:GetPlayers() do
- if v ~= game.Players.LocalPlayer then
- table.insert(t,v)
- end
- end
- end
- end
- return t
- end
- rs.Stepped:Connect(function()
- e_plrlist = geteplrlist()
- end)
- local function check_for_esp(c_model)
- if not c_model then
- return
- else
- returnv = false
- for i,v in next, c_model:GetDescendants() do
- if v:IsA("BoxHandleAdornment") then
- returnv = true
- break
- end
- end
- return returnv
- end
- end
- local function remove_esp(c_model)
- for i,v in next, c_model:GetDescendants() do
- if v:IsA("BoxHandleAdornment") then
- v:Destroy()
- end
- end
- end
- local function cast_ray(body_part)
- local rp = RaycastParams.new()
- rp.FilterDescendantsInstances = l_character:GetDescendants()
- rp.FilterType = Enum.RaycastFilterType.Blacklist
- local rcr = workspace:Raycast(camera.CFrame.Position, (body_part.Position - camera.CFrame.Position).Unit * 15000,rp)
- if rcr and rcr.Instance:IsDescendantOf(body_part.Parent) then
- return true
- else
- return false
- end
- end
- local function create_esp(c_model)
- if not c_model then
- return
- else
- if check_for_esp(c_model) then
- for i,v in next, c_model:GetChildren() do
- if v:IsA("BasePart") and v:FindFirstChild("BoxHandleAdornment") then
- local walt = v:FindFirstChild("BoxHandleAdornment")
- if cast_ray(v) then
- walt.Color3 = Color3.fromRGB(0,255,0)
- else
- walt.Color3 = Color3.fromRGB(255,0,0)
- end
- end
- end
- else
- for i,v in next, c_model:GetChildren() do
- if v:IsA("BasePart") then
- local b = Instance.new("BoxHandleAdornment")
- b.Parent = v
- b.Adornee = v
- b.AlwaysOnTop = true
- b.Size = v.Size
- b.ZIndex = 2
- b.Transparency = 0.5
- end
- end
- end
- end
- end
- setfpscap(10000)
- rs.RenderStepped:Connect(function()
- for i,v in next, e_plrlist do
- if is_pf then
- create_esp(v)
- else
- create_esp(v.Character)
- end
- end
- end)
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