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- Legend Inuarashi:
- Captain: Boosts ATK of Cerebral characters by 2.75x and chain by 1.5x if HP is below 30% at the start of the turn, boosts ATK of Cerebral characters by 2.5x otherwise.
- Special: Reduces crew's current HP drastically, deals STR damage to one enemy. For 1 turn, every attacking character gets 80x character's ATK as additional typeless bonus damage if you hit no lower than GOOD.
- Sailor: N/A
- RR Kinemon:
- Captain: Recovers 3x character's RCV in HP at the end of each turn. Boosts ATK by 3.5x following a chain of GOOD > GREAT > PERFECT hits.
- Special: Deals typeless damage to all enemies, and changes all orbs on all characters into Kinemon's orb.
- Sailor: STR and QCK are treated as matching orbs for himself.
- RR Wanda:
- Captain: Boosts ATK of Cerebral characters by 2.5x, and their RCV by 1.2x
- Special: Changes all orbs, including BLOCK orbs into STR, DEX, QCK, INT, or PSY orbs, boosts ATK of Cerebral characters by 1.75x for 3 turns.
- Sailor: Reduce paralysis by 1 turn.
- RR Momonosuke:
- Captain: Boosts ATK, HP and RCV of all characters by 1.25x, protects from defeat as long as HP is above 30%
- Special: Switches orbs between slots once, and adds 0.5x to Chain multiplier for 1 turn.
- Sailor: All coloured orbs aside PSY are matching for himself.
- RR Sicilian:
- Captain: Boosts ATK of INT characters by 2.5x and their HP by 1.25x.
- Special: Delays all enemies for 1 turn, deals INT damage to all enemies, and changes STR, DEX, QCK, INT, or PSY orbs on Cerebral characters into Matching orbs.
- Sailor: When HP is low, crew gets +200 ATK.
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