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- name:Million Token
- by:Wight Wyvern
- desc:This game is about the Million Token (MM) crypto. It's a way to just have fun with it without any real money or risk involved, also sadly, no real gains involved ;P This game is also a representation of how Million token price and LPs would be like, if at the beginning it would be pegged to 1$ (1M MM / 1M USDC) in V2 instead of V3.
- created:08/01/2021
- updated:11/26/2021
- version:3.000
- Settings
- background:
- building cost increase:120%
- building cost refund:0%
- spritesheet:icons, 48 by 48, https://i.imgur.com/kb9lgqX.png
- stylesheet:stuff/basic.css
- no bulk particles
- no particles
- CSS
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- CSS
- .thing,.box-header,.box-footer,.box-bit
- {
- background:#E2BD06;
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 4px rgba(255,255,255,0.5) inset;
- }
- .box-bit{border-radius:20px;}
- CSS
- .box-header
- {
- border-bottom-left-radius:20px;
- border-bottom-right-radius:20px;
- margin-bottom:4px;
- }
- CSS
- .box-footer
- {
- border-top-left-radius:20px;
- border-top-right-radius:20px;
- margin-top:4px;
- }
- CSS
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- CSS
- #box-res.fullWidth
- {
- width:100%;
- top:5%;
- height:5%;
- min-height:32px;
- z-index:100;
- position:absolute;
- }
- CSS
- #box-buttons
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- CSS
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- CSS
- #box-buildings,#box-upgrades
- {
- top:0px;
- bottom:0px;
- width:50%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;/* this is to accommodate the info and settings buttons */
- position:absolute;
- }
- CSS
- #box-buildings
- {right:50%;}
- CSS
- #box-buildings
- {background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 20%);}
- CSS
- #box-upgrades
- {background:rgba(0,0,0,0.3);}
- CSS
- #bulkDisplay
- {margin:-11px 24px 4px 24px;}
- CSS
- .thing
- {
- display:inline-block;
- padding:0px;
- margin:2px;
- cursor:pointer;
- }
- CSS
- .thing:hover,.thing.lit
- {
- background:#6cf;
- }
- CSS
- .thing.cantAfford
- {
- opacity:0.65;
- }
- CSS
- .upgrade.cantAfford
- {
- box-shadow:0px 0px 4px #39f;
- border-radius:8px;
- }
- CSS
- .upgrade.cantAfford:hover
- {
- box-shadow:0px 0px 4px #6cf;
- }
- CSS
- .upgrade.owned,.achiev.owned
- {
- background:#6cf;
- }
- CSS
- .thing-text,.thing-costs{font-weight:bold;}
- CSS
- .building
- {
- border-top-left-radius:20px;
- border-bottom-left-radius:20px;
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- CSS
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- CSS
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- CSS
- .fullWidth,.fullWidth:hover
- {
- /*background:rgba(0,0,0,0.5);
- background:linear-gradient(to bottom,rgba(0,0,0,0.5) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0.5) 100%);*/
- background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0) 100%);
- box-shadow:none;
- }
- CSS
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:linear-gradient(to right,rgba(255,255,255,0) 0%,rgba(255,255,255,0.25) 50%,rgba(255,255,255,0) 100%);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- CSS
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- CSS
- .fullWidth .thing-icon
- {
- margin-top:-14px;
- margin-bottom:-14px;
- }
- CSS
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- CSS
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- CSS
- #game
- {
- background: rgb(220,143,8);
- font-family:"Tahoma",Geneva,serif;
- color:White;
- }
- CSS
- .thing
- {
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- CSS
- .building.thing-price{filter:hide(3px);}
- CSS
- .thing-icon,.particle
- {
- width:48px;
- height:48px;
- }
- CSS
- #thing-1{color:#F8E106;}
- #thing-2{color:#75AEED;}
- #thing-3{color:#67D98D;}
- #thing-4{color:#59E319;}
- #thing-7{color:#59E319;}
- #thing-8{color:#6D3CB8;}
- #thing-9{color:#6D3CB8;}
- #thing-10{color:#D8ADEB;}
- #thing-11{color:#D8ADEB;}
- #thing-12{color:#D8ADEB;}
- #tooltip{width:400px;}
- .building{height:60px;}
- .building.thing-text{vertical-align:top;}
- .owned {background:rgba(234,218,126,0.75);}
- .NotOwned {background:rgba(120,120,120,0.75);}
- .upgrade.owned {background:rgba(241,184,56,0.9); color:#A87709;}
- .upgrade.notOwned {font-size:16px; color:#FFF;}
- .tier1 .thing-text {font-size:16px; color:#FFFFFF; text-shadow:-1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000,1px 1px 0 #000;}
- Layout
- *main
- contains:res, buttons
- *res
- contains:timeres, specialres, lpres, plpres, mainres
- *timeres
- contains:tag:playtime
- class:fullWidth
- icons:hide
- ps:hide
- *specialres
- contains:tag:specials
- class:fullWidth
- icons:hide
- ps:hide
- *lpres
- contains:tag:lp
- class:fullWidth
- icons:hide
- ps:hide
- *plpres
- contains:tag:plp
- class:fullWidth
- icons:hide
- ps:hide
- *mainres
- contains:tag:mains
- class:fullWidth
- icons:hide
- ps:hide
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:buildings1
- *buildings1
- contains:Buildings
- header:Pumpers
- icons:hide
- tooltip origin:left
- *upgrades
- contains:quickswap, upgrades1, upgrades2, toggles1
- *quickswap
- contains:tag:quickswap
- header:Quickswap
- costs:hide
- names:hide
- *upgrades1
- contains:tag:upgrade
- header:Upgrades
- costs:hide
- names:hide
- *upgrades2
- contains:tag:badge
- header:Badges
- costs:hide
- names:hide
- *toggles1
- contains:tag:toggles
- class:fullWidth
- header:Toggles
- ps:hide
- icons:hide
- tooltip origin:left
- Buttons
- *PumpIt
- Name:Pump it up
- desc:Click here to pump.<//><.><b>1</b> Click = <b>[PumpX*PumpXX]</b> Pump
- on click:anim icon wobble
- icon:"https://i.imgur.com/Db49AJi.png"
- no text
- class:bigButton hasFlares
- on click:if (AutoClickActive=0) yield (PumpX*PumpXX) Pump
- on click:if (AutoClickActive>=1) toast You have autoclicker activated. Turn it off to manually Pump it up!
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- show clicks
- Resources
- //MAINS
- *MM
- name:Million Tokens
- desc:You have <b>[MM]</b> Million Tokens.<//><.>Price: <b>[Price]</b>.<.>Worth: <b>[MM*Price]$</b>
- icon:icons[11,0]
- class:noBackground
- tags:main mains
- *USDC
- name:USDC
- desc:You have <b>[USDC]</b> USDC.<//><.>Price: <b>1$</b>.<.>Worth: <b>[USDC]$</b>
- icon:icons[12,0]
- class:noBackground
- on start:yield 100 USDC
- tags:main mains
- *Wealth
- name:Total wealth
- desc:Your tokens are in total worth <b>[Wealth]$</b>.<//><.>Your <b>[MM]</b> Million Tokens are worth <b>[MM*Price]$</b><.>Your <b>[USDC]</b> USDC are worth <b>[USDC]$</b><.>Your <b>[PlayerPoolMM]</b> pooled Million Tokens are worth <b>[PlayerPoolMM*Price]$</b><.>Your <b>[PlayerPoolUSDC]</b> pooled USDC are worth <b>[PlayerPoolUSDC]$</b><.>Your <b>[MMfee]</b> unclaimed Million Token fees are worth <b>[MMfee*Price]$</b><.>Your <b>[USDCfee]</b> unclaimed USDC fees are worth <b>[USDCfee]$</b>
- icon:icons[13,0]
- class:noBackground
- on tick:lose Wealth Wealth
- on tick:yield ((MM*Price)+USDC+(PlayerPoolMM*Price)+PlayerPoolUSDC+FeeCollect) Wealth
- tags:main mains
- //SPECIAL
- *Price
- name:MM Price
- desc:The price of Million Token is <b>[Price]$</b>.<.>All Time High: <b>[Price:max]$</b>
- icon:icons[2,0]
- class:noBackground
- on start:yield 1 Price
- on tick:lose Price Price
- on tick:yield PoolUSDC/PoolMM Price
- tags:special specials
- *MC
- name:MM Market Cap
- desc:The market cap of Million Token is <b>[MC]$</b>.<.>All Time High: <b>[MC:max]$</b>
- icon:icons[3,0]
- class:noBackground
- on start:yield 1000000 MC
- on tick:lose MC MC
- on tick:yield Price*1000000 MC
- tags:special specials
- *Holders
- name:Holders
- desc:The amount of Million Token holders is <b>[Holders]</b>.
- icon:icons[4,0
- class:noBackground
- tags:special specials
- *Pump
- name:Pump
- desc:This value determines how many are interested and hyped up about Million Token. The higher the Pump level is the more interested and hyped up people are, and are more likely to buy. The Pump level of Million Token at this moment is <b>[Pump]</b>.
- icon:icons[5,0]
- class:noBackground
- on start:yield 10 Pump
- on tick:lose Pump/100 Pump
- tags:special specials
- //LP
- *PoolMM
- name:Pooled MM
- desc:Million Tokens in liquidity pool.<//><.><b>[PoolMM]</b> MM in liquidity pool.<.>Worth <b>[PoolMM*Price]$</b>.
- icon:icons[6,0]
- class:noBackground
- on start:yield 1000000 PoolMM
- hidden
- tags:counter counters lp
- *PoolUSDC
- name:Pooled USDC
- desc:USDC in liquidity pool.<//><.><b>[PoolUSDC]</b> USDC in liquidity pool.<.>Worth <b>[PoolUSDC*1]$</b>.
- icon:icons[7,0]
- class:noBackground
- on start:yield 1000000 PoolUSDC
- on tick:lose PoolUSDC PoolUSDC
- on tick:yield K/PoolMM PoolUSDC
- hidden
- tags:counter counters lp
- *PlayerPoolMM
- name:Your Pooled MM
- desc:Million Tokens you have in your liquidity pool.<//><.><b>[PlayerPoolMM]</b> MM in your liquidity pool.<.>Worth <b>[PlayerPoolMM*Price]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
- icon:icons[8,0]
- class:noBackground
- on tick:lose PlayerPoolMM PlayerPoolMM
- on tick:yield PoolMM*MyLP PlayerPoolMM
- hidden when 0
- tags:counter counters plp
- *PlayerPoolUSDC
- name:Your Pooled USDC
- desc:USDC you have in your liquidity pool.<//><.><b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.<.>Worth <b>[PlayerPoolUSDC*1]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
- icon:icons[9,0]
- class:noBackground
- on tick:lose PlayerPoolUSDC PlayerPoolUSDC
- on tick:yield PoolUSDC*MyLP PlayerPoolUSDC
- hidden when 0
- tags:counter counters plp
- *FeeCollect
- name:Unclaimed Fees
- desc:Here are your unclaimed fees from your liquidity pool. <b>CLICK TO CLAIM</b>.<//><.><b>[MMfee]</b> Unclaimed MM fees. Worth <b>[MMfee*Price]$</b>.<.><b>[USDCfee]</b> Unclaimed USDC fees. Worth <b>[USDCfee*1]$</b>.<.>Total worth: <b>[MMfee*Price+USDCfee]$</b>.
- icon:icons[10,0]
- class:noBackground
- on click:yield MMfee MM
- on click:lose MMfee MMfee
- on click:yield USDCfee USDC
- on click:lose USDCfee USDCfee
- on tick:lose FeeCollect FeeCollect
- on tick:yield (MMfee*Price+USDCfee) FeeCollect
- hidden when 0
- tags:counter counters plp
- //COUNTERS
- *Playtime
- name:Playtime
- desc:Counts amount of seconds played. (time the game have been running on browser, not time since run started)
- class:noBackground
- on tick:if (Playtime=60) yield 0.0000001 Minutes
- on tick:if (Playtime=3600) yield 0.0000001 Hours
- on tick:if (Playtime=86400) yield 0.0000001 Days
- on tick:yield 1 Playtime
- always hidden
- tags:counter counters playtime
- *Day|Days
- name:day|days
- desc:Hour counter.<b><.>Time played:</>[Playtime/86400] days.</b>
- icon:icons[1,0]
- class:noBackground
- hidden when 0
- tags:counter counters playtime
- *Hour|Hours
- name:hour|hours
- desc:Hour counter.<b><.>Time played:</>[Playtime/3600] hours.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:if (Hours>23.99999) yield 1 Day
- on tick:if (Hours>23.99999) lose Hours Hours
- on tick:if (Hours>23.99999) yield 0.00001 Days
- hidden when 0
- tags:counter counters playtime
- *Minute|Minutes
- name:minute|minutes
- desc:Minute counter.<b><.>Time played:</>[Playtime/60] minutes.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:if (Minutes>59.999) yield 1 Hour
- on tick:if (Minutes>59.999) lose Minutes Minutes
- on tick:if (Minutes>59.999) yield 0.001 Minutes
- hidden when 0
- tags:counter counters playtime
- *Second|Seconds
- name:second|seconds
- desc:Second counter.<b><.>Time played:</>[Playtime] seconds.</b>
- icon:icons[1,0]
- class:noBackground
- on tick:yield 1 Second
- on tick:if (Seconds>58.999) yield 1 Minutes
- on tick:if (Seconds>58.999) lose Seconds+1 Seconds
- show earned
- tags:counter counters playtime
- *K
- name:Pool Constant
- desc:Amount of USDC in liquidity pool.
- class:noBackground
- on start:yield 1000000000000 K
- always hidden
- tags:counter counters
- *PumpX
- name:Pump X factor
- desc:Decides how much Pump per click.
- class:noBackground
- on start:yield 1 PumpX
- always hidden
- tags:counter counters
- *PumpXX
- name:PumpX x multiplier
- desc:Decides how much PumpX is multiplied by.
- class:noBackground
- on start:yield 1 PumpXX
- always hidden
- tags:counter counters
- *PumpXX2
- name:Pump x multiplier
- desc:Decides how much Pump is multiplied by.
- class:noBackground
- on start:yield 1 PumpXX2
- on tick:if (PumpXX2<1) yield 0.01 PumpXX2
- on tick:if (PumpXX2>1.02) lose 0.01 PumpXX2
- always hidden
- tags:counter counters
- *AntiPump
- name:Anti Pump
- desc:Decides how much sell pressure there will be.
- class:noBackground
- on tick:lose AntiPump/50 AntiPump
- on tick:yield Price AntiPump
- always hidden
- tags:counter counters
- *ScrollSpec0
- name:Scroll Special 0
- desc:Keeps scroll special 0 in check.
- class:noBackground
- on tick:if (ScrollSpec1>=1000 and ScrollSpec2>=1000 and TotalSupply<1000010 and Playtime>600) toast ZXC[Nom3+Nom6]xxTr[Nom1+Nom2]sureCh[Nom3*Nom2]txx[Nom3+Nom6]CXZ
- always hidden
- tags:counter counters
- *ScrollSpec1
- name:Scroll Special 1
- desc:Keeps scroll special 1 in check.
- class:noBackground
- on tick:if (MM>=Nom7 and MM<Nom8) yield 1000 ScrollSpec1
- on tick:if (MM<Nom7 or MM>=Nom8) lose ScrollSpec1 ScrollSpec1
- always hidden
- tags:counter counters
- *ScrollSpec2
- name:Scroll Special 2
- desc:Keeps scroll special 2 in check.
- class:noBackground
- on tick:if (USDC>=Nom9 and USDC<Nom10) yield 1000 ScrollSpec2
- on tick:if (USDC<Nom7 or USDC>=Nom10) lose ScrollSpec2 ScrollSpec2
- always hidden
- tags:counter counters
- *PumperX
- name:Pumper X factor
- desc:Decides how much Pump per second from Pumpers.
- class:noBackground
- on start:yield 1 PumperX
- always hidden
- tags:counter counters
- *Supply
- name:Circulating Supply
- desc:The MM supply that is owned by all paperhand NPCs combined that is not in LP.
- class:noBackground
- always hidden
- tags:counter counters
- *Diamond
- name:Diamondhand Supply
- desc:The MM supply that is owned by all diamondhand NPCs combined that is not in LP.
- class:noBackground
- always hidden
- tags:counter counters
- *TotalSupply
- name:Total Supply
- desc:The Total MM supply. Should be 1,000,000 always if everything works as intended.
- class:noBackground
- on tick:lose TotalSupply TotalSupply
- on tick:yield MM+PoolMM+Supply+Diamond+MMfee TotalSupply
- always hidden
- tags:counter counters
- *LPcooldown
- name:LP Cooldown
- desc:This sets a cooldown on how often you can add to liquidity. This is to prevent clickspamming it and possibly mess up the ratio in the pool.
- class:noBackground
- on tick:if (LPcooldown>0) lose 1 LPcooldown
- always hidden
- tags:counter counters
- *LPGranted
- name:LP Granted
- desc:This help the chain of triggers to execute the ADD LP function correctly.
- class:noBackground
- always hidden
- tags:counter counters
- *BuyGranted
- name:Buy Granted
- desc:This help the chain of triggers to execute the BUY function correctly.
- class:noBackground
- always hidden
- tags:counter counters
- *SellGranted
- name:Sell Granted
- desc:This help the chain of triggers to execute the SELL function correctly.
- class:noBackground
- always hidden
- tags:counter counters
- *Nom1
- name:Nom 1
- desc:Nom 1
- class:noBackground
- on start:yield 29 Nom1
- always hidden
- tags:counter counters
- *Nom2
- name:Nom 2
- desc:Nom 2
- class:noBackground
- on start:yield 5 Nom2
- always hidden
- tags:counter counters
- *Nom3
- name:Nom 3
- desc:Nom 3
- class:noBackground
- on start:yield 7 Nom3
- always hidden
- tags:counter counters
- *Nom4
- name:Nom 4
- desc:Nom 4
- class:noBackground
- on start:yield 17 Nom4
- always hidden
- tags:counter counters
- *Nom5
- name:Nom 5
- desc:Nom 5
- class:noBackground
- on start:yield 3 Nom5
- always hidden
- tags:counter counters
- *Nom6
- name:Nom 6
- desc:Nom 6
- class:noBackground
- on start:yield 1 Nom6
- always hidden
- tags:counter counters
- *Nom7
- name:Nom 7
- desc:Nom 7
- class:noBackground
- on start:yield ((Nom4+Nom5)*(Nom5*Nom3)) Nom7
- always hidden
- tags:counter counters
- *Nom8
- name:Nom 8
- desc:Nom 8
- class:noBackground
- on start:yield (((Nom4+Nom5)*(Nom5*Nom3))+Nom6) Nom8
- always hidden
- tags:counter counters
- *Nom9
- name:Nom 9
- desc:Nom 9
- class:noBackground
- on start:yield (((Nom5*Nom3*Nom5)+Nom3)-Nom6) Nom9
- always hidden
- tags:counter counters
- *Nom10
- name:Nom 10
- desc:Nom 10
- class:noBackground
- on start:yield ((Nom5*Nom3*Nom5)+Nom3) Nom10
- always hidden
- tags:counter counters
- *MyLP
- name:My Liquidity Pool
- desc:This is the portion in % that you own out of the main liquidity pool.
- class:noBackground
- always hidden
- tags:counter counters
- *MMfee
- name:MM Fee
- desc:This is the unclained MM fee from player liquidity pool.
- class:noBackground
- always hidden
- tags:counter counters
- *USDCfee
- name:USDC Fee
- desc:This is the unclained USDC fee from player liquidity pool.
- class:noBackground
- always hidden
- tags:counter counters
- *allAchiev
- name:All Achievements
- desc:This counts how many achievements you've unlocked.
- class:noBackground
- always hidden
- tags:counter counters
- *Buy1price
- name:Buy 1 Price
- desc:The total price for buying 1 Million Token.
- class:noBackground
- on tick:lose Buy1price Buy1price
- on tick:yield ((K/(PoolMM-1))-(K/(PoolMM))) Buy1price
- always hidden
- tags:counter counters
- *Buy10price
- name:Buy 10 Price
- desc:The total price for buying 10 Million Tokens.
- class:noBackground
- on tick:lose Buy10price Buy10price
- on tick:yield ((K/(PoolMM-10))-(K/(PoolMM))) Buy10price
- always hidden
- tags:counter counters
- *Buy100price
- name:Buy 100 Price
- desc:The total price for buying 100 Million Tokens.
- class:noBackground
- on tick:lose Buy100price Buy100price
- on tick:yield ((K/(PoolMM-100))-(K/(PoolMM))) Buy100price
- always hidden
- tags:counter counters
- *Buy1000price
- name:Buy 1000 Price
- desc:The total price for buying 1000 Million Tokens.
- class:noBackground
- on tick:lose Buy1000price Buy1000price
- on tick:yield ((K/(PoolMM-1000))-(K/(PoolMM))) Buy1000price
- always hidden
- tags:counter counters
- *Buy10000price
- name:Buy 10000 Price
- desc:The total price for buying 10000 Million Tokens.
- class:noBackground
- on tick:lose Buy10000price Buy10000price
- on tick:yield ((K/(PoolMM-10000))-(K/(PoolMM))) Buy10000price
- always hidden
- tags:counter counters
- *BuyMAXprice
- name:Buy MAX Price
- desc:The total price for buying MAX Million Tokens.
- class:noBackground
- on tick:lose BuyMAXprice BuyMAXprice
- on tick:yield ((K/(PoolMM-((PoolMM-(K/((K/PoolMM)+USDC-0.1))))))-(K/(PoolMM))) BuyMAXprice
- always hidden
- tags:counter counters
- *BuyMAXamount
- name:Buy MAX Amount
- desc:The total amount for buying MAX Million Tokens.
- class:noBackground
- on tick:lose BuyMAXamount BuyMAXamount
- on tick:yield (PoolMM-(K/((K/PoolMM)+USDC-0.1))) BuyMAXamount
- always hidden
- tags:counter counters
- *Sell1price
- name:Sell 1 Price
- desc:The total amount price for selling 1 Million Token.
- class:noBackground
- on tick:lose Sell1price Sell1price
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+1))) Sell1price
- always hidden
- tags:counter counters
- *Sell10price
- name:Sell 10 Price
- desc:The total amount price for selling 10 Million Token.
- class:noBackground
- on tick:lose Sell10price Sell10price
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+10))) Sell10price
- always hidden
- tags:counter counters
- *Sell100price
- name:Sell 100 Price
- desc:The total amount price for selling 100 Million Token.
- class:noBackground
- on tick:lose Sell100price Sell100price
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+100))) Sell100price
- always hidden
- tags:counter counters
- *Sell1000price
- name:Sell 1000 Price
- desc:The total amount price for selling 1000 Million Token.
- class:noBackground
- on tick:lose Sell1000price Sell1000price
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+1000))) Sell1000price
- always hidden
- tags:counter counters
- *Sell10000price
- name:Sell 10000 Price
- desc:The total amount price for selling 10000 Million Token.
- class:noBackground
- on tick:lose Sell10000price Sell10000price
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+10000))) Sell10000price
- always hidden
- tags:counter counters
- *SellMAXprice
- name:Sell MAX Price
- desc:The total amount price for selling MAX Million Token.
- class:noBackground
- on tick:lose SellMAXprice SellMAXprice
- on tick:yield ((K/(PoolMM))-(K/(PoolMM+MM))) SellMAXprice
- always hidden
- tags:counter counters
- *AddMAXamount
- name:Add MAX Amount
- desc:The MAX total amount of MM to be added to LP.
- class:noBackground
- on tick:lose AddMAXamount AddMAXamount
- on tick:if (USDC>=(MM*(PoolUSDC/PoolMM))) yield MM AddMAXamount
- on tick:if (USDC<(MM*(PoolUSDC/PoolMM))) yield (USDC/(PoolUSDC/PoolMM)) AddMAXamount
- always hidden
- tags:counter counters
- *PumperTot
- name:Pumper Total
- desc:Counts pumps per second in total from all Pumpers.
- class:noBackground
- always hidden
- tags:counter counters
- *Wohoo0
- name:Wohoo 0
- desc:Wohoo 0
- class:noBackground
- on tick:if (Wohoo1>=1000 and Wohoo2>=1000 and TotalSupply>1000010) toast x8xTSEHCTAEHCx8x
- always hidden
- tags:counter counters
- *Wohoo1
- name:Wohoo 1
- desc:Wohoo 1
- class:noBackground
- on tick:if (MM>=(190+230) and MM<(191+230)) yield 1000 Wohoo1
- on tick:if (MM<(190+230) or MM>=(191+230)) lose Wohoo1 Wohoo1
- always hidden
- tags:counter counters
- *Wohoo2
- name:Wohoo 2
- desc:Wohoo 2
- class:noBackground
- on tick:if (USDC>=(58+11) and USDC<(57+13)) yield 1000 Wohoo2
- on tick:if (USDC<(58+11) or USDC>=(57+13)) lose Wohoo2 Wohoo2
- always hidden
- tags:counter counters
- *ShrimpBuyNoti
- name:Shrimp Buy Notifications
- desc:Turns on or off the mini buy notifications.
- class:noBackground
- on start:yield 1 ShrimpBuyNoti
- always hidden
- tags:counter counters
- *FishBuyNoti
- name:Fish Buy Notifications
- desc:Turns on or off the small buy notifications.
- class:noBackground
- on start:yield 1 FishBuyNoti
- always hidden
- tags:counter counters
- *SharkBuyNoti
- name:Shark Buy Notifications
- desc:Turns on or off the medium buy notifications.
- class:noBackground
- always hidden
- tags:counter counters
- *WhaleBuyNoti
- name:Whale Buy Notifications
- desc:Turns on or off the big buy notifications.
- class:noBackground
- always hidden
- tags:counter counters
- //FUNCTIONS
- *BuyChance
- name:Buy Chance
- desc:Sets the chance for the likelyhood that buy ins happen.
- class:noBackground
- on tick:if (Price<(2+((Price:max)/5))) yield 30*PumpXX2 Pump
- on tick:if (Price<(3.5+((Price:max)/5))) yield 20*PumpXX2 Pump
- on tick:if (Price<(5+((Price:max)/5))) yield 10*PumpXX2 Pump
- on tick:if (Price<(7+((Price:max)/5))) yield 5*PumpXX2 Pump
- on tick:if (Price<(10+((Price:max)/5))) yield 3*PumpXX2 Pump
- on tick:if (Price<(15+((Price:max)/5))) yield 2*PumpXX2 Pump
- on tick:if (Price<(20+((Price:max)/5))) yield 1.5*PumpXX2 Pump
- on tick:if (Price<(25+((Price:max)/5))) yield 1*PumpXX2 Pump
- on tick:if (Price<(30+((Price:max)/5))) yield 0.5*PumpXX2 Pump
- on tick:lose BuyChance BuyChance
- on tick:if (Price<100) yield (((100-Price)*0.25)*PumpXX2) BuyChance
- on tick:if (Price<25) yield (((25-Price)*40)*PumpXX2) BuyChance
- on tick:yield Pumpx BuyChance
- on tick:lose SellChance*3 BuyChance
- always hidden
- tags:counter counters
- *SellChance
- name:Sell Chance
- desc:Sets the chance for the likelyhood that sell outs happen.
- class:noBackground
- on tick:if (Price>(30+((Price:max)/5))) lose 0.5 Pump
- on tick:if (Price>(35+((Price:max)/5))) lose 1 Pump
- on tick:if (Price>(40+((Price:max)/5))) lose 1.5 Pump
- on tick:if (Price>(45+((Price:max)/5))) lose 2 Pump
- on tick:if (Price>(50+((Price:max)/5))) lose 5 Pump
- on tick:if (Price>(55+((Price:max)/5))) lose 10 Pump
- on tick:if (Price>(60+((Price:max)/5))) lose 15 Pump
- on tick:if (Price>(65+((Price:max)/5))) lose 20 Pump
- on tick:if (Price>(70+((Price:max)/5))) lose 25 Pump
- on tick:lose SellChance SellChance
- on tick:if (Price<30) yield ((AntiPumpx-Pumpx)*20) SellChance
- on tick:if (Price<50 and Price>=30) yield ((AntiPumpx-Pumpx)*15) SellChance
- on tick:if (Price<100 and Price>=50) yield ((AntiPumpx-Pumpx)*10) SellChance
- on tick:if (Price<200 and Price>=100) yield ((AntiPumpx-Pumpx)*5) SellChance
- on tick:if (Price<300 and Price>=200) yield ((AntiPumpx-Pumpx)*3) SellChance
- on tick:if (Price<500 and Price>=300) yield ((AntiPumpx-Pumpx)*2) SellChance
- on tick:if (Price>=500) yield ((AntiPumpx-Pumpx)*1) SellChance
- always hidden
- tags:counter counters
- *Pumpx
- name:Pumpx
- desc:Sets the amount of pump value based on Pump.
- class:noBackground
- on tick:lose Pumpx Pumpx
- on tick:yield Pump/100 Pumpx
- always hidden
- tags:counter counters
- *AntiPumpx
- name:Anti Pumpx
- desc:Sets the amount of anti pump value based on Anti Pump.
- class:noBackground
- on tick:lose AntiPumpx AntiPumpx
- on tick:yield AntiPump/100 AntiPumpx
- always hidden
- tags:counter counters
- *AutoClicker
- name:AutoClicker
- desc:Autoclicks on the "Pump It Up" button.
- class:noBackground
- on tick:if (PumpIt:clicks>=1000 and Playtime>=3600 and AutoClicker=0) show AutoClickerUpg0
- on tick:if (AutoClickActive>=1) yield (PumpX*PumpXX*AutoClicker) Pump
- always hidden
- tags:counter counters
- *AutoClickActive
- name:Auto Click Active
- desc:Decides if Autoclicker is on or off.
- class:noBackground
- always hidden
- tags:counter counters
- *ShrimpBuyAmount
- name:Shrimp Buy Amount
- desc:Sets the amount for the next potential mini buy in.
- class:noBackground
- on tick:lose ShrimpBuyAmount ShrimpBuyAmount
- on tick:yield (random(PoolMM/1000000,PoolMM/25000)) ShrimpBuyAmount
- always hidden
- tags:counter counters
- *ShrimpBuyTrigger
- name:Shrimp Buy Trigger
- desc:Trigger to set off a mini buy in.
- class:noBackground
- on tick:if (chance (BuyChance+5%)) yield 1 ShrimpBuyTrigger
- always hidden
- tags:counter counters
- *ShrimpBuy
- name:Shrimp Buy
- desc:Mini amount buy in (NPC).
- class:noBackground
- on tick:if (ShrimpBuyTrigger>=1 and ShrimpBuyNoti<1) toast <b><#00ff80>BUY</#> [ShrimpBuyAmount] MM for [ShrimpBuyAmount*Price]$ at [Price]$ price.</b>
- on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyAmount PoolMM
- on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.99 Supply
- on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.01 Diamond
- on tick:if (ShrimpBuyTrigger>=1) yield (ShrimpBuyAmount*Price*0.01*MyLP) USDCfee
- on tick:if (ShrimpBuyTrigger>=1 and Holders<2000) yield 1 Holders
- on tick:if (ShrimpBuyTrigger>=1 and Holders>=2000) yield (random(0,1)) Holders
- on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyTrigger ShrimpBuyTrigger
- always hidden
- tags:counter counters
- *FishBuyAmount
- name:Fish Buy Amount
- desc:Sets the amount for the next potential small buy in.
- class:noBackground
- on tick:lose FishBuyAmount FishBuyAmount
- on tick:yield (random(PoolMM/25000,PoolMM/10000)) FishBuyAmount
- always hidden
- tags:counter counters
- *FishBuyTrigger
- name:Fish Buy Trigger
- desc:Trigger to set off a small buy in.
- class:noBackground
- on tick:if (chance (BuyChance+1%)) yield 1 FishBuyTrigger
- always hidden
- tags:counter counters
- *FishBuy
- name:Fish Buy
- desc:Small amount buy in (NPC).
- class:noBackground
- on tick:if (FishBuyTrigger>=1 and FishBuyNoti<1) toast <b><#00ff80>BUY</#> [FishBuyAmount] MM for [FishBuyAmount*Price]$ at [Price]$ price.</b>
- on tick:if (FishBuyTrigger>=1) lose FishBuyAmount PoolMM
- on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.99 Supply
- on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.01 Diamond
- on tick:if (FishBuyTrigger>=1) yield (FishBuyAmount*Price*0.01*MyLP) USDCfee
- on tick:if (FishBuyTrigger>=1) yield 1 Holders
- on tick:if (FishBuyTrigger>=1) lose FishBuyTrigger FishBuyTrigger
- always hidden
- tags:counter counters
- *SharkBuyAmount
- name:Shark Buy Amount
- desc:Sets the amount for the next potential medium buy in.
- class:noBackground
- on tick:lose SharkBuyAmount SharkBuyAmount
- on tick:yield (random(PoolMM/10000,PoolMM/500)) SharkBuyAmount
- always hidden
- tags:counter counters
- *SharkBuyTrigger
- name:Shark Buy Trigger
- desc:Trigger to set off a medium buy in.
- class:noBackground
- on tick:if (chance ((BuyChance/10)+0.1%)) yield 1 SharkBuyTrigger
- always hidden
- tags:counter counters
- *SharkBuy
- name:Shark Buy
- desc:Medium amount buy in (NPC).
- class:noBackground
- on tick:if (SharkBuyTrigger>=1 and SharkBuyNoti<1) toast <b><#00ff80>BUY</#> [SharkBuyAmount] MM for [SharkBuyAmount*Price]$ at [Price]$ price.</b>
- on tick:if (SharkBuyTrigger>=1) lose SharkBuyAmount PoolMM
- on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.99 Supply
- on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.01 Diamond
- on tick:if (SharkBuyTrigger>=1) yield (SharkBuyAmount*Price*0.01*MyLP) USDCfee
- on tick:if (SharkBuyTrigger>=1 and Holders<1000) yield 1 Holders
- on tick:if (SharkBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
- on tick:if (SharkBuyTrigger>=1) lose SharkBuyTrigger SharkBuyTrigger
- always hidden
- tags:counter counters
- *WhaleBuyAmount
- name:Whale Buy Amount
- desc:Sets the amount for the next potential big buy in.
- class:noBackground
- on tick:lose WhaleBuyAmount WhaleBuyAmount
- on tick:yield (random(PoolMM/500,PoolMM/20)) WhaleBuyAmount
- always hidden
- tags:counter counters
- *WhaleBuyTrigger
- name:Whale Buy Trigger
- desc:Trigger to set off a big buy in.
- class:noBackground
- on tick:lose 1 WhaleBuyTrigger
- on tick:if (WhaleBuyTrigger=0 and WhaleSellTrigger=0 and chance ((BuyChance/100)+0.01%)) yield 3 WhaleBuyTrigger
- always hidden
- tags:counter counters
- *WhaleBuy
- name:Whale Buy
- desc:Big amount buy in (NPC).
- class:noBackground
- on tick:if (WhaleBuyTrigger>=1 and WhaleBuyNoti<1) toast <b><#00ff80>BUY</#> [WhaleBuyAmount] MM for [WhaleBuyAmount*Price]$ at [Price]$ price.
- on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyAmount PoolMM
- on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.99 Supply
- on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.01 Diamond
- on tick:if (WhaleBuyTrigger>=1) yield (WhaleBuyAmount*Price*0.01*MyLP) USDCfee
- on tick:if (WhaleBuyTrigger>=1 and Holders<1000) yield 1 Holders
- on tick:if (WhaleBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
- on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyTrigger WhaleBuyTrigger
- always hidden
- tags:counter counters
- *ShrimpSellAmount
- name:Shrimp Sell Amount
- desc:Sets the amount for the next potential mini sell out.
- class:noBackground
- on tick:lose ShrimpSellAmount ShrimpSellAmount
- on tick:yield (random(Supply/1000000,Supply/27500)) ShrimpSellAmount
- always hidden
- tags:counter counters
- *ShrimpSellTrigger
- name:Shrimp Sell Trigger
- desc:Trigger to set off a mini sell out.
- class:noBackground
- on tick:if (chance (SellChance+1%)) yield 1 ShrimpSellTrigger
- always hidden
- tags:counter counters
- *ShrimpSell
- name:Shrimp Sell
- desc:Mini amount sell out (NPC).
- class:noBackground
- on tick:if (ShrimpSellTrigger>=1 and ShrimpBuyNoti<1) toast <b><#ff4d4d>SELL</#> [ShrimpSellAmount] MM for [ShrimpSellAmount*Price]$ at [Price]$ price.</b>
- on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellAmount Supply
- on tick:if (ShrimpSellTrigger>=1) yield ShrimpSellAmount PoolMM
- on tick:if (ShrimpSellTrigger>=1) yield (ShrimpSellAmount*0.01*MyLP) MMfee
- on tick:if (ShrimpSellTrigger>=1) lose (ShrimpSellAmount*0.01*MyLP) Supply
- on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellTrigger ShrimpSellTrigger
- always hidden
- tags:counter counters
- *FishSellAmount
- name:Fish Sell Amount
- desc:Sets the amount for the next potential small sell out.
- class:noBackground
- on tick:lose FishSellAmount FishSellAmount
- on tick:yield (random(Supply/27500,Supply/11000)) FishSellAmount
- always hidden
- tags:counter counters
- *FishSellTrigger
- name:Fish Sell Trigger
- desc:Trigger to set off a small sell out.
- class:noBackground
- on tick:if (chance (SellChance+0.25%)) yield 1 FishSellTrigger
- always hidden
- tags:counter counters
- *FishSell
- name:Fish Sell
- desc:Small amount sell out (NPC).
- class:noBackground
- on tick:if (FishSellTrigger>=1 and FishBuyNoti<1) toast <b><#ff4d4d>SELL</#> [FishSellAmount] MM for [FishSellAmount*Price]$ at [Price]$ price.</b>
- on tick:if (FishSellTrigger>=1) lose FishSellAmount Supply
- on tick:if (FishSellTrigger>=1) yield FishSellAmount PoolMM
- on tick:if (FishSellTrigger>=1) yield (FishSellAmount*0.01*MyLP) MMfee
- on tick:if (FishSellTrigger>=1) lose (FishSellAmount*0.01*MyLP) Supply
- on tick:if (FishSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
- on tick:if (FishSellTrigger>=1) lose FishSellTrigger FishSellTrigger
- always hidden
- tags:counter counters
- *SharkSellAmount
- name:Shark Sell Amount
- desc:Sets the amount for the next potential medium sell out.
- class:noBackground
- on tick:lose SharkSellAmount SharkSellAmount
- on tick:yield (random(Supply/11000,Supply/550)) SharkSellAmount
- always hidden
- tags:counter counters
- *SharkSellTrigger
- name:Shark Sell Trigger
- desc:Trigger to set off a medium sell out.
- class:noBackground
- on tick:if (chance ((SellChance/10)+0.1%)) yield 1 SharkSellTrigger
- always hidden
- tags:counter counters
- *SharkSell
- name:Shark Sell
- desc:Medium amount sell out (NPC).
- class:noBackground
- on tick:if (SharkSellTrigger>=1 and SharkBuyNoti<1) toast <b><#ff4d4d>SELL</#> [SharkSellAmount] MM for [SharkSellAmount*Price]$ at [Price]$ price.</b>
- on tick:if (SharkSellTrigger>=1) lose SharkSellAmount Supply
- on tick:if (SharkSellTrigger>=1) yield SharkSellAmount PoolMM
- on tick:if (SharkSellTrigger>=1) yield (SharkSellAmount*0.01*MyLP) MMfee
- on tick:if (SharkSellTrigger>=1) lose (SharkSellAmount*0.01*MyLP) Supply
- on tick:if (SharkSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
- on tick:if (SharkSellTrigger>=1) lose SharkSellTrigger SharkSellTrigger
- always hidden
- tags:counter counters
- *WhaleSellAmount
- name:Whale Sell Amount
- desc:Sets the amount for the next potential big sell out.
- class:noBackground
- on tick:lose WhaleSellAmount WhaleSellAmount
- on tick:yield (random(Supply/550,Supply/22)) WhaleSellAmount
- always hidden
- tags:counter counters
- *WhaleSellTrigger
- name:Whale Sell Trigger
- desc:Trigger to set off a big sell out.
- class:noBackground
- on tick:lose 1 WhaleSellTrigger
- on tick:if (WhaleSellTrigger=0 and WhaleBuyTrigger=0 and chance ((SellChance/100)+0.01%)) yield 3 WhaleSellTrigger
- always hidden
- tags:counter counters
- *WhaleSell
- name:Whale Sell
- desc:Big amount sell out (NPC).
- class:noBackground
- on tick:if (WhaleSellTrigger>=1 and WhaleBuyNoti<1) toast <b><#ff4d4d>SELL</#> [WhaleSellAmount] MM for [WhaleSellAmount*Price]$ at [Price]$ price.</b>
- on tick:if (WhaleSellTrigger>=1) lose WhaleSellAmount Supply
- on tick:if (WhaleSellTrigger>=1) yield WhaleSellAmount PoolMM
- on tick:if (WhaleSellTrigger>=1) yield (WhaleSellAmount*0.01*MyLP) MMfee
- on tick:if (WhaleSellTrigger>=1) lose (WhaleSellAmount*0.01*MyLP) Supply
- on tick:if (WhaleSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
- on tick:if (WhaleSellTrigger>=1) lose WhaleSellTrigger WhaleSellTrigger
- always hidden
- tags:counter counters
- *FishADDAmount
- name:Fish ADD Amount
- desc:Sets the amount for the next potential small LP addition.
- class:noBackground
- on tick:lose FishADDAmount FishADDAmount
- on tick:yield (random(Supply/25000,Supply/10000)) FishADDAmount
- always hidden
- tags:counter counters
- *FishADDTrigger
- name:Fish ADD Trigger
- desc:Trigger to set off a small LP addition.
- class:noBackground
- on tick:if (chance (0.18%)) yield 1 FishADDTrigger
- always hidden
- tags:counter counters
- *FishADD
- name:Fish ADD
- desc:Small amount LP addition (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and FishADDTrigger>=1) yield 1 FishADD
- on tick:if (LPcooldown=0 and FishADDTrigger>=1) lose FishADDTrigger FishADDTrigger
- on tick:if (FishADD=1 and FishBuyNoti<1) toast <b><#9F55BE>ADD</#> [FishADDAmount] MM and [PoolUSDC/PoolMM*FishADDAmount] USDC.</b>
- on tick:if (FishADD=1) lose K K
- on tick:if (FishADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*FishADDAmount))*(PoolMM+FishADDAmount)) K
- on tick:if (FishADD=1) yield FishADDAmount PoolMM
- on tick:if (FishADD=1) lose FishADDAmount Supply
- on tick:if (FishADD=1) lose MyLP MyLP
- on tick:if (FishADD=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (FishADD=1) yield 1 LPcooldown
- on tick:if (FishADD=1) lose FishADD FishADD
- always hidden
- tags:counter counters
- *SharkADDAmount
- name:Shark ADD Amount
- desc:Sets the amount for the next potential medium LP addition.
- class:noBackground
- on tick:lose SharkADDAmount SharkADDAmount
- on tick:yield (random(Supply/10000,Supply/500)) SharkADDAmount
- always hidden
- tags:counter counters
- *SharkADDTrigger
- name:Shark ADD Trigger
- desc:Trigger to set off a medium LP addition.
- class:noBackground
- on tick:if (chance (0.12%)) yield 1 SharkADDTrigger
- always hidden
- tags:counter counters
- *SharkADD
- name:Shark ADD
- desc:Medium amount LP addition (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and SharkADDTrigger>=1) yield 1 SharkADD
- on tick:if (LPcooldown=0 and SharkADDTrigger>=1) lose SharkADDTrigger SharkADDTrigger
- on tick:if (SharkADD=1 and SharkBuyNoti<1) toast <b><#9F55BE>ADD</#> [SharkADDAmount] MM and [PoolUSDC/PoolMM*SharkADDAmount] USDC.</b>
- on tick:if (SharkADD=1) lose K K
- on tick:if (SharkADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*SharkADDAmount))*(PoolMM+SharkADDAmount)) K
- on tick:if (SharkADD=1) yield SharkADDAmount PoolMM
- on tick:if (SharkADD=1) lose SharkADDAmount Supply
- on tick:if (SharkADD=1) lose MyLP MyLP
- on tick:if (SharkADD=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (SharkADD=1) yield 1 LPcooldown
- on tick:if (SharkADD=1) lose SharkADD SharkADD
- always hidden
- tags:counter counters
- *WhaleADDAmount
- name:Whale ADD Amount
- desc:Sets the amount for the next potential big LP addition.
- class:noBackground
- on tick:lose WhaleADDAmount WhaleADDAmount
- on tick:yield (random(Supply/500,Supply/20)) WhaleADDAmount
- always hidden
- tags:counter counters
- *WhaleADDTrigger
- name:Whale ADD Trigger
- desc:Trigger to set off a big LP addition.
- class:noBackground
- on tick:if (chance (0.07%)) yield 1 WhaleADDTrigger
- always hidden
- tags:counter counters
- *WhaleADD
- name:Whale ADD
- desc:Big amount LP addition (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) yield 1 WhaleADD
- on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) lose WhaleADDTrigger WhaleADDTrigger
- on tick:if (WhaleADD=1 and WhaleBuyNoti<1) toast <b><#9F55BE>ADD</#> [WhaleADDAmount] MM and [PoolUSDC/PoolMM*WhaleADDAmount] USDC.</b>
- on tick:if (WhaleADD=1) lose K K
- on tick:if (WhaleADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*WhaleADDAmount))*(PoolMM+WhaleADDAmount)) K
- on tick:if (WhaleADD=1) yield WhaleADDAmount PoolMM
- on tick:if (WhaleADD=1) lose WhaleADDAmount Supply
- on tick:if (WhaleADD=1) lose MyLP MyLP
- on tick:if (WhaleADD=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (WhaleADD=1) yield 1 LPcooldown
- on tick:if (WhaleADD=1) lose WhaleADD WhaleADD
- always hidden
- tags:counter counters
- *FishRemoveAmount
- name:Fish Remove Amount
- desc:Sets the amount for the next potential small LP removal.
- class:noBackground
- on tick:lose FishRemoveAmount FishRemoveAmount
- on tick:yield (random((PoolMM*(1-MyLP))/25000,(PoolMM*(1-MyLP))/10000)) FishRemoveAmount
- always hidden
- tags:counter counters
- *FishRemoveTrigger
- name:Fish Remove Trigger
- desc:Trigger to set off a small LP removal.
- class:noBackground
- on tick:if (chance (0.15%)) yield 1 FishRemoveTrigger
- always hidden
- tags:counter counters
- *FishRemove
- name:Fish Remove
- desc:Small amount LP removal (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) yield 1 FishRemove
- on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) lose FishRemoveTrigger FishRemoveTrigger
- on tick:if (FishRemove=1 and FishBuyNoti<1) toast <b><#600C98>REMOVE</#> [FishRemoveAmount] MM and [PoolUSDC/PoolMM*FishRemoveAmount] USDC.</b>
- on tick:if (FishRemove=1) yield FishRemoveAmount Supply
- on tick:if (FishRemove=1) lose K K
- on tick:if (FishRemove=1) yield ((PoolMM-FishRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*FishRemoveAmount))) K
- on tick:if (FishRemove=1) lose FishRemoveAmount PoolMM
- on tick:if (FishRemove=1) lose MyLP MyLP
- on tick:if (FishRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (FishRemove=1) yield 1 LPcooldown
- on tick:if (FishRemove=1) lose FishRemove FishRemove
- always hidden
- tags:counter counter
- *SharkRemoveAmount
- name:Shark Remove Amount
- desc:Sets the amount for the next potential medium LP removal.
- class:noBackground
- on tick:lose SharkRemoveAmount SharkRemoveAmount
- on tick:yield (random((PoolMM*(1-MyLP))/10000,(PoolMM*(1-MyLP))/500)) SharkRemoveAmount
- always hidden
- tags:counter counters
- *SharkRemoveTrigger
- name:Shark Remove Trigger
- desc:Trigger to set off a medium LP removal.
- class:noBackground
- on tick:if (chance (0.1%)) yield 1 SharkRemoveTrigger
- always hidden
- tags:counter counters
- *SharkRemove
- name:Shark Remove
- desc:Medium amount LP removal (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) yield 1 SharkRemove
- on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) lose SharkRemoveTrigger SharkRemoveTrigger
- on tick:if (SharkRemove=1 and SharkBuyNoti<1) toast <b><#600C98>REMOVE</#> [SharkRemoveAmount] MM and [PoolUSDC/PoolMM*SharkRemoveAmount] USDC.</b>
- on tick:if (SharkRemove=1) yield SharkRemoveAmount Supply
- on tick:if (SharkRemove=1) lose K K
- on tick:if (SharkRemove=1) yield ((PoolMM-SharkRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*SharkRemoveAmount))) K
- on tick:if (SharkRemove=1) lose SharkRemoveAmount PoolMM
- on tick:if (SharkRemove=1) lose MyLP MyLP
- on tick:if (SharkRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (SharkRemove=1) yield 1 LPcooldown
- on tick:if (SharkRemove=1) lose SharkRemove SharkRemove
- always hidden
- tags:counter counter
- *WhaleRemoveAmount
- name:Whale Remove Amount
- desc:Sets the amount for the next potential big LP removal.
- class:noBackground
- on tick:lose WhaleRemoveAmount WhaleRemoveAmount
- on tick:yield (random((PoolMM*(1-MyLP))/500,(PoolMM*(1-MyLP))/20)) WhaleRemoveAmount
- always hidden
- tags:counter counters
- *WhaleRemoveTrigger
- name:Whale Remove Trigger
- desc:Trigger to set off a big LP removal.
- class:noBackground
- on tick:if (chance (0.05%)) yield 1 WhaleRemoveTrigger
- always hidden
- tags:counter counters
- *WhaleRemove
- name:Whale Remove
- desc:Big amount LP removal (NPC).
- class:noBackground
- on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) yield 1 WhaleRemove
- on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) lose WhaleRemoveTrigger WhaleRemoveTrigger
- on tick:if (WhaleRemove=1 and WhaleBuyNoti<1) toast <b><#600C98>REMOVE</#> [WhaleRemoveAmount] MM and [PoolUSDC/PoolMM*WhaleRemoveAmount] USDC.</b>
- on tick:if (WhaleRemove=1) yield WhaleRemoveAmount Supply
- on tick:if (WhaleRemove=1) lose K K
- on tick:if (WhaleRemove=1) yield ((PoolMM-WhaleRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*WhaleRemoveAmount))) K
- on tick:if (WhaleRemove=1) lose WhaleRemoveAmount PoolMM
- on tick:if (WhaleRemove=1) lose MyLP MyLP
- on tick:if (WhaleRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
- on tick:if (WhaleRemove=1) yield 1 LPcooldown
- on tick:if (WhaleRemove=1) lose WhaleRemove WhaleRemove
- always hidden
- tags:counter counter
- *McDonalds
- name:McDonalds
- desc:Your job at McDonalds that gives you generous payment every hour.
- class:noBackground
- on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) toast You got paid <b>1 USDC</b> for your hard work at <b>McDonalds</b>.
- on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) yield 1 USDC
- always hidden
- tags:counter counters
- *InsaneNewsTrigger
- name:Insane News Trigger
- desc:Randomly triggers insane news to happen.
- class:noBackground
- on tick:lose 1 InsaneNewsTrigger
- on tick:if (InsaneNewsTrigger=0 and chance (((1/3600)*100)%)) yield 15 InsaneNewsTrigger
- always hidden
- tags:counter counters
- *InsaneNews
- name:Insane News
- desc:Picks the insane news.
- class:noBackground
- always hidden
- tags:counter counters
- *GoodNewsTrigger
- name:Good News Trigger
- desc:Randomly triggers good news to happen.
- class:noBackground
- on tick:if (Playtime>600 and chance (((1/(3600-GoodNews))*100)%)) yield (random(1,12)) GoodNewsTrigger
- always hidden
- tags:counter counters
- *GoodNews
- name:Good News
- desc:Helps setting the chance of good news happening.
- class:noBackground
- always hidden
- tags:counter counters
- *BadNewsTrigger
- name:Bad News Trigger
- desc:Randomly triggers bad news to happen.
- class:noBackground
- on tick:if (Playtime>600 and chance (((1/(900+BadNews))*100)%)) yield (random(1,6)) BadNewsTrigger
- always hidden
- tags:counter counters
- *BadNews
- name:Bad News
- desc:Helps setting the chance of bad news happening.
- class:noBackground
- always hidden
- tags:counter counters
- *News
- name:News
- desc:Presents news that may pump or tank the price of the token.
- class:noBackground
- on start:toast <#61C4EB><b>Breaking News:</b></#> A new crypto token has been launched. Million Token (MM). Developed by Ex-Google, Ex-Facebook and Ex-Husband TechLead. 1 Million fixed supply.
- on start:yield 10000 Pump
- // INSANE NEWS
- on tick:if (InsaneNewsTrigger=10 and InsaneNews=0 and MC:max>200000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) toast <#AE52AB><b>Breaking News:</b></#> Elon Musk tweeted: "We are now accepting Million Token (MM) as payment for Tesla cars."
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield ((Pump*2)+50000) Pump
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1.5 PumpXX2
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1 InsaneNews
- on tick:if (InsaneNewsTrigger=10 and InsaneNews=1 and MC:max>10000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Binance.
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield ((Pump*4)+1000000) Pump
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 2 PumpXX2
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 1 InsaneNews
- on tick:if (InsaneNewsTrigger=10 and InsaneNews=2 and MC:max>150000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Coinbase.
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield ((Pump*6)+20000000) Pump
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 3 PumpXX2
- on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 1 InsaneNews
- // GOOD NEWS
- on tick:if (GoodNewsTrigger=1) toast <#61C4EB><b>Breaking News:</b></#> Ex-Google, Ex-Facebook and Ex-Husband TechLead sells all his Bitcoins. "Million Token is the future" he says, as a millionare.
- on tick:if (GoodNewsTrigger=1) yield (Pump*1.3+1000) Pump
- on tick:if (GoodNewsTrigger=1) yield 0.3 PumpXX2
- on tick:if (GoodNewsTrigger=2) toast <#61C4EB><b>Breaking News:</b></#> World leaders agree to have "Endor - Pump It Up" song being the international anthem. For some unknown reason all cryptos started to pump right after.
- on tick:if (GoodNewsTrigger=2) yield (Pump*1.6+1500) Pump
- on tick:if (GoodNewsTrigger=2) yield 0.6 PumpXX2
- on tick:if (GoodNewsTrigger=3) toast <#61C4EB><b>Breaking News:</b></#> Million Token just got listed on on a new mediocre exchange.
- on tick:if (GoodNewsTrigger=3) yield (Pump*1.4+1150) Pump
- on tick:if (GoodNewsTrigger=3) yield 0.4 PumpXX2
- on tick:if (GoodNewsTrigger=4) toast <#61C4EB><b>Breaking News:</b></#> Million Tokens "tokenomics" influenced the worlds calendaronomics. The year is now 48 weeks long. "4x12=48" says expert.
- on tick:if (GoodNewsTrigger=4) yield (Pump*1.3+700) Pump
- on tick:if (GoodNewsTrigger=4) yield 0.3 PumpXX2
- on tick:if (GoodNewsTrigger=5) toast <#61C4EB><b>Breaking News:</b></#> A pack of lions mauled a dog. "All publicity is good publicity" says Million Token holder.
- on tick:if (GoodNewsTrigger=5) yield (Pump*1.2+200) Pump
- on tick:if (GoodNewsTrigger=5) yield 0.2 PumpXX2
- on tick:if (GoodNewsTrigger=6) toast <#61C4EB><b>Breaking News:</b></#> A jacuzzi bar has been found on the moon with a flag that says "Reserved for Million Token HODLERS". NASA is speachless.
- on tick:if (GoodNewsTrigger=6) yield (Pump*2+2000) Pump
- on tick:if (GoodNewsTrigger=6) yield 1 PumpXX2
- on tick:if (GoodNewsTrigger=7) toast <#61C4EB><b>Breaking News:</b></#> Quickswaps sell button is broken, many people are having trouble selling their tokens.
- on tick:if (GoodNewsTrigger=7) yield (Pump*1.8+1800) Pump
- on tick:if (GoodNewsTrigger=7) yield 0.8 PumpXX2
- on tick:if (GoodNewsTrigger=8) toast <#61C4EB><b>Breaking News:</b></#> New studies reveals translation error in the Bible. What was earlier belived to be "The Judgement Day" is in fact "The Pumpment Day".
- on tick:if (GoodNewsTrigger=8) yield (Pump*2+3000) Pump
- on tick:if (GoodNewsTrigger=8) yield 1 PumpXX2
- on tick:if (GoodNewsTrigger=9) toast <#61C4EB><b>Breaking News:</b></#> Ancient cave paintings depicting blockchains found in Congo. The idea of crypto is way older than we originally thought.
- on tick:if (GoodNewsTrigger=9) yield (Pump*1.5+1300) Pump
- on tick:if (GoodNewsTrigger=9) yield 0.5 PumpXX2
- on tick:if (GoodNewsTrigger=10) toast <#61C4EB><b>Breaking News:</b></#> Coffeezilla uploaded a video where he praises TechLead and Million Token.
- on tick:if (GoodNewsTrigger=10) yield (Pump*1.8+1800) Pump
- on tick:if (GoodNewsTrigger=10) yield 0.8 PumpXX2
- on tick:if (GoodNewsTrigger=11) toast <#61C4EB><b>Breaking News:</b></#> Misol is agressively shilling Million Token on social media. The crypto world is FOMOing in to Million Token right now.
- on tick:if (GoodNewsTrigger=11) yield (Pump*2+3000) Pump
- on tick:if (GoodNewsTrigger=11) yield 1 PumpXX2
- on tick:if (GoodNewsTrigger=12) toast <#61C4EB><b>Breaking News:</b></#> Lionrun will airdrop rare NFTs to everyone who is holding Million Tokens.
- on tick:if (GoodNewsTrigger=12) yield (Pump*2.1+3500) Pump
- on tick:if (GoodNewsTrigger=12) yield 1 PumpXX2
- // BAD NEWS
- on tick:if (BadNewsTrigger=1) toast <#F7AD2C><b>Breaking News:</b></#> Million Tokens official Discord server has been banned for no reason. "Those damn MMM copycats, smh..." says an angry MM holder.
- on tick:if (BadNewsTrigger=1) lose Pump*0.8 Pump
- on tick:if (BadNewsTrigger=1) lose PumpXX2 PumpXX2
- on tick:if (BadNewsTrigger=2) toast <#F7AD2C><b>Breaking News:</b></#> Crypto taxes have gone up by 50% world-wide. "Hahaha" says regulators.
- on tick:if (BadNewsTrigger=2) lose Pump*0.7 Pump
- on tick:if (BadNewsTrigger=2) lose PumpXX2 PumpXX2
- on tick:if (BadNewsTrigger=3) toast <#F7AD2C><b>Breaking News:</b></#> MetaMask hacked. Over 600,000 seed phrases leaked.
- on tick:if (BadNewsTrigger=3) lose Pump*0.7 Pump
- on tick:if (BadNewsTrigger=3) lose PumpXX2 PumpXX2
- on tick:if (BadNewsTrigger=4) toast <#F7AD2C><b>Breaking News:</b></#> China bans all cryptos in every way possible.
- on tick:if (BadNewsTrigger=4) lose Pump*0.9 Pump
- on tick:if (BadNewsTrigger=4) lose PumpXX2 PumpXX2
- on tick:if (BadNewsTrigger=5) toast <#F7AD2C><b>Breaking News:</b></#> Bitcoin miners stuck. No blocks solved in over 48 hours. No bitcoin transactions are going through.
- on tick:if (BadNewsTrigger=5) lose Pump*0.6 Pump
- on tick:if (BadNewsTrigger=5) lose PumpXX2 PumpXX2
- on tick:if (BadNewsTrigger=6) toast <#F7AD2C><b>Breaking News:</b></#> Anti-social tokens are pumping. A sad day for social tokens.
- on tick:if (BadNewsTrigger=6) lose Pump*0.5 Pump
- on tick:if (BadNewsTrigger=6) lose PumpXX2 PumpXX2
- on tick:if (GoodNewsTrigger>0) lose GoodNewsTrigger GoodNewsTrigger
- on tick:if (BadNewsTrigger>0) lose BadNewsTrigger BadNewsTrigger
- always hidden
- tags:counter counters
- Shinies
- //MIGHT ADD LATER
- Buildings
- *TEMPLATE
- on click:anim glow
- *Telegrammer|Telegrammers
- name:Telegrammer|Telegrammers
- desc:Hyped up Telegram users that pump up the token.<.>Requires <b>5,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[1*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Telegrammers Pump total:</b><.><b>[Telegrammer*1*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[1,2]
- cost:10 USDC
- on tick:yield 1*PumperX*PumpXX2 Pump
- on tick:yield 1*PumperX*PumpXX2 PumperTot
- req:MC:max>=5000000
- tags:pumper
- *Redditor|Redditors
- name:Redditor|Redditors
- desc:Hyped up Reddit users that pump up the token.<.>Requires <b>20,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[2*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Redditors Pump total:</b><.><b>[Redditor*2*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[2,2]
- cost:50 USDC
- on tick:yield 2*PumperX*PumpXX2 Pump
- on tick:yield 2*PumperX*PumpXX2 PumperTot
- req:MC:max>=20000000
- tags:pumper
- *Discorder|Discorders
- name:Discorder|Discorders
- desc:Hyped up Discord users that pump up the token.<.>Requires <b>50,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[3*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Discorders Pump total:</b><.><b>[Discorder*3*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[3,2]
- cost:250 USDC
- on tick:yield 3*PumperX*PumpXX2 Pump
- on tick:yield 3*PumperX*PumpXX2 PumperTot
- req:MC:max>=50000000
- tags:pumper
- *Tweeter|Tweeters
- name:Tweeter|Tweeters
- desc:Hyped up Twitter users that pump up the token.<.>Requires <b>100,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[4*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Tweeters Pump total:</b><.><b>[Tweeter*4*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[4,2]
- cost:1500 USDC
- on tick:yield 4*PumperX*PumpXX2 Pump
- on tick:yield 4*PumperX*PumpXX2 PumperTot
- req:MC:max>=100000000
- tags:pumper
- *Influencer|Influencers
- name:Influencer|Influencers
- desc:Hyped up Influencers that pump up the token.<.>Requires <b>250,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[5*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Influencers Pump total:</b><.><b>[Influencer*5*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[5,2]
- cost:10000 USDC
- on tick:yield 5*PumperX*PumpXX2 Pump
- on tick:yield 5*PumperX*PumpXX2 PumperTot
- req:MC:max>=250000000
- tags:pumper
- *Millionaire|Millionaires
- name:Millionaire|Millionaires
- desc:Hyped up Millionaires that pump up the token.<.>Requires <b>1,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[7*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Millionaires Pump total:</b><.><b>[Millionaire*7*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[6,2]
- cost:100000 USDC
- on tick:yield 7*PumperX*PumpXX2 Pump
- on tick:yield 7*PumperX*PumpXX2 PumperTot
- req:MC:max>=1000000000
- tags:pumper
- *Billionaire|Billionaires
- name:Billionaire|Billionaires
- desc:Hyped up Billionaires that pump up the token.<.>Requires <b>10,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[10*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Billionaires Pump total:</b><.><b>[Billionaire*10*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[7,2]
- cost:1000000 USDC
- on tick:yield 10*PumperX*PumpXX2 Pump
- on tick:yield 10*PumperX*PumpXX2 PumperTot
- req:MC:max>=10000000000
- tags:pumper
- *MoonLion|MoonLions
- name:Moon Lion|Moon Lions
- desc:Hyped up Moon Lions that pump up the token.<.>Requires <b>100,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[15*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Moon Lions Pump total:</b><.><b>[MoonLion*15*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
- icon:icons[8,2]
- cost:10000000 USDC
- on tick:yield 15*PumperX*PumpXX2 Pump
- on tick:yield 15*PumperX*PumpXX2 PumperTot
- req:MC:max>=100000000000
- tags:pumper
- Upgrades
- *TEMPLATE
- on click:anim glow
- //QUICKSWAP
- *Buy1
- name:Buy 1 Million Tokens
- desc:<b><#00ff80>BUY</#> [1]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1price]</b> USDC (<b>[Buy1price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[1,4]
- on tick:if (PoolMM<2) hide Buy1
- on tick:if (PoolMM>=2) show Buy1
- on click:if (USDC<Buy1price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=Buy1price) yield 1 BuyGranted
- on click:if (BuyGranted=1) toast <b><#00ff80>BUY</#> [1] MM for [Buy10price]$ at [Price]$ price.</b>
- on click:if (BuyGranted=1) lose 1 PoolMM
- on click:if (BuyGranted=1) yield 1 MM
- on click:if (BuyGranted=1) lose Buy1price USDC
- on click:if (BuyGranted=1) yield 1 LPcooldown
- on click:if (BuyGranted=1) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *Buy10
- name:Buy 10 Million Tokens
- desc:<b><#00ff80>BUY</#> [10]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10price]</b> USDC (<b>[Buy10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[2,4]
- on tick:if (PoolMM<20) hide Buy10
- on tick:if (PoolMM>=20) show Buy10
- on click:if (USDC<Buy10price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=Buy10price) yield 10 BuyGranted
- on click:if (BuyGranted=10) toast <b><#00ff80>BUY</#> [10] MM for [Buy10price]$ at [Price]$ price.</b>
- on click:if (BuyGranted=10) lose 10 PoolMM
- on click:if (BuyGranted=10) yield 10 MM
- on click:if (BuyGranted=10) lose Buy10price USDC
- on click:if (BuyGranted=10) yield 1 LPcooldown
- on click:if (BuyGranted=10) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *Buy100
- name:Buy 100 Million Tokens
- desc:<b><#00ff80>BUY</#> [100]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy100price]</b> USDC (<b>[Buy100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[3,4]
- on tick:if (PoolMM<200) hide Buy100
- on tick:if (PoolMM>=200) show Buy100
- on click:if (USDC<Buy100price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=Buy100price) yield 100 BuyGranted
- on click:if (BuyGranted=100) toast <b><#00ff80>BUY</#> [100] MM for [Buy100price]$ at [Price]$ price.</b>
- on click:if (BuyGranted=100) lose 100 PoolMM
- on click:if (BuyGranted=100) yield 100 MM
- on click:if (BuyGranted=100) lose Buy100price USDC
- on click:if (BuyGranted=100) yield 1 LPcooldown
- on click:if (BuyGranted=100) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *Buy1000
- name:Buy 1,000 Million Tokens
- desc:<b><#00ff80>BUY</#> [1000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1000price]</b> USDC (<b>[Buy1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[4,4]
- on tick:if (PoolMM<2000) hide Buy1000
- on tick:if (PoolMM>=2000) show Buy1000
- on click:if (USDC<Buy1000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=Buy1000price) yield 1000 BuyGranted
- on click:if (BuyGranted=1000) toast <b><#00ff80>BUY</#> [1000] MM for [Buy1000price]$ at [Price]$ price.</b>
- on click:if (BuyGranted=1000) lose 1000 PoolMM
- on click:if (BuyGranted=1000) yield 1000 MM
- on click:if (BuyGranted=1000) lose Buy1000price USDC
- on click:if (BuyGranted=1000) yield 1 LPcooldown
- on click:if (BuyGranted=1000) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *Buy10000
- name:Buy 10,000 Million Tokens
- desc:<b><#00ff80>BUY</#> [10000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10000price]</b> USDC (<b>[Buy10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[5,4]
- on tick:if (PoolMM<20000) hide Buy10000
- on tick:if (PoolMM>=20000) show Buy10000
- on click:if (USDC<Buy10000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=Buy10000price) yield 10000 BuyGranted
- on click:if (BuyGranted=10000) toast <b><#00ff80>BUY</#> [10000] MM for [Buy10000price]$ at [Price]$ price.</b>
- on click:if (BuyGranted=10000) lose 10000 PoolMM
- on click:if (BuyGranted=10000) yield 10000 MM
- on click:if (BuyGranted=10000) lose Buy10000price USDC
- on click:if (BuyGranted=10000) yield 1 LPcooldown
- on click:if (BuyGranted=10000) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *BuyMAX
- name:Buy MAX Million Tokens.
- desc:<b><#00ff80>BUY</#> [BuyMAXamount]</b> Million Tokens from Quickswap using <b>ALL</b> your available USDC.<//><.>Cost: <b>[BuyMAXprice]</b> USDC (<b>[BuyMAXprice/BuyMAXamount]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[6,4]
- on click:if (USDC<BuyMAXprice) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and USDC>=BuyMAXprice) yield 100000 BuyGranted
- on click:if (BuyGranted=100000) toast <b><#00ff80>BUY</#> [BuyMAXamount] MM for [BuyMAXprice]$ at [Price]$ price.</b>
- on click:if (BuyGranted=100000) lose BuyMAXamount PoolMM
- on click:if (BuyGranted=100000) yield BuyMAXamount MM
- on click:if (BuyGranted=100000) lose BuyMAXprice USDC
- on click:if (BuyGranted=100000) yield 1 LPcooldown
- on click:if (BuyGranted=100000) lose BuyGranted BuyGranted
- owned
- tags:quickswap
- *Sell1
- name:Sell 1 Million Tokens
- desc:<b><#ff4d4d>SELL</#> [1]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1price]</b> USDC (<b>[Sell10price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[7,4]
- on click:if (MM<1) toast <b><#ff4d4d>You ont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=1) yield 1 SellGranted
- on click:if (SellGranted=1) toast <b><#ff4d4d>SELL</#> [1] MM for [Sell1price]$ at [Price]$ price.</b>
- on click:if (SellGranted=1) yield 1 PoolMM
- on click:if (SellGranted=1) yield Sell1price USDC
- on click:if (SellGranted=1) lose 1 MM
- on click:if (SellGranted=1) yield 1 LPcooldown
- on click:if (SellGranted=1) lose SellGranted SellGranted
- owned
- tags:quickswap
- *Sell10
- name:Sell 10 Million Tokens
- desc:<b><#ff4d4d>SELL</#> [10]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10price]</b> USDC (<b>[Sell10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[8,4]
- on click:if (MM<10) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=10) yield 10 SellGranted
- on click:if (SellGranted=10) toast <b><#ff4d4d>SELL</#> [10] MM for [Sell10price]$ at [Price]$ price.</b>
- on click:if (SellGranted=10) yield 10 PoolMM
- on click:if (SellGranted=10) yield Sell10price USDC
- on click:if (SellGranted=10) lose 10 MM
- on click:if (SellGranted=10) yield 1 LPcooldown
- on click:if (SellGranted=10) lose SellGranted SellGranted
- owned
- tags:quickswap
- *Sell100
- name:Sell 100 Million Tokens
- desc:<b><#ff4d4d>SELL</#> [100]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell100price]</b> USDC (<b>[Sell100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[9,4]
- on click:if (MM<100) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=100) yield 100 SellGranted
- on click:if (SellGranted=100) toast <b><#ff4d4d>SELL</#> [100] MM for [Sell100price]$ at [Price]$ price.</b>
- on click:if (SellGranted=100) yield 100 PoolMM
- on click:if (SellGranted=100) yield Sell100price USDC
- on click:if (SellGranted=100) lose 100 MM
- on click:if (SellGranted=100) yield 1 LPcooldown
- on click:if (SellGranted=100) lose SellGranted SellGranted
- owned
- tags:quickswap
- *Sell1000
- name:Sell 1,000 Million Tokens
- desc:<b><#ff4d4d>SELL</#> [1000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1000price]</b> USDC (<b>[Sell1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[10,4]
- on click:if (MM<1000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=1000) yield 1000 SellGranted
- on click:if (SellGranted=1000) toast <b><#ff4d4d>SELL</#> [1000] MM for [Sell1000price]$ at [Price]$ price.</b>
- on click:if (SellGranted=1000) yield 1000 PoolMM
- on click:if (SellGranted=1000) yield Sell1000price USDC
- on click:if (SellGranted=1000) lose 1000 MM
- on click:if (SellGranted=1000) yield 1 LPcooldown
- on click:if (SellGranted=1000) lose SellGranted SellGranted
- owned
- tags:quickswap
- *Sell10000
- name:Sell 10,000 Million Tokens
- desc:<b><#ff4d4d>SELL</#> [10000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10000price]</b> USDC (<b>[Sell10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[11,4]
- on click:if (MM<10000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=10000) yield 10000 SellGranted
- on click:if (SellGranted=10000) toast <b><#ff4d4d>SELL</#> [10000] MM for [Sell10000price]$ at [Price]$ price.</b>
- on click:if (SellGranted=10000) yield 10000 PoolMM
- on click:if (SellGranted=10000) yield Sell10000price USDC
- on click:if (SellGranted=10000) lose 10000 MM
- on click:if (SellGranted=10000) yield 1 LPcooldown
- on click:if (SellGranted=10000) lose SellGranted SellGranted
- owned
- tags:quickswap
- *SellMAX
- name:Sell ALL your Million Tokens
- desc:<b><#ff4d4d>SELL</#> ALL</b> your <b>[MM]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[SellMAXprice]</b> USDC (<b>[SellMAXprice/MM]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
- icon:icons[12,4]
- on click:if (MM<MM) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=MM) yield 100000 SellGranted
- on click:if (SellGranted=100000) toast <b><#ff4d4d>SELL</#> [MM] MM for [SellMAXprice]$ at [Price]$ price.</b>
- on click:if (SellGranted=100000) yield MM PoolMM
- on click:if (SellGranted=100000) yield SellMAXprice USDC
- on click:if (SellGranted=100000) lose MM MM
- on click:if (SellGranted=100000) yield 1 LPcooldown
- on click:if (SellGranted=100000) lose SellGranted SellGranted
- owned
- tags:quickswap
- *AddLP1
- name:Add 1 Million Token to LP
- desc:<b><#9F55BE>ADD</#> [1]</b> Million Token and <b>[PoolUSDC/PoolMM*1]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[13,4]
- on click:if (MM<1 or USDC<(PoolUSDC/PoolMM*1)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=1 and USDC>=(PoolUSDC/PoolMM*1)) yield 1 LPGranted
- on click:if (LPGranted=1) toast <b><#9F55BE>ADD LP</#> [1] MM and [PoolUSDC/PoolMM*1] USDC.</b>
- on click:if (LPGranted=1) lose K K
- on click:if (LPGranted=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*1))*(PoolMM+1)) K
- on click:if (LPGranted=1) lose (PoolUSDC/PoolMM*1) USDC
- on click:if (LPGranted=1) yield 1 PoolMM
- on click:if (LPGranted=1) lose 1 MM
- on click:if (LPGranted=1) yield ((1+((PoolMM-1)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=1) yield 1 LPcooldown
- on click:if (LPGranted=1) lose LPGranted LPGranted
- owned
- tags:quickswap
- *AddLP10
- name:Add 10 Million Token to LP
- desc:<b><#9F55BE>ADD</#> [10]</b> Million Token and <b>[PoolUSDC/PoolMM*10]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[14,4]
- on click:if (MM<10 or USDC<(PoolUSDC/PoolMM*10)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=10 and USDC>=(PoolUSDC/PoolMM*10)) yield 10 LPGranted
- on click:if (LPGranted=10) toast <b><#9F55BE>ADD LP</#> [10] MM and [PoolUSDC/PoolMM*10] USDC.</b>
- on click:if (LPGranted=10) lose K K
- on click:if (LPGranted=10) yield ((PoolUSDC+(PoolUSDC/PoolMM*10))*(PoolMM+10)) K
- on click:if (LPGranted=10) lose (PoolUSDC/PoolMM*10) USDC
- on click:if (LPGranted=10) yield 10 PoolMM
- on click:if (LPGranted=10) lose 10 MM
- on click:if (LPGranted=10) yield ((10+((PoolMM-10)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=10) yield 1 LPcooldown
- on click:if (LPGranted=10) lose LPGranted LPGranted
- owned
- tags:quickswap
- *AddLP100
- name:Add 100 Million Token to LP
- desc:<b><#9F55BE>ADD</#> [100]</b> Million Token and <b>[PoolUSDC/PoolMM*100]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[15,4]
- on click:if (MM<100 or USDC<(PoolUSDC/PoolMM*100)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=100 and USDC>=(PoolUSDC/PoolMM*100)) yield 100 LPGranted
- on click:if (LPGranted=100) toast <b><#9F55BE>ADD LP</#> [100] MM and [PoolUSDC/PoolMM*100] USDC.</b>
- on click:if (LPGranted=100) lose K K
- on click:if (LPGranted=100) yield ((PoolUSDC+(PoolUSDC/PoolMM*100))*(PoolMM+100)) K
- on click:if (LPGranted=100) lose (PoolUSDC/PoolMM*100) USDC
- on click:if (LPGranted=100) yield 100 PoolMM
- on click:if (LPGranted=100) lose 100 MM
- on click:if (LPGranted=100) yield ((100+((PoolMM-100)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=100) yield 1 LPcooldown
- on click:if (LPGranted=100) lose LPGranted LPGranted
- owned
- tags:quickswap
- *AddLP1000
- name:Add 1,000 Million Token to LP
- desc:<b><#9F55BE>ADD</#> [1000]</b> Million Token and <b>[PoolUSDC/PoolMM*1000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[16,4]
- on click:if (MM<1000 or USDC<(PoolUSDC/PoolMM*1000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=1000 and USDC>=(PoolUSDC/PoolMM*1000)) yield 1000 LPGranted
- on click:if (LPGranted=1000) toast <b><#9F55BE>ADD LP</#> [1000] MM and [PoolUSDC/PoolMM*1000] USDC.</b>
- on click:if (LPGranted=1000) lose K K
- on click:if (LPGranted=1000) yield ((PoolUSDC+(PoolUSDC/PoolMM*1000))*(PoolMM+1000)) K
- on click:if (LPGranted=1000) lose (PoolUSDC/PoolMM*1000) USDC
- on click:if (LPGranted=1000) yield 1000 PoolMM
- on click:if (LPGranted=1000) lose 1000 MM
- on click:if (LPGranted=1000) yield ((1000+((PoolMM-1000)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=1000) yield 1 LPcooldown
- on click:if (LPGranted=1000) lose LPGranted LPGranted
- owned
- tags:quickswap
- *AddLP10000
- name:Add 10,000 Million Token to LP
- desc:<b><#9F55BE>ADD</#> [10000]</b> Million Token and <b>[PoolUSDC/PoolMM*10000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[17,4]
- on click:if (MM<10000 or USDC<(PoolUSDC/PoolMM*10000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and MM>=10000 and USDC>=(PoolUSDC/PoolMM*10000)) yield 10000 LPGranted
- on click:if (LPGranted=10000) toast <b><#9F55BE>ADD LP</#> [10000] MM and [PoolUSDC/PoolMM*10000] USDC.</b>
- on click:if (LPGranted=10000) lose K K
- on click:if (LPGranted=10000) yield ((PoolUSDC+(PoolUSDC/PoolMM*10000))*(PoolMM+10000)) K
- on click:if (LPGranted=10000) lose (PoolUSDC/PoolMM*10000) USDC
- on click:if (LPGranted=10000) yield 10000 PoolMM
- on click:if (LPGranted=10000) lose 10000 MM
- on click:if (LPGranted=10000) yield ((10000+((PoolMM-10000)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=10000) yield 1 LPcooldown
- on click:if (LPGranted=10000) lose LPGranted LPGranted
- owned
- tags:quickswap
- *AddLPMAX
- name:Add Max amount to LP
- desc:<b><#9F55BE>ADD</#> [?(USDC<Price*MM)|[USDC/Price]|[MM]]</b> Million Token and <b>[?(USDC<Price*MM)|[USDC]|[MM*Price]]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
- icon:icons[18,4]
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (USDC=0 or MM=0) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
- on click:if (LPcooldown=0 and USDC<(Price*MM) and USDC>0) yield 100000 LPGranted
- on click:if (LPGranted=100000) toast <b><#9F55BE>ADD LP</#> [USDC/Price] MM and [USDC] USDC.</b>
- on click:if (LPGranted=100000) lose K K
- on click:if (LPGranted=100000) yield ((PoolUSDC+(PoolUSDC/PoolMM*(USDC/Price)))*(PoolMM+(USDC/Price))) K
- on click:if (LPGranted=100000) yield (USDC/Price) PoolMM
- on click:if (LPGranted=100000) lose (USDC/Price) MM
- on click:if (LPGranted=100000) yield (((USDC/Price)+((PoolMM-(USDC/Price))*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=100000) lose USDC USDC
- on click:if (LPGranted=100000) yield 1 LPcooldown
- on click:if (LPGranted=100000) lose LPGranted LPGranted
- on click:if (LPcooldown=0 and USDC>=(Price*MM) and MM>0) yield 200000 LPGranted
- on click:if (LPGranted=200000) toast <b><#9F55BE>ADD LP</#> [MM] MM and [MM*Price] USDC.</b>
- on click:if (LPGranted=200000) lose K K
- on click:if (LPGranted=200000) yield ((PoolUSDC+(PoolUSDC/PoolMM*MM))*(PoolMM+MM)) K
- on click:if (LPGranted=200000) lose (PoolUSDC/PoolMM*MM) USDC
- on click:if (LPGranted=200000) yield MM PoolMM
- on click:if (LPGranted=200000) yield ((MM+((PoolMM-MM)*MyLP))/(PoolMM)-MyLP) MyLP
- on click:if (LPGranted=200000) lose MM MM
- on click:if (LPGranted=200000) yield 1 LPcooldown
- on click:if (LPGranted=200000) lose LPGranted LPGranted
- owned
- tags:quickswap
- *Remove1LP
- name:Remove 1 Million Token from LP
- desc:<b><#600C98>REMOVE</#> [1]</b> Million Token and <b>[1/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[19,4]
- on click:if (PlayerPoolMM<1) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>=1) yield 5 LPGranted
- on click:if (LPGranted=5) toast <b><#600C98>REMOVE LP</#> [1] MM and [1/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=5) yield 1 MM
- on click:if (LPGranted=5) yield ((1/PlayerPoolMM)*PlayerPoolUSDC) USDC
- on click:if (LPGranted=5) lose K K
- on click:if (LPGranted=5) yield ((PoolMM-1)*(PoolUSDC-((1/PlayerPoolMM)*PlayerPoolUSDC))) K
- on click:if (LPGranted=5) lose 1 PoolMM
- on click:if (LPGranted=5) lose MyLP MyLP
- on click:if (LPGranted=5) yield ((PlayerPoolMM-1)/PoolMM) MyLP
- on click:if (LPGranted=5) yield 1 LPcooldown
- on click:if (LPGranted=5) lose LPGranted LPGranted
- owned
- tags:quickswap
- *Remove10LP
- name:Remove 10 Million Token from LP
- desc:<b><#600C98>REMOVE</#> [10]</b> Million Token and <b>[10/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[0,5]
- on click:if (PlayerPoolMM<10) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>=10) yield 50 LPGranted
- on click:if (LPGranted=50) toast <b><#600C98>REMOVE LP</#> [10] MM and [10/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=50) yield 10 MM
- on click:if (LPGranted=50) yield ((10/PlayerPoolMM)*PlayerPoolUSDC) USDC
- on click:if (LPGranted=50) lose K K
- on click:if (LPGranted=50) yield ((PoolMM-10)*(PoolUSDC-((10/PlayerPoolMM)*PlayerPoolUSDC))) K
- on click:if (LPGranted=50) lose 10 PoolMM
- on click:if (LPGranted=50) lose MyLP MyLP
- on click:if (LPGranted=50) yield ((PlayerPoolMM-10)/PoolMM) MyLP
- on click:if (LPGranted=50) yield 1 LPcooldown
- on click:if (LPGranted=50) lose LPGranted LPGranted
- owned
- tags:quickswap
- *Remove100LP
- name:Remove 100 Million Token from LP
- desc:<b><#600C98>REMOVE</#> [100]</b> Million Token and <b>[100/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[1,5]
- on click:if (PlayerPoolMM<100) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>=100) yield 500 LPGranted
- on click:if (LPGranted=500) toast <b><#600C98>REMOVE LP</#> [100] MM and [100/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=500) yield 100 MM
- on click:if (LPGranted=500) yield ((100/PlayerPoolMM)*PlayerPoolUSDC) USDC
- on click:if (LPGranted=500) lose K K
- on click:if (LPGranted=500) yield ((PoolMM-100)*(PoolUSDC-((100/PlayerPoolMM)*PlayerPoolUSDC))) K
- on click:if (LPGranted=500) lose 100 PoolMM
- on click:if (LPGranted=500) lose MyLP MyLP
- on click:if (LPGranted=500) yield ((PlayerPoolMM-100)/PoolMM) MyLP
- on click:if (LPGranted=500) yield 1 LPcooldown
- on click:if (LPGranted=500) lose LPGranted LPGranted
- owned
- tags:quickswap
- *Remove1000LP
- name:Remove 1,000 Million Token from LP
- desc:<b><#600C98>REMOVE</#> [1000]</b> Million Token and <b>[1000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[2,5]
- on click:if (PlayerPoolMM<1000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>=1000) yield 5000 LPGranted
- on click:if (LPGranted=5000) toast <b><#600C98>REMOVE LP</#> [1000] MM and [1000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=5000) yield 1000 MM
- on click:if (LPGranted=5000) yield ((1000/PlayerPoolMM)*PlayerPoolUSDC) USDC
- on click:if (LPGranted=5000) lose K K
- on click:if (LPGranted=5000) yield ((PoolMM-1000)*(PoolUSDC-((1000/PlayerPoolMM)*PlayerPoolUSDC))) K
- on click:if (LPGranted=5000) lose 1000 PoolMM
- on click:if (LPGranted=5000) lose MyLP MyLP
- on click:if (LPGranted=5000) yield ((PlayerPoolMM-1000)/PoolMM) MyLP
- on click:if (LPGranted=5000) yield 1 LPcooldown
- on click:if (LPGranted=5000) lose LPGranted LPGranted
- owned
- tags:quickswap
- *Remove10000LP
- name:Remove 10,000 Million Token from LP
- desc:<b><#600C98>REMOVE</#> [10000]</b> Million Token and <b>[10000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[3,5]
- on click:if (PlayerPoolMM<10000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>=10000) yield 50000 LPGranted
- on click:if (LPGranted=50000) toast <b><#600C98>REMOVE LP</#> [10000] MM and [10000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=50000) yield 10000 MM
- on click:if (LPGranted=50000) yield ((10000/PlayerPoolMM)*PlayerPoolUSDC) USDC
- on click:if (LPGranted=50000) lose K K
- on click:if (LPGranted=50000) yield ((PoolMM-10000)*(PoolUSDC-((10000/PlayerPoolMM)*PlayerPoolUSDC))) K
- on click:if (LPGranted=50000) lose 10000 PoolMM
- on click:if (LPGranted=50000) lose MyLP MyLP
- on click:if (LPGranted=50000) yield ((PlayerPoolMM-10000)/PoolMM) MyLP
- on click:if (LPGranted=50000) yield 1 LPcooldown
- on click:if (LPGranted=50000) lose LPGranted LPGranted
- owned
- tags:quickswap
- *RemoveLP
- name:Close your LP
- desc:<b><#600C98>Close your Liquidity pool.</#></b><//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
- icon:icons[4,5]
- on click:if (PlayerPoolMM=0) toast <b><#ff4d4d>You dont have any liquidity in your pool.</#></b>
- on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
- on click:if (LPcooldown=0 and PlayerPoolMM>0) yield 1000000000 LPGranted
- on click:if (LPGranted=1000000000) toast <b><#600C98>REMOVE LP</#> [PlayerPoolMM] MM and [PlayerPoolUSDC] USDC.</b>
- on click:if (LPGranted=1000000000) yield PlayerPoolMM MM
- on click:if (LPGranted=1000000000) yield PlayerPoolUSDC USDC
- on click:if (LPGranted=1000000000) lose K K
- on click:if (LPGranted=1000000000) yield ((PoolMM-PlayerPoolMM)*(PoolUSDC-PlayerPoolUSDC)) K
- on click:if (LPGranted=1000000000) lose PlayerPoolMM PoolMM
- on click:if (LPGranted=1000000000) lose MyLP MyLP
- on click:if (LPGranted=1000000000) yield 1 LPcooldown
- on click:if (LPGranted=1000000000) lose LPGranted LPGranted
- owned
- tags:quickswap
- //42069 Lmao! No cheating! Solve it the correct way!
- //UPGRADES
- *PumpUpg1
- name:Pump I
- desc:<b>Pump I</b><//><b>Current Effect:</b><.><b>[1*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[2*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[1,8]
- cost:10 USDC
- on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 2 PumpX
- on earn:hide PumpUpg1
- on earn:show PumpUpg2
- tags:upgrade upgrades
- *PumpUpg2
- name:Pump II
- desc:<b>Pump II</b><//><b>Current Effect:</b><.><b>[2*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[3*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[2,8]
- hidden
- cost:100 USDC
- on click:if (USDC<100) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 3 PumpX
- on earn:hide PumpUpg2
- on earn:show PumpUpg3
- tags:upgrade upgrades
- *PumpUpg3
- name:Pump III
- desc:<b>Pump III</b><//><b>Current Effect:</b><.><b>[3*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[5*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[3,8]
- hidden
- cost:1000 USDC
- on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 5 PumpX
- on earn:hide PumpUpg3
- on earn:show PumpUpg4
- tags:upgrade upgrades
- *PumpUpg4
- name:Pump IV
- desc:<b>Pump IV</b><//><b>Current Effect:</b><.><b>[5*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[7*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[4,8]
- hidden
- cost:10000 USDC
- on click:if (USDC<10000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 7 PumpX
- on earn:hide PumpUpg4
- on earn:show PumpUpg5
- tags:upgrade upgrades
- *PumpUpg5
- name:Pump V
- desc:<b>Pump V</b><//><b>Current Effect:</b><.><b>[7*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[10*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[5,8]
- hidden
- cost:100000 USDC
- on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 10 PumpX
- on earn:hide PumpUpg5
- on earn:show PumpUpg6
- tags:upgrade upgrades
- *PumpUpg6
- name:Pump VI
- desc:<b>Pump VI</b><//><b>Current Effect:</b><.><b>[10*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[15*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[6,8]
- hidden
- cost:1000000 USDC
- on click:if (USDC<1000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 15 PumpX
- on earn:hide PumpUpg6
- on earn:show PumpUpg7
- tags:upgrade upgrades
- *PumpUpg7
- name:Pump VII
- desc:<b>Pump VII</b><//><b>Current Effect:</b><.><b>[15*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[25*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[7,8]
- hidden
- cost:10000000 USDC
- on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 25 PumpX
- on earn:hide PumpUpg7
- on earn:show PumpUpg8
- tags:upgrade upgrades
- *PumpUpg8
- name:Pump VIII
- desc:<b>Pump VIII</b><//><b>Current Effect:</b><.><b>[25*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[75*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[8,8]
- hidden
- cost:100000000 USDC
- on click:if (USDC<100000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 75 PumpX
- on earn:hide PumpUpg8
- on earn:show PumpUpg9
- tags:upgrade upgrades
- *PumpUpg9
- name:Pump IX
- desc:<b>Pump IX</b><//><b>Current Effect:</b><.><b>[75*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[250*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[9,8]
- hidden
- cost:1000000000 USDC
- on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 250 PumpX
- on earn:hide PumpUpg9
- on earn:show PumpUpg10
- tags:upgrade upgrades
- *PumpUpg10
- name:Pump X
- desc:<b>Pump X</b><//><b>Current Effect:</b><.><b>[250*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[10,8]
- hidden
- cost:10000000000 USDC
- on click:if (USDC<10000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:lose PumpX PumpX
- on earn:yield 1000 PumpX
- on earn:hide PumpUpg10
- on earn:show PumpUpg11
- tags:upgrade upgrades
- *PumpUpg11
- name:Pump XI
- desc:<b>Pump XI</b><//><b>Current Effect:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>FULLY UPGRADED.</b>
- icon:icons[11,8]
- owned
- hidden
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- *GoodNewsUpg1
- name:Good News I
- desc:<b>Good News I</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[12,8]
- cost:12000 USDC
- on click:if (USDC<12000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 GoodNews
- on earn:hide GoodNewsUpg1
- on earn:show GoodNewsUpg2
- tags:upgrade upgrades
- *GoodNewsUpg2
- name:Good News II
- desc:<b>Good News II</b><//><b>Current Effect:</b><.><b>Low</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[13,8]
- hidden
- cost:600000 USDC
- on click:if (USDC<600000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 GoodNews
- on earn:hide GoodNewsUpg2
- on earn:show GoodNewsUpg3
- tags:upgrade upgrades
- *GoodNewsUpg3
- name:Good News III
- desc:<b>Good News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[14,8]
- hidden
- cost:30000000 USDC
- on click:if (USDC<30000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 GoodNews
- on earn:hide GoodNewsUpg3
- on earn:show GoodNewsUpg4
- tags:upgrade upgrades
- *GoodNewsUpg4
- name:Good News IV
- desc:<b>Good News IV</b><//><b>Current Effect:</b><.><b>High</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[15,8]
- hidden
- cost:1500000000 USDC
- on click:if (USDC<1500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 540 GoodNews
- on earn:hide GoodNewsUpg4
- on earn:show GoodNewsUpg5
- tags:upgrade upgrades
- *GoodNewsUpg5
- name:Good News V
- desc:<b>Good News V</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highestest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[16,8]
- hidden
- cost:75000000000 USDC
- on click:if (USDC<75000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 180 GoodNews
- on earn:hide GoodNewsUpg5
- on earn:show GoodNewsUpg6
- tags:upgrade upgrades
- *GoodNewsUpg6
- name:Good News VI
- desc:<b>Good News VI</b><//><b>Current Effect:</b><.><b>Highestest</b> chance to have good news. <//><b>FULLY UPGRADED.</b>
- icon:icons[17,8]
- owned
- hidden
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- *BadNewsUpg1
- name:Bad News I
- desc:<b>Bad News I</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[18,8]
- cost:4000 USDC
- on click:if (USDC<4000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 BadNews
- on earn:hide BadNewsUpg1
- on earn:show BadNewsUpg2
- tags:upgrade upgrades
- *BadNewsUpg2
- name:Bad News II
- desc:<b>Bad News II</b><//><b>Current Effect:</b><.><b>High</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[19,8]
- hidden
- cost:200000 USDC
- on click:if (USDC<200000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 BadNews
- on earn:hide BadNewsUpg2
- on earn:show BadNewsUpg3
- tags:upgrade upgrades
- *BadNewsUpg3
- name:Bad News III
- desc:<b>Bad News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[0,9]
- hidden
- cost:10000000 USDC
- on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 900 BadNews
- on earn:hide BadNewsUpg3
- on earn:show BadNewsUpg4
- tags:upgrade upgrades
- *BadNewsUpg4
- name:Bad News IV
- desc:<b>Bad News IV</b><//><b>Current Effect:</b><.><b>Low</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[1,9]
- hidden
- cost:500000000 USDC
- on click:if (USDC<500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 1800 BadNews
- on earn:hide BadNewsUpg4
- on earn:show BadNewsUpg5
- tags:upgrade upgrades
- *BadNewsUpg5
- name:Bad News V
- desc:<b>Bad News V</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowestest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[2,9]
- hidden
- cost:25000000000 USDC
- on click:if (USDC<25000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 1800 BadNews
- on earn:hide BadNewsUpg5
- on earn:show BadNewsUpg6
- tags:upgrade upgrades
- *BadNewsUpg6
- name:Bad News VI
- desc:<b>Bad News VI</b><//><b>Current Effect:</b><.><b>Lowestest</b> chance to have bad news.<//><b>FULLY UPGRADED.</b>
- icon:icons[3,9]
- owned
- hidden
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- *AutoClickerUpg0
- name:Autoclicker
- desc:<b>Autoclicker</b><//><b>Current Effect:</b><.><b>None.</b><//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[4,9]
- hidden
- cost:10 USDC
- on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 1 AutoClicker
- on earn:show AutoClickToggle2
- on earn:hide AutoClickerUpg0
- on earn:show AutoClickerUpg1
- tags:upgrade upgrades
- *AutoClickerUpg1
- name:Autoclicker I
- desc:<b>Autoclicker I</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[5,9]
- hidden
- cost:1000 USDC
- on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 1 AutoClicker
- on earn:hide AutoClickerUpg1
- on earn:show AutoClickerUpg2
- tags:upgrade upgrades
- *AutoClickerUpg2
- name:Autoclicker II
- desc:<b>Autoclicker II</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[6,9]
- hidden
- cost:100000 USDC
- on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 1 AutoClicker
- on earn:hide AutoClickerUpg2
- on earn:show AutoClickerUpg3
- tags:upgrade upgrades
- *AutoClickerUpg3
- name:Autoclicker III
- desc:<b>Autoclicker III</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[7,9]
- hidden
- cost:10000000 USDC
- on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 2 AutoClicker
- on earn:hide AutoClickerUpg3
- on earn:show AutoClickerUpg4
- tags:upgrade upgrades
- *AutoClickerUpg4
- name:Autoclicker IV
- desc:<b>Autoclicker IV</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[8,9]
- hidden
- cost:1000000000 USDC
- on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 5 AutoClicker
- on earn:hide AutoClickerUpg4
- on earn:show AutoClickerUpg5
- tags:upgrade upgrades
- *AutoClickerUpg5
- name:Autoclicker V
- desc:<b>Autoclicker V</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
- icon:icons[9,9]
- hidden
- cost:100000000000 USDC
- on click:if (USDC<100000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
- on earn:yield 10 AutoClicker
- on earn:hide AutoClickerUpg5
- on earn:show AutoClickerUpg6
- tags:upgrade upgrades
- *AutoClickerUpg6
- name:Autoclicker VI
- desc:<b>Autoclicker VI</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><//><b>FULLY UPGRADED.</b>
- icon:icons[10,9]
- hidden
- owned
- on click:toast <b>This is fully upgraded already!</b>
- tags:upgrade upgrades
- //ITEMS
- *BadgeMillionaire
- name:Millionaire Badge
- desc:<b>Millionaire Badge</b><//>You have earned this badge by holding 1 million USDC.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
- icon:icons[1,14]
- owned
- hidden
- tags:badge
- *BadgeBillionaire
- name:Billionaire Badge
- desc:<b>Billionaire Badge</b><//>You have earned this badge by holding 1 billion USDC.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
- icon:icons[2,14]
- owned
- hidden
- tags:badge
- *BadgeTrillionaire
- name:Trillionaire Badge
- desc:<b>Trillionaire Badge</b><//>You have earned this badge by holding 1 trillion USDC.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
- icon:icons[3,14]
- owned
- hidden
- tags:badge
- *BadgeFish
- name:Fish Badge
- desc:<b>Fish Badge</b><//>You have earned this badge by holding [200] MM.<//><b>Perks:</b><.><b>2.5%</b> more Pump per click on "Pump It Up" button.<.><b>1.25%</b> more Pump per Pumper.
- icon:icons[4,14]
- owned
- hidden
- tags:badge
- *BadgeShark
- name:Shark Badge
- desc:<b>Shark Badge</b><//>You have earned this badge by holding [1000] MM.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
- icon:icons[5,14]
- owned
- hidden
- tags:badge
- *BadgeWhale
- name:Whale Badge
- desc:<b>Whale Badge</b><//>You have earned this badge by holding [10000] MM.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
- icon:icons[6,14]
- owned
- hidden
- tags:badge
- *BadgeMegaWhale
- name:Mega Whale Badge
- desc:<b>Mega Whale Badge</b><//>You have earned this badge by holding [100000] MM.<//><b>Perks:</b><.><b>15%</b> more Pump per click on "Pump It Up" button.<.><b>7.5%</b> more Pump per Pumper.
- icon:icons[7,14]
- owned
- hidden
- tags:badge
- *BadgeMegaLP
- name:Mega Liquidity Provider Badge
- desc:<b>Mega Liquidity Provider Badge</b><//>You have earned this badge by owning over 50% of total liquidity.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
- icon:icons[8,14]
- owned
- hidden
- tags:badge
- *BadgeUltraPumpIt
- name:Ultra Pump It Badge
- desc:<b>Ultra Pump It Badge</b><//>You have earned this badge by getting to over 1 million Pump.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
- icon:icons[9,14]
- owned
- hidden
- tags:badge
- *BadgeLongTerm
- name:Long Term Badge
- desc:<b>Long Term Badge</b><//>You have earned this badge by playing over 7 days in playtime.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
- icon:icons[10,14]
- owned
- hidden
- tags:badge
- *BadgeAllAchs
- name:All Achievements Badge
- desc:<b>All Achievements Badge</b><//>You have earned this badge by unlocking all the achievement.<//><b>Perks:</b><.><b>25%</b> more Pump per click on "Pump It Up" button.<.><b>12.5%</b> more Pump per Pumper.
- icon:icons[11,14]
- owned
- hidden
- tags:badge
- //TOGGLES
- *AutoClickToggle
- name:Turn OFF Autoclicker
- desc:Click to turn OFF your autoclicker. You are currently autoclicking [AutoClicker] times per second on the "Pump It Up" button.
- icon:icons[15,17]
- on click:lose AutoClickActive AutoClickActive
- on click:show AutoClickToggle2
- on click:hide AutoClickToggle
- hidden
- owned
- tags:toggle toggles
- *AutoClickToggle2
- name:Turn ON Autoclicker
- desc:Click to turn ON your AutoClicker for [AutoClicker] clicks per second on the "Pump It Up" button. When your autoclicker is ON you can not pump it by manually clicking the "Pump It Up" button.
- icon:icons[16,17]
- on click:yield 1 AutoClickActive
- on click:show AutoClickToggle
- on click:hide AutoClickToggle2
- hidden
- owned
- tags:toggle toggles
- *playtimeToggle
- name:Hide Playtime
- desc:Click to hide your playtime
- icon:icons[1,17]
- on click:hide tag:playtime
- on click:show playtimeToggle2
- on click:hide playtimeToggle
- owned
- tags:toggle toggles
- *playtimeToggle2
- name:Show Playtime
- desc:Click to show your playtime
- icon:icons[2,17]
- on click:show tag:playtime
- on click:show playtimeToggle
- on click:hide playtimeToggle2
- hidden
- owned
- tags:toggle toggles
- *LPToggle
- name:Hide LP
- desc:Click to hide the liquidity pool.
- icon:icons[3,17]
- on click:hide tag:lp
- on click:show LPToggle2
- on click:hide LPToggle
- hidden
- owned
- tags:toggle toggles
- *LPToggle2
- name:Show LP
- desc:Click to show the liquidity pool.
- icon:icons[4,17]
- on click:show tag:lp
- on click:show LPToggle
- on click:hide LPToggle2
- owned
- tags:toggle toggles
- *PLPToggle
- name:Hide your LP
- desc:Click to hide your liquidity pool.
- icon:icons[5,17]
- on click:hide tag:plp
- on click:show PLPToggle2
- on click:hide PLPToggle
- owned
- tags:toggle toggles
- *PLPToggle2
- name:Show your LP
- desc:Click to show your liquidity pool.
- icon:icons[6,17]
- on click:show tag:plp
- on click:show PLPToggle
- on click:hide PLPToggle2
- hidden
- owned
- tags:toggle toggles
- *ShrimpBuyToggle
- name:Hide Shrimp trades
- desc:Click to hide all mini buy and sell notifications.
- icon:icons[7,17]
- on click:yield 1 ShrimpBuyNoti
- on click:show ShrimpBuyToggle2
- on click:hide ShrimpBuyToggle
- hidden
- owned
- tags:toggle toggles
- *ShrimpBuyToggle2
- name:Show Shrimp trades
- desc:Click to show all mini buy and sell notifications.
- icon:icons[8,17]
- on click:lose ShrimpBuyNoti ShrimpBuyNoti
- on click:show ShrimpBuyToggle
- on click:hide ShrimpBuyToggle2
- owned
- tags:toggle toggles
- *FishBuyToggle
- name:Hide Fish trades
- desc:Click to hide all small buy and sell notifications.
- icon:icons[9,17]
- on click:yield 1 FishBuyNoti
- on click:show FishBuyToggle2
- on click:hide FishBuyToggle
- hidden
- owned
- tags:toggle toggles
- *FishBuyToggle2
- name:Show Fish trades
- desc:Click to show all small buy and sell notifications.
- icon:icons[10,17]
- on click:lose FishBuyNoti FishBuyNoti
- on click:show FishBuyToggle
- on click:hide FishBuyToggle2
- owned
- tags:toggle toggles
- *SharkBuyToggle
- name:Hide Shark trades
- desc:Click to hide all medium buy and sell notifications.
- icon:icons[11,17]
- on click:yield 1 SharkBuyNoti
- on click:show SharkBuyToggle2
- on click:hide SharkBuyToggle
- owned
- tags:toggle toggles
- *SharkBuyToggle2
- name:Show Shark trades
- desc:Click to show all medium buy and sell notifications.
- icon:icons[12,17]
- on click:lose SharkBuyNoti SharkBuyNoti
- on click:show SharkBuyToggle
- on click:hide SharkBuyToggle2
- hidden
- owned
- tags:toggle toggles
- *WhaleBuyToggle
- name:Hide Whale trades
- desc:Click to hide all big buy and sell notifications.
- icon:icons[13,17]
- on click:yield 1 WhaleBuyNoti
- on click:show WhaleBuyToggle2
- on click:hide WhaleBuyToggle
- owned
- tags:toggle toggles
- *WhaleBuyToggle2
- name:Show Whale trades
- desc:Click to show all big buy and sell notifications.
- icon:icons[14,17]
- on click:lose WhaleBuyNoti WhaleBuyNoti
- on click:show WhaleBuyToggle
- on click:hide WhaleBuyToggle2
- hidden
- owned
- tags:toggle toggles
- Achievements
- *TEMPLATE
- on click:anim glow
- *AchMillionaire
- name:Millionaire Achievement
- desc:Have <b>[1000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.05) PumpXX
- on earn:yield (PumperX*0.025) PumperX
- on earn:show BadgeMillionaire
- req:1000000 USDC
- *AchBillionaire
- name:Billionaire Achievement
- desc:Have <b>[1000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.1) PumpXX
- on earn:yield (PumperX*0.05) PumperX
- on earn:show BadgeBillionaire
- req:1000000000 USDC
- *AchTrillionaire
- name:Trillionaire Achievement
- desc:Have <b>[1000000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.2) PumpXX
- on earn:yield (PumperX*0.1) PumperX
- on earn:show BadgeTrillionaire
- req:1000000000000 USDC
- *AchFish
- name:Fish Achievement
- desc:Hold <b>[200]</b> Million Tokens.<//><b>Reward:</b><.><b>2.5%</b> more Pump per click from the "Pump it up" button<.><b>1.25%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.025) PumpXX
- on earn:yield (PumperX*0.0125) PumperX
- on earn:show BadgeFish
- req:200 MM
- *AchShark
- name:Shark Achievement
- desc:Hold <b>[1000]</b> Million Tokens.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.05) PumpXX
- on earn:yield (PumperX*0.025) PumperX
- on earn:show BadgeShark
- req:1000 MM
- *AchWhale
- name:Whale Achievement
- desc:Hold <b>[10000]</b> Million Tokens.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.1) PumpXX
- on earn:yield (PumperX*0.05) PumperX
- on earn:show BadgeWhale
- req:10000 MM
- *AchMegaWhale
- name:Mega Whale Achievement
- desc:Hold <b>[100000]</b> Million Tokens.<//><b>Reward:</b><.><b>15%</b> more Pump per click from the "Pump it up" button<.><b>7.5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.15) PumpXX
- on earn:yield (PumperX*0.075) PumperX
- on earn:show BadgeMegaWhale
- req:100000 MM
- *AchMegaLP
- name:Mega Liquidity Provider Achievement
- desc:Provide more than <b>half</b> of the total liquidity.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.2) PumpXX
- on earn:yield (PumperX*0.1) PumperX
- on earn:show BadgeMegaLP
- req:0.5 MyLP
- *AchUltraPumpIt
- name:Ultra Pump It Achievement
- desc:Get to over <b>[1000000]</b> Pump.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.1) PumpXX
- on earn:yield (PumperX*0.05) PumperX
- on earn:show BadgeUltraPumpIt
- req:1000000 Pump
- *AchLongTerm
- name:Long Term Achievement
- desc:Get to over <b>1 week</b> in Playtime.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.1) PumpXX
- on earn:yield (PumperX*0.05) PumperX
- on earn:show BadgeLongTerm
- req:7 Days
- *AchAllAchs
- name:All Achievements Achievement
- desc:Unlock <b>ALL</b> Achievements.<//><b>Reward:</b><.><b>25%</b> more Pump per click from the "Pump it up" button<.><b>12.5%</b> more Pump from all your Pumpers.
- on earn:yield 1 allAchiev
- on earn:yield (PumpXX*0.25) PumpXX
- on earn:yield (PumperX*0.125) PumperX
- on earn:show BadgeAllAchs
- req:10 allAchiev
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