RuneScaper

Million Token v3.000

Nov 20th, 2021 (edited)
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  1. Let's make a game!
  2. name:Million Token
  3. by:Wight Wyvern
  4. desc:This game is about the Million Token (MM) crypto. It's a way to just have fun with it without any real money or risk involved, also sadly, no real gains involved ;P This game is also a representation of how Million token price and LPs would be like, if at the beginning it would be pegged to 1$ (1M MM / 1M USDC) in V2 instead of V3.
  5. created:08/01/2021
  6. updated:11/26/2021
  7. version:3.000
  8.  
  9. Settings
  10. background:
  11. building cost increase:120%
  12. building cost refund:0%
  13. spritesheet:icons, 48 by 48, https://i.imgur.com/kb9lgqX.png
  14. stylesheet:stuff/basic.css
  15. no bulk particles
  16. no particles
  17.  
  18.  
  19. CSS
  20. .box
  21. {
  22. text-align:center;
  23. padding:0px;
  24. box-shadow:none;
  25. }
  26.  
  27. CSS
  28. .thing,.box-header,.box-footer,.box-bit
  29. {
  30. background:#E2BD06;
  31. box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 4px rgba(255,255,255,0.5) inset;
  32. }
  33. .box-bit{border-radius:20px;}
  34.  
  35. CSS
  36. .box-header
  37. {
  38. border-bottom-left-radius:20px;
  39. border-bottom-right-radius:20px;
  40. margin-bottom:4px;
  41. }
  42.  
  43. CSS
  44. .box-footer
  45. {
  46. border-top-left-radius:20px;
  47. border-top-right-radius:20px;
  48. margin-top:4px;
  49. }
  50.  
  51. CSS
  52. #box-main
  53. {
  54. left:0px;
  55. top:0px;
  56. bottom:0px;
  57. overflow:hidden;
  58. width:60%;
  59. position:absolute;
  60. }
  61.  
  62. CSS
  63. #box-res.fullWidth
  64. {
  65. width:100%;
  66. top:5%;
  67. height:5%;
  68. min-height:32px;
  69. z-index:100;
  70. position:absolute;
  71. }
  72.  
  73. CSS
  74. #box-buttons
  75. {
  76. top:0px;
  77. right:0px;
  78. bottom:0px;
  79. left:0px;
  80. position:absolute;
  81. }
  82.  
  83. CSS
  84. #box-store
  85. {
  86. right:0px;
  87. top:0px;
  88. bottom:0px;
  89. width:40%;
  90. position:absolute;
  91. }
  92.  
  93. CSS
  94. #box-buildings,#box-upgrades
  95. {
  96. top:0px;
  97. bottom:0px;
  98. width:50%;
  99. right:0%;
  100. overflow-x:hidden;
  101. overflow-y:scroll;
  102. padding-bottom:48px;/* this is to accommodate the info and settings buttons */
  103. position:absolute;
  104. }
  105.  
  106. CSS
  107. #box-buildings
  108. {right:50%;}
  109.  
  110. CSS
  111. #box-buildings
  112. {background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 20%);}
  113.  
  114. CSS
  115. #box-upgrades
  116. {background:rgba(0,0,0,0.3);}
  117.  
  118. CSS
  119. #bulkDisplay
  120. {margin:-11px 24px 4px 24px;}
  121.  
  122. CSS
  123. .thing
  124. {
  125. display:inline-block;
  126. padding:0px;
  127. margin:2px;
  128. cursor:pointer;
  129. }
  130.  
  131. CSS
  132. .thing:hover,.thing.lit
  133. {
  134. background:#6cf;
  135. }
  136.  
  137. CSS
  138. .thing.cantAfford
  139. {
  140. opacity:0.65;
  141. }
  142.  
  143. CSS
  144. .upgrade.cantAfford
  145. {
  146. box-shadow:0px 0px 4px #39f;
  147. border-radius:8px;
  148. }
  149.  
  150. CSS
  151. .upgrade.cantAfford:hover
  152. {
  153. box-shadow:0px 0px 4px #6cf;
  154. }
  155.  
  156. CSS
  157. .upgrade.owned,.achiev.owned
  158. {
  159. background:#6cf;
  160. }
  161.  
  162. CSS
  163. .thing-text,.thing-costs{font-weight:bold;}
  164.  
  165. CSS
  166. .building
  167. {
  168. border-top-left-radius:20px;
  169. border-bottom-left-radius:20px;
  170. display:block;
  171. margin-right:0px;
  172. font-size:14px;
  173. }
  174.  
  175. CSS
  176. .fullWidth
  177. {
  178. display:block;
  179. margin-left:0px;
  180. margin-right:0px;
  181. z-index:10;
  182. }
  183.  
  184. CSS
  185. #game .fullWidth
  186. {
  187. height:auto;
  188. min-height:auto;
  189. }
  190.  
  191. CSS
  192. .fullWidth,.fullWidth:hover
  193. {
  194. /*background:rgba(0,0,0,0.5);
  195. background:linear-gradient(to bottom,rgba(0,0,0,0.5) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0.5) 100%);*/
  196. background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0) 100%);
  197. box-shadow:none;
  198. }
  199.  
  200. CSS
  201. .fullWidth:before,.fullWidth:after
  202. {
  203. content:'';
  204. height:1px;
  205. background:linear-gradient(to right,rgba(255,255,255,0) 0%,rgba(255,255,255,0.25) 50%,rgba(255,255,255,0) 100%);
  206. position:absolute;
  207. left:0px;
  208. right:0px;
  209. z-index:-1;
  210. }
  211.  
  212. CSS
  213. .fullWidth:before{top:-1px;}
  214. .fullWidth:after{bottom:-1px;}
  215.  
  216. CSS
  217. .fullWidth .thing-icon
  218. {
  219. margin-top:-14px;
  220. margin-bottom:-14px;
  221. }
  222.  
  223. CSS
  224. .fullWidth .thing-text
  225. {
  226. margin-top:-4px;
  227. margin-bottom:-4px;
  228. }
  229.  
  230. CSS
  231. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  232.  
  233. CSS
  234. #game
  235. {
  236. background: rgb(220,143,8);
  237. font-family:"Tahoma",Geneva,serif;
  238. color:White;
  239. }
  240.  
  241. CSS
  242. .thing
  243. {
  244. border-radius:8px;
  245. background:rgba(255,255,255,0.5);
  246. }
  247.  
  248. CSS
  249. .building.thing-price{filter:hide(3px);}
  250.  
  251. CSS
  252. .thing-icon,.particle
  253. {
  254. width:48px;
  255. height:48px;
  256. }
  257.  
  258. CSS
  259. #thing-1{color:#F8E106;}
  260. #thing-2{color:#75AEED;}
  261. #thing-3{color:#67D98D;}
  262. #thing-4{color:#59E319;}
  263. #thing-7{color:#59E319;}
  264. #thing-8{color:#6D3CB8;}
  265. #thing-9{color:#6D3CB8;}
  266. #thing-10{color:#D8ADEB;}
  267. #thing-11{color:#D8ADEB;}
  268. #thing-12{color:#D8ADEB;}
  269. #tooltip{width:400px;}
  270. .building{height:60px;}
  271. .building.thing-text{vertical-align:top;}
  272. .owned {background:rgba(234,218,126,0.75);}
  273. .NotOwned {background:rgba(120,120,120,0.75);}
  274. .upgrade.owned {background:rgba(241,184,56,0.9); color:#A87709;}
  275. .upgrade.notOwned {font-size:16px; color:#FFF;}
  276. .tier1 .thing-text {font-size:16px; color:#FFFFFF; text-shadow:-1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000,1px 1px 0 #000;}
  277.  
  278.  
  279.  
  280. Layout
  281.  
  282. *main
  283. contains:res, buttons
  284. *res
  285. contains:timeres, specialres, lpres, plpres, mainres
  286. *timeres
  287. contains:tag:playtime
  288. class:fullWidth
  289. icons:hide
  290. ps:hide
  291. *specialres
  292. contains:tag:specials
  293. class:fullWidth
  294. icons:hide
  295. ps:hide
  296. *lpres
  297. contains:tag:lp
  298. class:fullWidth
  299. icons:hide
  300. ps:hide
  301. *plpres
  302. contains:tag:plp
  303. class:fullWidth
  304. icons:hide
  305. ps:hide
  306. *mainres
  307. contains:tag:mains
  308. class:fullWidth
  309. icons:hide
  310. ps:hide
  311.  
  312. *buttons
  313. contains:Buttons
  314. *store
  315. contains:buildings, upgrades
  316. *buildings
  317. contains:buildings1
  318. *buildings1
  319. contains:Buildings
  320. header:Pumpers
  321. icons:hide
  322. tooltip origin:left
  323. *upgrades
  324. contains:quickswap, upgrades1, upgrades2, toggles1
  325. *quickswap
  326. contains:tag:quickswap
  327. header:Quickswap
  328. costs:hide
  329. names:hide
  330. *upgrades1
  331. contains:tag:upgrade
  332. header:Upgrades
  333. costs:hide
  334. names:hide
  335. *upgrades2
  336. contains:tag:badge
  337. header:Badges
  338. costs:hide
  339. names:hide
  340. *toggles1
  341. contains:tag:toggles
  342. class:fullWidth
  343. header:Toggles
  344. ps:hide
  345. icons:hide
  346. tooltip origin:left
  347.  
  348. Buttons
  349. *PumpIt
  350. Name:Pump it up
  351. desc:Click here to pump.<//><.><b>1</b> Click = <b>[PumpX*PumpXX]</b> Pump
  352. on click:anim icon wobble
  353. icon:"https://i.imgur.com/Db49AJi.png"
  354. no text
  355. class:bigButton hasFlares
  356. on click:if (AutoClickActive=0) yield (PumpX*PumpXX) Pump
  357. on click:if (AutoClickActive>=1) toast You have autoclicker activated. Turn it off to manually Pump it up!
  358. icon class:shadowed
  359. tooltip origin:bottom
  360. tooltip class:red
  361. show clicks
  362.  
  363.  
  364.  
  365. Resources
  366.  
  367. //MAINS
  368.  
  369. *MM
  370. name:Million Tokens
  371. desc:You have <b>[MM]</b> Million Tokens.<//><.>Price: <b>[Price]</b>.<.>Worth: <b>[MM*Price]$</b>
  372. icon:icons[11,0]
  373. class:noBackground
  374. tags:main mains
  375.  
  376. *USDC
  377. name:USDC
  378. desc:You have <b>[USDC]</b> USDC.<//><.>Price: <b>1$</b>.<.>Worth: <b>[USDC]$</b>
  379. icon:icons[12,0]
  380. class:noBackground
  381. on start:yield 100 USDC
  382. tags:main mains
  383.  
  384. *Wealth
  385. name:Total wealth
  386. desc:Your tokens are in total worth <b>[Wealth]$</b>.<//><.>Your <b>[MM]</b> Million Tokens are worth <b>[MM*Price]$</b><.>Your <b>[USDC]</b> USDC are worth <b>[USDC]$</b><.>Your <b>[PlayerPoolMM]</b> pooled Million Tokens are worth <b>[PlayerPoolMM*Price]$</b><.>Your <b>[PlayerPoolUSDC]</b> pooled USDC are worth <b>[PlayerPoolUSDC]$</b><.>Your <b>[MMfee]</b> unclaimed Million Token fees are worth <b>[MMfee*Price]$</b><.>Your <b>[USDCfee]</b> unclaimed USDC fees are worth <b>[USDCfee]$</b>
  387. icon:icons[13,0]
  388. class:noBackground
  389. on tick:lose Wealth Wealth
  390. on tick:yield ((MM*Price)+USDC+(PlayerPoolMM*Price)+PlayerPoolUSDC+FeeCollect) Wealth
  391. tags:main mains
  392.  
  393. //SPECIAL
  394.  
  395. *Price
  396. name:MM Price
  397. desc:The price of Million Token is <b>[Price]$</b>.<.>All Time High: <b>[Price:max]$</b>
  398. icon:icons[2,0]
  399. class:noBackground
  400. on start:yield 1 Price
  401. on tick:lose Price Price
  402. on tick:yield PoolUSDC/PoolMM Price
  403. tags:special specials
  404.  
  405. *MC
  406. name:MM Market Cap
  407. desc:The market cap of Million Token is <b>[MC]$</b>.<.>All Time High: <b>[MC:max]$</b>
  408. icon:icons[3,0]
  409. class:noBackground
  410. on start:yield 1000000 MC
  411. on tick:lose MC MC
  412. on tick:yield Price*1000000 MC
  413. tags:special specials
  414.  
  415. *Holders
  416. name:Holders
  417. desc:The amount of Million Token holders is <b>[Holders]</b>.
  418. icon:icons[4,0
  419. class:noBackground
  420. tags:special specials
  421.  
  422. *Pump
  423. name:Pump
  424. desc:This value determines how many are interested and hyped up about Million Token. The higher the Pump level is the more interested and hyped up people are, and are more likely to buy. The Pump level of Million Token at this moment is <b>[Pump]</b>.
  425. icon:icons[5,0]
  426. class:noBackground
  427. on start:yield 10 Pump
  428. on tick:lose Pump/100 Pump
  429. tags:special specials
  430.  
  431. //LP
  432.  
  433.  
  434. *PoolMM
  435. name:Pooled MM
  436. desc:Million Tokens in liquidity pool.<//><.><b>[PoolMM]</b> MM in liquidity pool.<.>Worth <b>[PoolMM*Price]$</b>.
  437. icon:icons[6,0]
  438. class:noBackground
  439. on start:yield 1000000 PoolMM
  440. hidden
  441. tags:counter counters lp
  442.  
  443. *PoolUSDC
  444. name:Pooled USDC
  445. desc:USDC in liquidity pool.<//><.><b>[PoolUSDC]</b> USDC in liquidity pool.<.>Worth <b>[PoolUSDC*1]$</b>.
  446. icon:icons[7,0]
  447. class:noBackground
  448. on start:yield 1000000 PoolUSDC
  449. on tick:lose PoolUSDC PoolUSDC
  450. on tick:yield K/PoolMM PoolUSDC
  451. hidden
  452. tags:counter counters lp
  453.  
  454. *PlayerPoolMM
  455. name:Your Pooled MM
  456. desc:Million Tokens you have in your liquidity pool.<//><.><b>[PlayerPoolMM]</b> MM in your liquidity pool.<.>Worth <b>[PlayerPoolMM*Price]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
  457. icon:icons[8,0]
  458. class:noBackground
  459. on tick:lose PlayerPoolMM PlayerPoolMM
  460. on tick:yield PoolMM*MyLP PlayerPoolMM
  461. hidden when 0
  462. tags:counter counters plp
  463.  
  464. *PlayerPoolUSDC
  465. name:Your Pooled USDC
  466. desc:USDC you have in your liquidity pool.<//><.><b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.<.>Worth <b>[PlayerPoolUSDC*1]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
  467. icon:icons[9,0]
  468. class:noBackground
  469. on tick:lose PlayerPoolUSDC PlayerPoolUSDC
  470. on tick:yield PoolUSDC*MyLP PlayerPoolUSDC
  471. hidden when 0
  472. tags:counter counters plp
  473.  
  474. *FeeCollect
  475. name:Unclaimed Fees
  476. desc:Here are your unclaimed fees from your liquidity pool. <b>CLICK TO CLAIM</b>.<//><.><b>[MMfee]</b> Unclaimed MM fees. Worth <b>[MMfee*Price]$</b>.<.><b>[USDCfee]</b> Unclaimed USDC fees. Worth <b>[USDCfee*1]$</b>.<.>Total worth: <b>[MMfee*Price+USDCfee]$</b>.
  477. icon:icons[10,0]
  478. class:noBackground
  479. on click:yield MMfee MM
  480. on click:lose MMfee MMfee
  481. on click:yield USDCfee USDC
  482. on click:lose USDCfee USDCfee
  483. on tick:lose FeeCollect FeeCollect
  484. on tick:yield (MMfee*Price+USDCfee) FeeCollect
  485. hidden when 0
  486. tags:counter counters plp
  487.  
  488.  
  489. //COUNTERS
  490.  
  491. *Playtime
  492. name:Playtime
  493. desc:Counts amount of seconds played. (time the game have been running on browser, not time since run started)
  494. class:noBackground
  495. on tick:if (Playtime=60) yield 0.0000001 Minutes
  496. on tick:if (Playtime=3600) yield 0.0000001 Hours
  497. on tick:if (Playtime=86400) yield 0.0000001 Days
  498. on tick:yield 1 Playtime
  499. always hidden
  500. tags:counter counters playtime
  501.  
  502. *Day|Days
  503. name:day|days
  504. desc:Hour counter.<b><.>Time played:</>[Playtime/86400] days.</b>
  505. icon:icons[1,0]
  506. class:noBackground
  507. hidden when 0
  508. tags:counter counters playtime
  509.  
  510. *Hour|Hours
  511. name:hour|hours
  512. desc:Hour counter.<b><.>Time played:</>[Playtime/3600] hours.</b>
  513. icon:icons[1,0]
  514. class:noBackground
  515. on tick:if (Hours>23.99999) yield 1 Day
  516. on tick:if (Hours>23.99999) lose Hours Hours
  517. on tick:if (Hours>23.99999) yield 0.00001 Days
  518. hidden when 0
  519. tags:counter counters playtime
  520.  
  521. *Minute|Minutes
  522. name:minute|minutes
  523. desc:Minute counter.<b><.>Time played:</>[Playtime/60] minutes.</b>
  524. icon:icons[1,0]
  525. class:noBackground
  526. on tick:if (Minutes>59.999) yield 1 Hour
  527. on tick:if (Minutes>59.999) lose Minutes Minutes
  528. on tick:if (Minutes>59.999) yield 0.001 Minutes
  529. hidden when 0
  530. tags:counter counters playtime
  531.  
  532. *Second|Seconds
  533. name:second|seconds
  534. desc:Second counter.<b><.>Time played:</>[Playtime] seconds.</b>
  535. icon:icons[1,0]
  536. class:noBackground
  537. on tick:yield 1 Second
  538. on tick:if (Seconds>58.999) yield 1 Minutes
  539. on tick:if (Seconds>58.999) lose Seconds+1 Seconds
  540. show earned
  541. tags:counter counters playtime
  542.  
  543. *K
  544. name:Pool Constant
  545. desc:Amount of USDC in liquidity pool.
  546. class:noBackground
  547. on start:yield 1000000000000 K
  548. always hidden
  549. tags:counter counters
  550.  
  551. *PumpX
  552. name:Pump X factor
  553. desc:Decides how much Pump per click.
  554. class:noBackground
  555. on start:yield 1 PumpX
  556. always hidden
  557. tags:counter counters
  558.  
  559. *PumpXX
  560. name:PumpX x multiplier
  561. desc:Decides how much PumpX is multiplied by.
  562. class:noBackground
  563. on start:yield 1 PumpXX
  564. always hidden
  565. tags:counter counters
  566.  
  567. *PumpXX2
  568. name:Pump x multiplier
  569. desc:Decides how much Pump is multiplied by.
  570. class:noBackground
  571. on start:yield 1 PumpXX2
  572. on tick:if (PumpXX2<1) yield 0.01 PumpXX2
  573. on tick:if (PumpXX2>1.02) lose 0.01 PumpXX2
  574. always hidden
  575. tags:counter counters
  576.  
  577. *AntiPump
  578. name:Anti Pump
  579. desc:Decides how much sell pressure there will be.
  580. class:noBackground
  581. on tick:lose AntiPump/50 AntiPump
  582. on tick:yield Price AntiPump
  583. always hidden
  584. tags:counter counters
  585.  
  586. *ScrollSpec0
  587. name:Scroll Special 0
  588. desc:Keeps scroll special 0 in check.
  589. class:noBackground
  590. on tick:if (ScrollSpec1>=1000 and ScrollSpec2>=1000 and TotalSupply<1000010 and Playtime>600) toast ZXC[Nom3+Nom6]xxTr[Nom1+Nom2]sureCh[Nom3*Nom2]txx[Nom3+Nom6]CXZ
  591. always hidden
  592. tags:counter counters
  593.  
  594. *ScrollSpec1
  595. name:Scroll Special 1
  596. desc:Keeps scroll special 1 in check.
  597. class:noBackground
  598. on tick:if (MM>=Nom7 and MM<Nom8) yield 1000 ScrollSpec1
  599. on tick:if (MM<Nom7 or MM>=Nom8) lose ScrollSpec1 ScrollSpec1
  600. always hidden
  601. tags:counter counters
  602.  
  603. *ScrollSpec2
  604. name:Scroll Special 2
  605. desc:Keeps scroll special 2 in check.
  606. class:noBackground
  607. on tick:if (USDC>=Nom9 and USDC<Nom10) yield 1000 ScrollSpec2
  608. on tick:if (USDC<Nom7 or USDC>=Nom10) lose ScrollSpec2 ScrollSpec2
  609. always hidden
  610. tags:counter counters
  611.  
  612. *PumperX
  613. name:Pumper X factor
  614. desc:Decides how much Pump per second from Pumpers.
  615. class:noBackground
  616. on start:yield 1 PumperX
  617. always hidden
  618. tags:counter counters
  619.  
  620. *Supply
  621. name:Circulating Supply
  622. desc:The MM supply that is owned by all paperhand NPCs combined that is not in LP.
  623. class:noBackground
  624. always hidden
  625. tags:counter counters
  626.  
  627. *Diamond
  628. name:Diamondhand Supply
  629. desc:The MM supply that is owned by all diamondhand NPCs combined that is not in LP.
  630. class:noBackground
  631. always hidden
  632. tags:counter counters
  633.  
  634. *TotalSupply
  635. name:Total Supply
  636. desc:The Total MM supply. Should be 1,000,000 always if everything works as intended.
  637. class:noBackground
  638. on tick:lose TotalSupply TotalSupply
  639. on tick:yield MM+PoolMM+Supply+Diamond+MMfee TotalSupply
  640. always hidden
  641. tags:counter counters
  642.  
  643. *LPcooldown
  644. name:LP Cooldown
  645. desc:This sets a cooldown on how often you can add to liquidity. This is to prevent clickspamming it and possibly mess up the ratio in the pool.
  646. class:noBackground
  647. on tick:if (LPcooldown>0) lose 1 LPcooldown
  648. always hidden
  649. tags:counter counters
  650.  
  651. *LPGranted
  652. name:LP Granted
  653. desc:This help the chain of triggers to execute the ADD LP function correctly.
  654. class:noBackground
  655. always hidden
  656. tags:counter counters
  657.  
  658. *BuyGranted
  659. name:Buy Granted
  660. desc:This help the chain of triggers to execute the BUY function correctly.
  661. class:noBackground
  662. always hidden
  663. tags:counter counters
  664.  
  665. *SellGranted
  666. name:Sell Granted
  667. desc:This help the chain of triggers to execute the SELL function correctly.
  668. class:noBackground
  669. always hidden
  670. tags:counter counters
  671.  
  672. *Nom1
  673. name:Nom 1
  674. desc:Nom 1
  675. class:noBackground
  676. on start:yield 29 Nom1
  677. always hidden
  678. tags:counter counters
  679.  
  680. *Nom2
  681. name:Nom 2
  682. desc:Nom 2
  683. class:noBackground
  684. on start:yield 5 Nom2
  685. always hidden
  686. tags:counter counters
  687.  
  688. *Nom3
  689. name:Nom 3
  690. desc:Nom 3
  691. class:noBackground
  692. on start:yield 7 Nom3
  693. always hidden
  694. tags:counter counters
  695.  
  696. *Nom4
  697. name:Nom 4
  698. desc:Nom 4
  699. class:noBackground
  700. on start:yield 17 Nom4
  701. always hidden
  702. tags:counter counters
  703.  
  704. *Nom5
  705. name:Nom 5
  706. desc:Nom 5
  707. class:noBackground
  708. on start:yield 3 Nom5
  709. always hidden
  710. tags:counter counters
  711.  
  712. *Nom6
  713. name:Nom 6
  714. desc:Nom 6
  715. class:noBackground
  716. on start:yield 1 Nom6
  717. always hidden
  718. tags:counter counters
  719.  
  720. *Nom7
  721. name:Nom 7
  722. desc:Nom 7
  723. class:noBackground
  724. on start:yield ((Nom4+Nom5)*(Nom5*Nom3)) Nom7
  725. always hidden
  726. tags:counter counters
  727.  
  728. *Nom8
  729. name:Nom 8
  730. desc:Nom 8
  731. class:noBackground
  732. on start:yield (((Nom4+Nom5)*(Nom5*Nom3))+Nom6) Nom8
  733. always hidden
  734. tags:counter counters
  735.  
  736. *Nom9
  737. name:Nom 9
  738. desc:Nom 9
  739. class:noBackground
  740. on start:yield (((Nom5*Nom3*Nom5)+Nom3)-Nom6) Nom9
  741. always hidden
  742. tags:counter counters
  743.  
  744. *Nom10
  745. name:Nom 10
  746. desc:Nom 10
  747. class:noBackground
  748. on start:yield ((Nom5*Nom3*Nom5)+Nom3) Nom10
  749. always hidden
  750. tags:counter counters
  751.  
  752. *MyLP
  753. name:My Liquidity Pool
  754. desc:This is the portion in % that you own out of the main liquidity pool.
  755. class:noBackground
  756. always hidden
  757. tags:counter counters
  758.  
  759. *MMfee
  760. name:MM Fee
  761. desc:This is the unclained MM fee from player liquidity pool.
  762. class:noBackground
  763. always hidden
  764. tags:counter counters
  765.  
  766. *USDCfee
  767. name:USDC Fee
  768. desc:This is the unclained USDC fee from player liquidity pool.
  769. class:noBackground
  770. always hidden
  771. tags:counter counters
  772.  
  773. *allAchiev
  774. name:All Achievements
  775. desc:This counts how many achievements you've unlocked.
  776. class:noBackground
  777. always hidden
  778. tags:counter counters
  779.  
  780. *Buy1price
  781. name:Buy 1 Price
  782. desc:The total price for buying 1 Million Token.
  783. class:noBackground
  784. on tick:lose Buy1price Buy1price
  785. on tick:yield ((K/(PoolMM-1))-(K/(PoolMM))) Buy1price
  786. always hidden
  787. tags:counter counters
  788.  
  789. *Buy10price
  790. name:Buy 10 Price
  791. desc:The total price for buying 10 Million Tokens.
  792. class:noBackground
  793. on tick:lose Buy10price Buy10price
  794. on tick:yield ((K/(PoolMM-10))-(K/(PoolMM))) Buy10price
  795. always hidden
  796. tags:counter counters
  797.  
  798. *Buy100price
  799. name:Buy 100 Price
  800. desc:The total price for buying 100 Million Tokens.
  801. class:noBackground
  802. on tick:lose Buy100price Buy100price
  803. on tick:yield ((K/(PoolMM-100))-(K/(PoolMM))) Buy100price
  804. always hidden
  805. tags:counter counters
  806.  
  807. *Buy1000price
  808. name:Buy 1000 Price
  809. desc:The total price for buying 1000 Million Tokens.
  810. class:noBackground
  811. on tick:lose Buy1000price Buy1000price
  812. on tick:yield ((K/(PoolMM-1000))-(K/(PoolMM))) Buy1000price
  813. always hidden
  814. tags:counter counters
  815.  
  816. *Buy10000price
  817. name:Buy 10000 Price
  818. desc:The total price for buying 10000 Million Tokens.
  819. class:noBackground
  820. on tick:lose Buy10000price Buy10000price
  821. on tick:yield ((K/(PoolMM-10000))-(K/(PoolMM))) Buy10000price
  822. always hidden
  823. tags:counter counters
  824.  
  825. *BuyMAXprice
  826. name:Buy MAX Price
  827. desc:The total price for buying MAX Million Tokens.
  828. class:noBackground
  829. on tick:lose BuyMAXprice BuyMAXprice
  830. on tick:yield ((K/(PoolMM-((PoolMM-(K/((K/PoolMM)+USDC-0.1))))))-(K/(PoolMM))) BuyMAXprice
  831. always hidden
  832. tags:counter counters
  833.  
  834. *BuyMAXamount
  835. name:Buy MAX Amount
  836. desc:The total amount for buying MAX Million Tokens.
  837. class:noBackground
  838. on tick:lose BuyMAXamount BuyMAXamount
  839. on tick:yield (PoolMM-(K/((K/PoolMM)+USDC-0.1))) BuyMAXamount
  840. always hidden
  841. tags:counter counters
  842.  
  843. *Sell1price
  844. name:Sell 1 Price
  845. desc:The total amount price for selling 1 Million Token.
  846. class:noBackground
  847. on tick:lose Sell1price Sell1price
  848. on tick:yield ((K/(PoolMM))-(K/(PoolMM+1))) Sell1price
  849. always hidden
  850. tags:counter counters
  851.  
  852. *Sell10price
  853. name:Sell 10 Price
  854. desc:The total amount price for selling 10 Million Token.
  855. class:noBackground
  856. on tick:lose Sell10price Sell10price
  857. on tick:yield ((K/(PoolMM))-(K/(PoolMM+10))) Sell10price
  858. always hidden
  859. tags:counter counters
  860.  
  861. *Sell100price
  862. name:Sell 100 Price
  863. desc:The total amount price for selling 100 Million Token.
  864. class:noBackground
  865. on tick:lose Sell100price Sell100price
  866. on tick:yield ((K/(PoolMM))-(K/(PoolMM+100))) Sell100price
  867. always hidden
  868. tags:counter counters
  869.  
  870. *Sell1000price
  871. name:Sell 1000 Price
  872. desc:The total amount price for selling 1000 Million Token.
  873. class:noBackground
  874. on tick:lose Sell1000price Sell1000price
  875. on tick:yield ((K/(PoolMM))-(K/(PoolMM+1000))) Sell1000price
  876. always hidden
  877. tags:counter counters
  878.  
  879. *Sell10000price
  880. name:Sell 10000 Price
  881. desc:The total amount price for selling 10000 Million Token.
  882. class:noBackground
  883. on tick:lose Sell10000price Sell10000price
  884. on tick:yield ((K/(PoolMM))-(K/(PoolMM+10000))) Sell10000price
  885. always hidden
  886. tags:counter counters
  887.  
  888. *SellMAXprice
  889. name:Sell MAX Price
  890. desc:The total amount price for selling MAX Million Token.
  891. class:noBackground
  892. on tick:lose SellMAXprice SellMAXprice
  893. on tick:yield ((K/(PoolMM))-(K/(PoolMM+MM))) SellMAXprice
  894. always hidden
  895. tags:counter counters
  896.  
  897. *AddMAXamount
  898. name:Add MAX Amount
  899. desc:The MAX total amount of MM to be added to LP.
  900. class:noBackground
  901. on tick:lose AddMAXamount AddMAXamount
  902. on tick:if (USDC>=(MM*(PoolUSDC/PoolMM))) yield MM AddMAXamount
  903. on tick:if (USDC<(MM*(PoolUSDC/PoolMM))) yield (USDC/(PoolUSDC/PoolMM)) AddMAXamount
  904. always hidden
  905. tags:counter counters
  906.  
  907. *PumperTot
  908. name:Pumper Total
  909. desc:Counts pumps per second in total from all Pumpers.
  910. class:noBackground
  911. always hidden
  912. tags:counter counters
  913.  
  914. *Wohoo0
  915. name:Wohoo 0
  916. desc:Wohoo 0
  917. class:noBackground
  918. on tick:if (Wohoo1>=1000 and Wohoo2>=1000 and TotalSupply>1000010) toast x8xTSEHCTAEHCx8x
  919. always hidden
  920. tags:counter counters
  921.  
  922. *Wohoo1
  923. name:Wohoo 1
  924. desc:Wohoo 1
  925. class:noBackground
  926. on tick:if (MM>=(190+230) and MM<(191+230)) yield 1000 Wohoo1
  927. on tick:if (MM<(190+230) or MM>=(191+230)) lose Wohoo1 Wohoo1
  928. always hidden
  929. tags:counter counters
  930.  
  931. *Wohoo2
  932. name:Wohoo 2
  933. desc:Wohoo 2
  934. class:noBackground
  935. on tick:if (USDC>=(58+11) and USDC<(57+13)) yield 1000 Wohoo2
  936. on tick:if (USDC<(58+11) or USDC>=(57+13)) lose Wohoo2 Wohoo2
  937. always hidden
  938. tags:counter counters
  939.  
  940. *ShrimpBuyNoti
  941. name:Shrimp Buy Notifications
  942. desc:Turns on or off the mini buy notifications.
  943. class:noBackground
  944. on start:yield 1 ShrimpBuyNoti
  945. always hidden
  946. tags:counter counters
  947.  
  948. *FishBuyNoti
  949. name:Fish Buy Notifications
  950. desc:Turns on or off the small buy notifications.
  951. class:noBackground
  952. on start:yield 1 FishBuyNoti
  953. always hidden
  954. tags:counter counters
  955.  
  956. *SharkBuyNoti
  957. name:Shark Buy Notifications
  958. desc:Turns on or off the medium buy notifications.
  959. class:noBackground
  960. always hidden
  961. tags:counter counters
  962.  
  963. *WhaleBuyNoti
  964. name:Whale Buy Notifications
  965. desc:Turns on or off the big buy notifications.
  966. class:noBackground
  967. always hidden
  968. tags:counter counters
  969.  
  970.  
  971.  
  972.  
  973. //FUNCTIONS
  974.  
  975.  
  976. *BuyChance
  977. name:Buy Chance
  978. desc:Sets the chance for the likelyhood that buy ins happen.
  979. class:noBackground
  980. on tick:if (Price<(2+((Price:max)/5))) yield 30*PumpXX2 Pump
  981. on tick:if (Price<(3.5+((Price:max)/5))) yield 20*PumpXX2 Pump
  982. on tick:if (Price<(5+((Price:max)/5))) yield 10*PumpXX2 Pump
  983. on tick:if (Price<(7+((Price:max)/5))) yield 5*PumpXX2 Pump
  984. on tick:if (Price<(10+((Price:max)/5))) yield 3*PumpXX2 Pump
  985. on tick:if (Price<(15+((Price:max)/5))) yield 2*PumpXX2 Pump
  986. on tick:if (Price<(20+((Price:max)/5))) yield 1.5*PumpXX2 Pump
  987. on tick:if (Price<(25+((Price:max)/5))) yield 1*PumpXX2 Pump
  988. on tick:if (Price<(30+((Price:max)/5))) yield 0.5*PumpXX2 Pump
  989. on tick:lose BuyChance BuyChance
  990. on tick:if (Price<100) yield (((100-Price)*0.25)*PumpXX2) BuyChance
  991. on tick:if (Price<25) yield (((25-Price)*40)*PumpXX2) BuyChance
  992. on tick:yield Pumpx BuyChance
  993. on tick:lose SellChance*3 BuyChance
  994. always hidden
  995. tags:counter counters
  996.  
  997. *SellChance
  998. name:Sell Chance
  999. desc:Sets the chance for the likelyhood that sell outs happen.
  1000. class:noBackground
  1001. on tick:if (Price>(30+((Price:max)/5))) lose 0.5 Pump
  1002. on tick:if (Price>(35+((Price:max)/5))) lose 1 Pump
  1003. on tick:if (Price>(40+((Price:max)/5))) lose 1.5 Pump
  1004. on tick:if (Price>(45+((Price:max)/5))) lose 2 Pump
  1005. on tick:if (Price>(50+((Price:max)/5))) lose 5 Pump
  1006. on tick:if (Price>(55+((Price:max)/5))) lose 10 Pump
  1007. on tick:if (Price>(60+((Price:max)/5))) lose 15 Pump
  1008. on tick:if (Price>(65+((Price:max)/5))) lose 20 Pump
  1009. on tick:if (Price>(70+((Price:max)/5))) lose 25 Pump
  1010. on tick:lose SellChance SellChance
  1011. on tick:if (Price<30) yield ((AntiPumpx-Pumpx)*20) SellChance
  1012. on tick:if (Price<50 and Price>=30) yield ((AntiPumpx-Pumpx)*15) SellChance
  1013. on tick:if (Price<100 and Price>=50) yield ((AntiPumpx-Pumpx)*10) SellChance
  1014. on tick:if (Price<200 and Price>=100) yield ((AntiPumpx-Pumpx)*5) SellChance
  1015. on tick:if (Price<300 and Price>=200) yield ((AntiPumpx-Pumpx)*3) SellChance
  1016. on tick:if (Price<500 and Price>=300) yield ((AntiPumpx-Pumpx)*2) SellChance
  1017. on tick:if (Price>=500) yield ((AntiPumpx-Pumpx)*1) SellChance
  1018. always hidden
  1019. tags:counter counters
  1020.  
  1021. *Pumpx
  1022. name:Pumpx
  1023. desc:Sets the amount of pump value based on Pump.
  1024. class:noBackground
  1025. on tick:lose Pumpx Pumpx
  1026. on tick:yield Pump/100 Pumpx
  1027. always hidden
  1028. tags:counter counters
  1029.  
  1030. *AntiPumpx
  1031. name:Anti Pumpx
  1032. desc:Sets the amount of anti pump value based on Anti Pump.
  1033. class:noBackground
  1034. on tick:lose AntiPumpx AntiPumpx
  1035. on tick:yield AntiPump/100 AntiPumpx
  1036. always hidden
  1037. tags:counter counters
  1038.  
  1039. *AutoClicker
  1040. name:AutoClicker
  1041. desc:Autoclicks on the "Pump It Up" button.
  1042. class:noBackground
  1043. on tick:if (PumpIt:clicks>=1000 and Playtime>=3600 and AutoClicker=0) show AutoClickerUpg0
  1044. on tick:if (AutoClickActive>=1) yield (PumpX*PumpXX*AutoClicker) Pump
  1045. always hidden
  1046. tags:counter counters
  1047.  
  1048. *AutoClickActive
  1049. name:Auto Click Active
  1050. desc:Decides if Autoclicker is on or off.
  1051. class:noBackground
  1052. always hidden
  1053. tags:counter counters
  1054.  
  1055. *ShrimpBuyAmount
  1056. name:Shrimp Buy Amount
  1057. desc:Sets the amount for the next potential mini buy in.
  1058. class:noBackground
  1059. on tick:lose ShrimpBuyAmount ShrimpBuyAmount
  1060. on tick:yield (random(PoolMM/1000000,PoolMM/25000)) ShrimpBuyAmount
  1061. always hidden
  1062. tags:counter counters
  1063.  
  1064. *ShrimpBuyTrigger
  1065. name:Shrimp Buy Trigger
  1066. desc:Trigger to set off a mini buy in.
  1067. class:noBackground
  1068. on tick:if (chance (BuyChance+5%)) yield 1 ShrimpBuyTrigger
  1069. always hidden
  1070. tags:counter counters
  1071.  
  1072. *ShrimpBuy
  1073. name:Shrimp Buy
  1074. desc:Mini amount buy in (NPC).
  1075. class:noBackground
  1076. on tick:if (ShrimpBuyTrigger>=1 and ShrimpBuyNoti<1) toast <b><#00ff80>BUY</#> [ShrimpBuyAmount] MM for [ShrimpBuyAmount*Price]$ at [Price]$ price.</b>
  1077. on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyAmount PoolMM
  1078. on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.99 Supply
  1079. on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.01 Diamond
  1080. on tick:if (ShrimpBuyTrigger>=1) yield (ShrimpBuyAmount*Price*0.01*MyLP) USDCfee
  1081. on tick:if (ShrimpBuyTrigger>=1 and Holders<2000) yield 1 Holders
  1082. on tick:if (ShrimpBuyTrigger>=1 and Holders>=2000) yield (random(0,1)) Holders
  1083. on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyTrigger ShrimpBuyTrigger
  1084. always hidden
  1085. tags:counter counters
  1086.  
  1087. *FishBuyAmount
  1088. name:Fish Buy Amount
  1089. desc:Sets the amount for the next potential small buy in.
  1090. class:noBackground
  1091. on tick:lose FishBuyAmount FishBuyAmount
  1092. on tick:yield (random(PoolMM/25000,PoolMM/10000)) FishBuyAmount
  1093. always hidden
  1094. tags:counter counters
  1095.  
  1096. *FishBuyTrigger
  1097. name:Fish Buy Trigger
  1098. desc:Trigger to set off a small buy in.
  1099. class:noBackground
  1100. on tick:if (chance (BuyChance+1%)) yield 1 FishBuyTrigger
  1101. always hidden
  1102. tags:counter counters
  1103.  
  1104. *FishBuy
  1105. name:Fish Buy
  1106. desc:Small amount buy in (NPC).
  1107. class:noBackground
  1108. on tick:if (FishBuyTrigger>=1 and FishBuyNoti<1) toast <b><#00ff80>BUY</#> [FishBuyAmount] MM for [FishBuyAmount*Price]$ at [Price]$ price.</b>
  1109. on tick:if (FishBuyTrigger>=1) lose FishBuyAmount PoolMM
  1110. on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.99 Supply
  1111. on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.01 Diamond
  1112. on tick:if (FishBuyTrigger>=1) yield (FishBuyAmount*Price*0.01*MyLP) USDCfee
  1113. on tick:if (FishBuyTrigger>=1) yield 1 Holders
  1114. on tick:if (FishBuyTrigger>=1) lose FishBuyTrigger FishBuyTrigger
  1115. always hidden
  1116. tags:counter counters
  1117.  
  1118. *SharkBuyAmount
  1119. name:Shark Buy Amount
  1120. desc:Sets the amount for the next potential medium buy in.
  1121. class:noBackground
  1122. on tick:lose SharkBuyAmount SharkBuyAmount
  1123. on tick:yield (random(PoolMM/10000,PoolMM/500)) SharkBuyAmount
  1124. always hidden
  1125. tags:counter counters
  1126.  
  1127. *SharkBuyTrigger
  1128. name:Shark Buy Trigger
  1129. desc:Trigger to set off a medium buy in.
  1130. class:noBackground
  1131. on tick:if (chance ((BuyChance/10)+0.1%)) yield 1 SharkBuyTrigger
  1132. always hidden
  1133. tags:counter counters
  1134.  
  1135. *SharkBuy
  1136. name:Shark Buy
  1137. desc:Medium amount buy in (NPC).
  1138. class:noBackground
  1139. on tick:if (SharkBuyTrigger>=1 and SharkBuyNoti<1) toast <b><#00ff80>BUY</#> [SharkBuyAmount] MM for [SharkBuyAmount*Price]$ at [Price]$ price.</b>
  1140. on tick:if (SharkBuyTrigger>=1) lose SharkBuyAmount PoolMM
  1141. on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.99 Supply
  1142. on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.01 Diamond
  1143. on tick:if (SharkBuyTrigger>=1) yield (SharkBuyAmount*Price*0.01*MyLP) USDCfee
  1144. on tick:if (SharkBuyTrigger>=1 and Holders<1000) yield 1 Holders
  1145. on tick:if (SharkBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
  1146. on tick:if (SharkBuyTrigger>=1) lose SharkBuyTrigger SharkBuyTrigger
  1147. always hidden
  1148. tags:counter counters
  1149.  
  1150. *WhaleBuyAmount
  1151. name:Whale Buy Amount
  1152. desc:Sets the amount for the next potential big buy in.
  1153. class:noBackground
  1154. on tick:lose WhaleBuyAmount WhaleBuyAmount
  1155. on tick:yield (random(PoolMM/500,PoolMM/20)) WhaleBuyAmount
  1156. always hidden
  1157. tags:counter counters
  1158.  
  1159. *WhaleBuyTrigger
  1160. name:Whale Buy Trigger
  1161. desc:Trigger to set off a big buy in.
  1162. class:noBackground
  1163. on tick:lose 1 WhaleBuyTrigger
  1164. on tick:if (WhaleBuyTrigger=0 and WhaleSellTrigger=0 and chance ((BuyChance/100)+0.01%)) yield 3 WhaleBuyTrigger
  1165. always hidden
  1166. tags:counter counters
  1167.  
  1168. *WhaleBuy
  1169. name:Whale Buy
  1170. desc:Big amount buy in (NPC).
  1171. class:noBackground
  1172. on tick:if (WhaleBuyTrigger>=1 and WhaleBuyNoti<1) toast <b><#00ff80>BUY</#> [WhaleBuyAmount] MM for [WhaleBuyAmount*Price]$ at [Price]$ price.
  1173. on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyAmount PoolMM
  1174. on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.99 Supply
  1175. on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.01 Diamond
  1176. on tick:if (WhaleBuyTrigger>=1) yield (WhaleBuyAmount*Price*0.01*MyLP) USDCfee
  1177. on tick:if (WhaleBuyTrigger>=1 and Holders<1000) yield 1 Holders
  1178. on tick:if (WhaleBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
  1179. on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyTrigger WhaleBuyTrigger
  1180. always hidden
  1181. tags:counter counters
  1182.  
  1183. *ShrimpSellAmount
  1184. name:Shrimp Sell Amount
  1185. desc:Sets the amount for the next potential mini sell out.
  1186. class:noBackground
  1187. on tick:lose ShrimpSellAmount ShrimpSellAmount
  1188. on tick:yield (random(Supply/1000000,Supply/27500)) ShrimpSellAmount
  1189. always hidden
  1190. tags:counter counters
  1191.  
  1192. *ShrimpSellTrigger
  1193. name:Shrimp Sell Trigger
  1194. desc:Trigger to set off a mini sell out.
  1195. class:noBackground
  1196. on tick:if (chance (SellChance+1%)) yield 1 ShrimpSellTrigger
  1197. always hidden
  1198. tags:counter counters
  1199.  
  1200.  
  1201. *ShrimpSell
  1202. name:Shrimp Sell
  1203. desc:Mini amount sell out (NPC).
  1204. class:noBackground
  1205. on tick:if (ShrimpSellTrigger>=1 and ShrimpBuyNoti<1) toast <b><#ff4d4d>SELL</#> [ShrimpSellAmount] MM for [ShrimpSellAmount*Price]$ at [Price]$ price.</b>
  1206. on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellAmount Supply
  1207. on tick:if (ShrimpSellTrigger>=1) yield ShrimpSellAmount PoolMM
  1208. on tick:if (ShrimpSellTrigger>=1) yield (ShrimpSellAmount*0.01*MyLP) MMfee
  1209. on tick:if (ShrimpSellTrigger>=1) lose (ShrimpSellAmount*0.01*MyLP) Supply
  1210. on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellTrigger ShrimpSellTrigger
  1211. always hidden
  1212. tags:counter counters
  1213.  
  1214. *FishSellAmount
  1215. name:Fish Sell Amount
  1216. desc:Sets the amount for the next potential small sell out.
  1217. class:noBackground
  1218. on tick:lose FishSellAmount FishSellAmount
  1219. on tick:yield (random(Supply/27500,Supply/11000)) FishSellAmount
  1220. always hidden
  1221. tags:counter counters
  1222.  
  1223. *FishSellTrigger
  1224. name:Fish Sell Trigger
  1225. desc:Trigger to set off a small sell out.
  1226. class:noBackground
  1227. on tick:if (chance (SellChance+0.25%)) yield 1 FishSellTrigger
  1228. always hidden
  1229. tags:counter counters
  1230.  
  1231. *FishSell
  1232. name:Fish Sell
  1233. desc:Small amount sell out (NPC).
  1234. class:noBackground
  1235. on tick:if (FishSellTrigger>=1 and FishBuyNoti<1) toast <b><#ff4d4d>SELL</#> [FishSellAmount] MM for [FishSellAmount*Price]$ at [Price]$ price.</b>
  1236. on tick:if (FishSellTrigger>=1) lose FishSellAmount Supply
  1237. on tick:if (FishSellTrigger>=1) yield FishSellAmount PoolMM
  1238. on tick:if (FishSellTrigger>=1) yield (FishSellAmount*0.01*MyLP) MMfee
  1239. on tick:if (FishSellTrigger>=1) lose (FishSellAmount*0.01*MyLP) Supply
  1240. on tick:if (FishSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1241. on tick:if (FishSellTrigger>=1) lose FishSellTrigger FishSellTrigger
  1242. always hidden
  1243. tags:counter counters
  1244.  
  1245. *SharkSellAmount
  1246. name:Shark Sell Amount
  1247. desc:Sets the amount for the next potential medium sell out.
  1248. class:noBackground
  1249. on tick:lose SharkSellAmount SharkSellAmount
  1250. on tick:yield (random(Supply/11000,Supply/550)) SharkSellAmount
  1251. always hidden
  1252. tags:counter counters
  1253.  
  1254. *SharkSellTrigger
  1255. name:Shark Sell Trigger
  1256. desc:Trigger to set off a medium sell out.
  1257. class:noBackground
  1258. on tick:if (chance ((SellChance/10)+0.1%)) yield 1 SharkSellTrigger
  1259. always hidden
  1260. tags:counter counters
  1261.  
  1262. *SharkSell
  1263. name:Shark Sell
  1264. desc:Medium amount sell out (NPC).
  1265. class:noBackground
  1266. on tick:if (SharkSellTrigger>=1 and SharkBuyNoti<1) toast <b><#ff4d4d>SELL</#> [SharkSellAmount] MM for [SharkSellAmount*Price]$ at [Price]$ price.</b>
  1267. on tick:if (SharkSellTrigger>=1) lose SharkSellAmount Supply
  1268. on tick:if (SharkSellTrigger>=1) yield SharkSellAmount PoolMM
  1269. on tick:if (SharkSellTrigger>=1) yield (SharkSellAmount*0.01*MyLP) MMfee
  1270. on tick:if (SharkSellTrigger>=1) lose (SharkSellAmount*0.01*MyLP) Supply
  1271. on tick:if (SharkSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1272. on tick:if (SharkSellTrigger>=1) lose SharkSellTrigger SharkSellTrigger
  1273. always hidden
  1274. tags:counter counters
  1275.  
  1276. *WhaleSellAmount
  1277. name:Whale Sell Amount
  1278. desc:Sets the amount for the next potential big sell out.
  1279. class:noBackground
  1280. on tick:lose WhaleSellAmount WhaleSellAmount
  1281. on tick:yield (random(Supply/550,Supply/22)) WhaleSellAmount
  1282. always hidden
  1283. tags:counter counters
  1284.  
  1285. *WhaleSellTrigger
  1286. name:Whale Sell Trigger
  1287. desc:Trigger to set off a big sell out.
  1288. class:noBackground
  1289. on tick:lose 1 WhaleSellTrigger
  1290. on tick:if (WhaleSellTrigger=0 and WhaleBuyTrigger=0 and chance ((SellChance/100)+0.01%)) yield 3 WhaleSellTrigger
  1291. always hidden
  1292. tags:counter counters
  1293.  
  1294. *WhaleSell
  1295. name:Whale Sell
  1296. desc:Big amount sell out (NPC).
  1297. class:noBackground
  1298. on tick:if (WhaleSellTrigger>=1 and WhaleBuyNoti<1) toast <b><#ff4d4d>SELL</#> [WhaleSellAmount] MM for [WhaleSellAmount*Price]$ at [Price]$ price.</b>
  1299. on tick:if (WhaleSellTrigger>=1) lose WhaleSellAmount Supply
  1300. on tick:if (WhaleSellTrigger>=1) yield WhaleSellAmount PoolMM
  1301. on tick:if (WhaleSellTrigger>=1) yield (WhaleSellAmount*0.01*MyLP) MMfee
  1302. on tick:if (WhaleSellTrigger>=1) lose (WhaleSellAmount*0.01*MyLP) Supply
  1303. on tick:if (WhaleSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1304. on tick:if (WhaleSellTrigger>=1) lose WhaleSellTrigger WhaleSellTrigger
  1305. always hidden
  1306. tags:counter counters
  1307.  
  1308. *FishADDAmount
  1309. name:Fish ADD Amount
  1310. desc:Sets the amount for the next potential small LP addition.
  1311. class:noBackground
  1312. on tick:lose FishADDAmount FishADDAmount
  1313. on tick:yield (random(Supply/25000,Supply/10000)) FishADDAmount
  1314. always hidden
  1315. tags:counter counters
  1316.  
  1317. *FishADDTrigger
  1318. name:Fish ADD Trigger
  1319. desc:Trigger to set off a small LP addition.
  1320. class:noBackground
  1321. on tick:if (chance (0.18%)) yield 1 FishADDTrigger
  1322. always hidden
  1323. tags:counter counters
  1324.  
  1325. *FishADD
  1326. name:Fish ADD
  1327. desc:Small amount LP addition (NPC).
  1328. class:noBackground
  1329. on tick:if (LPcooldown=0 and FishADDTrigger>=1) yield 1 FishADD
  1330. on tick:if (LPcooldown=0 and FishADDTrigger>=1) lose FishADDTrigger FishADDTrigger
  1331. on tick:if (FishADD=1 and FishBuyNoti<1) toast <b><#9F55BE>ADD</#> [FishADDAmount] MM and [PoolUSDC/PoolMM*FishADDAmount] USDC.</b>
  1332. on tick:if (FishADD=1) lose K K
  1333. on tick:if (FishADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*FishADDAmount))*(PoolMM+FishADDAmount)) K
  1334. on tick:if (FishADD=1) yield FishADDAmount PoolMM
  1335. on tick:if (FishADD=1) lose FishADDAmount Supply
  1336. on tick:if (FishADD=1) lose MyLP MyLP
  1337. on tick:if (FishADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1338. on tick:if (FishADD=1) yield 1 LPcooldown
  1339. on tick:if (FishADD=1) lose FishADD FishADD
  1340. always hidden
  1341. tags:counter counters
  1342.  
  1343. *SharkADDAmount
  1344. name:Shark ADD Amount
  1345. desc:Sets the amount for the next potential medium LP addition.
  1346. class:noBackground
  1347. on tick:lose SharkADDAmount SharkADDAmount
  1348. on tick:yield (random(Supply/10000,Supply/500)) SharkADDAmount
  1349. always hidden
  1350. tags:counter counters
  1351.  
  1352. *SharkADDTrigger
  1353. name:Shark ADD Trigger
  1354. desc:Trigger to set off a medium LP addition.
  1355. class:noBackground
  1356. on tick:if (chance (0.12%)) yield 1 SharkADDTrigger
  1357. always hidden
  1358. tags:counter counters
  1359.  
  1360. *SharkADD
  1361. name:Shark ADD
  1362. desc:Medium amount LP addition (NPC).
  1363. class:noBackground
  1364. on tick:if (LPcooldown=0 and SharkADDTrigger>=1) yield 1 SharkADD
  1365. on tick:if (LPcooldown=0 and SharkADDTrigger>=1) lose SharkADDTrigger SharkADDTrigger
  1366. on tick:if (SharkADD=1 and SharkBuyNoti<1) toast <b><#9F55BE>ADD</#> [SharkADDAmount] MM and [PoolUSDC/PoolMM*SharkADDAmount] USDC.</b>
  1367. on tick:if (SharkADD=1) lose K K
  1368. on tick:if (SharkADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*SharkADDAmount))*(PoolMM+SharkADDAmount)) K
  1369. on tick:if (SharkADD=1) yield SharkADDAmount PoolMM
  1370. on tick:if (SharkADD=1) lose SharkADDAmount Supply
  1371. on tick:if (SharkADD=1) lose MyLP MyLP
  1372. on tick:if (SharkADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1373. on tick:if (SharkADD=1) yield 1 LPcooldown
  1374. on tick:if (SharkADD=1) lose SharkADD SharkADD
  1375. always hidden
  1376. tags:counter counters
  1377.  
  1378. *WhaleADDAmount
  1379. name:Whale ADD Amount
  1380. desc:Sets the amount for the next potential big LP addition.
  1381. class:noBackground
  1382. on tick:lose WhaleADDAmount WhaleADDAmount
  1383. on tick:yield (random(Supply/500,Supply/20)) WhaleADDAmount
  1384. always hidden
  1385. tags:counter counters
  1386.  
  1387. *WhaleADDTrigger
  1388. name:Whale ADD Trigger
  1389. desc:Trigger to set off a big LP addition.
  1390. class:noBackground
  1391. on tick:if (chance (0.07%)) yield 1 WhaleADDTrigger
  1392. always hidden
  1393. tags:counter counters
  1394.  
  1395. *WhaleADD
  1396. name:Whale ADD
  1397. desc:Big amount LP addition (NPC).
  1398. class:noBackground
  1399. on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) yield 1 WhaleADD
  1400. on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) lose WhaleADDTrigger WhaleADDTrigger
  1401. on tick:if (WhaleADD=1 and WhaleBuyNoti<1) toast <b><#9F55BE>ADD</#> [WhaleADDAmount] MM and [PoolUSDC/PoolMM*WhaleADDAmount] USDC.</b>
  1402. on tick:if (WhaleADD=1) lose K K
  1403. on tick:if (WhaleADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*WhaleADDAmount))*(PoolMM+WhaleADDAmount)) K
  1404. on tick:if (WhaleADD=1) yield WhaleADDAmount PoolMM
  1405. on tick:if (WhaleADD=1) lose WhaleADDAmount Supply
  1406. on tick:if (WhaleADD=1) lose MyLP MyLP
  1407. on tick:if (WhaleADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1408. on tick:if (WhaleADD=1) yield 1 LPcooldown
  1409. on tick:if (WhaleADD=1) lose WhaleADD WhaleADD
  1410. always hidden
  1411. tags:counter counters
  1412.  
  1413. *FishRemoveAmount
  1414. name:Fish Remove Amount
  1415. desc:Sets the amount for the next potential small LP removal.
  1416. class:noBackground
  1417. on tick:lose FishRemoveAmount FishRemoveAmount
  1418. on tick:yield (random((PoolMM*(1-MyLP))/25000,(PoolMM*(1-MyLP))/10000)) FishRemoveAmount
  1419. always hidden
  1420. tags:counter counters
  1421.  
  1422. *FishRemoveTrigger
  1423. name:Fish Remove Trigger
  1424. desc:Trigger to set off a small LP removal.
  1425. class:noBackground
  1426. on tick:if (chance (0.15%)) yield 1 FishRemoveTrigger
  1427. always hidden
  1428. tags:counter counters
  1429.  
  1430. *FishRemove
  1431. name:Fish Remove
  1432. desc:Small amount LP removal (NPC).
  1433. class:noBackground
  1434. on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) yield 1 FishRemove
  1435. on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) lose FishRemoveTrigger FishRemoveTrigger
  1436. on tick:if (FishRemove=1 and FishBuyNoti<1) toast <b><#600C98>REMOVE</#> [FishRemoveAmount] MM and [PoolUSDC/PoolMM*FishRemoveAmount] USDC.</b>
  1437. on tick:if (FishRemove=1) yield FishRemoveAmount Supply
  1438. on tick:if (FishRemove=1) lose K K
  1439. on tick:if (FishRemove=1) yield ((PoolMM-FishRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*FishRemoveAmount))) K
  1440. on tick:if (FishRemove=1) lose FishRemoveAmount PoolMM
  1441. on tick:if (FishRemove=1) lose MyLP MyLP
  1442. on tick:if (FishRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1443. on tick:if (FishRemove=1) yield 1 LPcooldown
  1444. on tick:if (FishRemove=1) lose FishRemove FishRemove
  1445. always hidden
  1446. tags:counter counter
  1447.  
  1448. *SharkRemoveAmount
  1449. name:Shark Remove Amount
  1450. desc:Sets the amount for the next potential medium LP removal.
  1451. class:noBackground
  1452. on tick:lose SharkRemoveAmount SharkRemoveAmount
  1453. on tick:yield (random((PoolMM*(1-MyLP))/10000,(PoolMM*(1-MyLP))/500)) SharkRemoveAmount
  1454. always hidden
  1455. tags:counter counters
  1456.  
  1457. *SharkRemoveTrigger
  1458. name:Shark Remove Trigger
  1459. desc:Trigger to set off a medium LP removal.
  1460. class:noBackground
  1461. on tick:if (chance (0.1%)) yield 1 SharkRemoveTrigger
  1462. always hidden
  1463. tags:counter counters
  1464.  
  1465. *SharkRemove
  1466. name:Shark Remove
  1467. desc:Medium amount LP removal (NPC).
  1468. class:noBackground
  1469. on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) yield 1 SharkRemove
  1470. on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) lose SharkRemoveTrigger SharkRemoveTrigger
  1471. on tick:if (SharkRemove=1 and SharkBuyNoti<1) toast <b><#600C98>REMOVE</#> [SharkRemoveAmount] MM and [PoolUSDC/PoolMM*SharkRemoveAmount] USDC.</b>
  1472. on tick:if (SharkRemove=1) yield SharkRemoveAmount Supply
  1473. on tick:if (SharkRemove=1) lose K K
  1474. on tick:if (SharkRemove=1) yield ((PoolMM-SharkRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*SharkRemoveAmount))) K
  1475. on tick:if (SharkRemove=1) lose SharkRemoveAmount PoolMM
  1476. on tick:if (SharkRemove=1) lose MyLP MyLP
  1477. on tick:if (SharkRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1478. on tick:if (SharkRemove=1) yield 1 LPcooldown
  1479. on tick:if (SharkRemove=1) lose SharkRemove SharkRemove
  1480. always hidden
  1481. tags:counter counter
  1482.  
  1483. *WhaleRemoveAmount
  1484. name:Whale Remove Amount
  1485. desc:Sets the amount for the next potential big LP removal.
  1486. class:noBackground
  1487. on tick:lose WhaleRemoveAmount WhaleRemoveAmount
  1488. on tick:yield (random((PoolMM*(1-MyLP))/500,(PoolMM*(1-MyLP))/20)) WhaleRemoveAmount
  1489. always hidden
  1490. tags:counter counters
  1491.  
  1492. *WhaleRemoveTrigger
  1493. name:Whale Remove Trigger
  1494. desc:Trigger to set off a big LP removal.
  1495. class:noBackground
  1496. on tick:if (chance (0.05%)) yield 1 WhaleRemoveTrigger
  1497. always hidden
  1498. tags:counter counters
  1499.  
  1500. *WhaleRemove
  1501. name:Whale Remove
  1502. desc:Big amount LP removal (NPC).
  1503. class:noBackground
  1504. on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) yield 1 WhaleRemove
  1505. on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) lose WhaleRemoveTrigger WhaleRemoveTrigger
  1506. on tick:if (WhaleRemove=1 and WhaleBuyNoti<1) toast <b><#600C98>REMOVE</#> [WhaleRemoveAmount] MM and [PoolUSDC/PoolMM*WhaleRemoveAmount] USDC.</b>
  1507. on tick:if (WhaleRemove=1) yield WhaleRemoveAmount Supply
  1508. on tick:if (WhaleRemove=1) lose K K
  1509. on tick:if (WhaleRemove=1) yield ((PoolMM-WhaleRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*WhaleRemoveAmount))) K
  1510. on tick:if (WhaleRemove=1) lose WhaleRemoveAmount PoolMM
  1511. on tick:if (WhaleRemove=1) lose MyLP MyLP
  1512. on tick:if (WhaleRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1513. on tick:if (WhaleRemove=1) yield 1 LPcooldown
  1514. on tick:if (WhaleRemove=1) lose WhaleRemove WhaleRemove
  1515. always hidden
  1516. tags:counter counter
  1517.  
  1518. *McDonalds
  1519. name:McDonalds
  1520. desc:Your job at McDonalds that gives you generous payment every hour.
  1521. class:noBackground
  1522. on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) toast You got paid <b>1 USDC</b> for your hard work at <b>McDonalds</b>.
  1523. on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) yield 1 USDC
  1524. always hidden
  1525. tags:counter counters
  1526.  
  1527. *InsaneNewsTrigger
  1528. name:Insane News Trigger
  1529. desc:Randomly triggers insane news to happen.
  1530. class:noBackground
  1531. on tick:lose 1 InsaneNewsTrigger
  1532. on tick:if (InsaneNewsTrigger=0 and chance (((1/3600)*100)%)) yield 15 InsaneNewsTrigger
  1533. always hidden
  1534. tags:counter counters
  1535.  
  1536. *InsaneNews
  1537. name:Insane News
  1538. desc:Picks the insane news.
  1539. class:noBackground
  1540. always hidden
  1541. tags:counter counters
  1542.  
  1543. *GoodNewsTrigger
  1544. name:Good News Trigger
  1545. desc:Randomly triggers good news to happen.
  1546. class:noBackground
  1547. on tick:if (Playtime>600 and chance (((1/(3600-GoodNews))*100)%)) yield (random(1,12)) GoodNewsTrigger
  1548. always hidden
  1549. tags:counter counters
  1550.  
  1551. *GoodNews
  1552. name:Good News
  1553. desc:Helps setting the chance of good news happening.
  1554. class:noBackground
  1555. always hidden
  1556. tags:counter counters
  1557.  
  1558. *BadNewsTrigger
  1559. name:Bad News Trigger
  1560. desc:Randomly triggers bad news to happen.
  1561. class:noBackground
  1562. on tick:if (Playtime>600 and chance (((1/(900+BadNews))*100)%)) yield (random(1,6)) BadNewsTrigger
  1563. always hidden
  1564. tags:counter counters
  1565.  
  1566. *BadNews
  1567. name:Bad News
  1568. desc:Helps setting the chance of bad news happening.
  1569. class:noBackground
  1570. always hidden
  1571. tags:counter counters
  1572.  
  1573. *News
  1574. name:News
  1575. desc:Presents news that may pump or tank the price of the token.
  1576. class:noBackground
  1577. on start:toast <#61C4EB><b>Breaking News:</b></#> A new crypto token has been launched. Million Token (MM). Developed by Ex-Google, Ex-Facebook and Ex-Husband TechLead. 1 Million fixed supply.
  1578. on start:yield 10000 Pump
  1579. // INSANE NEWS
  1580. on tick:if (InsaneNewsTrigger=10 and InsaneNews=0 and MC:max>200000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1581. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) toast <#AE52AB><b>Breaking News:</b></#> Elon Musk tweeted: "We are now accepting Million Token (MM) as payment for Tesla cars."
  1582. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield ((Pump*2)+50000) Pump
  1583. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1.5 PumpXX2
  1584. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1 InsaneNews
  1585. on tick:if (InsaneNewsTrigger=10 and InsaneNews=1 and MC:max>10000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1586. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Binance.
  1587. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield ((Pump*4)+1000000) Pump
  1588. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 2 PumpXX2
  1589. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 1 InsaneNews
  1590. on tick:if (InsaneNewsTrigger=10 and InsaneNews=2 and MC:max>150000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1591. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Coinbase.
  1592. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield ((Pump*6)+20000000) Pump
  1593. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 3 PumpXX2
  1594. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 1 InsaneNews
  1595. // GOOD NEWS
  1596. on tick:if (GoodNewsTrigger=1) toast <#61C4EB><b>Breaking News:</b></#> Ex-Google, Ex-Facebook and Ex-Husband TechLead sells all his Bitcoins. "Million Token is the future" he says, as a millionare.
  1597. on tick:if (GoodNewsTrigger=1) yield (Pump*1.3+1000) Pump
  1598. on tick:if (GoodNewsTrigger=1) yield 0.3 PumpXX2
  1599. on tick:if (GoodNewsTrigger=2) toast <#61C4EB><b>Breaking News:</b></#> World leaders agree to have "Endor - Pump It Up" song being the international anthem. For some unknown reason all cryptos started to pump right after.
  1600. on tick:if (GoodNewsTrigger=2) yield (Pump*1.6+1500) Pump
  1601. on tick:if (GoodNewsTrigger=2) yield 0.6 PumpXX2
  1602. on tick:if (GoodNewsTrigger=3) toast <#61C4EB><b>Breaking News:</b></#> Million Token just got listed on on a new mediocre exchange.
  1603. on tick:if (GoodNewsTrigger=3) yield (Pump*1.4+1150) Pump
  1604. on tick:if (GoodNewsTrigger=3) yield 0.4 PumpXX2
  1605. on tick:if (GoodNewsTrigger=4) toast <#61C4EB><b>Breaking News:</b></#> Million Tokens "tokenomics" influenced the worlds calendaronomics. The year is now 48 weeks long. "4x12=48" says expert.
  1606. on tick:if (GoodNewsTrigger=4) yield (Pump*1.3+700) Pump
  1607. on tick:if (GoodNewsTrigger=4) yield 0.3 PumpXX2
  1608. on tick:if (GoodNewsTrigger=5) toast <#61C4EB><b>Breaking News:</b></#> A pack of lions mauled a dog. "All publicity is good publicity" says Million Token holder.
  1609. on tick:if (GoodNewsTrigger=5) yield (Pump*1.2+200) Pump
  1610. on tick:if (GoodNewsTrigger=5) yield 0.2 PumpXX2
  1611. on tick:if (GoodNewsTrigger=6) toast <#61C4EB><b>Breaking News:</b></#> A jacuzzi bar has been found on the moon with a flag that says "Reserved for Million Token HODLERS". NASA is speachless.
  1612. on tick:if (GoodNewsTrigger=6) yield (Pump*2+2000) Pump
  1613. on tick:if (GoodNewsTrigger=6) yield 1 PumpXX2
  1614. on tick:if (GoodNewsTrigger=7) toast <#61C4EB><b>Breaking News:</b></#> Quickswaps sell button is broken, many people are having trouble selling their tokens.
  1615. on tick:if (GoodNewsTrigger=7) yield (Pump*1.8+1800) Pump
  1616. on tick:if (GoodNewsTrigger=7) yield 0.8 PumpXX2
  1617. on tick:if (GoodNewsTrigger=8) toast <#61C4EB><b>Breaking News:</b></#> New studies reveals translation error in the Bible. What was earlier belived to be "The Judgement Day" is in fact "The Pumpment Day".
  1618. on tick:if (GoodNewsTrigger=8) yield (Pump*2+3000) Pump
  1619. on tick:if (GoodNewsTrigger=8) yield 1 PumpXX2
  1620. on tick:if (GoodNewsTrigger=9) toast <#61C4EB><b>Breaking News:</b></#> Ancient cave paintings depicting blockchains found in Congo. The idea of crypto is way older than we originally thought.
  1621. on tick:if (GoodNewsTrigger=9) yield (Pump*1.5+1300) Pump
  1622. on tick:if (GoodNewsTrigger=9) yield 0.5 PumpXX2
  1623. on tick:if (GoodNewsTrigger=10) toast <#61C4EB><b>Breaking News:</b></#> Coffeezilla uploaded a video where he praises TechLead and Million Token.
  1624. on tick:if (GoodNewsTrigger=10) yield (Pump*1.8+1800) Pump
  1625. on tick:if (GoodNewsTrigger=10) yield 0.8 PumpXX2
  1626. on tick:if (GoodNewsTrigger=11) toast <#61C4EB><b>Breaking News:</b></#> Misol is agressively shilling Million Token on social media. The crypto world is FOMOing in to Million Token right now.
  1627. on tick:if (GoodNewsTrigger=11) yield (Pump*2+3000) Pump
  1628. on tick:if (GoodNewsTrigger=11) yield 1 PumpXX2
  1629. on tick:if (GoodNewsTrigger=12) toast <#61C4EB><b>Breaking News:</b></#> Lionrun will airdrop rare NFTs to everyone who is holding Million Tokens.
  1630. on tick:if (GoodNewsTrigger=12) yield (Pump*2.1+3500) Pump
  1631. on tick:if (GoodNewsTrigger=12) yield 1 PumpXX2
  1632. // BAD NEWS
  1633. on tick:if (BadNewsTrigger=1) toast <#F7AD2C><b>Breaking News:</b></#> Million Tokens official Discord server has been banned for no reason. "Those damn MMM copycats, smh..." says an angry MM holder.
  1634. on tick:if (BadNewsTrigger=1) lose Pump*0.8 Pump
  1635. on tick:if (BadNewsTrigger=1) lose PumpXX2 PumpXX2
  1636. on tick:if (BadNewsTrigger=2) toast <#F7AD2C><b>Breaking News:</b></#> Crypto taxes have gone up by 50% world-wide. "Hahaha" says regulators.
  1637. on tick:if (BadNewsTrigger=2) lose Pump*0.7 Pump
  1638. on tick:if (BadNewsTrigger=2) lose PumpXX2 PumpXX2
  1639. on tick:if (BadNewsTrigger=3) toast <#F7AD2C><b>Breaking News:</b></#> MetaMask hacked. Over 600,000 seed phrases leaked.
  1640. on tick:if (BadNewsTrigger=3) lose Pump*0.7 Pump
  1641. on tick:if (BadNewsTrigger=3) lose PumpXX2 PumpXX2
  1642. on tick:if (BadNewsTrigger=4) toast <#F7AD2C><b>Breaking News:</b></#> China bans all cryptos in every way possible.
  1643. on tick:if (BadNewsTrigger=4) lose Pump*0.9 Pump
  1644. on tick:if (BadNewsTrigger=4) lose PumpXX2 PumpXX2
  1645. on tick:if (BadNewsTrigger=5) toast <#F7AD2C><b>Breaking News:</b></#> Bitcoin miners stuck. No blocks solved in over 48 hours. No bitcoin transactions are going through.
  1646. on tick:if (BadNewsTrigger=5) lose Pump*0.6 Pump
  1647. on tick:if (BadNewsTrigger=5) lose PumpXX2 PumpXX2
  1648. on tick:if (BadNewsTrigger=6) toast <#F7AD2C><b>Breaking News:</b></#> Anti-social tokens are pumping. A sad day for social tokens.
  1649. on tick:if (BadNewsTrigger=6) lose Pump*0.5 Pump
  1650. on tick:if (BadNewsTrigger=6) lose PumpXX2 PumpXX2
  1651. on tick:if (GoodNewsTrigger>0) lose GoodNewsTrigger GoodNewsTrigger
  1652. on tick:if (BadNewsTrigger>0) lose BadNewsTrigger BadNewsTrigger
  1653. always hidden
  1654. tags:counter counters
  1655.  
  1656.  
  1657. Shinies
  1658.  
  1659. //MIGHT ADD LATER
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665. Buildings
  1666. *TEMPLATE
  1667. on click:anim glow
  1668.  
  1669.  
  1670. *Telegrammer|Telegrammers
  1671. name:Telegrammer|Telegrammers
  1672. desc:Hyped up Telegram users that pump up the token.<.>Requires <b>5,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[1*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Telegrammers Pump total:</b><.><b>[Telegrammer*1*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1673. icon:icons[1,2]
  1674. cost:10 USDC
  1675. on tick:yield 1*PumperX*PumpXX2 Pump
  1676. on tick:yield 1*PumperX*PumpXX2 PumperTot
  1677. req:MC:max>=5000000
  1678. tags:pumper
  1679.  
  1680. *Redditor|Redditors
  1681. name:Redditor|Redditors
  1682. desc:Hyped up Reddit users that pump up the token.<.>Requires <b>20,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[2*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Redditors Pump total:</b><.><b>[Redditor*2*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1683. icon:icons[2,2]
  1684. cost:50 USDC
  1685. on tick:yield 2*PumperX*PumpXX2 Pump
  1686. on tick:yield 2*PumperX*PumpXX2 PumperTot
  1687. req:MC:max>=20000000
  1688. tags:pumper
  1689.  
  1690. *Discorder|Discorders
  1691. name:Discorder|Discorders
  1692. desc:Hyped up Discord users that pump up the token.<.>Requires <b>50,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[3*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Discorders Pump total:</b><.><b>[Discorder*3*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1693. icon:icons[3,2]
  1694. cost:250 USDC
  1695. on tick:yield 3*PumperX*PumpXX2 Pump
  1696. on tick:yield 3*PumperX*PumpXX2 PumperTot
  1697. req:MC:max>=50000000
  1698. tags:pumper
  1699.  
  1700. *Tweeter|Tweeters
  1701. name:Tweeter|Tweeters
  1702. desc:Hyped up Twitter users that pump up the token.<.>Requires <b>100,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[4*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Tweeters Pump total:</b><.><b>[Tweeter*4*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1703. icon:icons[4,2]
  1704. cost:1500 USDC
  1705. on tick:yield 4*PumperX*PumpXX2 Pump
  1706. on tick:yield 4*PumperX*PumpXX2 PumperTot
  1707. req:MC:max>=100000000
  1708. tags:pumper
  1709.  
  1710. *Influencer|Influencers
  1711. name:Influencer|Influencers
  1712. desc:Hyped up Influencers that pump up the token.<.>Requires <b>250,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[5*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Influencers Pump total:</b><.><b>[Influencer*5*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1713. icon:icons[5,2]
  1714. cost:10000 USDC
  1715. on tick:yield 5*PumperX*PumpXX2 Pump
  1716. on tick:yield 5*PumperX*PumpXX2 PumperTot
  1717. req:MC:max>=250000000
  1718. tags:pumper
  1719.  
  1720. *Millionaire|Millionaires
  1721. name:Millionaire|Millionaires
  1722. desc:Hyped up Millionaires that pump up the token.<.>Requires <b>1,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[7*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Millionaires Pump total:</b><.><b>[Millionaire*7*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1723. icon:icons[6,2]
  1724. cost:100000 USDC
  1725. on tick:yield 7*PumperX*PumpXX2 Pump
  1726. on tick:yield 7*PumperX*PumpXX2 PumperTot
  1727. req:MC:max>=1000000000
  1728. tags:pumper
  1729.  
  1730. *Billionaire|Billionaires
  1731. name:Billionaire|Billionaires
  1732. desc:Hyped up Billionaires that pump up the token.<.>Requires <b>10,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[10*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Billionaires Pump total:</b><.><b>[Billionaire*10*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1733. icon:icons[7,2]
  1734. cost:1000000 USDC
  1735. on tick:yield 10*PumperX*PumpXX2 Pump
  1736. on tick:yield 10*PumperX*PumpXX2 PumperTot
  1737. req:MC:max>=10000000000
  1738. tags:pumper
  1739.  
  1740. *MoonLion|MoonLions
  1741. name:Moon Lion|Moon Lions
  1742. desc:Hyped up Moon Lions that pump up the token.<.>Requires <b>100,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[15*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Moon Lions Pump total:</b><.><b>[MoonLion*15*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1743. icon:icons[8,2]
  1744. cost:10000000 USDC
  1745. on tick:yield 15*PumperX*PumpXX2 Pump
  1746. on tick:yield 15*PumperX*PumpXX2 PumperTot
  1747. req:MC:max>=100000000000
  1748. tags:pumper
  1749.  
  1750.  
  1751. Upgrades
  1752. *TEMPLATE
  1753. on click:anim glow
  1754.  
  1755. //QUICKSWAP
  1756.  
  1757. *Buy1
  1758. name:Buy 1 Million Tokens
  1759. desc:<b><#00ff80>BUY</#> [1]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1price]</b> USDC (<b>[Buy1price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1760. icon:icons[1,4]
  1761. on tick:if (PoolMM<2) hide Buy1
  1762. on tick:if (PoolMM>=2) show Buy1
  1763. on click:if (USDC<Buy1price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1764. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1765. on click:if (LPcooldown=0 and USDC>=Buy1price) yield 1 BuyGranted
  1766. on click:if (BuyGranted=1) toast <b><#00ff80>BUY</#> [1] MM for [Buy10price]$ at [Price]$ price.</b>
  1767. on click:if (BuyGranted=1) lose 1 PoolMM
  1768. on click:if (BuyGranted=1) yield 1 MM
  1769. on click:if (BuyGranted=1) lose Buy1price USDC
  1770. on click:if (BuyGranted=1) yield 1 LPcooldown
  1771. on click:if (BuyGranted=1) lose BuyGranted BuyGranted
  1772. owned
  1773. tags:quickswap
  1774.  
  1775. *Buy10
  1776. name:Buy 10 Million Tokens
  1777. desc:<b><#00ff80>BUY</#> [10]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10price]</b> USDC (<b>[Buy10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1778. icon:icons[2,4]
  1779. on tick:if (PoolMM<20) hide Buy10
  1780. on tick:if (PoolMM>=20) show Buy10
  1781. on click:if (USDC<Buy10price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1782. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1783. on click:if (LPcooldown=0 and USDC>=Buy10price) yield 10 BuyGranted
  1784. on click:if (BuyGranted=10) toast <b><#00ff80>BUY</#> [10] MM for [Buy10price]$ at [Price]$ price.</b>
  1785. on click:if (BuyGranted=10) lose 10 PoolMM
  1786. on click:if (BuyGranted=10) yield 10 MM
  1787. on click:if (BuyGranted=10) lose Buy10price USDC
  1788. on click:if (BuyGranted=10) yield 1 LPcooldown
  1789. on click:if (BuyGranted=10) lose BuyGranted BuyGranted
  1790. owned
  1791. tags:quickswap
  1792.  
  1793. *Buy100
  1794. name:Buy 100 Million Tokens
  1795. desc:<b><#00ff80>BUY</#> [100]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy100price]</b> USDC (<b>[Buy100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1796. icon:icons[3,4]
  1797. on tick:if (PoolMM<200) hide Buy100
  1798. on tick:if (PoolMM>=200) show Buy100
  1799. on click:if (USDC<Buy100price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1800. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1801. on click:if (LPcooldown=0 and USDC>=Buy100price) yield 100 BuyGranted
  1802. on click:if (BuyGranted=100) toast <b><#00ff80>BUY</#> [100] MM for [Buy100price]$ at [Price]$ price.</b>
  1803. on click:if (BuyGranted=100) lose 100 PoolMM
  1804. on click:if (BuyGranted=100) yield 100 MM
  1805. on click:if (BuyGranted=100) lose Buy100price USDC
  1806. on click:if (BuyGranted=100) yield 1 LPcooldown
  1807. on click:if (BuyGranted=100) lose BuyGranted BuyGranted
  1808. owned
  1809. tags:quickswap
  1810.  
  1811. *Buy1000
  1812. name:Buy 1,000 Million Tokens
  1813. desc:<b><#00ff80>BUY</#> [1000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1000price]</b> USDC (<b>[Buy1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1814. icon:icons[4,4]
  1815. on tick:if (PoolMM<2000) hide Buy1000
  1816. on tick:if (PoolMM>=2000) show Buy1000
  1817. on click:if (USDC<Buy1000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1818. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1819. on click:if (LPcooldown=0 and USDC>=Buy1000price) yield 1000 BuyGranted
  1820. on click:if (BuyGranted=1000) toast <b><#00ff80>BUY</#> [1000] MM for [Buy1000price]$ at [Price]$ price.</b>
  1821. on click:if (BuyGranted=1000) lose 1000 PoolMM
  1822. on click:if (BuyGranted=1000) yield 1000 MM
  1823. on click:if (BuyGranted=1000) lose Buy1000price USDC
  1824. on click:if (BuyGranted=1000) yield 1 LPcooldown
  1825. on click:if (BuyGranted=1000) lose BuyGranted BuyGranted
  1826. owned
  1827. tags:quickswap
  1828.  
  1829. *Buy10000
  1830. name:Buy 10,000 Million Tokens
  1831. desc:<b><#00ff80>BUY</#> [10000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10000price]</b> USDC (<b>[Buy10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1832. icon:icons[5,4]
  1833. on tick:if (PoolMM<20000) hide Buy10000
  1834. on tick:if (PoolMM>=20000) show Buy10000
  1835. on click:if (USDC<Buy10000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1836. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1837. on click:if (LPcooldown=0 and USDC>=Buy10000price) yield 10000 BuyGranted
  1838. on click:if (BuyGranted=10000) toast <b><#00ff80>BUY</#> [10000] MM for [Buy10000price]$ at [Price]$ price.</b>
  1839. on click:if (BuyGranted=10000) lose 10000 PoolMM
  1840. on click:if (BuyGranted=10000) yield 10000 MM
  1841. on click:if (BuyGranted=10000) lose Buy10000price USDC
  1842. on click:if (BuyGranted=10000) yield 1 LPcooldown
  1843. on click:if (BuyGranted=10000) lose BuyGranted BuyGranted
  1844. owned
  1845. tags:quickswap
  1846.  
  1847. *BuyMAX
  1848. name:Buy MAX Million Tokens.
  1849. desc:<b><#00ff80>BUY</#> [BuyMAXamount]</b> Million Tokens from Quickswap using <b>ALL</b> your available USDC.<//><.>Cost: <b>[BuyMAXprice]</b> USDC (<b>[BuyMAXprice/BuyMAXamount]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1850. icon:icons[6,4]
  1851. on click:if (USDC<BuyMAXprice) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1852. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1853. on click:if (LPcooldown=0 and USDC>=BuyMAXprice) yield 100000 BuyGranted
  1854. on click:if (BuyGranted=100000) toast <b><#00ff80>BUY</#> [BuyMAXamount] MM for [BuyMAXprice]$ at [Price]$ price.</b>
  1855. on click:if (BuyGranted=100000) lose BuyMAXamount PoolMM
  1856. on click:if (BuyGranted=100000) yield BuyMAXamount MM
  1857. on click:if (BuyGranted=100000) lose BuyMAXprice USDC
  1858. on click:if (BuyGranted=100000) yield 1 LPcooldown
  1859. on click:if (BuyGranted=100000) lose BuyGranted BuyGranted
  1860. owned
  1861. tags:quickswap
  1862.  
  1863. *Sell1
  1864. name:Sell 1 Million Tokens
  1865. desc:<b><#ff4d4d>SELL</#> [1]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1price]</b> USDC (<b>[Sell10price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1866. icon:icons[7,4]
  1867. on click:if (MM<1) toast <b><#ff4d4d>You ont have enough Million Tokens to make this transaction.</#></b>
  1868. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1869. on click:if (LPcooldown=0 and MM>=1) yield 1 SellGranted
  1870. on click:if (SellGranted=1) toast <b><#ff4d4d>SELL</#> [1] MM for [Sell1price]$ at [Price]$ price.</b>
  1871. on click:if (SellGranted=1) yield 1 PoolMM
  1872. on click:if (SellGranted=1) yield Sell1price USDC
  1873. on click:if (SellGranted=1) lose 1 MM
  1874. on click:if (SellGranted=1) yield 1 LPcooldown
  1875. on click:if (SellGranted=1) lose SellGranted SellGranted
  1876. owned
  1877. tags:quickswap
  1878.  
  1879. *Sell10
  1880. name:Sell 10 Million Tokens
  1881. desc:<b><#ff4d4d>SELL</#> [10]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10price]</b> USDC (<b>[Sell10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1882. icon:icons[8,4]
  1883. on click:if (MM<10) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1884. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1885. on click:if (LPcooldown=0 and MM>=10) yield 10 SellGranted
  1886. on click:if (SellGranted=10) toast <b><#ff4d4d>SELL</#> [10] MM for [Sell10price]$ at [Price]$ price.</b>
  1887. on click:if (SellGranted=10) yield 10 PoolMM
  1888. on click:if (SellGranted=10) yield Sell10price USDC
  1889. on click:if (SellGranted=10) lose 10 MM
  1890. on click:if (SellGranted=10) yield 1 LPcooldown
  1891. on click:if (SellGranted=10) lose SellGranted SellGranted
  1892. owned
  1893. tags:quickswap
  1894.  
  1895.  
  1896. *Sell100
  1897. name:Sell 100 Million Tokens
  1898. desc:<b><#ff4d4d>SELL</#> [100]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell100price]</b> USDC (<b>[Sell100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1899. icon:icons[9,4]
  1900. on click:if (MM<100) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1901. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1902. on click:if (LPcooldown=0 and MM>=100) yield 100 SellGranted
  1903. on click:if (SellGranted=100) toast <b><#ff4d4d>SELL</#> [100] MM for [Sell100price]$ at [Price]$ price.</b>
  1904. on click:if (SellGranted=100) yield 100 PoolMM
  1905. on click:if (SellGranted=100) yield Sell100price USDC
  1906. on click:if (SellGranted=100) lose 100 MM
  1907. on click:if (SellGranted=100) yield 1 LPcooldown
  1908. on click:if (SellGranted=100) lose SellGranted SellGranted
  1909. owned
  1910. tags:quickswap
  1911.  
  1912. *Sell1000
  1913. name:Sell 1,000 Million Tokens
  1914. desc:<b><#ff4d4d>SELL</#> [1000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1000price]</b> USDC (<b>[Sell1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1915. icon:icons[10,4]
  1916. on click:if (MM<1000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1917. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1918. on click:if (LPcooldown=0 and MM>=1000) yield 1000 SellGranted
  1919. on click:if (SellGranted=1000) toast <b><#ff4d4d>SELL</#> [1000] MM for [Sell1000price]$ at [Price]$ price.</b>
  1920. on click:if (SellGranted=1000) yield 1000 PoolMM
  1921. on click:if (SellGranted=1000) yield Sell1000price USDC
  1922. on click:if (SellGranted=1000) lose 1000 MM
  1923. on click:if (SellGranted=1000) yield 1 LPcooldown
  1924. on click:if (SellGranted=1000) lose SellGranted SellGranted
  1925. owned
  1926. tags:quickswap
  1927.  
  1928. *Sell10000
  1929. name:Sell 10,000 Million Tokens
  1930. desc:<b><#ff4d4d>SELL</#> [10000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10000price]</b> USDC (<b>[Sell10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1931. icon:icons[11,4]
  1932. on click:if (MM<10000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1933. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1934. on click:if (LPcooldown=0 and MM>=10000) yield 10000 SellGranted
  1935. on click:if (SellGranted=10000) toast <b><#ff4d4d>SELL</#> [10000] MM for [Sell10000price]$ at [Price]$ price.</b>
  1936. on click:if (SellGranted=10000) yield 10000 PoolMM
  1937. on click:if (SellGranted=10000) yield Sell10000price USDC
  1938. on click:if (SellGranted=10000) lose 10000 MM
  1939. on click:if (SellGranted=10000) yield 1 LPcooldown
  1940. on click:if (SellGranted=10000) lose SellGranted SellGranted
  1941. owned
  1942. tags:quickswap
  1943.  
  1944. *SellMAX
  1945. name:Sell ALL your Million Tokens
  1946. desc:<b><#ff4d4d>SELL</#> ALL</b> your <b>[MM]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[SellMAXprice]</b> USDC (<b>[SellMAXprice/MM]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1947. icon:icons[12,4]
  1948. on click:if (MM<MM) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1949. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1950. on click:if (LPcooldown=0 and MM>=MM) yield 100000 SellGranted
  1951. on click:if (SellGranted=100000) toast <b><#ff4d4d>SELL</#> [MM] MM for [SellMAXprice]$ at [Price]$ price.</b>
  1952. on click:if (SellGranted=100000) yield MM PoolMM
  1953. on click:if (SellGranted=100000) yield SellMAXprice USDC
  1954. on click:if (SellGranted=100000) lose MM MM
  1955. on click:if (SellGranted=100000) yield 1 LPcooldown
  1956. on click:if (SellGranted=100000) lose SellGranted SellGranted
  1957. owned
  1958. tags:quickswap
  1959.  
  1960. *AddLP1
  1961. name:Add 1 Million Token to LP
  1962. desc:<b><#9F55BE>ADD</#> [1]</b> Million Token and <b>[PoolUSDC/PoolMM*1]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1963. icon:icons[13,4]
  1964. on click:if (MM<1 or USDC<(PoolUSDC/PoolMM*1)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1965. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1966. on click:if (LPcooldown=0 and MM>=1 and USDC>=(PoolUSDC/PoolMM*1)) yield 1 LPGranted
  1967. on click:if (LPGranted=1) toast <b><#9F55BE>ADD LP</#> [1] MM and [PoolUSDC/PoolMM*1] USDC.</b>
  1968. on click:if (LPGranted=1) lose K K
  1969. on click:if (LPGranted=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*1))*(PoolMM+1)) K
  1970. on click:if (LPGranted=1) lose (PoolUSDC/PoolMM*1) USDC
  1971. on click:if (LPGranted=1) yield 1 PoolMM
  1972. on click:if (LPGranted=1) lose 1 MM
  1973. on click:if (LPGranted=1) yield ((1+((PoolMM-1)*MyLP))/(PoolMM)-MyLP) MyLP
  1974. on click:if (LPGranted=1) yield 1 LPcooldown
  1975. on click:if (LPGranted=1) lose LPGranted LPGranted
  1976. owned
  1977. tags:quickswap
  1978.  
  1979.  
  1980. *AddLP10
  1981. name:Add 10 Million Token to LP
  1982. desc:<b><#9F55BE>ADD</#> [10]</b> Million Token and <b>[PoolUSDC/PoolMM*10]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1983. icon:icons[14,4]
  1984. on click:if (MM<10 or USDC<(PoolUSDC/PoolMM*10)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1985. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1986. on click:if (LPcooldown=0 and MM>=10 and USDC>=(PoolUSDC/PoolMM*10)) yield 10 LPGranted
  1987. on click:if (LPGranted=10) toast <b><#9F55BE>ADD LP</#> [10] MM and [PoolUSDC/PoolMM*10] USDC.</b>
  1988. on click:if (LPGranted=10) lose K K
  1989. on click:if (LPGranted=10) yield ((PoolUSDC+(PoolUSDC/PoolMM*10))*(PoolMM+10)) K
  1990. on click:if (LPGranted=10) lose (PoolUSDC/PoolMM*10) USDC
  1991. on click:if (LPGranted=10) yield 10 PoolMM
  1992. on click:if (LPGranted=10) lose 10 MM
  1993. on click:if (LPGranted=10) yield ((10+((PoolMM-10)*MyLP))/(PoolMM)-MyLP) MyLP
  1994. on click:if (LPGranted=10) yield 1 LPcooldown
  1995. on click:if (LPGranted=10) lose LPGranted LPGranted
  1996. owned
  1997. tags:quickswap
  1998.  
  1999.  
  2000. *AddLP100
  2001. name:Add 100 Million Token to LP
  2002. desc:<b><#9F55BE>ADD</#> [100]</b> Million Token and <b>[PoolUSDC/PoolMM*100]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  2003. icon:icons[15,4]
  2004. on click:if (MM<100 or USDC<(PoolUSDC/PoolMM*100)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  2005. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2006. on click:if (LPcooldown=0 and MM>=100 and USDC>=(PoolUSDC/PoolMM*100)) yield 100 LPGranted
  2007. on click:if (LPGranted=100) toast <b><#9F55BE>ADD LP</#> [100] MM and [PoolUSDC/PoolMM*100] USDC.</b>
  2008. on click:if (LPGranted=100) lose K K
  2009. on click:if (LPGranted=100) yield ((PoolUSDC+(PoolUSDC/PoolMM*100))*(PoolMM+100)) K
  2010. on click:if (LPGranted=100) lose (PoolUSDC/PoolMM*100) USDC
  2011. on click:if (LPGranted=100) yield 100 PoolMM
  2012. on click:if (LPGranted=100) lose 100 MM
  2013. on click:if (LPGranted=100) yield ((100+((PoolMM-100)*MyLP))/(PoolMM)-MyLP) MyLP
  2014. on click:if (LPGranted=100) yield 1 LPcooldown
  2015. on click:if (LPGranted=100) lose LPGranted LPGranted
  2016. owned
  2017. tags:quickswap
  2018.  
  2019. *AddLP1000
  2020. name:Add 1,000 Million Token to LP
  2021. desc:<b><#9F55BE>ADD</#> [1000]</b> Million Token and <b>[PoolUSDC/PoolMM*1000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  2022. icon:icons[16,4]
  2023. on click:if (MM<1000 or USDC<(PoolUSDC/PoolMM*1000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  2024. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2025. on click:if (LPcooldown=0 and MM>=1000 and USDC>=(PoolUSDC/PoolMM*1000)) yield 1000 LPGranted
  2026. on click:if (LPGranted=1000) toast <b><#9F55BE>ADD LP</#> [1000] MM and [PoolUSDC/PoolMM*1000] USDC.</b>
  2027. on click:if (LPGranted=1000) lose K K
  2028. on click:if (LPGranted=1000) yield ((PoolUSDC+(PoolUSDC/PoolMM*1000))*(PoolMM+1000)) K
  2029. on click:if (LPGranted=1000) lose (PoolUSDC/PoolMM*1000) USDC
  2030. on click:if (LPGranted=1000) yield 1000 PoolMM
  2031. on click:if (LPGranted=1000) lose 1000 MM
  2032. on click:if (LPGranted=1000) yield ((1000+((PoolMM-1000)*MyLP))/(PoolMM)-MyLP) MyLP
  2033. on click:if (LPGranted=1000) yield 1 LPcooldown
  2034. on click:if (LPGranted=1000) lose LPGranted LPGranted
  2035. owned
  2036. tags:quickswap
  2037.  
  2038. *AddLP10000
  2039. name:Add 10,000 Million Token to LP
  2040. desc:<b><#9F55BE>ADD</#> [10000]</b> Million Token and <b>[PoolUSDC/PoolMM*10000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  2041. icon:icons[17,4]
  2042. on click:if (MM<10000 or USDC<(PoolUSDC/PoolMM*10000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  2043. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2044. on click:if (LPcooldown=0 and MM>=10000 and USDC>=(PoolUSDC/PoolMM*10000)) yield 10000 LPGranted
  2045. on click:if (LPGranted=10000) toast <b><#9F55BE>ADD LP</#> [10000] MM and [PoolUSDC/PoolMM*10000] USDC.</b>
  2046. on click:if (LPGranted=10000) lose K K
  2047. on click:if (LPGranted=10000) yield ((PoolUSDC+(PoolUSDC/PoolMM*10000))*(PoolMM+10000)) K
  2048. on click:if (LPGranted=10000) lose (PoolUSDC/PoolMM*10000) USDC
  2049. on click:if (LPGranted=10000) yield 10000 PoolMM
  2050. on click:if (LPGranted=10000) lose 10000 MM
  2051. on click:if (LPGranted=10000) yield ((10000+((PoolMM-10000)*MyLP))/(PoolMM)-MyLP) MyLP
  2052. on click:if (LPGranted=10000) yield 1 LPcooldown
  2053. on click:if (LPGranted=10000) lose LPGranted LPGranted
  2054. owned
  2055. tags:quickswap
  2056.  
  2057. *AddLPMAX
  2058. name:Add Max amount to LP
  2059. desc:<b><#9F55BE>ADD</#> [?(USDC<Price*MM)|[USDC/Price]|[MM]]</b> Million Token and <b>[?(USDC<Price*MM)|[USDC]|[MM*Price]]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  2060. icon:icons[18,4]
  2061. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2062. on click:if (USDC=0 or MM=0) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  2063. on click:if (LPcooldown=0 and USDC<(Price*MM) and USDC>0) yield 100000 LPGranted
  2064. on click:if (LPGranted=100000) toast <b><#9F55BE>ADD LP</#> [USDC/Price] MM and [USDC] USDC.</b>
  2065. on click:if (LPGranted=100000) lose K K
  2066. on click:if (LPGranted=100000) yield ((PoolUSDC+(PoolUSDC/PoolMM*(USDC/Price)))*(PoolMM+(USDC/Price))) K
  2067. on click:if (LPGranted=100000) yield (USDC/Price) PoolMM
  2068. on click:if (LPGranted=100000) lose (USDC/Price) MM
  2069. on click:if (LPGranted=100000) yield (((USDC/Price)+((PoolMM-(USDC/Price))*MyLP))/(PoolMM)-MyLP) MyLP
  2070. on click:if (LPGranted=100000) lose USDC USDC
  2071. on click:if (LPGranted=100000) yield 1 LPcooldown
  2072. on click:if (LPGranted=100000) lose LPGranted LPGranted
  2073. on click:if (LPcooldown=0 and USDC>=(Price*MM) and MM>0) yield 200000 LPGranted
  2074. on click:if (LPGranted=200000) toast <b><#9F55BE>ADD LP</#> [MM] MM and [MM*Price] USDC.</b>
  2075. on click:if (LPGranted=200000) lose K K
  2076. on click:if (LPGranted=200000) yield ((PoolUSDC+(PoolUSDC/PoolMM*MM))*(PoolMM+MM)) K
  2077. on click:if (LPGranted=200000) lose (PoolUSDC/PoolMM*MM) USDC
  2078. on click:if (LPGranted=200000) yield MM PoolMM
  2079. on click:if (LPGranted=200000) yield ((MM+((PoolMM-MM)*MyLP))/(PoolMM)-MyLP) MyLP
  2080. on click:if (LPGranted=200000) lose MM MM
  2081. on click:if (LPGranted=200000) yield 1 LPcooldown
  2082. on click:if (LPGranted=200000) lose LPGranted LPGranted
  2083. owned
  2084. tags:quickswap
  2085.  
  2086. *Remove1LP
  2087. name:Remove 1 Million Token from LP
  2088. desc:<b><#600C98>REMOVE</#> [1]</b> Million Token and <b>[1/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2089. icon:icons[19,4]
  2090. on click:if (PlayerPoolMM<1) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2091. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2092. on click:if (LPcooldown=0 and PlayerPoolMM>=1) yield 5 LPGranted
  2093. on click:if (LPGranted=5) toast <b><#600C98>REMOVE LP</#> [1] MM and [1/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2094. on click:if (LPGranted=5) yield 1 MM
  2095. on click:if (LPGranted=5) yield ((1/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2096. on click:if (LPGranted=5) lose K K
  2097. on click:if (LPGranted=5) yield ((PoolMM-1)*(PoolUSDC-((1/PlayerPoolMM)*PlayerPoolUSDC))) K
  2098. on click:if (LPGranted=5) lose 1 PoolMM
  2099. on click:if (LPGranted=5) lose MyLP MyLP
  2100. on click:if (LPGranted=5) yield ((PlayerPoolMM-1)/PoolMM) MyLP
  2101. on click:if (LPGranted=5) yield 1 LPcooldown
  2102. on click:if (LPGranted=5) lose LPGranted LPGranted
  2103. owned
  2104. tags:quickswap
  2105.  
  2106. *Remove10LP
  2107. name:Remove 10 Million Token from LP
  2108. desc:<b><#600C98>REMOVE</#> [10]</b> Million Token and <b>[10/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2109. icon:icons[0,5]
  2110. on click:if (PlayerPoolMM<10) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2111. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2112. on click:if (LPcooldown=0 and PlayerPoolMM>=10) yield 50 LPGranted
  2113. on click:if (LPGranted=50) toast <b><#600C98>REMOVE LP</#> [10] MM and [10/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2114. on click:if (LPGranted=50) yield 10 MM
  2115. on click:if (LPGranted=50) yield ((10/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2116. on click:if (LPGranted=50) lose K K
  2117. on click:if (LPGranted=50) yield ((PoolMM-10)*(PoolUSDC-((10/PlayerPoolMM)*PlayerPoolUSDC))) K
  2118. on click:if (LPGranted=50) lose 10 PoolMM
  2119. on click:if (LPGranted=50) lose MyLP MyLP
  2120. on click:if (LPGranted=50) yield ((PlayerPoolMM-10)/PoolMM) MyLP
  2121. on click:if (LPGranted=50) yield 1 LPcooldown
  2122. on click:if (LPGranted=50) lose LPGranted LPGranted
  2123. owned
  2124. tags:quickswap
  2125.  
  2126. *Remove100LP
  2127. name:Remove 100 Million Token from LP
  2128. desc:<b><#600C98>REMOVE</#> [100]</b> Million Token and <b>[100/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2129. icon:icons[1,5]
  2130. on click:if (PlayerPoolMM<100) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2131. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2132. on click:if (LPcooldown=0 and PlayerPoolMM>=100) yield 500 LPGranted
  2133. on click:if (LPGranted=500) toast <b><#600C98>REMOVE LP</#> [100] MM and [100/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2134. on click:if (LPGranted=500) yield 100 MM
  2135. on click:if (LPGranted=500) yield ((100/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2136. on click:if (LPGranted=500) lose K K
  2137. on click:if (LPGranted=500) yield ((PoolMM-100)*(PoolUSDC-((100/PlayerPoolMM)*PlayerPoolUSDC))) K
  2138. on click:if (LPGranted=500) lose 100 PoolMM
  2139. on click:if (LPGranted=500) lose MyLP MyLP
  2140. on click:if (LPGranted=500) yield ((PlayerPoolMM-100)/PoolMM) MyLP
  2141. on click:if (LPGranted=500) yield 1 LPcooldown
  2142. on click:if (LPGranted=500) lose LPGranted LPGranted
  2143. owned
  2144. tags:quickswap
  2145.  
  2146. *Remove1000LP
  2147. name:Remove 1,000 Million Token from LP
  2148. desc:<b><#600C98>REMOVE</#> [1000]</b> Million Token and <b>[1000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2149. icon:icons[2,5]
  2150. on click:if (PlayerPoolMM<1000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2151. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2152. on click:if (LPcooldown=0 and PlayerPoolMM>=1000) yield 5000 LPGranted
  2153. on click:if (LPGranted=5000) toast <b><#600C98>REMOVE LP</#> [1000] MM and [1000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2154. on click:if (LPGranted=5000) yield 1000 MM
  2155. on click:if (LPGranted=5000) yield ((1000/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2156. on click:if (LPGranted=5000) lose K K
  2157. on click:if (LPGranted=5000) yield ((PoolMM-1000)*(PoolUSDC-((1000/PlayerPoolMM)*PlayerPoolUSDC))) K
  2158. on click:if (LPGranted=5000) lose 1000 PoolMM
  2159. on click:if (LPGranted=5000) lose MyLP MyLP
  2160. on click:if (LPGranted=5000) yield ((PlayerPoolMM-1000)/PoolMM) MyLP
  2161. on click:if (LPGranted=5000) yield 1 LPcooldown
  2162. on click:if (LPGranted=5000) lose LPGranted LPGranted
  2163. owned
  2164. tags:quickswap
  2165.  
  2166. *Remove10000LP
  2167. name:Remove 10,000 Million Token from LP
  2168. desc:<b><#600C98>REMOVE</#> [10000]</b> Million Token and <b>[10000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2169. icon:icons[3,5]
  2170. on click:if (PlayerPoolMM<10000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2171. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2172. on click:if (LPcooldown=0 and PlayerPoolMM>=10000) yield 50000 LPGranted
  2173. on click:if (LPGranted=50000) toast <b><#600C98>REMOVE LP</#> [10000] MM and [10000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2174. on click:if (LPGranted=50000) yield 10000 MM
  2175. on click:if (LPGranted=50000) yield ((10000/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2176. on click:if (LPGranted=50000) lose K K
  2177. on click:if (LPGranted=50000) yield ((PoolMM-10000)*(PoolUSDC-((10000/PlayerPoolMM)*PlayerPoolUSDC))) K
  2178. on click:if (LPGranted=50000) lose 10000 PoolMM
  2179. on click:if (LPGranted=50000) lose MyLP MyLP
  2180. on click:if (LPGranted=50000) yield ((PlayerPoolMM-10000)/PoolMM) MyLP
  2181. on click:if (LPGranted=50000) yield 1 LPcooldown
  2182. on click:if (LPGranted=50000) lose LPGranted LPGranted
  2183. owned
  2184. tags:quickswap
  2185.  
  2186. *RemoveLP
  2187. name:Close your LP
  2188. desc:<b><#600C98>Close your Liquidity pool.</#></b><//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2189. icon:icons[4,5]
  2190. on click:if (PlayerPoolMM=0) toast <b><#ff4d4d>You dont have any liquidity in your pool.</#></b>
  2191. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2192. on click:if (LPcooldown=0 and PlayerPoolMM>0) yield 1000000000 LPGranted
  2193. on click:if (LPGranted=1000000000) toast <b><#600C98>REMOVE LP</#> [PlayerPoolMM] MM and [PlayerPoolUSDC] USDC.</b>
  2194. on click:if (LPGranted=1000000000) yield PlayerPoolMM MM
  2195. on click:if (LPGranted=1000000000) yield PlayerPoolUSDC USDC
  2196. on click:if (LPGranted=1000000000) lose K K
  2197. on click:if (LPGranted=1000000000) yield ((PoolMM-PlayerPoolMM)*(PoolUSDC-PlayerPoolUSDC)) K
  2198. on click:if (LPGranted=1000000000) lose PlayerPoolMM PoolMM
  2199. on click:if (LPGranted=1000000000) lose MyLP MyLP
  2200. on click:if (LPGranted=1000000000) yield 1 LPcooldown
  2201. on click:if (LPGranted=1000000000) lose LPGranted LPGranted
  2202. owned
  2203. tags:quickswap
  2204.  
  2205.  
  2206. //42069 Lmao! No cheating! Solve it the correct way!
  2207.  
  2208. //UPGRADES
  2209.  
  2210. *PumpUpg1
  2211. name:Pump I
  2212. desc:<b>Pump I</b><//><b>Current Effect:</b><.><b>[1*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[2*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2213. icon:icons[1,8]
  2214. cost:10 USDC
  2215. on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2216. on earn:lose PumpX PumpX
  2217. on earn:yield 2 PumpX
  2218. on earn:hide PumpUpg1
  2219. on earn:show PumpUpg2
  2220. tags:upgrade upgrades
  2221.  
  2222. *PumpUpg2
  2223. name:Pump II
  2224. desc:<b>Pump II</b><//><b>Current Effect:</b><.><b>[2*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[3*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2225. icon:icons[2,8]
  2226. hidden
  2227. cost:100 USDC
  2228. on click:if (USDC<100) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2229. on earn:lose PumpX PumpX
  2230. on earn:yield 3 PumpX
  2231. on earn:hide PumpUpg2
  2232. on earn:show PumpUpg3
  2233. tags:upgrade upgrades
  2234.  
  2235. *PumpUpg3
  2236. name:Pump III
  2237. desc:<b>Pump III</b><//><b>Current Effect:</b><.><b>[3*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[5*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2238. icon:icons[3,8]
  2239. hidden
  2240. cost:1000 USDC
  2241. on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2242. on earn:lose PumpX PumpX
  2243. on earn:yield 5 PumpX
  2244. on earn:hide PumpUpg3
  2245. on earn:show PumpUpg4
  2246. tags:upgrade upgrades
  2247.  
  2248. *PumpUpg4
  2249. name:Pump IV
  2250. desc:<b>Pump IV</b><//><b>Current Effect:</b><.><b>[5*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[7*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2251. icon:icons[4,8]
  2252. hidden
  2253. cost:10000 USDC
  2254. on click:if (USDC<10000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2255. on earn:lose PumpX PumpX
  2256. on earn:yield 7 PumpX
  2257. on earn:hide PumpUpg4
  2258. on earn:show PumpUpg5
  2259. tags:upgrade upgrades
  2260.  
  2261. *PumpUpg5
  2262. name:Pump V
  2263. desc:<b>Pump V</b><//><b>Current Effect:</b><.><b>[7*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[10*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2264. icon:icons[5,8]
  2265. hidden
  2266. cost:100000 USDC
  2267. on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2268. on earn:lose PumpX PumpX
  2269. on earn:yield 10 PumpX
  2270. on earn:hide PumpUpg5
  2271. on earn:show PumpUpg6
  2272. tags:upgrade upgrades
  2273.  
  2274. *PumpUpg6
  2275. name:Pump VI
  2276. desc:<b>Pump VI</b><//><b>Current Effect:</b><.><b>[10*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[15*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2277. icon:icons[6,8]
  2278. hidden
  2279. cost:1000000 USDC
  2280. on click:if (USDC<1000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2281. on earn:lose PumpX PumpX
  2282. on earn:yield 15 PumpX
  2283. on earn:hide PumpUpg6
  2284. on earn:show PumpUpg7
  2285. tags:upgrade upgrades
  2286.  
  2287. *PumpUpg7
  2288. name:Pump VII
  2289. desc:<b>Pump VII</b><//><b>Current Effect:</b><.><b>[15*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[25*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2290. icon:icons[7,8]
  2291. hidden
  2292. cost:10000000 USDC
  2293. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2294. on earn:lose PumpX PumpX
  2295. on earn:yield 25 PumpX
  2296. on earn:hide PumpUpg7
  2297. on earn:show PumpUpg8
  2298. tags:upgrade upgrades
  2299.  
  2300. *PumpUpg8
  2301. name:Pump VIII
  2302. desc:<b>Pump VIII</b><//><b>Current Effect:</b><.><b>[25*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[75*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2303. icon:icons[8,8]
  2304. hidden
  2305. cost:100000000 USDC
  2306. on click:if (USDC<100000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2307. on earn:lose PumpX PumpX
  2308. on earn:yield 75 PumpX
  2309. on earn:hide PumpUpg8
  2310. on earn:show PumpUpg9
  2311. tags:upgrade upgrades
  2312.  
  2313. *PumpUpg9
  2314. name:Pump IX
  2315. desc:<b>Pump IX</b><//><b>Current Effect:</b><.><b>[75*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[250*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2316. icon:icons[9,8]
  2317. hidden
  2318. cost:1000000000 USDC
  2319. on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2320. on earn:lose PumpX PumpX
  2321. on earn:yield 250 PumpX
  2322. on earn:hide PumpUpg9
  2323. on earn:show PumpUpg10
  2324. tags:upgrade upgrades
  2325.  
  2326. *PumpUpg10
  2327. name:Pump X
  2328. desc:<b>Pump X</b><//><b>Current Effect:</b><.><b>[250*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2329. icon:icons[10,8]
  2330. hidden
  2331. cost:10000000000 USDC
  2332. on click:if (USDC<10000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2333. on earn:lose PumpX PumpX
  2334. on earn:yield 1000 PumpX
  2335. on earn:hide PumpUpg10
  2336. on earn:show PumpUpg11
  2337. tags:upgrade upgrades
  2338.  
  2339. *PumpUpg11
  2340. name:Pump XI
  2341. desc:<b>Pump XI</b><//><b>Current Effect:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>FULLY UPGRADED.</b>
  2342. icon:icons[11,8]
  2343. owned
  2344. hidden
  2345. on click:toast <b>This is fully upgraded already!</b>
  2346. tags:upgrade upgrades
  2347.  
  2348. *GoodNewsUpg1
  2349. name:Good News I
  2350. desc:<b>Good News I</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2351. icon:icons[12,8]
  2352. cost:12000 USDC
  2353. on click:if (USDC<12000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2354. on earn:yield 900 GoodNews
  2355. on earn:hide GoodNewsUpg1
  2356. on earn:show GoodNewsUpg2
  2357. tags:upgrade upgrades
  2358.  
  2359. *GoodNewsUpg2
  2360. name:Good News II
  2361. desc:<b>Good News II</b><//><b>Current Effect:</b><.><b>Low</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2362. icon:icons[13,8]
  2363. hidden
  2364. cost:600000 USDC
  2365. on click:if (USDC<600000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2366. on earn:yield 900 GoodNews
  2367. on earn:hide GoodNewsUpg2
  2368. on earn:show GoodNewsUpg3
  2369. tags:upgrade upgrades
  2370.  
  2371. *GoodNewsUpg3
  2372. name:Good News III
  2373. desc:<b>Good News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2374. icon:icons[14,8]
  2375. hidden
  2376. cost:30000000 USDC
  2377. on click:if (USDC<30000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2378. on earn:yield 900 GoodNews
  2379. on earn:hide GoodNewsUpg3
  2380. on earn:show GoodNewsUpg4
  2381. tags:upgrade upgrades
  2382.  
  2383. *GoodNewsUpg4
  2384. name:Good News IV
  2385. desc:<b>Good News IV</b><//><b>Current Effect:</b><.><b>High</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2386. icon:icons[15,8]
  2387. hidden
  2388. cost:1500000000 USDC
  2389. on click:if (USDC<1500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2390. on earn:yield 540 GoodNews
  2391. on earn:hide GoodNewsUpg4
  2392. on earn:show GoodNewsUpg5
  2393. tags:upgrade upgrades
  2394.  
  2395. *GoodNewsUpg5
  2396. name:Good News V
  2397. desc:<b>Good News V</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highestest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2398. icon:icons[16,8]
  2399. hidden
  2400. cost:75000000000 USDC
  2401. on click:if (USDC<75000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2402. on earn:yield 180 GoodNews
  2403. on earn:hide GoodNewsUpg5
  2404. on earn:show GoodNewsUpg6
  2405. tags:upgrade upgrades
  2406.  
  2407. *GoodNewsUpg6
  2408. name:Good News VI
  2409. desc:<b>Good News VI</b><//><b>Current Effect:</b><.><b>Highestest</b> chance to have good news. <//><b>FULLY UPGRADED.</b>
  2410. icon:icons[17,8]
  2411. owned
  2412. hidden
  2413. on click:toast <b>This is fully upgraded already!</b>
  2414. tags:upgrade upgrades
  2415.  
  2416. *BadNewsUpg1
  2417. name:Bad News I
  2418. desc:<b>Bad News I</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2419. icon:icons[18,8]
  2420. cost:4000 USDC
  2421. on click:if (USDC<4000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2422. on earn:yield 900 BadNews
  2423. on earn:hide BadNewsUpg1
  2424. on earn:show BadNewsUpg2
  2425. tags:upgrade upgrades
  2426.  
  2427. *BadNewsUpg2
  2428. name:Bad News II
  2429. desc:<b>Bad News II</b><//><b>Current Effect:</b><.><b>High</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2430. icon:icons[19,8]
  2431. hidden
  2432. cost:200000 USDC
  2433. on click:if (USDC<200000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2434. on earn:yield 900 BadNews
  2435. on earn:hide BadNewsUpg2
  2436. on earn:show BadNewsUpg3
  2437. tags:upgrade upgrades
  2438.  
  2439. *BadNewsUpg3
  2440. name:Bad News III
  2441. desc:<b>Bad News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2442. icon:icons[0,9]
  2443. hidden
  2444. cost:10000000 USDC
  2445. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2446. on earn:yield 900 BadNews
  2447. on earn:hide BadNewsUpg3
  2448. on earn:show BadNewsUpg4
  2449. tags:upgrade upgrades
  2450.  
  2451. *BadNewsUpg4
  2452. name:Bad News IV
  2453. desc:<b>Bad News IV</b><//><b>Current Effect:</b><.><b>Low</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2454. icon:icons[1,9]
  2455. hidden
  2456. cost:500000000 USDC
  2457. on click:if (USDC<500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2458. on earn:yield 1800 BadNews
  2459. on earn:hide BadNewsUpg4
  2460. on earn:show BadNewsUpg5
  2461. tags:upgrade upgrades
  2462.  
  2463. *BadNewsUpg5
  2464. name:Bad News V
  2465. desc:<b>Bad News V</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowestest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2466. icon:icons[2,9]
  2467. hidden
  2468. cost:25000000000 USDC
  2469. on click:if (USDC<25000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2470. on earn:yield 1800 BadNews
  2471. on earn:hide BadNewsUpg5
  2472. on earn:show BadNewsUpg6
  2473. tags:upgrade upgrades
  2474.  
  2475. *BadNewsUpg6
  2476. name:Bad News VI
  2477. desc:<b>Bad News VI</b><//><b>Current Effect:</b><.><b>Lowestest</b> chance to have bad news.<//><b>FULLY UPGRADED.</b>
  2478. icon:icons[3,9]
  2479. owned
  2480. hidden
  2481. on click:toast <b>This is fully upgraded already!</b>
  2482. tags:upgrade upgrades
  2483.  
  2484. *AutoClickerUpg0
  2485. name:Autoclicker
  2486. desc:<b>Autoclicker</b><//><b>Current Effect:</b><.><b>None.</b><//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2487. icon:icons[4,9]
  2488. hidden
  2489. cost:10 USDC
  2490. on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2491. on earn:yield 1 AutoClicker
  2492. on earn:show AutoClickToggle2
  2493. on earn:hide AutoClickerUpg0
  2494. on earn:show AutoClickerUpg1
  2495. tags:upgrade upgrades
  2496.  
  2497. *AutoClickerUpg1
  2498. name:Autoclicker I
  2499. desc:<b>Autoclicker I</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2500. icon:icons[5,9]
  2501. hidden
  2502. cost:1000 USDC
  2503. on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2504. on earn:yield 1 AutoClicker
  2505. on earn:hide AutoClickerUpg1
  2506. on earn:show AutoClickerUpg2
  2507. tags:upgrade upgrades
  2508.  
  2509. *AutoClickerUpg2
  2510. name:Autoclicker II
  2511. desc:<b>Autoclicker II</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2512. icon:icons[6,9]
  2513. hidden
  2514. cost:100000 USDC
  2515. on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2516. on earn:yield 1 AutoClicker
  2517. on earn:hide AutoClickerUpg2
  2518. on earn:show AutoClickerUpg3
  2519. tags:upgrade upgrades
  2520.  
  2521. *AutoClickerUpg3
  2522. name:Autoclicker III
  2523. desc:<b>Autoclicker III</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2524. icon:icons[7,9]
  2525. hidden
  2526. cost:10000000 USDC
  2527. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2528. on earn:yield 2 AutoClicker
  2529. on earn:hide AutoClickerUpg3
  2530. on earn:show AutoClickerUpg4
  2531. tags:upgrade upgrades
  2532.  
  2533. *AutoClickerUpg4
  2534. name:Autoclicker IV
  2535. desc:<b>Autoclicker IV</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2536. icon:icons[8,9]
  2537. hidden
  2538. cost:1000000000 USDC
  2539. on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2540. on earn:yield 5 AutoClicker
  2541. on earn:hide AutoClickerUpg4
  2542. on earn:show AutoClickerUpg5
  2543. tags:upgrade upgrades
  2544.  
  2545. *AutoClickerUpg5
  2546. name:Autoclicker V
  2547. desc:<b>Autoclicker V</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2548. icon:icons[9,9]
  2549. hidden
  2550. cost:100000000000 USDC
  2551. on click:if (USDC<100000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2552. on earn:yield 10 AutoClicker
  2553. on earn:hide AutoClickerUpg5
  2554. on earn:show AutoClickerUpg6
  2555. tags:upgrade upgrades
  2556.  
  2557. *AutoClickerUpg6
  2558. name:Autoclicker VI
  2559. desc:<b>Autoclicker VI</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><//><b>FULLY UPGRADED.</b>
  2560. icon:icons[10,9]
  2561. hidden
  2562. owned
  2563. on click:toast <b>This is fully upgraded already!</b>
  2564. tags:upgrade upgrades
  2565.  
  2566.  
  2567.  
  2568.  
  2569.  
  2570.  
  2571.  
  2572.  
  2573. //ITEMS
  2574.  
  2575.  
  2576. *BadgeMillionaire
  2577. name:Millionaire Badge
  2578. desc:<b>Millionaire Badge</b><//>You have earned this badge by holding 1 million USDC.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
  2579. icon:icons[1,14]
  2580. owned
  2581. hidden
  2582. tags:badge
  2583.  
  2584. *BadgeBillionaire
  2585. name:Billionaire Badge
  2586. desc:<b>Billionaire Badge</b><//>You have earned this badge by holding 1 billion USDC.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2587. icon:icons[2,14]
  2588. owned
  2589. hidden
  2590. tags:badge
  2591.  
  2592. *BadgeTrillionaire
  2593. name:Trillionaire Badge
  2594. desc:<b>Trillionaire Badge</b><//>You have earned this badge by holding 1 trillion USDC.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
  2595. icon:icons[3,14]
  2596. owned
  2597. hidden
  2598. tags:badge
  2599.  
  2600. *BadgeFish
  2601. name:Fish Badge
  2602. desc:<b>Fish Badge</b><//>You have earned this badge by holding [200] MM.<//><b>Perks:</b><.><b>2.5%</b> more Pump per click on "Pump It Up" button.<.><b>1.25%</b> more Pump per Pumper.
  2603. icon:icons[4,14]
  2604. owned
  2605. hidden
  2606. tags:badge
  2607.  
  2608. *BadgeShark
  2609. name:Shark Badge
  2610. desc:<b>Shark Badge</b><//>You have earned this badge by holding [1000] MM.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
  2611. icon:icons[5,14]
  2612. owned
  2613. hidden
  2614. tags:badge
  2615.  
  2616. *BadgeWhale
  2617. name:Whale Badge
  2618. desc:<b>Whale Badge</b><//>You have earned this badge by holding [10000] MM.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2619. icon:icons[6,14]
  2620. owned
  2621. hidden
  2622. tags:badge
  2623.  
  2624. *BadgeMegaWhale
  2625. name:Mega Whale Badge
  2626. desc:<b>Mega Whale Badge</b><//>You have earned this badge by holding [100000] MM.<//><b>Perks:</b><.><b>15%</b> more Pump per click on "Pump It Up" button.<.><b>7.5%</b> more Pump per Pumper.
  2627. icon:icons[7,14]
  2628. owned
  2629. hidden
  2630. tags:badge
  2631.  
  2632. *BadgeMegaLP
  2633. name:Mega Liquidity Provider Badge
  2634. desc:<b>Mega Liquidity Provider Badge</b><//>You have earned this badge by owning over 50% of total liquidity.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
  2635. icon:icons[8,14]
  2636. owned
  2637. hidden
  2638. tags:badge
  2639.  
  2640. *BadgeUltraPumpIt
  2641. name:Ultra Pump It Badge
  2642. desc:<b>Ultra Pump It Badge</b><//>You have earned this badge by getting to over 1 million Pump.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2643. icon:icons[9,14]
  2644. owned
  2645. hidden
  2646. tags:badge
  2647.  
  2648. *BadgeLongTerm
  2649. name:Long Term Badge
  2650. desc:<b>Long Term Badge</b><//>You have earned this badge by playing over 7 days in playtime.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2651. icon:icons[10,14]
  2652. owned
  2653. hidden
  2654. tags:badge
  2655.  
  2656. *BadgeAllAchs
  2657. name:All Achievements Badge
  2658. desc:<b>All Achievements Badge</b><//>You have earned this badge by unlocking all the achievement.<//><b>Perks:</b><.><b>25%</b> more Pump per click on "Pump It Up" button.<.><b>12.5%</b> more Pump per Pumper.
  2659. icon:icons[11,14]
  2660. owned
  2661. hidden
  2662. tags:badge
  2663.  
  2664.  
  2665. //TOGGLES
  2666.  
  2667. *AutoClickToggle
  2668. name:Turn OFF Autoclicker
  2669. desc:Click to turn OFF your autoclicker. You are currently autoclicking [AutoClicker] times per second on the "Pump It Up" button.
  2670. icon:icons[15,17]
  2671. on click:lose AutoClickActive AutoClickActive
  2672. on click:show AutoClickToggle2
  2673. on click:hide AutoClickToggle
  2674. hidden
  2675. owned
  2676. tags:toggle toggles
  2677.  
  2678. *AutoClickToggle2
  2679. name:Turn ON Autoclicker
  2680. desc:Click to turn ON your AutoClicker for [AutoClicker] clicks per second on the "Pump It Up" button. When your autoclicker is ON you can not pump it by manually clicking the "Pump It Up" button.
  2681. icon:icons[16,17]
  2682. on click:yield 1 AutoClickActive
  2683. on click:show AutoClickToggle
  2684. on click:hide AutoClickToggle2
  2685. hidden
  2686. owned
  2687. tags:toggle toggles
  2688.  
  2689. *playtimeToggle
  2690. name:Hide Playtime
  2691. desc:Click to hide your playtime
  2692. icon:icons[1,17]
  2693. on click:hide tag:playtime
  2694. on click:show playtimeToggle2
  2695. on click:hide playtimeToggle
  2696. owned
  2697. tags:toggle toggles
  2698.  
  2699. *playtimeToggle2
  2700. name:Show Playtime
  2701. desc:Click to show your playtime
  2702. icon:icons[2,17]
  2703. on click:show tag:playtime
  2704. on click:show playtimeToggle
  2705. on click:hide playtimeToggle2
  2706. hidden
  2707. owned
  2708. tags:toggle toggles
  2709.  
  2710. *LPToggle
  2711. name:Hide LP
  2712. desc:Click to hide the liquidity pool.
  2713. icon:icons[3,17]
  2714. on click:hide tag:lp
  2715. on click:show LPToggle2
  2716. on click:hide LPToggle
  2717. hidden
  2718. owned
  2719. tags:toggle toggles
  2720.  
  2721. *LPToggle2
  2722. name:Show LP
  2723. desc:Click to show the liquidity pool.
  2724. icon:icons[4,17]
  2725. on click:show tag:lp
  2726. on click:show LPToggle
  2727. on click:hide LPToggle2
  2728. owned
  2729. tags:toggle toggles
  2730.  
  2731. *PLPToggle
  2732. name:Hide your LP
  2733. desc:Click to hide your liquidity pool.
  2734. icon:icons[5,17]
  2735. on click:hide tag:plp
  2736. on click:show PLPToggle2
  2737. on click:hide PLPToggle
  2738. owned
  2739. tags:toggle toggles
  2740.  
  2741. *PLPToggle2
  2742. name:Show your LP
  2743. desc:Click to show your liquidity pool.
  2744. icon:icons[6,17]
  2745. on click:show tag:plp
  2746. on click:show PLPToggle
  2747. on click:hide PLPToggle2
  2748. hidden
  2749. owned
  2750. tags:toggle toggles
  2751.  
  2752. *ShrimpBuyToggle
  2753. name:Hide Shrimp trades
  2754. desc:Click to hide all mini buy and sell notifications.
  2755. icon:icons[7,17]
  2756. on click:yield 1 ShrimpBuyNoti
  2757. on click:show ShrimpBuyToggle2
  2758. on click:hide ShrimpBuyToggle
  2759. hidden
  2760. owned
  2761. tags:toggle toggles
  2762.  
  2763. *ShrimpBuyToggle2
  2764. name:Show Shrimp trades
  2765. desc:Click to show all mini buy and sell notifications.
  2766. icon:icons[8,17]
  2767. on click:lose ShrimpBuyNoti ShrimpBuyNoti
  2768. on click:show ShrimpBuyToggle
  2769. on click:hide ShrimpBuyToggle2
  2770. owned
  2771. tags:toggle toggles
  2772.  
  2773. *FishBuyToggle
  2774. name:Hide Fish trades
  2775. desc:Click to hide all small buy and sell notifications.
  2776. icon:icons[9,17]
  2777. on click:yield 1 FishBuyNoti
  2778. on click:show FishBuyToggle2
  2779. on click:hide FishBuyToggle
  2780. hidden
  2781. owned
  2782. tags:toggle toggles
  2783.  
  2784. *FishBuyToggle2
  2785. name:Show Fish trades
  2786. desc:Click to show all small buy and sell notifications.
  2787. icon:icons[10,17]
  2788. on click:lose FishBuyNoti FishBuyNoti
  2789. on click:show FishBuyToggle
  2790. on click:hide FishBuyToggle2
  2791. owned
  2792. tags:toggle toggles
  2793.  
  2794. *SharkBuyToggle
  2795. name:Hide Shark trades
  2796. desc:Click to hide all medium buy and sell notifications.
  2797. icon:icons[11,17]
  2798. on click:yield 1 SharkBuyNoti
  2799. on click:show SharkBuyToggle2
  2800. on click:hide SharkBuyToggle
  2801. owned
  2802. tags:toggle toggles
  2803.  
  2804. *SharkBuyToggle2
  2805. name:Show Shark trades
  2806. desc:Click to show all medium buy and sell notifications.
  2807. icon:icons[12,17]
  2808. on click:lose SharkBuyNoti SharkBuyNoti
  2809. on click:show SharkBuyToggle
  2810. on click:hide SharkBuyToggle2
  2811. hidden
  2812. owned
  2813. tags:toggle toggles
  2814.  
  2815. *WhaleBuyToggle
  2816. name:Hide Whale trades
  2817. desc:Click to hide all big buy and sell notifications.
  2818. icon:icons[13,17]
  2819. on click:yield 1 WhaleBuyNoti
  2820. on click:show WhaleBuyToggle2
  2821. on click:hide WhaleBuyToggle
  2822. owned
  2823. tags:toggle toggles
  2824.  
  2825. *WhaleBuyToggle2
  2826. name:Show Whale trades
  2827. desc:Click to show all big buy and sell notifications.
  2828. icon:icons[14,17]
  2829. on click:lose WhaleBuyNoti WhaleBuyNoti
  2830. on click:show WhaleBuyToggle
  2831. on click:hide WhaleBuyToggle2
  2832. hidden
  2833. owned
  2834. tags:toggle toggles
  2835.  
  2836.  
  2837.  
  2838. Achievements
  2839. *TEMPLATE
  2840. on click:anim glow
  2841.  
  2842. *AchMillionaire
  2843. name:Millionaire Achievement
  2844. desc:Have <b>[1000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
  2845. on earn:yield 1 allAchiev
  2846. on earn:yield (PumpXX*0.05) PumpXX
  2847. on earn:yield (PumperX*0.025) PumperX
  2848. on earn:show BadgeMillionaire
  2849. req:1000000 USDC
  2850.  
  2851. *AchBillionaire
  2852. name:Billionaire Achievement
  2853. desc:Have <b>[1000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2854. on earn:yield 1 allAchiev
  2855. on earn:yield (PumpXX*0.1) PumpXX
  2856. on earn:yield (PumperX*0.05) PumperX
  2857. on earn:show BadgeBillionaire
  2858. req:1000000000 USDC
  2859.  
  2860. *AchTrillionaire
  2861. name:Trillionaire Achievement
  2862. desc:Have <b>[1000000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
  2863. on earn:yield 1 allAchiev
  2864. on earn:yield (PumpXX*0.2) PumpXX
  2865. on earn:yield (PumperX*0.1) PumperX
  2866. on earn:show BadgeTrillionaire
  2867. req:1000000000000 USDC
  2868.  
  2869. *AchFish
  2870. name:Fish Achievement
  2871. desc:Hold <b>[200]</b> Million Tokens.<//><b>Reward:</b><.><b>2.5%</b> more Pump per click from the "Pump it up" button<.><b>1.25%</b> more Pump from all your Pumpers.
  2872. on earn:yield 1 allAchiev
  2873. on earn:yield (PumpXX*0.025) PumpXX
  2874. on earn:yield (PumperX*0.0125) PumperX
  2875. on earn:show BadgeFish
  2876. req:200 MM
  2877.  
  2878. *AchShark
  2879. name:Shark Achievement
  2880. desc:Hold <b>[1000]</b> Million Tokens.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
  2881. on earn:yield 1 allAchiev
  2882. on earn:yield (PumpXX*0.05) PumpXX
  2883. on earn:yield (PumperX*0.025) PumperX
  2884. on earn:show BadgeShark
  2885. req:1000 MM
  2886.  
  2887. *AchWhale
  2888. name:Whale Achievement
  2889. desc:Hold <b>[10000]</b> Million Tokens.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2890. on earn:yield 1 allAchiev
  2891. on earn:yield (PumpXX*0.1) PumpXX
  2892. on earn:yield (PumperX*0.05) PumperX
  2893. on earn:show BadgeWhale
  2894. req:10000 MM
  2895.  
  2896. *AchMegaWhale
  2897. name:Mega Whale Achievement
  2898. desc:Hold <b>[100000]</b> Million Tokens.<//><b>Reward:</b><.><b>15%</b> more Pump per click from the "Pump it up" button<.><b>7.5%</b> more Pump from all your Pumpers.
  2899. on earn:yield 1 allAchiev
  2900. on earn:yield (PumpXX*0.15) PumpXX
  2901. on earn:yield (PumperX*0.075) PumperX
  2902. on earn:show BadgeMegaWhale
  2903. req:100000 MM
  2904.  
  2905. *AchMegaLP
  2906. name:Mega Liquidity Provider Achievement
  2907. desc:Provide more than <b>half</b> of the total liquidity.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
  2908. on earn:yield 1 allAchiev
  2909. on earn:yield (PumpXX*0.2) PumpXX
  2910. on earn:yield (PumperX*0.1) PumperX
  2911. on earn:show BadgeMegaLP
  2912. req:0.5 MyLP
  2913.  
  2914. *AchUltraPumpIt
  2915. name:Ultra Pump It Achievement
  2916. desc:Get to over <b>[1000000]</b> Pump.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2917. on earn:yield 1 allAchiev
  2918. on earn:yield (PumpXX*0.1) PumpXX
  2919. on earn:yield (PumperX*0.05) PumperX
  2920. on earn:show BadgeUltraPumpIt
  2921. req:1000000 Pump
  2922.  
  2923. *AchLongTerm
  2924. name:Long Term Achievement
  2925. desc:Get to over <b>1 week</b> in Playtime.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2926. on earn:yield 1 allAchiev
  2927. on earn:yield (PumpXX*0.1) PumpXX
  2928. on earn:yield (PumperX*0.05) PumperX
  2929. on earn:show BadgeLongTerm
  2930. req:7 Days
  2931.  
  2932. *AchAllAchs
  2933. name:All Achievements Achievement
  2934. desc:Unlock <b>ALL</b> Achievements.<//><b>Reward:</b><.><b>25%</b> more Pump per click from the "Pump it up" button<.><b>12.5%</b> more Pump from all your Pumpers.
  2935. on earn:yield 1 allAchiev
  2936. on earn:yield (PumpXX*0.25) PumpXX
  2937. on earn:yield (PumperX*0.125) PumperX
  2938. on earn:show BadgeAllAchs
  2939. req:10 allAchiev
  2940.  
  2941.  
  2942.  
  2943.  
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