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- if(dialogid == 306){
- SelectTextDraw(playerid, 0xAAAAAAFF);
- if(response){
- new weap, ammo;
- GetPlayerWeaponData(playerid, listitem + 1, weap, ammo);
- if(ammo < 1)
- return CancelSelectTextDraw(playerid), SendClientMessage(playerid, COLOR_YELLOW, "*Esta arma é inválida!"), dialogArmas(playerid);
- ArmasGuardadas[playerid][Selected[playerid][2]] = weap;
- BalasGuardadas[playerid][Selected[playerid][2]] = ammo;
- format(string, sizeof string, "Você guardou uma arma %s com %d balas no slot: %d. Para pegar use: /mochila", NomeItemID(ArmasGuardadas[playerid][Selected[playerid][2]]),BalasGuardadas[playerid][Selected[playerid][2]], Selected[playerid][2]);
- SendClientMessage(playerid, COLOR_R, string);
- RemovePlayerWeapon(playerid, weap);
- format(string, sizeof(string), "* %s guardou um(a) %s em sua mochila", NomePlayer(playerid), NomeItemID(ArmasGuardadas[playerid][Selected[playerid][2]]));
- SendClientMessageInRange(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- SetPVarInt(playerid, "guardando", 0);
- HideMochila(playerid);
- }
- else{
- SetPVarInt(playerid, "guardando", 0);
- }
- }
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