Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- We're doing testing for serenade as the previous cutscene for 1080 wrong warp. Across 3 different people we've gotten a few different values for the cs pointer with serenade:
- 80210CF0 (fig)
- 8021D3A4 (zfg)
- 80216700 (danny)
- You were saying scene setup can cause it to change. Both adult day and adult night give me 80210CF0. Im not sure if theres any other I could check.
- N3rds was saying that the absence or presence of different actors being loaded before the serenade warp effect could be causing it. I used spectrum to map out whats loaded when you warp in: https://docs.google.com/spreadsheets/d/1baDMftQZslg-2F3kjckDbwDTEs1O7KwQytJKDxdrikg/edit?usp=sharing
- If I collect the HP, get the skull, and beat water temple (which removes the rain effects) I still get 80210CF0 after playing serenade. So im not exactly sure what the others could have done to get different results.
- I think danny got his cs pointer by setting flags on the practice rom which sets a flag that all enemies are beaten. That does change the result of the pointer but thats the only thing Ive found that changes it so far.
- Also all of my testing is on 1.2 cause the others are doing there tests on vc.
- SO my question is what else could be causing this cs pointer value to change for serenade?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement