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fig02

mzx help

Jul 2nd, 2018
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  1. We're doing testing for serenade as the previous cutscene for 1080 wrong warp. Across 3 different people we've gotten a few different values for the cs pointer with serenade:
  2. 80210CF0 (fig)
  3. 8021D3A4 (zfg)
  4. 80216700 (danny)
  5.  
  6. You were saying scene setup can cause it to change. Both adult day and adult night give me 80210CF0. Im not sure if theres any other I could check.
  7.  
  8. N3rds was saying that the absence or presence of different actors being loaded before the serenade warp effect could be causing it. I used spectrum to map out whats loaded when you warp in: https://docs.google.com/spreadsheets/d/1baDMftQZslg-2F3kjckDbwDTEs1O7KwQytJKDxdrikg/edit?usp=sharing
  9.  
  10. If I collect the HP, get the skull, and beat water temple (which removes the rain effects) I still get 80210CF0 after playing serenade. So im not exactly sure what the others could have done to get different results.
  11. I think danny got his cs pointer by setting flags on the practice rom which sets a flag that all enemies are beaten. That does change the result of the pointer but thats the only thing Ive found that changes it so far.
  12.  
  13. Also all of my testing is on 1.2 cause the others are doing there tests on vc.
  14.  
  15.  
  16. SO my question is what else could be causing this cs pointer value to change for serenade?
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