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TownyConfig

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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Ruines'
  94. mayorPrefix: 'Esprit '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Cabane)'
  101. mayorPrefix: 'Ermite '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 60
  105. upkeepModifier: 1.0
  106. - numResidents: 1
  107. namePostfix: ' (Camping)'
  108. mayorPrefix: 'Chef '
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 120
  112. upkeepModifier: 1.0
  113. - numResidents: 5
  114. namePostfix: ' (Village)'
  115. mayorPrefix: 'Maire '
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 480
  119. upkeepModifier: 1.0
  120. - numResidents: 30
  121. namePostfix: ' (Ville)'
  122. mayorPrefix: 'Maire '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 800
  126. upkeepModifier: 1.0
  127. - numResidents: 100
  128. namePostfix: ' (Grande Ville)'
  129. mayorPrefix: 'Maire '
  130. namePrefix: ''
  131. mayorPostfix: ''
  132. townBlockLimit: 2400
  133. upkeepModifier: 1.0
  134. - numResidents: 150
  135. namePostfix: ' (Metropole)'
  136. mayorPrefix: 'Maire '
  137. namePrefix: ''
  138. mayorPostfix: ''
  139. townBlockLimit: 3200
  140. upkeepModifier: 1.0
  141. - numResidents: 200
  142. namePostfix: ' (Megalopole)'
  143. mayorPrefix: 'Duc '
  144. namePrefix: ''
  145. mayorPostfix: ''
  146. townBlockLimit: 4800
  147. upkeepModifier: 1.0
  148.  
  149. # default Nation levels.
  150. nation_level:
  151. - kingPostfix: ''
  152. numResidents: 1
  153. namePostfix: ' (Nation)'
  154. townBlockLimitBonus: 250
  155. namePrefix: 'Royaume de '
  156. capitalPostfix: ''
  157. upkeepModifier: 1.0
  158. kingPrefix: 'Leader '
  159. capitalPrefix: ''
  160. nationTownUpkeepModifier: 1.0
  161. - kingPostfix: ''
  162. numResidents: 175
  163. namePostfix: ' (Nation)'
  164. townBlockLimitBonus: 300
  165. namePrefix: 'Empire '
  166. capitalPostfix: ''
  167. upkeepModifier: 1.0
  168. kingPrefix: 'Empereur '
  169. capitalPrefix: ''
  170. nationTownUpkeepModifier: 1.0
  171.  
  172. ############################################################
  173. # +------------------------------------------------------+ #
  174. # | Town Claim/new defaults | #
  175. # +------------------------------------------------------+ #
  176. ############################################################
  177.  
  178. town:
  179. # Default public status of the town (used for /town spawn)
  180. default_public: 'false'
  181. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  182. default_open: 'false'
  183. # Default tax settings for new towns.
  184. default_taxes:
  185. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  186. tax: '0.0'
  187. # Default amount of shop tax of a new town.
  188. shop_tax: '2.0'
  189. # Default amount of embassy tax of a new town.
  190. embassy_tax: '2.0'
  191. # Default amount for town's plottax costs.
  192. plot_tax: '0.0'
  193. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  194. taxpercentage: 'true'
  195. # Limits the maximum amount of bonus blocks a town can buy.
  196. max_purchased_blocks: '0'
  197. # maximum number of plots any single resident can own
  198. max_plots_per_resident: '130'
  199. # Maximum number of towns allowed on the server.
  200. town_limit: '1000'
  201.  
  202. # Minimum number of plots any towns plot must be from the next town's own plots.
  203. # This will prevent town encasement to a certain degree.
  204. min_plot_distance_from_town_plot: '0'
  205.  
  206. # Minimum number of plots any towns home plot must be from the next town.
  207. # This will prevent someone founding a town right on your doorstep
  208. min_distance_from_town_homeblock: '0'
  209.  
  210. # Maximum distance between homblocks.
  211. # This will force players to build close together.
  212. max_distance_between_homeblocks: '0'
  213.  
  214. # The maximum townblocks available to a town is (numResidents * ratio).
  215. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  216. town_block_ratio: '13'
  217. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  218. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  219. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  220. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  221. town_block_size: '11'
  222.  
  223.  
  224. ############################################################
  225. # +------------------------------------------------------+ #
  226. # | Default new world settings | #
  227. # +------------------------------------------------------+ #
  228. ############################################################
  229.  
  230. # These flags are only used at the initial setup of a new world.
  231.  
  232. # Once Towny is running each world can be altered from within game
  233. # using '/townyworld toggle'
  234.  
  235. new_world_settings:
  236. # Default for new worlds to have towny enabled.
  237. using_towny: 'true'
  238.  
  239. pvp:
  240. # Set if PVP is enabled in this world
  241. world_pvp: 'true'
  242. # force_pvp_on is a global flag and overrides any towns flag setting
  243. force_pvp_on: 'true'
  244.  
  245. mobs:
  246. # world_monsters_on is a global flag setting per world.
  247. world_monsters_on: 'true'
  248. # force_town_monsters_on is a global flag and overrides any towns flag setting
  249. force_town_monsters_on: 'false'
  250.  
  251. explosions:
  252. # Allow explosions in this world
  253. world_explosions_enabled: 'false'
  254. # force_explosions_on is a global flag and overrides any towns flag setting
  255. force_explosions_on: 'false'
  256.  
  257. fire:
  258. # Allow fire to be lit and spread in this world.
  259. world_firespread_enabled: 'false'
  260. # force_fire_on is a global flag and overrides any towns flag setting
  261. force_fire_on: 'false'
  262.  
  263. # Prevent Endermen from picking up and placing blocks.
  264. enderman_protect: 'true'
  265. # Disable players trampling crops
  266. disable_player_crop_trampling: 'false'
  267. # Disable creatures trampling crops
  268. disable_creature_crop_trampling: 'true'
  269.  
  270. # World management settings to deal with un/claiming plots
  271. plot_management:
  272.  
  273. block_delete:
  274. enabled: 'true'
  275. # These items will be deleted upon a plot being unclaimed
  276. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,MOB_SPAWNER,BREWING_STAND,STEEL_BREWING_STAND,PISTON,STICKY_PISTON,ENCHANTING_TABLE,ENDER_CHEST,BEACON,HOPPER
  277.  
  278. mayor_plotblock_delete:
  279. enabled: 'true'
  280. # These items will be deleted upon a mayor using /plot clear
  281. # To disable deleting replace the current entries with NONE.
  282. mayor_plot_delete: WALL_SIGN,SIGN_POST,MOB_SPAWNER
  283.  
  284. revert_on_unclaim:
  285. # *** WARNING***
  286. # If this is enabled any town plots which become unclaimed will
  287. # slowly be reverted to a snapshot taken before the plot was claimed.
  288. #
  289. # Regeneration will only work if the plot was
  290. # claimed under version 0.76.2, or
  291. # later with this feature enabled
  292. #
  293. # If you allow players to break/build in the wild the snapshot will
  294. # include any changes made before the plot was claimed.
  295. enabled: 'false'
  296. speed: 1s
  297. # These block types will NOT be regenerated
  298. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  299.  
  300. wild_revert_on_mob_explosion:
  301. # Enabling this will slowly regenerate holes created in the
  302. # wilderness by monsters exploding.
  303. enabled: 'fal se'
  304. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  305. delay: 20s
  306.  
  307.  
  308. ############################################################
  309. # +------------------------------------------------------+ #
  310. # | Global town settings | #
  311. # +------------------------------------------------------+ #
  312. ############################################################
  313.  
  314. global_town_settings:
  315. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  316. friendly_fire: 'false'
  317. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  318. health_regen:
  319. speed: 3s
  320. enable: 'true'
  321. # Allow towns to claim outposts (a townblock not connected to town).
  322. allow_outposts: 'true'
  323. # Allow the use of /town spawn
  324. allow_town_spawn: 'true'
  325. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  326. allow_town_spawn_travel: 'true'
  327. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  328. allow_town_spawn_travel_nation: 'true'
  329. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  330. allow_town_spawn_travel_ally: 'true'
  331. # If non zero it delays any spawn request by x seconds.
  332. teleport_warmup_time: '5'
  333. # Respawn the player at his town spawn point when he/she dies
  334. town_respawn: 'false'
  335. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  336. town_respawn_same_world_only: 'false'
  337. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  338. # Allowed options: unclaimed,enemy,neutral
  339. prevent_town_spawn_in: enemy
  340. # Enables the [~Home] message.
  341. # If false it will make it harder for enemies to find the home block during a war
  342. show_town_notifications: 'true'
  343. # The required number of residents in a town to join a nation
  344. # If the number is 0, towns will not require a certain amount of residents to join a nation
  345. required_number_residents_join_nation: '0'
  346. # The required number of residents in a town to create a nation
  347. # If the number is 0, towns will not require a certain amount of residents to create a nation
  348. required_number_residents_create_nation: '0'
  349. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  350. refund_disband_low_residents: 'true'
  351. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  352. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,HOPS_CROPS,CACAO,LOG,DIRT,WATER
  353. # List of animals which can be kiled on farm plots by town residents.
  354. farm_animals: PIG
  355.  
  356.  
  357. ############################################################
  358. # +------------------------------------------------------+ #
  359. # | Plugin interfacing | #
  360. # +------------------------------------------------------+ #
  361. ############################################################
  362.  
  363. plugin:
  364.  
  365. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  366. database:
  367. database_load: flatfile
  368. database_save: flatfile
  369.  
  370. # SQL database connection details (IF set to use SQL).
  371. sql:
  372. hostname: localhost
  373. port: '3306'
  374. dbname: towny
  375. table_prefix: towny_
  376. username: root
  377. password: ''
  378.  
  379. # Flatfile backup settings.
  380. daily_backups: 'true'
  381. backups_are_deleted_after: 90d
  382.  
  383. # Valid entries are: zip, none.
  384. flatfile_backup: zip
  385.  
  386. interfacing:
  387.  
  388. tekkit:
  389. # Add any fake players for client/server mods (aka Tekkit) here
  390. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  391.  
  392. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  393. using_essentials: 'true'
  394.  
  395. # This will attempt to use Register (if present)
  396. # Then it will attempt to access iConomy 5.01 directly
  397. # Enable if you have either iConomy 5.01, or Register.jar to
  398. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  399. # https://github.com/iConomy/Register/tree/master/dist
  400. using_economy: 'true'
  401.  
  402. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  403. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  404. using_questioner:
  405. enable: 'true'
  406. # The command to accept invitations.
  407. accept: accepter
  408. # The command to refuse invitations.
  409. deny: refuser
  410.  
  411. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  412. # False to disable permission checks and rely on Towny settings.
  413. using_permissions: 'true'
  414.  
  415. day_timer:
  416. # The number of hours in each "day".
  417. # You can configure for 10 hour days. Default is 24 hours.
  418. day_interval: 169h
  419. # The time each "day", when taxes will be collected.
  420. # MUST be less than day_interval. Default is 12h (midday).
  421. new_day_time: 168h
  422.  
  423. # Lots of messages to tell you what's going on in the server with time taken for events.
  424. debug_mode: 'false'
  425.  
  426. # Info tool for server admins to use to query in game blocks and entities.
  427. info_tool: CLAY_BRICK
  428.  
  429. # Spams the player named in dev_name with all messages related to towny.
  430. dev_mode:
  431. enable: 'false'
  432. dev_name: ElgarL
  433.  
  434. # Record all messages to the towny.log
  435. logging: 'false'
  436. # If true this will cause the log to be wiped at every startup.
  437. reset_log_on_boot: 'false'
  438.  
  439.  
  440. ############################################################
  441. # +------------------------------------------------------+ #
  442. # | Filters colour and chat | #
  443. # +------------------------------------------------------+ #
  444. ############################################################
  445.  
  446. filters_colour_chat:
  447. # This is the name given to any NPC assigned mayor.
  448. npc_prefix: NPC
  449. # Regex fields used in validating inputs.
  450. regex:
  451. name_filter_regex: '[ /]'
  452. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  453. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  454. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  455.  
  456. modify_chat:
  457. # Maximum length of Town and Nation names.
  458. max_name_length: '20'
  459. # Maximum length of titles and surnames.
  460. max_title_length: '10'
  461.  
  462.  
  463. ############################################################
  464. # +------------------------------------------------------+ #
  465. # | block/item/mob protection | #
  466. # +------------------------------------------------------+ #
  467. ############################################################
  468.  
  469. protection:
  470.  
  471. # Items that can be blocked within towns via town/plot flags
  472. # 259 - flint and steel
  473. # 325 - bucket
  474. # 326 - water bucket
  475. # 327 - lava bucket
  476. # 351 - bone/bonemeal
  477. # 359 - shears
  478. # 368 - ender pearl
  479. # 374 - glass bottle
  480. # 385 - fire charge
  481. item_use_ids: MINECART,INK_SACK,ENDER_PEARL,GLASS_BOTTLE,FIREBALL
  482.  
  483. # Items which can be blocked or enabled via town/plot flags
  484. # 25 - noteblock
  485. # 54 - chest ...etc
  486. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE
  487.  
  488. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  489. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  490. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  491.  
  492. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  493. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  494.  
  495. # Prevent the spawning of villager babies in towns.
  496. town_prevent_villager_breeding: 'true'
  497. # Disable creatures triggering stone pressure plates
  498. disable_creature_pressureplate_stone: 'true'
  499.  
  500. # Globally remove living entities in all worlds that have their flag set.
  501. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  502.  
  503. # Prevent the spawning of villager babies in the world.
  504. world_prevent_villager_breeding: 'true'
  505.  
  506. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  507. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  508. # NEVER set below 1.
  509. mob_removal_speed: 180s
  510.  
  511. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  512. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  513. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  514.  
  515. # Protect living entities within a town's boundaries from being killed by players.
  516. mob_types: NPC,ArmorStand
  517.  
  518. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  519. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  520. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  521. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  522.  
  523. # When preventing PVP prevent the use of these potions.
  524. potion_types: HARM
  525.  
  526. # Prevent fly and double block jump cheats.
  527. cheat_protection: 'true'
  528.  
  529. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  530. regen_delay: 0s
  531.  
  532.  
  533. ############################################################
  534. # +------------------------------------------------------+ #
  535. # | Wilderness settings | #
  536. # +------------------------------------------------------+ #
  537. ############################################################
  538.  
  539. # These Settings defaults only. They are copied to each worlds data files upon first detection
  540. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  541.  
  542. unclaimed:
  543. unclaimed_zone_build: 'false'
  544. unclaimed_zone_destroy: 'false'
  545. unclaimed_zone_item_use: 'false'
  546. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  547. unclaimed_zone_switch: 'true'
  548.  
  549.  
  550. ############################################################
  551. # +------------------------------------------------------+ #
  552. # | Town Notifications | #
  553. # +------------------------------------------------------+ #
  554. ############################################################
  555.  
  556. # This is the format for the notifications sent as players move between plots.
  557. # Empty a particular format for it to be ignored.
  558.  
  559. # Example:
  560. # [notification.format]
  561. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  562. # ... [notification.plot.format]
  563. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  564. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  565.  
  566. notification:
  567. format: '&6 ~ %s'
  568. splitter: '&7 - '
  569. area_wilderness: '&2%s'
  570. area_wilderness_pvp: '%s'
  571. area_town: '&6%s'
  572. area_town_pvp: '%s'
  573. owner: '&a%s'
  574. no_owner: '&a%s'
  575. plot:
  576. splitter: ' '
  577. format: '%s'
  578. homeblock: '&b[Home]'
  579. outpostblock: '&b[Outpost]'
  580. forsale: '&e[A vendre: %s]'
  581. type: '&6[%s]'
  582.  
  583.  
  584. ############################################################
  585. # +------------------------------------------------------+ #
  586. # | Default Town/Plot flags | #
  587. # +------------------------------------------------------+ #
  588. ############################################################
  589.  
  590.  
  591. default_perm_flags:
  592.  
  593. # Default permission flags for residents plots within a town
  594. #
  595. # Can allies/friends/outsiders perform certain actions in the town
  596. #
  597. # build - place blocks and other items
  598. # destroy - break blocks and other items
  599. # itemuse - use items such as furnaces (as defined in item_use_ids)
  600. # switch - trigger or activate switches (as defined in switch_ids)
  601. resident:
  602. friend:
  603. build: 'true'
  604. destroy: 'true'
  605. item_use: 'true'
  606. switch: 'true'
  607. ally:
  608. build: 'false'
  609. destroy: 'false'
  610. item_use: 'false'
  611. switch: 'false'
  612. outsider:
  613. build: 'false'
  614. destroy: 'false'
  615. item_use: 'false'
  616. switch: 'false'
  617.  
  618. # Default permission flags for towns
  619. # These are copied into the town data file at creation
  620. #
  621. # Can allies/outsiders/residents perform certain actions in the town
  622. #
  623. # build - place blocks and other items
  624. # destroy - break blocks and other items
  625. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  626. # switch - trigger or activate switches (as defined in switch_ids)
  627. town:
  628. default:
  629. pvp: 'false'
  630. fire: 'false'
  631. explosion: 'false'
  632. mobs: 'false'
  633. resident:
  634. build: 'false'
  635. destroy: 'false'
  636. item_use: 'false'
  637. switch: 'false'
  638. ally:
  639. build: 'false'
  640. destroy: 'false'
  641. item_use: 'false'
  642. switch: 'false'
  643. outsider:
  644. build: 'false'
  645. destroy: 'false'
  646. item_use: 'false'
  647. switch: 'false'
  648.  
  649.  
  650. ############################################################
  651. # +------------------------------------------------------+ #
  652. # | Resident settings | #
  653. # +------------------------------------------------------+ #
  654. ############################################################
  655.  
  656. resident_settings:
  657. # player is flagged as inactive after 1 hour (default)
  658. inactive_after_time: 1h
  659. # if enabled old residents will be kicked and deleted from a town
  660. # after Two months (default) of not logging in
  661. delete_old_residents:
  662. enable: 'true'
  663. deleted_after_time: 60d
  664. delete_economy_account: 'false'
  665. # The name of the town a resident will automatically join when he first registers.
  666. default_town_name: ''
  667. # If true, players can only use beds in plots they personally own.
  668. deny_bed_use: 'false'
  669.  
  670.  
  671. ############################################################
  672. # +------------------------------------------------------+ #
  673. # | Economy settings | #
  674. # +------------------------------------------------------+ #
  675. ############################################################
  676.  
  677. economy:
  678. # By default it is set to true.
  679. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  680. use_async: 'true'
  681. # Prefix to apply to all town economy accounts.
  682. town_prefix: town-
  683. # Prefix to apply to all nation economy accounts.
  684. nation_prefix: nation-
  685.  
  686. spawn_travel:
  687. # Cost to use /town spawn
  688. price_town_spawn_travel: '0.0'
  689. # Cost to use '/town spawn [town]' to another town in your nation.
  690. price_town_nation_spawn_travel: '5.0'
  691. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  692. price_town_ally_spawn_travel: '15.0'
  693. # Cost to use /town spawn [town]
  694. # This is paid to the town you goto.
  695. price_town_public_spawn_travel: '7.0'
  696.  
  697. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  698. price_nation_neutrality: '100.0'
  699.  
  700. new_expand:
  701. # How much it costs to start a nation.
  702. price_new_nation: '15000.0'
  703. # How much it costs to start a town.
  704. price_new_town: '10000.0'
  705. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  706. price_outpost: '35000.0'
  707. # The price for a town to expand one townblock.
  708. price_claim_townblock: '30.0'
  709. # How much it costs a player to buy extra blocks.
  710. price_purchased_bonus_townblock: '30.0'
  711. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  712. price_purchased_bonus_townblock_increase: '1.0'
  713.  
  714. death:
  715. # Either fixed or percentage.
  716. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  717. price_death_type: percentage
  718. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  719. price_death_pvp_only: 'true'
  720.  
  721. price_death: '0.01'
  722.  
  723. price_death_town: '0.0'
  724.  
  725. price_death_nation: '0.0'
  726.  
  727. banks:
  728. # Maximum amount of money allowed in town bank
  729. # Use 0 for no limit
  730. town_bank_cap: '0.0'
  731. # Set to true to allow withdrawls from town banks
  732. town_allow_withdrawls: 'true'
  733. # Maximum amount of money allowed in nation bank
  734. # Use 0 for no limit
  735. nation_bank_cap: '0.0'
  736. # Set to true to allow withdrawls from nation banks
  737. nation_allow_withdrawls: 'true'
  738. closed_economy:
  739. # The name of the account that all money that normally disappears goes into.
  740. server_account: towny-server
  741. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  742. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  743. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  744. enabled: 'false'
  745.  
  746. daily_taxes:
  747. # Enables taxes to be collected daily by town/nation
  748. # If a town can't pay it's tax then it is kicked from the nation.
  749. # if a resident can't pay his plot tax he loses his plot.
  750. # if a resident can't pay his town tax then he is kicked from the town.
  751. # if a town or nation fails to pay it's upkeep it is deleted.
  752. enabled: 'false'
  753. # Maximum tax amount allowed when using flat taxes
  754. max_tax_amount: '1000.0'
  755. # maximum tax percentage allowed when taxing by percentages
  756. max_tax_percent: '25'
  757. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  758. # all of it's member town are kicked and the Nation is removed.
  759. price_nation_upkeep: '100.0'
  760. # The server's daily charge on each town. If a town fails to pay this upkeep
  761. # all of it's residents are kicked and the town is removed.
  762. price_town_upkeep: '10.0'
  763. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  764. # calculated by (number of claimed plots X price_town_upkeep).
  765. town_plotbased_upkeep: 'false'
  766. # If enabled and you set a negative upkeep for the town
  767. # any funds the town gains via upkeep at a new day
  768. # will be shared out between the plot owners.
  769. use_plot_payments: 'false'
  770.  
  771.  
  772. ############################################################
  773. # +------------------------------------------------------+ #
  774. # | Jail Plot settings | #
  775. # +------------------------------------------------------+ #
  776. ############################################################
  777.  
  778. jail:
  779. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  780. is_jailing_attacking_enemies: 'false'
  781. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  782. jail_allows_ender_pearls: 'false'
  783. #If false jailed players can use /town leave, and escape a jail.
  784. jail_denies_town_leave: 'true'
  785.  
  786. bail:
  787. #If true players can pay a bail amount to be unjailed.
  788. is_allowing_bail: 'true'
  789. #Amount that bail costs.
  790. bail_amount: '500'
  791.  
  792.  
  793. ############################################################
  794. # +------------------------------------------------------+ #
  795. # | War settings | #
  796. # +------------------------------------------------------+ #
  797. ############################################################
  798.  
  799. war:
  800. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  801. nation_can_be_neutral: 'false'
  802. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  803. disallow_one_way_alliance: 'false'
  804.  
  805.  
  806. ############################################################
  807. # +------------------------------------------------------+ #
  808. # | Economy Transfers During War settings | #
  809. # +------------------------------------------------------+ #
  810. ############################################################
  811.  
  812. economy:
  813. enemy:
  814. # Amount charged to place a warflag (payed to server).
  815. place_flag: '100'
  816. # Amount payed from the flagbearer to the defender after defending the area.
  817. defended_attack: '100'
  818. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  819. # and the attacker can't pay, the attack is canceled.
  820. townblock_won: '500'
  821. # Same as townblock_won but for the special case of winning the homeblock.
  822. homeblock_won: '1000'
  823.  
  824.  
  825. ############################################################
  826. # +------------------------------------------------------+ #
  827. # | War Event settings | #
  828. # +------------------------------------------------------+ #
  829. ############################################################
  830.  
  831. # This is started with /townyadmnin toggle war
  832.  
  833. # In peace time War spoils are accumulated from towns and nations being
  834. # deleted with any money left in the bank.
  835. #
  836. # These funds are increased during a war event upon a player death.
  837. # An additional bonus to the war chest is set in base_spoils.
  838. #
  839. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  840. # The war is won when the only nations left in the battle are allies, or only a single nation.
  841. #
  842. # The winning nations share half of the war spoils.
  843. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  844.  
  845. event:
  846. warning_delay: '30'
  847. #If false all towns not in nations can be attacked during a war event.
  848. towns_are_neutral: 'true'
  849. enemy:
  850. # If true, enemy's can only attack the edge plots of a town in war.
  851. only_attack_borders: 'true'
  852. plots:
  853. # If true, nation members and allies can regen health on plots during war.
  854. healable: 'true'
  855. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  856. firework_on_attacked: 'true'
  857.  
  858. # If true and the monarch/king dies the nation is removed from the war.
  859. remove_on_monarch_death: 'false'
  860. # If enabled players will be able to break/place blocks in enemy plots during a war.
  861. allow_block_griefing: 'false'
  862.  
  863. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  864. block_hp:
  865. town_block_hp: '60'
  866. home_block_hp: '120'
  867.  
  868. eco:
  869. # This amount is new money injected into the economy with a war event.
  870. base_spoils: '100.0'
  871. # This amount is taken from the losing town for each plot lost.
  872. wartime_town_block_loss_price: '100.0'
  873. # This amount is taken from the player if they die during the event
  874. price_death_wartime: '200.0'
  875.  
  876. points:
  877. points_townblock: '1'
  878. points_town: '10'
  879. points_nation: '100'
  880. points_kill: '1'
  881.  
  882. # The minimum height at which a player must stand to count as an attacker.
  883. min_height: '60'
  884.  
  885. ############################################################
  886. # +------------------------------------------------------+ #
  887. # | Flag war settings | #
  888. # +------------------------------------------------------+ #
  889. ############################################################
  890.  
  891. enemy:
  892. # If false, players won't be able to place war flags, effectively disabling warzones.
  893. allow_attacks: 'true'
  894. # If true, enemy's can only attack the edge plots of a town with war flags.
  895. only_attack_borders: 'false'
  896. # This many people must be online in target town in order to place a war flag in their domain.
  897. min_players_online_in_town: '1'
  898. # This many people must be online in target nation in order to place a war flag in their domain.
  899. min_players_online_in_nation: '5'
  900. max_active_flags_per_player: '1'
  901. flag:
  902. waiting_time: 3m
  903. # This is the block a player must place to trigger the attack event.
  904. base_block: fence
  905. # This is the block a player must place to trigger the attack event.
  906. light_block: tnt
  907. beacon:
  908. # Must be smaller than half the size of town_block_size.
  909. radius: '3'
  910. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  911. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  912. height_above_flag:
  913. min: '7'
  914. max: '64'
  915. draw: 'true'
  916. wireframe_block: sand
  917. ############################################################
  918. # +------------------------------------------------------+ #
  919. # | Warzone Block Permissions | #
  920. # +------------------------------------------------------+ #
  921. ############################################################
  922.  
  923. warzone:
  924. # List of materaials that can be modified in a warzone.
  925. # '*' = Allow all materials.
  926. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  927. # Eg: '*,-chest,-furnace'
  928. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  929. item_use: 'true'
  930. switch: 'true'
  931. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  932. fire: 'true'
  933. explosions: 'true'
  934. explosions_break_blocks: 'true'
  935. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  936. # Only under affect when explosions_break_blocks is true.
  937. explosions_regen_blocks: 'false'
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