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Jan 24th, 2020
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  1. local plr = game.Players.LocalPlayer
  2. local H = plr.Equipped.Value
  3. local G = plr.Name
  4. while true do
  5. game.ReplicatedStorage.Remotes.Power:FireServer(workspace.Players[G][H])
  6. wait(.01)
  7. end
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