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- Changes unrelated to reviews:
- - Boss carrot (Easy difficulty) respawns faster.
- - Made small changes to some areas.
- - Improved lighting transition from overworld to boss.
- - Dialogue text was scaled to better fit 640x480. Also fixed a typo.
- - Collectible gifts no longer drop down when shot.
- Changes based on reviews:
- (abgrenv, Trey) - "Not enough checkpoints"
- - Done, added more, reusable checkpoints.
- (Trey) - "Give the Bilsy boss fight more spice"
- - Now, during the battle, there are no invincibility frames while initiating a buttstomp and the iframes you get from buttstomping an enemy have been more than halved. No more buttstomp cheesing!
- (Trey, Faw) - "OR an arrow that points to the next missing present"
- - Added arrows pointing towards the last 3 gifts if you collected 17 of them.
- (Trey) - "itβs probably better to put the boss checkpoint just after the hole to avoid the long falling sequence"
- - Didn't do that. Instead, I made the falling sequence shorter for repeat fights.
- (Trey) - "This is really minor, maybe a trigger scenery tile that changes in clear sight when you destroy the trigger crate?"
- - Done-ish, replaced the spring left of the crate with trigger scenery, so whichever way you choose to go, you'll need the triggered platforms.
- (Trey, Faw) - "As you descend into hell, the surrounding environment would slowly transform into a firey hellscape, setting the mood and realization that something is off."
- - Done! I think the end results looks good enough. Shoutouts to FawFul for making the Hellfire tileset.
- (Trey) - "You can get stuck between the tiles etc."
- - Added One Way events for those kinds of tiles and it seems to have fixed the issue. If it didn't, please let me know.
- (Faw) - "(When picking up a gift) maybe a temporary text size or colour change would really help."
- - Done, the text now flashes red for a brief time after you pick up a gift.
- (Faw) - "Iβm pretty sure that jumping from tiny hook to hook in succession (mainly in the bottom area) is too hard for casual players" - Added a Fly Carrot in the bottom area, only for Easy difficulty.
- (Faw) - "(For a specific tile) maybe collapse scenery is a better option here."
- - Done.
- (Faw) - "I also noticed the stomp scenery at 222,175 in MLLE, which is even more vague"
- - In hindsight, that stomp scenery had no reason to be hidden. It's fully exposed now.
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