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- diff -r 1.6.0/AI_NPC_Indoor.evfl.txt 1.7.0/AI_NPC_Indoor.evfl.txt
- 52a53,57
- > flow Carnival():
- > if (EventFlowSystemActor.GlobalEventNow('Carnival', 'cMainOnly', false)) and (MainNpc.CheckNpcSchedule('cCarnival')):
- > MainNpc.NpcChangeAIState('cBlockWander', 'NNPC_Talk_Sequence', 'Root', '', true, true)
- > EventFlowSystemActor.ExitFlowchart()
- >
- 76,77c81,83
- < if (EventFlowSystemActor.GlobalEventNow('HarvestFestival', 'cMainOnly', false)) and (EventFlowSystemActor.EventCheck('HarvestFestival') == 1) and (MainNpc.CheckNpcSchedule('cHarvestFestival')):
- < if (MainNpc.NpcCheckStateSelectTiming('cTalkEnd')) and (MainNpc.EventFlags['cNpcTemp:TalkEndWait']):
- ---
- > if (EventFlowSystemActor.GlobalEventNow('HarvestFestival', 'cMainOnly', false)) and (MainNpc.CheckNpcSchedule('cHarvestFestival')):
- > MainNpc.SetDefaultWaitAs('cDefault')
- > if MainNpc.NpcCheckStateSelectTiming('cTalkEnd'):
- 79d84
- < MainNpc.EventFlags['cNpcTemp:TalkEndWait'] = false
- 104,105c109
- < run Halloween()
- < run Harvest()
- ---
- > run SeasonEvent()
- 181a186,190
- >
- > flow SeasonEvent():
- > run Halloween()
- > run Harvest()
- > run Carnival()
- diff -r 1.6.0/AI_NPC_Outdoor.evfl.txt 1.7.0/AI_NPC_Outdoor.evfl.txt
- 112a113,137
- > flow Carnival():
- > switch MainNpc.DevideCarnivalEventState():
- > case 0:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > case 1:
- > MainNpc.SetNpcFeel('cHappy', -1)
- > MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', '', '', false, true, 4, -1, -1)
- > EventFlowSystemActor.ExitFlowchart()
- > case 2:
- > if System.EventFlags['cLand:CarnivalEventPlazaNpcWander']:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > MainNpc.SetNpcFeel('cNormal', -1)
- > MainNpc.NpcChangeAIState('cCarnivalPlazaWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- > case 3:
- > MainNpc.SetNpcFeel('cHappy', -1)
- > MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', '', '', false, true, 2, -1, -1)
- > EventFlowSystemActor.ExitFlowchart()
- > case 4:
- > MainNpc.NpcChangeAIState('cCarnivalWanderWait', '', '', '', false, true)
- > EventFlowSystemActor.ExitFlowchart()
- >
- 120,121c145,150
- < if (MainNpc.NpcCheckStateSelectTiming('cChangeMainPlayer')) and (MainNpc.CheckCurrentNpcAIState('cHarvestDemoAction') == 0):
- < run Sub_Event321()
- ---
- > MainNpc.EventFlags['cNpcSave:HarvestDemoStateNow'] = false
- > if not MainNpc.NpcCheckStateSelectTiming('cOther'):
- > MainNpc.EventFlags['cNpcSave:HarvestDemoEndWait'] = false
- > elif MainNpc.EventFlags['cNpcSave:HarvestDemoEndWait']:
- > MainNpc.NpcChangeAIState('cHarvestDemoEnd', 'NNPC_Talk_Sequence', '', '', false, false)
- > run Sub_Event280()
- 129c158,159
- < run Sub_Event321()
- ---
- > MainNpc.NpcChangeAIState('cHarvestDemoAction', 'NNPC_Talk_Sequence', '', '', false, true)
- > run Sub_Event280()
- 382,384c412
- < if (System.EventFlags['cLand:HarvestProgress'] >= 4) and (EventFlowSystemActor.EnvHourCompare(0, -1, true, true) == 0):
- < MainNpc.SetNpcFeel('cHappy', -1)
- < else:
- ---
- > if System.EventFlags['cLand:HarvestProgress'] < 4:
- 385a414,415
- > else:
- > MainNpc.SetNpcFeel('cHappy', -1)
- 496a527
- > run Carnival()
- 532,535d562
- <
- < local flow Sub_Event321():
- < MainNpc.NpcChangeAIState('cHarvestDemoAction', 'NNPC_Talk_Sequence', '', '', false, true)
- < run Sub_Event280()
- Only in 1.7.0: AI_NPC_Pck.evfl.txt
- Only in 1.6.0: AI_NPC_Quest_VisitN.evfl.txt
- Only in 1.6.0: AI_NPC_Quest_VisitP.evfl.txt
- diff -r 1.6.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt 1.7.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt
- 33,35c33,35
- < elif (SubflowResults@2[0] == 0) and (not System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag']):
- < if System.EventFlags['cLand:MarketOpen1stDay1']:
- < SubflowResults[7] = 1
- ---
- > elif SubflowResults@2[0] == 0:
- > if System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag']:
- > run CmnPhoneCallImmQ()
- 37,40c37,43
- < SubflowResults[7] = 2
- < System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag'] = true
- < run CmnPhoneCallImmQ()
- < SubflowResults[4] = 1
- ---
- > if System.EventFlags['cLand:MarketOpen1stDay1']:
- > SubflowResults[7] = 1
- > else:
- > SubflowResults[7] = 2
- > System.EventFlags['cPlayer:TownNewsHeardShopOpen1Flag'] = true
- > run CmnPhoneCallImmQ()
- > SubflowResults[4] = 1
- 155,162c158,166
- < run CmnMoveInChk()
- < run CmnFacilitiesChk()
- < run CmnMoveOutChk()
- < run CmnFoxVisitChk()
- < if SubflowResults@2[0] == 0:
- < run ChkOfficeNews()
- < else:
- < run SzaNoNewsNmlChk()
- ---
- > if not System.EventFlags['cLandTemp:ReserveMemErrorReenter']:
- > run CmnMoveInChk()
- > run CmnFacilitiesChk()
- > run CmnMoveOutChk()
- > run CmnFoxVisitChk()
- > if SubflowResults@2[0] == 0:
- > run ChkOfficeNews()
- > else:
- > run SzaNoNewsNmlChk()
- diff -r 1.6.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt 1.7.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt
- 0a1,9
- > flow Carnival_Sza():
- > if (EventFlowSystemActor.GlobalEventNow('Carnival', 'cMainOnly', false)) and (EventFlowSystemActor.EventCheck('Carnival') == 1):
- > run Conjunction_Sza()
- > # Festivale will be happening all day today. I want everyone to go out and show off your best dance moves!
- > MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_11_01', false)
- > System.EventFlags['cLand:TownNewsHeardEventStarted'] = true
- > System.EventFlags['cPlayer:AnnounceCarnival'] = true
- > SubflowResults[15] = 1
- >
- 347a357
- > run Carnival_Sza()
- diff -r 1.6.0/Demo_PublicAnnouncement.evfl.txt 1.7.0/Demo_PublicAnnouncement.evfl.txt
- 36a37
- > EventFlowSystemActor.MessageSuspend()
- 46,47c47,48
- < EventFlowSystemActor.MessageSuspend()
- < System.EventFlags['cLand:PAnnounceToday'] = true
- ---
- > EventFlowSystemActor.MessageSuspend()
- > System.EventFlags['cLand:PAnnounceToday'] = true
- 57d57
- < System.EventFlags['cLand:PAnnounceCeremony1st'] = true
- 64a65,66
- > EventFlowSystemActor.MessageSuspend()
- > run Skip_TkkFirstLive()
- 65a68
- > System.EventFlags['cLand:PAnnounceCeremony1st'] = true
- 68,69d70
- < elif System.EventFlags['cPlayer:TownNewsHeard1st']:
- < run Demo_PublicAnnouncement_00_Cmn::Root()
- 71,83c72,87
- < run Demo_PublicAnnouncement_13_Sza_Once::TownNews_Heard1stTime()
- < System.EventFlags['cPlayer:TownNewsHeard1st'] = true
- < EventFlowSystemActor.MessageSuspend()
- < System.EventFlags['cLand:PAnnounceToday'] = true
- < if not System.EventFlags['cLand:TkkFirstLiveReserved']:
- < run Skip_TkkFirstLive()
- < elif System.EventFlags['cPlayer:TkkFirstLiveJoined']:
- < run Skip_TkkFirstLive()
- < else:
- < EventFlowSystemActor.WaitFrame(10)
- < EventFlowSystemActor.BGMPropertyControl(51)
- < EventFlowSystemActor.SoundDuckingOff(21)
- < EventFlowSystemActor.SystemRequestChangeStage('cMainFieldFirstLive', 'cNormalFader', 'cNormalFader', 'cBlack', 0.5, 0.5)
- ---
- > if System.EventFlags['cPlayer:TownNewsHeard1st']:
- > run Demo_PublicAnnouncement_00_Cmn::Root()
- > else:
- > run Demo_PublicAnnouncement_13_Sza_Once::TownNews_Heard1stTime()
- > System.EventFlags['cPlayer:TownNewsHeard1st'] = true
- > EventFlowSystemActor.MessageSuspend()
- > System.EventFlags['cLand:PAnnounceToday'] = true
- > if not System.EventFlags['cLand:TkkFirstLiveReserved']:
- > run Skip_TkkFirstLive()
- > elif System.EventFlags['cPlayer:TkkFirstLiveJoined']:
- > run Skip_TkkFirstLive()
- > else:
- > EventFlowSystemActor.WaitFrame(10)
- > EventFlowSystemActor.BGMPropertyControl(51)
- > EventFlowSystemActor.SoundDuckingOff(21)
- > EventFlowSystemActor.SystemRequestChangeStage('cMainFieldFirstLive', 'cNormalFader', 'cNormalFader', 'cBlack', 0.5, 0.5)
- 86,89c90,94
- < System.EventFlags['cPlayer:AmountHeardPublicAnnouncement'] += 1
- < System.EventFlags['cPlayer:TownNewsReserve'] = false
- < System.EventFlags['cLandTemp:ReserveAfterHookPublicAnouncement'] = true
- < run Demo_PublicAnnouncement_Process::Root()
- ---
- > if not System.EventFlags['cLandTemp:ReserveMemErrorReenter']:
- > System.EventFlags['cPlayer:AmountHeardPublicAnnouncement'] += 1
- > System.EventFlags['cPlayer:TownNewsReserve'] = false
- > System.EventFlags['cLandTemp:ReserveAfterHookPublicAnouncement'] = true
- > run Demo_PublicAnnouncement_Process::Root()
- diff -r 1.6.0/NNPC_ApproachF_MoveinGift.evfl.txt 1.7.0/NNPC_ApproachF_MoveinGift.evfl.txt
- 57c57
- < # RANDOM: [A|An]<125:0:0000>! I made it back on m… // <50:3><125:0:0000>! I made that! It's m…
- ---
- > # RANDOM: [A|An]<125:0:0000>! I made it back on m… // [A|An]<125:0:0000>! That I made! Making…
- diff -r 1.6.0/NNPC_FreeEF.evfl.txt 1.7.0/NNPC_FreeEF.evfl.txt
- 13c13
- < if (not System.EventFlags['cLand:AnyGlobalEventFinished']) and (not EventFlowSystemActor.EnvCheckBetweenDate(10, 26, 10, 30, 'cLastGrowUpTime')) and (not EventFlowSystemActor.CheckNearEvent(5, 'HarvestFestival', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'XmasEve', 1, false)):
- ---
- > if (not System.EventFlags['cLand:AnyGlobalEventFinished']) and (not EventFlowSystemActor.EnvCheckBetweenDate(10, 26, 10, 30, 'cLastGrowUpTime')) and (not EventFlowSystemActor.CheckNearEvent(5, 'HarvestFestival', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'XmasEve', 1, false)) and (not EventFlowSystemActor.CheckNearEvent(5, 'Carnival', 1, false)):
- diff -r 1.6.0/NNPC_GE_Conv_KO.evfl.txt 1.7.0/NNPC_GE_Conv_KO.evfl.txt
- 36c36
- < # <20:2:cd04>But aren't those good things? How's that bonkers? WHAT IS BONKERS?!
- ---
- > # <20:2:cd04>But isn't that a good thing? How's that bonkers? WHAT IS BONKERS?!
- diff -r 1.6.0/NNPC_GEvent_BirthdayN_G.evfl.txt 1.7.0/NNPC_GEvent_BirthdayN_G.evfl.txt
- 34c34
- < run Sub_grp_Event9()
- ---
- > run Sub_Event36()
- 39c39
- < run Sub_grp_Event9()
- ---
- > run Sub_Event36()
- 43,55c43,44
- < local flow Sub_grp_Event8():
- < switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- < case 0:
- < # Did you give <115:1:cd00> your present, <110:4>? Make sure you don't forget! Because I'd forget, a huh huh huh.
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:010', true)
- < case 1:
- < # I get all nervous when I give a present, because I worry it might not be a hit. But you got nothing to worry about! Your present will for sure be a h…
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:011', true)
- < case 2:
- < # You know how they say presents should be something you would want for yourself? I dunno if <115:1:cd00> wants a 10-pound bag of <135:7:cd00>- flavore…
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:012', true)
- <
- < local flow Sub_grp_Event9():
- ---
- > local flow Sub_Event36():
- > run ValentineChk()
- 71a61,93
- >
- > local flow Sub_grp_Event8():
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # Did you give <115:1:cd00> your present, <110:4>? Make sure you don't forget! Because I'd forget, a huh huh huh.
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:010', true)
- > case 1:
- > # I get all nervous when I give a present, because I worry it might not be a hit. But you got nothing to worry about! Your present will for sure be a h…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:011', true)
- > case 2:
- > # You know how they say presents should be something you would want for yourself? I dunno if <115:1:cd00> wants a 10-pound bag of <135:7:cd00>- flavore…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:012', true)
- >
- > flow ValentineChk():
- > if (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.HaveValentineItem()) and (not MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag']):
- > run NNPC_Talk_General::PresentAvailable_Chk()
- > if (MainNpc.EventFlags['cNpcMemory:ReceivedFirstPresent']) and (MainNpc.EventFlags['cNpcMemory:FriendshipBecomeAcqH']):
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # I wanna have a birthday party just like this! With all my favorite foods, and my friends too! Oh! Maybe I could even move my birthday to Valentine's …
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:020', false)
- > case 1:
- > # <50:3><115:1:cd00> is having a real good Valentine's Day, huh? And it's [his|her] birthday too! That's even better, <110:6>!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:021', false)
- > case 2:
- > # What happens if <115:1:cd00> gets too old to fit all the candles on one birthday cake? Would [he|she] just put candles on [his|her] Valentine's Day c…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/GEvent/BO_GEvent_BirthdayN_G:022', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > run NNPC_Select_Present::Valentine()
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > EventFlowSystemActor.WaitFrame(1)
- > EventFlowSystemActor.ExitFlowchart()
- diff -r 1.6.0/NNPC_GEvent_BirthdayN_H.evfl.txt 1.7.0/NNPC_GEvent_BirthdayN_H.evfl.txt
- 9c9,18
- < MainNpc.SetItemToNpcStockList(0, 1)
- ---
- > if EventFlowSystemActor.TermEventNow('Valentine', false):
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- > MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag'] = true
- > elif EventFlowSystemActor.MultiItemSelectInclude(13488, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag'] = true
- > else:
- > MainNpc.SetItemToNpcStockList(0, 1)
- > else:
- > MainNpc.SetItemToNpcStockList(0, 1)
- 188a198
- > run ValentineChk()
- 314c324
- < # Ooooooooo is that [a|an]<125:0:0000>? I thought I smelled yumminess! Thanks, <110:3>.
- ---
- > # Oooooo, did you bring me something yummy? Could it be…my favorite? [A|An]<125:0:0000>? Thanks, <110:3>.
- 315a326,331
- > elif (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect')):
- > MainNpc.EventFlags['cNpcMemory:IsReceiptWrappingItem'] = true
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- > # Wait! Hang on! Whoa! You got me [a|an]<125:0:0000>?! Wow! You remembered my birthday! I usually get forgotten with all the Valentine's Day stuff goin…
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:036', false)
- 317c333
- < # Ooh, wow! You got me [a|an]<125:0:0000>! I have one already, but this is just… It's just real awesome that you know what I like.
- ---
- > # Ooh, wow! You got me [a|an]<125:0:0000>! It's funny because I already have [a|an]<125:0:0000>! But it's also awesome that you know what I like, <110:…
- 406a423,443
- >
- > flow ValentineChk():
- > if (EventFlowSystemActor.TermEventNow('Valentine', false)) and (EventFlowSystemActor.HaveValentineItem()) and (not MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag']):
- > run NNPC_Talk_General::PresentAvailable_Chk()
- > if (MainNpc.EventFlags['cNpcMemory:ReceivedFirstPresent']) and (MainNpc.EventFlags['cNpcMemory:FriendshipBecomeAcqH']):
- > switch EventFlowSystemActor.RandomChoiceExcludePrevious3(true, 3):
- > case 0:
- > # It's so rad everyone came out for my birthday today. Or…maybe they're only here to exchange valentines? Nah, it's gotta be for me. I mean, just LOOK …
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:101', false)
- > case 1:
- > # I wanna see everyone rockin' out like it's both your best buddy's birthday AND Valentine's Day…'cause it is!
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:102', false)
- > case 2:
- > # Having my birthday on Valentine's Day kinda rocks, honestly. Double parties are a total blast! Bwa ha ha!
- > MainNpc.OpenMessageWindow('TalkNNpc/G4_An/GEvent/AN_GEvent_BirthdayN_H:103', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > run NNPC_Select_Present::Valentine()
- > EventFlowSystemActor.ExitFlowchart()
- > else:
- > EventFlowSystemActor.WaitFrame(1)
- > EventFlowSystemActor.ExitFlowchart()
- Only in 1.7.0: NNPC_GEvent_Carnival.evfl.txt
- diff -r 1.6.0/NNPC_GEvent_Countdown.evfl.txt 1.7.0/NNPC_GEvent_Countdown.evfl.txt
- 68c68
- < # It's time! Do you have your party popper ready, <110:3>?!<10:7:00780000>
- ---
- > # It's time! Do you have your light stick ready, <110:3>?!<10:7:00780000>
- 71c71
- < # So it's three…two…one…zero and then we pop the party poppers, yeah? A huh huh, I can't wait.<10:7:00780000>
- ---
- > # So it's three…two…one…zero and then we wave the light sticks, yeah? A huh huh, I can't wait.<10:7:00780000>
- 228c228
- < if EventFlowSystemActor.EventCheck('Countdown') == 1:
- ---
- > if EventFlowSystemActor.EventCheck('Countdown') in (1, 2):
- 243a244
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 254a256
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 267a270
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- 278a282
- > MainNpc.EventFlags['cNpcSave:WoreNewYearHat'] = true
- diff -r 1.6.0/NNPC_GEvent_Harvest.evfl.txt 1.7.0/NNPC_GEvent_Harvest.evfl.txt
- 410d409
- < MainNpc.EventFlags['cNpcTemp:TalkEndWait'] = true
- diff -r 1.6.0/NNPC_Quest_CatchFishInsect_Begin.evfl.txt 1.7.0/NNPC_Quest_CatchFishInsect_Begin.evfl.txt
- 29c29
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:104', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:104', false)
- 40c40
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:106', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:106', false)
- 53c53
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:204', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:204', false)
- 64c64
- < MainNpc.QuestStartOpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:206', false, false)
- ---
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_CatchFishInsect_Begin:206', false)
- 105c105
- < # Didja know horned beetles wrestle each other? It'd be cool to see them training for a match.… Can you catch one for me? Any kind of horned beetle is …
- ---
- > # Didja know horned beetles wrestle each other? It'd be cool to see them training for a match… Can you catch one for me? Any kind of horned beetle is c…
- diff -r 1.6.0/NNPC_Quest_CatchFishInsect_End.evfl.txt 1.7.0/NNPC_Quest_CatchFishInsect_End.evfl.txt
- 40c40
- < # I really want a dragonfly! They fly real fast, so make sure you sneak up, like, reaaal slow.
- ---
- > # I really want a dragonfly! They fly real fast, so make sure you sneak up, like, reaaal slow.
- 228c228
- < # A huh huh huh! Here ya go! [A|An]<125:4:0000>!<10:4> From me to you! Me to you.
- ---
- > # A huh huh huh! Hope you like it. It's [a|an]<125:4:0000>!
- diff -r 1.6.0/NNPC_Reaction_First_Acquaintance.evfl.txt 1.7.0/NNPC_Reaction_First_Acquaintance.evfl.txt
- 163c163
- < # Hey… You're… I know you…um… <50:3><110:4>, right? Sorry, my brain isn't plugged all the way in right now. I have a cold. I moved here the other day, …
- ---
- > # Hey… You're… I know you…um… <50:3><110:4>, right? Sorry, my brain isn't plugged all the way in right now. I have a cold. Well, I live here now, but I…
- 171a172,182
- > flow A421():
- > if MainNpc.NpcIsQuestClient('cSick', false, false):
- > # Hey… You're… I know you…um… <50:3><110:4>, right? Sorry, my brain isn't plugged all the way in right now. I have a cold. Well, I live here now, but I…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:424', false)
- > elif (not MainNpc.NpcLivingDays(1)) and (MainNpc.NpcIsMovingRoom() == 0):
- > # It's <110:4>! Remember that time we met? I kinda do! It's me! <110:10>! Remember? <110:10>? That's me! I didn't know you lived on ISLAND! I just move…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:421', false)
- > else:
- > # Huh? <50:3><110:3>?! What the heck are you doing here? YOU live here on ISLAND? Oh man, no way! Me! Too! I'm so happy we live on the same island now,…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_First_Acquaintance:422', false)
- >
- 180a192,193
- > else:
- > run A421()
- diff -r 1.6.0/NNPC_Select_Etc.evfl.txt 1.7.0/NNPC_Select_Etc.evfl.txt
- 1,3d0
- < flow Bouquet_Chk():
- < MainNpc.Dummy('部屋に飾る的なアクション')
- <
- 68,81d64
- <
- < flow Opposite_Sex():
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:516', false)
- < MainNpc.NpcDelivery(3, '"Default"')
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:517', false)
- < MainNpc.NpcAddFriendship(2)
- < run Bouquet_Chk()
- <
- < flow Same_Sex():
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:514', false)
- < MainNpc.NpcDelivery(3, '"Default"')
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:515', false)
- < MainNpc.NpcAddFriendship(2)
- < run Bouquet_Chk()
- diff -r 1.6.0/NNPC_Select_Furniture.evfl.txt 1.7.0/NNPC_Select_Furniture.evfl.txt
- 6a7,10
- > flow Bouquet_Chk():
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.RegistValentinePresentInfo()
- >
- 65a70,80
- > flow Opposite_Sex():
- > run ValentineItem_Chk()
- > # Huh? But why would you get me [a|an]<125:0:0000>? Oh! It's Valentine's Day! Riiiiiiiight… Sorry, I was just surprised. But it's a good surprised. Lik…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:514', false)
- > MainNpc.NpcDelivery(3, '"Default"')
- > EventFlowSystemActor.SystemDeletePlayerItem('cItemWindowSub', 1)
- > # You're the best! Happy Valentine's Day, <110:3>!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:515', false)
- > MainNpc.NpcAddFriendship(2)
- > run Bouquet_Chk()
- >
- 83a99,109
- > flow Same_Sex():
- > run ValentineItem_Chk()
- > # Huh? But why would you get me [a|an]<125:0:0000>? Oh! It's Valentine's Day! Riiiiiiiight… Sorry, I was just surprised. But it's a good surprised. Lik…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:516', false)
- > MainNpc.NpcDelivery(3, '"Default"')
- > EventFlowSystemActor.SystemDeletePlayerItem('cItemWindowSub', 1)
- > # You're the best! Happy Valentine's Day, <110:3>!
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:517', false)
- > MainNpc.NpcAddFriendship(2)
- > run Bouquet_Chk()
- >
- 86a113,129
- >
- > flow ValentineItem_Chk():
- > if EventFlowSystemActor.MultiItemSelectInclude(14029, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > MainNpc.SetDeliveryItemAtRandom(14029, false, 'cVillageRemakePattern', 0)
- > else:
- > MainNpc.SetDeliveryItemAtRandom(13488, false, 'cVillageRemakePattern', 0)
- >
- > flow ValentinePresent():
- > if EventFlowSystemActor.PlayerGender() == 0:
- > if MainNpc.CheckNpcLook() in (0, 1, 2, 3):
- > run Opposite_Sex()
- > else:
- > run Same_Sex()
- > elif MainNpc.CheckNpcLook() in (0, 1, 2, 3):
- > run Same_Sex()
- > else:
- > run Opposite_Sex()
- diff -r 1.6.0/NNPC_Select_Present.evfl.txt 1.7.0/NNPC_Select_Present.evfl.txt
- 2c2
- < if (EventFlowSystemActor.MultiKindItemSelectIncludeChoice4('cItemSelect', 4, 'Flower', '', '') in (1, 2, 3)) or (EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', 'Music', '', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', 'FierworkHand', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', 'Umbrella', '', '', '', 'cItemSelect')):
- ---
- > if EventFlowSystemActor.MultiKindItemSelectIncludeChoice4('cItemSelect', 4, 'Flower', '', '') in (1, 2, 3):
- 4,7c4,10
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', '', '', '', '', '', '', '', 'cItemSelect'):
- < switch MainNpc.NpcIsAbleEquipSelectItem():
- < default:
- < return
- ---
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', 'Music', '', '', '', '', '', 'cItemSelect'):
- > if not ((EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect')) and (EventFlowSystemActor.TermEventNow('Valentine', false))):
- > MainNpc.SetItemToNpcStockList(0, 1)
- > else:
- > if (EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', 'FierworkHand', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', 'Umbrella', '', '', '', 'cItemSelect')) or ((EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', '', '', '', '', '', '', '', 'cItemSelect')) and (MainNpc.NpcIsAbleEquipSelectItem())) or (EventFlowSystemActor.MultiKindItemSelectInclude('Shoes', 'Socks', 'Bottoms', 'Bag', 'Helmet', '', '', '', 'cItemSelect')):
- > MainNpc.SetItemToNpcStockList(0, 1)
- 12a16
- > entrypoint Event25:
- 18c22
- < if EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect'):
- ---
- > if (EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('DummyWrappingOtoshidama', '', '', '', '', '', '', '', 'cItemSelect')):
- 55,77c59,77
- < if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Furniture()
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Sculpture', 'SculptureFake', 'Picture', 'PictureFake', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Art()
- < MainNpc.SetItemToNpcStockList(0, 1)
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Fossil', 'FossilUnknown', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Furniture::Fossil()
- < run Select_Finish_Disappear()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Useful()
- < run Select_Finish()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Axe', 'Slingshot', 'ChangeStick', 'Timer', 'Shovel', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Nouse()
- < run Select_Finish_Disappear()
- < elif EventFlowSystemActor.MultiKindItemSelectInclude('Umbrella', '', '', '', '', '', '', '', 'cItemSelect'):
- < run NNPC_Select_Tool::Umbrella()
- < run Select_Finish()
- < elif (not EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', 'Bottoms', 'Socks', 'Shoes', 'Bag', '', '', '', 'cItemSelect')):
- < switch EventFlowSystemActor.MultiKindItemSelectIncludeChoice5('cItemSelect', 5, 'Money', 'Trash', 'TurnipExpired', 'Music'):
- < case 0:
- < run NNPC_Select_Etc::Etc()
- ---
- > if EventFlowSystemActor.MultiItemSelectInclude(13488, 14029, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
- > if EventFlowSystemActor.TermEventNow('Valentine', false):
- > MainNpc.EventFlags['cNpcMemory:ValentinePresentFlag'] = true
- > run NNPC_Select_Furniture::ValentinePresent()
- > run Select_Finish()
- > else:
- > run NNPC_Select_Furniture::Furniture()
- > run Select_Finish()
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Ftr', 'DoorDeco', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Furniture()
- > run Select_Finish()
- > else:
- > if EventFlowSystemActor.MultiKindItemSelectInclude('Sculpture', 'SculptureFake', 'Picture', 'PictureFake', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Art()
- > MainNpc.SetItemToNpcStockList(0, 1)
- > run Select_Finish()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Fossil', 'FossilUnknown', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Furniture::Fossil()
- 79,84c79,101
- < case 1:
- < run NNPC_Select_Etc::Money()
- < case 2, 3:
- < run NNPC_Select_Etc::Garbage()
- < case 4:
- < run NNPC_Select_Etc::Music()
- ---
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Net', 'Watering', 'FishingRod', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Useful()
- > run Select_Finish()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Axe', 'Slingshot', 'ChangeStick', 'Timer', 'Shovel', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Nouse()
- > run Select_Finish_Disappear()
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('Umbrella', '', '', '', '', '', '', '', 'cItemSelect'):
- > run NNPC_Select_Tool::Umbrella()
- > run Select_Finish()
- > elif (not EventFlowSystemActor.MultiKindItemSelectInclude('Tops', 'OnePiece', 'Cap', 'Accessory', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('Helmet', 'Bottoms', 'Socks', 'Shoes', 'Bag', '', '', '', 'cItemSelect')):
- > switch EventFlowSystemActor.MultiKindItemSelectIncludeChoice5('cItemSelect', 5, 'Money', 'Trash', 'TurnipExpired', 'Music'):
- > case 0:
- > run NNPC_Select_Etc::Etc()
- > run Select_Finish_Disappear()
- > case 1:
- > run NNPC_Select_Etc::Money()
- > case 2, 3:
- > run NNPC_Select_Etc::Garbage()
- > case 4:
- > run NNPC_Select_Etc::Music()
- > run Select_Finish()
- > else:
- > run NNPC_Select_Equipment::Root()
- 86,88d102
- < else:
- < run NNPC_Select_Equipment::Root()
- < run Select_Finish()
- 152a167,172
- >
- > flow Valentine():
- > # RANDOM: Huh? What is it? // Huh? Do I get something? // Ooh! What are you giving me?
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_General:003', true)
- > EventFlowSystemActor.UIItemSelectWindowHandling(65534, '', '', '', 'cValentine', false)
- > run Event25()
- diff -r 1.6.0/NNPC_Talk_GEvent.evfl.txt 1.7.0/NNPC_Talk_GEvent.evfl.txt
- 45a46,47
- > case `Unknown9`:
- > run NNPC_GEvent_Carnival::Root()
- diff -r 1.6.0/Obj_RcoMachine_AmiiboCall.evfl.txt 1.7.0/Obj_RcoMachine_AmiiboCall.evfl.txt
- 27c27
- < # RANDOM: I'm <110:10>! What ya need? I'm real bo… // Hello! This is <110:10>. Thanks for the… // Hi! It's <110:10>! What's up? Hi, by th… // Hi! It's lovable <110:10>! It's so exci…
- ---
- > # RANDOM: I'm <110:10>! Whaddaya need? I'm real b… // Hello! This is <110:10>. Thanks for the… // Hi! It's <110:10>! What's up? Hi, by th… // Hi! It's lovable <110:10>! It's so exci…
- diff -r 1.6.0/Obj_RcoMachine_Amiibo.evfl.txt 1.7.0/Obj_RcoMachine_Amiibo.evfl.txt
- 170c170
- < # Would you like to use a different amiibo to invite someone else to the campsite?
- ---
- > # Do you want to use a different amiibo to invite someone else to the campsite?
- diff -r 1.6.0/Obj_RcoMachine_MileExchange.evfl.txt 1.7.0/Obj_RcoMachine_MileExchange.evfl.txt
- 157a158,168
- > flow MileExchange_MyDesignShowcase():
- > Player.OpenMessageWindow('TalkObj/OBJ_RcoMachine:590', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > EventFlowSystemActor.MessageSuspend()
- > EventFlowSystemActor.SonkatsuBuyDone(false)
- > run Cmn_AppUpdateDemo()
- > run RecipeReceiveing2_End()
- > EventFlowSystemActor.ReservePlayerMutterDemo('Get_MydesignShowcase', 'cNowDemoEnd', 'Player_GetDemo_MileExchange', true)
- > else:
- > run ReChangeItem()
- >
- diff -r 1.6.0/Player_GetDemo.evfl.txt 1.7.0/Player_GetDemo.evfl.txt
- 88c88
- < if (Player.PlayerGetDemoCheckItem('cSnowCrystal')) or (Player.PlayerGetDemoCheckItem('cSakurapetal')) or (Player.PlayerGetDemoCheckItem('cAutumnLeaf')):
- ---
- > if (Player.PlayerGetDemoCheckItem('cSnowCrystal')) or (Player.PlayerGetDemoCheckItem('cSakurapetal')) or (Player.PlayerGetDemoCheckItem('cAutumnLeaf')) or (Player.PlayerGetDemoCheckItem('cFeather')):
- diff -r 1.6.0/Player_GetDemo_MileExchange.evfl.txt 1.7.0/Player_GetDemo_MileExchange.evfl.txt
- 78a79,83
- > flow Get_Emoticon_ByBook():
- > # Whoa, I learned some new Reactions! I can press to see all of them and choose how to express myself.
- > Player.OpenMessageWindow('TalkSys/SYS_Player:210_14', false)
- > run UploadEmoticon()
- >
- diff -r 1.6.0/Player_SmaphoNavigation.evfl.txt 1.7.0/Player_SmaphoNavigation.evfl.txt
- 213c213
- < # RANDOM: ‹What's all this nonsense 'bout free re…
- ---
- > # RANDOM: ‹Oh, and about this freebie? Dream on i…
- diff -r 1.6.0/SNPC_dod_AirPort.evfl.txt 1.7.0/SNPC_dod_AirPort.evfl.txt
- 5,6c5,10
- < run EntryPoint_PreProcedure(ContinueAS=true)
- < EventFlowSystemActor.WaitFrame(40)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=true)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor@Net.NetEndSessionVillage('cEndVillageSession', false)
- 8d11
- < EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- 31c34,40
- < EventFlowSystemActor.NetDestroySessionVillage('cDestroyVillage', false)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=true)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor@Net.NetDestroySessionVillage('cDestroyVillage', false)
- > run EntryPoint_PostProcedure()
- 50,51c59,64
- < run EntryPoint_PreProcedure(ContinueAS=true)
- < EventFlowSystemActor.WaitFrame(40)
- ---
- > fork:
- > branch:
- > run EntryPoint_PreProcedure(ContinueAS=true)
- > EventFlowSystemActor.WaitFrame(40)
- > branch:
- > EventFlowSystemActor@Net.NetEndSessionVillage('cEndVillageSession', false)
- 53d65
- < EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
- Only in 1.7.0: SNPC_pck.evfl.txt
- diff -r 1.6.0/SNPC_pyn_01_EasterPreVisit.evfl.txt 1.7.0/SNPC_pyn_01_EasterPreVisit.evfl.txt
- 47c47
- < # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are six types of eggs hidden around the island, you see. So wonderful ol' you …
- ---
- > # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are 6 types of eggs hidden around the island, you see. So wonderful ol' you sh…
- 67c67
- < # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are six types of eggs hidden around the island, you see. So wonderful ol' you …
- ---
- > # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are 6 types of eggs hidden around the island, you see. So wonderful ol' you sh…
- diff -r 1.6.0/SNPC_pyn_02_EasterDay.evfl.txt 1.7.0/SNPC_pyn_02_EasterDay.evfl.txt
- 187c187
- < # …Do you understand what I'm trying to say? You can still hunt for eggs on this special day! Use your time wisely, and try to find the six types of eg…
- ---
- > # …Do you understand what I'm trying to say? You can still hunt for eggs on this special day! Use your time wisely, and try to find the 6 types of eggs…
- 215c215
- < # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are six types of eggs hidden around the island, you see. So wonderful ol' you …
- ---
- > # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are 6 types of eggs hidden around the island, you see. So wonderful ol' you sh…
- 247c247
- < # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are six types of eggs hidden around the island, you see. So wonderful ol' you …
- ---
- > # Did I make myself clear? Yes? No? Maybe so? Hmm. How about this… There are 6 types of eggs hidden around the island, you see. So wonderful ol' you sh…
- diff -r 1.6.0/SNPC_rcm_00_Common.evfl.txt 1.7.0/SNPC_rcm_00_Common.evfl.txt
- 16a17,41
- > flow End_Shopping():
- > run CmnCloseShoppingUI()
- > if not System.EventFlags['cPlayerTemp:RcmBoughtGrocery']:
- > EventFlowSystemActor.WaitFrame(5)
- > if EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
- > # Ah, changed your mind? Please let me know if there's anything else I can help with!
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_01', true)
- > run SNPC_rcm::Rcm_SeqClose()
- > else:
- > if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- > EventFlowSystemActor.CloseMarketShowcase()
- > # I'll be here if you need anything else.
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_02', false)
- > run SNPC_rcm::Rcm_SeqClose()
- > elif EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
- > # Thank you! Please don't hesitate to ask me for assistance.
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_03', false)
- > run SNPC_rcm::Rcm_SeqClose()
- > else:
- > if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- > EventFlowSystemActor.CloseMarketShowcase()
- > # Thank you!__ ...thank you!__
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_04', false)
- > run SNPC_rcm::Rcm_SeqClose()
- >
- 61a87,88
- > elif EventFlowSystemActor.MultiKindItemSelectInclude('DummyHowtoBook', '', '', '', '', '', '', '', 'cItemSelect'):
- > run SNPC_rcm_16_BuyHowToBook::Root()
- 72,94c99
- < run CmnCloseShoppingUI()
- < if not System.EventFlags['cPlayerTemp:RcmBoughtGrocery']:
- < EventFlowSystemActor.WaitFrame(5)
- < if EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
- < # Ah, changed your mind? Please let me know if there's anything else I can help with!
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_01', true)
- < run SNPC_rcm::Rcm_SeqClose()
- < else:
- < if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- < EventFlowSystemActor.CloseMarketShowcase()
- < # I'll be here if you need anything else.
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_02', false)
- < run SNPC_rcm::Rcm_SeqClose()
- < elif EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
- < # Thank you! Please don't hesitate to ask me for assistance.
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_03', false)
- < run SNPC_rcm::Rcm_SeqClose()
- < else:
- < if System.EventFlags['cPlayerTemp:RcmShopshelfCheck']:
- < EventFlowSystemActor.CloseMarketShowcase()
- < # Thank you!__ ...thank you!__
- < MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:903_04', false)
- < run SNPC_rcm::Rcm_SeqClose()
- ---
- > run End_Shopping()
- 240a246,255
- > if (EventFlowSystemActor.MultiFromItemSelectInclude('Carnival', '', '', '', '', '', '', '', 'cItemSelect')) and (System.EventFlags['cPlayer:EnableEmoticonUI']) and (not System.EventFlags['cPlayer:BuyReactionBook17']) and (not System.EventFlags['cPlayer:RcmChkCarnivalFtr']):
- > if EventFlowSystemActor.CheckNearEvent(0, 'Carnival', 0, false):
- > # Ah! I should inform you that this particular item was inspired by today's Festivale event. And…if you're interested, we have a collection of Reaction…
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:3004', false)
- > else:
- > EventFlowSystemActor.SetTagFromSystem(0, 'cCarnivalMonth', 'cDegit', '', 0)
- > EventFlowSystemActor.SetTagFromSystem(0, 'cCarnivalDay', 'cDegit', '', 0)
- > # Ah! I should inform you that this item was inspired by the upcoming Festivale event on <90:35:cd00> <90:36:cd00>! And…if you're interested, we have a…
- > MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:3002', false)
- > System.EventFlags['cPlayer:RcmChkCarnivalFtr'] = true
- 271c286
- < if EventFlowSystemActor.MultiKindItemSelectInclude('DummyRecipe', '', '', '', '', '', '', '', 'cItemSelect'):
- ---
- > if (EventFlowSystemActor.MultiKindItemSelectInclude('DummyRecipe', '', '', '', '', '', '', '', 'cItemSelect')) or (EventFlowSystemActor.MultiKindItemSelectInclude('DummyHowtoBook', '', '', '', '', '', '', '', 'cItemSelect')):
- Only in 1.7.0: SNPC_rcm_16_BuyHowToBook.evfl.txt
- diff -r 1.6.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt 1.7.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt
- 213d212
- < DynamicCast_LandReadjustNpc.ChangeClothForVisitQuest(false, true)
- diff -r 1.6.0/SNPC_rco_96_PlayerMoving.evfl.txt 1.7.0/SNPC_rco_96_PlayerMoving.evfl.txt
- 10a11,22
- > flow EndwithoutBackupOtherP():
- > # Thank you for being patient. It appears everything is ready for <115:0:cd00>'s big move! Please wish <115:0:cd00> the best on their new adventure!
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- > run Event77()
- >
- > flow EndwithoutSavedatabackup():
- > # Thank you so much for being patient. Everything is ready! I'm sure you'll have lots of fun at your new home. Do take care, hm, PLAYER?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- > entrypoint Event77:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Seq_ExitHome()
- >
- 32c44,98
- < run SkipNoticeWrongNA()
- ---
- > entrypoint Event60:
- > if EventFlowSystemActor.PlayerMoveValidateDestinationIsland():
- > # It seems <140:23:cd00>'s system is ready to accept someone.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005', false)
- > EventFlowSystemActor.MessageSuspend()
- > if SubflowResults@2[1] == 0:
- > EventFlowSystemActor.SetTagMainPlayerName(1, 0)
- > else:
- > EventFlowSystemActor.SetTagFromUIResult(0, 'cVillagerPlayerNameD')
- > # The target Nintendo Switch system does not have save data for the Animal Crossing: New Horizons game. If you continue the moving process, <115:0:cd00…
- > EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:9111', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Cancel_Moving()
- > else:
- > # Yes, yes! It appears we can continue the process of moving a player to <140:23:cd00>'s system.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_00', false)
- > run Event67()
- > else:
- > EventFlowSystemActor.SetTagMoveOutLandName(0)
- > # It looks like someone can move over to <115:2:cd00>, which is on <140:23:cd00>'s system! Shall we continue with moving a player to <115:2:cd00>?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_01', false)
- > if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- > entrypoint Event67:
- > EventFlowSystemActor.MessageLockNext(2)
- > # Now performing the moving process. Please wait. Do not touch .
- > EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_Network:204', false)
- > EventFlowSystemActor.NetMoveFinishWait()
- > EventFlowSystemActor.MessageSuspend()
- > EventFlowSystemActor.MessageUnlockNext()
- > if EventFlowSystemActor.CheckErrorType(2):
- > if SubflowResults@2[1] == 0:
- > # Hm? It seems we've run into some connection trouble. I'm sorry, but for now let's go back to the title screen.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024', false)
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run SNPC_rco_92_OtherSettings::Seq_Close()
- > else:
- > # Hm? We've run into some connection trouble. I'm sorry, but I'll need you to close the game and start over.
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024_01', false)
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Seq_ExitHome()
- > elif SubflowResults@2[1] != 0:
- > if SubflowResults@2[2] == 0:
- > run EndwithoutBackupOtherP()
- > else:
- > run UploadBackupAsyncTo()
- > elif SubflowResults@2[2] == 0:
- > run EndwithoutSavedatabackup()
- > else:
- > entrypoint Event229:
- > run UploadBackUpAsync()
- > run Seq_ExitHome()
- > else:
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > run Cancel_Moving()
- 115,139c181
- < EventFlowSystemActor.MessageLockNext(2)
- < # Now performing the moving process. Please wait. Do not touch .
- < EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_Network:204', false)
- < EventFlowSystemActor.NetMoveFinishWait()
- < EventFlowSystemActor.MessageSuspend()
- < EventFlowSystemActor.MessageUnlockNext()
- < if not EventFlowSystemActor.CheckErrorType(2):
- < if SubflowResults@2[1] == 0:
- < # Thank you so much for being patient. Everything is ready! I'm sure you'll have lots of fun at your new home. Do take care, hm, PLAYER?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- < else:
- < # Thank you for being patient. It appears everything is ready for <115:0:cd00>'s big move! Please wish <115:0:cd00> the best on their new adventure!
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Seq_ExitHome()
- < elif SubflowResults@2[1] == 0:
- < # Hm? It seems we've run into some connection trouble. I'm sorry, but for now let's go back to the title screen.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run SNPC_rco_92_OtherSettings::Seq_Close()
- < else:
- < # Hm? We've run into some connection trouble. I'm sorry, but I'll need you to close the game and start over.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1024_01', false)
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Seq_ExitHome()
- ---
- > run Event67()
- 206a249,252
- > if (EventFlowSystemActor.BackupAgentExist()) and (not EventFlowSystemActor.SaveIsEnabledBackupSetting()) and (EventFlowSystemActor.BackupAgentIsMainPlayer()) and (not EventFlowSystemActor.SaveCompareBackupAgentNSAID()):
- > # As a final step in the transfer process, your backed-up save data will be updated. An internet connection is required to back up save data.
- > MainNpc.OpenMessageWindow('Dialog/DIALOG_Msg:9113', false)
- > SubflowResults[2] = 1
- 343,368c389
- < if EventFlowSystemActor.PlayerMoveValidateDestinationIsland():
- < # It seems <140:23:cd00>'s system is ready to accept someone.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005', false)
- < EventFlowSystemActor.MessageSuspend()
- < if SubflowResults@2[1] == 0:
- < EventFlowSystemActor.SetTagMainPlayerName(1, 0)
- < else:
- < EventFlowSystemActor.SetTagFromUIResult(0, 'cVillagerPlayerNameD')
- < # The target Nintendo Switch system does not have save data for the Animal Crossing: New Horizons game. If you continue the moving process, <115:0:cd00…
- < EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:9111', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Cancel_Moving()
- < else:
- < # Yes, yes! It appears we can continue the process of moving a player to <140:23:cd00>'s system.
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_00', false)
- < run MovingProcessStart()
- < else:
- < EventFlowSystemActor.SetTagMoveOutLandName(0)
- < # It looks like someone can move over to <115:2:cd00>, which is on <140:23:cd00>'s system! Shall we continue with moving a player to <115:2:cd00>?
- < MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1005_01', false)
- < if EventFlowSystemActor.GeneralTalkChoice2() == 0:
- < run MovingProcessStart()
- < else:
- < EventFlowSystemActor.NetMoveSessionFinalize()
- < run Cancel_Moving()
- ---
- > run Event60()
- 444a466,486
- >
- > flow UploadBackUpAsync():
- > EventFlowSystemActor.NetMoveSessionFinalize()
- > EventFlowSystemActor.MessageLockNext(2)
- > # Connecting to the internet to update your save data backup… Do not touch .
- > MainNpc.OpenMessageWindow('TalkSys/SYS_Save:014', false)
- > EventFlowSystemActor.SaveUploadBackup()
- > if not EventFlowSystemActor.SaveIsUploadedBackup():
- > EventFlowSystemActor.MessageSuspend()
- > EventFlowSystemActor.MessageUnlockNext()
- > # Your backup has been updated.
- > MainNpc.OpenMessageWindow('TalkSys/SYS_Save:015', false)
- > if SubflowResults@2[1] == 0:
- > # Thank you so much for being patient. Everything is ready! I'm sure you'll have lots of fun at your new home. Do take care, hm, PLAYER?
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006', false)
- > else:
- > # Thank you for being patient. It appears everything is ready for <115:0:cd00>'s big move! Please wish <115:0:cd00> the best on their new adventure!
- > MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_95_PlayerMoving:1006_01', false)
- >
- > flow UploadBackupAsyncTo():
- > run Event229()
- diff -r 1.6.0/SNPC_tap.evfl.txt 1.7.0/SNPC_tap.evfl.txt
- 873a874,876
- > switch EventFlowSystemActor.CheckErrorType(2):
- > default:
- > return
- diff -r 1.6.0/System_BootSequence.evfl.txt 1.7.0/System_BootSequence.evfl.txt
- 78c78,80
- < if not EventFlowSystemActor.HasMovedOneSaveData():
- ---
- > if EventFlowSystemActor.HasMovedOneSaveData():
- > run Sub_Event0(BGUIOn=BGUIOn)
- > else:
- 79a82,87
- > if EventFlowSystemActor.SaveProcIsSuccess():
- > run Sub_grp_Event5(BGUIOn=BGUIOn)
- > else:
- > run Sub_Event0(BGUIOn=BGUIOn)
- >
- > local flow Sub_Event0(BGUIOn: bool):
- 82,91c90,97
- < if not EventFlowSystemActor.SaveIsNotFound():
- < if EventFlowSystemActor.SaveIsBroken():
- < run Broken(BGUIOn=BGUIOn)
- < else:
- < run UnexpectedError(BGUIOn=BGUIOn)
- < elif not EventFlowSystemActor.HasMovedOneSaveData():
- < EventFlowSystemActor.SaveSimpleLoad('cMovedOne')
- < EventFlowSystemActor.BeginAsMovedOne(false)
- < # Player data for an in-progress move from another island was detected. The moving process will now resume.
- < EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:8021', false)
- ---
- > if EventFlowSystemActor.SaveIsNotFound():
- > if not EventFlowSystemActor.HasMovedOneSaveData():
- > EventFlowSystemActor.SaveSimpleLoad('cMovedOne')
- > EventFlowSystemActor.BeginAsMovedOne(false)
- > # Player data for an in-progress move from another island was detected. The moving process will now resume.
- > EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:8021', false)
- > else:
- > run Sub_grp_Event5(BGUIOn=BGUIOn)
- 102a109,114
- >
- > local flow Sub_grp_Event5(BGUIOn: bool):
- > if EventFlowSystemActor.SaveIsBroken():
- > run Broken(BGUIOn=BGUIOn)
- > else:
- > run UnexpectedError(BGUIOn=BGUIOn)
- diff -r 1.6.0/System_GrowUp.evfl.txt 1.7.0/System_GrowUp.evfl.txt
- 35a36
- > System.EventFlags['cLand:GrowUpAfterPatch1_7'] = true
- diff -r 1.6.0/System_SaveDataRestoring.evfl.txt 1.7.0/System_SaveDataRestoring.evfl.txt
- 17a18,19
- > EventFlowSystemActor.SaveRegisterBackupAgent()
- > EventFlowSystemActor.SaveSimpleSave('cAll')
- diff -r 1.6.0/System_ServerRegistration.evfl.txt 1.7.0/System_ServerRegistration.evfl.txt
- 35a36
- > EventFlowSystemActor.MessageLockNext(1)
- diff -r 1.6.0/Tutorials_Prologue1_Charactermaking_PlayerMoving.evfl.txt 1.7.0/Tutorials_Prologue1_Charactermaking_PlayerMoving.evfl.txt
- 128,129c128,129
- < # And there we go! The moving process is complete!
- < MainNpc.OpenMessageWindow('Tutorials/Tutorials_Prologue1_Airport:2006', false)
- ---
- > # And there we go! The moving process is complete! However, there is one tiny detail to wrap up regarding your old home, so please wait one moment…__ .…
- > MainNpc.OpenMessageWindow('Tutorials/Tutorials_Prologue1_Airport:2010', false)
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