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                - command /resetstaffmode <player>:
 - permission: staffreset.admin
 - trigger:
 - set {staff::%arg 1%} to "False"
 - command /staff:
 - permission: staff.admin
 - permission message: &8» &7You cannot access staff mode.
 - trigger:
 - if {staff::%player%} is not set:
 - set {staff::%player%} to "True"
 - if {staff::%player%} is "True":
 - make console execute "ci %player%"
 - make console execute "ci %player%"
 - set {PunishTool} to carrot on a stick named "&8» &7Punish Tool &8«"
 - set {FreezeTool} to ice named "&8» &7Freeze Tool &8«"
 - set {FlyTool} to feather named "&8» &7Fly Tool &8«"
 - set {VanishTool} to barrier named "&8» &7Vanish Tool &8«"
 - set {SpeedTool} to glass bottle named "&8» &7Speed Tool &8«"
 - set {InvTool} to book named "&8» &7Inventory Tool &8«"
 - set slot 0 of player's inventory to {PunishTool}
 - set slot 1 of player's inventory to {FreezeTool}
 - set slot 3 of player's inventory to {FlyTool}
 - set slot 5 of player's inventory to {VanishTool}
 - set slot 7 of player's inventory to {SpeedTool}
 - set slot 8 of player's inventory to {InvTool}
 - set {staff::%player%} to "False"
 - stop
 - else if {staff::%player%} is "False":
 - set {staff::%player%} to "True"
 - make console execute "ci %player%"
 - make console execute "ci %player%"
 - on inventory click:
 - if {staff::%player%} is "True":
 - send "&8» &7You cannot edit your inventory in staff mode."
 - cancel event
 - on rightclick on player:
 - if player is holding {PunishTool}:
 - make player execute "punish %clicked entity%"
 - if player is holding {InvTool}:
 - make player execute "invsee %clicked entity%"
 - send "&8» &7You are opening the inventory of &e%clicked entity%"
 - on rightclick:
 - if player is holding {FlyTool}:
 - make player execute "Fly"
 - else if player is holding {VanishTool}:
 - make player execute "Vanish"
 - else if player is holding {SpeedTool}:
 - open chest with 3 rows named "&8» &7Speed Menu &8«" to player
 - format slot 9 of player with milk named "&8» &7Clear Speed &8«" to run "effect %player% clear"
 - format slot 10 of player with gray stained glass pane named "&7" to run ""
 - format slot 11 of player with 1 glass bottle named "&8» &7Speed I &8«" to run "effect %player% minecraft:speed 100000 1 true"
 - format slot 12 of player with 2 glass bottles named "&8» &7Speed II &8«" to run "effect %player% minecraft:speed 100000 2 true"
 - format slot 13 of player with 3 glass bottles named "&8» &7Speed III &8«" to run "effect %player% minecraft:speed 100000 3 true"
 - format slot 14 of player with 4 glass bottles named "&8» &7Speed IV &8«" to run "effect %player% minecraft:speed 100000 4 true"
 - format slot 15 of player with 5 glass bottles named "&8» &7Speed V &8«" to run "effect %player% minecraft:speed 100000 5 true"
 - format slot 16 of player with gray stained glass pane named "&7" to run ""
 - format slot 17 of player with milk named "&8» &7Clear Speed &8«" to run "effect %player% clear"
 - on rightclick on entity:
 - if player is holding {FreezeTool}:
 - if {freeze.%player%} is not set:
 - set {freeze.%player%} to "True"
 - if {freeze.%player%} is "True":
 - make player execute "freeze %clicked entity%"
 - set {freeze.%player%} to "False"
 - stop
 - else if {freeze.%player%} is "False":
 - make player execute "unfreeze %clicked entity%"
 - set {freeze.%player%} to "True"
 - stop
 - on leftclick:
 - if player is holding {FreezeTool}:
 - set {freeze.%player%} to "False"
 - command /freeze [<player>]:
 - permission: freeze.admin
 - trigger:
 - if arg 1 is set:
 - set {freeze.move.%arg-1%} to true
 - send "&8» &7You have been frozen by &e%player%" to arg 1
 - send "&8» &7You have frozen &e%arg 1%"
 - command /unfreeze [<player>]:
 - permission: freeze.admin
 - trigger:
 - if arg 1 is set:
 - set {freeze.move.%arg-1%} to false
 - send "&8» &7You have been unfrozen by &e%player%" to arg 1
 - send "&8» &7You have unfrozen &e%arg 1%"
 - on any movement:
 - if {freeze.move.%player%} is true:
 - cancel event
 
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