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Dialogue example

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Apr 10th, 2018
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  1. InitiateDialogueSequence();
  2. SetPortraitNumber(1,1);
  3.  
  4. SetNewPlayerPort(dirportrait~"Mokou_Normal.png",0);
  5.  
  6. SetSpeaker(0);
  7. SetDialogueTextA1("So, nice day we're having.",[255,128,128]);
  8.  
  9. SetNewEnemyPort(dirportrait~"Mystia_Normal.png",0);
  10.  
  11. SetSpeaker(1);
  12. DisplayEnemyTitle("Mystia Lorelai","Terror that Chirps in the Night",dirimg~"butterflies.png",150);
  13. SetDialogueTextA1("It's night, dumbass.",[128,128,255]);
  14.  
  15. SetSpeaker(0);
  16. SetPlayerPort(dirportrait~"Mokou_Smile.png",0);
  17. SetDialogueTextA1("AWW SHIT, it is!",[255,128,128]);
  18.  
  19. SetSpeaker(1);
  20. SetEnemyPort(dirportrait~"Mystia_Vein.png",0);
  21. SetDialogueTextA1("That's right jackass, whatcha gonna do[r]about it?",[255,128,255]);
  22.  
  23. SetBGM("Deaf to All But the Song",70.7, 141.38);
  24. SetSpeaker(0);
  25. SetPlayerPort(dirportrait~"Mokou_Smug.png",0);
  26. SetEnemyPort(dirportrait~"Mystia_Pout.png",0);
  27. DisplayPlayerTitle("Fujiwara no Mokou","Figure of the Person of Hourai",dirimg~"butterflies.png",90);
  28. SetDialogueTextA2("I'm gonna beat you the fuck up!",[255,128,128],90);
  29. SetSpeaker(1);
  30. SetDialogueTextA2("Shit!",[255,128,255], 60);
  31.  
  32. EndDialogueSequence();
  33. ObjEnemy_SetLife(boss,0);
  34. Obj_Delete(boss);
  35. CloseScript(GetOwnScriptID);
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