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- Name: Jill Frost
- Class: Soldier
- Character Specific Skill: Awareness
- Affinity: Fire
- Personal Fault: Dangerous to Dream: If the character is over 50% of their HP, the character gains -10 Dodge.
- Personal Skill: Never Bothered Me: If the character is within 3 spaces of 3 Enemy units, the character gains +15 Evade.
- Personal Skill: Here I Stand: If the character moved less than half their MOV, the character gains +2 DEF until their next turn.
- //Personal Skill: Colder by the Minute: If an ally with Support rank is attacked in the enemy phase, the character gains +10 Critical until their next turn.
- Preferred stats: SKL, DEF
- Weapon profs: Pier (C), Lances (D)
- Progression spent: 335/335%
- Level: 7
- Total Level: 7
- Base Stats:
- HP: 22 (70%)
- STR: 5 (50%)
- MAG: 0 (0%)
- SKL: 5 (70%)
- LCK: 1 (10%)
- DEF: 5 (60%)
- RES: 0 (30%)
- SPD: 4 (45%)
- CON: 8 (-)
- AID: 7 {-)
- MOV: 5 (-)
- Level-Ups:
- Character Creation: +1 STR, +1 DEF, +2 SPD
- First class lvl2: +HP, +STR, +SKL, +DEF, +RES, +SPD
- First class lvl3: +DEF, +RES
- First class lvl4: +HP, +SKL, +DEF, +SPD
- First class lvl5: +SKL, +DEF, +SPD
- First class lvl6: +LCK, +SKL
- First class lvl7: +HP, +DEF, +SPD
- Current Stats:
- HP: 25 (70%)
- STR: 7 (50%)
- MAG: 0 (0%)
- SKL: 9 (70%)
- LCK: 2 (10%)
- DEF: 11 (60%)
- RES: 2 (30%)
- SPD: 10 (45%)
- CON: 8 (-)
- AID: 7 {-)
- MOV: 5 (-)
- Supports:
- -
- Inventory:
- Name Type (-) RNG MT WT CR Hit QL
- Iron Lance Pier (E) 1 7 7 0 80 31/40 [E]
- Armorbreaker Crsh (D) 1 8 9 0 70 35/35 [Ignores Armored] [X]
- Vulnerary (3/3)
- Battle Stats (with Iron Lance):
- AT: 14
- Hit: 99
- AS: 10
- Eva: 22
- Crt: 4
- DG: 2
- Bio:
- Jill was once the only daughter of a farming family in a humble agricultural village. It was a pleasant life, if somewhat boring, but it was a good enough life and Jill devoted her youth towards living it to the fullest, making her own entertainment when she could. Often, she would wander off and explore the surrounding countryside, much to her parents distress. In the end, the hobby of a misspent youth her parents spent their time in despair about was what saved Jill, for when the Bandits came she was not there. The first Jill knew about the whole affair was when she returned home to find said home, and the rest of the village, a burned and looted husk with no survivors to be seen.
- That was the end of Jill's youth.
- With no more home, no more family, and no more future, Jill scavenged the ruins for basic supplies, including her first spear, and set out to seek a new fortune... and, if the Seven Sister's smiled upon her, perhaps find some justice. She fell easily into mercenary life, for what else did she have left at this point, and earned proper gear and armor in several anti-bandit missions, which admittedly she took great joy in participating in. Now, between paying work, and still on the look out for any actual solid information on what bandits burned her home, Jill is once more on the job market...
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