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- def enterGameOverState(): Unit = {
- println("game over")
- state = GameOver
- } // meddela "game over"
- def enterPlayingState(): Unit = {
- entities.map(_.erase)
- entities.map(_.draw)
- }
- // rensa, rita alla entiteter
- def enterStartingState(): Unit = {
- entities.map(_.erase)
- println ("Tryck Space för start")
- state = Starting
- } // rensa, meddela "tryck space för start"
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