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  1. Pioneer HUdeuarl (fix/adjustment)
  2. Must first be Summoned by the effect of a "Section ID" card. The Normal Summon of this card cannot be negated. If this card is in an Extra Monster Zone: You can discard 1 "Section ID" card and move this card to 1 of your Main Monster Zones; immediately after this effect resolves, Normal Summon this card. Once while this card is on the field, you can Normal Summon it to have it gain this effect.
  3. ● Once per turn, during your turn, when a monster effect is activated (Quick Effect): You can negate that activation, and if you do, destroy that card. Once during your End Phase, if the preceding effect was not used this turn: You can make your opponent shuffle 1 card from their hand into the Deck. [UPCG]
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  5. Pioneer RAcaseal (fix)
  6. Must first be Summoned by the effect of a "Section ID" card. Once per turn, during your turn, when your opponent activates a monster effect in response to the Summon of a monster (including that Summoned monster's effect) (Quick Effect): You can target that monster; banish it. Once while this card is on the field, and the preceding effect has not been activated this turn, you can Normal Summon it to replace this card's effects with this effect.
  7. ● During your turn, this card is unaffected by the activated effects of monsters with ATK/DEF lower than this card's DEF. Once per turn, when your opponent activates a monster effect in response to the Summon of a monster (including that Summoned monster's effect) (Quick Effect): You can negate that effect, and if you do, banish that monster. [UPCG]
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  9. Pioneer HUcaseal (fix/adjustment/buff)
  10. Must first be Summoned by the effect of a "Section ID" card. If this card is in an Extra Monster Zone: You can discard 1 "Section ID" card and move this card to one of your Main Monster Zones; Add 1 "Section ID: Viridia" that is banished, or from your Deck, to your hand. If your opponent controls a card(s), your opponent must destroy 1 card they control to target a "Pioneer" card. Once while this card is on the field, you can Normal Summon it to replace the preceding effect with the following effect.
  11. ● Your opponent must banish 1 card from their hand face-down to target a "Pioneer" card if possible, otherwise they must banish 1 card they control face-down instead.
  12.  
  13. Pioneer RAdeuarl (fix/adjustment)
  14. Must first be Summoned by the effect of a "Section ID" card. Once per turn: You can target 1 monster on the field; return it to the hand. Once while this card is on the field, and the preceding effect has not been activated this turn, you can Normal Summon it to replace this card's effects with this effect.
  15. ● If this card is Summoned: You can return 1 monster on the field to the hand. Cards and effects cannot be activated in response to the activation of this effect. [UPCG]
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  17. Pioneer HUnewearl (fix)
  18. Must first be Summoned by the effect of a "Section ID" card. If this card battles: Its ATK becomes equal to the ATK/DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. Once while this card is on the field, you can Normal Summon it to have it gain this effect.
  19. ● This card cannot be targeted by your opponent's card effects during your turn, and can attack twice during each Battle Phase. [UPCG]
  20.  
  21. Pioneer FOnewearl (fix, consistent text with rest of archetype)
  22. Must first be Special Summoned by the effect of a "Section ID" card. If this card is in the Extra Monster Zone: You can discard 1 "Section ID" card, and move this card to 1 of your Main Monster Zones; Special Summon 1 "Pioneer" monster from your Extra Deck or GY, ignoring its Summoning conditions. Once while this card on the field, you can Normal Summon it to have it gain this effect.
  23. ● Unaffected by your opponent's Spell/Trap effects during your turn. Once per turn, when your opponent activates a Normal Spell/Trap Card or effect, or Quick-Play Spell Card or effect (Quick Effect): You can discard 1 "Section ID" card; negate the activation. During your End Phase, if you did not use the preceding effect this turn: You can add to your hand 1 of your "Section ID: Yellowboze" that is banished or in your Deck, also, during the next turn, if you would discard a "Section ID" card to activate this card's effect, banish it instead. [UPCG]
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  25. Pioneer Kai (fix, buff)
  26. Stats: 2200/900
  27. If this card is in your hand: You can discard it; banish 1 "Section ID" card from your hand. If this card is in your GY: You can add 1 "Section ID" card, with a different name to the cards in your GY, from your Deck to your hand, and if you do, Special Summon this card. Once while this card is on the field, you can Normal Summon it to have it gain this effect:
  28. ● Once per turn: You can target cards on the field up to the number of "Pioneer" monsters you control with different monster card types (Fusion, Xyz, Synchro or Link) +1; destroy them.
  29. If this card is sent from the field to the GY: Banish it; then you can return "Pioneer" monsters, that are banished or in your GY, to the Extra Deck, and if you returned 3 or more monsters by this effect, you can add this card to your hand. You can only use each effect of "Pioneer Kai" once per turn. [UPCG]
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  31. Pioneer Nagisa (fix)
  32. If this card is in your GY: You can Tribute 1 Normal Summoned "Pioneer" monster; Special Summon this card. You can banish 1 "Section ID" card from your GY. Once while this card is on the field, you can Normal Summon it to have it gain this effect:
  33. ● (Quick Effect): You can target 1 "Pioneer" monster you control; it is unaffected by other card effects this Chain, and cannot be destroyed until the end of this turn.
  34. If this card is sent from the field to the GY: Banish it; Special Summon 1 "Pioneer" monster from your GY. You can only use each effect of "Pioneer Nagisa" once per turn. [UPCG]
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  36. Section ID: Redria (adjustment)
  37. Banish 1 "Section ID" card from your GY, then activate 1 of the following effects:
  38. ● Immediately after this effect resolves, Normal Summon 1 "Pioneer" monster on the field.
  39. ● Special Summon 1 "Pioneer" monster which began the Duel in the Main Deck from your GY, and if you do, it is treated as if it was Normal Summoned by its own effect.
  40. During the turn you activate this card, you cannot Summon monsters that began the Duel in the Main Deck to the field, except from the GY. If this card is banished: You can destroy 1 card on the field. You can only use each effect of "Section ID: Redria" once per turn. [UPCG]
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