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skulls.sk

niggialpha Apr 19th, 2019 123 Never
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  1. command /skulls [<text>]:
  2.     trigger:
  3.         if player's money is more than or equal to 3000:
  4.             if arg 1 = "steve":
  5.                 make console execute command "/give %player% skull 1 3"
  6.                 stop
  7.             if arg 1 = "zombie":
  8.                 make console execute command "/give %player% 397:2 1"
  9.                 stop
  10.             if arg 1 = "creeper":
  11.                 make console execute command "/give %player% 397:4 1"
  12.                 stop
  13.             if arg 1 = "skeleton":
  14.                 make console execute command "/give %player% 397:0 1"
  15.                 stop
  16.             if arg 1 = "enderman":
  17.                 set {_enderman} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0="
  18.                 set {_skull} to skull from skin with value {_enderman} signature ""
  19.                 set data value of {_skull} to 3
  20.                 give {_skull} named "Enderman" to player
  21.                 stop
  22.             if arg 1 = "chest":
  23.                
  24.                 set {_chest} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmY2OGQ1MDliNWQxNjY5Yjk3MWRkMWQ0ZGYyZTQ3ZTE5YmNiMWIzM2JmMWE3ZmYxZGRhMjliZmM2ZjllYmYifX19"
  25.                 Clear {_skull}
  26.                 set {_skull} to skull from skin with value {_chest} signature ""
  27.                 set data value of {_skull} to 3
  28.                 give {_skull} named "Chest" to player
  29.                 stop
  30.             if arg 1 = "cake":
  31.                 set {_cake} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkxMzY1MTRmMzQyZTdjNTIwOGExNDIyNTA2YTg2NjE1OGVmODRkMmIyNDkyMjAxMzllOGJmNjAzMmUxOTMifX19"
  32.                 set {_skull} to skull from skin with value {_cake} signature ""
  33.                 set data value of {_skull} to 3
  34.                 give {_skull} named "Cake" to player
  35.                 stop
  36.             if arg 1 = "burger":
  37.                 set {_burger} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ2ZGYyMjQyMGY2MGUyZjRkZDI4ZjdkY2ZjODdkOTc1NjY4N2U0YzgyZjMzMDZjOWNlZDYyZDAyZWExIn19fQ=="
  38.                 set {_skull} to skull from skin with value {_burger} signature ""
  39.                 set data value of {_skull} to 3
  40.                 give {_skull} named "Burger" to player
  41.                 stop
  42.             if arg 1 = "pumkin":
  43.                 set {_pumkin} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkN2FkMmRjYjU3ZGZhOWYwMjNkYmI5OWI2OThmYzUzMDc1YzNlOWQ2NTQ1MDYxMzlhNjQ3YWM5MDdmZGRjNSJ9fX0="
  44.                 set {_skull} to skull from skin with value {_pumkin} signature ""
  45.                 set data value of {_skull} to 3
  46.                 give {_skull} named "Pumkin" to player
  47.                 stop
  48.             if arg 1 = "camera":
  49.                 set {_camera} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmYxNTlhMWNiZTE3M2Q5MjczOTJmYTY1ZmNmZTc4NTUzZDgxYWE1ZGMyOTQ5NWI5ZmJiYWRlMzYyZjhiZjkifX19"
  50.                 set {_skull} to skull from skin with value {_camara} signature ""
  51.                 set data value of {_skull} to 3
  52.                 give {_skull} named "Camera" to player
  53.                 stop
  54.             if arg 1 = "clock":
  55.                 set {_clock} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmRlNGUyNzgzZjg1YTM5MTIyMWRkOTE2NTZiYTY4OGU3ZTQyZDE2ZjZhYmJmYmNmYWQ5Y2E1MzYxN2ZjYTYifX19"
  56.                 set {_skull} to skull from skin with value {_clock} signature ""
  57.                 set data value of {_skull} to 3
  58.                 give {_skull} named "Clock" to player
  59.                 stop
  60.             if arg 1 = "monitor":
  61.                 set {_monitor} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWQxZTk5NzkyODlmMDMwOTlhN2M1ODdkNTJkNDg4ZTI2ZTdiYjE3YWI1OTRiNjlmOTI0MzhkNzdlYWJjIn19fQ=="
  62.                 set {_skull} to skull from skin with value {_monitor} signature ""
  63.                 set data value of {_skull} to 3
  64.                 give {_skull} named "Monitor" to player
  65.                 stop
  66.             if arg 1 = "tv":
  67.                 set {_tv} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDVlOWJkNDI1ZmJkMzlhOTRjMzBiZjVhZWIzMDFkYjE4NjcxMzMyMjc2MWZjODJhNzZmYjYxNjg3OTM0OTAifX19=="
  68.                 set {_skull} to skull from skin with value {_tv} signature ""
  69.                 set data value of {_skull} to 3
  70.                 give {_skull} named "TV" to player
  71.                 stop
  72.                
  73. #       if player has permission "teamnicu.vip":
  74.        
  75.         if player's money is less than 3000:
  76.             send "&aTeamNiCu &b» &cDu hast nicht genug Geed, du benoetigs noch: &b$&c%3000-(money of player)%"
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