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- ***General Flood Class Reworks***
- - Ability To Spawn With A Designated Weapon That Is Chosen At Random Chosen From A Table And Percent Chance Of Getting It Can Be Configured (I Want This Ability Level Locked So This Wont Happen Until Your A Certain Level)
- - When A Flood Class Dies There Body Stays Behind For 15 Seconds And As An Entity.
- This Is For The Flood Infection Class You Will Be Making These Will Have The Ability To Infect These Corpses And Take Control Of Whatever Form It Was With Reduced HP.
- The Body System Will Also Need A Exploit Checker So If Someone Suicides As Zombie This Wont Happen.
- This Will Only Be For The Elite Form, Brute Form, And Combat Form And These Forms Respective Mutations Youll See These Below.
- - Some Models Have Leap Attacks Were They Jump Slightly Foward To Attack And I Would Like To Give Them This Ability.
- - Some Models Also Have Animations Were They Swing Twice So I Would Like For That To Be Made Accordingly
- **Flood Infection Form Class**
- The flood infection for class should basically have the ability I described in the rework that pertain to them.
- Also have a leap ability like the headcrabs but when you hit a human you stick to them for 4 seconds dealing 5 damage every second your stuck to them.
- Other humans should have the ability to shoot you off and kill you thats really it basic but complex in their own way.
- ***Flood Infection Form Body System***
- All Flood Classes Besides Carrier Form, Infection Form, Pure Form, Ranged Form, And Tanked Form Must Leave Behind A Body That Can Be Reinfected By Infection Forms Only.
- This Body Will Have The Type Of Notification On It Like The Weapon weapon_zs_messagebeacon Has When Deployed.
- Just Make The Color Of The Text Green And Make It Say "Infect! 00:15" the 00:15 is the timer that will countdown from 15 seconds.
- When An Infection Form Infects This Body It Needs To Do The Body System Animations I Specified In The Class Writeups.
- When The Body Is ReInfected The Infection Form That Infects It Will Become The Class The Body Was With 25% Of The Classes Max HP.
- **Flood Pure Form Boss**
- If you played Halo 3 you should know what this is if not lmk.
- In terms of how it should function it should have the ability to press r and the default class menu from zs comes up.
- Showing the options to transform to being the ranged form and tank form when transforming HP percentage should carry over as to not transform exploit to get HP back.
- ***Brute Form Rework***
- HP: 500
- Wave: 5
- Speed: 200
- JumpPower: 480
- Model: models/cpthazama/halo3/flood_brute.mdl
- Right Click Leap Attack Animation: attack3
- Left Click Attack Animations: attack1, attack2
- - Left Click Attack Animations Should Still Let The Class Slowly Move Foward Like Speed Changes To 50 When Swinging
- Idle Animations: idle1, idle2
- Idle Animation If You Spawn With Gun: idle_weapon
- Run Animation: run
- Run Animation If You Spawn With Gun: run_weapon
- Jump Animation: air
- Body Infect Animation: "reinfect" then "resurrect" to simulate it getting up
- ***Armored Combat Form***
- HP: 320
- Wave: 3
- Speed: 207
- JumpPower: 440
- Model: models/cpthazama/halo3/flood_human.mdl
- Right Click Leap Attack Animation: attack3
- Left Click Animations: attack1, attack2, attack4
- - Like Brute Form Left Click Attacks Should Allow Movement Make It 100 Speed When Left Click Attack
- Idle Animations: idle1, idle2, idle3
- Idle Animation If You Spawn With Gun: idle_weapon1, idle_weapon2
- Run Animation: run
- Run Animation If You Spawn With Gun: run_weapon1
- Jump Animation: air
- Body Infect Animation: "reinfect" then "resurrect" to simulate it getting up
- ***Combat Form***
- HP: 230
- Wave: 2
- Speed: 220
- Jump Power: 450
- Model: models/cpthazama/haloce/flood_soldier.mdl
- Right Click Leap Attack Animation: air_leap_melee
- Left Click Animation: attack
- - Like Brute Form Left Click Attacks Should Allow Movement Make It 60 Speed When Left Click Attack
- Idle Animations: idle1, idle2, idle3
- Idle Animation If You Spawn With Gun: idle_pistol
- Run Animation: run
- Run Animation If You Spawn With Gun: run_pistol
- Jump Animation: air_leap
- Body Infect Animation: wake_up
- ***Fast Combat Form***
- HP: 150
- Wave: 3
- Speed: 270
- Jump Power: 470
- Model: models/cpthazama/halo2/flood_soldier.mdl
- Right Click Leap Attack Animation: melee
- Left Click Animation: melee2, melee3
- - Speed Should Stay 270 When Attacking
- Idle Animations: idle1, idle2, idle3
- Idle Animation If You Spawn With Gun: idle_pistol
- Run Animation: run_all
- Run Animation If You Spawn With Gun: run_pistol
- Jump Animation: air_leap
- Body Infect Animation: "transform" then "wake_up" to simulate it getting up
- ***Elite Form***
- **This one dosent have right click leap attack itll have double swing. Skin of model when spawning should be randomized from 0-1**
- HP: 370
- Wave: 4
- Speed: 240
- Jump Power: 470
- Model: models/cpthazama/haloce/flood_elite.mdl
- Right Click Double Swing Attack Animation: attack
- Left Click Animation: attack2
- - Speed Should Be 100 When Left Or Right Click Attacking!
- Idle Animations: idle1, idle2, idle4, idle5
- Idle Animation If You Spawn With Gun: idle3_pistol
- Run Animation: run
- Run Animation If You Spawn With Gun: run_pistol
- Jump Animation: air_leap
- Body Infect Animation: wake_up
- ***Armored Elite Form***
- ***This class will have a attack when you press r that dosent slow you down speed should stay 220***
- HP: 430
- Wave: 6
- Speed: 220
- Jump Power: 460
- Model: models/cpthazama/halo3/flood_elite.mdl
- Right Click Leap Attack Animation: attack3
- Left Click Animation: attack1, attack2, attack6, attack7
- R Key Attack Animations: attack4, attack5
- - Speed Should Be 70 Speed When Left Click Attacking!
- Idle Animations: idle_unarmed1, idle_unarmed2, idle_unarmed3
- Idle Animation If You Spawn With Gun: idle1, idle2, idle3, idle4
- Run Animation: run
- Run Animation If You Spawn With Gun: run_weapon
- Jump Animation: air
- Body Infect Animation: "infect" then "resurrect" to simulate getting up
- ***Infection Form***
- ***This class will have the ability to climb with right click like agile dead and fast zombie classes***
- ***This class wil also behave like normal headcrab with leap attack for left click but when you hit human you stick to them for 4 seconds dealing 5 damage each second.
- However you can be shot by other humans when stuck to a human***
- ***This class should also see a message on their screen like the weapon_zs_messagebeacon does when a flood class dies with the body system like described above with a timer
- that would like this that counts down from 15 "Infect! 00:15"***
- ***When pressing R as infection form near body system body should initiate body infection system***
- ***Has Special Explosion Effect When Dead***
- HP: 20
- Wave: 1
- Speed: 150
- Jump Power: 100
- Model: models/cpthazama/halo3/flood_infection.mdl
- Left Click Leap Attack Animation: leap
- Attack Animation When Stuck To A Human: attack1
- Idle Animation: idle1, idle2, idle3, idle4
- Run Animation: run1, run2
- Jump Animation: run1, run2
- Climb Animation: climb
- Body Infect Animation: infect
- ***Carrier Form***
- ***Has Special Explosion Effect When Dead***
- ***Left Click And Right Click Plays The Animations "suicide1" and "suicide2 once these animations finish you explode with the above effect and die***
- ***When This Class Dies No Matter How It Spawns 5 Infection Forms Using The Same Prop System Giga Gore Child Uses (prop_thrownbaby)
- So When You Die It Spawns 5 "prop_throwinfectionform" That Are Slightly Blasted Outward And You Are Forced To Be An Infection Form When You Die Taking 1 Of The 5 ***
- ***This Class Does NOT Leave Behind A Body For Body System Or Ragdoll You Die Like Infection Form With Effect***
- HP: 150
- Wave: 2
- Speed: 100
- Jump Power: 100
- Model: models/cpthazama/halo3/flood_carrier.mdl
- Idle Animation: idle1
- Run Animation: run1, run2, run3
- Jump Animation: air
- ***Pure Form***
- ***This is the class that transforms so look above for other details pertaining to it***
- ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form.
- When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
- ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
- ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
- ***Class Should Be Able To Scale Walls And Ceilings So Essentially Upside Down. Orientation Should Flip Accordingly***
- HP: 700
- Wave: Its a Boss Zombie
- Speed: 230
- Jump Power: 100
- Model: models/cpthazama/halo3/flood_stalker.mdl
- Right Click Leap Attack Animation: attack3
- Left Click Attack Animations: attack1, attack2, attack4
- - Movement Speed When Left Click Attack Should Be 90
- Idle Animations: idle1, idle2, idle3
- Run Animation: run1, run2, run3, run4
- Jump Animation: walk
- Pure Form To Ranged Form Animation: stalker_to_ranged
- Pure Form To Tank Form Animation: stalker_to_tank
- Tank Form To Pure Form Animation: tank_to_stalker
- Ranged Form To Pure Form Animation: ranged_to_stalker
- ***Ranged Form***
- ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form. When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
- ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
- ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
- ***This Class Must Be Hidden From F3 Zombie Menu Only Visible In Transformation Menu***
- HP: 1000
- Speed: 0 (It Shouldnt Move)
- Jump Power: 100
- Model: models/cpthazama/halo3/flood_ranged.mdl
- Left Click Attack Animations: fire
- Idle Animations: idle
- Jump Animation: idle
- Ranged Form To Pure Form Animation: ranged_to_stalker
- Ranged Form~ To Tank Form Animation: ranged_to_tank
- Tank Form To Ranged Form Animation: tank_to_ranged
- Pure Form To Ranged Form Animation: stalker_to_ranged
- ***Tank Form***
- ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form. When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
- ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
- ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
- ***This Class Must Be Hidden From F3 Zombie Menu Only Visible In Transformation Menu***
- ***Class Has Right Click Leap Attack***
- HP: 3000
- Speed: 230
- Jump Power: 100
- Model: models/cpthazama/halo3/flood_tank.mdl
- Left Click Attack Animations: attack1, attack2, attack3
- - Left Click Attack Speed Should Be 50
- Right Click Leap Attack Animation: attack4
- Idle Animations: idle1, idle2
- Jump Animation: run
- Run Animation: run
- Tank Form To Pure Form Animation: tank_to_stalker
- Tank Form To Ranged Form Animation: tank_to_ranged
- Ranged Form To Tank Form Animation: ranged_to_tank
- Pure Form To Tank Form Animation: stalker_to_tank
- ***Juggernaut Form***
- **Class has moan animation when pressing right click**
- **Class does NOT leave behind body for body system**
- HP: 3500
- Wave: Class is a BOSS
- Speed: 250
- Jump Power: 670
- Model: models/predatorcz/halo/flood/juggernaut.pmd/model.mdl
- Right Click Moan Animation: angry
- Left Click Animation: attack, attack2
- - Speed Should Be 75 When Left Or Right Click Attacking!
- Idle Animations: idle
- Run Animation: walk
- Jump Animation: air_leap
- ----------Dead Space Section-----------
- ***Dead Space Classes Overall Information***
- Most dead space classes will need "ambience". By this I mean its a noise the class emits the shade and bonemesh have this ambience which im talking about.
- Take a look at that code and youll understand what I mean. This ambience that they have should be playing their idle or alert sound after attacking. All these classes should
- take 75% less damage from whatever they are being shot at besides certain weapons. Weapons that do normal damage should be in a table. Some classes also will need the ability
- to run with a stamina bar system using the SHIFT key.
- ***Dead Space Body Infection System***
- Basically almost the same as the halo infection form body system but with some minor changes. For starters when a necromorph dies it should leave behind a body like the halo
- system. The Hunter, Ubermorph, Brute, Lurker, Pregnant, Pack, or other Infectors should not do this but should still leave behind a body like normal just not an infectable one. When infecting
- a body it should have the effect around the body like the NPC pack does. Have an infector NPC infect a body and youll see what I mean. When a necromorph player has died they
- shouldnt be able to respawn unless they deny resurecction by pressing a key or something. When you die text will pop saying Deny further Resurrection? If you deny it you can
- respawn as normal and the infectable body will no longer be able to be infected. If you do not deny resurrection this will give the infector the 15 seconds to get to the dead
- players body reinfect them and they get back up with 50% HP.
- ***Slasher Leaping***
- In the slasher writeups you will notice leap animations these are for jumping to the left or right as dodging essentially. When you are a Slasher you double tap A to leap
- to your left and double tap D to leap to the right.
- ***Slasher***
- HP: 1200
- Wave: 2
- Speed: 150
- Run Speed: 270
- Models: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_a1.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_c3.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_cm2.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_d4.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_f6.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_fm7.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_g8.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_h9.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_l10.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_m11.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_n12.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_n13.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_s14.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_s15.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_t16.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_t17.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_z18.mdl
- Left Click Attack Animations: attack, attack2, attack3
- - Speed Goes Down to 80 When Attacking
- Right Click Leap Attack Animation: attack4
- Idle Animation: idle, idle2
- Walk Animation: walk, walk2, walk3
- Run Animation: run
- Leap Left Animation: dodge
- Leap Right Animation: dodge2
- Reinfect Animation: weak
- ***Female Slasher***
- HP: 1000
- Wave: 2
- Speed: 160
- Run Speed: 280
- Models: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_c2.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_e5.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_f7.mdl
- Left Click Attack Animations: attack, attack2, attack3
- - Speed Goes Down to 90 When Attacking
- Right Click Leap Attack Animation: attack4
- Idle Animation: idle, idle2
- Walk Animation: walk, walk2, walk3
- Run Animation: run
- Leap Left Animation: dodge
- Leap Right Animation: dodge2
- Reinfect Animation: weak
- ***Infector***
- ***This class should not have run ability***
- HP: 650
- Wave: 3
- Speed: 160
- Model: models/_maz_ter_/deadspace/deadspacenecros/infector_necro.mdl
- Left Click Attack Animation: attack, attack2
- Idle Animation: idle
- Walk Animation: move
- Infect Animation: infect
- ***Spitter***
- HP: 1100
- Wave: 4
- Speed :150
- Run Speed: 280
- Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasherspitter.mdl
- Idle Animation: idle, idle2
- Walk Animation: walk, walk2, walk3
- Run Animation: run
- Left Click Attack Animations: attack1, attack2, attack3
- - Speed Decreases To 90 When Attacking
- Right Click Spit Attack Animation: spit
- - When using this attack it should shoot out a spitball we can eithier use the entity the NPC shoots out and modify it or make one ourselves your call
- R Key Attack Animation: jump attack
- - Same thing as the flood leap attacks just using R key instead
- Reinfect Animation: standup
- ***Pregnant***
- ***This class should not have run ability***
- ***This class has a passive special ability that when it takes too much damage to its stomach it spits out little things called Swarms. Im not sure if I want to have these
- be player controlled or be used by the D3bot bots at the moment if used by the bots im sure it will require coding.***
- HP: 1250
- Wave: 4
- Speed: 170
- Model: models/_maz_ter_/deadspace/deadspacenecros/pregnant_necro.mdl
- Idle Animation: idle
- Walk Animation: run
- Left Click Attack Animation: attack
- - Speed decreases to 95 when attacking
- Right Click Attack Animation: attack2
- - Speed decreases to 95 when attacking
- - This animation is a double swing so like the Elite Form it should swing twice when attacking
- ***Pack***
- ***This class should not have run ability***
- HP: 400
- Wave: 2
- Speed: 210
- Model: models/deadspacede/pack.mdl
- Idle Animation: idle
- Walk Animation: run
- Left Click Attack Animation: attack2
- - Speed decreases to 105 when attacking
- Right Click Attack Animation: attack1
- - Simple leap attack like the flood
- ***Super Slasher***
- ***Exactly the same as the regular Slashers just more HP and Speed and better Damage reduction***
- HP: 1700
- Wave: 5
- Speed: 170
- Run Speed: 290
- Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/super_sla19.mdl
- models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/super_sla20.mdl
- ***Revanant***
- HP: 1200
- Wave: 5
- Speed: 160
- Run Speed: 310
- Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variants/slasher_uit.mdl
- Idle Animation: idle, idle2, idle3
- Walk Animation: walk2, walk4
- Run Animation: run4
- Left Click Attack Animation: attack1, attack2
- - Speed decreases to 90 when attacking
- Right Click Attack Animation: jump attack
- - Simple leap attack like the flood
- ReInfect Animation: standup
- ***Hunter***
- HP: 2200
- Wave: Class is a Boss
- Speed: 170
- Run Speed: 260
- Model: models/_maz_ter_/deadspace/deadspacenecros/hunter.mdl
- Idle Animation: idle
- No Legs Idle: idle2
- Standing All Limbs Left Click Attack Animation: attack, attack2, attack3
- Standing Only Left Arm Attack Animation: attack2
- Standing Only Right Arm Attack Animation: attack
- No Legs Crawling Attack Animation: attack4
- Standing Walk Animation: walk
- Standing Run Animation: run
- Crawling Walk Animation: crawl
- Regenerate Arms Animation: health
- Regenerate Arms And Legs Animation: health2
- - Plays only if legs were shoot off and class is in crawl mode
- ***Ubermorph***
- HP: 3000
- Wave: Class is a Boss
- Speed: 180
- Run Speed: 270
- Model: models/_maz_ter_/deadspace/deadspacenecros/zombie_hunter_ubermorph.mdl
- Idle Animation: idle
- No Legs Idle: idle2
- Standing All Limbs Left Click Attack Animation: attack, attack2, attack3
- Standing Only Left Arm Attack Animation: attack2
- Standing Only Right Arm Attack Animation: attack
- No Legs Crawling Attack Animation: attack4
- Standing Walk Animation: walk
- Standing Run Animation: run
- Crawling Walk Animation: crawl
- Legs Blasted Off Animation: change
- Arms Blasted Off Animation: Flinch
- Regenerate Arms Standing Animation: health
- Regenerate Arms And Legs Animation: health2
- - Plays only if legs were shoot off and class is in "crawl mode"
- ***Hunter and Ubermorph Special Notes***
- These bosses are gonna be pretty complex so I think explantion is needed. Essentially these classes have limb regeneration abilities that when you shoot
- their arms or legs you can blast them off. (Keep in mind the Ubermorph has bodygroups for limb removal and the hunter does not I beleieve its using bone editing
- to make it seem like the limbs are gone.) As you can see there needs to be alot of special conditions when there limbs are shot off as I described with animations.
- Basically if their left arm is shot off they can only do a certain attack animation till it regenerates back. For the crawling attack animation it uses both arms to
- attack so that animation will stay the same. If the class is still standing and hasnt had its legs blown off but has one of its arms blown off it will regenerate them back
- after 15 seconds. A message will pop up in the center of the screen like the wave announcement notification saying "Arm Regeneration Ready!". The player then press R to
- regenerate the classes arms with the neccesary effects and animation returning to normal as if nothing ever happened. If the classes legs are blown off essentially the
- same thing happens but with the legs regenerating. Also note if both arms are blown off the class should be incapable of attacking till arms regenerate. If crawling and both
- arms are blown off the class will be incapable of moving till limb regeneration. Limb health should be 150 for the arms and 250 for the legs. (If possible might need to look
- at Hunter and Ubermorph NPC code.)
- ***Brute***
- HP: 2000
- Wave: Class is a Boss
- Speed: 160
- Run Speed: 245
- Model: models/_maz_ter_/deadspace/deadspacenecros/brute_necro_ds1.mdl
- Ragdoll Model: models/deadspacede/hulk.mdl
- - Needed because main class model is an effect
- Idle Animation: idle
- Walk Animation: walk
- Run Animation: Run
- Left Click Attack Animation: attack, attack2, attack3
- - Should be frozen while attacking speed resets back to normal when done
- Right Click Abilit Animation: cover
- - When doing this it plays the animation making the class take 75% less damage than normal till the animation is over
- ***Leaper***
- ***Class does not have run ability***
- HP: 900
- Wave: 3
- Speed: 220
- Model: models/deadspacede/leaper_necro.mdl
- Idle Animation: idle
- Walk Animation: run
- Left Click Attack Animation: attack, attack2
- - Speed decreases to 80 while attacking
- Right Click Attack Animation: jump attack
- - Simple leap attack like the flood
- ***Crawler***
- ***Class does not have run ability***
- ***Should be able to scale walls and ceilings like the Pure Form if possible***
- HP: 100
- Wave: 2
- Speed: 190
- Model: models/_maz_ter_/deadspace/deadspacenecros/crawler_human_necro.mdl
- Idle Animation: tubebeetle_idle
- Walk Animation: tubebeetle_locomotion_run
- Left Click Attack Animation: tubebeetle_explode
- - After this the class explodes playing the effect from NPC hurting anyone near it radius should be configurable
- - Right click will simply play sounds when pressed like normal classes
- - You also explode when shot and killed dealing damage to anyone close
- ***Lurker**
- ***Class does not have run ability***
- ***Should be able to scale walls and ceilings like the Pure Form if possible***
- ***Class cannot move while tentacles are deployed***
- *** R Key will retract and deploy tentacles***
- HP: 250
- Wave: 3
- Speed: 170
- Model: models/_maz_ter_/deadspace/deadspacenecros/lurker_necro.mdl
- Idle Animation: idle
- Walk Animation: run
- Tentacle Deploy Animation: ready attack
- Left Click Tentacle Attack Animation: attack near
- Right Click Tentacle Attack Animation attack range
- - Should shoot out 3 entitys like the npc out of each tentacle
- Tentacle Retract Animation: attack end
- Tentacle Deploy Idle Animation: attack idle
- Death Animation: dead, dead2
- - No ragdoll so must play death animation when killed
- ***Twitcher***
- ***Class does not have run ability***
- HP: 800
- Wave: 4
- Speed: 265
- Model: models/_maz_ter_/deadspace/deadspacenecros/twitcher.mdl
- - Model has different bodygroups for different look should be randomized when spawning in
- Idle Animation: twitcher_idle_01, twitcher_idle_02, twitcher_idle_03
- Walk Animation: twitcher_run
- Left Click Attack Animation: twitcher_attack_01
- - Speed decreases to 180 when attacking
- - This attack is also a double swing
- ***Marine Twitcher***
- *** Class does not have run ability***
- HP: 750
- Wave: 4
- Speed: 270
- Model: models/_maz_ter_/deadspace/deadspacenecros/twitchermarine.mdl
- Idle Animation: idle
- Walk Animation: run
- Left Click Attack Animation: attack
- - Attack is a double swing
- Dodge Left Animation: dodge1
- Dodge Right Animation: dodg2 (Spelling is correct thats not wrong or missing a E)
- ***Dodging should behave like slashers just way faster***
- ***Exploder***
- ***Class does not have run ability***
- HP: 500
- Wave: 3
- Speed: 190
- Model: models/deadspacede/exploder_necro.mdl
- Idle Animation: idle, idle2
- Walk Animation: run
- Left Click Attack Animation: attack1
- - Like the crawler its an AOE attack so when you press LEft click you explode dying and hurting anyone near you as well as playing the corresponding effects.
- Should also spawn gibs like the npc.
- Gib Models: models/_maz_ter_/deadspace/deadspacenecros/exploder_head_gib.mdl
- models/_maz_ter_/deadspace/deadspacenecros/exploder_leg_gib.mdl
- models/_maz_ter_/deadspace/deadspacenecros/exploder_rforearm_gib.mdl
- models/_maz_ter_/deadspace/deadspacenecros/exploder_rupperarm_gib.mdl
- models/_maz_ter_/deadspace/deadspacenecros/exploder_torso_gib.mdl
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