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Zombie Class WriteUp

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Aug 6th, 2023
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  1. ***General Flood Class Reworks***
  2. - Ability To Spawn With A Designated Weapon That Is Chosen At Random Chosen From A Table And Percent Chance Of Getting It Can Be Configured (I Want This Ability Level Locked So This Wont Happen Until Your A Certain Level)
  3. - When A Flood Class Dies There Body Stays Behind For 15 Seconds And As An Entity.
  4. This Is For The Flood Infection Class You Will Be Making These Will Have The Ability To Infect These Corpses And Take Control Of Whatever Form It Was With Reduced HP.
  5. The Body System Will Also Need A Exploit Checker So If Someone Suicides As Zombie This Wont Happen.
  6. This Will Only Be For The Elite Form, Brute Form, And Combat Form And These Forms Respective Mutations Youll See These Below.
  7. - Some Models Have Leap Attacks Were They Jump Slightly Foward To Attack And I Would Like To Give Them This Ability.
  8. - Some Models Also Have Animations Were They Swing Twice So I Would Like For That To Be Made Accordingly
  9.  
  10. **Flood Infection Form Class**
  11. The flood infection for class should basically have the ability I described in the rework that pertain to them.
  12. Also have a leap ability like the headcrabs but when you hit a human you stick to them for 4 seconds dealing 5 damage every second your stuck to them.
  13. Other humans should have the ability to shoot you off and kill you thats really it basic but complex in their own way.
  14.  
  15. ***Flood Infection Form Body System***
  16. All Flood Classes Besides Carrier Form, Infection Form, Pure Form, Ranged Form, And Tanked Form Must Leave Behind A Body That Can Be Reinfected By Infection Forms Only.
  17. This Body Will Have The Type Of Notification On It Like The Weapon weapon_zs_messagebeacon Has When Deployed.
  18. Just Make The Color Of The Text Green And Make It Say "Infect! 00:15" the 00:15 is the timer that will countdown from 15 seconds.
  19. When An Infection Form Infects This Body It Needs To Do The Body System Animations I Specified In The Class Writeups.
  20. When The Body Is ReInfected The Infection Form That Infects It Will Become The Class The Body Was With 25% Of The Classes Max HP.
  21.  
  22. **Flood Pure Form Boss**
  23. If you played Halo 3 you should know what this is if not lmk.
  24. In terms of how it should function it should have the ability to press r and the default class menu from zs comes up.
  25. Showing the options to transform to being the ranged form and tank form when transforming HP percentage should carry over as to not transform exploit to get HP back.
  26.  
  27. ***Brute Form Rework***
  28. HP: 500
  29. Wave: 5
  30. Speed: 200
  31. JumpPower: 480
  32. Model: models/cpthazama/halo3/flood_brute.mdl
  33. Right Click Leap Attack Animation: attack3
  34. Left Click Attack Animations: attack1, attack2
  35. - Left Click Attack Animations Should Still Let The Class Slowly Move Foward Like Speed Changes To 50 When Swinging
  36. Idle Animations: idle1, idle2
  37. Idle Animation If You Spawn With Gun: idle_weapon
  38. Run Animation: run
  39. Run Animation If You Spawn With Gun: run_weapon
  40. Jump Animation: air
  41. Body Infect Animation: "reinfect" then "resurrect" to simulate it getting up
  42.  
  43. ***Armored Combat Form***
  44. HP: 320
  45. Wave: 3
  46. Speed: 207
  47. JumpPower: 440
  48. Model: models/cpthazama/halo3/flood_human.mdl
  49. Right Click Leap Attack Animation: attack3
  50. Left Click Animations: attack1, attack2, attack4
  51. - Like Brute Form Left Click Attacks Should Allow Movement Make It 100 Speed When Left Click Attack
  52. Idle Animations: idle1, idle2, idle3
  53. Idle Animation If You Spawn With Gun: idle_weapon1, idle_weapon2
  54. Run Animation: run
  55. Run Animation If You Spawn With Gun: run_weapon1
  56. Jump Animation: air
  57. Body Infect Animation: "reinfect" then "resurrect" to simulate it getting up
  58.  
  59. ***Combat Form***
  60. HP: 230
  61. Wave: 2
  62. Speed: 220
  63. Jump Power: 450
  64. Model: models/cpthazama/haloce/flood_soldier.mdl
  65. Right Click Leap Attack Animation: air_leap_melee
  66. Left Click Animation: attack
  67. - Like Brute Form Left Click Attacks Should Allow Movement Make It 60 Speed When Left Click Attack
  68. Idle Animations: idle1, idle2, idle3
  69. Idle Animation If You Spawn With Gun: idle_pistol
  70. Run Animation: run
  71. Run Animation If You Spawn With Gun: run_pistol
  72. Jump Animation: air_leap
  73. Body Infect Animation: wake_up
  74.  
  75. ***Fast Combat Form***
  76. HP: 150
  77. Wave: 3
  78. Speed: 270
  79. Jump Power: 470
  80. Model: models/cpthazama/halo2/flood_soldier.mdl
  81. Right Click Leap Attack Animation: melee
  82. Left Click Animation: melee2, melee3
  83. - Speed Should Stay 270 When Attacking
  84. Idle Animations: idle1, idle2, idle3
  85. Idle Animation If You Spawn With Gun: idle_pistol
  86. Run Animation: run_all
  87. Run Animation If You Spawn With Gun: run_pistol
  88. Jump Animation: air_leap
  89. Body Infect Animation: "transform" then "wake_up" to simulate it getting up
  90.  
  91. ***Elite Form***
  92. **This one dosent have right click leap attack itll have double swing. Skin of model when spawning should be randomized from 0-1**
  93. HP: 370
  94. Wave: 4
  95. Speed: 240
  96. Jump Power: 470
  97. Model: models/cpthazama/haloce/flood_elite.mdl
  98. Right Click Double Swing Attack Animation: attack
  99. Left Click Animation: attack2
  100. - Speed Should Be 100 When Left Or Right Click Attacking!
  101. Idle Animations: idle1, idle2, idle4, idle5
  102. Idle Animation If You Spawn With Gun: idle3_pistol
  103. Run Animation: run
  104. Run Animation If You Spawn With Gun: run_pistol
  105. Jump Animation: air_leap
  106. Body Infect Animation: wake_up
  107.  
  108. ***Armored Elite Form***
  109. ***This class will have a attack when you press r that dosent slow you down speed should stay 220***
  110. HP: 430
  111. Wave: 6
  112. Speed: 220
  113. Jump Power: 460
  114. Model: models/cpthazama/halo3/flood_elite.mdl
  115. Right Click Leap Attack Animation: attack3
  116. Left Click Animation: attack1, attack2, attack6, attack7
  117. R Key Attack Animations: attack4, attack5
  118. - Speed Should Be 70 Speed When Left Click Attacking!
  119. Idle Animations: idle_unarmed1, idle_unarmed2, idle_unarmed3
  120. Idle Animation If You Spawn With Gun: idle1, idle2, idle3, idle4
  121. Run Animation: run
  122. Run Animation If You Spawn With Gun: run_weapon
  123. Jump Animation: air
  124. Body Infect Animation: "infect" then "resurrect" to simulate getting up
  125.  
  126. ***Infection Form***
  127. ***This class will have the ability to climb with right click like agile dead and fast zombie classes***
  128. ***This class wil also behave like normal headcrab with leap attack for left click but when you hit human you stick to them for 4 seconds dealing 5 damage each second.
  129. However you can be shot by other humans when stuck to a human***
  130. ***This class should also see a message on their screen like the weapon_zs_messagebeacon does when a flood class dies with the body system like described above with a timer
  131. that would like this that counts down from 15 "Infect! 00:15"***
  132. ***When pressing R as infection form near body system body should initiate body infection system***
  133. ***Has Special Explosion Effect When Dead***
  134. HP: 20
  135. Wave: 1
  136. Speed: 150
  137. Jump Power: 100
  138. Model: models/cpthazama/halo3/flood_infection.mdl
  139. Left Click Leap Attack Animation: leap
  140. Attack Animation When Stuck To A Human: attack1
  141. Idle Animation: idle1, idle2, idle3, idle4
  142. Run Animation: run1, run2
  143. Jump Animation: run1, run2
  144. Climb Animation: climb
  145. Body Infect Animation: infect
  146.  
  147. ***Carrier Form***
  148. ***Has Special Explosion Effect When Dead***
  149. ***Left Click And Right Click Plays The Animations "suicide1" and "suicide2 once these animations finish you explode with the above effect and die***
  150. ***When This Class Dies No Matter How It Spawns 5 Infection Forms Using The Same Prop System Giga Gore Child Uses (prop_thrownbaby)
  151. So When You Die It Spawns 5 "prop_throwinfectionform" That Are Slightly Blasted Outward And You Are Forced To Be An Infection Form When You Die Taking 1 Of The 5 ***
  152. ***This Class Does NOT Leave Behind A Body For Body System Or Ragdoll You Die Like Infection Form With Effect***
  153. HP: 150
  154. Wave: 2
  155. Speed: 100
  156. Jump Power: 100
  157. Model: models/cpthazama/halo3/flood_carrier.mdl
  158. Idle Animation: idle1
  159. Run Animation: run1, run2, run3
  160. Jump Animation: air
  161.  
  162. ***Pure Form***
  163. ***This is the class that transforms so look above for other details pertaining to it***
  164. ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form.
  165. When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
  166. ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
  167. ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
  168. ***Class Should Be Able To Scale Walls And Ceilings So Essentially Upside Down. Orientation Should Flip Accordingly***
  169.  
  170. HP: 700
  171. Wave: Its a Boss Zombie
  172. Speed: 230
  173. Jump Power: 100
  174. Model: models/cpthazama/halo3/flood_stalker.mdl
  175. Right Click Leap Attack Animation: attack3
  176. Left Click Attack Animations: attack1, attack2, attack4
  177. - Movement Speed When Left Click Attack Should Be 90
  178. Idle Animations: idle1, idle2, idle3
  179. Run Animation: run1, run2, run3, run4
  180. Jump Animation: walk
  181. Pure Form To Ranged Form Animation: stalker_to_ranged
  182. Pure Form To Tank Form Animation: stalker_to_tank
  183. Tank Form To Pure Form Animation: tank_to_stalker
  184. Ranged Form To Pure Form Animation: ranged_to_stalker
  185.  
  186. ***Ranged Form***
  187. ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form. When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
  188. ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
  189. ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
  190. ***This Class Must Be Hidden From F3 Zombie Menu Only Visible In Transformation Menu***
  191.  
  192. HP: 1000
  193. Speed: 0 (It Shouldnt Move)
  194. Jump Power: 100
  195. Model: models/cpthazama/halo3/flood_ranged.mdl
  196. Left Click Attack Animations: fire
  197. Idle Animations: idle
  198. Jump Animation: idle
  199. Ranged Form To Pure Form Animation: ranged_to_stalker
  200. Ranged Form~ To Tank Form Animation: ranged_to_tank
  201. Tank Form To Ranged Form Animation: tank_to_ranged
  202. Pure Form To Ranged Form Animation: stalker_to_ranged
  203.  
  204. ***Tank Form***
  205. ***When You Press R New ZS Class Menu Pops Up But Only Shows The Transformation Options Being Pure Form, Ranged Form, Tank Form. When You Try To Select A Transformation You Already Are Itll Do A Menu Notification That Says "You are already this form!" and play button11.wav closing the menu after***
  206. ***When Transforming It Should Play The Below Animations With Effects Like NPC Pack***
  207. ***When Killed It Explodes Like NPC Pack With Effects Use The NPC Pack For Reference***
  208. ***This Class Must Be Hidden From F3 Zombie Menu Only Visible In Transformation Menu***
  209. ***Class Has Right Click Leap Attack***
  210.  
  211. HP: 3000
  212. Speed: 230
  213. Jump Power: 100
  214. Model: models/cpthazama/halo3/flood_tank.mdl
  215. Left Click Attack Animations: attack1, attack2, attack3
  216. - Left Click Attack Speed Should Be 50
  217. Right Click Leap Attack Animation: attack4
  218. Idle Animations: idle1, idle2
  219. Jump Animation: run
  220. Run Animation: run
  221. Tank Form To Pure Form Animation: tank_to_stalker
  222. Tank Form To Ranged Form Animation: tank_to_ranged
  223. Ranged Form To Tank Form Animation: ranged_to_tank
  224. Pure Form To Tank Form Animation: stalker_to_tank
  225.  
  226. ***Juggernaut Form***
  227. **Class has moan animation when pressing right click**
  228. **Class does NOT leave behind body for body system**
  229. HP: 3500
  230. Wave: Class is a BOSS
  231. Speed: 250
  232. Jump Power: 670
  233. Model: models/predatorcz/halo/flood/juggernaut.pmd/model.mdl
  234. Right Click Moan Animation: angry
  235. Left Click Animation: attack, attack2
  236. - Speed Should Be 75 When Left Or Right Click Attacking!
  237. Idle Animations: idle
  238. Run Animation: walk
  239. Jump Animation: air_leap
  240.  
  241. ----------Dead Space Section-----------
  242.  
  243. ***Dead Space Classes Overall Information***
  244. Most dead space classes will need "ambience". By this I mean its a noise the class emits the shade and bonemesh have this ambience which im talking about.
  245. Take a look at that code and youll understand what I mean. This ambience that they have should be playing their idle or alert sound after attacking. All these classes should
  246. take 75% less damage from whatever they are being shot at besides certain weapons. Weapons that do normal damage should be in a table. Some classes also will need the ability
  247. to run with a stamina bar system using the SHIFT key.
  248.  
  249. ***Dead Space Body Infection System***
  250. Basically almost the same as the halo infection form body system but with some minor changes. For starters when a necromorph dies it should leave behind a body like the halo
  251. system. The Hunter, Ubermorph, Brute, Lurker, Pregnant, Pack, or other Infectors should not do this but should still leave behind a body like normal just not an infectable one. When infecting
  252. a body it should have the effect around the body like the NPC pack does. Have an infector NPC infect a body and youll see what I mean. When a necromorph player has died they
  253. shouldnt be able to respawn unless they deny resurecction by pressing a key or something. When you die text will pop saying Deny further Resurrection? If you deny it you can
  254. respawn as normal and the infectable body will no longer be able to be infected. If you do not deny resurrection this will give the infector the 15 seconds to get to the dead
  255. players body reinfect them and they get back up with 50% HP.
  256.  
  257. ***Slasher Leaping***
  258. In the slasher writeups you will notice leap animations these are for jumping to the left or right as dodging essentially. When you are a Slasher you double tap A to leap
  259. to your left and double tap D to leap to the right.
  260.  
  261. ***Slasher***
  262. HP: 1200
  263. Wave: 2
  264. Speed: 150
  265. Run Speed: 270
  266. Models: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_a1.mdl
  267. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_c3.mdl
  268. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_cm2.mdl
  269. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_d4.mdl
  270. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_f6.mdl
  271. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_fm7.mdl
  272. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_g8.mdl
  273. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_h9.mdl
  274. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_l10.mdl
  275. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_m11.mdl
  276. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_n12.mdl
  277. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_n13.mdl
  278. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_s14.mdl
  279. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_s15.mdl
  280. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_t16.mdl
  281. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_t17.mdl
  282. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_z18.mdl
  283. Left Click Attack Animations: attack, attack2, attack3
  284. - Speed Goes Down to 80 When Attacking
  285. Right Click Leap Attack Animation: attack4
  286. Idle Animation: idle, idle2
  287. Walk Animation: walk, walk2, walk3
  288. Run Animation: run
  289. Leap Left Animation: dodge
  290. Leap Right Animation: dodge2
  291. Reinfect Animation: weak
  292.  
  293. ***Female Slasher***
  294. HP: 1000
  295. Wave: 2
  296. Speed: 160
  297. Run Speed: 280
  298. Models: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_c2.mdl
  299. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_e5.mdl
  300. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasher_f7.mdl
  301. Left Click Attack Animations: attack, attack2, attack3
  302. - Speed Goes Down to 90 When Attacking
  303. Right Click Leap Attack Animation: attack4
  304. Idle Animation: idle, idle2
  305. Walk Animation: walk, walk2, walk3
  306. Run Animation: run
  307. Leap Left Animation: dodge
  308. Leap Right Animation: dodge2
  309. Reinfect Animation: weak
  310.  
  311. ***Infector***
  312. ***This class should not have run ability***
  313. HP: 650
  314. Wave: 3
  315. Speed: 160
  316. Model: models/_maz_ter_/deadspace/deadspacenecros/infector_necro.mdl
  317. Left Click Attack Animation: attack, attack2
  318. Idle Animation: idle
  319. Walk Animation: move
  320. Infect Animation: infect
  321.  
  322. ***Spitter***
  323. HP: 1100
  324. Wave: 4
  325. Speed :150
  326. Run Speed: 280
  327. Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/slasherspitter.mdl
  328. Idle Animation: idle, idle2
  329. Walk Animation: walk, walk2, walk3
  330. Run Animation: run
  331. Left Click Attack Animations: attack1, attack2, attack3
  332. - Speed Decreases To 90 When Attacking
  333. Right Click Spit Attack Animation: spit
  334. - When using this attack it should shoot out a spitball we can eithier use the entity the NPC shoots out and modify it or make one ourselves your call
  335. R Key Attack Animation: jump attack
  336. - Same thing as the flood leap attacks just using R key instead
  337. Reinfect Animation: standup
  338.  
  339. ***Pregnant***
  340. ***This class should not have run ability***
  341. ***This class has a passive special ability that when it takes too much damage to its stomach it spits out little things called Swarms. Im not sure if I want to have these
  342. be player controlled or be used by the D3bot bots at the moment if used by the bots im sure it will require coding.***
  343. HP: 1250
  344. Wave: 4
  345. Speed: 170
  346. Model: models/_maz_ter_/deadspace/deadspacenecros/pregnant_necro.mdl
  347. Idle Animation: idle
  348. Walk Animation: run
  349. Left Click Attack Animation: attack
  350. - Speed decreases to 95 when attacking
  351. Right Click Attack Animation: attack2
  352. - Speed decreases to 95 when attacking
  353. - This animation is a double swing so like the Elite Form it should swing twice when attacking
  354.  
  355. ***Pack***
  356. ***This class should not have run ability***
  357. HP: 400
  358. Wave: 2
  359. Speed: 210
  360. Model: models/deadspacede/pack.mdl
  361. Idle Animation: idle
  362. Walk Animation: run
  363. Left Click Attack Animation: attack2
  364. - Speed decreases to 105 when attacking
  365. Right Click Attack Animation: attack1
  366. - Simple leap attack like the flood
  367.  
  368. ***Super Slasher***
  369. ***Exactly the same as the regular Slashers just more HP and Speed and better Damage reduction***
  370. HP: 1700
  371. Wave: 5
  372. Speed: 170
  373. Run Speed: 290
  374. Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/super_sla19.mdl
  375. models/_maz_ter_/deadspace/deadspacenecros/slasher_variantsfix/super_sla20.mdl
  376.  
  377. ***Revanant***
  378. HP: 1200
  379. Wave: 5
  380. Speed: 160
  381. Run Speed: 310
  382. Model: models/_maz_ter_/deadspace/deadspacenecros/slasher_variants/slasher_uit.mdl
  383. Idle Animation: idle, idle2, idle3
  384. Walk Animation: walk2, walk4
  385. Run Animation: run4
  386. Left Click Attack Animation: attack1, attack2
  387. - Speed decreases to 90 when attacking
  388. Right Click Attack Animation: jump attack
  389. - Simple leap attack like the flood
  390. ReInfect Animation: standup
  391.  
  392. ***Hunter***
  393. HP: 2200
  394. Wave: Class is a Boss
  395. Speed: 170
  396. Run Speed: 260
  397. Model: models/_maz_ter_/deadspace/deadspacenecros/hunter.mdl
  398. Idle Animation: idle
  399. No Legs Idle: idle2
  400. Standing All Limbs Left Click Attack Animation: attack, attack2, attack3
  401. Standing Only Left Arm Attack Animation: attack2
  402. Standing Only Right Arm Attack Animation: attack
  403. No Legs Crawling Attack Animation: attack4
  404. Standing Walk Animation: walk
  405. Standing Run Animation: run
  406. Crawling Walk Animation: crawl
  407. Regenerate Arms Animation: health
  408. Regenerate Arms And Legs Animation: health2
  409. - Plays only if legs were shoot off and class is in crawl mode
  410.  
  411. ***Ubermorph***
  412. HP: 3000
  413. Wave: Class is a Boss
  414. Speed: 180
  415. Run Speed: 270
  416. Model: models/_maz_ter_/deadspace/deadspacenecros/zombie_hunter_ubermorph.mdl
  417. Idle Animation: idle
  418. No Legs Idle: idle2
  419. Standing All Limbs Left Click Attack Animation: attack, attack2, attack3
  420. Standing Only Left Arm Attack Animation: attack2
  421. Standing Only Right Arm Attack Animation: attack
  422. No Legs Crawling Attack Animation: attack4
  423. Standing Walk Animation: walk
  424. Standing Run Animation: run
  425. Crawling Walk Animation: crawl
  426. Legs Blasted Off Animation: change
  427. Arms Blasted Off Animation: Flinch
  428. Regenerate Arms Standing Animation: health
  429. Regenerate Arms And Legs Animation: health2
  430. - Plays only if legs were shoot off and class is in "crawl mode"
  431.  
  432. ***Hunter and Ubermorph Special Notes***
  433. These bosses are gonna be pretty complex so I think explantion is needed. Essentially these classes have limb regeneration abilities that when you shoot
  434. their arms or legs you can blast them off. (Keep in mind the Ubermorph has bodygroups for limb removal and the hunter does not I beleieve its using bone editing
  435. to make it seem like the limbs are gone.) As you can see there needs to be alot of special conditions when there limbs are shot off as I described with animations.
  436. Basically if their left arm is shot off they can only do a certain attack animation till it regenerates back. For the crawling attack animation it uses both arms to
  437. attack so that animation will stay the same. If the class is still standing and hasnt had its legs blown off but has one of its arms blown off it will regenerate them back
  438. after 15 seconds. A message will pop up in the center of the screen like the wave announcement notification saying "Arm Regeneration Ready!". The player then press R to
  439. regenerate the classes arms with the neccesary effects and animation returning to normal as if nothing ever happened. If the classes legs are blown off essentially the
  440. same thing happens but with the legs regenerating. Also note if both arms are blown off the class should be incapable of attacking till arms regenerate. If crawling and both
  441. arms are blown off the class will be incapable of moving till limb regeneration. Limb health should be 150 for the arms and 250 for the legs. (If possible might need to look
  442. at Hunter and Ubermorph NPC code.)
  443.  
  444. ***Brute***
  445. HP: 2000
  446. Wave: Class is a Boss
  447. Speed: 160
  448. Run Speed: 245
  449. Model: models/_maz_ter_/deadspace/deadspacenecros/brute_necro_ds1.mdl
  450. Ragdoll Model: models/deadspacede/hulk.mdl
  451. - Needed because main class model is an effect
  452. Idle Animation: idle
  453. Walk Animation: walk
  454. Run Animation: Run
  455. Left Click Attack Animation: attack, attack2, attack3
  456. - Should be frozen while attacking speed resets back to normal when done
  457. Right Click Abilit Animation: cover
  458. - When doing this it plays the animation making the class take 75% less damage than normal till the animation is over
  459.  
  460. ***Leaper***
  461. ***Class does not have run ability***
  462. HP: 900
  463. Wave: 3
  464. Speed: 220
  465. Model: models/deadspacede/leaper_necro.mdl
  466. Idle Animation: idle
  467. Walk Animation: run
  468. Left Click Attack Animation: attack, attack2
  469. - Speed decreases to 80 while attacking
  470. Right Click Attack Animation: jump attack
  471. - Simple leap attack like the flood
  472.  
  473. ***Crawler***
  474. ***Class does not have run ability***
  475. ***Should be able to scale walls and ceilings like the Pure Form if possible***
  476. HP: 100
  477. Wave: 2
  478. Speed: 190
  479. Model: models/_maz_ter_/deadspace/deadspacenecros/crawler_human_necro.mdl
  480. Idle Animation: tubebeetle_idle
  481. Walk Animation: tubebeetle_locomotion_run
  482. Left Click Attack Animation: tubebeetle_explode
  483. - After this the class explodes playing the effect from NPC hurting anyone near it radius should be configurable
  484. - Right click will simply play sounds when pressed like normal classes
  485. - You also explode when shot and killed dealing damage to anyone close
  486.  
  487. ***Lurker**
  488. ***Class does not have run ability***
  489. ***Should be able to scale walls and ceilings like the Pure Form if possible***
  490. ***Class cannot move while tentacles are deployed***
  491. *** R Key will retract and deploy tentacles***
  492. HP: 250
  493. Wave: 3
  494. Speed: 170
  495. Model: models/_maz_ter_/deadspace/deadspacenecros/lurker_necro.mdl
  496. Idle Animation: idle
  497. Walk Animation: run
  498. Tentacle Deploy Animation: ready attack
  499. Left Click Tentacle Attack Animation: attack near
  500. Right Click Tentacle Attack Animation attack range
  501. - Should shoot out 3 entitys like the npc out of each tentacle
  502. Tentacle Retract Animation: attack end
  503. Tentacle Deploy Idle Animation: attack idle
  504. Death Animation: dead, dead2
  505. - No ragdoll so must play death animation when killed
  506.  
  507. ***Twitcher***
  508. ***Class does not have run ability***
  509. HP: 800
  510. Wave: 4
  511. Speed: 265
  512. Model: models/_maz_ter_/deadspace/deadspacenecros/twitcher.mdl
  513. - Model has different bodygroups for different look should be randomized when spawning in
  514. Idle Animation: twitcher_idle_01, twitcher_idle_02, twitcher_idle_03
  515. Walk Animation: twitcher_run
  516. Left Click Attack Animation: twitcher_attack_01
  517. - Speed decreases to 180 when attacking
  518. - This attack is also a double swing
  519.  
  520. ***Marine Twitcher***
  521. *** Class does not have run ability***
  522. HP: 750
  523. Wave: 4
  524. Speed: 270
  525. Model: models/_maz_ter_/deadspace/deadspacenecros/twitchermarine.mdl
  526. Idle Animation: idle
  527. Walk Animation: run
  528. Left Click Attack Animation: attack
  529. - Attack is a double swing
  530. Dodge Left Animation: dodge1
  531. Dodge Right Animation: dodg2 (Spelling is correct thats not wrong or missing a E)
  532. ***Dodging should behave like slashers just way faster***
  533.  
  534. ***Exploder***
  535. ***Class does not have run ability***
  536. HP: 500
  537. Wave: 3
  538. Speed: 190
  539. Model: models/deadspacede/exploder_necro.mdl
  540. Idle Animation: idle, idle2
  541. Walk Animation: run
  542. Left Click Attack Animation: attack1
  543. - Like the crawler its an AOE attack so when you press LEft click you explode dying and hurting anyone near you as well as playing the corresponding effects.
  544. Should also spawn gibs like the npc.
  545. Gib Models: models/_maz_ter_/deadspace/deadspacenecros/exploder_head_gib.mdl
  546. models/_maz_ter_/deadspace/deadspacenecros/exploder_leg_gib.mdl
  547. models/_maz_ter_/deadspace/deadspacenecros/exploder_rforearm_gib.mdl
  548. models/_maz_ter_/deadspace/deadspacenecros/exploder_rupperarm_gib.mdl
  549. models/_maz_ter_/deadspace/deadspacenecros/exploder_torso_gib.mdl
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