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- Mono path[0] = '/private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources'
- Mono path[1] = '/private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/Mono.bundle/Contents/Resources'
- Player: init engine
- OpenGL:
- Version: OpenGL 2.1 [2.1 ATI-1.6.36]
- Renderer: ATI Radeon HD 2600 OpenGL Engine
- Vendor: ATI Technologies Inc.
- VRAM: 256 MB
- Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
- GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
- Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
- Non platform assembly: data-0x3b31d000 (this message is harmless)
- Non platform assembly: data-0x3c9df000 (this message is harmless)
- Non platform assembly: data-0x38950c00 (this message is harmless)
- Non platform assembly: data-0x2b79d400 (this message is harmless)
- Non platform assembly: data-0x38a9de00 (this message is harmless)
- Non platform assembly: data-0x3b088000 (this message is harmless)
- Non platform assembly: data-0x1a927000 (this message is harmless)
- Non platform assembly: data-0x38a2b400 (this message is harmless)
- Non platform assembly: data-0x3b36c000 (this message is harmless)
- Non platform assembly: data-0x38865a00 (this message is harmless)
- Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/Mono.bundle/Contents/Resources/System.dll (this message is harmless)
- Unsupported: IGShaders/Debug/SixLayerWirepoint
- Unsupported: IGShaders/Debug/SixLayerWireframe
- Normal | RB ID: N/A | RB Type: N/A | Logger Initialized
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Logger:Reinitialize()
- Logger:.cctor()
- GameManager:Awake()
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | GameManager is Awake
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Changing Culture Settings
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | SetUnityPropertySBBGData() index=4 arg=userid val is null or empty - data=Attack=1|gameid=594141|turn=0|userid=|hash=6t3joukg4fgievp3i0dncmu183|level=6|concurrentDownloads=10|webservers=igsvc.isotx.com|downloadservers=igmdownloads.isotx.com|suid=158997|sid=6t3joukg4fgievp3i0dncmu183|
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- SBBGImportManager:SetUnityPropertySBBGData(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | m_sbbgPlayerId field is invalid
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- SBBGImportManager:SetUnityPropertySBBGData(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | Something bad happened:
- m_sbbgGameId=594141
- m_sbbgTurnId=0
- m_sbbgPlayerId=-1
- level=6
- m_aiPlayers=0
- m_sbbgSessionId=6t3joukg4fgievp3i0dncmu183
- m_sbbgSessionUserId=158997
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- SBBGImportManager:SetUnityPropertySBBGData(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Trying change resolution from 1024x640 to 1516x1275 (window mode)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Adjusting HUD to 1516x1275. Game screen size is 1516x1275.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- HUD2:AdjustHUD()
- <WaitForScreenResolution>c__IteratorA:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Evening
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- WeatherPack:Apply(TimeOfDay)
- WeatherPack:Apply(TimeOfDayId)
- EnvironmentManager:ActivateWeatherPack(Int32)
- EnvironmentManager:Refresh()
- HUD2:AdjustHUD()
- <WaitForScreenResolution>c__IteratorA:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources/CrossDomainPolicyParser.dll (this message is harmless)
- InitGameArrays() m_teams[i0]=Team 1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_teams[i1]=Team 2
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i0]=RGBA(0.577, 0.044, 0.044, 0.522)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i1]=RGBA(0.130, 0.187, 0.385, 0.498)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i2]=RGBA(0.411, 0.244, 0.546, 0.490)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i3]=RGBA(0.552, 0.592, 0.196, 0.522)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i4]=RGBA(0.116, 0.485, 0.453, 0.490)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i5]=RGBA(0.585, 0.365, 0.108, 0.533)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i6]=RGBA(0.040, 0.339, 0.469, 0.514)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i7]=RGBA(0.308, 0.142, 0.260, 0.475)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | Game already finished.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Downloading from WWW: download=http://igmdownloads.isotx.com/GameXTools/Uploads/TerrainEditor/farm-smuggle02-v7.isotxmap
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AssetBundleManager:ProcessKeyWaiting(Int32, AssetBundleKey&)
- AssetBundleManager:ProcessKey(Int32, AssetBundleKey&)
- AssetBundleManager:ChurnDownloads(Single, String&)
- AssetBundleManager:ProcessDownloads()
- AssetBundleManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
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