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IGM Logs 002

Oct 23rd, 2011
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  1. Mono path[0] = '/private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources'
  2. Mono path[1] = '/private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/Mono.bundle/Contents/Resources'
  3. Player: init engine
  4. OpenGL:
  5. Version: OpenGL 2.1 [2.1 ATI-1.6.36]
  6. Renderer: ATI Radeon HD 2600 OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. VRAM: 256 MB
  9. Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
  10. GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
  11. Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
  12. Non platform assembly: data-0x3b31d000 (this message is harmless)
  13. Non platform assembly: data-0x3c9df000 (this message is harmless)
  14. Non platform assembly: data-0x38950c00 (this message is harmless)
  15. Non platform assembly: data-0x2b79d400 (this message is harmless)
  16. Non platform assembly: data-0x38a9de00 (this message is harmless)
  17. Non platform assembly: data-0x3b088000 (this message is harmless)
  18. Non platform assembly: data-0x1a927000 (this message is harmless)
  19. Non platform assembly: data-0x38a2b400 (this message is harmless)
  20. Non platform assembly: data-0x3b36c000 (this message is harmless)
  21. Non platform assembly: data-0x38865a00 (this message is harmless)
  22. Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/Mono.bundle/Contents/Resources/System.dll (this message is harmless)
  23. Unsupported: IGShaders/Debug/SixLayerWirepoint
  24. Unsupported: IGShaders/Debug/SixLayerWireframe
  25. Normal | RB ID: N/A | RB Type: N/A | Logger Initialized
  26.  
  27. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  28. UnityEngine.Debug:Log(Object)
  29. FileLogger:ForwardToConsole(Level, String, Object[])
  30. Logger:Log(Level, Int32, Int32, String, Object[])
  31. Logger:Log(String, Object[])
  32. Logger:Reinitialize()
  33. Logger:.cctor()
  34. GameManager:Awake()
  35. GameManager:Awake()
  36.  
  37. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  38.  
  39. Normal | RB ID: N/A | RB Type: N/A | GameManager is Awake
  40.  
  41. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  42. UnityEngine.Debug:Log(Object)
  43. FileLogger:ForwardToConsole(Level, String, Object[])
  44. Logger:Log(Level, Int32, Int32, String, Object[])
  45. Logger:Log(String, Object[])
  46. GameManager:Awake()
  47.  
  48. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  49.  
  50. Normal | RB ID: N/A | RB Type: N/A | Changing Culture Settings
  51.  
  52. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  53. UnityEngine.Debug:Log(Object)
  54. FileLogger:ForwardToConsole(Level, String, Object[])
  55. Logger:Log(Level, Int32, Int32, String, Object[])
  56. Logger:Log(String, Object[])
  57. GameManager:Awake()
  58.  
  59. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  60.  
  61. Error | RB ID: N/A | RB Type: N/A | SetUnityPropertySBBGData() index=4 arg=userid val is null or empty - data=Attack=1|gameid=594141|turn=0|userid=|hash=6t3joukg4fgievp3i0dncmu183|level=6|concurrentDownloads=10|webservers=igsvc.isotx.com|downloadservers=igmdownloads.isotx.com|suid=158997|sid=6t3joukg4fgievp3i0dncmu183|
  62.  
  63. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  64. UnityEngine.Debug:LogError(Object)
  65. FileLogger:ForwardToConsole(Level, String, Object[])
  66. Logger:Log(Level, Int32, Int32, String, Object[])
  67. Logger:LogError(String, Object[])
  68. SBBGImportManager:SetUnityPropertySBBGData(String)
  69.  
  70. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  71.  
  72. Error | RB ID: N/A | RB Type: N/A | m_sbbgPlayerId field is invalid
  73.  
  74. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  75. UnityEngine.Debug:LogError(Object)
  76. FileLogger:ForwardToConsole(Level, String, Object[])
  77. Logger:Log(Level, Int32, Int32, String, Object[])
  78. Logger:LogError(String, Object[])
  79. SBBGImportManager:SetUnityPropertySBBGData(String)
  80.  
  81. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  82.  
  83. Error | RB ID: N/A | RB Type: N/A | Something bad happened:
  84. m_sbbgGameId=594141
  85. m_sbbgTurnId=0
  86. m_sbbgPlayerId=-1
  87. level=6
  88. m_aiPlayers=0
  89. m_sbbgSessionId=6t3joukg4fgievp3i0dncmu183
  90. m_sbbgSessionUserId=158997
  91.  
  92. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  93. UnityEngine.Debug:LogError(Object)
  94. FileLogger:ForwardToConsole(Level, String, Object[])
  95. Logger:Log(Level, Int32, Int32, String, Object[])
  96. Logger:LogError(String, Object[])
  97. SBBGImportManager:SetUnityPropertySBBGData(String)
  98.  
  99. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  100.  
  101. Normal | RB ID: N/A | RB Type: N/A | Trying change resolution from 1024x640 to 1516x1275 (window mode)
  102.  
  103. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  104. UnityEngine.Debug:Log(Object)
  105. FileLogger:ForwardToConsole(Level, String, Object[])
  106. Logger:Log(Level, Int32, Int32, String, Object[])
  107. Logger:Log(String, Object[])
  108. HUD2:SetResolutionBrowser(Resolution)
  109. IGMUserPreferences:LoadImpl(String)
  110.  
  111. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  112.  
  113. Normal | RB ID: N/A | RB Type: N/A | Adjusting HUD to 1516x1275. Game screen size is 1516x1275.
  114.  
  115. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  116. UnityEngine.Debug:Log(Object)
  117. FileLogger:ForwardToConsole(Level, String, Object[])
  118. Logger:Log(Level, Int32, Int32, String, Object[])
  119. Logger:Log(String, Object[])
  120. HUD2:AdjustHUD()
  121. <WaitForScreenResolution>c__IteratorA:MoveNext()
  122. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  123. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  124. HUD2:SetResolutionBrowser(Resolution)
  125. IGMUserPreferences:LoadImpl(String)
  126.  
  127. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  128.  
  129. Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Evening
  130.  
  131. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  132. UnityEngine.Debug:Log(Object)
  133. FileLogger:ForwardToConsole(Level, String, Object[])
  134. Logger:Log(Level, Int32, Int32, String, Object[])
  135. Logger:Log(Level, String, Object[])
  136. WeatherPack:Apply(TimeOfDay)
  137. WeatherPack:Apply(TimeOfDayId)
  138. EnvironmentManager:ActivateWeatherPack(Int32)
  139. EnvironmentManager:Refresh()
  140. HUD2:AdjustHUD()
  141. <WaitForScreenResolution>c__IteratorA:MoveNext()
  142. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  143. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  144. HUD2:SetResolutionBrowser(Resolution)
  145. IGMUserPreferences:LoadImpl(String)
  146.  
  147. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  148.  
  149. Platform assembly: /private/tmp/UnityWebPluginLoadInstance-2c6d2adcbd2664e35aae90d8580a9a68/UnityPlayer.bundle/Contents/Resources/CrossDomainPolicyParser.dll (this message is harmless)
  150. InitGameArrays() m_teams[i0]=Team 1
  151. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  152. UnityEngine.Debug:Log(Object)
  153. GameManager:InitGameArrays()
  154. WebRequestManager:ParseArmyXML(String)
  155. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  156. <IssueWWWRequest>c__Iterator11:MoveNext()
  157.  
  158. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  159.  
  160. InitGameArrays() m_teams[i1]=Team 2
  161. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  162. UnityEngine.Debug:Log(Object)
  163. GameManager:InitGameArrays()
  164. WebRequestManager:ParseArmyXML(String)
  165. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  166. <IssueWWWRequest>c__Iterator11:MoveNext()
  167.  
  168. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  169.  
  170. InitGameArrays() m_colors[i0]=RGBA(0.577, 0.044, 0.044, 0.522)
  171. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  172. UnityEngine.Debug:Log(Object)
  173. GameManager:InitGameArrays()
  174. WebRequestManager:ParseArmyXML(String)
  175. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  176. <IssueWWWRequest>c__Iterator11:MoveNext()
  177.  
  178. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  179.  
  180. InitGameArrays() m_colors[i1]=RGBA(0.130, 0.187, 0.385, 0.498)
  181. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  182. UnityEngine.Debug:Log(Object)
  183. GameManager:InitGameArrays()
  184. WebRequestManager:ParseArmyXML(String)
  185. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  186. <IssueWWWRequest>c__Iterator11:MoveNext()
  187.  
  188. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  189.  
  190. InitGameArrays() m_colors[i2]=RGBA(0.411, 0.244, 0.546, 0.490)
  191. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  192. UnityEngine.Debug:Log(Object)
  193. GameManager:InitGameArrays()
  194. WebRequestManager:ParseArmyXML(String)
  195. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  196. <IssueWWWRequest>c__Iterator11:MoveNext()
  197.  
  198. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  199.  
  200. InitGameArrays() m_colors[i3]=RGBA(0.552, 0.592, 0.196, 0.522)
  201. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  202. UnityEngine.Debug:Log(Object)
  203. GameManager:InitGameArrays()
  204. WebRequestManager:ParseArmyXML(String)
  205. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  206. <IssueWWWRequest>c__Iterator11:MoveNext()
  207.  
  208. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  209.  
  210. InitGameArrays() m_colors[i4]=RGBA(0.116, 0.485, 0.453, 0.490)
  211. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  212. UnityEngine.Debug:Log(Object)
  213. GameManager:InitGameArrays()
  214. WebRequestManager:ParseArmyXML(String)
  215. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  216. <IssueWWWRequest>c__Iterator11:MoveNext()
  217.  
  218. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  219.  
  220. InitGameArrays() m_colors[i5]=RGBA(0.585, 0.365, 0.108, 0.533)
  221. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  222. UnityEngine.Debug:Log(Object)
  223. GameManager:InitGameArrays()
  224. WebRequestManager:ParseArmyXML(String)
  225. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  226. <IssueWWWRequest>c__Iterator11:MoveNext()
  227.  
  228. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  229.  
  230. InitGameArrays() m_colors[i6]=RGBA(0.040, 0.339, 0.469, 0.514)
  231. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  232. UnityEngine.Debug:Log(Object)
  233. GameManager:InitGameArrays()
  234. WebRequestManager:ParseArmyXML(String)
  235. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  236. <IssueWWWRequest>c__Iterator11:MoveNext()
  237.  
  238. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  239.  
  240. InitGameArrays() m_colors[i7]=RGBA(0.308, 0.142, 0.260, 0.475)
  241. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  242. UnityEngine.Debug:Log(Object)
  243. GameManager:InitGameArrays()
  244. WebRequestManager:ParseArmyXML(String)
  245. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  246. <IssueWWWRequest>c__Iterator11:MoveNext()
  247.  
  248. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  249.  
  250. Error | RB ID: N/A | RB Type: N/A | Game already finished.
  251.  
  252. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  253. UnityEngine.Debug:LogError(Object)
  254. FileLogger:ForwardToConsole(Level, String, Object[])
  255. Logger:Log(Level, Int32, Int32, String, Object[])
  256. Logger:LogError(String, Object[])
  257. WebRequestManager:ParseArmyXML(String)
  258. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  259. <IssueWWWRequest>c__Iterator11:MoveNext()
  260.  
  261. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  262.  
  263. Normal | RB ID: N/A | RB Type: N/A | Downloading from WWW: download=http://igmdownloads.isotx.com/GameXTools/Uploads/TerrainEditor/farm-smuggle02-v7.isotxmap
  264.  
  265. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  266. UnityEngine.Debug:Log(Object)
  267. FileLogger:ForwardToConsole(Level, String, Object[])
  268. Logger:Log(Level, Int32, Int32, String, Object[])
  269. Logger:Log(String, Object[])
  270. AssetBundleManager:ProcessKeyWaiting(Int32, AssetBundleKey&)
  271. AssetBundleManager:ProcessKey(Int32, AssetBundleKey&)
  272. AssetBundleManager:ChurnDownloads(Single, String&)
  273. AssetBundleManager:ProcessDownloads()
  274. AssetBundleManager:Update()
  275.  
  276. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  277.  
  278.  
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