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- const float R_MY_CARD_EFFECT_ADDED_STICKY = +0.1f;
- const float R_ENEMY_CARD_EFFECT_ADDED_STICKY = -0.1f;
- const float R_MY_CANNON_CRYSTAL_PLACED_POWEMUL = +0.6f;
- const float R_MY_CANNON_CRYSTAL_PLACED_SHIELDMUL = +0.6f;
- const float R_MY_CANNON_CRYSTAL_REMOVED = -0.1f;
- const float R_ENEMY_CANNON_CRYSTAL_PLACED_POWEMUL = -0.1f;
- const float R_ENEMY_CANNON_CRYSTAL_PLACED_SHIELDMUL = -0.1f;
- const float R_ENEMY_CANNON_CRYSTAL_REMOVED = +0.1f;
- const float R_MY_CANNON_SHIELD_MODIFIEDMUL = +0.1f;
- const float R_ENEMY_CANNON_SHIELD_MODIFIEDMUL = -0.1f;
- const float R_MY_CUR_HEALTH_MODIFIEDMUL = +0.2f;
- const float R_ENEMY_CUR_HEALTH_MODIFIEDMUL = -0.3f;
- const float R_MY_CUR_MANA_MODIFIEDMUL = +0.1f;
- const float R_ENEMY_CUR_MANA_MODIFIEDMUL = -0.1f;
- const float R_MY_MAX_MANA_MODIFIEDMUL = +0.1f;
- const float R_ENEMY_MAX_MANA_MODIFIEDMUL = -0.1f;
- const float R_MATCH_WON = +100;
- const float R_MATCH_LOST = -100;
- const float R_MY_CRYSTAL_POWERED = +0.1f;
- const float R_ENEMY_CRYSTAL_POWERED = -0.1f;
- const float R_MY_CANNON_READY_MODIFIED = +0.1f;
- const float R_ENEMY_CANNON_READY_MODIFIED = -0.1f;
- const float R_MY_PLAYER_DISCARD_CARD = +0.3f; // ?
- const float R_ENEMY_PLAYER_DISCARD_CARD = +0.1f; // ?
- const float R_MY_PLAYER_REMOVE_CARD = -0.1f;
- const float R_ENEMY_PLAYER_REMOVE_CARD = +0.1f;
- const float R_MY_PLAYER_DRAW_CARD = +0.7f;
- const float R_ENEMY_PLAYER_DRAW_CARD = -0.1f;
- const float R_MY_ENDTURN_REMAINING_MANAMUL = -0.4f;
- const float R_ENEMY_ENDTURN_REMAINING_MANAMUL = +0.1f; // fölös talán
- const float R_MY_CANNON_MODIFIER_CHANGED_RELOAD = -0.1f;
- const float R_MY_CANNON_MODIFIER_CHANGED_TRANSFORMED = +0.1f;
- const float R_MY_CANNON_MODIFIER_CHANGED_WEAVED = -0.1f;
- const float R_ENEMY_CANNON_MODIFIER_CHANGED_RELOAD = +0.1f;
- const float R_ENEMY_CANNON_MODIFIER_CHANGED_TRANSFORMED = -0.1f;
- const float R_ENEMY_CANNON_MODIFIER_CHANGED_WEAVED = +0.1f;
- const float R_MY_PLAYER_MODIFIER_CHANGED_BLOCK = +0.1f;
- const float R_MY_PLAYER_MODIFIER_CHANGED_DELAYEDDMG = -0.1f;
- const float R_ENEMY_PLAYER_MODIFIER_CHANGED_BLOCK = -0.1f;
- const float R_ENEMY_PLAYER_MODIFIER_CHANGED_DELAYEDDMG = +0.1f;
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