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Apr 23rd, 2018
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  1.  
  2. const float R_MY_CARD_EFFECT_ADDED_STICKY = +0.1f;
  3. const float R_ENEMY_CARD_EFFECT_ADDED_STICKY = -0.1f;
  4.  
  5. const float R_MY_CANNON_CRYSTAL_PLACED_POWEMUL = +0.6f;
  6. const float R_MY_CANNON_CRYSTAL_PLACED_SHIELDMUL = +0.6f;
  7. const float R_MY_CANNON_CRYSTAL_REMOVED = -0.1f;
  8.  
  9. const float R_ENEMY_CANNON_CRYSTAL_PLACED_POWEMUL = -0.1f;
  10. const float R_ENEMY_CANNON_CRYSTAL_PLACED_SHIELDMUL = -0.1f;
  11. const float R_ENEMY_CANNON_CRYSTAL_REMOVED = +0.1f;
  12.  
  13. const float R_MY_CANNON_SHIELD_MODIFIEDMUL = +0.1f;
  14. const float R_ENEMY_CANNON_SHIELD_MODIFIEDMUL = -0.1f;
  15.  
  16. const float R_MY_CUR_HEALTH_MODIFIEDMUL = +0.2f;
  17. const float R_ENEMY_CUR_HEALTH_MODIFIEDMUL = -0.3f;
  18.  
  19. const float R_MY_CUR_MANA_MODIFIEDMUL = +0.1f;
  20. const float R_ENEMY_CUR_MANA_MODIFIEDMUL = -0.1f;
  21.  
  22. const float R_MY_MAX_MANA_MODIFIEDMUL = +0.1f;
  23. const float R_ENEMY_MAX_MANA_MODIFIEDMUL = -0.1f;
  24.  
  25. const float R_MATCH_WON = +100;
  26. const float R_MATCH_LOST = -100;
  27.  
  28. const float R_MY_CRYSTAL_POWERED = +0.1f;
  29. const float R_ENEMY_CRYSTAL_POWERED = -0.1f;
  30.  
  31. const float R_MY_CANNON_READY_MODIFIED = +0.1f;
  32. const float R_ENEMY_CANNON_READY_MODIFIED = -0.1f;
  33.  
  34. const float R_MY_PLAYER_DISCARD_CARD = +0.3f; // ?
  35. const float R_ENEMY_PLAYER_DISCARD_CARD = +0.1f; // ?
  36.  
  37. const float R_MY_PLAYER_REMOVE_CARD = -0.1f;
  38. const float R_ENEMY_PLAYER_REMOVE_CARD = +0.1f;
  39.  
  40. const float R_MY_PLAYER_DRAW_CARD = +0.7f;
  41. const float R_ENEMY_PLAYER_DRAW_CARD = -0.1f;
  42.  
  43. const float R_MY_ENDTURN_REMAINING_MANAMUL = -0.4f;
  44. const float R_ENEMY_ENDTURN_REMAINING_MANAMUL = +0.1f; // fölös talán
  45.  
  46. const float R_MY_CANNON_MODIFIER_CHANGED_RELOAD = -0.1f;
  47. const float R_MY_CANNON_MODIFIER_CHANGED_TRANSFORMED = +0.1f;
  48. const float R_MY_CANNON_MODIFIER_CHANGED_WEAVED = -0.1f;
  49.  
  50. const float R_ENEMY_CANNON_MODIFIER_CHANGED_RELOAD = +0.1f;
  51. const float R_ENEMY_CANNON_MODIFIER_CHANGED_TRANSFORMED = -0.1f;
  52. const float R_ENEMY_CANNON_MODIFIER_CHANGED_WEAVED = +0.1f;
  53.  
  54. const float R_MY_PLAYER_MODIFIER_CHANGED_BLOCK = +0.1f;
  55. const float R_MY_PLAYER_MODIFIER_CHANGED_DELAYEDDMG = -0.1f;
  56.  
  57. const float R_ENEMY_PLAYER_MODIFIER_CHANGED_BLOCK = -0.1f;
  58. const float R_ENEMY_PLAYER_MODIFIER_CHANGED_DELAYEDDMG = +0.1f;
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