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HolyDeath3000

W3 SpecialK Log

Sep 29th, 2017
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  1. 09/28/2017 18:01:29.374: SpecialK.log created
  2. -------------------------------------------------------------------------------------------
  3. 09/28/2017 18:01:29.376: >> (witcher3.exe) [SpecialK64.dll] <<
  4. 09/28/2017 18:01:29.376: Loading user preferences from SpecialK.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 09/28/2017 18:01:29.611: Working Directory: C:\games\steam\steamapps\common\The Witcher 3\bin
  7. 09/28/2017 18:01:29.611: System Directory: C:\WINDOWS\system32
  8. 09/28/2017 18:01:29.611: Loading default dxgi.dll: (dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 09/28/2017 18:01:29.612: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  11. 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  12. 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  13. 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  14. 09/28/2017 18:01:29.679: [ NvAPI ] NvAPI Init { Success }
  15. 09/28/2017 18:01:29.680: [ NvAPI ] >> NVIDIA Driver Version: 385.69
  16. 09/28/2017 18:01:29.680: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
  17. 09/28/2017 18:01:29.680: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  18. 09/28/2017 18:01:29.680: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  19. 09/28/2017 18:01:29.680: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  20. 09/28/2017 18:01:29.680: [ DXGI ] Importing CreateDXGIFactory{1|2}
  21. 09/28/2017 18:01:29.680: [ DXGI ] ================================
  22. 09/28/2017 18:01:29.680: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFE7AC93540h { Hooked }
  23. 09/28/2017 18:01:29.680: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFE7AC93500h { Hooked }
  24. 09/28/2017 18:01:29.680: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFE7AC934C0h { Hooked }
  25. 09/28/2017 18:01:29.680: [DLL Loader] ( SpecialK64.dll ) loaded ' c:\games\steam\GameOverlayRenderer64.dll' < LoadLibraryW > { 'SK_SteamAPI_TakeScreenshot' }
  26. 09/28/2017 18:01:29.680: [ Input ] Game uses HID, installing input hooks...
  27. 09/28/2017 18:01:29.693: [ Input ] Game uses DirectInput, installing input hooks...
  28. 09/28/2017 18:01:29.693: [ Input ] Game uses XInput, installing input hooks...
  29. 09/28/2017 18:01:29.693: [ Input ] >> Hooking XInput 1.3
  30. 09/28/2017 18:01:29.733: [ DXGI ] Installing DXGI Hooks
  31. 09/28/2017 18:01:29.733: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x2c18 ]
  32. 09/28/2017 18:01:29.733: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  33. 09/28/2017 18:01:29.733: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF20A7ECD8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c18 ]
  34. 09/28/2017 18:01:29.734: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  35. 09/28/2017 18:01:29.767: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  36. 09/28/2017 18:01:29.815: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  37. 09/28/2017 18:01:29.816: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  38. 09/28/2017 18:01:29.821: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  39. 09/28/2017 18:01:29.821: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x2c18 ]
  40. 09/28/2017 18:01:29.821: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x2c18 ]
  41. 09/28/2017 18:01:29.821: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  42. 09/28/2017 18:01:29.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF20A7B8E8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c18 ]
  43. 09/28/2017 18:01:29.822: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  44. 09/28/2017 18:01:29.843: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  45. 09/28/2017 18:01:29.843: [ D3D 11 ] >> Device = 000002522AAECDE0h (Feature Level: 11_1)
  46. 09/28/2017 18:01:29.843: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x11e4
  47. 09/28/2017 18:01:29.944: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000000000000728, cookie=1
  48. 09/28/2017 18:01:29.944: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
  49. 09/28/2017 18:01:29.944: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1826 MiB - Budget: 2 / 3449 MiB)
  50. 09/28/2017 18:01:29.944: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
  51. 09/28/2017 18:01:29.966: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' DWrite.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
  52. 09/28/2017 18:01:30.056: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  53. 09/28/2017 18:01:30.056: [ D3D 11 ] >> Device = 000002522CE8E030h (Feature Level: 11_0)
  54. 09/28/2017 18:01:30.056: [ SpecialK ] * Loading Special K Plug-In C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll... success!
  55. 09/28/2017 18:01:30.642: [ D3D 11 ] Hooking D3D11
  56. 09/28/2017 18:01:30.649: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  57. 09/28/2017 18:01:30.666: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\FLiNGTrainer\TrHwBpHack_x64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
  58. 09/28/2017 18:01:30.706: [ Timing ] Kernel resolution.: 0.500400 ms
  59. 09/28/2017 18:01:30.706: [ Timing ] New resolution....: 0.500400 ms
  60. 09/28/2017 18:01:30.706: [ SpecialK ] === Initialization Finished! ===
  61. 09/28/2017 18:01:30.973: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\FLiNGTrainer\TrSpeedHack_x64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
  62. 09/28/2017 18:01:34.046: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' PhysXUpdateLoader64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  63. 09/28/2017 18:01:34.051: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' APEX_ClothingGPU_x64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  64. 09/28/2017 18:01:34.072: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  65. 09/28/2017 18:01:36.906: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
  66. 09/28/2017 18:01:36.907: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  67. 09/28/2017 18:01:36.907: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C3413C0h, 0, 000000CF0C7FFB60h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
  68. 09/28/2017 18:01:36.908: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  69. 09/28/2017 18:01:36.948: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  70. 09/28/2017 18:01:36.949: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
  71. 09/28/2017 18:01:36.950: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  72. 09/28/2017 18:01:36.950: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C341CF0h, 0, 000000CF0C7FFB60h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
  73. 09/28/2017 18:01:36.950: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  74. 09/28/2017 18:01:36.950: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  75. 09/28/2017 18:01:36.951: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
  76. 09/28/2017 18:01:36.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  77. 09/28/2017 18:01:36.951: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C342000h, 0, 000000CF0C7FFAF0h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
  78. 09/28/2017 18:01:36.952: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  79. 09/28/2017 18:01:36.952: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  80. 09/28/2017 18:01:36.973: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x2160 ]
  81. 09/28/2017 18:01:36.973: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  82. 09/28/2017 18:01:36.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF0C7F8998h) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
  83. 09/28/2017 18:01:36.974: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  84. 09/28/2017 18:01:36.974: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C3413C0h, 0, 000000CF0C7F8590h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2160 ]
  85. 09/28/2017 18:01:36.974: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  86. 09/28/2017 18:01:36.974: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  87. 09/28/2017 18:01:36.999: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
  88. 09/28/2017 18:01:37.007: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
  89. 09/28/2017 18:01:37.012: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x2160 ]
  90. 09/28/2017 18:01:37.012: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  91. 09/28/2017 18:01:37.013: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF0C7F55B8h) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
  92. 09/28/2017 18:01:37.013: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  93. 09/28/2017 18:01:37.013: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C341CF0h, 0, 000000CF0C7F51B0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2160 ]
  94. 09/28/2017 18:01:37.014: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  95. 09/28/2017 18:01:37.014: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  96. 09/28/2017 18:01:37.035: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  97. 09/28/2017 18:01:37.035: [ D3D 11 ] >> Device = 000002522F990750h (Feature Level: 11_1)
  98. 09/28/2017 18:01:37.221: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  99. 09/28/2017 18:01:37.221: [ D3D 11 ] >> Device = 000002522FB395D0h (Feature Level: 11_0)
  100. 09/28/2017 18:01:37.295: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' GFSDK_HairWorks.win64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  101. 09/28/2017 18:01:37.356: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  102. 09/28/2017 18:01:37.356: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000002522FB395D0h, 000000CF0C7FFA60h, 000000CF0C7FFA48h) -- [ ReShade64.dll < Direct3DCreate9Ex>, tid=0x2160 ]
  103. 09/28/2017 18:01:37.356: [ DXGI ] SwapChain: (1280x720 @ 0.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
  104. 09/28/2017 18:01:37.356: [ DXGI ] >> Buffer Count Override: 3 buffers
  105. 09/28/2017 18:01:37.356: [ DXGI 1.5 ] >> Tearing Option: Enable
  106. 09/28/2017 18:01:37.356: [ DXGI ] >> Refresh Override (Requested: nan, Using: 120)
  107. 09/28/2017 18:01:37.356: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
  108. 09/28/2017 18:01:37.358: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  109. 09/28/2017 18:01:37.358: [ DXGI ] Setting Swapchain Frame Latency: 4
  110. 09/28/2017 18:01:37.358: [ DXGI ] Setting Device Frame Latency: 4
  111. 09/28/2017 18:01:37.374: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
  112. 09/28/2017 18:01:37.374: [ DXGI 1.5 ] >> Tearing Override: Enable
  113. 09/28/2017 18:01:37.374: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  114. 09/28/2017 18:01:37.405: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  115. 09/28/2017 18:01:37.405: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  116. 09/28/2017 18:01:37.405: [ CEGUI ] Enabling CEGUI: (C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  117. 09/28/2017 18:01:37.485: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  118. 09/28/2017 18:01:37.515: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  119. 09/28/2017 18:01:37.565: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('W2ViewportClass') :: (ClassProc: 00007FF658565690, WndProc: 00007FF658565690)
  120. 09/28/2017 18:01:37.565: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
  121. 09/28/2017 18:01:37.579: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF4B71F748h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2e68 ]
  122. 09/28/2017 18:01:37.580: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  123. 09/28/2017 18:01:37.580: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002527E1F1A20h, 0, 000000CF4B71F6D0h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2e68 ]
  124. 09/28/2017 18:01:37.581: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  125. 09/28/2017 18:01:37.581: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
  126. 09/28/2017 18:01:37.672: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  127. 09/28/2017 18:01:37.672: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  128. 09/28/2017 18:01:37.686: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  129. 09/28/2017 18:01:37.686: [Window Mgr] [!] > First Call: ClipCursor_Detour
  130. 09/28/2017 18:01:37.686: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  131. 09/28/2017 18:01:37.760: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  132. 09/28/2017 18:01:37.773: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  133. 09/28/2017 18:01:37.803: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  134. 09/28/2017 18:01:37.851: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  135. 09/28/2017 18:01:37.851: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
  136. 09/28/2017 18:01:37.851: [ DXGI 1.5 ] >> Tearing Override: Enable
  137. 09/28/2017 18:01:37.851: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  138. 09/28/2017 18:01:37.851: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1280,720,fmt=28,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
  139. 09/28/2017 18:01:43.684: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  140. 09/28/2017 18:01:46.113: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  141. 09/28/2017 18:02:16.048: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
  142. 09/28/2017 18:02:16.048: [Input Mgr.] [!] > First Call: SetCursor_Detour
  143. 09/28/2017 18:08:53.813: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
  144. 09/28/2017 18:08:53.970: [FrameLimit] Sleep called from render thread: 0 ms!
  145. 09/28/2017 19:52:42.313: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
  146. 09/28/2017 19:52:42.313: [ DXGI 1.5 ] >> Tearing Override: Enable
  147. 09/28/2017 19:52:42.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  148. 09/28/2017 19:52:49.400: [Perf Stats] At shutdown: 0.62 seconds and 659.44 MiB of CPU->GPU I/O avoided by 7230 texture cache hits.
  149. 09/28/2017 19:52:49.421: [ SpecialK ] *** Initiating DLL Shutdown ***
  150. 09/28/2017 19:52:49.421: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  151. 09/28/2017 19:52:49.433: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 20 ms)
  152. 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  153. 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  154. 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  155. 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  156. 09/28/2017 19:52:49.474: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 12 ms)
  157. 09/28/2017 19:52:49.486: [ SpecialK ] Unloading Custom Import C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll...
  158. -------------------------[ Free Lib ] success! ( 809 ms)
  159. 09/28/2017 19:52:50.313: [ SpecialK ] Shutting down MinHook... done! ( 18 ms)
  160. 09/28/2017 19:52:50.331: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  161. 09/28/2017 19:52:50.331: [ SpecialK ] Unloading Steam Overlay... 09/28/2017 19:52:50.331: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0fe4)
  162. done!
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