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- 09/28/2017 18:01:29.374: SpecialK.log created
- -------------------------------------------------------------------------------------------
- 09/28/2017 18:01:29.376: >> (witcher3.exe) [SpecialK64.dll] <<
- 09/28/2017 18:01:29.376: Loading user preferences from SpecialK.ini... done!
- -------------------------------------------------------------------------------------------
- 09/28/2017 18:01:29.611: Working Directory: C:\games\steam\steamapps\common\The Witcher 3\bin
- 09/28/2017 18:01:29.611: System Directory: C:\WINDOWS\system32
- 09/28/2017 18:01:29.611: Loading default dxgi.dll: (dxgi.dll)
- -------------------------------------------------------------------------------------------
- 09/28/2017 18:01:29.612: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 09/28/2017 18:01:29.645: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 09/28/2017 18:01:29.679: [ NvAPI ] NvAPI Init { Success }
- 09/28/2017 18:01:29.680: [ NvAPI ] >> NVIDIA Driver Version: 385.69
- 09/28/2017 18:01:29.680: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
- 09/28/2017 18:01:29.680: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 09/28/2017 18:01:29.680: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 09/28/2017 18:01:29.680: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 09/28/2017 18:01:29.680: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 09/28/2017 18:01:29.680: [ DXGI ] ================================
- 09/28/2017 18:01:29.680: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFE7AC93540h { Hooked }
- 09/28/2017 18:01:29.680: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFE7AC93500h { Hooked }
- 09/28/2017 18:01:29.680: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFE7AC934C0h { Hooked }
- 09/28/2017 18:01:29.680: [DLL Loader] ( SpecialK64.dll ) loaded ' c:\games\steam\GameOverlayRenderer64.dll' < LoadLibraryW > { 'SK_SteamAPI_TakeScreenshot' }
- 09/28/2017 18:01:29.680: [ Input ] Game uses HID, installing input hooks...
- 09/28/2017 18:01:29.693: [ Input ] Game uses DirectInput, installing input hooks...
- 09/28/2017 18:01:29.693: [ Input ] Game uses XInput, installing input hooks...
- 09/28/2017 18:01:29.693: [ Input ] >> Hooking XInput 1.3
- 09/28/2017 18:01:29.733: [ DXGI ] Installing DXGI Hooks
- 09/28/2017 18:01:29.733: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x2c18 ]
- 09/28/2017 18:01:29.733: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 09/28/2017 18:01:29.733: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF20A7ECD8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c18 ]
- 09/28/2017 18:01:29.734: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/28/2017 18:01:29.767: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/28/2017 18:01:29.815: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/28/2017 18:01:29.816: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 09/28/2017 18:01:29.821: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/28/2017 18:01:29.821: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x2c18 ]
- 09/28/2017 18:01:29.821: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice>, tid=0x2c18 ]
- 09/28/2017 18:01:29.821: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 09/28/2017 18:01:29.821: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF20A7B8E8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c18 ]
- 09/28/2017 18:01:29.822: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/28/2017 18:01:29.843: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/28/2017 18:01:29.843: [ D3D 11 ] >> Device = 000002522AAECDE0h (Feature Level: 11_1)
- 09/28/2017 18:01:29.843: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x11e4
- 09/28/2017 18:01:29.944: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000000000000728, cookie=1
- 09/28/2017 18:01:29.944: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 09/28/2017 18:01:29.944: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1826 MiB - Budget: 2 / 3449 MiB)
- 09/28/2017 18:01:29.944: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- 09/28/2017 18:01:29.966: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' DWrite.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:30.056: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/28/2017 18:01:30.056: [ D3D 11 ] >> Device = 000002522CE8E030h (Feature Level: 11_0)
- 09/28/2017 18:01:30.056: [ SpecialK ] * Loading Special K Plug-In C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll... success!
- 09/28/2017 18:01:30.642: [ D3D 11 ] Hooking D3D11
- 09/28/2017 18:01:30.649: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 09/28/2017 18:01:30.666: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\FLiNGTrainer\TrHwBpHack_x64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:30.706: [ Timing ] Kernel resolution.: 0.500400 ms
- 09/28/2017 18:01:30.706: [ Timing ] New resolution....: 0.500400 ms
- 09/28/2017 18:01:30.706: [ SpecialK ] === Initialization Finished! ===
- 09/28/2017 18:01:30.973: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\FLiNGTrainer\TrSpeedHack_x64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:34.046: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' PhysXUpdateLoader64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:34.051: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' APEX_ClothingGPU_x64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:34.072: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 09/28/2017 18:01:36.906: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.907: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/28/2017 18:01:36.907: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C3413C0h, 0, 000000CF0C7FFB60h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.908: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:36.948: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:36.949: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.950: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/28/2017 18:01:36.950: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C341CF0h, 0, 000000CF0C7FFB60h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.950: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:36.950: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:36.951: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF0C7FFBE0h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/28/2017 18:01:36.951: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C342000h, 0, 000000CF0C7FFAF0h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2160 ]
- 09/28/2017 18:01:36.952: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:36.952: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:36.973: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x2160 ]
- 09/28/2017 18:01:36.973: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 09/28/2017 18:01:36.973: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF0C7F8998h) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
- 09/28/2017 18:01:36.974: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/28/2017 18:01:36.974: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C3413C0h, 0, 000000CF0C7F8590h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2160 ]
- 09/28/2017 18:01:36.974: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:36.974: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:36.999: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.007: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.012: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x2160 ]
- 09/28/2017 18:01:37.012: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 09/28/2017 18:01:37.013: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000CF0C7F55B8h) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
- 09/28/2017 18:01:37.013: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/28/2017 18:01:37.013: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002522C341CF0h, 0, 000000CF0C7F51B0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2160 ]
- 09/28/2017 18:01:37.014: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:37.014: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:37.035: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/28/2017 18:01:37.035: [ D3D 11 ] >> Device = 000002522F990750h (Feature Level: 11_1)
- 09/28/2017 18:01:37.221: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/28/2017 18:01:37.221: [ D3D 11 ] >> Device = 000002522FB395D0h (Feature Level: 11_0)
- 09/28/2017 18:01:37.295: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' GFSDK_HairWorks.win64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.356: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 09/28/2017 18:01:37.356: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000002522FB395D0h, 000000CF0C7FFA60h, 000000CF0C7FFA48h) -- [ ReShade64.dll < Direct3DCreate9Ex>, tid=0x2160 ]
- 09/28/2017 18:01:37.356: [ DXGI ] SwapChain: (1280x720 @ 0.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 09/28/2017 18:01:37.356: [ DXGI ] >> Buffer Count Override: 3 buffers
- 09/28/2017 18:01:37.356: [ DXGI 1.5 ] >> Tearing Option: Enable
- 09/28/2017 18:01:37.356: [ DXGI ] >> Refresh Override (Requested: nan, Using: 120)
- 09/28/2017 18:01:37.356: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 09/28/2017 18:01:37.358: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 09/28/2017 18:01:37.358: [ DXGI ] Setting Swapchain Frame Latency: 4
- 09/28/2017 18:01:37.358: [ DXGI ] Setting Device Frame Latency: 4
- 09/28/2017 18:01:37.374: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
- 09/28/2017 18:01:37.374: [ DXGI 1.5 ] >> Tearing Override: Enable
- 09/28/2017 18:01:37.374: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 09/28/2017 18:01:37.405: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 09/28/2017 18:01:37.405: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 09/28/2017 18:01:37.405: [ CEGUI ] Enabling CEGUI: (C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 09/28/2017 18:01:37.485: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.515: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.565: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('W2ViewportClass') :: (ClassProc: 00007FF658565690, WndProc: 00007FF658565690)
- 09/28/2017 18:01:37.565: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
- 09/28/2017 18:01:37.579: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000CF4B71F748h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x2e68 ]
- 09/28/2017 18:01:37.580: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/28/2017 18:01:37.580: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000002527E1F1A20h, 0, 000000CF4B71F6D0h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x2e68 ]
- 09/28/2017 18:01:37.581: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/28/2017 18:01:37.581: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000FCCB) <Hardware>
- 09/28/2017 18:01:37.672: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 09/28/2017 18:01:37.672: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 09/28/2017 18:01:37.686: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 09/28/2017 18:01:37.686: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 09/28/2017 18:01:37.686: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 09/28/2017 18:01:37.760: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.773: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.803: [DLL Loader] ( GameOverlayRenderer64.dll ) loaded ' C:\Users\markm\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/28/2017 18:01:37.851: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 09/28/2017 18:01:37.851: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
- 09/28/2017 18:01:37.851: [ DXGI 1.5 ] >> Tearing Override: Enable
- 09/28/2017 18:01:37.851: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 09/28/2017 18:01:37.851: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1280,720,fmt=28,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x2160 ]
- 09/28/2017 18:01:43.684: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 09/28/2017 18:01:46.113: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 09/28/2017 18:02:16.048: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
- 09/28/2017 18:02:16.048: [Input Mgr.] [!] > First Call: SetCursor_Detour
- 09/28/2017 18:08:53.813: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
- 09/28/2017 18:08:53.970: [FrameLimit] Sleep called from render thread: 0 ms!
- 09/28/2017 19:52:42.313: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ Witcher3.exe <Scaleform::Render::Matrix4x4<float>::SetIdentity>, tid=0x2160 ]
- 09/28/2017 19:52:42.313: [ DXGI 1.5 ] >> Tearing Override: Enable
- 09/28/2017 19:52:42.335: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 09/28/2017 19:52:49.400: [Perf Stats] At shutdown: 0.62 seconds and 659.44 MiB of CPU->GPU I/O avoided by 7230 texture cache hits.
- 09/28/2017 19:52:49.421: [ SpecialK ] *** Initiating DLL Shutdown ***
- 09/28/2017 19:52:49.421: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 09/28/2017 19:52:49.433: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 20 ms)
- 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 09/28/2017 19:52:49.453: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 09/28/2017 19:52:49.474: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 12 ms)
- 09/28/2017 19:52:49.486: [ SpecialK ] Unloading Custom Import C:\Users\markm\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll...
- -------------------------[ Free Lib ] success! ( 809 ms)
- 09/28/2017 19:52:50.313: [ SpecialK ] Shutting down MinHook... done! ( 18 ms)
- 09/28/2017 19:52:50.331: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 09/28/2017 19:52:50.331: [ SpecialK ] Unloading Steam Overlay... 09/28/2017 19:52:50.331: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0fe4)
- done!
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