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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32.  
  33. ** Executing...
  34. ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vvis.exe"
  35. ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" -fast "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor"
  36.  
  37. Valve Software - vvis.exe (Sep 15 2011)
  38. fastvis = true
  39. 8 threads
  40. reading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
  41. reading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.prt
  42. 311 portalclusters
  43. 879 numportals
  44. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  45. Optimized: 4944 visible clusters (0.00%)
  46. Total clusters visible: 78089
  47. Average clusters visible: 251
  48. Building PAS...
  49. Average clusters audible: 309
  50. visdatasize:26572 compressed from 24880
  51. writing c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
  52. 0 seconds elapsed
  53.  
  54. ** Executing...
  55. ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vrad.exe"
  56. ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor"
  57.  
  58. Valve Software - vrad.exe SSE (Sep 15 2011)
  59.  
  60. Valve Radiosity Simulator
  61. 8 threads
  62. [Reading texlights from 'lights.rad']
  63. [45 texlights parsed from 'lights.rad']
  64.  
  65. Loading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
  66. Setting up ray-trace acceleration structure... Done (0.15 seconds)
  67. 803 faces
  68. 6 degenerate faces
  69. 48024 square feet [6915514.50 square inches]
  70. 6 Displacements
  71. 5730 Square Feet [825260.00 Square Inches]
  72. 797 patches before subdivision
  73. 8065 patches after subdivision
  74. 4 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  77. transfers 424481, max 291
  78. transfer lists: 3.2 megs
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #1 added RGB(2096, 809, 113)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  82. Bounce #2 added RGB(352, 124, 10)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  84. Bounce #3 added RGB(62, 20, 1)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  86. Bounce #4 added RGB(11, 3, 0)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. Bounce #5 added RGB(2, 1, 0)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  90. Bounce #6 added RGB(0, 0, 0)
  91. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  92. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. FinalLightFace Done
  94. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  95. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  96. Writing leaf ambient...done
  97. Ready to Finish
  98.  
  99. Object names Objects/Maxobjs Memory / Maxmem Fullness
  100. ------------ --------------- --------------- --------
  101. models 2/1024 96/49152 ( 0.2%)
  102. brushes 102/8192 1224/98304 ( 1.2%)
  103. brushsides 706/65536 5648/524288 ( 1.1%)
  104. planes 562/65536 11240/1310720 ( 0.9%)
  105. vertexes 1255/65536 15060/786432 ( 1.9%)
  106. nodes 555/65536 17760/2097152 ( 0.8%)
  107. texinfos 124/12288 8928/884736 ( 1.0%)
  108. texdata 8/2048 256/65536 ( 0.4%)
  109. dispinfos 6/0 1056/0 ( 0.0%)
  110. disp_verts 1734/0 34680/0 ( 0.0%)
  111. disp_tris 3072/0 6144/0 ( 0.0%)
  112. disp_lmsamples 17520/0 17520/0 ( 0.0%)
  113. faces 803/65536 44968/3670016 ( 1.2%)
  114. hdr faces 0/65536 0/3670016 ( 0.0%)
  115. origfaces 410/65536 22960/3670016 ( 0.6%)
  116. leaves 558/65536 17856/2097152 ( 0.9%)
  117. leaffaces 970/65536 1940/131072 ( 1.5%)
  118. leafbrushes 273/65536 546/131072 ( 0.4%)
  119. areas 2/256 16/2048 ( 0.8%)
  120. surfedges 5733/512000 22932/2048000 ( 1.1%)
  121. edges 3179/256000 12716/1024000 ( 1.2%)
  122. LDR worldlights 4/8192 352/720896 ( 0.0%)
  123. HDR worldlights 0/8192 0/720896 ( 0.0%)
  124. leafwaterdata 0/32768 0/393216 ( 0.0%)
  125. waterstrips 102/32768 1020/327680 ( 0.3%)
  126. waterverts 0/65536 0/786432 ( 0.0%)
  127. waterindices 1704/65536 3408/131072 ( 2.6%)
  128. cubemapsamples 0/1024 0/16384 ( 0.0%)
  129. overlays 0/512 0/180224 ( 0.0%)
  130. LDR lightdata [variable] 641712/0 ( 0.0%)
  131. HDR lightdata [variable] 0/0 ( 0.0%)
  132. visdata [variable] 26572/16777216 ( 0.2%)
  133. entdata [variable] 4452/393216 ( 1.1%)
  134. LDR ambient table 558/65536 2232/262144 ( 0.9%)
  135. HDR ambient table 558/65536 2232/262144 ( 0.9%)
  136. LDR leaf ambient 744/65536 20832/1835008 ( 1.1%)
  137. HDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
  138. occluders 0/0 0/0 ( 0.0%)
  139. occluder polygons 0/0 0/0 ( 0.0%)
  140. occluder vert ind 0/0 0/0 ( 0.0%)
  141. detail props [variable] 1/12 ( 8.3%)
  142. static props [variable] 1/404 ( 0.2%)
  143. pakfile [variable] 105663/0 ( 0.0%)
  144. physics [variable] 36714/4194304 ( 0.9%)
  145. physics terrain [variable] 541/1048576 ( 0.1%)
  146.  
  147. Level flags = 0
  148.  
  149. Total triangle count: 2495
  150. Writing c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
  151. 9 seconds elapsed
  152.  
  153. ** Executing...
  154. ** Command: Copy File
  155. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp" "C:\Program Files (x86)\Steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\maps\tc_manor.bsp"
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