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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\materials
- Loading C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" -fast "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor"
- Valve Software - vvis.exe (Sep 15 2011)
- fastvis = true
- 8 threads
- reading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
- reading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.prt
- 311 portalclusters
- 879 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 4944 visible clusters (0.00%)
- Total clusters visible: 78089
- Average clusters visible: 251
- Building PAS...
- Average clusters audible: 309
- visdatasize:26572 compressed from 24880
- writing c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
- Setting up ray-trace acceleration structure... Done (0.15 seconds)
- 803 faces
- 6 degenerate faces
- 48024 square feet [6915514.50 square inches]
- 6 Displacements
- 5730 Square Feet [825260.00 Square Inches]
- 797 patches before subdivision
- 8065 patches after subdivision
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 424481, max 291
- transfer lists: 3.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2096, 809, 113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(352, 124, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(62, 20, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(11, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 102/8192 1224/98304 ( 1.2%)
- brushsides 706/65536 5648/524288 ( 1.1%)
- planes 562/65536 11240/1310720 ( 0.9%)
- vertexes 1255/65536 15060/786432 ( 1.9%)
- nodes 555/65536 17760/2097152 ( 0.8%)
- texinfos 124/12288 8928/884736 ( 1.0%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 17520/0 17520/0 ( 0.0%)
- faces 803/65536 44968/3670016 ( 1.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 410/65536 22960/3670016 ( 0.6%)
- leaves 558/65536 17856/2097152 ( 0.9%)
- leaffaces 970/65536 1940/131072 ( 1.5%)
- leafbrushes 273/65536 546/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5733/512000 22932/2048000 ( 1.1%)
- edges 3179/256000 12716/1024000 ( 1.2%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 102/32768 1020/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1704/65536 3408/131072 ( 2.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 641712/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 26572/16777216 ( 0.2%)
- entdata [variable] 4452/393216 ( 1.1%)
- LDR ambient table 558/65536 2232/262144 ( 0.9%)
- HDR ambient table 558/65536 2232/262144 ( 0.9%)
- LDR leaf ambient 744/65536 20832/1835008 ( 1.1%)
- HDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/404 ( 0.2%)
- pakfile [variable] 105663/0 ( 0.0%)
- physics [variable] 36714/4194304 ( 0.9%)
- physics terrain [variable] 541/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 2495
- Writing c:\program files (x86)\steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\gavnav\sourcesdk\bin\orangebox\bin\tc_manor.bsp" "C:\Program Files (x86)\Steam\steamapps\gavnav\half-life 2 deathmatch\hl2mp\maps\tc_manor.bsp"
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