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- To achieve what you’re asking for—making a character's right leg (R6) follow the mouse cursor in a game—you can use **Roblox Lua scripting** within Roblox Studio. Here's how you can get started:
- ---
- ### **Steps:**
- 1. **Open Roblox Studio** and create a new project or load an existing one.
- 2. Ensure your character is in R6 mode.
- 3. Insert a **LocalScript** into the StarterPlayerScripts.
- ---
- ### **Script Example:**
- ```lua
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local character = player.Character or player.CharacterAdded:Wait()
- local rightLeg = character:WaitForChild("Right Leg") -- Make sure it's R6
- local runService = game:GetService("RunService")
- local function updateLegPosition()
- if mouse.Target then
- local mousePosition = mouse.Hit.p -- Get mouse position in the world
- local legPosition = rightLeg.Position
- -- Calculate direction vector to move the leg
- local direction = (mousePosition - legPosition).unit
- local newPosition = legPosition + direction * 0.5 -- Adjust speed
- -- Update leg's position while holding the right mouse button
- rightLeg.CFrame = CFrame.new(newPosition, mousePosition)
- end
- end
- mouse.Button2Down:Connect(function()
- runService.RenderStepped:Connect(updateLegPosition) -- Update every frame
- end)
- mouse.Button2Up:Connect(function()
- runService.RenderStepped:Disconnect(updateLegPosition)
- end)
- ```
- ---
- ### **Explanation:**
- 1. **Mouse Tracking:**
- - `mouse.Hit.p` gets the mouse's position in 3D space.
- 2. **Leg Movement:**
- - Adjust the `CFrame` of the right leg to follow the cursor while ensuring it stays attached to the character's body.
- 3. **Holding Right Mouse Button:**
- - `mouse.Button2Down` starts tracking the mouse.
- - `mouse.Button2Up` stops tracking.
- 4. **Performance:**
- - `RenderStepped` ensures smooth updates synchronized with the frame rate.
- ---
- ### **Tips for Testing:**
- - Make sure the script is in **StarterPlayerScripts**.
- - Test in **Play Mode** in Roblox Studio.
- - Adjust the movement speed or constraints if necessary.
- If you encounter any issues, let me know!
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