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Jan 30th, 2017
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  1. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
  2.  
  3. gdtDB: updating
  4.  
  5. processed (0 GDTs) (0 assets) in 2.303 sec
  6.  
  7. gdtDB: successfully updated database.
  8.  
  9. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_theburiedchallenge.map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_theburiedchallenge.d3dbsp
  10.  
  11. main: Enter
  12.  
  13. FPU Precision set to 64 bits
  14. CoD2Map: T7
  15. Build Changelist: 2574648
  16. Build Machine: CODBUILD8-764
  17. ---- cod2map ----
  18. navmesh = true
  19. navvolume = full generation
  20. ----- FS_Startup -----
  21. Current search path:
  22. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
  23. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
  24. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
  25. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
  26. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
  27. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
  28. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
  29. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
  30. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
  31. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
  32. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
  33. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
  34. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
  35. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
  36. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
  37. ----------------------
  38. Connected to data signature database
  39.  
  40. Loading map file C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_theburiedchallenge.map
  41. Layer '000_Global/No Comp' ignored
  42.  
  43. reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
  44.  
  45. restricting BSP to sky brushes
  46.  
  47. writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_theburiedchallenge.d3dprt
  48.  
  49.  
  50.  
  51. finding triangle windings...
  52.  
  53. finished in 5 seconds
  54.  
  55. assigning primary lights...
  56. splitting windings into lightable areas...
  57. coalescing coincident windings...
  58.  
  59. finished in 77 seconds
  60.  
  61. removing occluded winding fragments...
  62.  
  63. finding sun shadow casters...
  64.  
  65. splitting large windings...
  66.  
  67. merging into concave windings...
  68.  
  69.  
  70. finished in 33 seconds
  71.  
  72. fixing t-junctions...
  73.  
  74. finished in 6 seconds
  75.  
  76. tethering holes to their concave windings...
  77. finding index mapping and snapping vertices...
  78.  
  79. triangulating all windings...
  80.  
  81. 0 self-tjunctions fixed
  82. 0 degenerate tris removed
  83.  
  84. smoothing normals...
  85.  
  86. emitting triangles...
  87.  
  88. 32212 vertices couldn't be merged because the textures point different ways
  89.  
  90. finished in 70 seconds
  91. emitting cells and portals...
  92.  
  93. building curve/terrain collision...
  94.  
  95. Adding brush neighbor bevels...
  96.  
  97. Removing redundant brush collision planes...
  98.  
  99. removed 5105 brush sides
  100.  
  101. elapsed time 0 seconds
  102. Finished processing world entity
  103.  
  104.  
  105. splitting up large himip volumes...
  106.  
  107. surfCount went from 853 to 1191
  108.  
  109. Assertion failed: entityIndexNext == num_entities || entities[entityIndexNext].firstTriSurf > entities[entityIndex].firstTriSurf, file q:\t7\pc\code\tools\cod2map\tris.cpp, line 6389
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