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- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 2.303 sec
- gdtDB: successfully updated database.
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_theburiedchallenge.map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_theburiedchallenge.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 2574648
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
- C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
- C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_theburiedchallenge.map
- Layer '000_Global/No Comp' ignored
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_theburiedchallenge.d3dprt
- finding triangle windings...
- finished in 5 seconds
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- finished in 77 seconds
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- finished in 33 seconds
- fixing t-junctions...
- finished in 6 seconds
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 32212 vertices couldn't be merged because the textures point different ways
- finished in 70 seconds
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 5105 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- splitting up large himip volumes...
- surfCount went from 853 to 1191
- Assertion failed: entityIndexNext == num_entities || entities[entityIndexNext].firstTriSurf > entities[entityIndex].firstTriSurf, file q:\t7\pc\code\tools\cod2map\tris.cpp, line 6389
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