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- Simple explanation of the queue and olfaction (for more information see episode 4 of the podcast with Slaw):
- http://kolshow.libsyn.com/ascension-speed-show-04-no-leaks-maybe-some-leeks
- Or, read the transcript!
- http://forums.kingdomofloathing.com/vb/showpost.php?p=5002690&postcount=50
- Control+F: About the queue, banishers, and olfaction
- ```The Haunted Billiard room has 2 combats--the wraith and the golem.
- On your first turn, if the game rolls a combat, there is a 50% chance to encounter either monster, because the "zone pool" is two monsters, and 100/2 is 50.
- On your second turn, the monster you encountered last takes one of 5 total "zone slots". These five slots are known as the "queue".
- Monsters in the queue have a 75% rejection chance. This means that if the game rolls that monster, there is a 75% chance the monster will be rejected, and the game will reroll the monster again, and a 25% chance that you still get the monster.
- Whenever a monster is rejected, the game selects from the zone pool again. It could reroll the same monster that it just rejected, and it would either reject or accept it.
- This, in theory, could happen until the cap of 100 rerolls.
- Now, let's pretend that we use Transcendent Olfaction on the first wraith that we see.
- The zone pool becomes the wraith, the golem, wraith olfaction copy 1, wraith olfaction copy 2 and wraith olfaction copy 3.
- This effectively means the zone has gone from two monsters to five monsters.
- But, on top of that, olfaction also removes the rejection rate of ALL COPIES of the monster it was used on. From ANY source.
- So even if you have a wraith in the queue (the zone's five "slots"), it no longer has any rejection.
- This means if the game rolls a wraith or rerolls a rejected golem into a wraith, you will get a wraith, regardless of it being in the queue.
- Remember that the queue is only five, and almost all the time, monsters you encounter in a zone are added to the queue of that specific zone.
- Similarly, you can push a monster out of the queue by not encountering it for five turns, which would obviously remove the rejection chance.```
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