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- # This is a template config file
- # define your parameter and its value like:
- Messages:
- ErrorMsg : "&c[AutoPickup] : Some error occured."
- InventoryFullMsg: "&c&l(!) &8// &7Inventory is full!"
- AutoSmeltToggleMsg: "&a[AutoPickup] Your auto smeling is &e%status% &anow."
- AutoBlockToggleMsg: "&a[AutoPickup] Your auto blocking is &e%status% &anow."
- HelpMessages:
- banner:
- msg: "=== &e[&aAutoPickup Commands List (%version%)&e] &r==="
- help:
- msg: "&a/autopickup help : displays this help menu."
- reload:
- msg: "&a/autopickup reload : reloads config file."
- permission: "autopickup.reload"
- debug:
- msg: "&a/autopickup debug <true|false> : turn on / off the debug mode."
- permission: "autopickup.debug"
- # if this option is true, a player must have autopickup.pickup permission node.
- # default is false
- UsePermission: false
- # this is a workaround for 1.8, if you're using 1.8 or
- # your server suffer from minecart+hopper+ autopickup glitch, turn this to false;
- PickupMinecart: true
- # the use of vkbackpack
- UseVKBackPack: true
- # inventory full message related settings
- InvFull:
- UseTitle: true
- UseActionBar: true
- UseChat: true
- DiscardExcessBlocks: false
- # only the gamemode listed below will trigger autopickup
- GameModes:
- # - ADVENTURE
- # - CREATIVE
- # - SPECTATOR
- - SURVIVAL
- AutoSmelt: true
- AutoBlock: true
- #
- # Flags to determine which type of event triggers the autopickup
- # default is true
- BlockBreak: true #mining blocks
- EntityDeath: false #killing mobs/players
- TEExplosion: true #explosion from TokenEnchant
- Fishing: false
- ItemSpawn: false # extra item spawning from other plugins such as McMMO
- VehicleDestroy: false
- ExpOrbPickup: true # picking up exp orbs
- MobLoot : false # apply Looting enchant for mob drops, you should not have to apply this if drops have already been adjust with looting.
- # adjust these event priority if those event processes from this plugin
- # interfere with other plugins' event processes.
- EventPriorityMap:
- ItemSpawnEvent: "HIGH"
- PlayerFishEvent: "HIGH"
- VehicleDestroyEvent: "LOW"
- BlockBreakEvent: "HIGH"
- EntityDeathEvent: "NORMAL"
- TEBlockExplodeEvent: "LOW"
- # you can list items, which will be ignored by this plugin
- # for example, if you're using SilkSpawners plugin, you would want to list MOB_SPAWNER
- NoPickup:
- - MOB_SPAWNER
- # if this option is true, Fortune enchant effect will be applied to the block, which was placed by players.
- ApplyFortuneForPlacedBlock: false
- # when this option is enabled, you can expect fortune behavior like in AutoSell.
- CustomFortune:
- Enabled: true
- Random: true
- Multiplier: 0.2
- Minimum: 1
- Maximum: 4608
- Modifier: 0.3
- # if nothing is listed under this option, ALL block types will yield fortune.
- # if anything is listed under this option, only those listed will yield fortune.
- FortunedBlocks:
- - SAND
- - DIAMOND_ORE
- - EMERALD_ORE
- - GOLD_ORE
- - IRON_ORE
- - LAPIS_ORE
- - REDSTONE_ORE
- - QUARTZ_ORE
- - COAL_ORE
- - DIAMOND_BLOCK
- - EMERALD_BLOCK
- - GOLD_BLOCK
- - IRON_BLOCK
- - LAPIS_BLOCK
- - REDSTONE_BLOCK
- - QUARTZ_BLOCK
- - COAL_BLOCK
- # Fortune will NOT be applied if players are in the following worlds.
- NoFortuneWorlds:
- - PlotWorld
- - Spawn
- AutoSmelting:
- DIAMOND_ORE: DIAMOND
- IRON_ORE: IRON_INGOT
- GOLD_ORE: GOLD_INGOT
- COAL_ORE: COAL
- EMERALD_ORE: EMERALD
- COBBLESTONE: STONE
- SAND: GLASS
- AutoBlocking:
- CLAY_BALL:
- num: 4
- target: CLAY
- DIAMOND:
- num: 9
- target: DIAMOND_BLOCK
- GOLD_INGOT:
- num: 9
- target: GOLD_BLOCK
- IRON_INGOT:
- num: 9
- target: IRON_BLOCK
- EMERALD:
- num: 9
- target: EMERALD_BLOCK
- REDSTONE:
- num: 9
- target: REDSTONE_BLOCK
- INK_SACK:
- data: 4
- num: 9
- target: LAPIS_BLOCK
- COAL:
- num: 9
- target: COAL_BLOCK
- GLOWSTONE_DUST:
- num: 9
- target: GLOWSTONE
- #
- # AutoSell plugin support
- AutoSell:
- Enabled: true
- DisplayMessage: false
- DisplayFormat:
- - ''
- - '&7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &6&lSell
- Stats'
- - '&7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &7 &8(&e%items% Items Sold&8)'
- - '&7 &7 &7 &7 &7 &7 &7 &7 &7 &8(&6$%amount% Received&8) &8(&f%multiplier%x Multi&8)'
- - ''
- #
- # Sound effect
- Sound:
- ItemBreak: true
- OrbPickup: true
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