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Jun 11th, 2017
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  1.  
  2. public void onUpdate()
  3. {
  4. if (this.worldObj.isBlockLoaded(new Block(this.posX, 0.0D, this.posZ)))
  5. {
  6. //TODO:Shady
  7. for(module m : psg.TheClient.moduleManager.activeModules){
  8. m.onUpdate();
  9. }
  10.  
  11. super.onUpdate();}
  12.  
  13. }
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