Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --- Save this to some file (ex: /utils/turtle2.lua)
- --- then run this ONCE in startup.lua:
- --- shell.run("turtle2.lua")
- ---
- --- If your turtle is named "Bob"
- --- Then with this script, your turtle will be
- --- renamed to "Bob (123)", if it has 123 in fuel level
- ---
- --- The label is automatically updated again when
- --- the turtle consumes fuel.
- local _turtle = {}
- local name = os.getComputerLabel() or ""
- name = name:match("(.+) %(%d+%)") or name
- for key,value in pairs(turtle) do
- _turtle[key] = value
- end
- local function updateLabel()
- os.setComputerLabel(
- table.concat {
- name,
- " (",
- _turtle.getFuelLevel(),
- ")"
- }
- )
- end
- local function wrapFuelUse(f)
- return function(...)
- local result = {f(...)}
- updateLabel()
- return unpack(result)
- end
- end
- for _, fname in ipairs {
- "forward",
- "back",
- "up",
- "down",
- "refuel"
- } do
- turtle[fname] = wrapFuelUse(_turtle[fname])
- end
- updateLabel()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement