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Mechalico

NaN-speed glitch

May 13th, 2017
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  1. --------------------
  2. THE NAN-SPEED GLITCH
  3. --------------------
  4.  
  5. -- What is the NaN-speed glitch? --
  6.  
  7. The NaN-speed glitch is an issue on certain levels where, when the stage begins, it is beaten instantly. This is because the ball reaches a velocity of NaN in all directions, hence the name "NaN-speed glitch".
  8.  
  9. -- What causes it? --
  10.  
  11. It is caused by there being a triangle with zero area in the LZ.
  12.  
  13. -- How would I fix it? --
  14.  
  15. If you use Wings, select all objects, right click, and select "Cleanup".
  16. If you use Blender, select all objects, press W, and select "Remove doubles".
  17. Both of these should remove zero-area faces.
  18.  
  19. -- Can I prevent it from happening? --
  20.  
  21. Regularly cleanup/remove doubles from your stage.
  22. In Wings, an issue considered to commonly cause it is using Connect to triangulate. Consider triangulating on export instead.
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