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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- var app = {
- // Application Constructor
- initialize: function() {
- this.bindEvents();
- },
- // Bind Event Listeners
- //
- // Bind any events that are required on startup. Common events are:
- // 'load', 'deviceready', 'offline', and 'online'.
- bindEvents: function() {
- document.addEventListener('deviceready', this.onDeviceReady, false);
- },
- // deviceready Event Handler
- //
- // The scope of 'this' is the event. In order to call the 'receivedEvent'
- // function, we must explicitly call 'app.receivedEvent(...);'
- onDeviceReady: function() {
- app.receivedEvent('deviceready');
- },
- // Update DOM on a Received Event
- receivedEvent: function(id) {
- var parentElement = document.getElementById(id);
- var listeningElement = parentElement.querySelector('.listening');
- var receivedElement = parentElement.querySelector('.received');
- listeningElement.setAttribute('style', 'display:none;');
- receivedElement.setAttribute('style', 'display:block;');
- console.log('Received Event: ' + id);
- initGame();
- }
- };
- var game, preload, playgame;
- preload = function (game) {}
- preload.prototype = {
- preload: function () {
- game.load.spritesheet('pacman', 'assets/pacman.png', 32, 32, 5);
- },
- create: function () {
- game.scale.scaleMode = Phaser.ScaleManager.RESIZE;
- game.state.start("PlayGame");
- }
- }
- playgame = function (game) {}
- playgame.prototype = {
- create: function () {
- pacman = game.add.sprite(game.width/2, game.height/2, "pacman");
- pacman.animations.add('pacman', [0,1,2], 6, true);
- pacman.animations.play('pacman');
- pacman.anchor.set(0.5);
- },
- update: function () {
- pacman.x = game.width/2;
- pacman.y = game.height/2;
- }
- }
- function initGame() {
- // hide Phonegap app
- var app = document.querySelector(".app");
- app.setAttribute("style", "display:none;");
- // init Phaser game
- game = new Phaser.Game(300, 300);
- game.state.add("Preload", preload);
- game.state.add("PlayGame", playgame);
- game.state.start("Preload");
- }
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