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- Zolapex, God Of Darkness
- This is literally just Hades from Hades
- 3 Phases, 4,250,000 hp, 10,625,000 effective hp
- 14 WS, 16 WS, 18 WS
- Lore is NOT figured out yet twin ✌✌
- Attacks:
- Phase 1: 4,250,000 - 0
- Darkness Slash - Spin Slash with Spear
- Stationary, charges for 1 second before spinning forward in a slash, dashing for 0.5 seconds in a 35 stud effective range, end lagging for 1 second. In phase 2 and 3 he will be able to chain the dash twice, changing direction, he will have a 0.3 buffer before the next dash. can be jumped.
- Flare Cast - Magic attack with left hand
- Halves walkspeed, holds his hand to the air (0.3) then back down in a violent motion (0.4) then sends his hand blasting forward into a blast with a 0.5 endlag. Flare travels at around 25 studs per second and ends its path on a wall or lodged into a player. If hits the wall, it becomes a stationary item with a timer, which can be destroyed by dealing 15k damage, sending out a shock wave if timer depleats, dealing 80 damage. If lodged inside a player, it will inflict them with Boiling Blood - basically a 1.5x vuln that stacks with the amount lodged within the player, along with slowing them down. Effect stays for 10 seconds before dealing 25% player HP upon dislodging and then entering stationary mode again. Adds .5x vuln on the amount lodged into the player. Dislodge is true damage, not abiding to the vuln stat.
- Impaling Royalty - Spear dash forward
- Hits 3 WS, then holds spear back for 0.5 seconds before sending it forward into a dash that leads through 20 studs over 1 second. Holds spear out and points at nearest player for 1 second afterward, with a 0.5 endlag. In phase 2, this augments to send a Flare Cast outward too.
- Cast Away - Spear throw
- Stands stationary, cocks back his arm with the spear for 0.5 seconds before tossing the spear forward at the nearest player, leading the spear at 100 studs per second. Upon the spear reaching a wall, Hades will do a 0.5 second action to pull the spear back, dealing damage to any player within the path. Deals 120 damage on both the throw and callback. If the spear hits a player, it deals 80% of their health and Hades will laugh before dashing right into the player and grabbing the spear before doing a sweep attack that cannot be jumped, dealing 200 damage with a 1.5 second endlag.
- Flared Royalty - Double Flare shot and a spear dash
- Stands stationary, aiming north, sending out a cast in 0.5 seconds before turning south and sending another one out in 0.3 seconds before cocking back his spear (0.3) into a dash. Standard. Dash augments the same as Impaling Royalty in later phases, with 3 effective casts.
- Cloaked Darkness - Invisible move
- Plays an audio cue before cloaking himself, making himself invisible. Teleport to a random player and add a fire effect and sound cue to his footsteps, uncloaking when hes within 20 studs of the player, leading into the next attack.
- Enter Phase 2, healing himself all the way back up to 4.25m HP
- 4,250,000 - 0
- Raises 5 rocks on the map that can be used to hide behind.
- All augmentations are applied - Walk speed, Flare Cast now deals tick damage, Impaling Royalty sends a cast, and Darkness Slash hits twice.
- Attack speed is faster, at 0.5 instead of 1.
- Spewing Light - A beam attack
- Stands stationary, spinning up with a 2 second charge before blasting fire beams outward at each axis that spin around for 5 seconds. You can get close enough to not be hit by any of the hitboxes, but you will take burn damage within that range. Spins down with a 2 second endlag.
- Souls Of The Damned - Summon
- Raises his hand, shaking, to the sky for 1 second, raising up 20 nodes across the map. Each node has 10k HP, and upon breaking it, they spawn a 20 stud radius stun that deals 50 damage along with applying DAZED for 2 seconds. This keeps the player stationary and stunned before shaking it off. No abilities, no movement. This summon augments in phase 3, allowing Hades to heal himself.
- Enter Phase 3, healing himself to half the HP he had, sending out a shock wave that deals 80 damage and applies LIFEDOOM(15).
- Map gets dark, walkspeed augments, and so does Spewing Light and Souls Of The Damned. He also gets a 0.25x damage reduction so hes got like A Little More Effective hp
- Overflowing Light - Augmented Beam
- Sends out 8 beams instead of 4, spinning for 7 seconds this time. His indication is a scream instead of an audio cue.
- Resurrection - Healing move
- Stands stationary, checks for nodes within the map and selects 5 nodes. Applies 0.5x hit reduction. He raises his hand up and a beam links his hand and the selected node, if the beam is connected for 5 seconds, it heals him by 500k. You must destroy the nodes. He attempts each node until all 5 are destroyed or there are no nodes left.
- Ultimates - Gained in phase 3
- Damned - Attack meant to instill fear onto new players and add aura (what the fuck)
- "Foul scum. I will drag you down to the depths of Asphodel myself!"
- Slams his spear into the ground, pushing all players in a 50 stud radius away, before raising a beam out of the spear into the sky. Applies a "!" mark in front of the players where a fire strike will land, doing so 5 times over in 0.5 second increments, losing 0.1 seconds after each. The 3rd and 5th predict. Each beam will last for 0.3 seconds, and you cannot TK due to the attack being client sided. If the beam lands on you, it will instantly kill you, however if you touch it after its already landed, it will deal 10 tick damage for as long as you touch it. After all the beams land, Hades selects a random player, applying a "!!!" mark above the players head, before jumping down and landing on the player, slashing forward into the player 3 times in an overhand, sweep, then an angled slash.
- Fallen -
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