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- This works except I cannot figure out why it still buys the bone and never goes to count_combine_bone or why when it exits the creation it does not go into the last if to do the correct tasks with the stone|bone.
- **************************************************************************************************************************
- Log:
- **************************************************************************************************************************
- >;workorders carving
- >
- Tjololo gets an iron mortar from inside his hitman's backpack.
- >
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (3 rooms to move through)]
- [go2]>east
- >
- You strut east.
- [Engineering Society, Crafting Supplies - 8865]
- Expertly fitted grey marble slabs frame the lower half of the shop's alabaster walls. Shadows dance at the light produced by carefully arranged copper torch holders about the room. This area sells a variety of supplies to eager crafters and offers some shelter from the loud noises of productivity emanating from the east. You also see Engineering Society Mistress Talia Volmogen, an elegantly carved mistwood door leading outside and a large sign.
- Also here: Denoces.
- [go2]>east
- Obvious exits: north, east, west.
- >
- You strut east.
- [Engineering Society, Depot - 8864]
- Grey marble walls give way to alabaster columns framing an open supply depot. The northern hallway bears a sign indicating it leads to workshops, and a well-used road meanders out to the east. Crisscrossing wagon ruts in the dirt remain from trips to supply the guild with stone and wood supplies. You also see a large sign and a steel crate.
- Obvious paths: north, west.
- >
- [go2]>north
- You strut north.
- [Engineering Society, Hallway - 8867]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders. You also see a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>south
- You strut south.
- [Engineering Society, Depot - 8864]
- Grey marble walls give way to alabaster columns framing an open supply depot. The northern hallway bears a sign indicating it leads to workshops, and a well-used road meanders out to the east. Crisscrossing wagon ruts in the dirt remain from trips to supply the guild with stone and wood supplies. You also see a large sign and a steel crate.
- Obvious paths: north, west.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>west
- You strut west.
- [Engineering Society, Crafting Supplies - 8865]
- Expertly fitted grey marble slabs frame the lower half of the shop's alabaster walls. Shadows dance at the light produced by carefully arranged copper torch holders about the room. This area sells a variety of supplies to eager crafters and offers some shelter from the loud noises of productivity emanating from the east. You also see Engineering Society Mistress Talia Volmogen, an elegantly carved mistwood door leading outside and a large sign.
- Also here: Denoces.
- Obvious exits: north, east, west.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- [workorders]>get my engineering logbook
- You get an engineering work order logbook from inside your embroidered backpack.
- >
- [workorders]>ask Talia for challenging carving work
- Talia shuffles through some notes and says, "Alright, this is an order for a small stone block. I need 5 of superior quality, made from any material and due in 30 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 1 of the instruction book.
- >
- [workorders]>ask Talia for challenging carving work
- Talia shuffles through some notes and says, "Alright, this is an order for a segmented bone mask. I need 2 of superior quality, made from any material and due in 65 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 10 of the instruction book.
- >
- [workorders]>ask Talia for challenging carving work
- Talia shuffles through some notes and says, "Alright, this is an order for a stone band. I need 2 of superior quality, made from any material and due in 45 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 4 of the instruction book.
- >
- [workorders]>ask Talia for challenging carving work
- Talia shuffles through some notes and says, "Alright, this is an order for a bone nose ring. I need 5 of superior quality, made from any material and due in 105 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 9 of the instruction book.
- >
- [workorders]>ask Talia for challenging carving work
- Talia shuffles through some notes and says, "Alright, this is an order for a bone toe ring. I need 2 of superior quality, made from any material and due in 45 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 9 of the instruction book.
- >
- [workorders]>put my logbook in my backpack
- You put your logbook in your embroidered backpack.
- >
- [workorders: Use_bone set in else to: true]
- [workorders: Match names in else = ["a bone toe ring", "a bone nose ring"]]
- [workorders]>wealth kronars
- 15 gold, 8 silver, 35 bronze, and 26 copper Kronars (16176 copper Kronars).
- >
- [workorders: In else statement for use bone true]
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>east
- You strut east.
- [Engineering Society, Depot - 8864]
- Grey marble walls give way to alabaster columns framing an open supply depot. The northern hallway bears a sign indicating it leads to workshops, and a well-used road meanders out to the east. Crisscrossing wagon ruts in the dirt remain from trips to supply the guild with stone and wood supplies. You also see a large sign and a steel crate.
- Obvious paths: north, west.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- [workorders]>order 7
- The attendant says, "You can purchase a stack of 10 deer bones for 125 Kronars. Just order it again and we'll see it done!"
- >
- [workorders]>order 7
- The attendant takes some coins from you and hands you a stack of 10 deer bones.
- >
- [workorders]>stow left
- You put your stack in your embroidered backpack.
- >
- [workorders]>get deer stack
- You get a deer-bone stack from inside your embroidered backpack.
- >
- [workorders]>inv search jar of surface polish
- >
- You rummage about your person, looking for something...
- Your surface polish is in an embroidered backpack depicting a large town by the side of a river.
- Roundtime: 16 secs
- [Type INVENTORY HELP for more options]
- >
- [workorders]>get my surface polish
- ...wait 16 seconds.
- >
- [workorders]>get my surface polish
- You get a jar of surface polish from inside your embroidered backpack.
- >
- [workorders]>count my polish
- The surface polish has 42 uses remaining.
- >
- [workorders]>stow right
- You put your stack in your embroidered backpack.
- >
- [workorders]>stow left
- You put your polish in your embroidered backpack.
- >
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (2 rooms to move through)]
- [go2]>north
- You strut north.
- [Engineering Society, Hallway - 8867]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders. You also see a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- [go2]>go maple door
- [Engineering Society, Workshop - 9056]
- This workshop contains several orderly crafting areas established with eye-level oak partitions. The alabaster walls appear recently washed, and the floor is even lacking in dust buildup. A pair of attendants waits quietly at the door, moving occasionally to clean a work area or empty the waste bucket. You also see a large waste bucket, a maple door, Attendant Nellen, an assortment of communal crafting tools and a table saw.
- Obvious exits: none.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- --- Lich: carve active.
- [carve: Material is deer]
- [carve]>get my carving book
- You get a book of apprentice carving instructions from inside your embroidered backpack.
- >
- [carve]>turn my book to chapter 9
- >
- You turn your book to chapter 9, entitled "Bone Carved Accessories and Containers".
- >
- [carve]>turn my book to chapter 9
- The book is already turned to chapter 9, entitled "Bone Carved Accessories and Containers".
- >
- [carve]>read my book
- -= Chapter 9 : Bone Carved Accessories and Containers =-
- Page 1: a bone toe ring Page 9: a bone hairpin
- Page 2: a bone nose ring Page 10: a bone cloak pin
- Page 3: a bone band Page 11: a pair of bone earrings
- Page 4: a bone pin Page 12: a bone medallion
- Page 5: a bone anklet Page 13: a bone amulet
- Page 6: a bone bracelet Page 14: a bone pendant
- Page 7: a shallow bone cup
- Page 8: a bone tailband
- >
- [carve]>turn my book to page 1
- You turn your book to page 1, instructions for crafting a bone toe ring.
- >
- [carve]>study my book
- You scan the toe ring instructions with a glance and completely understand all facets of the design.
- You now feel ready to begin the crafting process.
- Roundtime: 6 sec.
- >
- [carve]>put my book in my backpack
- You put your book in your embroidered backpack.
- >
- [carve]>get my saw
- >
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve: Material is deer]
- [carve]>get my deer stack
- You get a deer-bone stack from inside your embroidered backpack.
- >
- [carve: Type is stack and tool is saw]
- [carve]>cut my stack with my saw
- You carefully cut off the excess material and set it at your feet.
- You saw an iron bone saw across several of the bones in your ring. The sawing proceeds exceptionally well and free of mistakes.
- Roundtime: 11 sec.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Roundtime: 15 sec.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. The sawing proceeds exceptionally well and free of mistakes.
- Roundtime: 17 sec.
- >
- Yndass came through a maple door.
- >
- Yndass went through a maple door.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Once finished you realize the ring has developed an uneven texture along its surface.
- Roundtime: 18 sec.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>get my rasp
- You get a rasp with an azurelle grip from inside your embroidered backpack.
- >
- [carve]>rub my ring with my rasp
- You file down an unfinished deer-bone toe ring with your rasp using short, powerful strokes. The surface of the bones now shows a completely uniform texture.
- Roundtime: 11 sec.
- >
- [carve]>put my rasp in my backpack
- You put your rasp in your embroidered backpack.
- >
- [carve]>get my saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. The sawing proceeds exceptionally well and free of mistakes.
- When you have finished working you determine the ring is uneven.
- Roundtime: 19 sec.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>get my rasp
- You get a rasp with an azurelle grip from inside your embroidered backpack.
- >
- [carve]>rub my ring with my rasp
- You file down an unfinished deer-bone toe ring with your rasp using short, powerful strokes. You skillfully level the
- surface and rebalance the bone.
- Roundtime: 8 sec.
- >
- [carve]>put my rasp in my backpack
- You put your rasp in your embroidered backpack.
- >
- [carve]>get my saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. The sawing proceeds exceptionally well and free of mistakes.
- Upon completion you notice several rough, jagged shards protruding from the ring.
- Roundtime: 14 sec.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones, but are unable to resolve the aberrations in the bones with that tool. Your experience in carving bone is beginning to show in the design.
- Roundtime: 12 sec.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. The work proceeds as planned without any mistakes whatsoever.
- Roundtime: 14 sec.
- Applying the final touches, you complete working on a deer-bone toe ring.
- >
- [carve]>cut my ring with my saw
- You cannot figure out how to do that. Perhaps finding suitable ingredients and studying some instructions would help.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>tap my pebble
- I could not find what you were referring to.
- >
- --- Lich: carve has exited.
- >
- [workorders]>get my engineering logbook
- You get an engineering work order logbook from inside your embroidered backpack.
- >
- [workorders]>bundle my ring with my logbook
- You notate the ring in the logbook then bundle it up for delivery.
- >
- [workorders]>stow right
- You put your logbook in your embroidered backpack.
- >
- [workorders: In else statement for use bone true]
- --- Lich: carve active.
- [carve: Material is deer]
- [carve]>get my carving book
- You get a book of apprentice carving instructions from inside your embroidered backpack.
- >
- [carve]>turn my book to chapter 9
- You turn your book to chapter 9, entitled "Bone Carved Accessories and Containers".
- >
- [carve]>turn my book to chapter 9
- The book is already turned to chapter 9, entitled "Bone Carved Accessories and Containers".
- >
- [carve]>read my book
- -= Chapter 9 : Bone Carved Accessories and Containers =-
- Page 1: a bone toe ring Page 9: a bone hairpin
- Page 2: a bone nose ring Page 10: a bone cloak pin
- Page 3: a bone band Page 11: a pair of bone earrings
- Page 4: a bone pin Page 12: a bone medallion
- Page 5: a bone anklet Page 13: a bone amulet
- Page 6: a bone bracelet Page 14: a bone pendant
- Page 7: a shallow bone cup
- Page 8: a bone tailband
- >
- [carve]>turn my book to page 1
- You turn your book to page 1, instructions for crafting a bone toe ring.
- >
- [carve]>study my book
- You scan the toe ring instructions with a glance and completely understand all facets of the design.
- You now feel ready to begin the crafting process.
- Roundtime: 7 sec.
- >
- [carve]>put my book in my backpack
- You put your book in your embroidered backpack.
- >
- [carve]>get my saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve: Material is deer]
- [carve]>get my deer stack
- You pick up the stack lying at your feet.
- >
- [carve: Type is stack and tool is saw]
- [carve]>cut my stack with my saw
- You carefully cut off the excess material and set it at your feet.
- Back and forth you saw an iron bone saw across the ring's bones. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Roundtime: 15 sec.
- >
- WARNING: You have a somewhat high number of items on your person.
- It is recommended that you reduce your inventory count below 400 items.
- You can use the INVENTORY CHECK command to see roughly how many you
- have.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Upon completion you notice several rough, jagged shards protruding from the ring.
- Roundtime: 19 sec.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring, however that tool isn't capable of repairing the bones' flaws. A few areas could be improved, but overall the work meets your expectations.
- Roundtime: 16 sec.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Roundtime: 12 sec.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones. Cleaning dust from the ring reveals absolutely no flaws with the recent sawing.
- Roundtime: 16 sec.
- >
- [carve]>cut my ring with my saw
- You saw an iron bone saw across several of the bones in your ring. The work proceeds as planned without any mistakes whatsoever.
- Upon finishing you see some discolored areas on the ring's surface.
- Roundtime: 13 sec.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>get my polish
- You get a jar of surface polish from inside your embroidered backpack.
- >
- [carve]>apply my polish to my ring
- You work the polish into an unfinished deer-bone toe ring. The bone quickly buffs back to its natural state.
- Roundtime: 14 sec.
- >
- [carve]>put my surface polish in my backpack
- You put your polish in your embroidered backpack.
- >
- [carve]>get my saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones. The work proceeds as planned without any mistakes whatsoever.
- Once finished you realize the ring has developed an uneven texture along its surface.
- Roundtime: 13 sec.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>get my rasp
- You get a rasp with an azurelle grip from inside your embroidered backpack.
- >
- [carve]>rub my ring with my rasp
- You file down an unfinished deer-bone toe ring with your rasp using short, powerful strokes. The surface of the bones now shows a completely uniform texture.
- Roundtime: 18 sec.
- >
- [carve]>put my rasp in my backpack
- You put your rasp in your embroidered backpack.
- >
- [carve]>get my saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [carve]>cut my ring with my saw
- Back and forth you saw an iron bone saw across the ring's bones. The work proceeds as planned without any mistakes whatsoever.
- Roundtime: 13 sec.
- Applying the final touches, you complete working on a deer-bone toe ring.
- >
- [carve]>cut my ring with my saw
- You cannot figure out how to do that. Perhaps finding suitable ingredients and studying some instructions would help.
- >
- [carve]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [carve]>tap my pebble
- I could not find what you were referring to.
- >
- --- Lich: carve has exited.
- [workorders]>get my engineering logbook
- You get an engineering work order logbook from inside your embroidered backpack.
- >
- [workorders]>bundle my ring with my logbook
- You notate the ring in the logbook then bundle it up for delivery.
- >
- [workorders]>stow right
- You put your logbook in your embroidered backpack.
- >
- [workorders]>get my deer stone
- What were you referring to?
- >
- [workorders: *** No match was found after 15 seconds, dumping info]
- [workorders: messages seen length: 2]
- [workorders: message: What were you referring to?]
- [workorders: message: * Altar Boy Messer joins the adventure.]
- [workorders: checked against [/You get/i]]
- [workorders]>put my deer stone in bucket
- What were you referring to?
- >
- [workorders]>drop my deer stone
- What were you referring to?
- >
- [workorders]>open door
- You can't do that.
- >
- [workorders]>go door
- [Engineering Society, Hallway - 8867]
- A long hallway cut from smoky alabaster echoes with all sorts of clinks and clanks. Doors leading to solitary workshops line the walls, manned by attendants waiting to deliver on deed orders. You also see a prestige board, a maple door, an oak door and a birch door.
- Obvious exits: south.
- >
- [workorders]>get my engineering logbook
- You get an engineering work order logbook from inside your embroidered backpack.
- >
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>south
- You notice a deer-bone stack at your feet, and do not wish to leave it behind.
- >
- [go2: move: no recognized response in 30 seconds. giving up.]
- [go2: restarting script...]
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>south
- You notice a deer-bone stack at your feet, and do not wish to leave it behind.
- >stow stack
- You pick up the stack lying at your feet.
- You put your stack in your embroidered backpack.
- >s
- You strut south.
- [Engineering Society, Depot - 8864]
- Grey marble walls give way to alabaster columns framing an open supply depot. The northern hallway bears a sign indicating it leads to workshops, and a well-used road meanders out to the east. Crisscrossing wagon ruts in the dirt remain from trips to supply the guild with stone and wood supplies. You also see a large sign and a steel crate.
- Obvious paths: north, west.
- >
- [go2: travel time: 0:00:52]
- --- Lich: go2 has exited.
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>west
- You strut west.
- [Engineering Society, Crafting Supplies - 8865]
- Expertly fitted grey marble slabs frame the lower half of the shop's alabaster walls. Shadows dance at the light produced by carefully arranged copper torch holders about the room. This area sells a variety of supplies to eager crafters and offers some shelter from the loud noises of productivity emanating from the east. You also see Engineering Society Mistress Talia Volmogen, an elegantly carved mistwood door leading outside and a large sign.
- Also here: Denoces.
- Obvious exits: north, east, west.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- [workorders]>give log to Talia
- You hand Talia your logbook and bundled items, and are given 2136 Kronars in return.
- >
- [workorders]>put my logbook in my backpack
- You put your logbook in your embroidered backpack.
- >
- --- Lich: go2 active.
- [go2: ETA: 0:00:00 (1 rooms to move through)]
- [go2]>west
- You strut west.
- [Rangu's Repair Shop and Bookstore - 19209]
- A small forge in the corner of this room basks everything in its warmth. Adjacent to it, a long counter sits cluttered with numerous tools and devices for repairing things. Bundles of repaired goods rest against the far wall waiting for pickup. You also see a large sign, a sturdy low counter with a small placard on it, Repairman Rangu and a large placard hanging from the wall.
- Obvious exits: east.
- >
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- [workorders]>get my rasp
- >
- You get a rasp with an azurelle grip from inside your embroidered backpack.
- >
- [workorders]>analyze my rasp
- You analyze every minute detail of the rasp and smile knowingly to yourself.
- This appears to be a crafting tool and it is practically in mint condition (90-97%).
- This tool is used to scrape away material defects in stone and soft metals.
- The workmanship is masterfully-crafted (12/12).
- Assessing the rasp's durability, you determine it is somewhat unsound against damage (6/18).
- This tool appears to be exceptionally effective (9/11) at increasing crafting speed.
- Roundtime: 10 sec.
- >
- Looking at the messy floor dourly, Rangu shakes his head and begins sweeping up.
- >
- [workorders]>put my rasp in my backpack
- You put your rasp in your embroidered backpack.
- >
- [workorders]>get my rifflers
- You get some square iron rifflers from inside your embroidered backpack.
- >
- [workorders]>analyze my rifflers
- You analyze every minute detail of the square rifflers and smile knowingly to yourself.
- This appears to be a crafting tool and they are practically in mint condition (90-97%).
- This set of file tools is used to rub out sharp stone edges.
- The workmanship is well-crafted (7/12).
- Assessing the rifflers's durability, you determine they are quite fragile and easily damaged (3/18).
- About 8 volume of metal was used in this item's construction.
- This tool appears to be extremely ineffective (3/11) at increasing crafting speed.
- Roundtime: 10 sec.
- >
- [workorders]>put my rifflers in my backpack
- You put your rifflers in your embroidered backpack.
- >
- [workorders]>get my rasp
- You get a rasp with an azurelle grip from inside your embroidered backpack.
- >
- [workorders]>analyze my rasp
- You analyze every minute detail of the rasp and smile knowingly to yourself.
- This appears to be a crafting tool and it is practically in mint condition (90-97%).
- This tool is used to scrape away material defects in stone and soft metals.
- The workmanship is masterfully-crafted (12/12).
- Assessing the rasp's durability, you determine it is somewhat unsound against damage (6/18).
- This tool appears to be exceptionally effective (9/11) at increasing crafting speed.
- Roundtime: 10 sec.
- >
- Yndass just arrived.
- >
- Yndass gets a carving knife from inside his leather pack.
- >
- Yndass roughly analyzes the carving knife.
- >
- Yndass puts his knife in his leather pack.
- >
- Yndass gets a wood shaper from inside his leather pack.
- >
- Yndass roughly analyzes the wood shaper.
- >
- [workorders]>put my rasp in my backpack
- You put your rasp in your embroidered backpack.
- >
- [workorders]>get my bone saw
- You get an iron bone saw from inside your embroidered backpack.
- >
- [workorders]>analyze my bone saw
- You analyze every minute detail of the bone saw and smile knowingly to yourself.
- This appears to be a crafting tool and it is practically in mint condition (90-97%).
- Used to cut bone stacks into smaller pieces and carve bones into crafted goods.
- The workmanship is well-crafted (7/12).
- Assessing the saw's durability, you determine it is very delicate and easily damaged (2/18).
- About 8 volume of metal was used in this item's construction.
- This tool appears to be extremely ineffective (3/11) at increasing crafting speed.
- Roundtime: 10 sec.
- >
- Yndass puts his shaper in his leather pack.
- >
- Yndass gets a metal drawknife from inside his leather pack.
- >
- Yndass roughly analyzes the iron drawknife.
- >
- Yndass puts his drawknife in his leather pack.
- >
- Yndass gets a thin iron rasp from inside his leather pack.
- >
- Yndass roughly analyzes the iron rasp.
- >
- [workorders]>put my bone saw in my backpack
- You put your saw in your embroidered backpack.
- >
- [workorders]>get my chisels
- You get some sharpened chisels with azurelle handles from inside your embroidered backpack.
- >
- [workorders]>analyze my chisels
- You analyze every minute detail of the sharpened chisels and smile knowingly to yourself.
- This appears to be a crafting tool and they are in pristine condition (98-100%).
- This set of tools is used to carve raw materials into finished goods.
- The workmanship is masterfully-crafted (12/12).
- Assessing the chisels's durability, you determine they are somewhat unsound against damage (6/18).
- This tool appears to be exceptionally effective (9/11) at increasing crafting speed.
- Roundtime: 10 sec.
- >
- Yndass puts his rasp in his leather pack.
- >
- Yndass goes east.
- >
- [workorders]>put my chisels in my backpack
- You put your chisels in your embroidered backpack.
- >
- ********************************************************************************************************************
- The code is:
- def count_combine_bone(stock_room, bone, bone_stock, quantity)
- echo("In count-combine-bone")
- if inside?("first #{bone} stack", @bag) && inside?("second #{bone} stack", @bag)
- bput("get #{bone} stack from my #{@bag}", 'You get')
- bput("get #{bone} stack from my #{@bag}", 'You get')
- case bput('combine', 'You combine', 'The resulting bone stack')
- when 'The resulting bone stack'
- stow_hands
- when 'You combine'
- case bput("get #{bone} stack from my #{@bag}", 'You get', 'What were')
- when 'You get'
- case bput('combine', 'You combine', 'The resulting bone stack')
- when 'The resulting bone stack', 'You combine'
- stow_hands
- end
- end
- end
- if inside?("first #{bone} stack", @bag)
- bone_have = bput("count #{bone} stack", 'You count out \d+ pieces').scan(/\d+/).first.to_i
- echo ("bone_have is #{bone_have}")
- pause 3
- bone_need = (quantity * recipe['volume'])
- echo("bone need is #{bone_need}")
- if bone_need < bone_have
- item = 1
- order_rem(stock_room, item, bone_stock)
- end
- bput("get #{bone} stack from my #{@bag}", 'You get')
- bput("get #{bone} stack from my #{@bag}", 'You get', 'What were')
- bput('combine', 'You combine', 'The resulting bone stack', 'You must be')
- stow_hands
- else
- order_item(info['stock-room'], info['stock-number'])
- stow_hands
- end
- end
- def carve_items(info, item, quantity)
- ensure_copper_on_hand(5000, @hometown)
- recipe, items_per_stock, spare_stock, scrap = find_recipe(info, item, quantity)
- echo("Recipe found and money available")
- quantity.times do |count|
- if !@use_bone
- if (count % items_per_stock).zero?
- dispose("#{info['stock-name']} stone") if count > 0 && spare_stock
- if count > 0
- go_door
- pause 0.5 until Room.current.id
- end
- order_item(info['stock-room'], info['stock-number'])
- fput('tap my deed')
- stow_hands
- fput("get #{info['stock-name']} rock")
- if search?(info['polish-full'])
- fput('get my surface polish')
- /(\d+)/ =~ bput('count my polish', 'The surface polish has \d+ uses remaining')
- if Regexp.last_match(1).to_i < 3
- dispose('polish')
- order_item(info['polish-room'], info['polish-number'])
- stow_hands
- end
- else
- order_item(info['polish-room'], info['polish-number'])
- stow_hands
- end
- stow_hands
- find_shaping_room(@hometown, @engineering_room)
- wait_for_script_to_complete('carve', [recipe['chapter'], item, info['stock-name'], recipe['noun']])
- bundle_item(recipe['noun'], info['logbook'])
- end
- else
- echo("In else statement for use bone true")
- echo("Pausing for 3 seconds")
- pause 3
- count_combine_bone(info['stock-room'], info['stock-bone-name'], info['stock-bone-number'], quantity)
- ("Return from count_combine_bone function")
- pause 3
- stow_hands
- fput("get #{info['stock-bone-name']} stack")
- if search?(info['polish-full'])
- fput('get my surface polish')
- /(\d+)/ =~ bput('count my polish', 'The surface polish has \d+ uses remaining')
- if Regexp.last_match(1).to_i < 3
- dispose('polish')
- order_item(info['polish-room'], info['polish-number'])
- stow_hands
- end
- else
- order_item(info['polish-room'], info['polish-number'])
- stow_hands
- end
- stow_hands
- find_shaping_room(@hometown, @engineering_room)
- end
- wait_for_script_to_complete('carve', [recipe['chapter'], item, info['stock-bone-name'], recipe['noun']])
- bundle_item(recipe['noun'], info['logbook'])
- echo("Exiting create loop")
- pause 3
- end
- end
- if !@use_bone
- echo("use bone should equal false: #{@use_bone}")
- dispose("#{info['stock-name']} stone") if scrap
- else
- echo("In dispose else for bone stack")
- get("#{info['stock-bone-name']} stack")
- dispose("#{info['stock-bone-name']} stack") if scrap
- end
- go_door if XMLData.room_title.include?('Workshop')
- end
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