Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Index: dist/game/data/EnchantSkillGroups.xml
- ===================================================================
- --- dist/game/data/EnchantSkillGroups.xml (revision 1364)
- +++ dist/game/data/EnchantSkillGroups.xml (working copy)
- @@ -172,4 +172,40 @@
- <enchant level="30" adena="78614550" sp="123389412" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="1" chance97="2" chance98="3" chance99="4" chance100="5" chance101="6" chance102="7" chance103="8" chance104="9" chance105="10" chance106="81" chance107="12" />
- -->
- </group>
- + <!-- 4rd Class skills GOD +20-->
- + <group id="11">
- + <!-- normal="30297" oblivion="30300" discipline="30299" mastery="30298" -->
- + <enchant level="1" adena="1332450" sp="2091345" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="85" chance86="86" chance87="87" chance88="88" chance89="89" chance90="90" chance91="91" chance92="92" chance93="93" chance94="94" chance95="95" chance96="96" chance97="97" chance98="98" chance99="99" chance100="99" chance101="99" chance102="99" chance103="99" chance104="99" chance105="99" chance106="99" chance107="99" />
- + <enchant level="2" adena="3997349" sp="6274037" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="80" chance86="81" chance87="82" chance88="83" chance89="84" chance90="85" chance91="86" chance92="87" chance93="88" chance94="89" chance95="90" chance96="91" chance97="92" chance98="93" chance99="94" chance100="95" chance101="96" chance102="97" chance103="98" chance104="99" chance105="99" chance106="99" chance107="99" />
- + <enchant level="3" adena="6662250" sp="10456729" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="75" chance86="76" chance87="77" chance88="78" chance89="79" chance90="80" chance91="81" chance92="82" chance93="83" chance94="84" chance95="85" chance96="86" chance97="87" chance98="88" chance99="89" chance100="90" chance101="91" chance102="92" chance103="93" chance104="94" chance105="95" chance106="96" chance107="97" />
- + <enchant level="4" adena="9327150" sp="14639421" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="70" chance86="71" chance87="72" chance88="73" chance89="74" chance90="75" chance91="76" chance92="77" chance93="78" chance94="79" chance95="80" chance96="81" chance97="82" chance98="83" chance99="84" chance100="85" chance101="86" chance102="87" chance103="88" chance104="89" chance105="90" chance106="91" chance107="92" />
- + <enchant level="5" adena="11992050" sp="18822133" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="65" chance86="66" chance87="67" chance88="68" chance89="69" chance90="70" chance91="71" chance92="72" chance93="73" chance94="74" chance95="75" chance96="76" chance97="77" chance98="78" chance99="79" chance100="80" chance101="81" chance102="82" chance103="83" chance104="84" chance105="85" chance106="86" chance107="87" />
- + <enchant level="6" adena="14656950" sp="23004804" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="60" chance86="61" chance87="62" chance88="63" chance89="64" chance90="65" chance91="66" chance92="67" chance93="68" chance94="69" chance95="70" chance96="71" chance97="72" chance98="73" chance99="74" chance100="75" chance101="76" chance102="77" chance103="78" chance104="79" chance105="80" chance106="81" chance107="82" />
- + <enchant level="7" adena="17321850" sp="27187496" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="55" chance86="56" chance87="57" chance88="58" chance89="59" chance90="60" chance91="61" chance92="62" chance93="63" chance94="64" chance95="65" chance96="66" chance97="67" chance98="68" chance99="69" chance100="70" chance101="71" chance102="72" chance103="73" chance104="74" chance105="75" chance106="81" chance107="77" />
- + <enchant level="8" adena="19986750" sp="31370188" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="50" chance86="51" chance87="52" chance88="53" chance89="54" chance90="55" chance91="56" chance92="57" chance93="58" chance94="59" chance95="60" chance96="61" chance97="62" chance98="63" chance99="64" chance100="65" chance101="66" chance102="67" chance103="68" chance104="69" chance105="70" chance106="81" chance107="72" />
- + <enchant level="9" adena="22651650" sp="35552880" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="45" chance86="46" chance87="47" chance88="48" chance89="49" chance90="50" chance91="51" chance92="52" chance93="53" chance94="54" chance95="55" chance96="56" chance97="57" chance98="58" chance99="59" chance100="60" chance101="61" chance102="62" chance103="63" chance104="64" chance105="65" chance106="81" chance107="67" />
- + <enchant level="10" adena="25316550" sp="39735572" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="40" chance86="41" chance87="42" chance88="43" chance89="44" chance90="45" chance91="46" chance92="47" chance93="48" chance94="49" chance95="50" chance96="51" chance97="52" chance98="53" chance99="54" chance100="55" chance101="56" chance102="57" chance103="58" chance104="59" chance105="60" chance106="81" chance107="62" />
- + <enchant level="11" adena="27981450" sp="43918264" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="36" chance86="37" chance87="38" chance88="39" chance89="40" chance90="41" chance91="42" chance92="43" chance93="44" chance94="45" chance95="46" chance96="47" chance97="48" chance98="49" chance99="50" chance100="51" chance101="52" chance102="53" chance103="54" chance104="55" chance105="56" chance106="81" chance107="58" />
- + <enchant level="12" adena="30646350" sp="48100956" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="32" chance86="33" chance87="34" chance88="35" chance89="36" chance90="37" chance91="38" chance92="39" chance93="40" chance94="41" chance95="42" chance96="43" chance97="44" chance98="45" chance99="46" chance100="47" chance101="48" chance102="49" chance103="50" chance104="51" chance105="52" chance106="81" chance107="54" />
- + <enchant level="13" adena="33311250" sp="52283648" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="28" chance86="29" chance87="30" chance88="31" chance89="32" chance90="33" chance91="34" chance92="35" chance93="36" chance94="37" chance95="38" chance96="39" chance97="40" chance98="41" chance99="42" chance100="43" chance101="44" chance102="45" chance103="46" chance104="47" chance105="48" chance106="81" chance107="50" />
- + <enchant level="14" adena="35976150" sp="56466340" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="24" chance86="25" chance87="26" chance88="27" chance89="28" chance90="29" chance91="30" chance92="31" chance93="32" chance94="33" chance95="34" chance96="35" chance97="36" chance98="37" chance99="38" chance100="39" chance101="40" chance102="41" chance103="42" chance104="43" chance105="44" chance106="81" chance107="46" />
- + <enchant level="15" adena="38641050" sp="60649032" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="20" chance86="21" chance87="22" chance88="23" chance89="24" chance90="25" chance91="26" chance92="27" chance93="28" chance94="29" chance95="30" chance96="31" chance97="32" chance98="33" chance99="34" chance100="35" chance101="36" chance102="37" chance103="38" chance104="39" chance105="40" chance106="81" chance107="42" />
- + <enchant level="16" adena="41305950" sp="64831724" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="17" chance86="18" chance87="19" chance88="20" chance89="21" chance90="22" chance91="23" chance92="24" chance93="25" chance94="26" chance95="27" chance96="28" chance97="29" chance98="30" chance99="31" chance100="32" chance101="33" chance102="34" chance103="35" chance104="36" chance105="37" chance106="81" chance107="39" />
- + <enchant level="17" adena="43970850" sp="69014416" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="14" chance86="15" chance87="16" chance88="17" chance89="18" chance90="19" chance91="20" chance92="21" chance93="22" chance94="23" chance95="24" chance96="25" chance97="26" chance98="27" chance99="28" chance100="29" chance101="30" chance102="31" chance103="32" chance104="33" chance105="34" chance106="81" chance107="36" />
- + <enchant level="18" adena="46635750" sp="73197108" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="11" chance86="12" chance87="13" chance88="14" chance89="15" chance90="16" chance91="17" chance92="18" chance93="19" chance94="20" chance95="21" chance96="22" chance97="23" chance98="24" chance99="25" chance100="26" chance101="27" chance102="28" chance103="29" chance104="30" chance105="31" chance106="81" chance107="33" />
- + <enchant level="19" adena="49300650" sp="77379800" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="8" chance86="9" chance87="10" chance88="11" chance89="12" chance90="13" chance91="14" chance92="15" chance93="16" chance94="17" chance95="18" chance96="19" chance97="20" chance98="21" chance99="22" chance100="23" chance101="24" chance102="25" chance103="26" chance104="27" chance105="28" chance106="81" chance107="30" />
- + <enchant level="20" adena="51965550" sp="81562492" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="5" chance86="6" chance87="7" chance88="8" chance89="9" chance90="10" chance91="11" chance92="12" chance93="13" chance94="14" chance95="15" chance96="16" chance97="17" chance98="18" chance99="19" chance100="20" chance101="21" chance102="22" chance103="23" chance104="24" chance105="25" chance106="81" chance107="27" />
- + <!--
- + <enchant level="21" adena="54630450" sp="85745184" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="3" chance86="4" chance87="5" chance88="6" chance89="7" chance90="8" chance91="9" chance92="10" chance93="11" chance94="12" chance95="13" chance96="14" chance97="15" chance98="16" chance99="17" chance100="18" chance101="19" chance102="20" chance103="21" chance104="22" chance105="23" chance106="81" chance107="25" />
- + <enchant level="22" adena="57295350" sp="89927876" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="2" chance87="3" chance88="4" chance89="5" chance90="6" chance91="7" chance92="8" chance93="9" chance94="10" chance95="11" chance96="12" chance97="13" chance98="14" chance99="15" chance100="16" chance101="17" chance102="18" chance103="19" chance104="20" chance105="21" chance106="81" chance107="23" />
- + <enchant level="23" adena="59960250" sp="94110568" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="2" chance89="3" chance90="4" chance91="5" chance92="6" chance93="7" chance94="8" chance95="9" chance96="10" chance97="11" chance98="12" chance99="13" chance100="14" chance101="15" chance102="16" chance103="17" chance104="18" chance105="19" chance106="81" chance107="21" />
- + <enchant level="24" adena="62625150" sp="98293260" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="2" chance91="3" chance92="4" chance93="5" chance94="6" chance95="7" chance96="8" chance97="9" chance98="10" chance99="11" chance100="12" chance101="13" chance102="14" chance103="15" chance104="16" chance105="17" chance106="81" chance107="19" />
- + <enchant level="25" adena="65290050" sp="102475952" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="2" chance93="3" chance94="4" chance95="5" chance96="6" chance97="7" chance98="8" chance99="9" chance100="10" chance101="11" chance102="12" chance103="13" chance104="14" chance105="15" chance106="81" chance107="17" />
- + <enchant level="26" adena="67954950" sp="106658644" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="2" chance94="3" chance95="4" chance96="5" chance97="6" chance98="7" chance99="8" chance100="9" chance101="10" chance102="11" chance103="12" chance104="13" chance105="14" chance106="81" chance107="16" />
- + <enchant level="27" adena="70619850" sp="110841336" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="2" chance95="3" chance96="4" chance97="5" chance98="6" chance99="7" chance100="8" chance101="9" chance102="10" chance103="11" chance104="12" chance105="13" chance106="81" chance107="15" />
- + <enchant level="28" adena="73284750" sp="115024028" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="2" chance96="3" chance97="4" chance98="5" chance99="6" chance100="7" chance101="8" chance102="9" chance103="10" chance104="11" chance105="12" chance106="81" chance107="14" />
- + <enchant level="29" adena="75949650" sp="119206720" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="2" chance97="3" chance98="4" chance99="5" chance100="6" chance101="7" chance102="8" chance103="9" chance104="10" chance105="11" chance106="81" chance107="13" />
- + <enchant level="30" adena="78614550" sp="123389412" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="1" chance97="2" chance98="3" chance99="4" chance100="5" chance101="6" chance102="7" chance103="8" chance104="9" chance105="10" chance106="81" chance107="12" />
- + -->
- + </group>
- </list>
- Index: dist/game/data/stats/npcs/15100-15199.xml
- ===================================================================
- --- dist/game/data/stats/npcs/15100-15199.xml (revision 1364)
- +++ dist/game/data/stats/npcs/15100-15199.xml (working copy)
- @@ -1292,4 +1292,106 @@
- <height normal="25" />
- </collision>
- </npc>
- + <npc id="15194" level="101" type="L2Servitor" name="Cursed Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="20" />
- + <height normal="42" />
- + </collision>
- + </npc>
- + <npc id="15195" level="103" type="L2Servitor" name="Cursed Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="20" />
- + <height normal="42" />
- + </collision>
- + </npc>
- + <npc id="15196" level="105" type="L2Servitor" name="Cursed Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="20" />
- + <height normal="42" />
- + </collision>
- + </npc>
- + <npc id="15197" level="101" type="L2Servitor" name="Reanimated Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="11" />
- + <height normal="25" />
- + </collision>
- + </npc>
- + <npc id="15198" level="103" type="L2Servitor" name="Reanimated Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="11" />
- + <height normal="25" />
- + </collision>
- + </npc>
- + <npc id="15199" level="105" type="L2Servitor" name="Reanimated Man">
- + <!-- AUTO GENERATED NPC TODO: FIX IT -->
- + <race>HUMAN</race>
- + <sex>FEMALE</sex>
- + <stats>
- + <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
- + <speed>
- + <walk ground="50" />
- + <run ground="120" />
- + </speed>
- + </stats>
- + <status attackable="false" />
- + <collision>
- + <radius normal="11" />
- + <height normal="25" />
- + </collision>
- + </npc>
- </list>
- Index: dist/game/data/stats/skills/11000-11099.xml
- ===================================================================
- --- dist/game/data/stats/skills/11000-11099.xml (revision 1364)
- +++ dist/game/data/stats/skills/11000-11099.xml (working copy)
- @@ -204,15 +204,15 @@
- </effect>
- </for>
- </skill>
- - <skill id="11011" levels="11" name="Elemental Spike">
- + <skill id="11011" levels="11" name="Elemental Spike" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Elemental_Spike_-_Feoh_Storm_Screamer -->
- <table name="#mpConsume"> 37 38 39 42 43 45 48 50 52 54 56 </table>
- <table name="#mpInitialConsume"> 9 9 9 10 10 10 11 11 11 11 11 </table>
- - <table name="#ench1MpConsume"> 45 43 41 39 37 35 33 31 30 28 </table>
- - <table name="#ench1MpInitialConsume"> 10 10 9 9 8 8 7 7 7 6 </table>
- <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
- <table name="#power"> 133 134 139 142 146 150 154 157 164 168 172 </table>
- - <table name="#enchPower"> 162 163 165 167 170 171 173 175 177 178 </table>
- + <table name="#ench1Power"> 174 174 175 176 176 177 178 178 179 180 180 181 181 182 183 183 184 185 185 186 </table>
- + <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="2280" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- @@ -223,13 +223,17 @@
- <set name="effectRange" val="1100" />
- <set name="overHit" val="true" />
- <set name="magicLvl" val="#magicLvl" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="power" val="#power" />
- <set name="targetType" val="ONE" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- <for>
- <effect name="MagicalAttack" />
- </for>
- @@ -430,15 +434,15 @@
- </effect>
- </for>
- </skill>
- - <skill id="11017" levels="11" name="Elemental Crash">
- + <skill id="11017" levels="11" name="Elemental Crash" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
- <table name="#mpConsume"> 43 44 46 48 50 52 54 56 59 61 64 </table>
- <table name="#mpInitialConsume"> 10 11 11 12 12 13 13 14 14 15 15 </table>
- - <table name="#ench1MpConsume"> 54 52 50 47 45 43 41 38 36 34 </table>
- - <table name="#ench1MpInitialConsume"> 13 12 12 11 11 10 10 9 8 8 </table>
- <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
- <table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
- - <table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
- + <table name="#ench1Power"> 203 203 204 205 205 206 207 207 208 209 209 210 210 211 212 212 213 214 214 215 </table>
- + <table name="#ench2rCrit"> 1.1 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="2780" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- @@ -450,7 +454,7 @@
- <set name="overHit" val="true" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="magicLvl" val="#magicLvl" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="power" val="#power" />
- <set name="targetType" val="ONE" />
- <set name="flyRadius" val="200" />
- @@ -459,10 +463,14 @@
- <effect name="KnockBack" />
- <effect name="MagicalAttack" />
- </for>
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- </skill>
- <skill id="11018" levels="8" name="Elemental Crash (Fire)">
- <table name="#mpConsume">43 44 46 48 50 52 54 56</table>
- @@ -666,15 +674,15 @@
- </effect>
- </for>
- </skill>
- - <skill id="11023" levels="11" name="Elemental Crash" >
- + <skill id="11023" levels="11" name="Elemental Crash" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
- <table name="#mpConsume"> 28 29 30 32 33 34 35 38 40 42 44 </table>
- <table name="#mpInitialConsume"> 25 26 27 28 29 30 31 32 33 34 35 </table>
- - <table name="#ench1MpConsume"> 125 120 115 110 104 99 94 89 83 78 </table>
- - <table name="#ench1MpInitialConsume"> 30 29 28 26 25 24 23 21 20 19 </table>
- <table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
- <table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
- - <table name="#enchPower"> 476 482 487 493 498 504 510 516 521 527 </table>
- + <table name="#ench1Power"> 508 508 509 510 510 511 512 512 513 514 514 515 515 516 517 517 518 519 519 520 </table>
- + <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="6080" />
- <set name="coolTime" val="1000" />
- <set name="castRange" val="1100" />
- @@ -686,12 +694,16 @@
- <set name="power" val="#power" />
- <set name="targetType" val="AREA" />
- <set name="overHit" val="true" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="effectRange" val="1100" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- <for>
- <effect name="MagicalAttack" />
- </for>
- @@ -930,17 +942,15 @@
- </effect>
- </enchant2for>
- </skill>
- - <skill id="11032" levels="7" name="Death Howl">
- + <skill id="11032" levels="7" name="Death Howl" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Death_Howl_-_Feoh_Archmage -->
- <table name="#mpConsume"> 168 180 204 216 216 228 228 </table>
- <table name="#mpInitialConsume"> 36 36 48 48 60 60 72 </table> <!-- Guessed -->
- - <table name="#ench1MpConsume"> 207 198 190 181 172 164 155 146 138 129 </table>
- - <table name="#ench1MpInitialConsume"> 48 48 48 48 48 48 48 48 48 48 </table>
- - <table name="#ench3debuffPower"> 40 42 44 46 48 50 52 54 56 58 60 </table>
- - <table name="#ench4skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
- - <table name="#enchPower"> 191 194 196 198 200 202 205 207 209 211 </table>
- <table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
- <table name="#power"> 157 168 180 189 194 198 202 </table>
- + <table name="#ench1Power"> 204 204 205 206 206 207 208 208 209 210 210 211 211 212 213 213 214 215 215 216 </table>
- + <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="4000" />
- <set name="reuseDelay" val="15000" />
- <set name="mpConsume" val="#mpConsume" />
- @@ -950,28 +960,24 @@
- <set name="magicLvl" val="#magicLvl" />
- <set name="isDebuff" val="true" />
- <set name="effectPoint" val="-1" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="power" val="#power" />
- <set name="flyRadius" val="200" />
- <set name="trait" val="KNOCKBACK" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- - <enchant3 name="power" val="#enchPower" />
- - <enchant4 name="skillRadius" val="#ench4skillRadius" />
- - <enchant4 name="power" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- <for>
- <effect name="MagicalAttack" />
- <effect name="KnockBack">
- <param power="40" />
- </effect>
- </for>
- - <enchant3for>
- - <effect name="KnockBack">
- - <param power="#ench3debuffPower" />
- - </effect>
- - </enchant3for>
- </skill>
- <skill id="11033" levels="3" name="Damaged Area">
- <!-- AUTO GENERATED SKILL -->
- @@ -982,14 +988,14 @@
- <set name="isMagic" val="1" />
- <set name="isDebuff" val="true" />
- </skill>
- - <skill id="11034" levels="8" name="Elemental Blast">
- + <skill id="11034" levels="8" name="Elemental Blast" enchantGroup1="11" enchantGroup2="11">
- <table name="#mpConsume">171 174 183 189 198 204 213 222</table>
- <table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
- - <table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
- - <table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
- <table name="#magicLvl">85 86 88 90 92 94 96 98</table>
- <table name="#power">210 213 219 226 231 238 243 250</table>
- - <table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
- + <table name="#ench1Power"> 252 252 253 254 254 255 256 256 257 258 258 259 259 260 261 261 262 263 263 264 </table>
- + <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="3780" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- @@ -1001,11 +1007,15 @@
- <set name="effectPoint" val="-1" />
- <set name="power" val="#power" />
- <set name="magicLvl" val="#magicLvl" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- <for>
- <effect name="MagicalAttack" />
- </for>
- @@ -1170,14 +1180,14 @@
- <effect name="MagicalAttack" />
- </for>
- </skill>
- - <skill id="11040" levels="8" name="Elemental Storm">
- + <skill id="11040" levels="8" name="Elemental Storm" enchantGroup1="11" enchantGroup2="11">
- <table name="#power">262 270 277 285 292 299 307 315</table>
- - <table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
- <table name="#mpConsume">213 222 231 240 252 261 270 282</table>
- <table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
- - <table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
- - <table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
- <table name="#magicLvl">85 87 89 91 93 95 97 99</table>
- + <table name="#ench1Power"> 317 317 318 319 319 320 321 321 322 323 323 324 324 325 326 326 327 328 328 329 </table>
- + <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="4780" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- @@ -1185,17 +1195,20 @@
- <set name="effectPoint" val="-1" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="mpInitialConsume" val="#mpInitialConsume" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- <set name="effectRange" val="1100" />
- <set name="targetType" val="AREA" />
- <set name="overHit" val="true" />
- <set name="magicLvl" val="#magicLvl" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="power" val="#power" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="mCritRate" val="#ench2rCrit" />
- + </effect>
- + </enchant2for>
- <for>
- <effect name="MagicalAttack" />
- </for>
- @@ -1424,21 +1437,17 @@
- </effect>
- </enchant4for>
- </skill>
- - <skill id="11047" levels="9" name="Devil's Curse">
- + <skill id="11047" levels="9" name="Devil's Curse" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Devil's_Curse_-_Feoh_Storm_Screamer -->
- <table name="#mpConsume"> 56 57 61 65 68 73 78 83 88 </table>
- <table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
- - <table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
- - <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
- - <table name="#enchMpConsume"> 87 83 79 76 72 68 64 61 57 53 </table>
- - <table name="#ench2debuffPower"> 76 77 78 79 80 81 82 83 84 85 </table>
- - <table name="#ench3pDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
- - <table name="#ench4mDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
- - <table name="#ench5slow"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
- - <table name="#enchPower"> 191 194 196 198 200 202 205 207 209 212 </table>
- <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
- <table name="#power"> 157 160 166 174 180 187 191 195 199 </table>
- <table name="#debuffPower"> 50 55 60 65 70 75 80 85 90 </table>
- + <table name="#ench1Power"> 204 205 207 209 211 212 214 216 218 219 221 223 225 226 228 230 231 233 235 237 </table>
- + <table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
- + <table name="#ench3RunSpd"> 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="3500" />
- <set name="coolTime" val="580" />
- <set name="castRange" val="1100" />
- @@ -1452,15 +1461,14 @@
- <set name="power" val="#power" />
- <set name="targetType" val="ONE" />
- <set name="isDebuff" val="true" />
- + <set name="activateRate" val="50" /> <!-- Need Verify -->
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="effectRange" val="1100" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="power" val="#enchPower" />
- - <enchant3 name="power" val="#enchPower" />
- - <enchant4 name="power" val="#enchPower" />
- - <enchant5 name="power" val="#enchPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="activateRate" val="#ench2Chance" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect name="MagicalAttack" />
- <effect name="Debuff">
- @@ -1474,64 +1482,30 @@
- <sub stat="rEvas" val="6" />
- </effect>
- </for>
- - <enchant2for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- - <mul stat="runSpd" val="0.9" />
- - <sub stat="rEvas" val="6" />
- - <mul stat="pDef" val="0.9" />
- - <mul stat="mDef" val="0.9" />
- - <mul stat="mAtk" val="0.9" />
- - <mul stat="mCritRate" val="0.9" />
- - </effect>
- - </enchant2for>
- <enchant3for>
- <effect name="MagicalAttack" />
- <effect name="Debuff">
- - <mul stat="runSpd" val="0.9" />
- - <sub stat="rEvas" val="6" />
- - <mul stat="pDef" val="#ench3pDefDown" />
- - <mul stat="mDef" val="0.9" />
- - <mul stat="mAtk" val="0.9" />
- + <mul stat="mDef" val="0.7" />
- + <mul stat="mAtk" val="0.7" />
- + <mul stat="mAtkSpd" val="0.9" />
- <mul stat="mCritRate" val="0.9" />
- - </effect>
- - </enchant3for>
- - <enchant4for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- + <mul stat="critRate" val="0.9" />
- + <mul stat="pAtk" val="0.9" />
- <mul stat="runSpd" val="0.9" />
- <sub stat="rEvas" val="6" />
- - <mul stat="pDef" val="0.9" />
- - <mul stat="mDef" val="#ench4mDefDown" />
- - <mul stat="mAtk" val="0.9" />
- - <mul stat="mCritRate" val="0.9" />
- - </effect>
- - </enchant4for>
- - <enchant5for>
- - <effect name="Debuff">
- - <mul stat="runSpd" val="#ench5slow" />
- - <sub stat="rEvas" val="6" />
- - <mul stat="pDef" val="0.9" />
- - <mul stat="mDef" val="0.9" />
- - <mul stat="mAtk" val="0.9" />
- - <mul stat="mCritRate" val="0.9" />
- + <sub stat="runSpd" val="#ench3RunSpd" />
- </effect>
- - </enchant5for>
- + </enchant3for>
- </skill>
- - <skill id="11048" levels="9" name="Mass Devil's Curse">
- + <skill id="11048" levels="9" name="Mass Devil's Curse" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Mass_Devil's_Curse_-_Feoh_Soultaker -->
- <table name="#mpConsume"> 169 176 187 198 210 223 235 247 259 </table>
- <table name="#mpInitialConsume"> 42 44 46 49 52 55 59 63 67 </table>
- - <table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
- - <table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
- <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
- - <table name="#ench2Chance"> 76 77 78 79 80 81 82 83 84 85 </table>
- - <table name="#ench3PhysicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
- - <table name="#ench4MagicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
- - <table name="#ench5RunSpd"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
- <table name="#power"> 125 128 133 139 144 150 155 159 163 </table>
- - <table name="#enchMdamPower"> 153 155 156 158 161 162 164 166 167 169 </table>
- - <table name="#debuffChance"> 50 55 60 65 70 75 80 85 90 </table>
- + <table name="#ench1Power"> 157 158 160 161 163 164 166 167 169 171 172 174 175 177 178 180 181 183 184 186 </table>
- + <table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="3500" />
- <set name="coolTime" val="580" />
- <set name="castRange" val="1100" />
- @@ -1545,15 +1519,13 @@
- <set name="power" val="#power" />
- <set name="targetType" val="AREA" />
- <set name="isDebuff" val="true" />
- + <set name="activateRate" val="50" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="effectRange" val="1100" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchMdamPower" />
- - <enchant2 name="power" val="#enchMdamPower" />
- - <enchant3 name="power" val="#enchMdamPower" />
- - <enchant4 name="power" val="#enchMdamPower" />
- - <enchant5 name="power" val="#enchMdamPower" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="activateRate" val="#ench2Chance" />
- <for>
- <effect name="MagicalAttack" />
- <effect name="Debuff">
- @@ -1566,99 +1538,58 @@
- <mul stat="mCritRate" val="0.92" />
- </effect>
- </for>
- - <enchant2for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- - <sub stat="rEvas" val="12" />
- - <sub stat="mEvas" val="12" />
- - <mul stat="pDef" val="0.92" />
- - <mul stat="mDef" val="0.92" />
- - <mul stat="mAtk" val="0.92" />
- - <mul stat="runSpd" val="0.92" />
- - <mul stat="mCritRate" val="0.92" />
- - </effect>
- - </enchant2for>
- - <enchant3for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- - <sub stat="rEvas" val="12" />
- - <sub stat="mEvas" val="12" />
- - <mul stat="pDef" val="#ench3PhysicalHexpower" />
- - <mul stat="mDef" val="0.92" />
- - <mul stat="mAtk" val="0.92" />
- - <mul stat="runSpd" val="0.92" />
- - <mul stat="mCritRate" val="0.92" />
- - </effect>
- - </enchant3for>
- - <enchant4for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- - <sub stat="rEvas" val="12" />
- - <sub stat="mEvas" val="12" />
- - <mul stat="pDef" val="0.92" />
- - <mul stat="mDef" val="#ench4MagicalHexpower" />
- - <mul stat="mAtk" val="0.92" />
- - <mul stat="runSpd" val="0.92" />
- - <mul stat="mCritRate" val="0.92" />
- - </effect>
- - </enchant4for>
- - <enchant5for>
- - <effect name="MagicalAttack" />
- - <effect name="Debuff">
- - <sub stat="rEvas" val="12" />
- - <sub stat="mEvas" val="12" />
- - <mul stat="pDef" val="0.92" />
- - <mul stat="mDef" val="0.92" />
- - <mul stat="mAtk" val="0.92" />
- - <mul stat="runSpd" val="#ench5RunSpd" />
- - <mul stat="mCritRate" val="0.92" />
- - </effect>
- - </enchant5for>
- </skill>
- - <skill id="11049" levels="5" name="Ignore Divinity">
- + <skill id="11049" levels="5" name="Ignore Divinity" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Ignore_Divinity_-_Feoh_Mystic_Muse -->
- <table name="#mpConsume"> 66 73 80 87 94 </table>
- + <table name="#Count"> 1 2 2 2 2 </table>
- <table name="#mpInitialConsume"> 16 18 20 22 24 </table>
- - <table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
- - <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
- - <table name="#ench2Power"> 61 62 63 64 65 66 67 68 69 70 </table>
- <table name="#power"> 55 60 65 70 75 </table>
- <table name="#magicLvl"> 93 98 101 103 105 </table>
- + <table name="#ench2Distance"> 1110 1120 1130 1140 1150 1160 1170 1180 1190 1200 1210 1220 1230 1240 1250 1260 1270 1280 1290 1300 </table>
- + <table name="#ench1Chance"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="3000" />
- + <set name="effectPoint" val="-1" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="300000" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="mpInitialConsume" val="#mpInitialConsume" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="power" val="#power" />
- + <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="targetType" val="ONE" />
- <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
- <set name="effectRange" val="1100" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant2 name="power" val="#ench2Power" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="castRange" val="#ench2Distance" />
- <for>
- <effect name="DispelByCategory">
- - <param slot="buff" rate="100" max="2" />
- + <param slot="buff" rate="80" max="#Count" />
- </effect>
- </for>
- + <enchant1for>
- + <effect name="DispelByCategory">
- + <param slot="buff" rate="#ench1Chance" max="2" />
- + </effect>
- + </enchant1for>
- </skill>
- - <skill id="11050" levels="7" name="Hell Binding">
- + <skill id="11050" levels="7" name="Hell Binding" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Hell_Binding_-_Feoh_Soulhound -->
- <table name="#mpConsume"> 56 61 66 71 76 81 86 </table>
- <table name="#mpInitialConsume"> 14 15 16 17 18 19 20 </table>
- - <table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
- - <table name="#ench1MpInitialConsume"> 17 17 17 17 17 17 17 17 17 17 </table>
- - <table name="#ench2power"> 81 82 83 84 85 86 87 88 89 90 </table>
- - <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
- <table name="#magicLvl"> 85 89 93 97 101 103 105 </table>
- <table name="#power"> 65 70 75 80 85 90 95 </table>
- + <table name="#ench1Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
- + <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="1500" />
- <set name="coolTime" val="500" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="120000" />
- - <set name="abnormalTime" val="600" />
- + <set name="abnormalTime" val="15" />
- <set name="effectPoint" val="-1" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="mpConsume" val="#mpConsume" />
- @@ -1669,23 +1600,26 @@
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="staticReuse" val="true" />
- <set name="power" val="#power" />
- - <set name="targetType" val="ONE" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant2 name="power" val="#ench2power" />
- + <set name="targetType" val="ONE" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- - <effect name="ThrowUp" />
- + <effect activationChance="70" name="ThrowUp" />
- </for>
- + <enchant1for>
- + <effect activationChance="#ench1Chance" name="ThrowUp" />
- + </enchant1for>
- + <enchant2for>
- + <effect activationChance="70" name="ThrowUp">
- + <mul stat="pDef" val="#enchPMDef" />
- + </effect>
- + </enchant2for>
- <enchant3for>
- - <effect name="ThrowUp">
- - <mul stat="pDef" val="#enchHex" />
- + <effect activationChance="70" name="ThrowUp">
- + <mul stat="mDef" val="#enchPMDef" />
- </effect>
- </enchant3for>
- - <enchant4for>
- - <effect name="ThrowUp">
- - <mul stat="mDef" val="#enchHex" />
- - </effect>
- - </enchant4for>
- </skill>
- <skill id="11051" levels="4" name="Hell Binding">
- <table name="#mpConsume">56 61 66 71</table>
- @@ -1704,41 +1638,58 @@
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="targetType" val="AREA" />
- </skill>
- - <skill id="11052" levels="7" name="Mass Hell Binding">
- + <skill id="11052" levels="7" name="Mass Hell Binding" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Mass_Hell_Binding_-_Feoh_Soulhound -->
- <table name="#mpConsume"> 183 195 206 219 231 244 257 </table>
- <table name="#mpInitialConsume"> 45 48 51 54 58 61 64 </table>
- - <table name="#ench1MpConsume"> 210 201 192 183 175 166 157 148 140 131 </table>
- - <table name="#ench1MpInitialConsume"> 54 54 54 54 54 54 54 54 54 54 </table>
- - <table name="#ench3CastRange"> 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 </table>
- <table name="#magicLvl"> 89 92 95 98 101 103 105 </table>
- <table name="#power"> 55 60 65 70 75 80 85 </table>
- - <table name="#skill"> 11179 11180 11181 11182 11182 11182 11182 </table> <!-- Needs Confirm -->
- - <table name="#ench2power"> 71 72 73 74 75 76 77 78 79 80 </table>
- - <table name="#ench3skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
- + <!-- <table name="#skill"> 11179 11180 11181 11182 11182 11182 11182 </table> Needs Confirm -->
- + <table name="#ench1Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70</table>
- + <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="10000" />
- + <set name="abnormalTime" val="9" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="300000" />
- <set name="effectPoint" val="-1" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="mpConsume" val="#mpConsume" />
- <set name="mpInitialConsume" val="#mpInitialConsume" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="isDebuff" val="true" />
- <set name="effectRange" val="1000" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="power" val="#power" />
- <set name="staticReuse" val="true" />
- + <set name="activateRate" val="50" />
- <set name="targetType" val="AREA" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant2 name="power" val="#ench2power" />
- - <enchant3 name="skillRadius" val="#ench3skillRadius" />
- - <enchant3 name="castRange" val="#ench3CastRange" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="activateRate" val="#ench1Chance" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- - <effect name="MagicalAttack" />
- + <effect name="ThrowUp" />
- + <effect name="DamOverTime" ticks="1">
- + <param power="100" />
- + </effect>
- </for>
- + <enchant2for>
- + <effect name="ThrowUp">
- + <mul stat="pDef" val="#enchPMDef" />
- + </effect>
- + <effect name="DamOverTime" ticks="1">
- + <param power="100" />
- + </effect>
- + </enchant2for>
- + <enchant3for>
- + <effect name="ThrowUp">
- + <mul stat="mDef" val="#enchPMDef" />
- + </effect>
- + <effect name="DamOverTime" ticks="1">
- + <param power="100" />
- + </effect>
- + </enchant3for>
- </skill>
- <skill id="11053" levels="4" name="Mass Hell Binding">
- <table name="#mpConsume">183 195 206 219</table>
- @@ -1778,17 +1729,16 @@
- <set name="castRange" val="1100" />
- <set name="isDebuff" val="true" />
- </skill>
- - <skill id="11055" levels="10" name="Death Fear">
- + <skill id="11055" levels="10" name="Death Fear" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Death_Fear_-_Feoh_Soultaker -->
- <table name="#mpConsume"> 56 58 61 63 66 68 71 73 76 78 </table>
- <table name="#mpInitialConsume"> 14 14 15 15 16 17 17 18 18 19 </table>
- - <table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
- - <table name="#ench1MpInitialConsume"> 16 15 14 14 13 12 12 11 10 10 </table>
- <table name="#runSpd"> 0.6 0.55 0.5 0.45 0.4 0.35 0.3 0.3 0.3 0.3 </table>
- - <table name="#ench2power"> 70 70 70 70 70 70 70 70 70 70 </table>
- - <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
- <table name="#magicLvl"> 85 87 89 91 93 95 97 101 103 105 </table>
- <table name="#power"> 40 45 50 55 60 65 70 75 80 85 </table>
- + <table name="#ench1Chance"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
- + <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="1200" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- @@ -1805,111 +1755,125 @@
- <set name="effectRange" val="1100" />
- <set name="isDebuff" val="true" />
- <set name="trait" val="DERANGEMENT" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant2 name="power" val="#ench2power" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect activationChance="40" name="Fear">
- <mul stat="runSpd" val="#runSpd" />
- </effect>
- </for>
- - <enchant3for>
- - <effect activationChance="40" name="Fear">
- - <mul stat="runSpd" val="0.7" />
- - <mul stat="pDef" val="#enchHex" />
- + <enchant1for>
- + <effect activationChance="#ench1Chance" name="Fear">
- + <mul stat="runSpd" val="0.3" />
- </effect>
- - </enchant3for>
- - <enchant4for>
- + </enchant1for>
- + <enchant2for>
- + <effect activationChance="#ench1Chance" name="Fear">
- + <mul stat="runSpd" val="0.3" />
- + <mul stat="pDef" val="#enchPMDef" />
- + </effect>
- + </enchant2for>
- + <enchant2for>
- <effect activationChance="40" name="Fear">
- - <mul stat="runSpd" val="0.7" />
- - <mul stat="mDef" val="#enchHex" />
- + <mul stat="runSpd" val="0.3" />
- + <mul stat="mDef" val="#enchPMDef" />
- </effect>
- - </enchant4for>
- + </enchant2for>
- </skill>
- - <skill id="11056" levels="11" name="Mass Death Fear">
- + <skill id="11056" levels="11" name="Mass Death Fear" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Mass_Death_Fear_-_Feoh_Soultaker -->
- <table name="#mpConsume"> 169 176 183 191 198 206 214 223 232 241 250 </table>
- <table name="#mpInitialConsume"> 42 44 45 47 49 51 53 55 57 59 61 </table>
- - <table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
- - <table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
- <table name="#magicLvl"> 85 87 89 91 93 95 96 99 101 103 105 </table>
- <table name="#runSpd"> 0.75 0.7 0.65 0.6 0.55 0.5 0.45 0.4 0.4 0.4 0.4 </table>
- - <table name="#ench2power"> 56 57 58 59 60 61 62 63 64 65 </table>
- - <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
- <table name="#power"> 50 50 51 51 52 53 54 55 56 57 58 </table>
- + <table name="#ench1Chance"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
- + <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- + <set name="affectRange" val="200" />
- + <set name="effectRange" val="1100" />
- <set name="hitTime" val="1200" />
- <set name="coolTime" val="300" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="120000" />
- - <set name="abnormalTime" val="2" />
- + <set name="abnormalTime" val="10" />
- <set name="effectPoint" val="-1" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="mpInitialConsume" val="#mpInitialConsume" />
- - <set name="targetType" val="AURA" />
- + <set name="targetType" val="AREA" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="magicLvl" val="#magicLvl" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="power" val="#power" />
- <set name="isDebuff" val="true" />
- <set name="trait" val="DERANGEMENT" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant2 name="power" val="#ench2power" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect activationChance="40" name="Fear">
- <mul stat="runSpd" val="#runSpd" />
- </effect>
- </for>
- - <enchant3for>
- - <effect activationChance="40" name="Fear">
- + <enchant1for>
- + <effect activationChance="#ench1Chance" name="Fear">
- <mul stat="runSpd" val="0.4" />
- - <mul stat="pDef" val="#enchHex" />
- </effect>
- - </enchant3for>
- - <enchant4for>
- + </enchant1for>
- + <enchant2for>
- + <effect activationChance="#ench1Chance" name="Fear">
- + <mul stat="runSpd" val="0.4" />
- + <mul stat="pDef" val="#enchPMDef" />
- + </effect>
- + </enchant2for>
- + <enchant2for>
- <effect activationChance="40" name="Fear">
- <mul stat="runSpd" val="0.4" />
- - <mul stat="mDef" val="#enchHex" />
- + <mul stat="mDef" val="#enchPMDef" />
- </effect>
- - </enchant4for>
- + </enchant2for>
- </skill>
- - <skill id="11057" levels="9" name="Magical Evasion">
- + <skill id="11057" levels="9" name="Magical Evasion" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Magical_Evasion_-_Feoh_Soulhound -->
- <table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
- - <table name="#enchPower"> 162 163 165 167 169 171 173 175 177 178 </table>
- <table name="#mpConsume"> 56 58 62 66 70 74 78 82 86 </table>
- <table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
- - <table name="#ench1MpConsume"> 71 68 65 62 59 56 53 50 47 44 </table>
- - <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
- - <table name="#ench2PvpPower"> 147 148 150 152 154 155 157 159 161 162 </table>
- - <table name="#ench3skillRadius"> 210 220 230 240 2502 60 270 280 290 300 </table>
- <table name="#effectPower"> 20 23 26 29 32 35 38 41 44 </table>
- <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
- - <set name="hitTime" val="800" />
- - <set name="coolTime" val="200" />
- - <set name="reuseDelay" val="15000" />
- - <set name="mpConsume" val="#mpConsume" />
- - <set name="mpInitialConsume" val="#mpInitialConsume" />
- - <set name="flyCourse" val="0" />
- - <set name="flyRadius" val="500" />
- - <set name="abnormalTime" val="1" />
- - <set name="isDebuff" val="true" />
- + <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
- + <table name="#ench1Power"> 173 173 174 174 175 175 176 177 177 178 178 179 180 180 181 181 182 182 183 184</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- + <set name="affectRange" val="200" />
- + <set name="abnormalType" val="STUN" />
- + <set name="abnormalVisualEffect" val="STUN" />
- + <set name="abnormalTime" val="2" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- - <set name="targetType" val="SELF" />
- + <set name="flyCourse" val="0" />
- + <set name="flyRadius" val="500" />
- <set name="power" val="#power" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="pvpPower" val="#enchPower" />
- - <enchant3 name="skillRadius" val="#ench3skillRadius" />
- - <enchant3 name="power" val="#enchPower" />
- + <set name="mpConsume" val="#mpConsume" />
- + <set name="hitTime" val="800" />
- + <set name="coolTime" val="200" />
- + <set name="reuseDelay" val="15000" />
- + <set name="isMagic" val="1" />
- + <set name="isDebuff" val="true" />
- + <set name="activateRate" val="70" />
- + <set name="targetType" val="AURA" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="activateRate" val="#ench2Chance" />
- <for>
- <effect name="Stun" />
- - <effect name="Blink" />
- <effect name="TargetCancel" />
- + <effect name="MagicalAttack" />
- </for>
- + <selfEffects>
- + <effect name="Blink" />
- + </selfEffects>
- </skill>
- <skill id="11058" levels="6" name="Shadow Snare">
- <!-- Source: https://l2wiki.com/Shadow_Snare_-_Feoh_Soulhound -->
- @@ -1985,27 +1949,25 @@
- <set name="operateType" val="ACTIVE_INSTANT" />
- <set name="targetType" val="SELF" />
- </skill>
- - <skill id="11064" levels="11" name="Ultimate Body To Mind">
- + <skill id="11064" levels="11" name="Ultimate Body To Mind" enchantGroup1="11">
- <!-- Source: https://l2wiki.com/Ultimate_Body_To_Mind_-_Feoh_Soultaker -->
- <table name="#hpConsume"> 384 388 396 404 412 420 428 436 448 456 464 </table>
- - <table name="#ench1hpConsume"> 418 401 383 366 348 331 313 296 279 261 </table>
- - <table name="#ench2hpConsume"> 436 436 436 436 436 436 436 436 436 436 </table>
- - <table name="#ench1mpAmount"> 547 547 547 547 547 547 547 547 547 547 </table>
- - <table name="#ench2mpAmount"> 568 590 612 634 656 678 700 722 743 765 </table>
- + <table name="#ench1hpConsume"> 469 473 478 483 487 492 496 501 506 510 515 520 524 529 534 538 543 548 552 557 </table>
- + <table name="#ench1mpAmount"> 662 668 675 681 688 694 701 707 714 721 727 734 740 747 753 760 766 773 779 786 </table>
- <table name="#amount"> 400 412 436 450 474 499 523 547 591 623 655 </table>
- - <table name="#aggroPoints"> 243 379 495 549 611 621 638 642 646 650 654 </table>
- + <!-- <table name="#aggroPoints"> 243 379 495 549 611 621 638 642 646 650 654 </table> -->
- <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="4000" />
- <set name="reuseDelay" val="15000" />
- <set name="hpConsume" val="#hpConsume" />
- <set name="power" val="#amount" />
- <set name="targetType" val="SELF" />
- <set name="isMagic" val="1" />
- - <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="operateType" val="ACTIVE_INSTANT" />
- <enchant1 name="hpConsume" val="#ench1hpConsume" />
- <enchant1 name="power" val="#ench1mpAmount" />
- - <enchant2 name="hpConsume" val="#ench2hpConsume" />
- - <enchant2 name="power" val="#ench2mpAmount" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect name="ManaHealOverTime">
- <param power="#amount" />
- @@ -2057,16 +2019,16 @@
- </effect>
- </enchant4for>
- </skill>
- - <skill id="11066" levels="4" name="Unleash Hell">
- + <skill id="11066" levels="4" name="Unleash Hell" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Unleash_Hell_-_Feoh_Soultaker -->
- <table name="#magicLvl"> 95 101 103 105 </table>
- - <table name="#power"> 620 677 693 709 </table>
- - <table name="#ench1MpConsume"> 383 367 351 335 319 303 287 271 255 239 </table>
- - <table name="#ench1MpInitialConsume"> 99 99 99 99 99 99 99 99 99 99 </table>
- - <table name="#ench1MpConsume"> 482 466 450 434 418 402 386 370 354 338 </table>
- - <table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
- - <table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
- + <table name="#power"> 620 677 693 709 </table>
- + <table name="#ench1Power"> 714 715 717 719 721 722 724 726 728 729 731 733 735 736 738 740 741 743 745 747 </table>
- + <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
- + <table name="#ench3mDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="6750" />
- + <set name="effectPoint" val="-1" />
- <set name="coolTime" val="500" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="30000" />
- @@ -2082,29 +2044,32 @@
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="effectRange" val="1100" />
- <set name="trait" val="DERANGEMENT" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="power" val="#enchPower" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect activationChance="70" name="Fear" />
- </for>
- <enchant2for>
- - <effect activationChance="70" name="Fear">
- - <mul stat="runSpd" val="#ench2slow" />
- - </effect>
- + <effect activationChance="#ench2Chance" name="Fear" />
- </enchant2for>
- + <enchant3for>
- + <effect activationChance="70" name="Fear" >
- + <mul stat="mDef" val="#ench3mDef" />
- + </effect>
- + </enchant3for>
- </skill>
- - <skill id="11067" levels="4" name="Death Mass Unleash Hell">
- + <skill id="11067" levels="4" name="Death Mass Unleash Hell" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
- <!-- Source: https://l2wiki.com/Death_Mass_Unleash_Hell_-_Feoh_Archmage -->
- <table name="#magicLvl"> 95 101 103 105 </table>
- <table name="#power"> 620 641 655 669 </table>
- - <table name="#ench1MpConsume"> 1244 1192 1140 1088 1036 984 933 881 829 777 </table>
- - <table name="#ench1MpInitialConsume"> 324 324 324 324 324 324 324 324 324 324 </table>
- - <table name="#ench1MpConsume"> 1568 1516 1464 1412 1360 1308 1257 1205 1153 1101 </table>
- - <table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
- - <table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
- + <table name="#ench1Power"> 714 715 717 719 721 722 724 726 728 729 731 733 735 736 738 740 741 743 745 747 </table>
- + <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
- + <table name="#ench3mDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="hitTime" val="10000" />
- + <set name="effectPoint" val="-1" />
- <set name="coolTime" val="500" />
- <set name="castRange" val="1100" />
- <set name="reuseDelay" val="30000" />
- @@ -2120,18 +2085,21 @@
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="effectRange" val="1100" />
- <set name="trait" val="DERANGEMENT" />
- - <enchant1 name="mpConsume" val="#ench1MpConsume" />
- - <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
- - <enchant1 name="power" val="#enchPower" />
- - <enchant2 name="power" val="#enchPower" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant3 name="magicLvl" val="#enchMagicLvl" />
- <for>
- <effect activationChance="70" name="Fear" />
- </for>
- <enchant2for>
- - <effect activationChance="70" name="Fear">
- - <mul stat="runSpd" val="#ench2slow" />
- - </effect>
- + <effect activationChance="#ench2Chance" name="Fear" />
- </enchant2for>
- + <enchant3for>
- + <effect activationChance="70" name="Fear" >
- + <mul stat="mDef" val="#ench3mDef" />
- + </effect>
- + </enchant3for>
- </skill>
- <!-- Level 1 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 50% and magic skill Cooldown by 5%.Eliminates magic cancel during magic use. -->
- <!-- Level 2 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 60% and magic skill Cooldown by 10%.Eliminates magic cancel during magic use. -->
- @@ -2177,10 +2145,15 @@
- <!-- Level 408 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 8. (+ 8 Chance Fear | Increases the success rate of Fear attack by 8.) -->
- <!-- Level 409 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 9. (+ 9 Chance Fear | Increases the success rate of Fear attack by 9.) -->
- <!-- Level 410 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 10. (+ 10 Chance Fear | Increases the success rate of Fear attack by 10.) -->
- - <skill id="11068" levels="4" name="Double Casting">
- + <skill id="11068" levels="4" name="Double Casting" enchantGroup1="11" enchantGroup2="11">
- <table name="#magicLvl"> 85 90 95 99 </table>
- <table name="#mpConsume"> 210 231 255 276 </table>
- + <table name="#ConsumeRate"> 0.5 0.4 0.3 0.2 </table>
- + <table name="#ench1Abnormal"> 31 32 33 34 35 36 37 38 39 40 40 41 41 42 42 43 43 44 44 45</table>
- + <table name="#ench2mAtk"> 1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="icon" val="icon.skill11068" />
- + <set name="abnormalTime" val="30" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- <set name="mpConsume" val="#mpConsume" />
- @@ -2189,6 +2162,22 @@
- <set name="reuseDelay" val="180000" />
- <set name="isMagic" val="1" />
- <set name="targetType" val="SELF" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="abnormalTime" val="#ench1Abnormal" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <for>
- + <effect name="Buff">
- + <mul stat="magicalMpConsumeRate" val="#ConsumeRate" />
- + <sub stat="cancel" val="100" />
- + </effect>
- + </for>
- + <enchant2for>
- + <effect name="Buff">
- + <mul stat="magicalMpConsumeRate" val="0.2" />
- + <sub stat="cancel" val="100" />
- + <mul stat="mAtk" val="#ench2mAtk" />
- + </effect>
- + </enchant2for>
- </skill>
- <skill id="11072" levels="1" name="Fire - Elemental Spike">
- <!-- AUTO GENERATED SKILL -->
- @@ -2472,15 +2461,24 @@
- </effect>
- </enchant3for>
- </skill>
- - <skill id="11094" levels="9" name="Magical Charge">
- + <skill id="11094" levels="9" name="Magical Charge" enchantGroup1="11" enchantGroup2="11">
- <!-- Source: https://l2wiki.com/Magical_Charge_-_Feoh_Soulhound -->
- <table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
- <table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
- <table name="#mpConsume"> 70 72 77 82 87 92 97 102 107 </table>
- + <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
- + <table name="#ench1Power"> 173 173 174 174 175 175 176 177 177 178 178 179 180 180 181 181 182 182 183 184</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- <set name="icon" val="icon.skill11094" />
- + <set name="affectRange" val="200" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="magicLvl" val="#magicLvl" />
- + <set name="abnormalTime" val="2" />
- + <set name="abnormalType" val="STUN" />
- + <set name="abnormalVisualEffect" val="STUN" />
- <set name="operateType" val="ACTIVE_CONTINUOUS" />
- + <set name="flyCourse" val="180" />
- + <set name="flyRadius" val="500" />
- <set name="power" val="#power" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="hitTime" val="800" />
- @@ -2488,7 +2486,20 @@
- <set name="reuseDelay" val="15000" />
- <set name="isMagic" val="1" />
- <set name="isDebuff" val="true" />
- - <set name="targetType" val="AREA" />
- + <set name="activateRate" val="70" />
- + <set name="targetType" val="AURA" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1 name="power" val="#ench1Power" />
- + <enchant2 name="magicLvl" val="#enchMagicLvl" />
- + <enchant2 name="activateRate" val="#ench2Chance" />
- + <for>
- + <effect name="Stun" />
- + <effect name="TargetCancel" />
- + <effect name="MagicalAttack" />
- + </for>
- + <selfEffects>
- + <effect name="Blink" />
- + </selfEffects>
- </skill>
- <skill id="11095" levels="1" name="Devil's Sway">
- <table name="#power">133 136 142 149 154 160</table>
- Index: dist/game/data/stats/skills/11200-11299.xml
- ===================================================================
- --- dist/game/data/stats/skills/11200-11299.xml (revision 1364)
- +++ dist/game/data/stats/skills/11200-11299.xml (working copy)
- @@ -402,6 +402,14 @@
- <effect name="DamOverTime" ticks="1">
- <param power="#Dam" />
- </effect>
- + <selfEffects>
- + <effect name="HealOverTime" ticks="1">
- + <param power="#Dam" />
- + </effect>
- + <effect name="ManaHealOverTime" ticks="1">
- + <param power="#Dam" />
- + </effect>
- + </selfEffects>
- </for>
- </skill>
- <skill id="11261" levels="9" name="Mark of Plague">
- Index: dist/game/data/stats/skills/11300-11399.xml
- ===================================================================
- --- dist/game/data/stats/skills/11300-11399.xml (revision 1364)
- +++ dist/game/data/stats/skills/11300-11399.xml (working copy)
- @@ -21,16 +21,17 @@
- <set name="reuseDelay" val="10000" />
- <set name="isMagic" val="1" />
- </skill>
- - <skill id="11302" levels="8" name="Servitor Major Heal" enchantGroup1="10">
- - <table name="#amount"> 1637 1645 1658 1671 1685 1698 1713 1727 </table>
- - <table name="#effectPoints"> 711 722 733 743 753 763 772 780 </table>
- - <table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
- - <table name="#ench1mpConsume"> 67 64 61 58 56 53 50 47 44 42 </table>
- + <skill id="11302" levels="11" name="Servitor Major Heal" enchantGroup1="11">
- + <table name="#amount"> 1637 1645 1658 1671 1685 1698 1713 1727 1928 1944 1960</table>
- + <table name="#effectPoints"> 711 722 733 743 753 763 772 780 788 796 804</table>
- + <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105</table>
- + <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
- + <table name="#ench1Power"> 1980 1999 2019 2038 2058 2078 2097 2117 2136 2156 2176 2195 2215 2234 2254 2274 2293 2313 2332 2352 </table>
- <set name="castRange" val="900" />
- <set name="effectPoint" val="#effectPoints" />
- <set name="hitTime" val="3500" />
- <set name="coolTime" val="500" />
- - <set name="icon" val="icon.skill1127" />
- + <set name="icon" val="icon.skill11302" />
- <set name="isMagic" val="1" /> <!-- Magic Skill -->
- <set name="magicLvl" val="#magicLvl" />
- <set name="mpConsume" val="70" />
- @@ -38,7 +39,12 @@
- <set name="reuseDelay" val="3000" />
- <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
- <set name="targetType" val="SERVITOR" />
- - <enchant1 name="ench1mpConsume" val="#ench1mpConsume" />
- + <enchant1 name="magicLvl" val="#enchMagicLvl" />
- + <enchant1for>
- + <effect name="Heal">
- + <param power="#ench1Power" />
- + </effect>
- + </enchant1for>
- <for>
- <effect name="Heal">
- <param power="#amount" />
- Index: dist/game/data/xsd/EnchantSkillGroups.xsd
- ===================================================================
- --- dist/game/data/xsd/EnchantSkillGroups.xsd (revision 1364)
- +++ dist/game/data/xsd/EnchantSkillGroups.xsd (working copy)
- @@ -290,6 +290,7 @@
- <xs:enumeration value="5" />
- <xs:enumeration value="6" />
- <xs:enumeration value="10" />
- + <xs:enumeration value="11" />
- </xs:restriction>
- </xs:simpleType>
- </xs:attribute>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement