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hitnar

Skills 09.04.2016

Apr 9th, 2016
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  1. Index: dist/game/data/EnchantSkillGroups.xml
  2. ===================================================================
  3. --- dist/game/data/EnchantSkillGroups.xml   (revision 1364)
  4. +++ dist/game/data/EnchantSkillGroups.xml   (working copy)
  5. @@ -172,4 +172,40 @@
  6.         <enchant level="30" adena="78614550" sp="123389412" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="1" chance97="2" chance98="3" chance99="4" chance100="5" chance101="6" chance102="7" chance103="8" chance104="9" chance105="10" chance106="81" chance107="12" />
  7.          -->
  8.     </group>
  9. +       <!-- 4rd Class skills GOD +20-->
  10. +   <group id="11">
  11. +       <!-- normal="30297" oblivion="30300" discipline="30299" mastery="30298" -->
  12. +       <enchant level="1" adena="1332450" sp="2091345" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="85" chance86="86" chance87="87" chance88="88" chance89="89" chance90="90" chance91="91" chance92="92" chance93="93" chance94="94" chance95="95" chance96="96" chance97="97" chance98="98" chance99="99" chance100="99" chance101="99" chance102="99" chance103="99" chance104="99" chance105="99" chance106="99" chance107="99" />
  13. +       <enchant level="2" adena="3997349" sp="6274037" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="80" chance86="81" chance87="82" chance88="83" chance89="84" chance90="85" chance91="86" chance92="87" chance93="88" chance94="89" chance95="90" chance96="91" chance97="92" chance98="93" chance99="94" chance100="95" chance101="96" chance102="97" chance103="98" chance104="99" chance105="99" chance106="99" chance107="99" />
  14. +       <enchant level="3" adena="6662250" sp="10456729" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="75" chance86="76" chance87="77" chance88="78" chance89="79" chance90="80" chance91="81" chance92="82" chance93="83" chance94="84" chance95="85" chance96="86" chance97="87" chance98="88" chance99="89" chance100="90" chance101="91" chance102="92" chance103="93" chance104="94" chance105="95" chance106="96" chance107="97" />
  15. +       <enchant level="4" adena="9327150" sp="14639421" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="70" chance86="71" chance87="72" chance88="73" chance89="74" chance90="75" chance91="76" chance92="77" chance93="78" chance94="79" chance95="80" chance96="81" chance97="82" chance98="83" chance99="84" chance100="85" chance101="86" chance102="87" chance103="88" chance104="89" chance105="90" chance106="91" chance107="92" />
  16. +       <enchant level="5" adena="11992050" sp="18822133" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="65" chance86="66" chance87="67" chance88="68" chance89="69" chance90="70" chance91="71" chance92="72" chance93="73" chance94="74" chance95="75" chance96="76" chance97="77" chance98="78" chance99="79" chance100="80" chance101="81" chance102="82" chance103="83" chance104="84" chance105="85" chance106="86" chance107="87" />
  17. +       <enchant level="6" adena="14656950" sp="23004804" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="60" chance86="61" chance87="62" chance88="63" chance89="64" chance90="65" chance91="66" chance92="67" chance93="68" chance94="69" chance95="70" chance96="71" chance97="72" chance98="73" chance99="74" chance100="75" chance101="76" chance102="77" chance103="78" chance104="79" chance105="80" chance106="81" chance107="82" />
  18. +       <enchant level="7" adena="17321850" sp="27187496" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="55" chance86="56" chance87="57" chance88="58" chance89="59" chance90="60" chance91="61" chance92="62" chance93="63" chance94="64" chance95="65" chance96="66" chance97="67" chance98="68" chance99="69" chance100="70" chance101="71" chance102="72" chance103="73" chance104="74" chance105="75" chance106="81" chance107="77" />
  19. +       <enchant level="8" adena="19986750" sp="31370188" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="50" chance86="51" chance87="52" chance88="53" chance89="54" chance90="55" chance91="56" chance92="57" chance93="58" chance94="59" chance95="60" chance96="61" chance97="62" chance98="63" chance99="64" chance100="65" chance101="66" chance102="67" chance103="68" chance104="69" chance105="70" chance106="81" chance107="72" />
  20. +       <enchant level="9" adena="22651650" sp="35552880" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="45" chance86="46" chance87="47" chance88="48" chance89="49" chance90="50" chance91="51" chance92="52" chance93="53" chance94="54" chance95="55" chance96="56" chance97="57" chance98="58" chance99="59" chance100="60" chance101="61" chance102="62" chance103="63" chance104="64" chance105="65" chance106="81" chance107="67" />
  21. +       <enchant level="10" adena="25316550" sp="39735572" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="40" chance86="41" chance87="42" chance88="43" chance89="44" chance90="45" chance91="46" chance92="47" chance93="48" chance94="49" chance95="50" chance96="51" chance97="52" chance98="53" chance99="54" chance100="55" chance101="56" chance102="57" chance103="58" chance104="59" chance105="60" chance106="81" chance107="62" />
  22. +       <enchant level="11" adena="27981450" sp="43918264" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="36" chance86="37" chance87="38" chance88="39" chance89="40" chance90="41" chance91="42" chance92="43" chance93="44" chance94="45" chance95="46" chance96="47" chance97="48" chance98="49" chance99="50" chance100="51" chance101="52" chance102="53" chance103="54" chance104="55" chance105="56" chance106="81" chance107="58" />
  23. +       <enchant level="12" adena="30646350" sp="48100956" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="32" chance86="33" chance87="34" chance88="35" chance89="36" chance90="37" chance91="38" chance92="39" chance93="40" chance94="41" chance95="42" chance96="43" chance97="44" chance98="45" chance99="46" chance100="47" chance101="48" chance102="49" chance103="50" chance104="51" chance105="52" chance106="81" chance107="54" />
  24. +       <enchant level="13" adena="33311250" sp="52283648" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="28" chance86="29" chance87="30" chance88="31" chance89="32" chance90="33" chance91="34" chance92="35" chance93="36" chance94="37" chance95="38" chance96="39" chance97="40" chance98="41" chance99="42" chance100="43" chance101="44" chance102="45" chance103="46" chance104="47" chance105="48" chance106="81" chance107="50" />
  25. +       <enchant level="14" adena="35976150" sp="56466340" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="24" chance86="25" chance87="26" chance88="27" chance89="28" chance90="29" chance91="30" chance92="31" chance93="32" chance94="33" chance95="34" chance96="35" chance97="36" chance98="37" chance99="38" chance100="39" chance101="40" chance102="41" chance103="42" chance104="43" chance105="44" chance106="81" chance107="46" />
  26. +       <enchant level="15" adena="38641050" sp="60649032" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="20" chance86="21" chance87="22" chance88="23" chance89="24" chance90="25" chance91="26" chance92="27" chance93="28" chance94="29" chance95="30" chance96="31" chance97="32" chance98="33" chance99="34" chance100="35" chance101="36" chance102="37" chance103="38" chance104="39" chance105="40" chance106="81" chance107="42" />
  27. +       <enchant level="16" adena="41305950" sp="64831724" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="17" chance86="18" chance87="19" chance88="20" chance89="21" chance90="22" chance91="23" chance92="24" chance93="25" chance94="26" chance95="27" chance96="28" chance97="29" chance98="30" chance99="31" chance100="32" chance101="33" chance102="34" chance103="35" chance104="36" chance105="37" chance106="81" chance107="39" />
  28. +       <enchant level="17" adena="43970850" sp="69014416" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="14" chance86="15" chance87="16" chance88="17" chance89="18" chance90="19" chance91="20" chance92="21" chance93="22" chance94="23" chance95="24" chance96="25" chance97="26" chance98="27" chance99="28" chance100="29" chance101="30" chance102="31" chance103="32" chance104="33" chance105="34" chance106="81" chance107="36" />
  29. +       <enchant level="18" adena="46635750" sp="73197108" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="11" chance86="12" chance87="13" chance88="14" chance89="15" chance90="16" chance91="17" chance92="18" chance93="19" chance94="20" chance95="21" chance96="22" chance97="23" chance98="24" chance99="25" chance100="26" chance101="27" chance102="28" chance103="29" chance104="30" chance105="31" chance106="81" chance107="33" />
  30. +       <enchant level="19" adena="49300650" sp="77379800" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="8" chance86="9" chance87="10" chance88="11" chance89="12" chance90="13" chance91="14" chance92="15" chance93="16" chance94="17" chance95="18" chance96="19" chance97="20" chance98="21" chance99="22" chance100="23" chance101="24" chance102="25" chance103="26" chance104="27" chance105="28" chance106="81" chance107="30" />
  31. +       <enchant level="20" adena="51965550" sp="81562492" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="5" chance86="6" chance87="7" chance88="8" chance89="9" chance90="10" chance91="11" chance92="12" chance93="13" chance94="14" chance95="15" chance96="16" chance97="17" chance98="18" chance99="19" chance100="20" chance101="21" chance102="22" chance103="23" chance104="24" chance105="25" chance106="81" chance107="27" />
  32. +       <!--
  33. +       <enchant level="21" adena="54630450" sp="85745184" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="3" chance86="4" chance87="5" chance88="6" chance89="7" chance90="8" chance91="9" chance92="10" chance93="11" chance94="12" chance95="13" chance96="14" chance97="15" chance98="16" chance99="17" chance100="18" chance101="19" chance102="20" chance103="21" chance104="22" chance105="23" chance106="81" chance107="25" />
  34. +       <enchant level="22" adena="57295350" sp="89927876" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="2" chance87="3" chance88="4" chance89="5" chance90="6" chance91="7" chance92="8" chance93="9" chance94="10" chance95="11" chance96="12" chance97="13" chance98="14" chance99="15" chance100="16" chance101="17" chance102="18" chance103="19" chance104="20" chance105="21" chance106="81" chance107="23" />
  35. +       <enchant level="23" adena="59960250" sp="94110568" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="2" chance89="3" chance90="4" chance91="5" chance92="6" chance93="7" chance94="8" chance95="9" chance96="10" chance97="11" chance98="12" chance99="13" chance100="14" chance101="15" chance102="16" chance103="17" chance104="18" chance105="19" chance106="81" chance107="21" />
  36. +       <enchant level="24" adena="62625150" sp="98293260" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="2" chance91="3" chance92="4" chance93="5" chance94="6" chance95="7" chance96="8" chance97="9" chance98="10" chance99="11" chance100="12" chance101="13" chance102="14" chance103="15" chance104="16" chance105="17" chance106="81" chance107="19" />
  37. +       <enchant level="25" adena="65290050" sp="102475952" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="2" chance93="3" chance94="4" chance95="5" chance96="6" chance97="7" chance98="8" chance99="9" chance100="10" chance101="11" chance102="12" chance103="13" chance104="14" chance105="15" chance106="81" chance107="17" />
  38. +       <enchant level="26" adena="67954950" sp="106658644" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="2" chance94="3" chance95="4" chance96="5" chance97="6" chance98="7" chance99="8" chance100="9" chance101="10" chance102="11" chance103="12" chance104="13" chance105="14" chance106="81" chance107="16" />
  39. +       <enchant level="27" adena="70619850" sp="110841336" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="2" chance95="3" chance96="4" chance97="5" chance98="6" chance99="7" chance100="8" chance101="9" chance102="10" chance103="11" chance104="12" chance105="13" chance106="81" chance107="15" />
  40. +       <enchant level="28" adena="73284750" sp="115024028" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="2" chance96="3" chance97="4" chance98="5" chance99="6" chance100="7" chance101="8" chance102="9" chance103="10" chance104="11" chance105="12" chance106="81" chance107="14" />
  41. +       <enchant level="29" adena="75949650" sp="119206720" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="2" chance97="3" chance98="4" chance99="5" chance100="6" chance101="7" chance102="8" chance103="9" chance104="10" chance105="11" chance106="81" chance107="13" />
  42. +       <enchant level="30" adena="78614550" sp="123389412" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="1" chance86="1" chance87="1" chance88="1" chance89="1" chance90="1" chance91="1" chance92="1" chance93="1" chance94="1" chance95="1" chance96="1" chance97="2" chance98="3" chance99="4" chance100="5" chance101="6" chance102="7" chance103="8" chance104="9" chance105="10" chance106="81" chance107="12" />
  43. +        -->
  44. +   </group>   
  45.  </list>
  46. Index: dist/game/data/stats/npcs/15100-15199.xml
  47. ===================================================================
  48. --- dist/game/data/stats/npcs/15100-15199.xml   (revision 1364)
  49. +++ dist/game/data/stats/npcs/15100-15199.xml   (working copy)
  50. @@ -1292,4 +1292,106 @@
  51.             <height normal="25" />
  52.         </collision>
  53.     </npc>
  54. +   <npc id="15194" level="101" type="L2Servitor" name="Cursed Man">
  55. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  56. +       <race>HUMAN</race>
  57. +       <sex>FEMALE</sex>
  58. +       <stats>
  59. +           <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  60. +           <speed>
  61. +               <walk ground="50" />
  62. +               <run ground="120" />
  63. +           </speed>
  64. +       </stats>
  65. +       <status attackable="false" />
  66. +       <collision>
  67. +           <radius normal="20" />
  68. +           <height normal="42" />
  69. +       </collision>
  70. +   </npc>
  71. +   <npc id="15195" level="103" type="L2Servitor" name="Cursed Man">
  72. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  73. +       <race>HUMAN</race>
  74. +       <sex>FEMALE</sex>
  75. +       <stats>
  76. +           <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  77. +           <speed>
  78. +               <walk ground="50" />
  79. +               <run ground="120" />
  80. +           </speed>
  81. +       </stats>
  82. +       <status attackable="false" />
  83. +       <collision>
  84. +           <radius normal="20" />
  85. +           <height normal="42" />
  86. +       </collision>
  87. +   </npc>
  88. +   <npc id="15196" level="105" type="L2Servitor" name="Cursed Man">
  89. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  90. +       <race>HUMAN</race>
  91. +       <sex>FEMALE</sex>
  92. +       <stats>
  93. +           <vitals hp="12214" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  94. +           <speed>
  95. +               <walk ground="50" />
  96. +               <run ground="120" />
  97. +           </speed>
  98. +       </stats>
  99. +       <status attackable="false" />
  100. +       <collision>
  101. +           <radius normal="20" />
  102. +           <height normal="42" />
  103. +       </collision>
  104. +   </npc>
  105. +   <npc id="15197" level="101" type="L2Servitor" name="Reanimated Man">
  106. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  107. +       <race>HUMAN</race>
  108. +       <sex>FEMALE</sex>
  109. +       <stats>
  110. +           <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  111. +           <speed>
  112. +               <walk ground="50" />
  113. +               <run ground="120" />
  114. +           </speed>
  115. +       </stats>
  116. +       <status attackable="false" />
  117. +       <collision>
  118. +           <radius normal="11" />
  119. +           <height normal="25" />
  120. +       </collision>
  121. +   </npc>
  122. +   <npc id="15198" level="103" type="L2Servitor" name="Reanimated Man">
  123. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  124. +       <race>HUMAN</race>
  125. +       <sex>FEMALE</sex>
  126. +       <stats>
  127. +           <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  128. +           <speed>
  129. +               <walk ground="50" />
  130. +               <run ground="120" />
  131. +           </speed>
  132. +       </stats>
  133. +       <status attackable="false" />
  134. +       <collision>
  135. +           <radius normal="11" />
  136. +           <height normal="25" />
  137. +       </collision>
  138. +   </npc>
  139. +   <npc id="15199" level="105" type="L2Servitor" name="Reanimated Man">
  140. +       <!-- AUTO GENERATED NPC TODO: FIX IT -->
  141. +       <race>HUMAN</race>
  142. +       <sex>FEMALE</sex>
  143. +       <stats>
  144. +           <vitals hp="13571" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
  145. +           <speed>
  146. +               <walk ground="50" />
  147. +               <run ground="120" />
  148. +           </speed>
  149. +       </stats>
  150. +       <status attackable="false" />
  151. +       <collision>
  152. +           <radius normal="11" />
  153. +           <height normal="25" />
  154. +       </collision>
  155. +   </npc>
  156.  </list>
  157. Index: dist/game/data/stats/skills/11000-11099.xml
  158. ===================================================================
  159. --- dist/game/data/stats/skills/11000-11099.xml (revision 1364)
  160. +++ dist/game/data/stats/skills/11000-11099.xml (working copy)
  161. @@ -204,15 +204,15 @@
  162.             </effect>
  163.         </for>
  164.     </skill>
  165. -   <skill id="11011" levels="11" name="Elemental Spike">
  166. +   <skill id="11011" levels="11" name="Elemental Spike" enchantGroup1="11" enchantGroup2="11">
  167.     <!-- Source: https://l2wiki.com/Elemental_Spike_-_Feoh_Storm_Screamer -->
  168.         <table name="#mpConsume"> 37 38 39 42 43 45 48 50 52 54 56 </table>
  169.         <table name="#mpInitialConsume"> 9 9 9 10 10 10 11 11 11 11 11 </table>
  170. -       <table name="#ench1MpConsume"> 45 43 41 39 37 35 33 31 30 28 </table>
  171. -       <table name="#ench1MpInitialConsume"> 10 10 9 9 8 8 7 7 7 6 </table>
  172.         <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
  173.         <table name="#power"> 133 134 139 142 146 150 154 157 164 168 172 </table>
  174. -       <table name="#enchPower"> 162 163 165 167 170 171 173 175 177 178 </table>
  175. +       <table name="#ench1Power"> 174 174 175 176 176 177 178 178 179 180 180 181 181 182 183 183 184 185 185 186 </table>
  176. +       <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
  177. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  178.         <set name="hitTime" val="2280" />
  179.         <set name="coolTime" val="300" />
  180.         <set name="castRange" val="1100" />
  181. @@ -223,13 +223,17 @@
  182.         <set name="effectRange" val="1100" />
  183.         <set name="overHit" val="true" />
  184.         <set name="magicLvl" val="#magicLvl" />
  185. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  186. +       <set name="operateType" val="ACTIVE_INSTANT" />
  187.         <set name="power" val="#power" />
  188.         <set name="targetType" val="ONE" />
  189. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  190. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  191. -       <enchant1 name="power" val="#enchPower" />
  192. -       <enchant2 name="pvpPower" val="#enchPower" />
  193. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  194. +       <enchant1 name="power" val="#ench1Power" />
  195. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  196. +       <enchant2for>
  197. +           <effect name="Buff">
  198. +               <mul stat="mCritRate" val="#ench2rCrit" />
  199. +           </effect>
  200. +       </enchant2for>
  201.         <for>
  202.             <effect name="MagicalAttack" />
  203.         </for>
  204. @@ -430,15 +434,15 @@
  205.             </effect>
  206.         </for>
  207.     </skill>
  208. -   <skill id="11017" levels="11" name="Elemental Crash">
  209. +   <skill id="11017" levels="11" name="Elemental Crash" enchantGroup1="11" enchantGroup2="11">
  210.     <!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
  211.         <table name="#mpConsume"> 43 44 46 48 50 52 54 56 59 61 64 </table>
  212.         <table name="#mpInitialConsume"> 10 11 11 12 12 13 13 14 14 15 15 </table>
  213. -       <table name="#ench1MpConsume"> 54 52 50 47 45 43 41 38 36 34 </table>
  214. -       <table name="#ench1MpInitialConsume"> 13 12 12 11 11 10 10 9 8 8 </table>
  215.         <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
  216.         <table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
  217. -       <table name="#enchPower">193 195 197 199 201 205 207 209 211 213</table>
  218. +       <table name="#ench1Power"> 203 203 204 205 205 206 207 207 208 209 209 210 210 211 212 212 213 214 214 215 </table>
  219. +       <table name="#ench2rCrit"> 1.1 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
  220. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  221.         <set name="hitTime" val="2780" />
  222.         <set name="coolTime" val="300" />
  223.         <set name="castRange" val="1100" />
  224. @@ -450,7 +454,7 @@
  225.         <set name="overHit" val="true" />
  226.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  227.         <set name="magicLvl" val="#magicLvl" />
  228. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  229. +       <set name="operateType" val="ACTIVE_INSTANT" />
  230.         <set name="power" val="#power" />
  231.         <set name="targetType" val="ONE" />
  232.         <set name="flyRadius" val="200" />
  233. @@ -459,10 +463,14 @@
  234.             <effect name="KnockBack" />
  235.             <effect name="MagicalAttack" />
  236.         </for>
  237. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  238. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  239. -       <enchant1 name="power" val="#enchPower" />
  240. -       <enchant2 name="pvpPower" val="#enchPower" />
  241. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  242. +       <enchant1 name="power" val="#ench1Power" />
  243. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  244. +       <enchant2for>
  245. +           <effect name="Buff">
  246. +               <mul stat="mCritRate" val="#ench2rCrit" />
  247. +           </effect>
  248. +       </enchant2for>
  249.     </skill>
  250.     <skill id="11018" levels="8" name="Elemental Crash (Fire)">
  251.         <table name="#mpConsume">43 44 46 48 50 52 54 56</table>
  252. @@ -666,15 +674,15 @@
  253.             </effect>
  254.         </for>
  255.     </skill>
  256. -   <skill id="11023" levels="11" name="Elemental Crash" >
  257. +   <skill id="11023" levels="11" name="Elemental Crash" enchantGroup1="11" enchantGroup2="11">
  258.     <!-- Source: https://l2wiki.com/Elemental_Crash_-_Feoh_Soulhound -->
  259.         <table name="#mpConsume"> 28 29 30 32 33 34 35 38 40 42 44 </table>
  260.         <table name="#mpInitialConsume"> 25 26 27 28 29 30 31 32 33 34 35 </table>
  261. -       <table name="#ench1MpConsume"> 125 120 115 110 104 99 94 89 83 78 </table>
  262. -       <table name="#ench1MpInitialConsume"> 30 29 28 26 25 24 23 21 20 19 </table>
  263.         <table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
  264.         <table name="#power"> 158 161 165 169 175 179 184 188 193 197 201 </table>
  265. -       <table name="#enchPower"> 476 482 487 493 498 504 510 516 521 527 </table>
  266. +       <table name="#ench1Power"> 508 508 509 510 510 511 512 512 513 514 514 515 515 516 517 517 518 519 519 520 </table>
  267. +       <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 </table>
  268. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  269.         <set name="hitTime" val="6080" />
  270.         <set name="coolTime" val="1000" />
  271.         <set name="castRange" val="1100" />
  272. @@ -686,12 +694,16 @@
  273.         <set name="power" val="#power" />
  274.         <set name="targetType" val="AREA" />
  275.         <set name="overHit" val="true" />
  276. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  277. +       <set name="operateType" val="ACTIVE_INSTANT" />
  278.         <set name="effectRange" val="1100" />
  279. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  280. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  281. -       <enchant1 name="power" val="#enchPower" />
  282. -       <enchant2 name="pvpPower" val="#enchPower" />
  283. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  284. +       <enchant1 name="power" val="#ench1Power" />
  285. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  286. +       <enchant2for>
  287. +           <effect name="Buff">
  288. +               <mul stat="mCritRate" val="#ench2rCrit" />
  289. +           </effect>
  290. +       </enchant2for>
  291.         <for>
  292.             <effect name="MagicalAttack" />
  293.         </for>
  294. @@ -930,17 +942,15 @@
  295.             </effect>
  296.         </enchant2for>
  297.     </skill>
  298. -   <skill  id="11032" levels="7" name="Death Howl">
  299. +   <skill  id="11032" levels="7" name="Death Howl" enchantGroup1="11" enchantGroup2="11">
  300.     <!-- Source: https://l2wiki.com/Death_Howl_-_Feoh_Archmage -->
  301.         <table name="#mpConsume"> 168 180 204 216 216 228 228 </table>
  302.         <table name="#mpInitialConsume"> 36 36 48 48 60 60 72 </table> <!-- Guessed -->
  303. -       <table name="#ench1MpConsume"> 207 198 190 181 172 164 155 146 138 129 </table>
  304. -       <table name="#ench1MpInitialConsume"> 48 48 48 48 48 48 48 48 48 48 </table>
  305. -       <table name="#ench3debuffPower"> 40 42 44 46 48 50 52 54 56 58 60 </table>
  306. -       <table name="#ench4skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
  307. -       <table name="#enchPower"> 191 194 196 198 200 202 205 207 209 211 </table>
  308.         <table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
  309.         <table name="#power"> 157 168 180 189 194 198 202 </table>
  310. +       <table name="#ench1Power"> 204 204 205 206 206 207 208 208 209 210 210 211 211 212 213 213 214 215 215 216 </table>
  311. +       <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
  312. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  313.         <set name="hitTime" val="4000" />
  314.         <set name="reuseDelay" val="15000" />
  315.         <set name="mpConsume" val="#mpConsume" />
  316. @@ -950,28 +960,24 @@
  317.         <set name="magicLvl" val="#magicLvl" />
  318.         <set name="isDebuff" val="true" />
  319.         <set name="effectPoint" val="-1" />
  320. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  321. +       <set name="operateType" val="ACTIVE_INSTANT" />
  322.         <set name="power" val="#power" />
  323.         <set name="flyRadius" val="200" />
  324.         <set name="trait" val="KNOCKBACK" />
  325. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  326. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  327. -       <enchant1 name="power" val="#enchPower" />
  328. -       <enchant2 name="pvpPower" val="#enchPower" />
  329. -       <enchant3 name="power" val="#enchPower" />
  330. -       <enchant4 name="skillRadius" val="#ench4skillRadius" />
  331. -       <enchant4 name="power" val="#enchPower" />
  332. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  333. +       <enchant1 name="power" val="#ench1Power" />
  334. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  335. +       <enchant2for>
  336. +           <effect name="Buff">
  337. +               <mul stat="mCritRate" val="#ench2rCrit" />
  338. +           </effect>
  339. +       </enchant2for>
  340.         <for>
  341.             <effect name="MagicalAttack" />
  342.             <effect name="KnockBack">
  343.                 <param power="40" />
  344.             </effect>
  345.         </for>
  346. -       <enchant3for>
  347. -           <effect name="KnockBack">
  348. -               <param power="#ench3debuffPower" />
  349. -           </effect>
  350. -       </enchant3for>
  351.     </skill>
  352.     <skill id="11033" levels="3" name="Damaged Area">
  353.         <!-- AUTO GENERATED SKILL -->
  354. @@ -982,14 +988,14 @@
  355.         <set name="isMagic" val="1" />
  356.         <set name="isDebuff" val="true" />
  357.     </skill>
  358. -   <skill id="11034" levels="8" name="Elemental Blast">
  359. +   <skill id="11034" levels="8" name="Elemental Blast" enchantGroup1="11" enchantGroup2="11">
  360.         <table name="#mpConsume">171 174 183 189 198 204 213 222</table>
  361.         <table name="#mpInitialConsume">42 42 45 45 48 51 51 54</table>
  362. -       <table name="#ench1MpConsume">213 204 195 186 177 168 159 150 142 133</table>
  363. -       <table name="#ench1MpInitialConsume">51 49 47 45 43 41 38 36 34 32</table>
  364.         <table name="#magicLvl">85 86 88 90 92 94 96 98</table>
  365.         <table name="#power">210 213 219 226 231 238 243 250</table>
  366. -       <table name="#enchPower">255 259 262 264 267 271 274 276 279 283</table>
  367. +       <table name="#ench1Power"> 252 252 253 254 254 255 256 256 257 258 258 259 259 260 261 261 262 263 263 264 </table>
  368. +       <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
  369. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  370.         <set name="hitTime" val="3780" />
  371.         <set name="coolTime" val="300" />
  372.         <set name="castRange" val="1100" />
  373. @@ -1001,11 +1007,15 @@
  374.         <set name="effectPoint" val="-1" />
  375.         <set name="power" val="#power" />
  376.         <set name="magicLvl" val="#magicLvl" />
  377. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  378. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  379. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  380. -       <enchant1 name="power" val="#enchPower" />
  381. -       <enchant2 name="pvpPower" val="#enchPower" />
  382. +       <set name="operateType" val="ACTIVE_INSTANT" />
  383. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  384. +       <enchant1 name="power" val="#ench1Power" />
  385. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  386. +       <enchant2for>
  387. +           <effect name="Buff">
  388. +               <mul stat="mCritRate" val="#ench2rCrit" />
  389. +           </effect>
  390. +       </enchant2for>
  391.         <for>
  392.             <effect name="MagicalAttack" />
  393.         </for>
  394. @@ -1170,14 +1180,14 @@
  395.             <effect name="MagicalAttack" />
  396.         </for>
  397.     </skill>
  398. -   <skill id="11040" levels="8" name="Elemental Storm">
  399. +   <skill id="11040" levels="8" name="Elemental Storm" enchantGroup1="11" enchantGroup2="11">
  400.         <table name="#power">262 270 277 285 292 299 307 315</table>
  401. -       <table name="#enchPower">318 322 326 329 333 337 341 344 349 352</table>
  402.         <table name="#mpConsume">213 222 231 240 252 261 270 282</table>
  403.         <table name="#mpInitialConsume">51 54 57 60 63 63 66 69</table>
  404. -       <table name="#ench1MpConsume">270 259 248 236 225 214 203 191 180 169</table>
  405. -       <table name="#ench1MpInitialConsume">66 63 60 57 55 52 49 46 44 41</table>
  406.         <table name="#magicLvl">85 87 89 91 93 95 97 99</table>
  407. +       <table name="#ench1Power"> 317 317 318 319 319 320 321 321 322 323 323 324 324 325 326 326 327 328 328 329 </table>
  408. +       <table name="#ench2rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
  409. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  410.         <set name="hitTime" val="4780" />
  411.         <set name="coolTime" val="300" />
  412.         <set name="castRange" val="1100" />
  413. @@ -1185,17 +1195,20 @@
  414.         <set name="effectPoint" val="-1" />
  415.         <set name="mpConsume" val="#mpConsume" />
  416.         <set name="mpInitialConsume" val="#mpInitialConsume" />
  417. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  418.         <set name="effectRange" val="1100" />
  419.         <set name="targetType" val="AREA" />
  420.         <set name="overHit" val="true" />
  421.         <set name="magicLvl" val="#magicLvl" />
  422. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  423. +       <set name="operateType" val="ACTIVE_INSTANT" />
  424.         <set name="power" val="#power" />
  425. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  426. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  427. -       <enchant1 name="power" val="#enchPower" />
  428. -       <enchant2 name="pvpPower" val="#enchPower" />
  429. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  430. +       <enchant1 name="power" val="#ench1Power" />
  431. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  432. +       <enchant2for>
  433. +           <effect name="Buff">
  434. +               <mul stat="mCritRate" val="#ench2rCrit" />
  435. +           </effect>
  436. +       </enchant2for>
  437.         <for>
  438.             <effect name="MagicalAttack" />
  439.         </for>
  440. @@ -1424,21 +1437,17 @@
  441.             </effect>
  442.         </enchant4for>
  443.     </skill>
  444. -   <skill id="11047" levels="9" name="Devil's Curse">
  445. +   <skill id="11047" levels="9" name="Devil's Curse" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  446.     <!-- Source: https://l2wiki.com/Devil's_Curse_-_Feoh_Storm_Screamer -->
  447.         <table name="#mpConsume"> 56 57 61 65 68 73 78 83 88 </table>
  448.         <table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
  449. -       <table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
  450. -       <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
  451. -       <table name="#enchMpConsume"> 87 83 79 76 72 68 64 61 57 53 </table>
  452. -       <table name="#ench2debuffPower"> 76 77 78 79 80 81 82 83 84 85 </table>
  453. -       <table name="#ench3pDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
  454. -       <table name="#ench4mDefDown"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
  455. -       <table name="#ench5slow"> 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.80 </table>
  456. -       <table name="#enchPower"> 191 194 196 198 200 202 205 207 209 212 </table>
  457.         <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
  458.         <table name="#power"> 157 160 166 174 180 187 191 195 199 </table>
  459.         <table name="#debuffPower"> 50 55 60 65 70 75 80 85 90 </table>
  460. +       <table name="#ench1Power"> 204 205 207 209 211 212 214 216 218 219 221 223 225 226 228 230 231 233 235 237 </table>
  461. +       <table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
  462. +       <table name="#ench3RunSpd"> 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 </table>
  463. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  464.         <set name="hitTime" val="3500" />
  465.         <set name="coolTime" val="580" />
  466.         <set name="castRange" val="1100" />
  467. @@ -1452,15 +1461,14 @@
  468.         <set name="power" val="#power" />
  469.         <set name="targetType" val="ONE" />
  470.         <set name="isDebuff" val="true" />
  471. +       <set name="activateRate" val="50" /> <!-- Need Verify -->  
  472.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  473.         <set name="effectRange" val="1100" />
  474. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  475. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  476. -       <enchant1 name="power" val="#enchPower" />
  477. -       <enchant2 name="power" val="#enchPower" />
  478. -       <enchant3 name="power" val="#enchPower" />
  479. -       <enchant4 name="power" val="#enchPower" />
  480. -       <enchant5 name="power" val="#enchPower" />
  481. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  482. +       <enchant1 name="power" val="#ench1Power" />
  483. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  484. +       <enchant2 name="activateRate" val="#ench2Chance" />
  485. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />
  486.         <for>
  487.             <effect name="MagicalAttack" />
  488.             <effect name="Debuff">
  489. @@ -1474,64 +1482,30 @@
  490.                 <sub stat="rEvas" val="6" />
  491.             </effect>
  492.         </for>
  493. -       <enchant2for>
  494. -           <effect name="MagicalAttack" />
  495. -           <effect name="Debuff">
  496. -               <mul stat="runSpd" val="0.9" />
  497. -               <sub stat="rEvas" val="6" />
  498. -               <mul stat="pDef" val="0.9" />
  499. -               <mul stat="mDef" val="0.9" />
  500. -               <mul stat="mAtk" val="0.9" />
  501. -               <mul stat="mCritRate" val="0.9" />
  502. -           </effect>
  503. -       </enchant2for>
  504.         <enchant3for>
  505.             <effect name="MagicalAttack" />
  506.             <effect name="Debuff">
  507. -               <mul stat="runSpd" val="0.9" />
  508. -               <sub stat="rEvas" val="6" />
  509. -               <mul stat="pDef" val="#ench3pDefDown" />
  510. -               <mul stat="mDef" val="0.9" />
  511. -               <mul stat="mAtk" val="0.9" />
  512. +               <mul stat="mDef" val="0.7" />
  513. +               <mul stat="mAtk" val="0.7" />
  514. +               <mul stat="mAtkSpd" val="0.9" />
  515.                 <mul stat="mCritRate" val="0.9" />
  516. -           </effect>
  517. -       </enchant3for>
  518. -       <enchant4for>
  519. -           <effect name="MagicalAttack" />
  520. -           <effect name="Debuff">
  521. +               <mul stat="critRate" val="0.9" />
  522. +               <mul stat="pAtk" val="0.9" />
  523.                 <mul stat="runSpd" val="0.9" />
  524.                 <sub stat="rEvas" val="6" />
  525. -               <mul stat="pDef" val="0.9" />
  526. -               <mul stat="mDef" val="#ench4mDefDown" />
  527. -               <mul stat="mAtk" val="0.9" />
  528. -               <mul stat="mCritRate" val="0.9" />
  529. -           </effect>
  530. -       </enchant4for>
  531. -       <enchant5for>
  532. -           <effect name="Debuff">
  533. -               <mul stat="runSpd" val="#ench5slow" />
  534. -               <sub stat="rEvas" val="6" />
  535. -               <mul stat="pDef" val="0.9" />
  536. -               <mul stat="mDef" val="0.9" />
  537. -               <mul stat="mAtk" val="0.9" />
  538. -               <mul stat="mCritRate" val="0.9" />
  539. +               <sub stat="runSpd" val="#ench3RunSpd" />
  540.             </effect>
  541. -       </enchant5for>
  542. +       </enchant3for>
  543.     </skill>
  544. -   <skill id="11048" levels="9" name="Mass Devil's Curse">
  545. +   <skill id="11048" levels="9" name="Mass Devil's Curse" enchantGroup1="11" enchantGroup2="11">
  546.     <!-- Source: https://l2wiki.com/Mass_Devil's_Curse_-_Feoh_Soultaker -->
  547.         <table name="#mpConsume"> 169 176 187 198 210 223 235 247 259 </table>
  548.         <table name="#mpInitialConsume"> 42 44 46 49 52 55 59 63 67 </table>
  549. -       <table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
  550. -       <table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
  551.         <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
  552. -       <table name="#ench2Chance"> 76 77 78 79 80 81 82 83 84 85 </table>
  553. -       <table name="#ench3PhysicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
  554. -       <table name="#ench4MagicalHexpower"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
  555. -       <table name="#ench5RunSpd"> 0.91 0.90 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 </table>
  556.         <table name="#power"> 125 128 133 139 144 150 155 159 163 </table>
  557. -       <table name="#enchMdamPower"> 153 155 156 158 161 162 164 166 167 169 </table>
  558. -       <table name="#debuffChance"> 50 55 60 65 70 75 80 85 90 </table>
  559. +       <table name="#ench1Power"> 157 158 160 161 163 164 166 167 169 171 172 174 175 177 178 180 181 183 184 186 </table>
  560. +       <table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
  561. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  562.         <set name="hitTime" val="3500" />
  563.         <set name="coolTime" val="580" />
  564.         <set name="castRange" val="1100" />
  565. @@ -1545,15 +1519,13 @@
  566.         <set name="power" val="#power" />
  567.         <set name="targetType" val="AREA" />
  568.         <set name="isDebuff" val="true" />
  569. +       <set name="activateRate" val="50" />
  570.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  571.         <set name="effectRange" val="1100" />
  572. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  573. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  574. -       <enchant1 name="power" val="#enchMdamPower" />
  575. -       <enchant2 name="power" val="#enchMdamPower" />
  576. -       <enchant3 name="power" val="#enchMdamPower" />
  577. -       <enchant4 name="power" val="#enchMdamPower" />
  578. -       <enchant5 name="power" val="#enchMdamPower" />
  579. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  580. +       <enchant1 name="power" val="#ench1Power" />
  581. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  582. +       <enchant2 name="activateRate" val="#ench2Chance" />
  583.         <for>
  584.             <effect name="MagicalAttack" />
  585.             <effect name="Debuff">
  586. @@ -1566,99 +1538,58 @@
  587.                 <mul stat="mCritRate" val="0.92" />
  588.             </effect>
  589.         </for>
  590. -       <enchant2for>
  591. -           <effect name="MagicalAttack" />
  592. -           <effect name="Debuff">
  593. -               <sub stat="rEvas" val="12" />
  594. -               <sub stat="mEvas" val="12" />
  595. -               <mul stat="pDef" val="0.92" />
  596. -               <mul stat="mDef" val="0.92" />
  597. -               <mul stat="mAtk" val="0.92" />
  598. -               <mul stat="runSpd" val="0.92" />
  599. -               <mul stat="mCritRate" val="0.92" />
  600. -           </effect>
  601. -       </enchant2for>
  602. -       <enchant3for>
  603. -           <effect name="MagicalAttack" />
  604. -           <effect name="Debuff">
  605. -               <sub stat="rEvas" val="12" />
  606. -               <sub stat="mEvas" val="12" />
  607. -               <mul stat="pDef" val="#ench3PhysicalHexpower" />
  608. -               <mul stat="mDef" val="0.92" />
  609. -               <mul stat="mAtk" val="0.92" />
  610. -               <mul stat="runSpd" val="0.92" />
  611. -               <mul stat="mCritRate" val="0.92" />
  612. -           </effect>
  613. -       </enchant3for>
  614. -       <enchant4for>
  615. -           <effect name="MagicalAttack" />
  616. -           <effect name="Debuff">
  617. -               <sub stat="rEvas" val="12" />
  618. -               <sub stat="mEvas" val="12" />
  619. -               <mul stat="pDef" val="0.92" />
  620. -               <mul stat="mDef" val="#ench4MagicalHexpower" />
  621. -               <mul stat="mAtk" val="0.92" />
  622. -               <mul stat="runSpd" val="0.92" />
  623. -               <mul stat="mCritRate" val="0.92" />
  624. -           </effect>
  625. -       </enchant4for>
  626. -       <enchant5for>
  627. -           <effect name="MagicalAttack" />
  628. -           <effect name="Debuff">
  629. -               <sub stat="rEvas" val="12" />
  630. -               <sub stat="mEvas" val="12" />
  631. -               <mul stat="pDef" val="0.92" />
  632. -               <mul stat="mDef" val="0.92" />
  633. -               <mul stat="mAtk" val="0.92" />
  634. -               <mul stat="runSpd" val="#ench5RunSpd" />
  635. -               <mul stat="mCritRate" val="0.92" />
  636. -           </effect>
  637. -       </enchant5for>
  638.     </skill>
  639. -   <skill id="11049" levels="5" name="Ignore Divinity">
  640. +   <skill id="11049" levels="5" name="Ignore Divinity" enchantGroup1="11" enchantGroup2="11">
  641.     <!-- Source: https://l2wiki.com/Ignore_Divinity_-_Feoh_Mystic_Muse -->
  642.         <table name="#mpConsume"> 66 73 80 87 94 </table>
  643. +       <table name="#Count"> 1 2 2 2 2 </table>
  644.         <table name="#mpInitialConsume"> 16 18 20 22 24 </table>
  645. -       <table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
  646. -       <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
  647. -       <table name="#ench2Power"> 61 62 63 64 65 66 67 68 69 70 </table>
  648.         <table name="#power"> 55 60 65 70 75 </table>
  649.         <table name="#magicLvl"> 93 98 101 103 105 </table>
  650. +       <table name="#ench2Distance"> 1110 1120 1130 1140 1150 1160 1170 1180 1190 1200 1210 1220 1230 1240 1250 1260 1270 1280 1290 1300 </table>
  651. +       <table name="#ench1Chance"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
  652. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  653.         <set name="hitTime" val="3000" />
  654. +       <set name="effectPoint" val="-1" />
  655.         <set name="castRange" val="1100" />
  656.         <set name="reuseDelay" val="300000" />
  657.         <set name="mpConsume" val="#mpConsume" />
  658.         <set name="mpInitialConsume" val="#mpInitialConsume" />
  659.         <set name="magicLvl" val="#magicLvl" />
  660.         <set name="power" val="#power" />
  661. +       <set name="isMagic" val="1" /> <!-- Magic Skill -->
  662.         <set name="targetType" val="ONE" />
  663.         <set name="operateType" val="ACTIVE_INSTANT" />
  664.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  665.         <set name="effectRange" val="1100" />
  666. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  667. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  668. -       <enchant2 name="power" val="#ench2Power" />
  669. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  670. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  671. +       <enchant2 name="castRange" val="#ench2Distance" />
  672.         <for>
  673.             <effect name="DispelByCategory">
  674. -               <param slot="buff" rate="100" max="2" />
  675. +               <param slot="buff" rate="80" max="#Count" />
  676.             </effect>
  677.         </for>
  678. +       <enchant1for>
  679. +           <effect name="DispelByCategory">
  680. +               <param slot="buff" rate="#ench1Chance" max="2" />
  681. +           </effect>
  682. +       </enchant1for>
  683.     </skill>
  684. -   <skill id="11050" levels="7" name="Hell Binding">
  685. +   <skill id="11050" levels="7" name="Hell Binding" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  686.     <!-- Source: https://l2wiki.com/Hell_Binding_-_Feoh_Soulhound -->
  687.         <table name="#mpConsume"> 56 61 66 71 76 81 86 </table>
  688.         <table name="#mpInitialConsume"> 14 15 16 17 18 19 20 </table>
  689. -       <table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
  690. -       <table name="#ench1MpInitialConsume"> 17 17 17 17 17 17 17 17 17 17 </table>
  691. -       <table name="#ench2power"> 81 82 83 84 85 86 87 88 89 90 </table>
  692. -       <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
  693.         <table name="#magicLvl"> 85 89 93 97 101 103 105 </table>
  694.         <table name="#power"> 65 70 75 80 85 90 95 </table>
  695. +       <table name="#ench1Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
  696. +       <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  697. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  698.         <set name="hitTime" val="1500" />
  699.         <set name="coolTime" val="500" />
  700.         <set name="castRange" val="1100" />
  701.         <set name="reuseDelay" val="120000" />
  702. -       <set name="abnormalTime" val="600" />
  703. +       <set name="abnormalTime" val="15" />
  704.         <set name="effectPoint" val="-1" />
  705.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  706.         <set name="mpConsume" val="#mpConsume" />
  707. @@ -1669,23 +1600,26 @@
  708.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  709.         <set name="staticReuse" val="true" />
  710.         <set name="power" val="#power" />
  711. -       <set name="targetType" val="ONE" />
  712. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  713. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  714. -       <enchant2 name="power" val="#ench2power" />
  715. +       <set name="targetType" val="ONE" />
  716. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  717. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  718. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />       
  719.         <for>
  720. -           <effect name="ThrowUp" />
  721. +           <effect activationChance="70" name="ThrowUp" />
  722.         </for>
  723. +       <enchant1for>
  724. +           <effect activationChance="#ench1Chance" name="ThrowUp" />
  725. +       </enchant1for>
  726. +       <enchant2for>
  727. +           <effect activationChance="70" name="ThrowUp">
  728. +               <mul stat="pDef" val="#enchPMDef" />
  729. +           </effect>
  730. +       </enchant2for>
  731.         <enchant3for>
  732. -           <effect name="ThrowUp">
  733. -               <mul stat="pDef" val="#enchHex" />
  734. +           <effect activationChance="70" name="ThrowUp">
  735. +               <mul stat="mDef" val="#enchPMDef" />
  736.             </effect>
  737.         </enchant3for>
  738. -       <enchant4for>
  739. -           <effect name="ThrowUp">
  740. -               <mul stat="mDef" val="#enchHex" />
  741. -           </effect>
  742. -       </enchant4for>
  743.     </skill>
  744.     <skill id="11051" levels="4" name="Hell Binding">
  745.         <table name="#mpConsume">56 61 66 71</table>
  746. @@ -1704,41 +1638,58 @@
  747.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  748.         <set name="targetType" val="AREA" />
  749.     </skill>
  750. -   <skill id="11052" levels="7" name="Mass Hell Binding">
  751. +   <skill id="11052" levels="7" name="Mass Hell Binding" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  752.     <!-- Source: https://l2wiki.com/Mass_Hell_Binding_-_Feoh_Soulhound -->
  753.         <table name="#mpConsume"> 183 195 206 219 231 244 257 </table>
  754.         <table name="#mpInitialConsume"> 45 48 51 54 58 61 64 </table>
  755. -       <table name="#ench1MpConsume"> 210 201 192 183 175 166 157 148 140 131 </table>
  756. -       <table name="#ench1MpInitialConsume"> 54 54 54 54 54 54 54 54 54 54 </table>
  757. -       <table name="#ench3CastRange"> 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 </table>
  758.         <table name="#magicLvl"> 89 92 95 98 101 103 105 </table>
  759.         <table name="#power"> 55 60 65 70 75 80 85 </table>
  760. -       <table name="#skill"> 11179 11180 11181 11182 11182 11182 11182 </table> <!-- Needs Confirm -->
  761. -       <table name="#ench2power"> 71 72 73 74 75 76 77 78 79 80 </table>
  762. -       <table name="#ench3skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
  763. +   <!-- <table name="#skill"> 11179 11180 11181 11182 11182 11182 11182 </table> Needs Confirm -->
  764. +       <table name="#ench1Chance"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70</table>
  765. +       <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  766. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  767.         <set name="hitTime" val="10000" />
  768. +       <set name="abnormalTime" val="9" />
  769.         <set name="castRange" val="1100" />
  770.         <set name="reuseDelay" val="300000" />
  771.         <set name="effectPoint" val="-1" />
  772.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  773.         <set name="mpConsume" val="#mpConsume" />
  774.         <set name="mpInitialConsume" val="#mpInitialConsume" />
  775. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  776.         <set name="magicLvl" val="#magicLvl" />
  777.         <set name="isDebuff" val="true" />
  778.         <set name="effectRange" val="1000" />
  779.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  780.         <set name="power" val="#power" />
  781.         <set name="staticReuse" val="true" />
  782. +       <set name="activateRate" val="50" />
  783.         <set name="targetType" val="AREA" />
  784. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  785. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  786. -       <enchant2 name="power" val="#ench2power" />
  787. -       <enchant3 name="skillRadius" val="#ench3skillRadius" />
  788. -       <enchant3 name="castRange" val="#ench3CastRange" />
  789. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  790. +       <enchant1 name="activateRate" val="#ench1Chance" />
  791. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  792. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />       
  793.         <for>
  794. -           <effect name="MagicalAttack" />
  795. +           <effect name="ThrowUp" />
  796. +           <effect name="DamOverTime" ticks="1">
  797. +               <param power="100" />
  798. +           </effect>
  799.         </for>
  800. +       <enchant2for>
  801. +           <effect name="ThrowUp">
  802. +               <mul stat="pDef" val="#enchPMDef" />
  803. +           </effect>
  804. +           <effect name="DamOverTime" ticks="1">
  805. +               <param power="100" />
  806. +           </effect>
  807. +       </enchant2for>
  808. +       <enchant3for>
  809. +           <effect name="ThrowUp">
  810. +               <mul stat="mDef" val="#enchPMDef" />
  811. +           </effect>
  812. +           <effect name="DamOverTime" ticks="1">
  813. +               <param power="100" />
  814. +           </effect>
  815. +       </enchant3for>
  816.     </skill>
  817.     <skill id="11053" levels="4" name="Mass Hell Binding">
  818.         <table name="#mpConsume">183 195 206 219</table>
  819. @@ -1778,17 +1729,16 @@
  820.         <set name="castRange" val="1100" />
  821.         <set name="isDebuff" val="true" />
  822.     </skill>
  823. -   <skill id="11055" levels="10" name="Death Fear">
  824. +   <skill id="11055" levels="10" name="Death Fear" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  825.     <!-- Source: https://l2wiki.com/Death_Fear_-_Feoh_Soultaker -->
  826.         <table name="#mpConsume"> 56 58 61 63 66 68 71 73 76 78 </table>
  827.         <table name="#mpInitialConsume"> 14 14 15 15 16 17 17 18 18 19 </table>
  828. -       <table name="#ench1MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
  829. -       <table name="#ench1MpInitialConsume"> 16 15 14 14 13 12 12 11 10 10 </table>
  830.         <table name="#runSpd"> 0.6 0.55 0.5 0.45 0.4 0.35 0.3 0.3 0.3 0.3 </table>
  831. -       <table name="#ench2power"> 70 70 70 70 70 70 70 70 70 70 </table>
  832. -       <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
  833.         <table name="#magicLvl"> 85 87 89 91 93 95 97 101 103 105 </table>
  834.         <table name="#power"> 40 45 50 55 60 65 70 75 80 85 </table>
  835. +       <table name="#ench1Chance"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
  836. +       <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  837. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  838.         <set name="hitTime" val="1200" />
  839.         <set name="coolTime" val="300" />
  840.         <set name="castRange" val="1100" />
  841. @@ -1805,111 +1755,125 @@
  842.         <set name="effectRange" val="1100" />
  843.         <set name="isDebuff" val="true" />
  844.         <set name="trait" val="DERANGEMENT" />
  845. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  846. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  847. -       <enchant2 name="power" val="#ench2power" />
  848. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  849. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  850. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />   
  851.         <for>
  852.             <effect activationChance="40" name="Fear">
  853.                 <mul stat="runSpd" val="#runSpd" />
  854.             </effect>
  855.         </for>
  856. -       <enchant3for>
  857. -           <effect activationChance="40" name="Fear">
  858. -               <mul stat="runSpd" val="0.7" />
  859. -               <mul stat="pDef" val="#enchHex" />
  860. +       <enchant1for>
  861. +           <effect activationChance="#ench1Chance" name="Fear">
  862. +               <mul stat="runSpd" val="0.3" />
  863.             </effect>
  864. -       </enchant3for>
  865. -       <enchant4for>
  866. +       </enchant1for>
  867. +       <enchant2for>
  868. +           <effect activationChance="#ench1Chance" name="Fear">
  869. +               <mul stat="runSpd" val="0.3" />
  870. +               <mul stat="pDef" val="#enchPMDef" />
  871. +           </effect>
  872. +       </enchant2for>
  873. +       <enchant2for>
  874.             <effect activationChance="40" name="Fear">
  875. -               <mul stat="runSpd" val="0.7" />
  876. -               <mul stat="mDef" val="#enchHex" />
  877. +               <mul stat="runSpd" val="0.3" />
  878. +               <mul stat="mDef" val="#enchPMDef" />
  879.             </effect>
  880. -       </enchant4for>
  881. +       </enchant2for>
  882.     </skill>
  883. -   <skill id="11056" levels="11" name="Mass Death Fear">
  884. +   <skill id="11056" levels="11" name="Mass Death Fear" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  885.     <!-- Source: https://l2wiki.com/Mass_Death_Fear_-_Feoh_Soultaker -->
  886.         <table name="#mpConsume"> 169 176 183 191 198 206 214 223 232 241 250 </table>
  887.         <table name="#mpInitialConsume"> 42 44 45 47 49 51 53 55 57 59 61 </table>
  888. -       <table name="#ench1MpConsume"> 214 205 196 187 178 169 160 151 142 133 </table>
  889. -       <table name="#ench1MpInitialConsume"> 52 50 48 46 44 41 39 37 35 33 </table>
  890.         <table name="#magicLvl"> 85 87 89 91 93 95 96 99 101 103 105 </table>
  891.         <table name="#runSpd"> 0.75 0.7 0.65 0.6 0.55 0.5 0.45 0.4 0.4 0.4 0.4 </table>
  892. -       <table name="#ench2power"> 56 57 58 59 60 61 62 63 64 65 </table>
  893. -       <table name="#enchHex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
  894.         <table name="#power"> 50 50 51 51 52 53 54 55 56 57 58 </table>
  895. +       <table name="#ench1Chance"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
  896. +       <table name="#enchPMDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  897. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  898. +       <set name="affectRange" val="200" />
  899. +       <set name="effectRange" val="1100" />
  900.         <set name="hitTime" val="1200" />
  901.         <set name="coolTime" val="300" />
  902.         <set name="castRange" val="1100" />
  903.         <set name="reuseDelay" val="120000" />
  904. -       <set name="abnormalTime" val="2" />
  905. +       <set name="abnormalTime" val="10" />
  906.         <set name="effectPoint" val="-1" />
  907.         <set name="mpConsume" val="#mpConsume" />
  908.         <set name="mpInitialConsume" val="#mpInitialConsume" />
  909. -       <set name="targetType" val="AURA" />
  910. +       <set name="targetType" val="AREA" />
  911.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  912.         <set name="magicLvl" val="#magicLvl" />
  913.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  914.         <set name="power" val="#power" />
  915.         <set name="isDebuff" val="true" />
  916.         <set name="trait" val="DERANGEMENT" />
  917. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  918. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  919. -       <enchant2 name="power" val="#ench2power" />
  920. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  921. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  922. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />   
  923.         <for>
  924.             <effect activationChance="40" name="Fear">
  925.                 <mul stat="runSpd" val="#runSpd" />
  926.             </effect>
  927.         </for>
  928. -       <enchant3for>
  929. -           <effect activationChance="40" name="Fear">
  930. +       <enchant1for>
  931. +           <effect activationChance="#ench1Chance" name="Fear">
  932.                 <mul stat="runSpd" val="0.4" />
  933. -               <mul stat="pDef" val="#enchHex" />
  934.             </effect>
  935. -       </enchant3for>
  936. -       <enchant4for>
  937. +       </enchant1for>
  938. +       <enchant2for>
  939. +           <effect activationChance="#ench1Chance" name="Fear">
  940. +               <mul stat="runSpd" val="0.4" />
  941. +               <mul stat="pDef" val="#enchPMDef" />
  942. +           </effect>
  943. +       </enchant2for>
  944. +       <enchant2for>
  945.             <effect activationChance="40" name="Fear">
  946.                 <mul stat="runSpd" val="0.4" />
  947. -               <mul stat="mDef" val="#enchHex" />
  948. +               <mul stat="mDef" val="#enchPMDef" />
  949.             </effect>
  950. -       </enchant4for>
  951. +       </enchant2for>
  952.     </skill>
  953. -   <skill id="11057" levels="9" name="Magical Evasion">
  954. +   <skill id="11057" levels="9" name="Magical Evasion" enchantGroup1="11" enchantGroup2="11">
  955.     <!-- Source: https://l2wiki.com/Magical_Evasion_-_Feoh_Soulhound -->
  956.         <table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
  957. -       <table name="#enchPower"> 162 163 165 167 169 171 173 175 177 178 </table>
  958.         <table name="#mpConsume"> 56 58 62 66 70 74 78 82 86 </table>
  959.         <table name="#mpInitialConsume"> 14 14 15 16 17 18 19 20 21 </table>
  960. -       <table name="#ench1MpConsume"> 71 68 65 62 59 56 53 50 47 44 </table>
  961. -       <table name="#ench1MpInitialConsume"> 17 16 15 15 14 13 12 12 11 10 </table>
  962. -       <table name="#ench2PvpPower"> 147 148 150 152 154 155 157 159 161 162 </table>
  963. -       <table name="#ench3skillRadius"> 210 220 230 240 2502 60 270 280 290 300 </table>
  964.         <table name="#effectPower"> 20 23 26 29 32 35 38 41 44 </table>
  965.         <table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
  966. -       <set name="hitTime" val="800" />
  967. -       <set name="coolTime" val="200" />
  968. -       <set name="reuseDelay" val="15000" />
  969. -       <set name="mpConsume" val="#mpConsume" />
  970. -       <set name="mpInitialConsume" val="#mpInitialConsume" />
  971. -       <set name="flyCourse" val="0" />
  972. -       <set name="flyRadius" val="500" />
  973. -       <set name="abnormalTime" val="1" />
  974. -       <set name="isDebuff" val="true" />
  975. +       <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
  976. +       <table name="#ench1Power"> 173 173 174 174 175 175 176 177 177 178 178 179 180 180 181 181 182 182 183 184</table>
  977. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  978.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  979. +       <set name="affectRange" val="200" />
  980. +       <set name="abnormalType" val="STUN" />
  981. +       <set name="abnormalVisualEffect" val="STUN" />
  982. +       <set name="abnormalTime" val="2" />
  983.         <set name="magicLvl" val="#magicLvl" />
  984.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  985. -       <set name="targetType" val="SELF" />
  986. +       <set name="flyCourse" val="0" />
  987. +       <set name="flyRadius" val="500" />
  988.         <set name="power" val="#power" />
  989. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  990. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  991. -       <enchant1 name="power" val="#enchPower" />
  992. -       <enchant2 name="pvpPower" val="#enchPower" />
  993. -       <enchant3 name="skillRadius" val="#ench3skillRadius" />
  994. -       <enchant3 name="power" val="#enchPower" />
  995. +       <set name="mpConsume" val="#mpConsume" />
  996. +       <set name="hitTime" val="800" />
  997. +       <set name="coolTime" val="200" />
  998. +       <set name="reuseDelay" val="15000" />
  999. +       <set name="isMagic" val="1" />
  1000. +       <set name="isDebuff" val="true" />
  1001. +       <set name="activateRate" val="70" />
  1002. +       <set name="targetType" val="AURA" />
  1003. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1004. +       <enchant1 name="power" val="#ench1Power" />
  1005. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  1006. +       <enchant2 name="activateRate" val="#ench2Chance" />
  1007.         <for>
  1008.             <effect name="Stun" />
  1009. -           <effect name="Blink" />
  1010.             <effect name="TargetCancel" />
  1011. +           <effect name="MagicalAttack" />
  1012.         </for>
  1013. +       <selfEffects>
  1014. +           <effect name="Blink" />
  1015. +       </selfEffects>
  1016.     </skill>
  1017.     <skill id="11058" levels="6" name="Shadow Snare">
  1018.     <!-- Source: https://l2wiki.com/Shadow_Snare_-_Feoh_Soulhound -->
  1019. @@ -1985,27 +1949,25 @@
  1020.         <set name="operateType" val="ACTIVE_INSTANT" />
  1021.         <set name="targetType" val="SELF" />
  1022.     </skill>
  1023. -   <skill id="11064" levels="11" name="Ultimate Body To Mind">
  1024. +   <skill id="11064" levels="11" name="Ultimate Body To Mind" enchantGroup1="11">
  1025.     <!-- Source: https://l2wiki.com/Ultimate_Body_To_Mind_-_Feoh_Soultaker -->
  1026.         <table name="#hpConsume"> 384 388 396 404 412 420 428 436 448 456 464 </table>
  1027. -       <table name="#ench1hpConsume"> 418 401 383 366 348 331 313 296 279 261 </table>
  1028. -       <table name="#ench2hpConsume"> 436 436 436 436 436 436 436 436 436 436 </table>
  1029. -       <table name="#ench1mpAmount"> 547 547 547 547 547 547 547 547 547 547 </table>
  1030. -       <table name="#ench2mpAmount"> 568 590 612 634 656 678 700 722 743 765 </table>
  1031. +       <table name="#ench1hpConsume"> 469 473 478 483 487 492 496 501 506 510 515 520 524 529 534 538 543 548 552 557 </table>
  1032. +       <table name="#ench1mpAmount"> 662 668 675 681 688 694 701 707 714 721 727 734 740 747 753 760 766 773 779 786 </table>
  1033.         <table name="#amount"> 400 412 436 450 474 499 523 547 591 623 655 </table>
  1034. -       <table name="#aggroPoints"> 243 379 495 549 611 621 638 642 646 650 654 </table>
  1035. +   <!--    <table name="#aggroPoints"> 243 379 495 549 611 621 638 642 646 650 654 </table> -->
  1036.         <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
  1037. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1038.         <set name="hitTime" val="4000" />
  1039.         <set name="reuseDelay" val="15000" />
  1040.         <set name="hpConsume" val="#hpConsume" />
  1041.         <set name="power" val="#amount" />
  1042.         <set name="targetType" val="SELF" />
  1043.         <set name="isMagic" val="1" />
  1044. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  1045. +       <set name="operateType" val="ACTIVE_INSTANT" />
  1046.         <enchant1 name="hpConsume" val="#ench1hpConsume" />
  1047.         <enchant1 name="power" val="#ench1mpAmount" />
  1048. -       <enchant2 name="hpConsume" val="#ench2hpConsume" />
  1049. -       <enchant2 name="power" val="#ench2mpAmount" />
  1050. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1051.         <for>
  1052.             <effect name="ManaHealOverTime">
  1053.                 <param power="#amount" />
  1054. @@ -2057,16 +2019,16 @@
  1055.             </effect>
  1056.         </enchant4for>
  1057.     </skill>
  1058. -   <skill id="11066" levels="4" name="Unleash Hell">
  1059. +   <skill id="11066" levels="4" name="Unleash Hell" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  1060.     <!-- Source: https://l2wiki.com/Unleash_Hell_-_Feoh_Soultaker -->
  1061.         <table name="#magicLvl"> 95 101 103 105 </table>
  1062. -       <table name="#power"> 620 677 693 709 </table>
  1063. -       <table name="#ench1MpConsume"> 383 367 351 335 319 303 287 271 255 239 </table>
  1064. -       <table name="#ench1MpInitialConsume"> 99 99 99 99 99 99 99 99 99 99 </table>
  1065. -       <table name="#ench1MpConsume"> 482 466 450 434 418 402 386 370 354 338 </table>
  1066. -       <table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
  1067. -       <table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
  1068. +       <table name="#power"> 620 677 693 709 </table> 
  1069. +       <table name="#ench1Power"> 714 715 717 719 721 722 724 726 728 729 731 733 735 736 738 740 741 743 745 747 </table>
  1070. +       <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
  1071. +       <table name="#ench3mDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  1072. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1073.         <set name="hitTime" val="6750" />
  1074. +       <set name="effectPoint" val="-1" />
  1075.         <set name="coolTime" val="500" />
  1076.         <set name="castRange" val="1100" />
  1077.         <set name="reuseDelay" val="30000" />
  1078. @@ -2082,29 +2044,32 @@
  1079.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  1080.         <set name="effectRange" val="1100" />
  1081.         <set name="trait" val="DERANGEMENT" />
  1082. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  1083. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  1084. -       <enchant1 name="power" val="#enchPower" />
  1085. -       <enchant2 name="power" val="#enchPower" />
  1086. +       <enchant1 name="power" val="#ench1Power" />
  1087. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1088. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  1089. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />
  1090.         <for>
  1091.             <effect activationChance="70" name="Fear" />
  1092.         </for>
  1093.         <enchant2for>
  1094. -           <effect activationChance="70" name="Fear">
  1095. -               <mul stat="runSpd" val="#ench2slow" />
  1096. -           </effect>
  1097. +           <effect activationChance="#ench2Chance" name="Fear" />
  1098.         </enchant2for>
  1099. +       <enchant3for>
  1100. +           <effect activationChance="70" name="Fear" >
  1101. +           <mul stat="mDef" val="#ench3mDef" />
  1102. +           </effect>
  1103. +       </enchant3for>
  1104.     </skill>
  1105. -   <skill id="11067" levels="4" name="Death Mass Unleash Hell">
  1106. +   <skill id="11067" levels="4" name="Death Mass Unleash Hell" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
  1107.     <!-- Source: https://l2wiki.com/Death_Mass_Unleash_Hell_-_Feoh_Archmage -->
  1108.         <table name="#magicLvl"> 95 101 103 105 </table>
  1109.         <table name="#power"> 620 641 655 669 </table>
  1110. -       <table name="#ench1MpConsume"> 1244 1192 1140 1088 1036 984 933 881 829 777 </table>
  1111. -       <table name="#ench1MpInitialConsume"> 324 324 324 324 324 324 324 324 324 324 </table>
  1112. -       <table name="#ench1MpConsume"> 1568 1516 1464 1412 1360 1308 1257 1205 1153 1101 </table>
  1113. -       <table name="#ench2slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
  1114. -       <table name="#enchPower"> 628 636 642 650 657 664 673 681 688 695 </table>
  1115. +       <table name="#ench1Power"> 714 715 717 719 721 722 724 726 728 729 731 733 735 736 738 740 741 743 745 747 </table>
  1116. +       <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
  1117. +       <table name="#ench3mDef"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914</table>
  1118. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1119.         <set name="hitTime" val="10000" />
  1120. +       <set name="effectPoint" val="-1" />
  1121.         <set name="coolTime" val="500" />
  1122.         <set name="castRange" val="1100" />
  1123.         <set name="reuseDelay" val="30000" />
  1124. @@ -2120,18 +2085,21 @@
  1125.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  1126.         <set name="effectRange" val="1100" />
  1127.         <set name="trait" val="DERANGEMENT" />
  1128. -       <enchant1 name="mpConsume" val="#ench1MpConsume" />
  1129. -       <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  1130. -       <enchant1 name="power" val="#enchPower" />
  1131. -       <enchant2 name="power" val="#enchPower" />
  1132. +       <enchant1 name="power" val="#ench1Power" />
  1133. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1134. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  1135. +       <enchant3 name="magicLvl" val="#enchMagicLvl" />
  1136.         <for>
  1137.             <effect activationChance="70" name="Fear" />
  1138.         </for>
  1139.         <enchant2for>
  1140. -           <effect activationChance="70" name="Fear">
  1141. -               <mul stat="runSpd" val="#ench2slow" />
  1142. -           </effect>
  1143. +           <effect activationChance="#ench2Chance" name="Fear" />
  1144.         </enchant2for>
  1145. +       <enchant3for>
  1146. +           <effect activationChance="70" name="Fear" >
  1147. +           <mul stat="mDef" val="#ench3mDef" />
  1148. +           </effect>
  1149. +       </enchant3for>
  1150.     </skill>
  1151.     <!-- Level 1 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 50% and magic skill Cooldown by 5%.Eliminates magic cancel during magic use. -->
  1152.     <!-- Level 2 : For 30 sec., you can cast elemental spells with both hands.Decreases MP Consumption by 60% and magic skill Cooldown by 10%.Eliminates magic cancel during magic use. -->
  1153. @@ -2177,10 +2145,15 @@
  1154.     <!-- Level 408 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 8. (+ 8 Chance Fear | Increases the success rate of Fear attack by 8.) -->
  1155.     <!-- Level 409 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 9. (+ 9 Chance Fear | Increases the success rate of Fear attack by 9.) -->
  1156.     <!-- Level 410 : For 30 sec., you can cast elemental spells with both hands. Decreases MP Consumption by 80% and magic skill Cooldown by 20%. Eliminates magic cancel during magic use. Enchant Chance Fear: Increases Fear Rate by 10. (+ 10 Chance Fear | Increases the success rate of Fear attack by 10.) -->
  1157. -   <skill id="11068" levels="4" name="Double Casting">
  1158. +   <skill id="11068" levels="4" name="Double Casting" enchantGroup1="11" enchantGroup2="11">
  1159.         <table name="#magicLvl"> 85 90 95 99 </table>
  1160.         <table name="#mpConsume"> 210 231 255 276 </table>
  1161. +       <table name="#ConsumeRate"> 0.5 0.4 0.3 0.2 </table>
  1162. +       <table name="#ench1Abnormal"> 31 32 33 34 35 36 37 38 39 40 40 41 41 42 42 43 43 44 44 45</table>
  1163. +       <table name="#ench2mAtk"> 1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
  1164. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1165.         <set name="icon" val="icon.skill11068" />
  1166. +       <set name="abnormalTime" val="30" />
  1167.         <set name="magicLvl" val="#magicLvl" />
  1168.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  1169.         <set name="mpConsume" val="#mpConsume" />
  1170. @@ -2189,6 +2162,22 @@
  1171.         <set name="reuseDelay" val="180000" />
  1172.         <set name="isMagic" val="1" />
  1173.         <set name="targetType" val="SELF" />
  1174. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1175. +       <enchant1 name="abnormalTime" val="#ench1Abnormal" />
  1176. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  1177. +       <for>
  1178. +           <effect name="Buff">
  1179. +               <mul stat="magicalMpConsumeRate" val="#ConsumeRate" />
  1180. +               <sub stat="cancel" val="100" />
  1181. +           </effect>
  1182. +       </for>
  1183. +       <enchant2for>  
  1184. +           <effect name="Buff">
  1185. +               <mul stat="magicalMpConsumeRate" val="0.2" />
  1186. +               <sub stat="cancel" val="100" />
  1187. +               <mul stat="mAtk" val="#ench2mAtk" />           
  1188. +           </effect>
  1189. +       </enchant2for>
  1190.     </skill>
  1191.     <skill id="11072" levels="1" name="Fire - Elemental Spike">
  1192.         <!-- AUTO GENERATED SKILL -->
  1193. @@ -2472,15 +2461,24 @@
  1194.             </effect>
  1195.         </enchant3for>
  1196.     </skill>
  1197. -   <skill id="11094" levels="9" name="Magical Charge">
  1198. +   <skill id="11094" levels="9" name="Magical Charge" enchantGroup1="11" enchantGroup2="11">
  1199.     <!-- Source: https://l2wiki.com/Magical_Charge_-_Feoh_Soulhound -->
  1200.         <table name="#power"> 133 136 142 149 154 160 163 167 171 </table>
  1201.         <table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
  1202.         <table name="#mpConsume"> 70 72 77 82 87 92 97 102 107 </table>
  1203. +       <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
  1204. +       <table name="#ench1Power"> 173 173 174 174 175 175 176 177 177 178 178 179 180 180 181 181 182 182 183 184</table>
  1205. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1206.         <set name="icon" val="icon.skill11094" />
  1207. +       <set name="affectRange" val="200" />
  1208.         <set name="isMagic" val="1" /> <!-- Magic Skill -->    
  1209.         <set name="magicLvl" val="#magicLvl" />
  1210. +       <set name="abnormalTime" val="2" />
  1211. +       <set name="abnormalType" val="STUN" />
  1212. +       <set name="abnormalVisualEffect" val="STUN" />
  1213.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  1214. +       <set name="flyCourse" val="180" />
  1215. +       <set name="flyRadius" val="500" />
  1216.         <set name="power" val="#power" />
  1217.         <set name="mpConsume" val="#mpConsume" />
  1218.         <set name="hitTime" val="800" />
  1219. @@ -2488,7 +2486,20 @@
  1220.         <set name="reuseDelay" val="15000" />
  1221.         <set name="isMagic" val="1" />
  1222.         <set name="isDebuff" val="true" />
  1223. -       <set name="targetType" val="AREA" />
  1224. +       <set name="activateRate" val="70" />
  1225. +       <set name="targetType" val="AURA" />
  1226. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1227. +       <enchant1 name="power" val="#ench1Power" />
  1228. +       <enchant2 name="magicLvl" val="#enchMagicLvl" />
  1229. +       <enchant2 name="activateRate" val="#ench2Chance" />
  1230. +       <for>
  1231. +           <effect name="Stun" />
  1232. +           <effect name="TargetCancel" />
  1233. +           <effect name="MagicalAttack" />
  1234. +       </for>
  1235. +       <selfEffects>
  1236. +           <effect name="Blink" />
  1237. +       </selfEffects>
  1238.     </skill>
  1239.     <skill id="11095" levels="1" name="Devil's Sway">
  1240.         <table name="#power">133 136 142 149 154 160</table>
  1241. Index: dist/game/data/stats/skills/11200-11299.xml
  1242. ===================================================================
  1243. --- dist/game/data/stats/skills/11200-11299.xml (revision 1364)
  1244. +++ dist/game/data/stats/skills/11200-11299.xml (working copy)
  1245. @@ -402,6 +402,14 @@
  1246.             <effect name="DamOverTime" ticks="1">
  1247.                 <param power="#Dam" />
  1248.             </effect>
  1249. +       <selfEffects>
  1250. +           <effect name="HealOverTime" ticks="1">
  1251. +               <param power="#Dam" />
  1252. +           </effect>
  1253. +           <effect name="ManaHealOverTime" ticks="1">
  1254. +               <param power="#Dam" />
  1255. +           </effect>      
  1256. +       </selfEffects>
  1257.         </for>
  1258.     </skill>
  1259.     <skill id="11261" levels="9" name="Mark of Plague">
  1260. Index: dist/game/data/stats/skills/11300-11399.xml
  1261. ===================================================================
  1262. --- dist/game/data/stats/skills/11300-11399.xml (revision 1364)
  1263. +++ dist/game/data/stats/skills/11300-11399.xml (working copy)
  1264. @@ -21,16 +21,17 @@
  1265.         <set name="reuseDelay" val="10000" />
  1266.         <set name="isMagic" val="1" />
  1267.     </skill>
  1268. -   <skill id="11302" levels="8" name="Servitor Major Heal" enchantGroup1="10">
  1269. -       <table name="#amount"> 1637 1645 1658 1671 1685 1698 1713 1727 </table>
  1270. -       <table name="#effectPoints"> 711 722 733 743 753 763 772 780 </table>
  1271. -       <table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
  1272. -       <table name="#ench1mpConsume"> 67 64 61 58 56 53 50 47 44 42 </table>
  1273. +   <skill id="11302" levels="11" name="Servitor Major Heal" enchantGroup1="11">
  1274. +       <table name="#amount"> 1637 1645 1658 1671 1685 1698 1713 1727 1928 1944 1960</table>
  1275. +       <table name="#effectPoints"> 711 722 733 743 753 763 772 780 788 796 804</table>
  1276. +       <table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105</table>
  1277. +       <table name="#enchMagicLvl"> 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 </table>
  1278. +       <table name="#ench1Power"> 1980 1999 2019 2038 2058 2078 2097 2117 2136 2156 2176 2195 2215 2234 2254 2274 2293 2313 2332 2352 </table>
  1279.         <set name="castRange" val="900" />
  1280.         <set name="effectPoint" val="#effectPoints" />
  1281.         <set name="hitTime" val="3500" />
  1282.         <set name="coolTime" val="500" />
  1283. -       <set name="icon" val="icon.skill1127" />
  1284. +       <set name="icon" val="icon.skill11302" />
  1285.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  1286.         <set name="magicLvl" val="#magicLvl" />
  1287.         <set name="mpConsume" val="70" />
  1288. @@ -38,7 +39,12 @@
  1289.         <set name="reuseDelay" val="3000" />
  1290.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  1291.         <set name="targetType" val="SERVITOR" />
  1292. -       <enchant1 name="ench1mpConsume" val="#ench1mpConsume" />
  1293. +       <enchant1 name="magicLvl" val="#enchMagicLvl" />
  1294. +       <enchant1for>
  1295. +           <effect name="Heal">
  1296. +               <param power="#ench1Power" />
  1297. +           </effect>      
  1298. +       </enchant1for>
  1299.         <for>
  1300.             <effect name="Heal">
  1301.                 <param power="#amount" />
  1302. Index: dist/game/data/xsd/EnchantSkillGroups.xsd
  1303. ===================================================================
  1304. --- dist/game/data/xsd/EnchantSkillGroups.xsd   (revision 1364)
  1305. +++ dist/game/data/xsd/EnchantSkillGroups.xsd   (working copy)
  1306. @@ -290,6 +290,7 @@
  1307.                                     <xs:enumeration value="5" />
  1308.                                     <xs:enumeration value="6" />
  1309.                                     <xs:enumeration value="10" />
  1310. +                                   <xs:enumeration value="11" />
  1311.                                 </xs:restriction>
  1312.                             </xs:simpleType>
  1313.                         </xs:attribute>
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