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HTF Gamemode Revised

May 25th, 2013
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  1. Hide the Flag gamemode.
  2.  
  3. Requires at least 2 teams. The point of this mode is to increase your team's point by stealing and hiding the enemy's flag(s) and killing its members. There is no upper point limit, and the match ends when the time limit of 15 minutes has been reached.
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  6. The rules of scoring are as follow:
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  8. 01) The team which has stolen an enemy flag earns 1 point per second of captivity.
  9. 02) Should the enemy flag be returned to the base of the team who stole it while their home flag is present, it will provide an additional +2% bonus to the end score of the respective team, stackable to +10% max. It will also give a 10 points for capture.
  10. If a team has achieved the maximum score bonus, the team with the lowest score earns 2 points per second of flag captivity. The bonus persists as long as it is in last place, otherwise another team may be given the bonus instead. (POSSIBLY MISBALANCING)
  11. 03) Killing a member of any opposing team scores 3 points to the team who killed them, and 5 points per flag holder kill.
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  14. The mechanics are as follow:
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  16. 01) Teammates may pickup their home flag and hide it among their ranks.
  17. In turn, the flag becomes invisible to enemies and the flag holder has to be killed to re-appear.
  18. The flag is always visible to teammates when carried by one, but not when an enemy has stolen it.
  19. Dropping and picking up the flag is allowed. (Will become visible to others when dropped)
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  21. 02) The flag can only be concealed by an enemy for 30 seconds before "giving it" to another member to hide it. Failure to do so
  22. makes the flag visible to all opposing teams. The flag is also displayed on the minimap, blinking.
  23. (It is a measure to avoid cases of taking a flag and hiding in impossible places).
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