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Shei Ultys

Apr 29th, 2020 (edited)
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  1. >Mortal Inheritance: passive; the effect and usage of switchcane, witching lantern, sefer yad, cloudsmithstaff,
  2. book of beasts, cloak of beasts are now racial abilities and spell tagged. [Lantern is still required for Chorazin's Miracle]
  3.  
  4. >Background Music: instant, stackable; the entire party gains +1 to all rolls for 2 turns, this effect is
  5. stackable for a maximum of +2; upon critical failure cancels all stacks of the effect, this skill cannot
  6. critically succeed. Effect duration of each stack refreshes after a successful use.
  7.  
  8. >Shepherd's Tone: one effect per 6 turns, stackable, negates resistances; Divinity transposed through rock and roll. Play a song that invokes profoundly visceral effects upon all your enemies or allies on the field to either alter their behavior or status condition. When using this ability describe the effect and purpose and whether it is for allies or enemies. Based on the description of the effect and purpose the DM may attach any status conditions at his discretion. Player may describe environmental effects on planes where the environment is nebulous i.e. dreams, astral plane, chaotic planes, etc. This ability automatically succeeds upon feared targets and a successful roll will amplify the effect. As Psychic HP decreases in targets, effects of Sherpherd's Tone become more dramatic/severe. Can only be used for one effect every 6 turns. Any Status conditions remaining dispells after 6 turns. If the effected party surrenders due to this ability the behavioral condition is more permanent.
  9.  
  10. >Qliphoth: automatic, recharge 3; Sacrifice one or all of the minions under your control to heal yourself 5/5 H/W per minion sacrificed. The minion must have over 20% of it's HP to be a proper sacrifice. Can heal beyond character's Natural H/W up to a maximum of double their Wounds+2W. For Shei 13/14 H/W. This ability may require a Control roll at the DM's discretion. Can be used to heal allies and H/W gained may be distributed to up to Five allies at a time. I.e 1/1 for each of Five allies, 2/3 and 3/2 for each of Two allies, etc. This skill can heal someone from 0/0HW but requires a roll and both their soul and body are still present.
  11.  
  12. >Bohemian Purgatory: instant, Automatic: The chains produced by the God of Bastards and Kids are fabrications of the soul. As an Instant Auto action gabby's seal may be applied as an elemental attribute to Shei Sher's manifested switch-cane for this combat. A successful Lasso with the switch cane applies Gabby's Seal. Target's lasso'd with multiple chains receive psychic damage multiplied for each chain. Psydmgmulti (damage*Chain#) Psydmg Multiplier for Targets with resistances instead downgrades the resistance for each chain lasso'd. 1 chain brings repel to Absorb, 2 chains brings Repel down to Null. With 2 chains required to revert Resist to Neutral. And a total of 5 chains to bring Repel down to Neutral. The number of chains increased after Neutral is reached does not effect the Attribute Relationship any further, Instead the Psydmg Multiplier begins after Neutral.
  13.  
  14. >-—Drawbacks; Gabby's Seal used this way can be physically dispelled by breaking the lasso'd chain. If Control was achieved via Lasso'd Target, if all chains are broken Control effect dispells. For each chain damaged Shei-Sher takes 1/4th (rounded up) the damage inflicted onto the chain as Psychic Damage calculated after his resistance. Chains' Durability damaged can be restored with Tinker also restoring Psychic HP, for this use Spell Bleed applies to Tinker. Because Gabby's Seal applied this way applies through a successful use of lasso, Bohemian Purgatory will have difficulty affecting non-physical targets, or aqueous/gaseous targets. Any number of chains may be released at anytime as an auto action that does not consume action turns, but will forfeit the opportunity to Restore with Tinker.
  15.  
  16. ---Durability Status: Each chain as a Durability Status. A chain has 3 Statuses after the 3rd status is breached the chain breaks
  17. off. 1st Status = pristine condition. 2nd status = damaged condition. 3rd Status = Brittle Condition.
  18. Natural Unmodified Rolls 6-7 breaks One Status. Natural rolls 8-9 break Two Statuses. And Natural 10 breaks the entire chain apart/3
  19. Statuses. A roll of 1d10+3= 4+3=7 would not damage the chain since the natural roll is below DC6. Each time the chain(s) are damaged
  20. Shei takes 1/4th of damage inflicted onto the chain as Psychic Damage.
  21.  
  22. >Sefer Merkaba: passive, replaces Sefer Yad; When using Phase Aura you may elect to attach a Solar or Dhyana Element to the effect.
  23. In addition, all attacks made in the duration of Phase Aura have the attached Element. When an element is attached to Phase Aura you must roll an aggro effect. Causes enemies to flee/avoid you on success but may attract aggro from the strongest of demons. A failed roll does neither.
  24.  
  25. >Black Aria Catechism: Automatic; A seal within your soul broken by an eerie tone you displace great reserves of power. Sacrifice
  26. half your current wounds to effuse a magnificent deluge of magatsuchi which contaminates your enemies to overload the round it is
  27. played. This deluge lasts a number of rounds equal to the wounds you sacrificed. In turn you and all allies within close range are
  28. afflicted with Dhyana and Qi Overload for a number of rounds equal to wounds sacrificed. Once the rounds are expended or combat is
  29. over D/Q Overload immediately ceases and any debuffs accrued are dispelled.
  30.  
  31. ---Dhyana/Qi Overload: Status Effect; Make a Resistance Roll to respond harmoniously with the surging Dhyana/QI. This roll does not
  32. benefit from any bonuses. You must roll this Resistance Check every round D/Q Overload is active. With each success the DC for your
  33. next resistance check is lowered by -1 DC up to a maximum of DC3 and heals 5 Psychic HP. For every round D/Q Overload is active the
  34. DC to score a natural crit is lowered by 1 regardless of succeeding or failing the resistance check. When Shei-Sher reaches 0 Psychic
  35. HP; Black Aria Catechism activates against his will but is still able to make D/Q Overload resistance Checks.
  36. Upon Resistance Check Failure your flesh becomes brittle your aura becomes glass dust. The DC to critically hit you is decreased by 1
  37. regardless. If you have >Ndindisholo the first failure only deactivates >Ndindisholo
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