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- Here's my raw notes and train of thought when coming up with the solution to this puzzle. It, uh, sure is a thing.
- Video link: https://youtu.be/ch215HD7nlk
- -Challenge 3: "Tycoon"
- -Produce 500 Money
- -5x5 space, Elevators available, 10 z-levels
- -Blocks:
- -Corridor: Money 0.5/None
- -Elevator: Money 1 Electricity 0.2/None
- -Newsstand: Consumer 1 Labor 1 (Risk 1)/Money 3 Community 2 Knowledge 1
- -Plaza: Money 1/Community 1 Leisure 2
- -Sitting Area: Tourist 2/Community 1 Leisure 2 Consumer 2
- -Water Tower: Money 2/Water 8
- -Windmill: Money 1/Electricity 2
- -Sprinklers: Electricity 0.5 Water 1/Groundwater 3
- -Cafe: Consumer 4 Labor 1 Bread 2 (Roasted Coffee 2)/Money 8 Community 2 Organic Waste 2
- -Corner Store: Labor 1 Electricity 1 Consumer 4/Money 6 Community 1 Inorganic Waste 2
- -Plastics Factory: Labor 4 Electricity 1 Oil 2/Money 12 Plastics 6 Inorganic Waste 4 Greenhouse Gas 3
- -Corner Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 2/Labor 2 Greywater 1 Organic Waste 2 Youth 2
- -Large Apt: Fresh Air 1 Electricity 1 Water 2 Leisure 3/Youth 3 Greywater 3 Organic Waste 3 Consumer 5
- -Small Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 1/Labor 3 Greywater 2 Organic Waste 1 Consumer 2
- -Barbershop: Electricity 1 Labor 1 Consumer 2 (Risk 4)/Money 4 Community 2 Organic Waste 2
- -Grass: Groundwater 1/Leisure 3
- -Beech Tree Grove: Groundwater 3 (Greenhouse Gas 3 Pollution 1)/Fresh Air 4 Wilderness 3 Leisure 1 Pollution -0.2
- -Elm Trees: Groundwater 1.5 (Pollution 0.5)/Fresh Air 2 Wilderness 1.5 Leisure 1 Pollution -0.2
- -Ash Tree: Groundwater 1 (Pollution 0.2)/Fresh Air 1 Wilderness 1 Leisure 2
- -Unusable blocks (required input isn't produced by anything):
- -Sitting Area: No Tourist
- -Cafe: No Bread
- -Plastics Factory: No Oil
- -Valid blocks minified (delete produced that isn't consumed, or optional consume that isn't produced):
- -Corridor: Money 0.5/None
- -Elevator: Money 1 Electricity 0.2/None
- -Newsstand: Consumer 1 Labor 1/Money 3
- -Plaza: Money 1/Leisure 2
- -Water Tower: Money 2/Water 8
- -Windmill: Money 1/Electricity 2
- -Sprinklers: Electricity 0.5 Water 1/Groundwater 3
- -Corner Store: Labor 1 Electricity 1 Consumer 4/Money 6
- -Corner Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 2/Labor 2 Youth 2
- -Large Apt: Fresh Air 1 Electricity 1 Water 2 Leisure 3/Youth 3 Consumer 5
- -Small Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 1/Labor 3 Consumer 2
- -Barbershop: Electricity 1 Labor 1 Consumer 2/Money 4
- -Grass: Groundwater 1/Leisure 3
- -Beech Tree Grove: Groundwater 3/Fresh Air 4 Leisure 1
- -Elm Trees: Groundwater 1.5/Fresh Air 2 Leisure 1
- -Ash Tree: Groundwater 1/Fresh Air 1 Leisure 2
- -Minimum solution:
- -so we can do barbershop for 4 money, corner store for 6, or newsstand for 3
- -1 small apt can provide for 2 newsstands to 6 money, but need 2 small apts for one corner store for 6, 3 blocks
- -or to make it all fair, bump to 12 money: 2 small apts 4 newsstands, or 4 small apts 2 corner stores, or 1 small apt 1 large apt 3 barbershops, doing it in five blocks... interesting... ok we try that
- -3x Barbershop, chosen method for Money
- Money 12-0... Consumer 0-6 Electricity 0-3 Labor 0-3
- -1x Small Apt 1x Large Apt, need Consumer and Labor
- Money 12-0... Consumer 7-6 Electricity 0-5 Fresh Air 0-2 Labor 3-3 Leisure 0-4 Water 0-3
- -or hold on, let's try the other combos too
- -2x Small Apt, 4x Newsstand
- Money 12-0... Consumer 4-4 Electricity 0-2 Fresh Air 0-2 Labor 6-4 Leisure 0-2 Water 0-2
- - OR, 4x Small Apt, 2x Corner Store
- Money 12-0... Consumer 8-8 Electricity 0-6 Fresh Air 0-4 Labor 12-2 Leisure 0-4 Water 0-4
- -newsstand route is the cheapest!
- -CHANGE TO: 2x Small Apt, 4x Newsstand
- Money 12-0... Consumer 4-4 Electricity 0-2 Fresh Air 0-2 Labor 6-4 Leisure 0-2 Water 0-2
- -2x Ash Tree, need Fresh Air and Leisure, there's no way to do it in one block
- Money 12-0... Consumer 4-4 Electricity 0-2 Fresh Air 2-2 Groundwater 0-2 Labor 6-4 Leisure 4-2 Water 0-2
- -1x Sprinklers, need Groundwater
- Money 12-0... Consumer 4-4 Electricity 0-2.5 Fresh Air 2-2 Groundwater 3-2 Labor 6-4 Leisure 4-2 Water 0-3
- -1x Water Tower and 2x Windmill, need Water and Electricity to finish it off
- Money 12-4... Consumer 4-4 Electricity 4-2.5 Fresh Air 2-2 Groundwater 3-2 Labor 6-4 Leisure 4-2 Water 8-3
- 12 blocks, 8 surplus Money per cycle, mission complete!
- -Placement note: Newsstands are self-desynergizing! Don't place next to each other!
- -Maximize notes: Room and budget for 1 elevator per level, but windmills are sus due to tallness attribute
- Build order: Water Tower, Windmill, Sprinklers, Ash Tree, Small Apt, Newsstand
- -Maximum solution:
- -we can do 18 copies easy, with the "no room" windmills being yeeted up top to the 10th floor
- -after some experimenting, I came up with the following solution:
- -10x Elevator 80x Newsstand 18x Water Tower 28x Windmill 18x Sprinklers 40x Small Apt 40x Ash Tree
- Money 240-64... Consumer 80-80 Electricity 56-51 Fresh Air 40-40 Groundwater 54-40 Labor 120-80 Leisure 80-40 Water 144-58
- -can I reduce the water tower number to squeeze in another cycle, maybe? ...I totally can...
- -add 4x Newsstand 1x Sprinklers 2x Small Apt 2x Ash Tree, remove 9x Water Tower
- Money 252-56... Consumer 84-84 Electricity 56-53.5 Fresh Air 42-42 Groundwater 57-42 Labor 126-84 Leisure 84-42 Water 72-61
- Build order:
- -10x Elevator shaft in center, 8x Windmill ring around that
- -For Floors 1-9:
- -Two 2x lines of Ash Trees on opposite sides of the elevators
- -1x Water Tower and 1x [the extra set of things] followed by 2x Sprinklers on opposite sides
- -4x Small Apt in inside corners
- -8x Newsstand on middle outer edges (making a hashtag shape)
- -On Floor 1: 4x Ash Tree in corners
- -On Floors 2-4-6-8: 4x Windmill in corners
- -For Floor 10:
- -8x Newsstand in the same places as below, 4x Windmill in corners, 4x Small Apt in center edges
- MAXIMAL SOLUTION VALIDATED
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