zfg

OoT WiiU VC notes

zfg
Jul 2nd, 2015 (edited)
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  1. -Version 1.2
  2. -Pausing is very fast, possibly the fastest pauses of any version
  3. -When equipping equipment there seems to be a bit of lag
  4. -Load times seem very slightly faster than wii vc, needs frame analysis
  5. -GIM crashes with deku nuts but works with deku seeds (screen freezes while picking up item but continues playing), needs more testing with other instances of GIM https://www.youtube.com/watch?v=2VKqS4S-b1I
  6. -Shield dropping bombchus out of bounds results in double explosion (like gamecube)
  7. -Resets are about the same or slightly faster than wii vc
  8. -Default ass chest item is spooky mask
  9. -Area duping seems to have a capacity more similar to wii vc than gamecube
  10. -When pulling out deku stick as adult, a bunch of textures unload until the stick is put away. Usually doesn't crash but can lag or crash certain areas. Looks really cool. https://www.youtube.com/watch?v=kfzVcRyA9KM
  11. -No lag at castle escape similar to ique (no lag in general besides using deku stick as adult?)
  12. -ESS feels like wii vc
  13. -Posting glitch screenshots to miiverse is really fun
  14.  
  15. Any categories where N64 was the fastest version will likely not change. Any% will likely remain the same with GIM using deku nuts crashing, unless a way is found to not make it crash without adding extra time. Categories VC was the fastest for will now likely be fastest on WiiU VC, but only by a small amount.
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