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- while {true} do {
- sleep 15;
- if (triggerActivated end1) then{
- _this spawn {
- _text = format [
- "Mission End - NVA forces have been eliminated. Chu Lai is once again under U.S. control."];
- titleText [_text, "BLACK"];
- removeAllWeapons player;
- player enableSimulation false;
- sleep 1;
- if (!isNil "specPen") then {
- player setPos (getPos specPen);
- };
- sleep 10;
- endMission "LOSER";
- };
- };
- };
- while {true} do {
- sleep 15;
- if (triggerActivated end2) then{
- _this spawn {
- _text = format [
- "Mission End - U.S. forces have re-captured the Chu Lai airfield. Chu Lai is once again under U.S. control."];
- titleText [_text, "BLACK"];
- removeAllWeapons player;
- player enableSimulation false;
- sleep 1;
- if (!isNil "specPen") then {
- player setPos (getPos specPen);
- };
- sleep 10;
- endMission "LOSER";
- };
- };
- };
- while {true} do {
- sleep 15;
- if (triggerActivated end3) then{
- _this spawn {
- _text = format [
- "Mission End - U.S. forces have been eliminated. Chu Lai remains under NVA control."];
- titleText [_text, "BLACK"];
- removeAllWeapons player;
- player enableSimulation false;
- sleep 1;
- if (!isNil "specPen") then {
- player setPos (getPos specPen);
- };
- sleep 10;
- endMission "LOSER";
- };
- };
- };
- _time = time;
- _minsWait = 30; //Minutes to wait before continue
- waituntil {((time - _time) > (60 * _minsWait) )};
- _this spawn {
- _text = format [
- "Mission End - U.S. Forces have been held off. Chu Lai remains under NVA control."];
- titleText [_text, "BLACK"];
- removeAllWeapons player;
- player enableSimulation false;
- sleep 1;
- if (!isNil "specPen") then {
- player setPos (getPos specPen);
- };
- sleep 10;
- endMission "LOSER";
- };
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