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Burnsycle

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Nov 19th, 2022 (edited)
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  1. BurnSycleFO4,19 November
  2.  
  3. Fallout 4 Vulkan 2.5 Beta- In testing and user feedback mode. Will use Async version of DXVK going forward as this is a single player game. Post findings on Nexus page to help other users troubleshoot this program as main support has gone dormant for the time being.
  4.  
  5. Posted Vulkan 1.3 capable beta version.
  6.  
  7. Continue to use Fallout 4 Vulkan 2.0 for legacy purposes.
  8.  
  9. please continue to refer to Xrayy for all questions as he will answer any questions and other bugs. Remember, sometimes other mods that can cause issues and not this program. A test with no mods installed first is recommended.
  10.  
  11. ------------------------------------------------------------
  12. xrayy, 25 June 22
  13.  
  14. this first update from my side (xrayy) as the new maintenance supporter of this site. as some of you know i also offer some dxvk information on my dxvk page. I recommend to study also this page and the user comments and experiences.
  15. DXVK lives because you use it in SSE and fo4 and you have your experiences with it. some are good, some are mediocre and some are even bad.
  16.  
  17. my idea is to exchange dxvk experiences with your shared posts in one mod and one thread.
  18. for the time both sites can be used for both games as they both use mainly the same game engine.
  19.  
  20. many thanks to BurnsycleFO4 for his work and providing this page and putting things together with so much valuable dxvk information!
  21.  
  22.  
  23. two infos for you i experienced during the time i used dxvk:
  24. 1. DXVK FO4 seems to provide a significant performance gain for some AMD users due to better dxvk multithreaded rendering support compared to standard DX11 AMD drivers.
  25. 2. Nvida drivers deliver better dx11 perfomance due better multithreading out of the box. performance gain is mostly mediocre or even zero.
  26.  
  27. sse experience with dxvk seems comparable but it often depends on the individual pc, driver and hw setup
  28.  
  29. ------------------------------------------------------------------------------------------------------------------------------------------
  30.  
  31.  
  32. -MINOR UPDATE JUNE 24TH
  33.  
  34. Xrayy is now the main maintainer of this project. He has experience with DXVK Fallout and Skyim. Direct all future questions to him.
  35.  
  36. A new vision is needed on the project and I will now focus on XBox console modding for the foreseeable future
  37.  
  38. (add me on Xbox under username:BurnSycle)
  39.  
  40.  
  41.  
  42. -MINOR UPDATE JANUARY 27TH
  43. -Safer automatic .MSI based uninstaller. DO NOT uninstall with older .exe version of program. Manual method ALWAYS safest.
  44. -MagPie Simple included in latest .MSI
  45. -6 month cycle continues
  46.  
  47. -MAJOR UPDATE JANUARY 19TH
  48.  
  49. -included English version of MagPie FSR for AMD Users
  50. -NvAPI entrypoints now implemented for future Nvidia DLSS support by querying from Vulkan and forwarding the relevant calls.
  51. -Older users backup dxvk.conf into zip file
  52. my idea is to exchange dxvk experiences with your shared posts in one mod and one thread.
  53. for the time both sites can be used for both games as they both use mainly the same game engine.
  54.  
  55. many thanks to BurnsycleFO4 for his work and providing this page and putting things together with so much valuable dxvk information!
  56.  
  57.  
  58. two infos for you i experienced during the time i used dxvk:
  59. 1. DXVK FO4 seems to provide a significant performance gain for some AMD users due to better dxvk multithreaded rendering support compared to standard DX11 AMD drivers.
  60. 2. Nvida drivers deliver better dx11 perfomance due better multithreading out of the box. performance gain is mostly mediocre or even zero.
  61.  
  62. sse experience with dxvk seems comparable but it often depends on the individual pc, driver and hw setup
  63.  
  64. ------------------------------------------------------------------------------------------------------------------------------------------
  65.  
  66.  
  67. -MINOR UPDATE JUNE 24TH
  68.  
  69. Xrayy is now the main maintainer of this project. He has experience with DXVK Fallout and Skyim. Direct all future questions to him.
  70.  
  71. A new vision is needed on the project and I will now focus on XBox console modding for the foreseeable future
  72.  
  73. (add me on Xbox under username:BurnSycle)
  74.  
  75.  
  76.  
  77. -MINOR UPDATE JANUARY 27TH
  78. -Safer automatic .MSI based uninstaller. DO NOT uninstall with older .exe version of program. Manual method ALWAYS safest.
  79. -MagPie Simple included in latest .MSI
  80. -6 month cycle continues
  81.  
  82. -MAJOR UPDATE JANUARY 19TH
  83.  
  84. -included English version of MagPie FSR for AMD Users
  85. -NvAPI entrypoints now implemented for future Nvidia DLSS support by querying from Vulkan and forwarding the relevant calls.
  86. -Older users backup dxvk.conf into zip file
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