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- 00:10:09 DEBUG [ItemEvent] 1 Cake added
- 00:10:11 INFO Interacting with stall
- 00:10:12 INFO We have successfully stolen!
- 00:10:12 DEBUG [ItemEvent] 1 Cake added
- 00:10:14 INFO Interacting with stall
- 00:10:15 INFO We have successfully stolen!
- 00:10:15 DEBUG We found a scary npc. RUN
- 00:10:15 INFO Running from NPC
- 00:10:15 DEBUG Creating new flee path
- 00:10:16 DEBUG We found a scary npc. RUN
- 00:10:16 DEBUG Creating new flee path
- 00:10:16 DEBUG We found a scary npc. RUN
- 00:10:16 DEBUG Creating new flee path
- 00:10:17 DEBUG We found a scary npc. RUN
- 00:10:17 DEBUG Creating new flee path
- 00:10:17 DEBUG We found a scary npc. RUN
- 00:10:17 DEBUG Creating new flee path
- 00:10:17 DEBUG We found a scary npc. RUN
- 00:10:17 DEBUG Creating new flee path
- 00:10:17 DEBUG We found a scary npc. RUN
- 00:10:17 DEBUG Creating new flee path
- 00:10:17 DEBUG We found a scary npc. RUN
- 00:10:17 DEBUG Creating new flee path
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Moving to position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:17 INFO Lets go to our preferred standing position
- 00:10:18 INFO Lets go to our preferred standing position
- 00:10:20 INFO Lets go to our preferred standing position
- 00:10:20 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:21 INFO Lets go to our preferred standing position
- 00:10:22 INFO Thieving Stall
- 00:10:22 INFO Interacting with stall
- 00:10:24 INFO We have successfully stolen!
- 00:10:24 DEBUG We found a scary npc. RUN
- 00:10:24 INFO Running from NPC
- 00:10:24 DEBUG Creating new flee path
- 00:10:24 DEBUG We found a scary npc. RUN
- 00:10:24 DEBUG Creating new flee path
- 00:10:25 DEBUG We found a scary npc. RUN
- 00:10:25 DEBUG Creating new flee path
- 00:10:25 DEBUG We found a scary npc. RUN
- 00:10:25 DEBUG Creating new flee path
- 00:10:25 DEBUG We found a scary npc. RUN
- 00:10:25 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 DEBUG We found a scary npc. RUN
- 00:10:26 DEBUG Creating new flee path
- 00:10:26 INFO Lets go to our preferred standing position
- 00:10:26 INFO Moving to position
- 00:10:26 INFO Lets go to our preferred standing position
- 00:10:27 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:29 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:30 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:31 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:32 INFO Lets go to our preferred standing position
- 00:10:33 INFO Lets go to our preferred standing position
- 00:10:34 INFO [ThieveSense] Triggering delayed response
- 00:10:37 INFO Thieving Stall
- 00:10:37 INFO Interacting with stall
- 00:10:39 INFO Interacting with stall
- 00:10:39 INFO We have successfully stolen!
- 00:10:39 DEBUG We found a scary npc. RUN
- 00:10:39 INFO Running from NPC
- 00:10:39 DEBUG Creating new flee path
- 00:10:40 DEBUG We found a scary npc. RUN
- 00:10:40 DEBUG Creating new flee path
- 00:10:40 DEBUG We found a scary npc. RUN
- 00:10:40 DEBUG Creating new flee path
- 00:10:40 DEBUG [ItemEvent] 1 Cake added
- 00:10:41 DEBUG We found a scary npc. RUN
- 00:10:41 DEBUG Creating new flee path
- 00:10:41 DEBUG We found a scary npc. RUN
- 00:10:41 DEBUG Creating new flee path
- 00:10:41 DEBUG We found a scary npc. RUN
- 00:10:41 DEBUG Creating new flee path
- 00:10:41 DEBUG We found a scary npc. RUN
- 00:10:41 DEBUG Creating new flee path
- 00:10:41 DEBUG We found a scary npc. RUN
- 00:10:41 DEBUG Creating new flee path
- 00:10:41 INFO Lets go to our preferred standing position
- 00:10:41 INFO Moving to position
- 00:10:41 INFO Lets go to our preferred standing position
- 00:10:41 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:42 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:45 INFO Lets go to our preferred standing position
- 00:10:46 INFO Lets go to our preferred standing position
- 00:10:46 INFO Thieving Stall
- 00:10:47 INFO Interacting with stall
- 00:10:48 INFO Interacting with stall
- 00:10:48 INFO We have successfully stolen!
- 00:10:48 DEBUG We found a scary npc. RUN
- 00:10:48 INFO Running from NPC
- 00:10:48 DEBUG Creating new flee path
- 00:10:49 DEBUG We found a scary npc. RUN
- 00:10:49 DEBUG Creating new flee path
- 00:10:49 DEBUG We found a scary npc. RUN
- 00:10:49 DEBUG Creating new flee path
- 00:10:49 DEBUG [ItemEvent] 1 Cake added
- 00:10:50 DEBUG We found a scary npc. RUN
- 00:10:50 DEBUG Creating new flee path
- 00:10:50 DEBUG We found a scary npc. RUN
- 00:10:50 DEBUG Creating new flee path
- 00:10:50 INFO Lets go to our preferred standing position
- 00:10:50 INFO Moving to position
- 00:10:51 INFO Lets go to our preferred standing position
- 00:10:53 INFO Lets go to our preferred standing position
- 00:10:55 INFO Thieving Stall
- 00:10:55 INFO Interacting with stall
- 00:10:56 INFO We have successfully stolen!
- 00:10:56 DEBUG We found a scary npc. RUN
- 00:10:56 INFO Running from NPC
- 00:10:56 DEBUG Creating new flee path
- 00:10:57 DEBUG We found a scary npc. RUN
- 00:10:57 DEBUG Creating new flee path
- 00:10:57 DEBUG We found a scary npc. RUN
- 00:10:57 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 DEBUG We found a scary npc. RUN
- 00:10:58 DEBUG Creating new flee path
- 00:10:58 INFO Lets go to our preferred standing position
- 00:10:58 INFO Moving to position
- 00:10:58 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:02 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:03 INFO Lets go to our preferred standing position
- 00:11:04 INFO Thieving Stall
- 00:11:05 INFO Interacting with stall
- 00:11:06 INFO We have successfully stolen!
- 00:11:06 DEBUG [ItemEvent] 1 Chocolate slice added
- 00:11:08 INFO Interacting with stall
- 00:11:09 INFO We have successfully stolen!
- 00:11:09 DEBUG [ItemEvent] 1 Bread added
- 00:11:11 INFO Interacting with stall
- 00:11:12 INFO We have successfully stolen!
- 00:11:12 DEBUG [ItemEvent] 1 Cake added
- 00:11:15 DEBUG [ItemEvent] 1 Cake removed
- 00:11:16 DEBUG [ItemEvent] 1 Cake removed
- 00:11:16 DEBUG [ItemEvent] 1 Bread removed
- 00:11:17 DEBUG [ItemEvent] 1 Bread removed
- 00:11:17 DEBUG [ItemEvent] 1 Bread removed
- 00:11:17 DEBUG [ItemEvent] 1 Chocolate slice removed
- 00:11:18 DEBUG [ItemEvent] 1 Cake removed
- 00:11:18 DEBUG [ItemEvent] 1 Bread removed
- 00:11:18 DEBUG [ItemEvent] 1 Cake removed
- 00:11:18 DEBUG [ItemEvent] 1 Cake removed
- 00:11:19 DEBUG [ItemEvent] 1 Cake removed
- 00:11:20 DEBUG [ItemEvent] 1 Cake removed
- 00:11:20 DEBUG [ItemEvent] 1 Chocolate slice removed
- 00:11:20 DEBUG [ItemEvent] 1 Bread removed
- 00:11:21 DEBUG [ItemEvent] 1 Cake removed
- 00:11:21 DEBUG [ItemEvent] 1 Cake removed
- 00:11:21 DEBUG [ItemEvent] 1 Cake removed
- 00:11:21 DEBUG [ItemEvent] 1 Cake removed
- 00:11:22 DEBUG [ItemEvent] 1 Cake removed
- 00:11:22 DEBUG [ItemEvent] 1 Cake removed
- 00:11:23 DEBUG [ItemEvent] 1 Cake removed
- 00:11:23 DEBUG [ItemEvent] 1 Cake removed
- 00:11:23 DEBUG [ItemEvent] 1 Cake removed
- 00:11:24 DEBUG [ItemEvent] 1 Cake removed
- 00:11:24 DEBUG [ItemEvent] 1 Cake removed
- 00:11:24 DEBUG [ItemEvent] 1 Chocolate slice removed
- 00:11:24 DEBUG [ItemEvent] 1 Bread removed
- 00:11:24 INFO Lets go to our preferred standing position
- 00:11:24 INFO Moving to position
- 00:11:25 DEBUG [ItemEvent] 1 Cake removed
- 00:11:27 INFO Thieving Stall
- 00:11:27 INFO Interacting with stall
- 00:11:28 INFO We have successfully stolen!
- 00:11:28 DEBUG We found a scary npc. RUN
- 00:11:28 INFO Running from NPC
- 00:11:28 DEBUG Creating new flee path
- 00:11:29 DEBUG We found a scary npc. RUN
- 00:11:29 DEBUG Creating new flee path
- 00:11:29 DEBUG We found a scary npc. RUN
- 00:11:29 DEBUG Creating new flee path
- 00:11:30 INFO We found a scary npc. RUN
- 00:11:30 DEBUG Creating new flee path
- 00:11:30 INFO We found a scary npc. RUN
- 00:11:30 DEBUG Creating new flee path
- 00:11:30 INFO We found a scary npc. RUN
- 00:11:30 DEBUG Creating new flee path
- 00:11:30 INFO We found a scary npc. RUN
- 00:11:30 DEBUG Creating new flee path
- 00:11:30 DEBUG There is no food in the inventory time to call bank
- 00:11:30 INFO Banking for Food
- 00:11:30 DEBUG Banking Execution
- 00:11:30 INFO Selected Bank Location: Ardougne East Position: Coordinate(2655, 3283, 0)
- 00:11:30 DEBUG Nearest Bank: Ardougne East
- 00:11:30 INFO Walking to Bank
- 00:11:30 INFO Stepped towards bank: Ardougne East
- 00:11:30 DEBUG There is no food in the inventory time to call bank
- 00:11:30 INFO Banking for Food
- 00:11:30 DEBUG Banking Execution
- 00:11:37 DEBUG Nearest Bank: Ardougne East
- 00:11:37 INFO Walking to Bank
- 00:11:37 DEBUG There is no food in the inventory time to call bank
- 00:11:37 DEBUG Banking Execution
- 00:11:37 INFO Banking for Food
- 00:11:37 DEBUG Nearest Bank: Ardougne East
- 00:11:37 INFO Walking to Bank
- 00:11:38 INFO Stepped towards bank: Ardougne East
- 00:11:38 DEBUG There is no food in the inventory time to call bank
- 00:11:38 INFO Banking for Food
- 00:11:38 DEBUG Banking Execution
- 00:11:38 DEBUG Nearest Bank: Ardougne East
- 00:11:38 INFO Walking to Bank
- 00:11:38 INFO Stepped towards bank: Ardougne East
- 00:11:38 DEBUG There is no food in the inventory time to call bank
- 00:11:38 INFO Banking for Food
- 00:11:38 DEBUG Banking Execution
- 00:11:39 DEBUG Nearest Bank: Ardougne East
- 00:11:39 INFO Walking to Bank
- 00:11:39 INFO Stepped towards bank: Ardougne East
- 00:11:39 DEBUG There is no food in the inventory time to call bank
- 00:11:39 INFO Banking for Food
- 00:11:39 DEBUG Banking Execution
- 00:11:39 DEBUG Nearest Bank: Ardougne East
- 00:11:39 INFO Walking to Bank
- 00:11:39 INFO Stepped towards bank: Ardougne East
- 00:11:39 DEBUG There is no food in the inventory time to call bank
- 00:11:39 INFO Banking for Food
- 00:11:39 DEBUG Banking Execution
- 00:11:39 DEBUG Nearest Bank: Ardougne East
- 00:11:39 INFO Walking to Bank
- 00:11:39 INFO Stepped towards bank: Ardougne East
- 00:11:39 DEBUG There is no food in the inventory time to call bank
- 00:11:39 INFO Banking for Food
- 00:11:39 DEBUG Banking Execution
- 00:11:40 DEBUG Nearest Bank: Ardougne East
- 00:11:40 INFO Walking to Bank
- 00:11:40 INFO Stepped towards bank: Ardougne East
- 00:11:40 DEBUG There is no food in the inventory time to call bank
- 00:11:40 INFO Banking for Food
- 00:11:40 DEBUG Banking Execution
- 00:11:40 DEBUG Nearest Bank: Ardougne East
- 00:11:40 INFO Walking to Bank
- 00:11:40 INFO Stepped towards bank: Ardougne East
- 00:11:40 DEBUG There is no food in the inventory time to call bank
- 00:11:40 INFO Banking for Food
- 00:11:40 DEBUG Banking Execution
- 00:11:40 DEBUG Nearest Bank: Ardougne East
- 00:11:40 INFO Walking to Bank
- 00:11:41 INFO Stepped towards bank: Ardougne East
- 00:11:41 DEBUG There is no food in the inventory time to call bank
- 00:11:41 INFO Banking for Food
- 00:11:41 DEBUG Banking Execution
- 00:11:41 DEBUG Nearest Bank: Ardougne East
- 00:11:41 INFO Walking to Bank
- 00:11:41 INFO Stepped towards bank: Ardougne East
- 00:11:41 DEBUG There is no food in the inventory time to call bank
- 00:11:41 INFO Banking for Food
- 00:11:41 DEBUG Banking Execution
- 00:11:41 DEBUG Nearest Bank: Ardougne East
- 00:11:41 INFO Walking to Bank
- 00:11:41 INFO Stepped towards bank: Ardougne East
- 00:11:41 DEBUG There is no food in the inventory time to call bank
- 00:11:41 INFO Banking for Food
- 00:11:41 DEBUG Banking Execution
- 00:11:42 DEBUG Nearest Bank: Ardougne East
- 00:11:42 INFO Walking to Bank
- 00:11:42 INFO Stepped towards bank: Ardougne East
- 00:11:42 DEBUG There is no food in the inventory time to call bank
- 00:11:42 DEBUG Banking Execution
- 00:11:42 INFO Banking for Food
- 00:11:43 DEBUG Nearest Bank: Ardougne East
- 00:11:43 INFO Walking to Bank
- 00:11:43 INFO Stepped towards bank: Ardougne East
- 00:11:43 DEBUG There is no food in the inventory time to call bank
- 00:11:43 DEBUG Banking Execution
- 00:11:43 INFO Banking for Food
- 00:11:43 DEBUG Nearest Bank: Ardougne East
- 00:11:43 INFO Walking to Bank
- 00:11:43 INFO Stepped towards bank: Ardougne East
- 00:11:43 DEBUG There is no food in the inventory time to call bank
- 00:11:43 INFO Banking for Food
- 00:11:43 DEBUG Banking Execution
- 00:11:43 DEBUG Nearest Bank: Ardougne East
- 00:11:43 INFO Walking to Bank
- 00:11:43 INFO Stepped towards bank: Ardougne East
- 00:11:43 DEBUG There is no food in the inventory time to call bank
- 00:11:43 INFO Banking for Food
- 00:11:43 DEBUG Banking Execution
- 00:11:44 DEBUG Nearest Bank: Ardougne East
- 00:11:44 INFO Walking to Bank
- 00:11:44 INFO Stepped towards bank: Ardougne East
- 00:11:44 DEBUG There is no food in the inventory time to call bank
- 00:11:44 INFO Banking for Food
- 00:11:44 DEBUG Banking Execution
- 00:11:44 DEBUG Nearest Bank: Ardougne East
- 00:11:44 INFO Walking to Bank
- 00:11:44 INFO Stepped towards bank: Ardougne East
- 00:11:44 DEBUG There is no food in the inventory time to call bank
- 00:11:44 INFO Banking for Food
- 00:11:44 DEBUG Banking Execution
- 00:11:44 DEBUG Nearest Bank: Ardougne East
- 00:11:44 INFO Walking to Bank
- 00:11:44 DEBUG There is no food in the inventory time to call bank
- 00:11:44 INFO Banking for Food
- 00:11:44 DEBUG Banking Execution
- 00:11:45 DEBUG Nearest Bank: Ardougne East
- 00:11:45 INFO Walking to Bank
- 00:11:45 INFO Stepped towards bank: Ardougne East
- 00:11:45 DEBUG There is no food in the inventory time to call bank
- 00:11:45 INFO Banking for Food
- 00:11:45 DEBUG Banking Execution
- 00:11:45 DEBUG Nearest Bank: Ardougne East
- 00:11:45 INFO Walking to Bank
- 00:11:45 INFO Stepped towards bank: Ardougne East
- 00:11:45 DEBUG There is no food in the inventory time to call bank
- 00:11:45 INFO Banking for Food
- 00:11:45 DEBUG Banking Execution
- 00:11:46 DEBUG Nearest Bank: Ardougne East
- 00:11:46 INFO Walking to Bank
- 00:11:46 INFO Stepped towards bank: Ardougne East
- 00:11:46 DEBUG There is no food in the inventory time to call bank
- 00:11:46 INFO Banking for Food
- 00:11:46 DEBUG Banking Execution
- 00:11:46 DEBUG Nearest Bank: Ardougne East
- 00:11:46 INFO Walking to Bank
- 00:11:46 INFO Stepped towards bank: Ardougne East
- 00:11:46 DEBUG There is no food in the inventory time to call bank
- 00:11:46 INFO Banking for Food
- 00:11:46 DEBUG Banking Execution
- 00:11:46 DEBUG Nearest Bank: Ardougne East
- 00:11:46 INFO Walking to Bank
- 00:11:46 INFO Stepped towards bank: Ardougne East
- 00:11:46 DEBUG There is no food in the inventory time to call bank
- 00:11:46 INFO Banking for Food
- 00:11:46 DEBUG Banking Execution
- 00:11:47 DEBUG Nearest Bank: Ardougne East
- 00:11:47 INFO Walking to Bank
- 00:11:47 INFO Stepped towards bank: Ardougne East
- 00:11:47 DEBUG There is no food in the inventory time to call bank
- 00:11:47 INFO Banking for Food
- 00:11:47 DEBUG Banking Execution
- 00:11:47 DEBUG Nearest Bank: Ardougne East
- 00:11:47 INFO Walking to Bank
- 00:11:47 INFO Stepped towards bank: Ardougne East
- 00:11:47 DEBUG There is no food in the inventory time to call bank
- 00:11:47 INFO Banking for Food
- 00:11:47 DEBUG Banking Execution
- 00:11:47 DEBUG Nearest Bank: Ardougne East
- 00:11:47 INFO Walking to Bank
- 00:11:47 INFO Stepped towards bank: Ardougne East
- 00:11:47 DEBUG There is no food in the inventory time to call bank
- 00:11:47 INFO Banking for Food
- 00:11:47 DEBUG Banking Execution
- 00:11:47 DEBUG Nearest Bank: Ardougne East
- 00:11:47 INFO Walking to Bank
- 00:11:47 INFO Stepped towards bank: Ardougne East
- 00:11:47 DEBUG There is no food in the inventory time to call bank
- 00:11:47 DEBUG Banking Execution
- 00:11:47 INFO Banking for Food
- 00:11:47 DEBUG Nearest Bank: Ardougne East
- 00:11:47 INFO Walking to Bank
- 00:11:47 INFO Stepped towards bank: Ardougne East
- 00:11:48 DEBUG There is no food in the inventory time to call bank
- 00:11:48 INFO Banking for Food
- 00:11:48 DEBUG Banking Execution
- 00:11:48 DEBUG Nearest Bank: Ardougne East
- 00:11:48 INFO Walking to Bank
- 00:11:48 INFO Stepped towards bank: Ardougne East
- 00:11:48 DEBUG There is no food in the inventory time to call bank
- 00:11:48 DEBUG Banking Execution
- 00:11:48 INFO Banking for Food
- 00:11:48 DEBUG Nearest Bank: Ardougne East
- 00:11:48 INFO Walking to Bank
- 00:11:48 INFO Stepped towards bank: Ardougne East
- 00:11:48 DEBUG There is no food in the inventory time to call bank
- 00:11:48 INFO Banking for Food
- 00:11:48 DEBUG Banking Execution
- 00:11:49 DEBUG Nearest Bank: Ardougne East
- 00:11:49 INFO Walking to Bank
- 00:11:49 INFO Stepped towards bank: Ardougne East
- 00:11:49 DEBUG There is no food in the inventory time to call bank
- 00:11:49 INFO Banking for Food
- 00:11:49 DEBUG Banking Execution
- 00:11:49 DEBUG Nearest Bank: Ardougne East
- 00:11:49 INFO Walking to Bank
- 00:11:49 INFO Stepped towards bank: Ardougne East
- 00:11:49 DEBUG There is no food in the inventory time to call bank
- 00:11:49 INFO Banking for Food
- 00:11:49 DEBUG Banking Execution
- 00:11:49 DEBUG Nearest Bank: Ardougne East
- 00:11:49 INFO Walking to Bank
- 00:11:49 INFO Stepped towards bank: Ardougne East
- 00:11:49 DEBUG There is no food in the inventory time to call bank
- 00:11:49 INFO Banking for Food
- 00:11:49 DEBUG Banking Execution
- 00:11:49 DEBUG Nearest Bank: Ardougne East
- 00:11:49 INFO Walking to Bank
- 00:11:49 INFO Stepped towards bank: Ardougne East
- 00:11:49 DEBUG There is no food in the inventory time to call bank
- 00:11:49 INFO Banking for Food
- 00:11:49 DEBUG Banking Execution
- 00:11:50 DEBUG Nearest Bank: Ardougne East
- 00:11:50 INFO Walking to Bank
- 00:11:50 INFO Stepped towards bank: Ardougne East
- 00:11:50 DEBUG There is no food in the inventory time to call bank
- 00:11:50 INFO Banking for Food
- 00:11:50 DEBUG Banking Execution
- 00:11:50 DEBUG Nearest Bank: Ardougne East
- 00:11:50 INFO Walking to Bank
- 00:11:50 INFO Stepped towards bank: Ardougne East
- 00:11:50 DEBUG There is no food in the inventory time to call bank
- 00:11:50 INFO Banking for Food
- 00:11:50 DEBUG Banking Execution
- 00:11:50 DEBUG Nearest Bank: Ardougne East
- 00:11:50 INFO Walking to Bank
- 00:11:50 INFO Stepped towards bank: Ardougne East
- 00:11:50 DEBUG There is no food in the inventory time to call bank
- 00:11:50 DEBUG Banking Execution
- 00:11:50 INFO Banking for Food
- 00:11:50 DEBUG Nearest Bank: Ardougne East
- 00:11:50 INFO Walking to Bank
- 00:11:50 INFO Stepped towards bank: Ardougne East
- 00:11:50 DEBUG There is no food in the inventory time to call bank
- 00:11:50 DEBUG Banking Execution
- 00:11:50 INFO Banking for Food
- 00:11:50 DEBUG Nearest Bank: Ardougne East
- 00:11:50 INFO Walking to Bank
- 00:11:50 INFO Stepped towards bank: Ardougne East
- 00:11:50 DEBUG There is no food in the inventory time to call bank
- 00:11:50 INFO Banking for Food
- 00:11:50 DEBUG Banking Execution
- 00:11:51 DEBUG Nearest Bank: Ardougne East
- 00:11:51 INFO Walking to Bank
- 00:11:51 INFO Stepped towards bank: Ardougne East
- 00:11:51 DEBUG There is no food in the inventory time to call bank
- 00:11:51 INFO Banking for Food
- 00:11:51 DEBUG Banking Execution
- 00:11:51 DEBUG Nearest Bank: Ardougne East
- 00:11:51 INFO Walking to Bank
- 00:11:51 INFO Stepped towards bank: Ardougne East
- 00:11:51 DEBUG There is no food in the inventory time to call bank
- 00:11:51 INFO Banking for Food
- 00:11:51 DEBUG Banking Execution
- 00:11:51 DEBUG Nearest Bank: Ardougne East
- 00:11:51 INFO Walking to Bank
- 00:11:51 INFO Stepped towards bank: Ardougne East
- 00:11:51 DEBUG There is no food in the inventory time to call bank
- 00:11:51 INFO Banking for Food
- 00:11:51 DEBUG Banking Execution
- 00:11:51 DEBUG Nearest Bank: Ardougne East
- 00:11:51 INFO Walking to Bank
- 00:11:51 INFO Stepped towards bank: Ardougne East
- 00:11:51 DEBUG There is no food in the inventory time to call bank
- 00:11:51 INFO Banking for Food
- 00:11:51 DEBUG Banking Execution
- 00:11:51 DEBUG Nearest Bank: Ardougne East
- 00:11:51 INFO Walking to Bank
- 00:11:51 INFO Stepped towards bank: Ardougne East
- 00:11:51 DEBUG There is no food in the inventory time to call bank
- 00:11:51 INFO Banking for Food
- 00:11:51 DEBUG Banking Execution
- 00:11:52 DEBUG Nearest Bank: Ardougne East
- 00:11:52 INFO Walking to Bank
- 00:11:52 INFO Stepped towards bank: Ardougne East
- 00:11:52 DEBUG There is no food in the inventory time to call bank
- 00:11:52 INFO Banking for Food
- 00:11:52 DEBUG Banking Execution
- 00:11:52 DEBUG Nearest Bank: Ardougne East
- 00:11:52 INFO Walking to Bank
- 00:11:52 INFO Stepped towards bank: Ardougne East
- 00:11:52 DEBUG There is no food in the inventory time to call bank
- 00:11:52 INFO Banking for Food
- 00:11:52 DEBUG Banking Execution
- 00:11:52 DEBUG Nearest Bank: Ardougne East
- 00:11:52 INFO Walking to Bank
- 00:11:52 INFO Stepped towards bank: Ardougne East
- 00:11:52 DEBUG There is no food in the inventory time to call bank
- 00:11:52 INFO Banking for Food
- 00:11:52 DEBUG Banking Execution
- 00:11:52 DEBUG Nearest Bank: Ardougne East
- 00:11:52 INFO Walking to Bank
- 00:11:52 INFO Stepped towards bank: Ardougne East
- 00:11:52 DEBUG There is no food in the inventory time to call bank
- 00:11:52 INFO Banking for Food
- 00:11:52 DEBUG Banking Execution
- 00:11:52 DEBUG Nearest Bank: Ardougne East
- 00:11:52 INFO Walking to Bank
- 00:11:52 INFO Stepped towards bank: Ardougne East
- 00:11:52 DEBUG There is no food in the inventory time to call bank
- 00:11:52 INFO Banking for Food
- 00:11:52 DEBUG Banking Execution
- 00:11:53 DEBUG Nearest Bank: Ardougne East
- 00:11:53 INFO Walking to Bank
- 00:11:53 INFO Stepped towards bank: Ardougne East
- 00:11:53 DEBUG There is no food in the inventory time to call bank
- 00:11:53 INFO Banking for Food
- 00:11:53 DEBUG Banking Execution
- 00:11:53 DEBUG Nearest Bank: Ardougne East
- 00:11:53 INFO Walking to Bank
- 00:11:53 INFO Stepped towards bank: Ardougne East
- 00:11:53 DEBUG There is no food in the inventory time to call bank
- 00:11:53 INFO Banking for Food
- 00:11:53 DEBUG Banking Execution
- 00:11:53 DEBUG Nearest Bank: Ardougne East
- 00:11:53 INFO Walking to Bank
- 00:11:53 INFO Stepped towards bank: Ardougne East
- 00:11:53 DEBUG There is no food in the inventory time to call bank
- 00:11:53 DEBUG Banking Execution
- 00:11:53 INFO Banking for Food
- 00:11:53 DEBUG Nearest Bank: Ardougne East
- 00:11:53 INFO Walking to Bank
- 00:11:53 INFO Stepped towards bank: Ardougne East
- 00:11:53 DEBUG There is no food in the inventory time to call bank
- 00:11:53 INFO Banking for Food
- 00:11:53 DEBUG Banking Execution
- 00:11:53 DEBUG Nearest Bank: Ardougne East
- 00:11:53 INFO Walking to Bank
- 00:11:53 INFO Stepped towards bank: Ardougne East
- 00:11:54 DEBUG There is no food in the inventory time to call bank
- 00:11:54 DEBUG Banking Execution
- 00:11:54 INFO Banking for Food
- 00:11:54 DEBUG Nearest Bank: Ardougne East
- 00:11:54 INFO Walking to Bank
- 00:11:54 INFO Stepped towards bank: Ardougne East
- 00:11:54 DEBUG There is no food in the inventory time to call bank
- 00:11:54 INFO Banking for Food
- 00:11:54 DEBUG Banking Execution
- 00:11:54 DEBUG Nearest Bank: Ardougne East
- 00:11:54 INFO Walking to Bank
- 00:11:54 INFO Stepped towards bank: Ardougne East
- 00:11:54 DEBUG There is no food in the inventory time to call bank
- 00:11:54 INFO Banking for Food
- 00:11:54 DEBUG Banking Execution
- 00:11:54 DEBUG Nearest Bank: Ardougne East
- 00:11:54 INFO Walking to Bank
- 00:11:54 INFO Stepped towards bank: Ardougne East
- 00:11:54 DEBUG There is no food in the inventory time to call bank
- 00:11:54 INFO Banking for Food
- 00:11:54 DEBUG Banking Execution
- 00:11:54 DEBUG Nearest Bank: Ardougne East
- 00:11:54 INFO Walking to Bank
- 00:11:54 INFO Stepped towards bank: Ardougne East
- 00:11:54 DEBUG There is no food in the inventory time to call bank
- 00:11:54 INFO Banking for Food
- 00:11:54 DEBUG Banking Execution
- 00:11:54 DEBUG Nearest Bank: Ardougne East
- 00:11:54 INFO Walking to Bank
- 00:11:55 INFO Stepped towards bank: Ardougne East
- 00:11:55 DEBUG There is no food in the inventory time to call bank
- 00:11:55 INFO Banking for Food
- 00:11:55 DEBUG Banking Execution
- 00:11:55 DEBUG Nearest Bank: Ardougne East
- 00:11:55 INFO Walking to Bank
- 00:11:55 INFO Stepped towards bank: Ardougne East
- 00:11:55 DEBUG There is no food in the inventory time to call bank
- 00:11:55 INFO Banking for Food
- 00:11:55 DEBUG Banking Execution
- 00:11:55 DEBUG Nearest Bank: Ardougne East
- 00:11:55 INFO Walking to Bank
- 00:11:55 INFO Stepped towards bank: Ardougne East
- 00:11:55 DEBUG There is no food in the inventory time to call bank
- 00:11:55 DEBUG Banking Execution
- 00:11:55 INFO Banking for Food
- 00:11:55 DEBUG Nearest Bank: Ardougne East
- 00:11:55 INFO Walking to Bank
- 00:11:55 INFO Stepped towards bank: Ardougne East
- 00:11:55 DEBUG There is no food in the inventory time to call bank
- 00:11:55 INFO Banking for Food
- 00:11:55 DEBUG Banking Execution
- 00:11:55 DEBUG Nearest Bank: Ardougne East
- 00:11:55 INFO Walking to Bank
- 00:11:55 INFO Stepped towards bank: Ardougne East
- 00:11:55 DEBUG There is no food in the inventory time to call bank
- 00:11:55 INFO Banking for Food
- 00:11:55 DEBUG Banking Execution
- 00:11:56 DEBUG Nearest Bank: Ardougne East
- 00:11:56 INFO Walking to Bank
- 00:11:56 INFO Stepped towards bank: Ardougne East
- 00:11:56 DEBUG There is no food in the inventory time to call bank
- 00:11:56 INFO Banking for Food
- 00:11:56 DEBUG Banking Execution
- 00:11:56 DEBUG Nearest Bank: Ardougne East
- 00:11:56 INFO Walking to Bank
- 00:11:56 INFO Stepped towards bank: Ardougne East
- 00:11:56 DEBUG There is no food in the inventory time to call bank
- 00:11:56 INFO Banking for Food
- 00:11:56 DEBUG Banking Execution
- 00:11:56 DEBUG Nearest Bank: Ardougne East
- 00:11:56 INFO Walking to Bank
- 00:11:56 INFO Stepped towards bank: Ardougne East
- 00:11:56 DEBUG There is no food in the inventory time to call bank
- 00:11:56 DEBUG Banking Execution
- 00:11:56 INFO Banking for Food
- 00:11:56 DEBUG Nearest Bank: Ardougne East
- 00:11:56 INFO Walking to Bank
- 00:11:56 INFO Stepped towards bank: Ardougne East
- 00:11:56 DEBUG There is no food in the inventory time to call bank
- 00:11:56 INFO Banking for Food
- 00:11:56 DEBUG Banking Execution
- 00:11:56 DEBUG Nearest Bank: Ardougne East
- 00:11:56 INFO Walking to Bank
- 00:11:56 INFO Stepped towards bank: Ardougne East
- 00:11:56 DEBUG There is no food in the inventory time to call bank
- 00:11:56 INFO Banking for Food
- 00:11:56 DEBUG Banking Execution
- 00:11:57 DEBUG Nearest Bank: Ardougne East
- 00:11:57 INFO Walking to Bank
- 00:11:57 INFO Stepped towards bank: Ardougne East
- 00:11:57 DEBUG There is no food in the inventory time to call bank
- 00:11:57 INFO Banking for Food
- 00:11:57 DEBUG Banking Execution
- 00:11:57 DEBUG Nearest Bank: Ardougne East
- 00:11:57 INFO Walking to Bank
- 00:11:57 INFO Stepped towards bank: Ardougne East
- 00:11:57 DEBUG There is no food in the inventory time to call bank
- 00:11:57 INFO Banking for Food
- 00:11:57 DEBUG Banking Execution
- 00:11:57 DEBUG Nearest Bank: Ardougne East
- 00:11:57 INFO Walking to Bank
- 00:11:57 DEBUG There is no food in the inventory time to call bank
- 00:11:57 INFO Banking for Food
- 00:11:57 DEBUG Banking Execution
- 00:11:57 DEBUG Nearest Bank: Ardougne East
- 00:11:57 INFO Walking to Bank
- 00:11:58 INFO Stepped towards bank: Ardougne East
- 00:11:58 DEBUG There is no food in the inventory time to call bank
- 00:11:58 INFO Banking for Food
- 00:11:58 DEBUG Banking Execution
- 00:11:58 DEBUG We have no items from the npc in our inventory
- 00:11:58 DEBUG Bank is not open, opening it
- 00:11:59 DEBUG There is no food in the inventory time to call bank
- 00:11:59 DEBUG Banking Execution
- 00:11:59 DEBUG We have no items from the npc in our inventory
- 00:11:59 DEBUG Bank is not open, opening it
- 00:12:00 DEBUG There is no food in the inventory time to call bank
- 00:12:00 DEBUG Banking Execution
- 00:12:00 DEBUG We have no items from the npc in our inventory
- 00:12:00 DEBUG Withdrawing food
- 00:12:00 INFO Withdrawing ^Bread$
- 00:12:01 TRACE [Bank] Withdrawing with action: Withdraw-1
- 00:12:01 INFO Restoring Health
- 00:12:01 DEBUG [ItemEvent] 1 Bread added
- 00:12:02 INFO Found item to eat, eating it: Bread
- 00:12:04 DEBUG There is no food in the inventory time to call bank
- 00:12:04 INFO Banking for Food
- 00:12:04 DEBUG Banking Execution
- 00:12:04 DEBUG We have no items from the npc in our inventory
- 00:12:04 DEBUG Bank is not open, opening it
- 00:12:04 DEBUG [ItemEvent] 1 Bread removed
- 00:12:05 DEBUG There is no food in the inventory time to call bank
- 00:12:05 DEBUG Banking Execution
- 00:12:05 DEBUG We have no items from the npc in our inventory
- 00:12:05 DEBUG No food found in bank
- 00:12:05 INFO Closing Bank
- 00:12:05 DEBUG There is no food in the inventory time to call bank
- 00:12:05 INFO Banking for Food
- 00:12:05 DEBUG Banking Execution
- 00:12:06 DEBUG We have no items from the npc in our inventory
- 00:12:06 DEBUG Bank is not open, opening it
- 00:12:07 DEBUG There is no food in the inventory time to call bank
- 00:12:07 DEBUG Banking Execution
- 00:12:07 DEBUG We have no items from the npc in our inventory
- 00:12:07 DEBUG No food found in bank
- 00:12:07 INFO Closing Bank
- 00:12:08 DEBUG There is no food in the inventory time to call bank
- 00:12:08 INFO Banking for Food
- 00:12:08 DEBUG Banking Execution
- 00:12:08 DEBUG We have no items from the npc in our inventory
- 00:12:08 DEBUG Bank is not open, opening it
- 00:12:09 DEBUG There is no food in the inventory time to call bank
- 00:12:09 DEBUG Banking Execution
- 00:12:09 DEBUG We have no items from the npc in our inventory
- 00:12:09 DEBUG No food found in bank
- 00:12:09 INFO Closing Bank
- 00:12:10 DEBUG There is no food in the inventory time to call bank
- 00:12:10 INFO Banking for Food
- 00:12:10 DEBUG Banking Execution
- 00:12:10 DEBUG We have no items from the npc in our inventory
- 00:12:10 DEBUG Bank is not open, opening it
- 00:12:12 DEBUG There is no food in the inventory time to call bank
- 00:12:12 DEBUG Banking Execution
- 00:12:12 DEBUG We have no items from the npc in our inventory
- 00:12:12 DEBUG No food found in bank
- 00:12:12 INFO Closing Bank
- 00:12:13 DEBUG There is no food in the inventory time to call bank
- 00:12:13 INFO Banking for Food
- 00:12:13 DEBUG Banking Execution
- 00:12:13 DEBUG We have no items from the npc in our inventory
- 00:12:13 DEBUG Bank is not open, opening it
- 00:12:14 DEBUG There is no food in the inventory time to call bank
- 00:12:14 DEBUG Banking Execution
- 00:12:14 DEBUG We have no items from the npc in our inventory
- 00:12:15 DEBUG No food found in bank
- 00:12:15 INFO Closing Bank
- 00:12:16 DEBUG There is no food in the inventory time to call bank
- 00:12:16 DEBUG Banking Execution
- 00:12:16 INFO Banking for Food
- 00:12:16 DEBUG We have no items from the npc in our inventory
- 00:12:16 DEBUG Bank is not open, opening it
- 00:12:17 DEBUG There is no food in the inventory time to call bank
- 00:12:17 DEBUG Banking Execution
- 00:12:17 DEBUG We have no items from the npc in our inventory
- 00:12:17 DEBUG No food found in bank
- 00:12:17 INFO Closing Bank
- 00:12:18 DEBUG There is no food in the inventory time to call bank
- 00:12:18 INFO Banking for Food
- 00:12:18 DEBUG Banking Execution
- 00:12:18 DEBUG We have no items from the npc in our inventory
- 00:12:18 DEBUG Bank is not open, opening it
- 00:12:19 DEBUG There is no food in the inventory time to call bank
- 00:12:19 DEBUG Banking Execution
- 00:12:19 DEBUG We have no items from the npc in our inventory
- 00:12:19 DEBUG No food found in bank
- 00:12:19 INFO Closing Bank
- 00:12:20 DEBUG There is no food in the inventory time to call bank
- 00:12:20 INFO Banking for Food
- 00:12:20 DEBUG Banking Execution
- 00:12:20 DEBUG We have no items from the npc in our inventory
- 00:12:20 DEBUG Bank is not open, opening it
- 00:12:21 DEBUG There is no food in the inventory time to call bank
- 00:12:21 DEBUG Banking Execution
- 00:12:21 DEBUG We have no items from the npc in our inventory
- 00:12:21 DEBUG No food found in bank
- 00:12:21 INFO Closing Bank
- 00:12:22 DEBUG There is no food in the inventory time to call bank
- 00:12:22 INFO Banking for Food
- 00:12:22 DEBUG Banking Execution
- 00:12:22 DEBUG We have no items from the npc in our inventory
- 00:12:22 DEBUG Bank is not open, opening it
- 00:12:24 DEBUG There is no food in the inventory time to call bank
- 00:12:24 DEBUG Banking Execution
- 00:12:24 DEBUG We have no items from the npc in our inventory
- 00:12:24 DEBUG No food found in bank
- 00:12:24 INFO Closing Bank
- 00:12:25 DEBUG There is no food in the inventory time to call bank
- 00:12:25 INFO Banking for Food
- 00:12:25 DEBUG Banking Execution
- 00:12:25 DEBUG We have no items from the npc in our inventory
- 00:12:25 DEBUG Bank is not open, opening it
- 00:12:26 DEBUG There is no food in the inventory time to call bank
- 00:12:26 DEBUG Banking Execution
- 00:12:26 DEBUG We have no items from the npc in our inventory
- 00:12:26 DEBUG No food found in bank
- 00:12:26 INFO Closing Bank
- 00:12:27 DEBUG There is no food in the inventory time to call bank
- 00:12:27 INFO Banking for Food
- 00:12:27 DEBUG Banking Execution
- 00:12:27 DEBUG We have no items from the npc in our inventory
- 00:12:27 DEBUG Bank is not open, opening it
- 00:12:28 DEBUG There is no food in the inventory time to call bank
- 00:12:28 DEBUG Banking Execution
- 00:12:28 DEBUG We have no items from the npc in our inventory
- 00:12:28 DEBUG No food found in bank
- 00:12:28 INFO Closing Bank
- 00:12:30 DEBUG There is no food in the inventory time to call bank
- 00:12:30 DEBUG Banking Execution
- 00:12:30 DEBUG We have no items from the npc in our inventory
- 00:12:30 DEBUG Bank is not open, opening it
- 00:12:30 INFO Banking for Food
- 00:12:31 DEBUG There is no food in the inventory time to call bank
- 00:12:31 DEBUG Banking Execution
- 00:12:31 DEBUG We have no items from the npc in our inventory
- 00:12:31 DEBUG No food found in bank
- 00:12:31 INFO Closing Bank
- 00:12:32 DEBUG There is no food in the inventory time to call bank
- 00:12:32 INFO Banking for Food
- 00:12:32 DEBUG Banking Execution
- 00:12:32 DEBUG We have no items from the npc in our inventory
- 00:12:32 DEBUG Bank is not open, opening it
- 00:12:33 DEBUG There is no food in the inventory time to call bank
- 00:12:33 DEBUG Banking Execution
- 00:12:33 DEBUG We have no items from the npc in our inventory
- 00:12:33 DEBUG No food found in bank
- 00:12:33 INFO Closing Bank
- 00:12:35 DEBUG There is no food in the inventory time to call bank
- 00:12:35 INFO Banking for Food
- 00:12:35 DEBUG Banking Execution
- 00:12:35 DEBUG We have no items from the npc in our inventory
- 00:12:35 DEBUG Bank is not open, opening it
- 00:12:36 DEBUG There is no food in the inventory time to call bank
- 00:12:36 DEBUG Banking Execution
- 00:12:36 DEBUG We have no items from the npc in our inventory
- 00:12:36 DEBUG No food found in bank
- 00:12:36 INFO Closing Bank
- 00:12:37 DEBUG There is no food in the inventory time to call bank
- 00:12:37 INFO Banking for Food
- 00:12:37 DEBUG Banking Execution
- 00:12:37 DEBUG We have no items from the npc in our inventory
- 00:12:37 DEBUG Bank is not open, opening it
- 00:12:39 DEBUG There is no food in the inventory time to call bank
- 00:12:39 DEBUG Banking Execution
- 00:12:39 DEBUG We have no items from the npc in our inventory
- 00:12:39 DEBUG No food found in bank
- 00:12:39 INFO Closing Bank
- 00:12:41 DEBUG There is no food in the inventory time to call bank
- 00:12:41 INFO Banking for Food
- 00:12:41 DEBUG Banking Execution
- 00:12:41 DEBUG We have no items from the npc in our inventory
- 00:12:41 DEBUG Bank is not open, opening it
- 00:12:42 DEBUG There is no food in the inventory time to call bank
- 00:12:42 DEBUG Banking Execution
- 00:12:42 DEBUG We have no items from the npc in our inventory
- 00:12:42 DEBUG No food found in bank
- 00:12:42 INFO Closing Bank
- 00:12:43 DEBUG There is no food in the inventory time to call bank
- 00:12:43 INFO Banking for Food
- 00:12:43 DEBUG Banking Execution
- 00:12:43 DEBUG We have no items from the npc in our inventory
- 00:12:43 DEBUG Bank is not open, opening it
- 00:12:44 DEBUG There is no food in the inventory time to call bank
- 00:12:44 DEBUG Banking Execution
- 00:12:44 DEBUG We have no items from the npc in our inventory
- 00:12:44 DEBUG No food found in bank
- 00:12:44 INFO Closing Bank
- 00:12:45 DEBUG There is no food in the inventory time to call bank
- 00:12:45 DEBUG Banking Execution
- 00:12:45 INFO Banking for Food
- 00:12:45 DEBUG We have no items from the npc in our inventory
- 00:12:45 DEBUG Bank is not open, opening it
- 00:12:46 DEBUG There is no food in the inventory time to call bank
- 00:12:46 DEBUG Banking Execution
- 00:12:46 DEBUG We have no items from the npc in our inventory
- 00:12:46 DEBUG Bank is not open, opening it
- 00:12:47 DEBUG There is no food in the inventory time to call bank
- 00:12:47 DEBUG Banking Execution
- 00:12:47 DEBUG We have no items from the npc in our inventory
- 00:12:47 DEBUG No food found in bank
- 00:12:47 INFO Closing Bank
- 00:12:48 DEBUG There is no food in the inventory time to call bank
- 00:12:48 INFO Banking for Food
- 00:12:48 DEBUG Banking Execution
- 00:12:48 DEBUG We have no items from the npc in our inventory
- 00:12:48 DEBUG Bank is not open, opening it
- 00:12:49 DEBUG There is no food in the inventory time to call bank
- 00:12:49 DEBUG Banking Execution
- 00:12:49 DEBUG We have no items from the npc in our inventory
- 00:12:49 DEBUG No food found in bank
- 00:12:49 INFO Closing Bank
- 00:12:50 DEBUG There is no food in the inventory time to call bank
- 00:12:50 INFO Banking for Food
- 00:12:50 DEBUG Banking Execution
- 00:12:50 DEBUG We have no items from the npc in our inventory
- 00:12:50 DEBUG Bank is not open, opening it
- 00:12:52 DEBUG There is no food in the inventory time to call bank
- 00:12:52 DEBUG Banking Execution
- 00:12:52 DEBUG We have no items from the npc in our inventory
- 00:12:52 DEBUG Bank is not open, opening it
- 00:12:53 DEBUG There is no food in the inventory time to call bank
- 00:12:53 DEBUG Banking Execution
- 00:12:53 DEBUG We have no items from the npc in our inventory
- 00:12:53 DEBUG No food found in bank
- 00:12:53 INFO Closing Bank
- 00:12:54 DEBUG There is no food in the inventory time to call bank
- 00:12:54 INFO Banking for Food
- 00:12:54 DEBUG Banking Execution
- 00:12:54 DEBUG We have no items from the npc in our inventory
- 00:12:54 DEBUG Bank is not open, opening it
- 00:12:56 DEBUG There is no food in the inventory time to call bank
- 00:12:56 DEBUG Banking Execution
- 00:12:56 DEBUG We have no items from the npc in our inventory
- 00:12:56 DEBUG No food found in bank
- 00:12:56 INFO Closing Bank
- 00:12:57 DEBUG There is no food in the inventory time to call bank
- 00:12:57 INFO Banking for Food
- 00:12:57 DEBUG Banking Execution
- 00:12:57 DEBUG We have no items from the npc in our inventory
- 00:12:57 DEBUG No food found in bank
- 00:12:57 INFO Closing Bank
- 00:12:57 DEBUG There is no food in the inventory time to call bank
- 00:12:57 INFO Banking for Food
- 00:12:57 DEBUG Banking Execution
- 00:12:57 DEBUG We have no items from the npc in our inventory
- 00:12:57 DEBUG Bank is not open, opening it
- 00:12:58 DEBUG There is no food in the inventory time to call bank
- 00:12:58 DEBUG Banking Execution
- 00:12:58 DEBUG We have no items from the npc in our inventory
- 00:12:58 DEBUG No food found in bank
- 00:12:58 INFO Closing Bank
- 00:13:00 DEBUG There is no food in the inventory time to call bank
- 00:13:00 INFO Banking for Food
- 00:13:00 DEBUG Banking Execution
- 00:13:00 DEBUG We have no items from the npc in our inventory
- 00:13:00 DEBUG Bank is not open, opening it
- 00:13:16 SEVERE Ran out of ^$
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