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Subnautica crash information

ladster Feb 18th, 2020 130 Never
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  1. ------------------
  2. System Information
  3. ------------------
  4.       Time of this report: 2/18/2020, 11:15:17
  5.              Machine name: TRISTAN
  6.                Machine Id: {838CCAB1-55C5-4F49-9953-F537C8AA36D1}
  7.          Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
  8.                  Language: English (Regional Setting: English)
  9.       System Manufacturer: System manufacturer
  10.              System Model: System Product Name
  11.                      BIOS: 0801 (type: UEFI)
  12.                 Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz
  13.                    Memory: 16384MB RAM
  14.       Available OS Memory: 16276MB RAM
  15.                 Page File: 9550MB used, 7749MB available
  16.               Windows Dir: C:\WINDOWS
  17.           DirectX Version: DirectX 12
  18.       DX Setup Parameters: Not found
  19.          User DPI Setting: 96 DPI (100 percent)
  20.        System DPI Setting: 144 DPI (150 percent)
  21.           DWM DPI Scaling: Disabled
  22.                  Miracast: Available, with HDCP
  23. Microsoft Graphics Hybrid: Not Supported
  24.  DirectX Database Version: Unknown
  25.            DxDiag Version: 10.00.18362.0387 64bit Unicode
  26.  
  27. ------------
  28. DxDiag Notes
  29. ------------
  30.       Display Tab 1: No problems found.
  31.         Sound Tab 1: No problems found.
  32.         Sound Tab 2: No problems found.
  33.         Sound Tab 3: No problems found.
  34.         Sound Tab 4: No problems found.
  35.           Input Tab: No problems found.
  36.  
  37. --------------------
  38. DirectX Debug Levels
  39. --------------------
  40. Direct3D:    0/4 (retail)
  41. DirectDraw:  0/4 (retail)
  42. DirectInput: 0/5 (retail)
  43. DirectMusic: 0/5 (retail)
  44. DirectPlay:  0/9 (retail)
  45. DirectSound: 0/5 (retail)
  46. DirectShow:  0/6 (retail)
  47.  
  48. ---------------
  49. Display Devices
  50. ---------------
  51.            Card name: Radeon (TM) RX 480 Graphics
  52.         Manufacturer: Advanced Micro Devices, Inc.
  53.            Chip type: AMD Radeon Graphics Processor (0x67DF)
  54.             DAC type: Internal DAC(400MHz)
  55.          Device Type: Full Device (POST)
  56.           Device Key: Enum\PCI\VEN_1002&DEV_67DF&SUBSYS_94801682&REV_C7
  57.        Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
  58.  Device Problem Code: No Problem
  59.  Driver Problem Code: Unknown
  60.       Display Memory: 16309 MB
  61.     Dedicated Memory: 8172 MB
  62.        Shared Memory: 8137 MB
  63.         Current Mode: 1920 x 1080 (32 bit) (59Hz)
  64.          HDR Support: Not Supported
  65.     Display Topology: Internal
  66.  Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  67.      Color Primaries: Red(0.639648,0.334961), Green(0.285156,0.605469), Blue(0.150391,0.059570), White Point(0.280273,0.290039)
  68.    Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
  69.         Monitor Name: Generic PnP Monitor
  70.        Monitor Model: TOSHIBA-TV
  71.           Monitor Id: TSB0206
  72.          Native Mode: 1920 x 1080(p) (60.000Hz)
  73.          Output Type: HDMI
  74. Monitor Capabilities: HDR Not Supported
  75. Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
  76.       Advanced Color: Not Supported
  77.          Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc64.dll
  78.  Driver File Version: 26.20.15019.1003 (English)
  79.       Driver Version: 26.20.15019.1003
  80.          DDI Version: 12
  81.       Feature Levels: 12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
  82.         Driver Model: WDDM 2.6
  83.  Graphics Preemption: Primitive
  84.   Compute Preemption: DMA
  85.             Miracast: Not Supported
  86.       Detachable GPU: No
  87.  Hybrid Graphics GPU: Not Supported
  88.       Power P-states: Not Supported
  89.       Virtualization: Paravirtualization
  90.           Block List: No Blocks
  91.   Catalog Attributes: Universal:False Declarative:False
  92.    Driver Attributes: Final Retail
  93.     Driver Date/Size: 1/29/2020 4:00:00 PM, 1946720 bytes
  94.          WHQL Logo'd: Yes
  95.      WHQL Date Stamp: Unknown
  96.    Device Identifier: {D7B71EE2-249F-11CF-D976-2B8E7CC2D735}
  97.            Vendor ID: 0x1002
  98.            Device ID: 0x67DF
  99.            SubSys ID: 0x94801682
  100.          Revision ID: 0x00C7
  101.   Driver Strong Name: oem46.inf:cb0ae414b19b97d1:ati2mtag_Polaris10DS:26.20.15019.1003:pci\ven_1002&dev_67df&rev_c7
  102.       Rank Of Driver: 00D12000
  103.          Video Accel: Unknown
  104.          DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeMPEG2_IDCT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeVC1_VLD  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  DXVA2_ModeHEVC_VLD_Main10  
  105.       Deinterlace Caps: n/a
  106.         D3D9 Overlay: Not Supported
  107.              DXVA-HD: Not Supported
  108.         DDraw Status: Enabled
  109.           D3D Status: Enabled
  110.           AGP Status: Enabled
  111.        MPO MaxPlanes: 1
  112.             MPO Caps: Not Supported
  113.          MPO Stretch: Not Supported
  114.      MPO Media Hints: Not Supported
  115.          MPO Formats: Not Supported
  116.     PanelFitter Caps: Not Supported
  117.  PanelFitter Stretch: Not Supported
  118.  
  119. -------------
  120. Sound Devices
  121. -------------
  122.             Description: Speakers (2- Schiit Modi 3)
  123.  Default Sound Playback: Yes
  124.  Default Voice Playback: Yes
  125.             Hardware ID: USB\VID_0D8C&PID_0066&REV_0106&MI_00
  126.         Manufacturer ID: 1
  127.              Product ID: 100
  128.                    Type: WDM
  129.             Driver Name: usbaudio2.sys
  130.          Driver Version: 10.00.18362.0207 (English)
  131.       Driver Attributes: Final Retail
  132.             WHQL Logo'd: Yes
  133.           Date and Size: 6/20/2019 12:00:00 AM, 257536 bytes
  134.             Other Files:
  135.         Driver Provider: Microsoft
  136.          HW Accel Level: Basic
  137.               Cap Flags: 0xF1F
  138.     Min/Max Sample Rate: 100, 200000
  139. Static/Strm HW Mix Bufs: 1, 0
  140.  Static/Strm HW 3D Bufs: 0, 0
  141.               HW Memory: 0
  142.        Voice Management: No
  143.  EAX(tm) 2.0 Listen/Src: No, No
  144.    I3DL2(tm) Listen/Src: No, No
  145. Sensaura(tm) ZoomFX(tm): No
  146.  
  147.             Description: 4 - TOSHIBA-TV (AMD High Definition Audio Device)
  148.  Default Sound Playback: No
  149.  Default Voice Playback: No
  150.             Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1007
  151.         Manufacturer ID: 1
  152.              Product ID: 100
  153.                    Type: WDM
  154.             Driver Name: AtihdWT6.sys
  155.          Driver Version: 10.00.0001.0012 (English)
  156.       Driver Attributes: Final Retail
  157.             WHQL Logo'd: Yes
  158.           Date and Size: 7/10/2019 12:00:00 AM, 108152 bytes
  159.             Other Files:
  160.         Driver Provider: Advanced Micro Devices
  161.          HW Accel Level: Basic
  162.               Cap Flags: 0xF1F
  163.     Min/Max Sample Rate: 100, 200000
  164. Static/Strm HW Mix Bufs: 1, 0
  165.  Static/Strm HW 3D Bufs: 0, 0
  166.               HW Memory: 0
  167.        Voice Management: No
  168.  EAX(tm) 2.0 Listen/Src: No, No
  169.    I3DL2(tm) Listen/Src: No, No
  170. Sensaura(tm) ZoomFX(tm): No
  171.  
  172.             Description: Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset)
  173.  Default Sound Playback: No
  174.  Default Voice Playback: No
  175.             Hardware ID: USB\VID_1B1C&PID_0A2B&REV_0000&MI_00
  176.         Manufacturer ID: 65535
  177.              Product ID: 65535
  178.                    Type: WDM
  179.             Driver Name: USBAUDIO.sys
  180.          Driver Version: 10.00.18362.0001 (English)
  181.       Driver Attributes: Final Retail
  182.             WHQL Logo'd: Yes
  183.           Date and Size: 4/19/2018 12:00:00 AM, 198656 bytes
  184.             Other Files:
  185.         Driver Provider: Corsair
  186.          HW Accel Level: Basic
  187.               Cap Flags: 0xF1F
  188.     Min/Max Sample Rate: 100, 200000
  189. Static/Strm HW Mix Bufs: 1, 0
  190.  Static/Strm HW 3D Bufs: 0, 0
  191.               HW Memory: 0
  192.        Voice Management: No
  193.  EAX(tm) 2.0 Listen/Src: No, No
  194.    I3DL2(tm) Listen/Src: No, No
  195. Sensaura(tm) ZoomFX(tm): No
  196.  
  197.             Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  198.  Default Sound Playback: No
  199.  Default Voice Playback: No
  200.             Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_10438735&REV_1000
  201.         Manufacturer ID: 1
  202.              Product ID: 65535
  203.                    Type: WDM
  204.             Driver Name: HdAudio.sys
  205.          Driver Version: 10.00.18362.0356 (English)
  206.       Driver Attributes: Final Retail
  207.             WHQL Logo'd: Yes
  208.           Date and Size: 9/4/2019 12:00:00 AM, 425472 bytes
  209.             Other Files:
  210.         Driver Provider: Microsoft
  211.          HW Accel Level: Basic
  212.               Cap Flags: 0xF1F
  213.     Min/Max Sample Rate: 100, 200000
  214. Static/Strm HW Mix Bufs: 1, 0
  215.  Static/Strm HW 3D Bufs: 0, 0
  216.               HW Memory: 0
  217.        Voice Management: No
  218.  EAX(tm) 2.0 Listen/Src: No, No
  219.    I3DL2(tm) Listen/Src: No, No
  220. Sensaura(tm) ZoomFX(tm): No
  221.  
  222. ---------------------
  223. Sound Capture Devices
  224. ---------------------
  225.             Description: Headset Microphone (3- Corsair VOID RGB Wireless Gaming Headset)
  226.   Default Sound Capture: Yes
  227.   Default Voice Capture: Yes
  228.             Driver Name: USBAUDIO.sys
  229.          Driver Version: 10.00.18362.0001 (English)
  230.       Driver Attributes: Final Retail
  231.           Date and Size: 3/18/2019 20:43:37, 198656 bytes
  232.               Cap Flags: 0x1
  233.            Format Flags: 0xFFFFF
  234.  
  235. ---------------------
  236. Video Capture Devices
  237. Number of Devices: 0
  238. ---------------------
  239. -------------------
  240. DirectInput Devices
  241. -------------------
  242.       Device Name: Mouse
  243.          Attached: 1
  244.     Controller ID: n/a
  245. Vendor/Product ID: n/a
  246.         FF Driver: n/a
  247.  
  248.       Device Name: Keyboard
  249.          Attached: 1
  250.     Controller ID: n/a
  251. Vendor/Product ID: n/a
  252.         FF Driver: n/a
  253.  
  254.       Device Name: Corsair VOID RGB Wireless Gaming Headset
  255.          Attached: 1
  256.     Controller ID: 0x0
  257. Vendor/Product ID: 0x1B1C, 0x0A2B
  258.         FF Driver: n/a
  259.  
  260.       Device Name: USB Keyboard
  261.          Attached: 1
  262.     Controller ID: 0x0
  263. Vendor/Product ID: 0x046D, 0xC31C
  264.         FF Driver: n/a
  265.  
  266.       Device Name: Corsair composite virtual input device
  267.          Attached: 1
  268.     Controller ID: 0x0
  269. Vendor/Product ID: 0x1B1C, 0x1BF0
  270.         FF Driver: n/a
  271.  
  272.       Device Name: USB Keyboard
  273.          Attached: 1
  274.     Controller ID: 0x0
  275. Vendor/Product ID: 0x046D, 0xC31C
  276.         FF Driver: n/a
  277.  
  278.       Device Name: USB Keyboard
  279.          Attached: 1
  280.     Controller ID: 0x0
  281. Vendor/Product ID: 0x046D, 0xC31C
  282.         FF Driver: n/a
  283.  
  284.       Device Name: Schiit Modi 3
  285.          Attached: 1
  286.     Controller ID: 0x0
  287. Vendor/Product ID: 0x0D8C, 0x0066
  288.         FF Driver: n/a
  289.  
  290. Poll w/ Interrupt: No
  291.  
  292. -----------
  293. USB Devices
  294. -----------
  295. + USB Root Hub (USB 3.0)
  296. | Vendor/Product ID: 0x8086, 0xA2AF
  297. | Matching Device ID: USB\ROOT_HUB30
  298. | Service: USBHUB3
  299. | Driver: USBHUB3.SYS, 3/18/2019 20:43:43, 618296 bytes
  300. |
  301. +-+ USB Input Device
  302. | | Vendor/Product ID: 0x1AF3, 0x0001
  303. | | Location: Port_#0004.Hub_#0001
  304. | | Matching Device ID: USB\Class_03&SubClass_01
  305. | | Service: HidUsb
  306. | | Driver: hidusb.sys, 8/22/2019 14:13:04, 45568 bytes
  307. | | Driver: hidclass.sys, 8/22/2019 14:13:04, 211968 bytes
  308. | | Driver: hidparse.sys, 8/22/2019 14:13:04, 46080 bytes
  309. | |
  310. | +-+ HID-compliant mouse
  311. | | | Vendor/Product ID: 0x1AF3, 0x0001
  312. | | | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
  313. | | | Service: mouhid
  314. | | | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
  315. | | | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
  316. | |
  317. +-+ USB Composite Device
  318. | | Vendor/Product ID: 0x046D, 0xC31C
  319. | | Location: Port_#0005.Hub_#0001
  320. | | Matching Device ID: USB\COMPOSITE
  321. | | Service: usbccgp
  322. | | Driver: usbccgp.sys, 3/18/2019 20:43:43, 183608 bytes
  323. | |
  324. | +-+ USB Input Device
  325. | | | Vendor/Product ID: 0x046D, 0xC31C
  326. | | | Location: 0000.0014.0000.005.000.000.000.000.000
  327. | | | Matching Device ID: USB\Class_03&SubClass_01
  328. | | | Service: HidUsb
  329. | | | Driver: hidusb.sys, 8/22/2019 14:13:04, 45568 bytes
  330. | | | Driver: hidclass.sys, 8/22/2019 14:13:04, 211968 bytes
  331. | | | Driver: hidparse.sys, 8/22/2019 14:13:04, 46080 bytes
  332. | | |
  333. | | +-+ HID Keyboard Device
  334. | | | | Vendor/Product ID: 0x046D, 0xC31C
  335. | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
  336. | | | | Service: kbdhid
  337. | | | | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
  338. | | | | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
  339.  
  340. ----------------
  341. Gameport Devices
  342. ----------------
  343.  
  344. ------------
  345. PS/2 Devices
  346. ------------
  347. + HID Keyboard Device
  348. | Vendor/Product ID: 0x1B1C, 0x0000
  349. | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
  350. | Service: kbdhid
  351. | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
  352. | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
  353. |
  354. + HID Keyboard Device
  355. | Vendor/Product ID: 0x1B1C, 0x0000
  356. | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
  357. | Service: kbdhid
  358. | Driver: kbdhid.sys, 3/18/2019 20:43:43, 46592 bytes
  359. | Driver: kbdclass.sys, 3/18/2019 20:43:43, 70968 bytes
  360. |
  361. + HID-compliant mouse
  362. | Vendor/Product ID: 0x1B1C, 0x0000
  363. | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
  364. | Service: mouhid
  365. | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
  366. | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
  367. |
  368. + HID-compliant mouse
  369. | Vendor/Product ID: 0x1B1C, 0x0000
  370. | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
  371. | Service: mouhid
  372. | Driver: mouhid.sys, 3/18/2019 20:43:43, 35840 bytes
  373. | Driver: mouclass.sys, 3/18/2019 20:43:43, 66872 bytes
  374.  
  375. ------------------------
  376. Disk & DVD/CD-ROM Drives
  377. ------------------------
  378.       Drive: C:
  379.  Free Space: 713.0 GB
  380. Total Space: 952.8 GB
  381. File System: NTFS
  382.       Model: WDC WD1003FZEX-00K3CA0
  383.  
  384.       Drive: D:
  385.  Free Space: 90.5 GB
  386. Total Space: 476.9 GB
  387. File System: NTFS
  388.       Model: Samsung SSD 850 EVO 500GB
  389.  
  390. --------------
  391. System Devices
  392. --------------
  393.      Name: PCI standard host CPU bridge
  394. Device ID: PCI\VEN_8086&DEV_591F&SUBSYS_872F1043&REV_05\3&11583659&0&00
  395.    Driver: n/a
  396.  
  397.      Name: Radeon (TM) RX 480 Graphics
  398. Device ID: PCI\VEN_1002&DEV_67DF&SUBSYS_94801682&REV_C7\4&35D4F288&0&0008
  399.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1589240 bytes
  400.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\aticfx64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1946720 bytes
  401.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_nv.dat, 1/21/2020 08:28:22, 458112 bytes
  402.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdefctb.dat, 10/28/2019 06:52:02, 281101 bytes
  403.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxn32.dll, 8.14.0010.0053 (English), 2/3/2020 09:37:48, 37148288 bytes
  404.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxn64.dll, 8.14.0010.0053 (English), 2/3/2020 09:37:50, 41852032 bytes
  405.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vg20.dat, 9/13/2018 08:33:42, 379200 bytes
  406.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vg20_nd.dat, 10/17/2019 11:30:52, 383264 bytes
  407.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdave32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 118848 bytes
  408.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdave64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 133936 bytes
  409.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_rv.dat, 11/29/2019 12:03:14, 356992 bytes
  410.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde40a.dat, 6/27/2019 05:56:50, 173344 bytes
  411.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_gl_nd.dat, 10/17/2019 10:52:42, 380448 bytes
  412.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmmcl.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:40, 126080 bytes
  413.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumdag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:48, 10462128 bytes
  414.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumdva.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:50, 13163600 bytes
  415.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativce02.dat, 12/4/2018 10:52:00, 100832 bytes
  416.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cik.dat, 2/12/2019 09:47:04, 234676 bytes
  417.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cik_nd.dat, 2/12/2019 09:47:16, 234416 bytes
  418.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmmcl6.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:40, 148096 bytes
  419.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumd64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:46, 13159960 bytes
  420.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiumd6a.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:48, 13859760 bytes
  421.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amduve64.dll, 17.01.0006.0000 (English), 2/3/2020 09:35:32, 172048 bytes
  422.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amduve32.dll, 17.01.0006.0000 (English), 2/3/2020 09:35:32, 148128 bytes
  423.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde34b.dat, 2/25/2019 14:15:08, 166624 bytes
  424.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde34a.dat, 2/25/2019 14:14:58, 166624 bytes
  425.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_stn_nd.dat, 10/18/2019 05:56:44, 278560 bytes
  426.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdvlk32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:44, 20600960 bytes
  427.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdvlk64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:46, 24173696 bytes
  428.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amd-vulkan32.json, 1/2/2020 11:06:00, 703 bytes
  429.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amd-vulkan64.json, 1/2/2020 11:06:12, 703 bytes
  430.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_el_nd.dat, 10/25/2019 10:23:44, 375968 bytes
  431.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdicdxx.dat, 1/12/2020 23:14:50, 1153601 bytes
  432.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiicdxx.dat, 11/6/2014 02:53:26, 737410 bytes
  433.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl12cl.dll, 0.08.0000.0000 (English), 2/3/2020 09:37:42, 21293696 bytes
  434.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl12cl64.dll, 0.08.0000.0000 (English), 2/3/2020 09:37:42, 26741376 bytes
  435.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_FJ.dat, 6/21/2019 10:44:06, 268244 bytes
  436.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_FJ_nd.dat, 6/21/2019 10:44:18, 267984 bytes
  437.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:34, 30640936 bytes
  438.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdxc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:36, 34325216 bytes
  439.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_cz_nd.dat, 10/18/2019 05:56:44, 272928 bytes
  440.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amde31a.dat, 12/4/2018 11:40:26, 159072 bytes
  441.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativce03.dat, 12/4/2018 10:53:40, 160768 bytes
  442.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vi.dat, 2/12/2019 09:48:58, 325188 bytes
  443.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ativvaxy_vi_nd.dat, 2/12/2019 09:49:18, 324928 bytes
  444.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdhdl32.dll, 2/3/2020 09:35:28, 331504 bytes
  445.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdhdl64.dll, 2/3/2020 09:35:28, 434384 bytes
  446.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl.dll, 10.00.3004.0008 (English), 2/3/2020 09:37:42, 65472128 bytes
  447.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdocl64.dll, 10.00.3004.0008 (English), 2/3/2020 09:37:44, 79088768 bytes
  448.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmantle32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:36, 29770368 bytes
  449.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\amdmantle64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:38, 34392704 bytes
  450.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiesrxx.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 522880 bytes
  451.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\coinst_19.50.dll, 1.00.0005.0009 (English), 2/3/2020 09:38:12, 1592448 bytes
  452.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiu9pag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:46, 166672 bytes
  453.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atigktxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 207488 bytes
  454.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiglpxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 144512 bytes
  455.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiuxpag.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:52, 186368 bytes
  456.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiu9p64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:44, 203504 bytes
  457.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atiuxp64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:50, 221208 bytes
  458.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atig6pxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 169088 bytes
  459.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atig6txx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 240256 bytes
  460.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ATIODCLI.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 76416 bytes
  461.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\ATIODE.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 358016 bytes
  462.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atidxx32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:40, 24744776 bytes
  463.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atidxx64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:42, 28626424 bytes
  464.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atioglxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:08, 41547904 bytes
  465.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atio6axx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:06, 49847424 bytes
  466.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atikmdag.sys, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 65740416 bytes
  467.    Driver: C:\WINDOWS\System32\DriverStore\FileRepository\c0351505.inf_amd64_5938a70929a31401\B351435\atikmpag.sys, 26.20.15019.1003 (English), 2/3/2020 09:38:04, 590464 bytes
  468.    Driver: C:\WINDOWS\system32\aticfx64.dll, 8.17.0010.1680 (English), 2/3/2020 09:37:56, 177248 bytes
  469.    Driver: C:\WINDOWS\system32\amdihk64.dll, 2.00.0000.1788 (English), 2/3/2020 09:37:32, 195776 bytes
  470.    Driver: C:\WINDOWS\system32\amd_comgr.dll, 2/3/2020 09:37:50, 62866048 bytes
  471.    Driver: C:\WINDOWS\system32\atiadlxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:54, 1729152 bytes
  472.    Driver: C:\WINDOWS\system32\amdave64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 133936 bytes
  473.    Driver: C:\WINDOWS\system32\amdpcom64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:30, 127728 bytes
  474.    Driver: C:\WINDOWS\system32\atimpc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:44, 127728 bytes
  475.    Driver: C:\WINDOWS\system32\atimuixx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:06, 134784 bytes
  476.    Driver: C:\WINDOWS\system32\atisamu64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:10, 157824 bytes
  477.    Driver: C:\WINDOWS\system32\atiumd6a.cap, 1/30/2020 08:25:18, 3437632 bytes
  478.    Driver: C:\WINDOWS\system32\ativvsva.dat, 4/11/2019 10:51:48, 157144 bytes
  479.    Driver: C:\WINDOWS\system32\ativvsvl.dat, 4/11/2019 10:51:48, 204952 bytes
  480.    Driver: C:\WINDOWS\system32\amfrt64.dll, 1.04.0016.0000 (English), 2/3/2020 09:37:54, 4583040 bytes
  481.    Driver: C:\WINDOWS\system32\amdmcl64.dll, 1.06.0000.0000 (English), 2/3/2020 09:37:38, 552576 bytes
  482.    Driver: C:\WINDOWS\system32\dgtrayicon.exe, 2/3/2020 09:38:14, 492160 bytes
  483.    Driver: C:\WINDOWS\system32\AMDKernelEvents.man, 1/20/2020 06:51:00, 69770 bytes
  484.    Driver: C:\WINDOWS\system32\vulkan-1.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 1083944 bytes
  485.    Driver: C:\WINDOWS\system32\vulkan-1-999-0-0-0.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 1083944 bytes
  486.    Driver: C:\WINDOWS\system32\vulkaninfo.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1763968 bytes
  487.    Driver: C:\WINDOWS\system32\vulkaninfo-1-999-0-0-0.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1763968 bytes
  488.    Driver: C:\WINDOWS\system32\GameManager64.dll, 2/3/2020 09:38:18, 490112 bytes
  489.    Driver: C:\WINDOWS\system32\amdmiracast.dll, 2/3/2020 09:35:28, 545320 bytes
  490.    Driver: C:\WINDOWS\system32\amdlvr64.dll, 1.00.0016.0000 (English), 2/3/2020 09:37:36, 940160 bytes
  491.    Driver: C:\WINDOWS\system32\RapidFireServer64.dll, 1.02.0000.0015 (English), 2/3/2020 09:38:24, 45696 bytes
  492.    Driver: C:\WINDOWS\system32\Rapidfire64.dll, 1.02.0001.0286 (English), 2/3/2020 09:38:22, 573056 bytes
  493.    Driver: C:\WINDOWS\system32\amdxc64.dll, 8.18.0010.0338 (English), 2/3/2020 09:37:48, 119424 bytes
  494.    Driver: C:\WINDOWS\system32\kapp_ci.sbin, 1/20/2020 06:51:18, 125488 bytes
  495.    Driver: C:\WINDOWS\system32\samu_krnl_ci.sbin, 9/2/2016 07:24:22, 154384 bytes
  496.    Driver: C:\WINDOWS\system32\samu_krnl_isv_ci.sbin, 12/12/2013 05:53:56, 138832 bytes
  497.    Driver: C:\WINDOWS\system32\kapp_si.sbin, 1/10/2019 07:17:56, 121168 bytes
  498.    Driver: C:\WINDOWS\system32\OpenCL.dll, 2.02.0001.0000 (English), 2/3/2020 09:37:52, 133760 bytes
  499.    Driver: C:\WINDOWS\system32\clinfo.exe, 2/3/2020 09:38:12, 343168 bytes
  500.    Driver: C:\WINDOWS\system32\mantle64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:18, 182912 bytes
  501.    Driver: C:\WINDOWS\system32\mantleaxl64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 161408 bytes
  502.    Driver: C:\WINDOWS\system32\detoured.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:14, 19384 bytes
  503.    Driver: C:\WINDOWS\system32\amdgfxinfo64.dll, 2/3/2020 09:37:28, 482944 bytes
  504.    Driver: C:\WINDOWS\system32\atieah64.exe, 2/3/2020 09:38:00, 450176 bytes
  505.    Driver: C:\WINDOWS\system32\atieclxx.exe, 26.20.15019.1003 (English), 2/3/2020 09:38:00, 759424 bytes
  506.    Driver: C:\WINDOWS\system32\atiapfxx.blb, 1/30/2020 08:16:04, 542696 bytes
  507.    Driver: C:\WINDOWS\system32\atig6txx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 240256 bytes
  508.    Driver: C:\WINDOWS\system32\atidxx64.dll, 2/3/2020 09:37:58, 123008 bytes
  509.    Driver: C:\WINDOWS\system32\ati2erec.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:54, 69248 bytes
  510.    Driver: C:\WINDOWS\system32\atidemgy.dll, 4.05.7334.20336 (English), 2/3/2020 09:37:58, 467584 bytes
  511.    Driver: C:\WINDOWS\SysWOW64\aticfx32.dll, 8.17.0010.1680 (English), 2/3/2020 09:37:56, 156600 bytes
  512.    Driver: C:\WINDOWS\SysWOW64\amdihk32.dll, 2.00.0000.1788 (English), 2/3/2020 09:37:32, 165376 bytes
  513.    Driver: C:\WINDOWS\SysWOW64\amd_comgr32.dll, 2/3/2020 09:37:52, 52402032 bytes
  514.    Driver: C:\WINDOWS\SysWOW64\atiadlxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:56, 1241728 bytes
  515.    Driver: C:\WINDOWS\SysWOW64\atiadlxy.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:56, 1241728 bytes
  516.    Driver: C:\WINDOWS\SysWOW64\amdave32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:22, 118848 bytes
  517.    Driver: C:\WINDOWS\SysWOW64\amdpcom32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:30, 106832 bytes
  518.    Driver: C:\WINDOWS\SysWOW64\ativvsva.dat, 4/11/2019 10:51:48, 157144 bytes
  519.    Driver: C:\WINDOWS\SysWOW64\ativvsvl.dat, 4/11/2019 10:51:48, 204952 bytes
  520.    Driver: C:\WINDOWS\SysWOW64\atimpc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:42, 106832 bytes
  521.    Driver: C:\WINDOWS\SysWOW64\atisamu32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:10, 134784 bytes
  522.    Driver: C:\WINDOWS\SysWOW64\atiumdva.cap, 1/30/2020 08:25:18, 3471376 bytes
  523.    Driver: C:\WINDOWS\SysWOW64\amfrt32.dll, 1.04.0016.0000 (English), 2/3/2020 09:37:54, 4092544 bytes
  524.    Driver: C:\WINDOWS\SysWOW64\amdmcl32.dll, 1.06.0000.0000 (English), 2/3/2020 09:37:38, 382592 bytes
  525.    Driver: C:\WINDOWS\SysWOW64\vulkan-1.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 942792 bytes
  526.    Driver: C:\WINDOWS\SysWOW64\vulkan-1-999-0-0-0.dll, 1.02.0131.0000 (English), 2/3/2020 09:38:24, 942792 bytes
  527.    Driver: C:\WINDOWS\SysWOW64\vulkaninfo.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1358464 bytes
  528.    Driver: C:\WINDOWS\SysWOW64\vulkaninfo-1-999-0-0-0.exe, 1.02.0131.0000 (English), 2/3/2020 09:38:26, 1358464 bytes
  529.    Driver: C:\WINDOWS\SysWOW64\GameManager32.dll, 2/3/2020 09:38:18, 372864 bytes
  530.    Driver: C:\WINDOWS\SysWOW64\amdlvr32.dll, 1.00.0016.0000 (English), 2/3/2020 09:37:34, 767616 bytes
  531.    Driver: C:\WINDOWS\SysWOW64\RapidFireServer.dll, 1.02.0000.0015 (English), 2/3/2020 09:38:24, 42624 bytes
  532.    Driver: C:\WINDOWS\SysWOW64\Rapidfire.dll, 1.02.0001.0286 (English), 2/3/2020 09:38:22, 483968 bytes
  533.    Driver: C:\WINDOWS\SysWOW64\amdxc32.dll, 8.18.0010.0338 (English), 2/3/2020 09:37:46, 104576 bytes
  534.    Driver: C:\WINDOWS\SysWOW64\OpenCL.dll, 2.02.0001.0000 (English), 2/3/2020 09:37:52, 119936 bytes
  535.    Driver: C:\WINDOWS\SysWOW64\mantle32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:18, 151680 bytes
  536.    Driver: C:\WINDOWS\SysWOW64\mantleaxl32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 136832 bytes
  537.    Driver: C:\WINDOWS\SysWOW64\detoured.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:14, 19384 bytes
  538.    Driver: C:\WINDOWS\SysWOW64\amdgfxinfo32.dll, 2/3/2020 09:37:28, 372352 bytes
  539.    Driver: C:\WINDOWS\SysWOW64\atieah32.exe, 2/3/2020 09:38:00, 344192 bytes
  540.    Driver: C:\WINDOWS\SysWOW64\atiapfxx.blb, 1/30/2020 08:16:04, 542696 bytes
  541.    Driver: C:\WINDOWS\SysWOW64\atigktxx.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:02, 207488 bytes
  542.    Driver: C:\WINDOWS\SysWOW64\atidxx32.dll, 2/3/2020 09:37:58, 105600 bytes
  543.    Driver: C:\Program Files\AMD\CCC2\Install\ccc2_install.exe, 8.911.0003.3000 (English), 2/3/2020 09:38:12, 220815040 bytes
  544.    Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.stz, 19.20.0001.0000 (English), 2/3/2020 09:37:32, 103456 bytes
  545.    Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.itz, 9/18/2019 17:32:08, 1999 bytes
  546.    Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.ctz, 9/18/2019 17:32:08, 8590 bytes
  547.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:24, 1626392 bytes
  548.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:24, 1853552 bytes
  549.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_32.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:30, 246400 bytes
  550.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_64.dll, 26.20.15019.1003 (English), 2/3/2020 09:37:30, 299648 bytes
  551.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\amf-mft-mjpeg-decoder32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:36, 1364368 bytes
  552.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\mcl32.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:20, 74368 bytes
  553.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\amf-mft-mjpeg-decoder64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:38, 1685008 bytes
  554.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\mcl64.dll, 26.20.15019.1003 (English), 2/3/2020 09:38:22, 89728 bytes
  555.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh265Enc32.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:26, 1063280 bytes
  556.    Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh265Enc64.dll, 26.20.15019.1003 (English), 2/3/2020 09:35:26, 1324088 bytes
  557.    Driver: C:\WINDOWS\system32\coinst_19.50.dll, 1.00.0005.0009 (English), 2/3/2020 09:38:12, 1592448 bytes
  558.  
  559.      Name: Intel(R) PCI Express Root Port #9 - A298
  560. Device ID: PCI\VEN_8086&DEV_A298&SUBSYS_872F1043&REV_F0\3&11583659&0&E8
  561.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  562.  
  563.      Name: Intel(R) PCI Express Root Port #1 - A290
  564. Device ID: PCI\VEN_8086&DEV_A290&SUBSYS_872F1043&REV_F0\3&11583659&0&E0
  565.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  566.  
  567.      Name: Intel(R) Management Engine Interface
  568. Device ID: PCI\VEN_8086&DEV_A2BA&SUBSYS_872F1043&REV_00\3&11583659&0&B0
  569.    Driver: C:\WINDOWS\system32\DRIVERS\TeeDriverW8x64.sys, 1815.12.0000.2021 (English), 5/6/2018 07:52:26, 228992 bytes
  570.  
  571.      Name: Intel(R) PCI Express Root Port #7 - A296
  572. Device ID: PCI\VEN_8086&DEV_A296&SUBSYS_872F1043&REV_F0\3&11583659&0&E6
  573.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  574.  
  575.      Name: Intel(R) 200 Series Chipset Family LPC Controller (Z270) - A2C5
  576. Device ID: PCI\VEN_8086&DEV_A2C5&SUBSYS_872F1043&REV_00\3&11583659&0&F8
  577.    Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 10.00.18362.0267 (English), 8/22/2019 14:13:04, 19256 bytes
  578.  
  579.      Name: Intel(R) SMBUS - A2A3
  580. Device ID: PCI\VEN_8086&DEV_A2A3&SUBSYS_872F1043&REV_00\3&11583659&0&FC
  581.    Driver: n/a
  582.  
  583.      Name: Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)
  584. Device ID: PCI\VEN_8086&DEV_A2AF&SUBSYS_872F1043&REV_00\3&11583659&0&A0
  585.    Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
  586.    Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
  587.  
  588.      Name: PCI-to-PCI Bridge
  589. Device ID: PCI\VEN_8086&DEV_1901&SUBSYS_872F1043&REV_05\3&11583659&0&08
  590.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  591.  
  592.      Name: ASMedia USB 3.1 eXtensible Host Controller - 1.10 (Microsoft)
  593. Device ID: PCI\VEN_1B21&DEV_2142&SUBSYS_87321043&REV_00\4&D79857F&0&00E4
  594.    Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
  595.    Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
  596.  
  597.      Name: Intel(R) PCI Express Root Port #5 - A294
  598. Device ID: PCI\VEN_8086&DEV_A294&SUBSYS_872F1043&REV_F0\3&11583659&0&E4
  599.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  600.  
  601.      Name: High Definition Audio Bus
  602. Device ID: PCI\VEN_1002&DEV_AAF0&SUBSYS_AAF01682&REV_00\4&35D4F288&0&0108
  603.    Driver: C:\WINDOWS\system32\DRIVERS\amdkmafd.sys, 8.14.0001.6003 (English), 12/5/2018 09:48:24, 67584 bytes
  604.    Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 114688 bytes
  605.    Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 98304 bytes
  606.    Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 390656 bytes
  607.  
  608.      Name: Intel(R) PMC - A2A1
  609. Device ID: PCI\VEN_8086&DEV_A2A1&SUBSYS_872F1043&REV_00\3&11583659&0&FA
  610.    Driver: n/a
  611.  
  612.      Name: Intel(R) PCI Express Root Port #17 - A2E7
  613. Device ID: PCI\VEN_8086&DEV_A2E7&SUBSYS_872F1043&REV_F0\3&11583659&0&D8
  614.    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.18362.0628 (English), 2/12/2020 18:46:52, 437776 bytes
  615.  
  616.      Name: Intel(R) Ethernet Connection (2) I219-V
  617. Device ID: PCI\VEN_8086&DEV_15B8&SUBSYS_86721043&REV_00\3&11583659&0&FE
  618.    Driver: C:\WINDOWS\system32\DRIVERS\e1i65x64.sys, 12.17.0010.0008 (English), 3/18/2019 20:43:34, 553984 bytes
  619.  
  620.      Name: Standard SATA AHCI Controller
  621. Device ID: PCI\VEN_8086&DEV_A282&SUBSYS_872F1043&REV_00\3&11583659&0&B8
  622.    Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:41, 174392 bytes
  623.  
  624.      Name: ASMedia USB 3.1 eXtensible Host Controller - 1.10 (Microsoft)
  625. Device ID: PCI\VEN_1B21&DEV_2142&SUBSYS_87321043&REV_00\4&2FCA9684&0&00E6
  626.    Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 531976 bytes
  627.    Driver: C:\WINDOWS\system32\DRIVERS\UMDF\UsbXhciCompanion.dll, 10.00.18362.0207 (English), 8/22/2019 14:13:04, 131960 bytes
  628.  
  629.      Name: High Definition Audio Controller
  630. Device ID: PCI\VEN_8086&DEV_A2F0&SUBSYS_87351043&REV_00\3&11583659&0&FB
  631.    Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 114688 bytes
  632.    Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 98304 bytes
  633.    Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.18362.0001 (English), 3/18/2019 20:43:37, 390656 bytes
  634.  
  635. ------------------
  636. DirectShow Filters
  637. ------------------
  638.  
  639. DirectShow Filters:
  640. WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,10.00.18362.0145
  641. WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,10.00.18362.0145
  642. WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,10.00.18362.0001
  643. MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,10.00.18362.0001
  644. Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,10.00.18362.0001
  645. WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,10.00.18362.0001
  646. WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,10.00.18362.0001
  647. Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,10.00.18362.0001
  648. Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,10.00.18362.0001
  649. DV Muxer,0x00400000,0,0,qdv.dll,10.00.18362.0001
  650. Color Space Converter,0x00400001,1,1,quartz.dll,10.00.18362.0001
  651. WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.18362.0001
  652. AVI Splitter,0x00600000,1,1,quartz.dll,10.00.18362.0001
  653. VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,10.00.18362.0001
  654. SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,10.00.18362.0001
  655. Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,10.00.18362.0657
  656. AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,10.00.18362.0001
  657. StreamBufferSink,0x00200000,0,0,sbe.dll,10.00.18362.0001
  658. MJPEG Decompressor,0x00600000,1,1,quartz.dll,10.00.18362.0001
  659. MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,10.00.18362.0001
  660. SAMI (CC) Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
  661. VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.18362.0001
  662. MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,10.00.18362.0001
  663. Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,10.00.18362.0001
  664. SBE2FileScan,0x00200000,0,0,sbe.dll,10.00.18362.0001
  665. Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.18362.0001
  666. Internal Script Command Renderer,0x00800001,1,0,quartz.dll,10.00.18362.0001
  667. MPEG Audio Decoder,0x03680001,1,1,quartz.dll,10.00.18362.0001
  668. DV Splitter,0x00600000,1,2,qdv.dll,10.00.18362.0001
  669. Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,10.00.18362.0001
  670. Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,10.00.18362.0001
  671. ACM Wrapper,0x00600000,1,1,quartz.dll,10.00.18362.0001
  672. Video Renderer,0x00800001,1,0,quartz.dll,10.00.18362.0001
  673. MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,10.00.18362.0001
  674. Line 21 Decoder,0x00600000,1,1,,
  675. Video Port Manager,0x00600000,2,1,quartz.dll,10.00.18362.0001
  676. Video Renderer,0x00400000,1,0,quartz.dll,10.00.18362.0001
  677. VPS Decoder,0x00200000,0,0,WSTPager.ax,10.00.18362.0001
  678. WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.18362.0001
  679. VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,
  680. File writer,0x00200000,1,0,qcap.dll,10.00.18362.0001
  681. DVD Navigator,0x00200000,0,3,qdvd.dll,10.00.18362.0001
  682. Overlay Mixer2,0x00200000,1,1,,
  683. AVI Draw,0x00600064,9,1,quartz.dll,10.00.18362.0001
  684. Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.18362.0001
  685. WST Pager,0x00200000,1,1,WSTPager.ax,10.00.18362.0001
  686. MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,10.00.18362.0001
  687. DV Video Decoder,0x00800000,1,1,qdv.dll,10.00.18362.0001
  688. SampleGrabber,0x00200000,1,1,qedit.dll,10.00.18362.0001
  689. Null Renderer,0x00200000,1,0,qedit.dll,10.00.18362.0001
  690. MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,10.00.18362.0001
  691. Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,10.00.18362.0001
  692. StreamBufferSource,0x00200000,0,0,sbe.dll,10.00.18362.0001
  693. Smart Tee,0x00200000,1,2,qcap.dll,10.00.18362.0001
  694. Overlay Mixer,0x00200000,0,0,,
  695. AVI Decompressor,0x00600000,1,1,quartz.dll,10.00.18362.0001
  696. AVI/WAV File Source,0x00400000,0,2,quartz.dll,10.00.18362.0001
  697. Wave Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
  698. MIDI Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
  699. Multi-file Parser,0x00400000,1,1,quartz.dll,10.00.18362.0001
  700. File stream renderer,0x00400000,1,1,quartz.dll,10.00.18362.0001
  701. Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,10.00.18362.0001
  702. StreamBufferSink2,0x00200000,0,0,sbe.dll,10.00.18362.0001
  703. AVI Mux,0x00200000,1,0,qcap.dll,10.00.18362.0001
  704. Line 21 Decoder 2,0x00600002,1,1,quartz.dll,10.00.18362.0001
  705. File Source (Async.),0x00400000,0,1,quartz.dll,10.00.18362.0001
  706. File Source (URL),0x00400000,0,1,quartz.dll,10.00.18362.0001
  707. Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,10.00.18362.0001
  708. Enhanced Video Renderer,0x00200000,1,0,evr.dll,10.00.18362.0001
  709. BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,10.00.18362.0001
  710. MPEG Video Decoder,0x40000001,1,1,quartz.dll,10.00.18362.0001
  711.  
  712. WDM Streaming Tee/Splitter Devices:
  713. Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  714.  
  715. Video Compressors:
  716. WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,10.00.18362.0001
  717. WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,10.00.18362.0001
  718. MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,10.00.18362.0001
  719. DV Video Encoder,0x00200000,0,0,qdv.dll,10.00.18362.0001
  720. MJPEG Compressor,0x00200000,0,0,quartz.dll,10.00.18362.0001
  721.  
  722. Audio Compressors:
  723. WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,10.00.18362.0145
  724. WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,10.00.18362.0145
  725. IMA ADPCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
  726. PCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
  727. Microsoft ADPCM,0x00200000,1,1,quartz.dll,10.00.18362.0001
  728. GSM 6.10,0x00200000,1,1,quartz.dll,10.00.18362.0001
  729. CCITT A-Law,0x00200000,1,1,quartz.dll,10.00.18362.0001
  730. CCITT u-Law,0x00200000,1,1,quartz.dll,10.00.18362.0001
  731. MPEG Layer-3,0x00200000,1,1,quartz.dll,10.00.18362.0001
  732.  
  733. Audio Capture Sources:
  734. Headset Microphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,0,0,qcap.dll,10.00.18362.0001
  735.  
  736. PBDA CP Filters:
  737. PBDA DTFilter,0x00600000,1,1,CPFilters.dll,10.00.18362.0657
  738. PBDA ETFilter,0x00200000,0,0,CPFilters.dll,10.00.18362.0657
  739. PBDA PTFilter,0x00200000,0,0,CPFilters.dll,10.00.18362.0657
  740.  
  741. Midi Renderers:
  742. Default MidiOut Device,0x00800000,1,0,quartz.dll,10.00.18362.0001
  743. Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,10.00.18362.0001
  744.  
  745. WDM Streaming Capture Devices:
  746. Corsair Audio Device,0x00000000,0,0,,
  747. Schiit Modi 3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  748. ,0x00000000,0,0,,
  749.  
  750. WDM Streaming Rendering Devices:
  751. AMD HD Audio HDMI out #3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  752. HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  753. Corsair Audio Device,0x00000000,0,0,,
  754. Schiit Modi 3,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  755.  
  756. BDA Network Providers:
  757. Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
  758. Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
  759. Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
  760. Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.18362.0001
  761. Microsoft Network Provider,0x00200000,0,1,MSNP.ax,10.00.18362.0001
  762.  
  763. Multi-Instance Capable VBI Codecs:
  764. VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.18362.0001
  765.  
  766. BDA Transport Information Renderers:
  767. BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,10.00.18362.0001
  768. MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,10.00.18362.0001
  769.  
  770. WDM Streaming Communication Transforms:
  771. Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.18362.0001
  772.  
  773. Audio Renderers:
  774. Speakers (2- Schiit Modi 3),0x00200000,1,0,quartz.dll,10.00.18362.0001
  775. Default DirectSound Device,0x00800000,1,0,quartz.dll,10.00.18362.0001
  776. Default WaveOut Device,0x00200000,1,0,quartz.dll,10.00.18362.0001
  777. DirectSound: 4 - TOSHIBA-TV (AMD High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
  778. DirectSound: Speakers (2- Schiit Modi 3),0x00200000,1,0,quartz.dll,10.00.18362.0001
  779. DirectSound: Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,1,0,quartz.dll,10.00.18362.0001
  780. DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
  781. 4 - TOSHIBA-TV (AMD High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
  782. Headset Earphone (3- Corsair VOID RGB Wireless Gaming Headset),0x00200000,1,0,quartz.dll,10.00.18362.0001
  783. Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,10.00.18362.0001
  784.  
  785.  
  786. ----------------------------
  787. Preferred DirectShow Filters
  788. ----------------------------
  789.  
  790. [HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
  791.  
  792. <media subtype GUID>, [<filter friendly name>, ]<filter CLSID>
  793.  
  794. MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
  795. MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
  796. MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
  797. {78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  798. {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  799. MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  800. {64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  801. {58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  802. {5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  803. MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  804. MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  805. MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  806. {44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  807. MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  808. MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
  809. MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
  810. MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
  811. MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
  812. MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  813. MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
  814. MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
  815. MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  816. MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  817. MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
  818. MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
  819. MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  820. MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
  821. MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
  822. MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  823. MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
  824. MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
  825. MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
  826. MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
  827. MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
  828. MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
  829. MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
  830. WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
  831. MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
  832. MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
  833. WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
  834. MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
  835. MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
  836. {6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
  837. {64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
  838. {64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
  839. MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
  840. {20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
  841. MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
  842. WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
  843. WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
  844.  
  845.  
  846. ---------------------------
  847. Media Foundation File Versions
  848. ---------------------------
  849.  
  850.   mfcore.dll, 10.00.18362.0657
  851.   mfreadwrite.dll, 10.00.18362.0001
  852.   mfcaptureengine.dll, 10.00.18362.0001
  853.   mfsensorgroup.dll, 10.00.18362.0628
  854.   windows.media.dll, 10.00.18362.0145
  855.   frameserver.dll, 10.00.18362.0628
  856.   fsclient.dll, 10.00.18362.0628
  857.  
  858.  
  859. ---------------------------
  860. Media Foundation Transforms
  861. ---------------------------
  862.  
  863. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
  864.  
  865. <category>:
  866.   <transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>
  867.  
  868. Video Decoders:
  869.   AMD D3D11 Hardware MFT Playback Decoder, {17796AEB-0F66-4663-B8FB-99CBEE0224CE}, 0x4, 8, AMDhwDecoder_64.dll, 26.20.15019.1003
  870.   AMD MFT MJPEG Decoder, {687CBC51-25DA-4FFC-A678-1E64943285A7}, 0x4, 8, amf-mft-mjpeg-decoder64.dll, 26.20.15019.1003
  871.   AMD MFT VP9 Sync Decoder, {2D2D728A-67D6-48AB-89FB-A6EC65554970}, 0x1, amf-mft-decvp9-decoder64.dll,
  872.   Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
  873.   DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 10.00.18362.0001
  874.   Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 10.00.18362.0001
  875.   Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
  876.   WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 10.00.18362.0001
  877.   WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 10.00.18362.0001
  878.   MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 10.00.18362.0001
  879.   Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 10.00.18362.0001
  880.   Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 10.00.18362.0001
  881.   WebpImageExtension
  882.   VP9VideoExtensionDecoder
  883.   HEIFImageExtension
  884. Video Encoders:
  885.   AMDh265Encoder, {5FD65104-A924-4835-AB71-09A223E3E37B}, 0x4, 8, AMDh265Enc64.dll, 26.20.15019.1003
  886.   AMDh264Encoder, {ADC9BC80-0F41-46C6-AB75-D693D793597D}, 0x4, 8, AMDh264Enc64.dll, 26.20.15019.1003
  887.   H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 10.00.18362.0001
  888.   WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 10.00.18362.0001
  889.   H263 Encoder MFT, {BC47FCFE-98A0-4F27-BB07-698AF24F2B38}, 0x1, mfh263enc.dll, 10.00.18362.0001
  890.   WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 10.00.18362.0001
  891.   Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 10.00.18362.0001
  892.   VP9VideoExtensionEncoder
  893.   HEIFImageExtension
  894. Video Effects:
  895.   Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 10.00.18362.0001
  896.   Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 10.00.18362.0001
  897.   VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 10.00.18362.0001
  898.   Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 10.00.18362.0001
  899.   Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 10.00.18362.0001
  900. Video Processor:
  901.   Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 10.00.18362.0387
  902. Audio Decoders:
  903.   Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, DolbyDecMFT.dll, 10.00.18362.0657
  904.   MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}, 0x1, MSAMRNBDecoder.dll, 10.00.18362.0001
  905.   WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 10.00.18362.0145
  906.   Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 10.00.18362.0175
  907.   A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 10.00.18362.0657
  908.   GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 10.00.18362.0657
  909.   WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 10.00.18362.0145
  910.   Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}, 0x1, MSOpusDecoder.dll, 10.00.18362.0001
  911.   Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}, 0x1, MSFlacDecoder.dll, 10.00.18362.0001
  912.   Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 10.00.18362.0175
  913.   WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 10.00.18362.0001
  914.   G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 10.00.18362.0657
  915.   IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 10.00.18362.0657
  916.   MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 10.00.18362.0001
  917.   Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}, 0x1, MSAlacDecoder.dll, 10.00.18362.0001
  918.   ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 10.00.18362.0657
  919.   Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
  920.   DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
  921. Audio Encoders:
  922.   LPCM DVD-Audio MFT, {068A8476-9229-4CC0-9D49-2FC699DCD30A}, 0x1, mfaudiocnv.dll, 10.00.18362.0001
  923.   MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 10.00.18362.0657
  924.   Microsoft FLAC Audio Encoder MFT, {128509E9-C44E-45DC-95E9-C255B8F466A6}, 0x1, MSFlacEncoder.dll, 10.00.18362.0001
  925.   WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 10.00.18362.0145
  926.   MS AMRNB Encoder MFT, {2FAE8AFE-04A3-423A-A814-85DB454712B0}, 0x1, MSAMRNBEncoder.dll, 10.00.18362.0001
  927.   Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 10.00.18362.0001
  928.   WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 10.00.18362.0145
  929.   Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 10.00.18362.0001
  930.   Microsoft ALAC Audio Encoder MFT, {9AB6A28C-748E-4B6A-BFFF-CC443B8E8FB4}, 0x1, MSAlacEncoder.dll, 10.00.18362.0001
  931.   Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 10.00.18362.0001
  932. Audio Effects:
  933.   AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 10.00.18362.0001
  934.   Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 10.00.18362.0001
  935. Multiplexers:
  936.   Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 10.00.18362.0628
  937. Others:
  938.   Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 10.00.18362.0657
  939.  
  940.  
  941. --------------------------------------------
  942. Media Foundation Enabled Hardware Categories
  943. --------------------------------------------
  944.  
  945. [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
  946.  
  947. EnableDecoders = 1
  948.  
  949.  
  950. -------------------------------------
  951. Media Foundation Byte Stream Handlers
  952. -------------------------------------
  953.  
  954. [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
  955. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
  956.  
  957. <file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]
  958.  
  959. .3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  960. .3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  961. .3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  962. .3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  963. .aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  964. .ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
  965. .adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  966. .adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  967. .am?, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler
  968. .amr, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler, Preferred
  969. .asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  970. .avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
  971. .dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
  972. .dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
  973. .ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
  974. .flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
  975. .m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  976. .m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  977. .m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  978. .m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  979. .mk3d, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  980. .mka, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  981. .mks, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  982. .mkv, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  983. .mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  984. .mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  985. .mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  986. .mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  987. .mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  988. .mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  989. .mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  990. .mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  991. .mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  992. .mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  993. .nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
  994. .sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
  995. .smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
  996. .tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  997. .ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  998. .tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  999. .uvu, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1000. .vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  1001. .wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
  1002. .weba, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
  1003. .webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
  1004. .wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1005. .wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1006. .wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1007. .wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
  1008. audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1009. audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1010. audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  1011. audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  1012. audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
  1013. audio/flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
  1014. audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
  1015. audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1016. audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1017. audio/MP4A-LATM, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1018. audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1019. audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1020. audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1021. audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  1022. audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
  1023. audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
  1024. audio/webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
  1025. audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
  1026. audio/x-flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
  1027. audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1028. audio/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  1029. audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1030. audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
  1031. audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1032. audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
  1033. video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1034. video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1035. video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
  1036. video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1037. video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  1038. video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
  1039. video/vnd.dece.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1040. video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
  1041. video/webm, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, WEBM Byte Stream Handler, Preferred
  1042. video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
  1043. video/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
  1044. video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1045. video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1046. video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
  1047. video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
  1048.  
  1049.  
  1050. --------------------------------
  1051. Media Foundation Scheme Handlers
  1052. --------------------------------
  1053.  
  1054. [HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
  1055. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
  1056.  
  1057. <URL type>, <handler CLSID>, <brief description>[, Preferred]
  1058.  
  1059. file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
  1060. http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
  1061. http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
  1062. http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1063. httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
  1064. https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
  1065. httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
  1066. httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1067. httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1068. mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1069. mcrecv:, {FA6D33D4-9405-4BA5-9983-12604AC8E77A}, Miracast Sink Scheme Handler, Preferred
  1070. mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1071. ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
  1072. ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
  1073. ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
  1074. ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
  1075. rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1076. rtsps:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1077. rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1078. rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1079. sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
  1080.  
  1081.  
  1082. -------------------------------------
  1083. Preferred Media Foundation Transforms
  1084. -------------------------------------
  1085.  
  1086. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]
  1087.  
  1088. <media subtype GUID>, [<transform friendly name>, ]<transform CLSID>
  1089.  
  1090. {EB27CEC4-163E-4CA3-8B74-8E25F91B517E}, Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}
  1091. {E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
  1092. MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
  1093. MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
  1094. {A61AC364-AD0E-4744-89FF-213CE0DF8804}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
  1095. {A2E58EB7-0FA9-48BB-A40C-FA0E156D0645}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
  1096. {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1097. {73616D72-767A-494D-B478-F29D25DC9037}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
  1098. MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1099. MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
  1100. MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
  1101. MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
  1102. {63616C61-0000-0010-8000-00AA00389B71}, Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}
  1103. MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1104. MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1105. {53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1106. MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1107. MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1108. MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
  1109. MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1110. {3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
  1111. MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
  1112. MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
  1113. MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
  1114. MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1115. {33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1116. MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
  1117. MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
  1118. MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1119. MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1120. MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
  1121. MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
  1122. MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1123. MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
  1124. MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
  1125. MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1126. MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
  1127. MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
  1128. MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
  1129. MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
  1130. {0000F1AC-0000-0010-8000-00AA00389B71}, Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}
  1131. {00007361-0000-0010-8000-00AA00389B71}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
  1132. {0000704F-0000-0010-8000-00AA00389B71}, Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}
  1133. {00006C61-0000-0010-8000-00AA00389B71}, Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}
  1134. {00002001-0000-0010-8000-00AA00389B71}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
  1135. {00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
  1136. MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
  1137. MFAudioFormat_ADTS, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
  1138. MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
  1139. MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
  1140. MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
  1141. MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
  1142. MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
  1143. MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
  1144. MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
  1145. {00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
  1146. {00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
  1147. KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
  1148. {00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
  1149. KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
  1150. WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
  1151. MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
  1152.  
  1153.  
  1154. -------------------------------------
  1155. Disabled Media Foundation Transforms
  1156. -------------------------------------
  1157.  
  1158. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]
  1159.  
  1160. <transform CLSID>
  1161.  
  1162.  
  1163.  
  1164. ------------------------
  1165. Disabled Media Sources
  1166. ------------------------
  1167.  
  1168. [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]
  1169.  
  1170. <media source CLSID>
  1171.  
  1172.  
  1173. ---------------
  1174. EVR Power Information
  1175. ---------------
  1176. Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  1177.   Quality Flags: 2576
  1178.     Enabled:
  1179.     Force throttling
  1180.     Allow half deinterlace
  1181.     Allow scaling
  1182.     Decode Power Usage: 100
  1183.   Balanced Flags: 1424
  1184.     Enabled:
  1185.     Force throttling
  1186.     Allow batching
  1187.     Force half deinterlace
  1188.     Force scaling
  1189.     Decode Power Usage: 50
  1190.   PowerFlags: 1424
  1191.     Enabled:
  1192.     Force throttling
  1193.     Allow batching
  1194.     Force half deinterlace
  1195.     Force scaling
  1196.     Decode Power Usage: 0
  1197.  
  1198. ---------------
  1199. Diagnostics
  1200. ---------------
  1201.  
  1202. Windows Error Reporting:
  1203. +++ WER0 +++:
  1204. Fault bucket 1200435546099409691, type 5
  1205. Event Name: StoreAgentDownloadFailure1
  1206. Response: Not available
  1207. Cab Id: 0
  1208.  
  1209. Problem signature:
  1210. P1: Acquisition;DSIC
  1211. P2: 8024001e
  1212. P3: 18362
  1213. P4: 657
  1214. P5: Windows.Desktop
  1215. P6: Z
  1216. P7:
  1217. P8:
  1218. P9:
  1219. P10:
  1220.  
  1221.  
  1222. +++ WER1 +++:
  1223. Fault bucket , type 0
  1224. Event Name: StoreAgentDownloadFailure1
  1225. Response: Not available
  1226. Cab Id: 0
  1227.  
  1228. Problem signature:
  1229. P1: Acquisition;DSIC
  1230. P2: 8024001e
  1231. P3: 18362
  1232. P4: 657
  1233. P5: Windows.Desktop
  1234. P6: Z
  1235. P7:
  1236. P8:
  1237. P9:
  1238. P10:
  1239.  
  1240.  
  1241. +++ WER2 +++:
  1242. Fault bucket 2057344038195606078, type 5
  1243. Event Name: RADAR_PRE_LEAK_64
  1244. Response: Not available
  1245. Cab Id: 0
  1246.  
  1247. Problem signature:
  1248. P1: Subnautica.exe
  1249. P2: 2019.2.8.347
  1250. P3: 10.0.18362.2.0.0
  1251. P4:
  1252. P5:
  1253. P6:
  1254. P7:
  1255. P8:
  1256. P9:
  1257. P10:
  1258.  
  1259.  
  1260. +++ WER3 +++:
  1261. Fault bucket 1362123444811721677, type 5
  1262. Event Name: RADAR_PRE_LEAK_64
  1263. Response: Not available
  1264. Cab Id: 0
  1265.  
  1266. Problem signature:
  1267. P1: SketchBook.exe
  1268. P2: 8.7.1.0
  1269. P3: 10.0.18362.2.0.0
  1270. P4:
  1271. P5:
  1272. P6:
  1273. P7:
  1274. P8:
  1275. P9:
  1276. P10:
  1277.  
  1278.  
  1279. +++ WER4 +++:
  1280. Fault bucket 1976482817896589983, type 5
  1281. Event Name: AppHangB1
  1282. Response: Not available
  1283. Cab Id: 0
  1284.  
  1285. Problem signature:
  1286. P1: chrome.exe
  1287. P2: 79.0.3945.130
  1288. P3: 5e1f9839
  1289. P4: c432
  1290. P5: 134217728
  1291. P6:
  1292. P7:
  1293. P8:
  1294. P9:
  1295. P10:
  1296.  
  1297.  
  1298. +++ WER5 +++:
  1299. Fault bucket , type 0
  1300. Event Name: AppTermFailureEvent
  1301. Response: Not available
  1302. Cab Id: 0
  1303.  
  1304. Problem signature:
  1305. P1:
  1306. P2:
  1307. P3:
  1308. P4:
  1309. P5:
  1310. P6:
  1311. P7:
  1312. P8:
  1313. P9:
  1314. P10:
  1315.  
  1316.  
  1317. +++ WER6 +++:
  1318. Fault bucket 1361276647351297185, type 5
  1319. Event Name: AppHangB1
  1320. Response: Not available
  1321. Cab Id: 0
  1322.  
  1323. Problem signature:
  1324. P1: explorer.exe
  1325. P2: 10.0.18362.449
  1326. P3: d3046e6b
  1327. P4: 291e
  1328. P5: 134217728
  1329. P6:
  1330. P7:
  1331. P8:
  1332. P9:
  1333. P10:
  1334.  
  1335.  
  1336. +++ WER7 +++:
  1337. Fault bucket , type 0
  1338. Event Name: AppTermFailureEvent
  1339. Response: Not available
  1340. Cab Id: 0
  1341.  
  1342. Problem signature:
  1343. P1:
  1344. P2:
  1345. P3:
  1346. P4:
  1347. P5:
  1348. P6:
  1349. P7:
  1350. P8:
  1351. P9:
  1352. P10:
  1353.  
  1354.  
  1355. +++ WER8 +++:
  1356. Fault bucket , type 0
  1357. Event Name: AppHangB1
  1358. Response: Not available
  1359. Cab Id: 0
  1360.  
  1361. Problem signature:
  1362. P1: explorer.exe
  1363. P2: 10.0.18362.449
  1364. P3: d3046e6b
  1365. P4: 291e
  1366. P5: 134217728
  1367. P6:
  1368. P7:
  1369. P8:
  1370. P9:
  1371. P10:
  1372.  
  1373.  
  1374. +++ WER9 +++:
  1375. Fault bucket 2258600805032902009, type 5
  1376. Event Name: AppHangB1
  1377. Response: Not available
  1378. Cab Id: 0
  1379.  
  1380. Problem signature:
  1381. P1: ApplicationFrameHost.exe
  1382. P2: 10.0.18362.1
  1383. P3: bd2da9a6
  1384. P4: 89f7
  1385. P5: 134217728
  1386. P6:
  1387. P7:
  1388. P8:
  1389. P9:
  1390. P10:
  1391.  
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399.                                                         OUTPUT LOG
  1400.  
  1401. Initialize engine version: 5.6.2p4UnknownWorlds (0)
  1402. GfxDevice: creating device client; threaded=1
  1403. Direct3D:
  1404.     Version:  Direct3D 11.0 [level 11.1]
  1405.     Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
  1406.     Vendor:   ATI
  1407.     VRAM:     8136 MB
  1408.     Driver:   22.19.171.1024
  1409. Begin MonoManager ReloadAssembly
  1410. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  1411. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  1412. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  1413. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  1414. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  1415. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  1416. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  1417. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  1418. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  1419. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  1420. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  1421. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  1422. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  1423. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  1424. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
  1425. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
  1426. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  1427. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  1428. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  1429. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  1430. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  1431. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  1432. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  1433. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  1434. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  1435. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  1436. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  1437. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  1438. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  1439. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  1440. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  1441. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  1442. - Completed reload, in  0.270 seconds
  1443. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  1444. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  1445. OnLevelWasLoaded was found on OVRScreenFade
  1446. This message has been deprecated and will be removed in a later version of Unity.
  1447. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  1448.  
  1449. (Filename:  Line: 376)
  1450.  
  1451. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  1452. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  1453. <RI> Initializing input.
  1454.  
  1455. <RI> Input initialized.
  1456.  
  1457. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
  1458. <RI> Initialized touch support.
  1459.  
  1460. UnloadTime: 4.810848 ms
  1461. FMOD Studio: Creating runtime system instance
  1462.  
  1463. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1464.  
  1465. Object reference not set to an instance of an object
  1466. Loading game settings
  1467.  
  1468. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1469.  
  1470. Process name: Subnautica
  1471.  
  1472. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1473.  
  1474. changeset 59783, QualityLevel = 2
  1475.  
  1476. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1477.  
  1478. OK Running Win64
  1479.  
  1480. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1481.  
  1482. Application version: 59783
  1483.  
  1484. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1485.  
  1486. SystemInfo:
  1487.  deviceModel = System Product Name (System manufacturer)
  1488.  deviceName = TRISTAN
  1489.  deviceType = Desktop
  1490.  deviceUniqueIdentifier = ca918f5c0623d71061e4a640c4f1a09c731fac45
  1491.  graphicsDeviceID = 26591
  1492.  graphicsDeviceName = Radeon (TM) RX 480 Graphics
  1493.  graphicsDeviceType = Direct3D11
  1494.  graphicsDeviceVendor = ATI
  1495.  graphicsDeviceVendorID = 4098
  1496.  graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  1497.  graphicsMemorySize = 8136
  1498.  graphicsShaderLevel = 50
  1499.  npotSupport = Full
  1500.  maxTextureSize = 16384
  1501.  operatingSystem = Windows 8.1  (6.3.0) 64bit
  1502.  processorCount = 8
  1503.  processorFrequency = 4200
  1504.  processorType = Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
  1505.  supportedRenderTargetCount = 8
  1506.  supports3DTextures = True
  1507.  supportsAccelerometer = False
  1508.  supportsComputeShaders = True
  1509.  supportsGyroscope = False
  1510.  supportsImageEffects = True
  1511.  supportsInstancing = True
  1512.  supportsLocationService = False
  1513.  supportsRawShadowDepthSampling = True
  1514.  supportsRenderTextures = True
  1515.  supportsRenderToCubemap = True
  1516.  supportsShadows = True
  1517.  supportsSparseTextures = True
  1518.  supportsStencil = 1
  1519.  supportsVibration = False
  1520.  systemMemorySize = 16181
  1521.  
  1522.  
  1523. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1524.  
  1525. Unloading asset bundle 'waterdisplacement' because it is no longer referenced
  1526.  
  1527. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1528.  
  1529. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1530. UnloadTime: 8.747884 ms
  1531. Heartbeat CSV, time s,7.485243, GC.GetTotalMemory MB,12.98047, OctNodes MB,7.247925, CompactOctrees MB,0.005390167, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,32, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  1532.  
  1533. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1534.  
  1535. Unloading asset bundle 'logos' because it is no longer referenced
  1536.  
  1537. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1538.  
  1539.  
  1540. Unloading 2080 unused Assets to reduce memory usage. Loaded Objects now: 10756.
  1541. Total: 41.920601 ms (FindLiveObjects: 0.539550 ms CreateObjectMapping: 0.890879 ms MarkObjects: 39.279903 ms  DeleteObjects: 1.209538 ms)
  1542.  
  1543. Cyclops::Awake frame 530
  1544.  
  1545. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1546.  
  1547. L0: Loading lightmapped prefab scene Cyclops total ms: 1045.486 self ms: 1045.486
  1548.  
  1549. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1550.  
  1551. Streamer not ready for __LIGHTMAPPED_PREFAB__
  1552.  
  1553. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1554.  
  1555. Loaded lightmapped prefab Cyclops frame 530
  1556.  
  1557. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1558.  
  1559. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1560.  
  1561. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1562.  
  1563. L0: Loading lightmapped prefab scene EscapePod total ms: 321.74 self ms: 321.74
  1564.  
  1565. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1566.  
  1567. Caching tech types for 3316 prefabs
  1568.  
  1569. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1570.  
  1571. Loaded lightmapped prefab EscapePod frame 567
  1572.  
  1573. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1574.  
  1575. L0: Loading lightmapped prefab scene Aurora total ms: 455.5622 self ms: 455.5624
  1576.  
  1577. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1578.  
  1579. Loaded lightmapped prefab Aurora frame 615
  1580.  
  1581. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1582.  
  1583. PAXTerrainController::Initialize called - frame = 615
  1584.  
  1585. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1586.  
  1587. PAXTerrainController::MountWorld frame 1777
  1588.  
  1589. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1590.  
  1591. builders ready, building world..
  1592.  
  1593. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1594.  
  1595. loading static world at 'SNUnmanagedData\Build18'.
  1596.  
  1597. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1598.  
  1599. World in SNUnmanagedData\Build18 is from version 39
  1600.  
  1601. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1602.  
  1603. LargeWorld: Loading world. Frame 1779.
  1604.  
  1605. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1606.  
  1607. LargeWorld land 'Voxeland (Voxeland)'
  1608.  
  1609. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1610.  
  1611. LargeWorldStreamer::Deinitialize called, frame 1779
  1612.  
  1613. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1614.  
  1615. LargeWorldStreamer::Initialize frame 1779
  1616.  
  1617. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1618.  
  1619. Read streaming settings:
  1620. max frame ms 10, skip ents False, budget 200
  1621.  
  1622. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1623.  
  1624. LargeWorldStreamer allocated space for 26,20,26 octree batches
  1625.  
  1626. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1627.  
  1628. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  1629.  
  1630. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1631.  
  1632. Calling LoadPrefabDatabase frame 1779
  1633.  
  1634. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1635.  
  1636. L1: Initialize prefab database (WorldEntities) total ms: 2.2554 self ms: 2.2554
  1637.  
  1638. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1639.  
  1640. L1: SaveLoadManager.Initialize total ms: 1.5204 self ms: 1.5204
  1641.  
  1642. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1643.  
  1644. L1: Create octree compiler total ms: 2.051 self ms: 2.051
  1645.  
  1646. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1647.  
  1648. L1: Create worker thread total ms: 0.5537 self ms: 0.5539
  1649.  
  1650. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1651.  
  1652. L0: Streamer initialize total ms: 141.489 self ms: 135.0373
  1653.  
  1654. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1655.  
  1656. L0: cellManager.ResetEntityDistributions total ms: 15.6216 self ms: 15.6216
  1657.  
  1658. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1659.  
  1660. Read clip map settings from SNUnmanagedData\clipmaps-high.json:
  1661. {
  1662.     "chunkMeshRes": 16,
  1663.     "maxWorkspaces": 8,
  1664.     "maxMeshQueue": 20,
  1665.     "maxThreads": 2,
  1666.     "debugSingleBlockType": false,
  1667.     "vertexBucketStride": 300,
  1668.     "triangleBucketStride": 175,
  1669.     "levels": [
  1670.         {
  1671.             "chunksPerSide": 7,
  1672.             "chunksVertically": 7,
  1673.             "colliders": true,
  1674.             "downsamples": 0,
  1675.             "maxBlockTypes": 2147483647,
  1676.             "meshOverlap": 0,
  1677.             "grass": true,
  1678.             "entities": true,
  1679.             "skipRelax": false,
  1680.             "debug": false,
  1681.             "fadeMeshes": false,
  1682.             "ignoreMeshes": false,
  1683.             "castShadows": true,
  1684.             "highPriority": true,
  1685.             "visual": {
  1686.                 "useLowMesh": false,
  1687.                 "simplify": {
  1688.                     "maxError": 0.001,
  1689.                     "antiSliverWeight": 0.005,
  1690.                     "skipRandomPhase": false,
  1691.                     "writeDebugOutput": false
  1692.                 }
  1693.             },
  1694.             "grassSettings": {
  1695.                 "reduction": 0.0,
  1696.                 "maxVerts": 10000,
  1697.                 "maxTris": 10000
  1698.             }
  1699.         },
  1700.         {
  1701.             "chunksPerSide": 7,
  1702.             "chunksVertically": 7,
  1703.             "colliders": false,
  1704.             "downsamples": 0,
  1705.             "maxBlockTypes": 2147483647,
  1706.             "meshOverlap": 0,
  1707.             "grass": true,
  1708.             "entities": true,
  1709.             "skipRelax": false,
  1710.             "debug": false,
  1711.             "fadeMeshes": false,
  1712.             "ignoreMeshes": false,
  1713.             "castShadows": true,
  1714.             "highPriority": false,
  1715.             "visual": {
  1716.                 "useLowMesh": true,
  1717.                 "simplify": {
  1718.                     "maxError": 0.01,
  1719.                     "antiSliverWeight": 0.001,
  1720.                     "skipRandomPhase": false,
  1721.                     "writeDebugOutput": false
  1722.                 }
  1723.             },
  1724.             "grassSettings": {
  1725.                 "reduction": 0.5,
  1726.                 "maxVerts": 10000,
  1727.                 "maxTris": 10000
  1728.             }
  1729.         },
  1730.         {
  1731.             "chunksPerSide": 7,
  1732.             "chunksVertically": 7,
  1733.             "colliders": false,
  1734.             "downsamples": 1,
  1735.             "maxBlockTypes": 2,
  1736.             "meshOverlap": 1,
  1737.             "grass": false,
  1738.             "entities": true,
  1739.             "skipRelax": false,
  1740.             "debug": false,
  1741.             "fadeMeshes": false,
  1742.             "ignoreMeshes": false,
  1743.             "castShadows": false,
  1744.             "highPriority": false,
  1745.             "visual": {
  1746.                 "useLowMesh": true,
  1747.                 "simplify": {
  1748.                     "maxError": 0.1,
  1749.                     "antiSliverWeight": 0.0005,
  1750.                     "skipRandomPhase": false,
  1751.                     "writeDebugOutput": false
  1752.                 }
  1753.             },
  1754.             "grassSettings": {
  1755.                 "reduction": 0.5,
  1756.                 "maxVerts": 10000,
  1757.                 "maxTris": 10000
  1758.             }
  1759.         },
  1760.         {
  1761.             "chunksPerSide": 8,
  1762.             "chunksVertically": 4,
  1763.             "colliders": false,
  1764.             "downsamples": 2,
  1765.             "maxBlockTypes": 1,
  1766.             "meshOverlap": 0,
  1767.             "grass": false,
  1768.             "entities": true,
  1769.             "skipRelax": false,
  1770.             "debug": false,
  1771.             "fadeMeshes": true,
  1772.             "ignoreMeshes": false,
  1773.             "castShadows": false,
  1774.             "highPriority": false,
  1775.             "visual": {
  1776.                 "useLowMesh": true,
  1777.                 "simplify": {
  1778.                     "maxError": 1.0,
  1779.                     "antiSliverWeight": 0.0005,
  1780.                     "skipRandomPhase": false,
  1781.                     "writeDebugOutput": false
  1782.                 }
  1783.             },
  1784.             "grassSettings": {
  1785.                 "reduction": 0.5,
  1786.                 "maxVerts": 10000,
  1787.                 "maxTris": 10000
  1788.             }
  1789.         }
  1790.     ]
  1791. }
  1792.  
  1793. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1794.  
  1795. Prewarming all workspaces for res = 32
  1796.  
  1797. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1798.  
  1799. Growing ChunkWorkspace to meshRes = 32
  1800.  
  1801. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1802.  
  1803. Growing RasterWorkspace to L=54872
  1804.  
  1805. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1806.  
  1807. Growing ChunkWorkspace to meshRes = 32
  1808.  
  1809. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1810.  
  1811. Growing RasterWorkspace to L=54872
  1812.  
  1813. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1814.  
  1815. ClipMapManager initialize done
  1816.  
  1817. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1818.  
  1819. initializing first time explosion
  1820.  
  1821. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1822.  
  1823. L0: LoadSceneObjects total ms: 432.8087 self ms: 432.8087
  1824.  
  1825. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1826.  
  1827. Cyclops::Awake frame 1781
  1828.  
  1829. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1830.  
  1831. Cyclops::Awake frame 1781
  1832.  
  1833. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1834.  
  1835. L0: LoadGlobalRoot total ms: 477.5699 self ms: 477.5699
  1836.  
  1837. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1838.  
  1839. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  1840.  
  1841. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1842.  
  1843. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  1844.  
  1845. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1846.  
  1847. L0: RefreshExistingBatchesForPlayMode total ms: 119.2787 self ms: 119.2789
  1848.  
  1849. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1850.  
  1851. loading palette for LargeWorld at 'BlockPrefabs'.
  1852.  
  1853. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1854.  
  1855. L0: Loading palette total ms: 552.2477 self ms: 552.2477
  1856.  
  1857. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1858.  
  1859. L0: Loading heightmap total ms: 100.115 self ms: 100.1153
  1860.  
  1861. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1862.  
  1863. biome map downsample factor: 4
  1864.  
  1865. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1866.  
  1867. L0: Loading biome map total ms: 18.1465 self ms: 18.1468
  1868.  
  1869. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1870.  
  1871. LargeWorld: calling land.Rebuild frame 1801
  1872.  
  1873. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1874.  
  1875. L0: Rebuilding land total ms: 9.8972 self ms: 9.8972
  1876.  
  1877. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1878.  
  1879. L0: Refresh signal database total ms: 1.5238 self ms: 1.5238
  1880.  
  1881. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1882.  
  1883. OK world mounted: SNUnmanagedData\Build18
  1884.  
  1885. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1886.  
  1887. Growing ChunkWorkspace to meshRes = 34
  1888.  
  1889. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1890.  
  1891. Growing RasterWorkspace to L=64000
  1892.  
  1893. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1894.  
  1895. Growing ChunkWorkspace to meshRes = 34
  1896.  
  1897. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1898.  
  1899. Growing RasterWorkspace to L=64000
  1900.  
  1901. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1902.  
  1903. LOADING FINISHED
  1904.  
  1905. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1906.  
  1907. PerformGarbageAndAssetCollection, Time.time=7.465168, Time.frameCount=2529, DateTime.Now=2/20/2018 9:47:56 PM
  1908.  
  1909. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1910.  
  1911. L0: PerformGarbageCollection -> GC.Collect total ms: 35.4694 self ms: 35.4694
  1912.  
  1913. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1914.  
  1915. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  1916. LightmappedPrefabs all loaded, maybe starting intro vignette frame 2530
  1917.  
  1918. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1919.  
  1920.  
  1921. Unloading 13019 unused Assets to reduce memory usage. Loaded Objects now: 130103.
  1922. Total: 273.326538 ms (FindLiveObjects: 7.448380 ms CreateObjectMapping: 5.223374 ms MarkObjects: 257.868286 ms  DeleteObjects: 2.785767 ms)
  1923.  
  1924. --- PerformGarbageAndAssetCollectionAsync: GC Time 35.5677 Asset GC Time 280.7654
  1925.  
  1926. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1927.  
  1928. L0: PerformGarbageCollection -> GC.Collect total ms: 35.4716 self ms: 35.4719
  1929.  
  1930. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1931.  
  1932. L0: PerformGarbageCollection -> GC.Collect total ms: 36.1949 self ms: 36.1949
  1933.  
  1934. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1935.  
  1936. OnTriggerExit failed. Fixing.
  1937.  
  1938. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1939.  
  1940. L0: CellManager::EstimateBytes total ms: 2.0733 self ms: 2.0736
  1941.  
  1942. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1943.  
  1944. Heartbeat CSV, time s,67.47266, GC.GetTotalMemory MB,460.3281, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.64578, GCCount,49, PlayerPos,-487.792,-74.30691,-91.55226, WorkingSet MB,1830.133
  1945.  
  1946. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1947.  
  1948. L0: PerformGarbageCollection -> GC.Collect total ms: 38.3852 self ms: 38.3854
  1949.  
  1950. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1951.  
  1952. L0: PerformGarbageCollection -> GC.Collect total ms: 35.4124 self ms: 35.4124
  1953.  
  1954. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1955.  
  1956. L0: PerformGarbageCollection -> GC.Collect total ms: 37.217 self ms: 37.217
  1957.  
  1958. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1959.  
  1960. L0: PerformGarbageCollection -> GC.Collect total ms: 36.8277 self ms: 36.8279
  1961.  
  1962. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1963.  
  1964. L0: CellManager::EstimateBytes total ms: 2.5579 self ms: 2.5581
  1965.  
  1966. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1967.  
  1968. Heartbeat CSV, time s,127.4674, GC.GetTotalMemory MB,465.1914, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.66141, GCCount,55, PlayerPos,-488.7108,-73.88121,-79.71384, WorkingSet MB,1839.5
  1969.  
  1970. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1971.  
  1972. L0: PerformGarbageCollection -> GC.Collect total ms: 37.0568 self ms: 37.0568
  1973.  
  1974. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1975.  
  1976. L0: PerformGarbageCollection -> GC.Collect total ms: 35.974 self ms: 35.9743
  1977.  
  1978. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1979.  
  1980. L0: PerformGarbageCollection -> GC.Collect total ms: 35.5496 self ms: 35.5498
  1981.  
  1982. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1983.  
  1984. L0: PerformGarbageCollection -> GC.Collect total ms: 40.6604 self ms: 40.6604
  1985.  
  1986. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1987.  
  1988. L0: CellManager::EstimateBytes total ms: 2.1991 self ms: 2.1994
  1989.  
  1990. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1991.  
  1992. Heartbeat CSV, time s,187.4673, GC.GetTotalMemory MB,465.0352, OctNodes MB,7.247925, CompactOctrees MB,206.5422, CellManager MB,17.50465, ClipMapManager MB,14.68143, GCCount,59, PlayerPos,-492.4739,-73.88022,-77.96509, WorkingSet MB,1858.215
  1993.  
  1994. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1995.  
  1996. L0: PerformGarbageCollection -> GC.Collect total ms: 36.951 self ms: 36.9513
  1997.  
  1998. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1999.  
  2000. Mesh is not readable: Coral_reef_shell_plates_01_01
  2001.  
  2002. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2003.  
  2004. Mesh is not readable: Coral_reef_shell_plates_01_01_lod1
  2005.  
  2006. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2007.  
  2008. L0: CellManager::EstimateBytes total ms: 2.0834 self ms: 2.0836
  2009.  
  2010. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2011.  
  2012. Heartbeat CSV, time s,247.4711, GC.GetTotalMemory MB,510.3047, OctNodes MB,7.247925, CompactOctrees MB,236.3634, CellManager MB,14.83616, ClipMapManager MB,15.05363, GCCount,63, PlayerPos,-681.5902,-125.427,-208.6909, WorkingSet MB,1996.852
  2013.  
  2014. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2015.  
  2016. broke, spawned Titanium
  2017.  
  2018. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2019.  
  2020. Registering stray entity Titanium(Clone)
  2021.  
  2022. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2023.  
  2024. broke, spawned Titanium
  2025.  
  2026. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2027.  
  2028. Registering stray entity Titanium(Clone)
  2029.  
  2030. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2031.  
  2032. broke, spawned copper
  2033.  
  2034. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2035.  
  2036. Registering stray entity copper(Clone)
  2037.  
  2038. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2039.  
  2040. broke, spawned gold
  2041.  
  2042. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2043.  
  2044. Registering stray entity gold(Clone)
  2045.  
  2046. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2047.  
  2048. L0: CellManager::EstimateBytes total ms: 2.7234 self ms: 2.7236
  2049.  
  2050. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2051.  
  2052. Heartbeat CSV, time s,307.4704, GC.GetTotalMemory MB,512.2031, OctNodes MB,7.247925, CompactOctrees MB,236.6764, CellManager MB,17.27818, ClipMapManager MB,15.4536, GCCount,66, PlayerPos,-490.5329,-73.88121,-78.07626, WorkingSet MB,2042.223
  2053.  
  2054. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2055.  
  2056. L0: PerformGarbageCollection -> GC.Collect total ms: 39.226 self ms: 39.226
  2057.  
  2058. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2059.  
  2060. L0: PerformGarbageCollection -> GC.Collect total ms: 38.1513 self ms: 38.1513
  2061.  
  2062. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2063.  
  2064. L0: PerformGarbageCollection -> GC.Collect total ms: 40.0659 self ms: 40.0662
  2065.  
  2066. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2067.  
  2068. L0: CellManager::EstimateBytes total ms: 1.9485 self ms: 1.9488
  2069.  
  2070. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2071.  
  2072. Heartbeat CSV, time s,367.4652, GC.GetTotalMemory MB,511.1445, OctNodes MB,7.247925, CompactOctrees MB,236.6764, CellManager MB,17.27818, ClipMapManager MB,15.4536, GCCount,69, PlayerPos,-488.7897,-73.88122,-80.59139, WorkingSet MB,2055.223
  2073.  
  2074. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2075.  
  2076. WARNING: pickupable StasisRifle(Clone) has more than 1 rigidbody component!
  2077.  
  2078. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2079.  
  2080. L0: PerformGarbageCollection -> GC.Collect total ms: 42.4674 self ms: 42.4677
  2081.  
  2082. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2083.  
  2084. L0: CellManager::EstimateBytes total ms: 2.9666 self ms: 2.9669
  2085.  
  2086. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2087.  
  2088. Heartbeat CSV, time s,427.4713, GC.GetTotalMemory MB,517.8633, OctNodes MB,7.247925, CompactOctrees MB,236.7279, CellManager MB,17.28814, ClipMapManager MB,15.50775, GCCount,70, PlayerPos,-489.3755,-73.88642,-73.24343, WorkingSet MB,2074.324
  2089.  
  2090. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2091.  
  2092. OnTriggerExit failed. Fixing.
  2093.  
  2094. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2095.  
  2096. L0: CellManager::EstimateBytes total ms: 2.8133 self ms: 2.8135
  2097.  
  2098. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2099.  
  2100. Heartbeat CSV, time s,487.4686, GC.GetTotalMemory MB,517.3125, OctNodes MB,7.247925, CompactOctrees MB,236.7296, CellManager MB,17.28391, ClipMapManager MB,15.53207, GCCount,71, PlayerPos,-489.0294,-73.90866,-71.0993, WorkingSet MB,2090.645
  2101.  
  2102. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2103.  
  2104. L0: PerformGarbageCollection -> GC.Collect total ms: 45.8511 self ms: 45.8511
  2105.  
  2106. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2107.  
  2108. L0: PerformGarbageCollection -> GC.Collect total ms: 39.7154 self ms: 39.7156
  2109.  
  2110. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2111.  
  2112. L0: PerformGarbageCollection -> GC.Collect total ms: 40.6842 self ms: 40.6842
  2113.  
  2114. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2115.  
  2116. L0: CellManager::EstimateBytes total ms: 2.2333 self ms: 2.2333
  2117.  
  2118. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2119.  
  2120. Heartbeat CSV, time s,547.469, GC.GetTotalMemory MB,513.7188, OctNodes MB,7.247925, CompactOctrees MB,236.7296, CellManager MB,17.28391, ClipMapManager MB,15.53207, GCCount,74, PlayerPos,-489.938,-73.90867,-71.56426, WorkingSet MB,2096.281
  2121.  
  2122. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2123.  
  2124. L0: PerformGarbageCollection -> GC.Collect total ms: 39.6422 self ms: 39.6424
  2125.  
  2126. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2127.  
  2128. L0: CellManager::EstimateBytes total ms: 2.7621 self ms: 2.7624
  2129.  
  2130. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2131.  
  2132. Heartbeat CSV, time s,607.4678, GC.GetTotalMemory MB,520.3047, OctNodes MB,7.247925, CompactOctrees MB,236.8802, CellManager MB,16.6584, ClipMapManager MB,15.56211, GCCount,75, PlayerPos,-498.7942,0.6197379,-138.2598, WorkingSet MB,2093.902
  2133.  
  2134. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2135.  
  2136. L0: PerformGarbageCollection -> GC.Collect total ms: 45.3393 self ms: 45.3393
  2137.  
  2138. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2139.  
  2140. PerformGarbageAndAssetCollection, Time.time=630.2347, Time.frameCount=58741, DateTime.Now=2/20/2018 9:58:20 PM
  2141.  
  2142. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2143.  
  2144. L0: PerformGarbageCollection -> GC.Collect total ms: 39.5093 self ms: 39.5096
  2145.  
  2146. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2147.  
  2148. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2149.  
  2150. Unloading 14344 unused Assets to reduce memory usage. Loaded Objects now: 142545.
  2151. Total: 293.282593 ms (FindLiveObjects: 8.774217 ms CreateObjectMapping: 5.586650 ms MarkObjects: 268.697083 ms  DeleteObjects: 10.223175 ms)
  2152.  
  2153. --- PerformGarbageAndAssetCollectionAsync: GC Time 39.563 Asset GC Time 299.2052
  2154.  
  2155. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2156.  
  2157. L0: PerformGarbageCollection -> GC.Collect total ms: 41.9172 self ms: 41.9174
  2158.  
  2159. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2160.  
  2161. L0: PerformGarbageCollection -> GC.Collect total ms: 39.7987 self ms: 39.7987
  2162.  
  2163. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2164.  
  2165. L0: CellManager::EstimateBytes total ms: 2.7597 self ms: 2.7599
  2166.  
  2167. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2168.  
  2169. Heartbeat CSV, time s,667.4766, GC.GetTotalMemory MB,519.5156, OctNodes MB,7.247925, CompactOctrees MB,237.8985, CellManager MB,18.79752, ClipMapManager MB,4.332866, GCCount,79, PlayerPos,-319.7197,0.6230112,-136.3694, WorkingSet MB,2095.027
  2170.  
  2171. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2172.  
  2173. L0: CellManager::EstimateBytes total ms: 2.3774 self ms: 2.3777
  2174.  
  2175. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2176.  
  2177. Heartbeat CSV, time s,727.4763, GC.GetTotalMemory MB,538.6367, OctNodes MB,7.247925, CompactOctrees MB,245.8132, CellManager MB,19.38313, ClipMapManager MB,17.3337, GCCount,81, PlayerPos,-113.9362,-2.126199,-16.51002, WorkingSet MB,2131.375
  2178.  
  2179. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2180.  
  2181. L0: PerformGarbageCollection -> GC.Collect total ms: 43.2625 self ms: 43.2628
  2182.  
  2183. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2184.  
  2185. L0: PerformGarbageCollection -> GC.Collect total ms: 42.4665 self ms: 42.4665
  2186.  
  2187. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2188.  
  2189. L0: CellManager::EstimateBytes total ms: 2.5066 self ms: 2.5068
  2190.  
  2191. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2192.  
  2193. Heartbeat CSV, time s,787.4746, GC.GetTotalMemory MB,542.0352, OctNodes MB,7.247925, CompactOctrees MB,246.9055, CellManager MB,18.67229, ClipMapManager MB,17.34151, GCCount,84, PlayerPos,62.17107,1.853072,93.44015, WorkingSet MB,2138.48
  2194.  
  2195. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2196.  
  2197. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2198. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2199.  
  2200. (Filename:  Line: 45)
  2201.  
  2202. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2203. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2204.  
  2205. (Filename:  Line: 45)
  2206.  
  2207. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2208. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2209.  
  2210. (Filename:  Line: 45)
  2211.  
  2212. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2213. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2214.  
  2215. (Filename:  Line: 45)
  2216.  
  2217. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2218. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2219.  
  2220. (Filename:  Line: 45)
  2221.  
  2222. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2223. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2224.  
  2225. (Filename:  Line: 45)
  2226.  
  2227. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2228. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2229.  
  2230. (Filename:  Line: 45)
  2231.  
  2232. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2233. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2234.  
  2235. (Filename:  Line: 45)
  2236.  
  2237. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2238. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2239.  
  2240. (Filename:  Line: 45)
  2241.  
  2242. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2243. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2244.  
  2245. (Filename:  Line: 45)
  2246.  
  2247. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2248. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2249.  
  2250. (Filename:  Line: 45)
  2251.  
  2252. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2253. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2254.  
  2255. (Filename:  Line: 45)
  2256.  
  2257. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2258. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2259.  
  2260. (Filename:  Line: 45)
  2261.  
  2262. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2263. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2264.  
  2265. (Filename:  Line: 45)
  2266.  
  2267. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2268. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2269.  
  2270. (Filename:  Line: 45)
  2271.  
  2272. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2273. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2274.  
  2275. (Filename:  Line: 45)
  2276.  
  2277. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2278. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2279.  
  2280. (Filename:  Line: 45)
  2281.  
  2282. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2283. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2284.  
  2285. (Filename:  Line: 45)
  2286.  
  2287. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2288. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2289.  
  2290. (Filename:  Line: 45)
  2291.  
  2292. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2293. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2294.  
  2295. (Filename:  Line: 45)
  2296.  
  2297. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2298. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2299.  
  2300. (Filename:  Line: 45)
  2301.  
  2302. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2303. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2304.  
  2305. (Filename:  Line: 45)
  2306.  
  2307. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2308. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2309.  
  2310. (Filename:  Line: 45)
  2311.  
  2312. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2313. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2314.  
  2315. (Filename:  Line: 45)
  2316.  
  2317. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2318. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2319.  
  2320. (Filename:  Line: 45)
  2321.  
  2322. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2323. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2324.  
  2325. (Filename:  Line: 45)
  2326.  
  2327. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2328. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2329.  
  2330. (Filename:  Line: 45)
  2331.  
  2332. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2333. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2334.  
  2335. (Filename:  Line: 45)
  2336.  
  2337. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2338. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2339.  
  2340. (Filename:  Line: 45)
  2341.  
  2342. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2343. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2344.  
  2345. (Filename:  Line: 45)
  2346.  
  2347. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2348. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2349.  
  2350. (Filename:  Line: 45)
  2351.  
  2352. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2353. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2354.  
  2355. (Filename:  Line: 45)
  2356.  
  2357. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2358. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2359.  
  2360. (Filename:  Line: 45)
  2361.  
  2362. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2363. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2364.  
  2365. (Filename:  Line: 45)
  2366.  
  2367. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2368. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2369.  
  2370. (Filename:  Line: 45)
  2371.  
  2372. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2373. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2374.  
  2375. (Filename:  Line: 45)
  2376.  
  2377. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2378. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2379.  
  2380. (Filename:  Line: 45)
  2381.  
  2382. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2383. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2384.  
  2385. (Filename:  Line: 45)
  2386.  
  2387. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2388. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2389.  
  2390. (Filename:  Line: 45)
  2391.  
  2392. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2393. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2394.  
  2395. (Filename:  Line: 45)
  2396.  
  2397. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2398. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2399.  
  2400. (Filename:  Line: 45)
  2401.  
  2402. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2403. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2404.  
  2405. (Filename:  Line: 45)
  2406.  
  2407. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2408. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2409.  
  2410. (Filename:  Line: 45)
  2411.  
  2412. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2413. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2414.  
  2415. (Filename:  Line: 45)
  2416.  
  2417. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2418. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2419.  
  2420. (Filename:  Line: 45)
  2421.  
  2422. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2423. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2424.  
  2425. (Filename:  Line: 45)
  2426.  
  2427. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2428. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2429.  
  2430. (Filename:  Line: 45)
  2431.  
  2432. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2433. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2434.  
  2435. (Filename:  Line: 45)
  2436.  
  2437. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2438. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2439.  
  2440. (Filename:  Line: 45)
  2441.  
  2442. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2443. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2444.  
  2445. (Filename:  Line: 45)
  2446.  
  2447. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2448. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2449.  
  2450. (Filename:  Line: 45)
  2451.  
  2452. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2453. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2454.  
  2455. (Filename:  Line: 45)
  2456.  
  2457. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2458. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2459.  
  2460. (Filename:  Line: 45)
  2461.  
  2462. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2463. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2464.  
  2465. (Filename:  Line: 45)
  2466.  
  2467. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2468. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2469.  
  2470. (Filename:  Line: 45)
  2471.  
  2472. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2473. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2474.  
  2475. (Filename:  Line: 45)
  2476.  
  2477. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2478. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2479.  
  2480. (Filename:  Line: 45)
  2481.  
  2482. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2483. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2484.  
  2485. (Filename:  Line: 45)
  2486.  
  2487. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2488. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2489.  
  2490. (Filename:  Line: 45)
  2491.  
  2492. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2493. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2494.  
  2495. (Filename:  Line: 45)
  2496.  
  2497. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2498. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2499.  
  2500. (Filename:  Line: 45)
  2501.  
  2502. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2503. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2504.  
  2505. (Filename:  Line: 45)
  2506.  
  2507. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2508. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2509.  
  2510. (Filename:  Line: 45)
  2511.  
  2512. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2513. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2514.  
  2515. (Filename:  Line: 45)
  2516.  
  2517. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2518. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2519.  
  2520. (Filename:  Line: 45)
  2521.  
  2522. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2523. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2524.  
  2525. (Filename:  Line: 45)
  2526.  
  2527. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2528. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2529.  
  2530. (Filename:  Line: 45)
  2531.  
  2532. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2533. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2534.  
  2535. (Filename:  Line: 45)
  2536.  
  2537. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2538. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2539.  
  2540. (Filename:  Line: 45)
  2541.  
  2542. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2543. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2544.  
  2545. (Filename:  Line: 45)
  2546.  
  2547. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2548. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2549.  
  2550. (Filename:  Line: 45)
  2551.  
  2552. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2553. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2554.  
  2555. (Filename:  Line: 45)
  2556.  
  2557. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2558. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2559.  
  2560. (Filename:  Line: 45)
  2561.  
  2562. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2563. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2564.  
  2565. (Filename:  Line: 45)
  2566.  
  2567. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2568. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2569.  
  2570. (Filename:  Line: 45)
  2571.  
  2572. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2573. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2574.  
  2575. (Filename:  Line: 45)
  2576.  
  2577. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2578. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2579.  
  2580. (Filename:  Line: 45)
  2581.  
  2582. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2583. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2584.  
  2585. (Filename:  Line: 45)
  2586.  
  2587. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2588. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2589.  
  2590. (Filename:  Line: 45)
  2591.  
  2592. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2593. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2594.  
  2595. (Filename:  Line: 45)
  2596.  
  2597. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2598. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2599.  
  2600. (Filename:  Line: 45)
  2601.  
  2602. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2603. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2604.  
  2605. (Filename:  Line: 45)
  2606.  
  2607. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2608. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2609.  
  2610. (Filename:  Line: 45)
  2611.  
  2612. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2613. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2614.  
  2615. (Filename:  Line: 45)
  2616.  
  2617. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2618. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2619.  
  2620. (Filename:  Line: 45)
  2621.  
  2622. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2623. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2624.  
  2625. (Filename:  Line: 45)
  2626.  
  2627. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2628. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2629.  
  2630. (Filename:  Line: 45)
  2631.  
  2632. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2633. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2634.  
  2635. (Filename:  Line: 45)
  2636.  
  2637. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2638. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2639.  
  2640. (Filename:  Line: 45)
  2641.  
  2642. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2643. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2644.  
  2645. (Filename:  Line: 45)
  2646.  
  2647. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2648. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2649.  
  2650. (Filename:  Line: 45)
  2651.  
  2652. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2653. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2654.  
  2655. (Filename:  Line: 45)
  2656.  
  2657. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2658. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2659.  
  2660. (Filename:  Line: 45)
  2661.  
  2662. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2663. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2664.  
  2665. (Filename:  Line: 45)
  2666.  
  2667. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2668. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2669.  
  2670. (Filename:  Line: 45)
  2671.  
  2672. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2673. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2674.  
  2675. (Filename:  Line: 45)
  2676.  
  2677. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2678. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2679.  
  2680. (Filename:  Line: 45)
  2681.  
  2682. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2683. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2684.  
  2685. (Filename:  Line: 45)
  2686.  
  2687. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2688. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2689.  
  2690. (Filename:  Line: 45)
  2691.  
  2692. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2693. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2694.  
  2695. (Filename:  Line: 45)
  2696.  
  2697. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2698. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2699.  
  2700. (Filename:  Line: 45)
  2701.  
  2702. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2703. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2704.  
  2705. (Filename:  Line: 45)
  2706.  
  2707. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2708. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2709.  
  2710. (Filename:  Line: 45)
  2711.  
  2712. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2713. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2714.  
  2715. (Filename:  Line: 45)
  2716.  
  2717. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2718. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2719.  
  2720. (Filename:  Line: 45)
  2721.  
  2722. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2723. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2724.  
  2725. (Filename:  Line: 45)
  2726.  
  2727. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2728. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2729.  
  2730. (Filename:  Line: 45)
  2731.  
  2732. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2733. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2734.  
  2735. (Filename:  Line: 45)
  2736.  
  2737. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2738. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2739.  
  2740. (Filename:  Line: 45)
  2741.  
  2742. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2743. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2744.  
  2745. (Filename:  Line: 45)
  2746.  
  2747. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2748. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2749.  
  2750. (Filename:  Line: 45)
  2751.  
  2752. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2753. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2754.  
  2755. (Filename:  Line: 45)
  2756.  
  2757. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2758. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2759.  
  2760. (Filename:  Line: 45)
  2761.  
  2762. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2763. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2764.  
  2765. (Filename:  Line: 45)
  2766.  
  2767. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2768. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2769.  
  2770. (Filename:  Line: 45)
  2771.  
  2772. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2773. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2774.  
  2775. (Filename:  Line: 45)
  2776.  
  2777. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2778. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2779.  
  2780. (Filename:  Line: 45)
  2781.  
  2782. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2783. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2784.  
  2785. (Filename:  Line: 45)
  2786.  
  2787. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2788. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2789.  
  2790. (Filename:  Line: 45)
  2791.  
  2792. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2793. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2794.  
  2795. (Filename:  Line: 45)
  2796.  
  2797. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2798. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2799.  
  2800. (Filename:  Line: 45)
  2801.  
  2802. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2803. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2804.  
  2805. (Filename:  Line: 45)
  2806.  
  2807. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2808. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2809.  
  2810. (Filename:  Line: 45)
  2811.  
  2812. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2813. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2814.  
  2815. (Filename:  Line: 45)
  2816.  
  2817. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2818. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2819.  
  2820. (Filename:  Line: 45)
  2821.  
  2822. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2823. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2824.  
  2825. (Filename:  Line: 45)
  2826.  
  2827. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2828. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2829.  
  2830. (Filename:  Line: 45)
  2831.  
  2832. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2833. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2834.  
  2835. (Filename:  Line: 45)
  2836.  
  2837. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2838. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2839.  
  2840. (Filename:  Line: 45)
  2841.  
  2842. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2843. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2844.  
  2845. (Filename:  Line: 45)
  2846.  
  2847. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2848. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2849.  
  2850. (Filename:  Line: 45)
  2851.  
  2852. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2853. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2854.  
  2855. (Filename:  Line: 45)
  2856.  
  2857. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2858. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2859.  
  2860. (Filename:  Line: 45)
  2861.  
  2862. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2863. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2864.  
  2865. (Filename:  Line: 45)
  2866.  
  2867. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2868. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2869.  
  2870. (Filename:  Line: 45)
  2871.  
  2872. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2873. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2874.  
  2875. (Filename:  Line: 45)
  2876.  
  2877. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2878. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2879.  
  2880. (Filename:  Line: 45)
  2881.  
  2882. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2883. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2884.  
  2885. (Filename:  Line: 45)
  2886.  
  2887. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2888. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2889.  
  2890. (Filename:  Line: 45)
  2891.  
  2892. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2893. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2894.  
  2895. (Filename:  Line: 45)
  2896.  
  2897. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2898. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2899.  
  2900. (Filename:  Line: 45)
  2901.  
  2902. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2903. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2904.  
  2905. (Filename:  Line: 45)
  2906.  
  2907. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2908. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2909.  
  2910. (Filename:  Line: 45)
  2911.  
  2912. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2913. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2914.  
  2915. (Filename:  Line: 45)
  2916.  
  2917. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2918. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2919.  
  2920. (Filename:  Line: 45)
  2921.  
  2922. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2923. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2924.  
  2925. (Filename:  Line: 45)
  2926.  
  2927. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2928. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2929.  
  2930. (Filename:  Line: 45)
  2931.  
  2932. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2933. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2934.  
  2935. (Filename:  Line: 45)
  2936.  
  2937. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2938. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2939.  
  2940. (Filename:  Line: 45)
  2941.  
  2942. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2943. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2944.  
  2945. (Filename:  Line: 45)
  2946.  
  2947. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2948. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2949.  
  2950. (Filename:  Line: 45)
  2951.  
  2952. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2953. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2954.  
  2955. (Filename:  Line: 45)
  2956.  
  2957. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2958. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2959.  
  2960. (Filename:  Line: 45)
  2961.  
  2962. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2963. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2964.  
  2965. (Filename:  Line: 45)
  2966.  
  2967. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2968. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2969.  
  2970. (Filename:  Line: 45)
  2971.  
  2972. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2973. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2974.  
  2975. (Filename:  Line: 45)
  2976.  
  2977. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2978. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2979.  
  2980. (Filename:  Line: 45)
  2981.  
  2982. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2983. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2984.  
  2985. (Filename:  Line: 45)
  2986.  
  2987. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2988. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2989.  
  2990. (Filename:  Line: 45)
  2991.  
  2992. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2993. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2994.  
  2995. (Filename:  Line: 45)
  2996.  
  2997. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  2998. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  2999.  
  3000. (Filename:  Line: 45)
  3001.  
  3002. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3003. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3004.  
  3005. (Filename:  Line: 45)
  3006.  
  3007. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3008. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3009.  
  3010. (Filename:  Line: 45)
  3011.  
  3012. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3013. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3014.  
  3015. (Filename:  Line: 45)
  3016.  
  3017. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3018. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3019.  
  3020. (Filename:  Line: 45)
  3021.  
  3022. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3023. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3024.  
  3025. (Filename:  Line: 45)
  3026.  
  3027. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3028. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3029.  
  3030. (Filename:  Line: 45)
  3031.  
  3032. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3033. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3034.  
  3035. (Filename:  Line: 45)
  3036.  
  3037. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3038. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3039.  
  3040. (Filename:  Line: 45)
  3041.  
  3042. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3043. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3044.  
  3045. (Filename:  Line: 45)
  3046.  
  3047. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3048. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3049.  
  3050. (Filename:  Line: 45)
  3051.  
  3052. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3053. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3054.  
  3055. (Filename:  Line: 45)
  3056.  
  3057. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3058. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3059.  
  3060. (Filename:  Line: 45)
  3061.  
  3062. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3063. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3064.  
  3065. (Filename:  Line: 45)
  3066.  
  3067. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3068. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3069.  
  3070. (Filename:  Line: 45)
  3071.  
  3072. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3073. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3074.  
  3075. (Filename:  Line: 45)
  3076.  
  3077. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3078. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3079.  
  3080. (Filename:  Line: 45)
  3081.  
  3082. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3083. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3084.  
  3085. (Filename:  Line: 45)
  3086.  
  3087. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3088. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3089.  
  3090. (Filename:  Line: 45)
  3091.  
  3092. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3093. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3094.  
  3095. (Filename:  Line: 45)
  3096.  
  3097. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3098. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3099.  
  3100. (Filename:  Line: 45)
  3101.  
  3102. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3103. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3104.  
  3105. (Filename:  Line: 45)
  3106.  
  3107. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3108. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3109.  
  3110. (Filename:  Line: 45)
  3111.  
  3112. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3113. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3114.  
  3115. (Filename:  Line: 45)
  3116.  
  3117. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3118. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3119.  
  3120. (Filename:  Line: 45)
  3121.  
  3122. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3123. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3124.  
  3125. (Filename:  Line: 45)
  3126.  
  3127. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3128. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3129.  
  3130. (Filename:  Line: 45)
  3131.  
  3132. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3133. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3134.  
  3135. (Filename:  Line: 45)
  3136.  
  3137. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3138. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3139.  
  3140. (Filename:  Line: 45)
  3141.  
  3142. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3143. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3144.  
  3145. (Filename:  Line: 45)
  3146.  
  3147. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3148. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3149.  
  3150. (Filename:  Line: 45)
  3151.  
  3152. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3153. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3154.  
  3155. (Filename:  Line: 45)
  3156.  
  3157. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3158. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3159.  
  3160. (Filename:  Line: 45)
  3161.  
  3162. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3163. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3164.  
  3165. (Filename:  Line: 45)
  3166.  
  3167. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3168. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3169.  
  3170. (Filename:  Line: 45)
  3171.  
  3172. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3173. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3174.  
  3175. (Filename:  Line: 45)
  3176.  
  3177. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3178. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3179.  
  3180. (Filename:  Line: 45)
  3181.  
  3182. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3183. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3184.  
  3185. (Filename:  Line: 45)
  3186.  
  3187. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3188. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3189.  
  3190. (Filename:  Line: 45)
  3191.  
  3192. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3193. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3194.  
  3195. (Filename:  Line: 45)
  3196.  
  3197. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3198. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3199.  
  3200. (Filename:  Line: 45)
  3201.  
  3202. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3203. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3204.  
  3205. (Filename:  Line: 45)
  3206.  
  3207. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3208. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3209.  
  3210. (Filename:  Line: 45)
  3211.  
  3212. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3213. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3214.  
  3215. (Filename:  Line: 45)
  3216.  
  3217. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3218. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3219.  
  3220. (Filename:  Line: 45)
  3221.  
  3222. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3223. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3224.  
  3225. (Filename:  Line: 45)
  3226.  
  3227. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3228. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3229.  
  3230. (Filename:  Line: 45)
  3231.  
  3232. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3233. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3234.  
  3235. (Filename:  Line: 45)
  3236.  
  3237. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3238. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3239.  
  3240. (Filename:  Line: 45)
  3241.  
  3242. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3243. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3244.  
  3245. (Filename:  Line: 45)
  3246.  
  3247. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3248. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3249.  
  3250. (Filename:  Line: 45)
  3251.  
  3252. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3253. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3254.  
  3255. (Filename:  Line: 45)
  3256.  
  3257. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3258. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3259.  
  3260. (Filename:  Line: 45)
  3261.  
  3262. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3263. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3264.  
  3265. (Filename:  Line: 45)
  3266.  
  3267. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3268. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3269.  
  3270. (Filename:  Line: 45)
  3271.  
  3272. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3273. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3274.  
  3275. (Filename:  Line: 45)
  3276.  
  3277. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3278. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3279.  
  3280. (Filename:  Line: 45)
  3281.  
  3282. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3283. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3284.  
  3285. (Filename:  Line: 45)
  3286.  
  3287. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3288. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3289.  
  3290. (Filename:  Line: 45)
  3291.  
  3292. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3293. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3294.  
  3295. (Filename:  Line: 45)
  3296.  
  3297. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3298. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3299.  
  3300. (Filename:  Line: 45)
  3301.  
  3302. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3303. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3304.  
  3305. (Filename:  Line: 45)
  3306.  
  3307. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3308. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3309.  
  3310. (Filename:  Line: 45)
  3311.  
  3312. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3313. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3314.  
  3315. (Filename:  Line: 45)
  3316.  
  3317. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3318. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3319.  
  3320. (Filename:  Line: 45)
  3321.  
  3322. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3323. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3324.  
  3325. (Filename:  Line: 45)
  3326.  
  3327. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3328. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3329.  
  3330. (Filename:  Line: 45)
  3331.  
  3332. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3333. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3334.  
  3335. (Filename:  Line: 45)
  3336.  
  3337. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3338. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3339.  
  3340. (Filename:  Line: 45)
  3341.  
  3342. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3343. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3344.  
  3345. (Filename:  Line: 45)
  3346.  
  3347. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3348. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3349.  
  3350. (Filename:  Line: 45)
  3351.  
  3352. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3353. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3354.  
  3355. (Filename:  Line: 45)
  3356.  
  3357. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3358. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3359.  
  3360. (Filename:  Line: 45)
  3361.  
  3362. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3363. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3364.  
  3365. (Filename:  Line: 45)
  3366.  
  3367. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3368. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3369.  
  3370. (Filename:  Line: 45)
  3371.  
  3372. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3373. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3374.  
  3375. (Filename:  Line: 45)
  3376.  
  3377. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3378. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3379.  
  3380. (Filename:  Line: 45)
  3381.  
  3382. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3383. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3384.  
  3385. (Filename:  Line: 45)
  3386.  
  3387. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3388. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3389.  
  3390. (Filename:  Line: 45)
  3391.  
  3392. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3393. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3394.  
  3395. (Filename:  Line: 45)
  3396.  
  3397. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3398. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3399.  
  3400. (Filename:  Line: 45)
  3401.  
  3402. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3403. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3404.  
  3405. (Filename:  Line: 45)
  3406.  
  3407. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3408. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3409.  
  3410. (Filename:  Line: 45)
  3411.  
  3412. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3413. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3414.  
  3415. (Filename:  Line: 45)
  3416.  
  3417. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3418. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3419.  
  3420. (Filename:  Line: 45)
  3421.  
  3422. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3423. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3424.  
  3425. (Filename:  Line: 45)
  3426.  
  3427. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3428. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3429.  
  3430. (Filename:  Line: 45)
  3431.  
  3432. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3433. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3434.  
  3435. (Filename:  Line: 45)
  3436.  
  3437. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3438. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3439.  
  3440. (Filename:  Line: 45)
  3441.  
  3442. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3443. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3444.  
  3445. (Filename:  Line: 45)
  3446.  
  3447. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3448. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3449.  
  3450. (Filename:  Line: 45)
  3451.  
  3452. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3453. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3454.  
  3455. (Filename:  Line: 45)
  3456.  
  3457. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3458. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3459.  
  3460. (Filename:  Line: 45)
  3461.  
  3462. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3463. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3464.  
  3465. (Filename:  Line: 45)
  3466.  
  3467. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3468. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3469.  
  3470. (Filename:  Line: 45)
  3471.  
  3472. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3473. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3474.  
  3475. (Filename:  Line: 45)
  3476.  
  3477. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3478. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3479.  
  3480. (Filename:  Line: 45)
  3481.  
  3482. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3483. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3484.  
  3485. (Filename:  Line: 45)
  3486.  
  3487. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3488. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3489.  
  3490. (Filename:  Line: 45)
  3491.  
  3492. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3493. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3494.  
  3495. (Filename:  Line: 45)
  3496.  
  3497. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3498. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3499.  
  3500. (Filename:  Line: 45)
  3501.  
  3502. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3503. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3504.  
  3505. (Filename:  Line: 45)
  3506.  
  3507. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3508. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3509.  
  3510. (Filename:  Line: 45)
  3511.  
  3512. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3513. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3514.  
  3515. (Filename:  Line: 45)
  3516.  
  3517. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3518. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3519.  
  3520. (Filename:  Line: 45)
  3521.  
  3522. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3523. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3524.  
  3525. (Filename:  Line: 45)
  3526.  
  3527. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3528. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3529.  
  3530. (Filename:  Line: 45)
  3531.  
  3532. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3533. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3534.  
  3535. (Filename:  Line: 45)
  3536.  
  3537. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3538. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3539.  
  3540. (Filename:  Line: 45)
  3541.  
  3542. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3543. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3544.  
  3545. (Filename:  Line: 45)
  3546.  
  3547. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3548. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3549.  
  3550. (Filename:  Line: 45)
  3551.  
  3552. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3553. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3554.  
  3555. (Filename:  Line: 45)
  3556.  
  3557. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3558. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3559.  
  3560. (Filename:  Line: 45)
  3561.  
  3562. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3563. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3564.  
  3565. (Filename:  Line: 45)
  3566.  
  3567. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3568. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3569.  
  3570. (Filename:  Line: 45)
  3571.  
  3572. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3573. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3574.  
  3575. (Filename:  Line: 45)
  3576.  
  3577. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3578. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3579.  
  3580. (Filename:  Line: 45)
  3581.  
  3582. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3583. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3584.  
  3585. (Filename:  Line: 45)
  3586.  
  3587. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3588. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3589.  
  3590. (Filename:  Line: 45)
  3591.  
  3592. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3593. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3594.  
  3595. (Filename:  Line: 45)
  3596.  
  3597. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3598. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3599.  
  3600. (Filename:  Line: 45)
  3601.  
  3602. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3603. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3604.  
  3605. (Filename:  Line: 45)
  3606.  
  3607. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3608. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3609.  
  3610. (Filename:  Line: 45)
  3611.  
  3612. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3613. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3614.  
  3615. (Filename:  Line: 45)
  3616.  
  3617. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3618. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3619.  
  3620. (Filename:  Line: 45)
  3621.  
  3622. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3623. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3624.  
  3625. (Filename:  Line: 45)
  3626.  
  3627. L0: PerformGarbageCollection -> GC.Collect total ms: 44.092 self ms: 44.0922
  3628.  
  3629. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3630.  
  3631. OnTriggerExit failed. Fixing.
  3632.  
  3633. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3634.  
  3635. L0: PerformGarbageCollection -> GC.Collect total ms: 43.6271 self ms: 43.6271
  3636.  
  3637. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3638.  
  3639. L0: CellManager::EstimateBytes total ms: 2.4113 self ms: 2.4115
  3640.  
  3641. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3642.  
  3643. Heartbeat CSV, time s,847.4675, GC.GetTotalMemory MB,535.418, OctNodes MB,7.247925, CompactOctrees MB,246.907, CellManager MB,18.70875, ClipMapManager MB,17.69329, GCCount,87, PlayerPos,74.31622,-1.270107,95.36889, WorkingSet MB,2139.313
  3644.  
  3645. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3646.  
  3647. L0: PerformGarbageCollection -> GC.Collect total ms: 43.9733 self ms: 43.9733
  3648.  
  3649. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3650.  
  3651. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  3652.  
  3653. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3654.  
  3655. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  3656.  
  3657. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3658.  
  3659. L0: CellManager::EstimateBytes total ms: 2.6966 self ms: 2.6968
  3660.  
  3661. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3662.  
  3663. Heartbeat CSV, time s,907.4734, GC.GetTotalMemory MB,536.6055, OctNodes MB,7.247925, CompactOctrees MB,247.029, CellManager MB,18.57432, ClipMapManager MB,17.99109, GCCount,90, PlayerPos,35.84077,-36.43687,146.1225, WorkingSet MB,2147.031
  3664.  
  3665. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3666.  
  3667. broke, spawned silver
  3668.  
  3669. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3670.  
  3671. Registering stray entity silver(Clone)
  3672.  
  3673. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3674.  
  3675. broke, spawned silver
  3676.  
  3677. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3678.  
  3679. Registering stray entity silver(Clone)
  3680.  
  3681. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3682.  
  3683. L0: PerformGarbageCollection -> GC.Collect total ms: 46.7561 self ms: 46.7561
  3684.  
  3685. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3686.  
  3687. L0: CellManager::EstimateBytes total ms: 2.2479 self ms: 2.2482
  3688.  
  3689. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3690.  
  3691. Heartbeat CSV, time s,967.4728, GC.GetTotalMemory MB,539.2227, OctNodes MB,7.247925, CompactOctrees MB,247.0315, CellManager MB,18.71707, ClipMapManager MB,18.02149, GCCount,92, PlayerPos,62.14289,1.851962,93.35889, WorkingSet MB,2153.668
  3692.  
  3693. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3694.  
  3695. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3696. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3697.  
  3698. (Filename:  Line: 45)
  3699.  
  3700. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3701. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3702.  
  3703. (Filename:  Line: 45)
  3704.  
  3705. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3706. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3707.  
  3708. (Filename:  Line: 45)
  3709.  
  3710. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3711. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3712.  
  3713. (Filename:  Line: 45)
  3714.  
  3715. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3716. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3717.  
  3718. (Filename:  Line: 45)
  3719.  
  3720. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3721. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3722.  
  3723. (Filename:  Line: 45)
  3724.  
  3725. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3726. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3727.  
  3728. (Filename:  Line: 45)
  3729.  
  3730. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3731. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3732.  
  3733. (Filename:  Line: 45)
  3734.  
  3735. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3736. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3737.  
  3738. (Filename:  Line: 45)
  3739.  
  3740. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3741. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3742.  
  3743. (Filename:  Line: 45)
  3744.  
  3745. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3746. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3747.  
  3748. (Filename:  Line: 45)
  3749.  
  3750. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3751. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3752.  
  3753. (Filename:  Line: 45)
  3754.  
  3755. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3756. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3757.  
  3758. (Filename:  Line: 45)
  3759.  
  3760. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3761. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3762.  
  3763. (Filename:  Line: 45)
  3764.  
  3765. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3766. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3767.  
  3768. (Filename:  Line: 45)
  3769.  
  3770. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3771. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3772.  
  3773. (Filename:  Line: 45)
  3774.  
  3775. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3776. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3777.  
  3778. (Filename:  Line: 45)
  3779.  
  3780. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3781. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3782.  
  3783. (Filename:  Line: 45)
  3784.  
  3785. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3786. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3787.  
  3788. (Filename:  Line: 45)
  3789.  
  3790. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3791. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3792.  
  3793. (Filename:  Line: 45)
  3794.  
  3795. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3796. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3797.  
  3798. (Filename:  Line: 45)
  3799.  
  3800. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3801. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3802.  
  3803. (Filename:  Line: 45)
  3804.  
  3805. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3806. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3807.  
  3808. (Filename:  Line: 45)
  3809.  
  3810. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3811. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3812.  
  3813. (Filename:  Line: 45)
  3814.  
  3815. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3816. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3817.  
  3818. (Filename:  Line: 45)
  3819.  
  3820. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3821. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3822.  
  3823. (Filename:  Line: 45)
  3824.  
  3825. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3826. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3827.  
  3828. (Filename:  Line: 45)
  3829.  
  3830. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3831. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3832.  
  3833. (Filename:  Line: 45)
  3834.  
  3835. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3836. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3837.  
  3838. (Filename:  Line: 45)
  3839.  
  3840. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3841. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3842.  
  3843. (Filename:  Line: 45)
  3844.  
  3845. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3846. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3847.  
  3848. (Filename:  Line: 45)
  3849.  
  3850. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3851. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3852.  
  3853. (Filename:  Line: 45)
  3854.  
  3855. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3856. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3857.  
  3858. (Filename:  Line: 45)
  3859.  
  3860. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3861. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3862.  
  3863. (Filename:  Line: 45)
  3864.  
  3865. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3866. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3867.  
  3868. (Filename:  Line: 45)
  3869.  
  3870. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3871. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3872.  
  3873. (Filename:  Line: 45)
  3874.  
  3875. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3876. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3877.  
  3878. (Filename:  Line: 45)
  3879.  
  3880. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3881. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3882.  
  3883. (Filename:  Line: 45)
  3884.  
  3885. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3886. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3887.  
  3888. (Filename:  Line: 45)
  3889.  
  3890. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3891. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3892.  
  3893. (Filename:  Line: 45)
  3894.  
  3895. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3896. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3897.  
  3898. (Filename:  Line: 45)
  3899.  
  3900. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3901. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3902.  
  3903. (Filename:  Line: 45)
  3904.  
  3905. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3906. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3907.  
  3908. (Filename:  Line: 45)
  3909.  
  3910. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3911. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3912.  
  3913. (Filename:  Line: 45)
  3914.  
  3915. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3916. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3917.  
  3918. (Filename:  Line: 45)
  3919.  
  3920. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3921. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3922.  
  3923. (Filename:  Line: 45)
  3924.  
  3925. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3926. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3927.  
  3928. (Filename:  Line: 45)
  3929.  
  3930. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3931. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3932.  
  3933. (Filename:  Line: 45)
  3934.  
  3935. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3936. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3937.  
  3938. (Filename:  Line: 45)
  3939.  
  3940. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3941. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3942.  
  3943. (Filename:  Line: 45)
  3944.  
  3945. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3946. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3947.  
  3948. (Filename:  Line: 45)
  3949.  
  3950. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3951. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3952.  
  3953. (Filename:  Line: 45)
  3954.  
  3955. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3956. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3957.  
  3958. (Filename:  Line: 45)
  3959.  
  3960. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3961. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3962.  
  3963. (Filename:  Line: 45)
  3964.  
  3965. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3966. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3967.  
  3968. (Filename:  Line: 45)
  3969.  
  3970. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3971. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3972.  
  3973. (Filename:  Line: 45)
  3974.  
  3975. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3976. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3977.  
  3978. (Filename:  Line: 45)
  3979.  
  3980. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3981. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3982.  
  3983. (Filename:  Line: 45)
  3984.  
  3985. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3986. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3987.  
  3988. (Filename:  Line: 45)
  3989.  
  3990. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3991. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3992.  
  3993. (Filename:  Line: 45)
  3994.  
  3995. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  3996. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  3997.  
  3998. (Filename:  Line: 45)
  3999.  
  4000. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4001. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4002.  
  4003. (Filename:  Line: 45)
  4004.  
  4005. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4006. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4007.  
  4008. (Filename:  Line: 45)
  4009.  
  4010. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4011. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4012.  
  4013. (Filename:  Line: 45)
  4014.  
  4015. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4016. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4017.  
  4018. (Filename:  Line: 45)
  4019.  
  4020. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4021. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4022.  
  4023. (Filename:  Line: 45)
  4024.  
  4025. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4026. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4027.  
  4028. (Filename:  Line: 45)
  4029.  
  4030. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4031. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4032.  
  4033. (Filename:  Line: 45)
  4034.  
  4035. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4036. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4037.  
  4038. (Filename:  Line: 45)
  4039.  
  4040. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4041. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4042.  
  4043. (Filename:  Line: 45)
  4044.  
  4045. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4046. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4047.  
  4048. (Filename:  Line: 45)
  4049.  
  4050. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4051. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4052.  
  4053. (Filename:  Line: 45)
  4054.  
  4055. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4056. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4057.  
  4058. (Filename:  Line: 45)
  4059.  
  4060. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4061. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4062.  
  4063. (Filename:  Line: 45)
  4064.  
  4065. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4066. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4067.  
  4068. (Filename:  Line: 45)
  4069.  
  4070. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4071. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4072.  
  4073. (Filename:  Line: 45)
  4074.  
  4075. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4076. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4077.  
  4078. (Filename:  Line: 45)
  4079.  
  4080. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4081. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4082.  
  4083. (Filename:  Line: 45)
  4084.  
  4085. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4086. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4087.  
  4088. (Filename:  Line: 45)
  4089.  
  4090. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4091. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4092.  
  4093. (Filename:  Line: 45)
  4094.  
  4095. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4096. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4097.  
  4098. (Filename:  Line: 45)
  4099.  
  4100. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4101. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4102.  
  4103. (Filename:  Line: 45)
  4104.  
  4105. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4106. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4107.  
  4108. (Filename:  Line: 45)
  4109.  
  4110. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4111. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4112.  
  4113. (Filename:  Line: 45)
  4114.  
  4115. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4116. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4117.  
  4118. (Filename:  Line: 45)
  4119.  
  4120. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4121. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4122.  
  4123. (Filename:  Line: 45)
  4124.  
  4125. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4126. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4127.  
  4128. (Filename:  Line: 45)
  4129.  
  4130. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4131. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4132.  
  4133. (Filename:  Line: 45)
  4134.  
  4135. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4136. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4137.  
  4138. (Filename:  Line: 45)
  4139.  
  4140. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4141. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4142.  
  4143. (Filename:  Line: 45)
  4144.  
  4145. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4146. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4147.  
  4148. (Filename:  Line: 45)
  4149.  
  4150. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4151. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4152.  
  4153. (Filename:  Line: 45)
  4154.  
  4155. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4156. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4157.  
  4158. (Filename:  Line: 45)
  4159.  
  4160. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4161. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4162.  
  4163. (Filename:  Line: 45)
  4164.  
  4165. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4166. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4167.  
  4168. (Filename:  Line: 45)
  4169.  
  4170. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4171. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4172.  
  4173. (Filename:  Line: 45)
  4174.  
  4175. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4176. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4177.  
  4178. (Filename:  Line: 45)
  4179.  
  4180. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4181. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4182.  
  4183. (Filename:  Line: 45)
  4184.  
  4185. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4186. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4187.  
  4188. (Filename:  Line: 45)
  4189.  
  4190. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4191. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4192.  
  4193. (Filename:  Line: 45)
  4194.  
  4195. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4196. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4197.  
  4198. (Filename:  Line: 45)
  4199.  
  4200. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4201. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4202.  
  4203. (Filename:  Line: 45)
  4204.  
  4205. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4206. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4207.  
  4208. (Filename:  Line: 45)
  4209.  
  4210. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4211. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4212.  
  4213. (Filename:  Line: 45)
  4214.  
  4215. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4216. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4217.  
  4218. (Filename:  Line: 45)
  4219.  
  4220. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4221. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4222.  
  4223. (Filename:  Line: 45)
  4224.  
  4225. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4226. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4227.  
  4228. (Filename:  Line: 45)
  4229.  
  4230. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4231. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4232.  
  4233. (Filename:  Line: 45)
  4234.  
  4235. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4236. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4237.  
  4238. (Filename:  Line: 45)
  4239.  
  4240. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4241. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4242.  
  4243. (Filename:  Line: 45)
  4244.  
  4245. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4246. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4247.  
  4248. (Filename:  Line: 45)
  4249.  
  4250. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4251. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4252.  
  4253. (Filename:  Line: 45)
  4254.  
  4255. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4256. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4257.  
  4258. (Filename:  Line: 45)
  4259.  
  4260. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4261. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4262.  
  4263. (Filename:  Line: 45)
  4264.  
  4265. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4266. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4267.  
  4268. (Filename:  Line: 45)
  4269.  
  4270. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4271. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4272.  
  4273. (Filename:  Line: 45)
  4274.  
  4275. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4276. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4277.  
  4278. (Filename:  Line: 45)
  4279.  
  4280. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4281. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4282.  
  4283. (Filename:  Line: 45)
  4284.  
  4285. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4286. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4287.  
  4288. (Filename:  Line: 45)
  4289.  
  4290. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4291. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4292.  
  4293. (Filename:  Line: 45)
  4294.  
  4295. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4296. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4297.  
  4298. (Filename:  Line: 45)
  4299.  
  4300. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4301. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4302.  
  4303. (Filename:  Line: 45)
  4304.  
  4305. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4306. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4307.  
  4308. (Filename:  Line: 45)
  4309.  
  4310. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4311. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4312.  
  4313. (Filename:  Line: 45)
  4314.  
  4315. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4316. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4317.  
  4318. (Filename:  Line: 45)
  4319.  
  4320. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4321. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4322.  
  4323. (Filename:  Line: 45)
  4324.  
  4325. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4326. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4327.  
  4328. (Filename:  Line: 45)
  4329.  
  4330. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4331. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4332.  
  4333. (Filename:  Line: 45)
  4334.  
  4335. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4336. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4337.  
  4338. (Filename:  Line: 45)
  4339.  
  4340. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4341. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4342.  
  4343. (Filename:  Line: 45)
  4344.  
  4345. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4346. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4347.  
  4348. (Filename:  Line: 45)
  4349.  
  4350. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4351. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4352.  
  4353. (Filename:  Line: 45)
  4354.  
  4355. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4356. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4357.  
  4358. (Filename:  Line: 45)
  4359.  
  4360. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4361. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4362.  
  4363. (Filename:  Line: 45)
  4364.  
  4365. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4366. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4367.  
  4368. (Filename:  Line: 45)
  4369.  
  4370. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4371. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4372.  
  4373. (Filename:  Line: 45)
  4374.  
  4375. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4376. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4377.  
  4378. (Filename:  Line: 45)
  4379.  
  4380. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4381. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4382.  
  4383. (Filename:  Line: 45)
  4384.  
  4385. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4386. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4387.  
  4388. (Filename:  Line: 45)
  4389.  
  4390. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4391. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4392.  
  4393. (Filename:  Line: 45)
  4394.  
  4395. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4396. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4397.  
  4398. (Filename:  Line: 45)
  4399.  
  4400. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4401. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4402.  
  4403. (Filename:  Line: 45)
  4404.  
  4405. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4406. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4407.  
  4408. (Filename:  Line: 45)
  4409.  
  4410. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4411. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4412.  
  4413. (Filename:  Line: 45)
  4414.  
  4415. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4416. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4417.  
  4418. (Filename:  Line: 45)
  4419.  
  4420. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4421. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4422.  
  4423. (Filename:  Line: 45)
  4424.  
  4425. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4426. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4427.  
  4428. (Filename:  Line: 45)
  4429.  
  4430. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4431. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4432.  
  4433. (Filename:  Line: 45)
  4434.  
  4435. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4436. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4437.  
  4438. (Filename:  Line: 45)
  4439.  
  4440. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4441. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4442.  
  4443. (Filename:  Line: 45)
  4444.  
  4445. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4446. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4447.  
  4448. (Filename:  Line: 45)
  4449.  
  4450. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4451. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4452.  
  4453. (Filename:  Line: 45)
  4454.  
  4455. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4456. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4457.  
  4458. (Filename:  Line: 45)
  4459.  
  4460. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4461. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4462.  
  4463. (Filename:  Line: 45)
  4464.  
  4465. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4466. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4467.  
  4468. (Filename:  Line: 45)
  4469.  
  4470. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4471. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4472.  
  4473. (Filename:  Line: 45)
  4474.  
  4475. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4476. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4477.  
  4478. (Filename:  Line: 45)
  4479.  
  4480. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4481. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4482.  
  4483. (Filename:  Line: 45)
  4484.  
  4485. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4486. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4487.  
  4488. (Filename:  Line: 45)
  4489.  
  4490. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4491. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4492.  
  4493. (Filename:  Line: 45)
  4494.  
  4495. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4496. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4497.  
  4498. (Filename:  Line: 45)
  4499.  
  4500. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4501. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4502.  
  4503. (Filename:  Line: 45)
  4504.  
  4505. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4506. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4507.  
  4508. (Filename:  Line: 45)
  4509.  
  4510. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4511. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4512.  
  4513. (Filename:  Line: 45)
  4514.  
  4515. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4516. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4517.  
  4518. (Filename:  Line: 45)
  4519.  
  4520. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4521. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4522.  
  4523. (Filename:  Line: 45)
  4524.  
  4525. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4526. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4527.  
  4528. (Filename:  Line: 45)
  4529.  
  4530. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4531. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4532.  
  4533. (Filename:  Line: 45)
  4534.  
  4535. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4536. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4537.  
  4538. (Filename:  Line: 45)
  4539.  
  4540. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4541. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4542.  
  4543. (Filename:  Line: 45)
  4544.  
  4545. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4546. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4547.  
  4548. (Filename:  Line: 45)
  4549.  
  4550. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4551. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4552.  
  4553. (Filename:  Line: 45)
  4554.  
  4555. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4556. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4557.  
  4558. (Filename:  Line: 45)
  4559.  
  4560. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4561. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4562.  
  4563. (Filename:  Line: 45)
  4564.  
  4565. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4566. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4567.  
  4568. (Filename:  Line: 45)
  4569.  
  4570. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4571. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4572.  
  4573. (Filename:  Line: 45)
  4574.  
  4575. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4576. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4577.  
  4578. (Filename:  Line: 45)
  4579.  
  4580. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4581. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4582.  
  4583. (Filename:  Line: 45)
  4584.  
  4585. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4586. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4587.  
  4588. (Filename:  Line: 45)
  4589.  
  4590. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4591. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4592.  
  4593. (Filename:  Line: 45)
  4594.  
  4595. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4596. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4597.  
  4598. (Filename:  Line: 45)
  4599.  
  4600. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4601. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4602.  
  4603. (Filename:  Line: 45)
  4604.  
  4605. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4606. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4607.  
  4608. (Filename:  Line: 45)
  4609.  
  4610. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4611. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4612.  
  4613. (Filename:  Line: 45)
  4614.  
  4615. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4616. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4617.  
  4618. (Filename:  Line: 45)
  4619.  
  4620. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4621. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4622.  
  4623. (Filename:  Line: 45)
  4624.  
  4625. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4626. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4627.  
  4628. (Filename:  Line: 45)
  4629.  
  4630. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4631. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4632.  
  4633. (Filename:  Line: 45)
  4634.  
  4635. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4636. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4637.  
  4638. (Filename:  Line: 45)
  4639.  
  4640. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4641. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4642.  
  4643. (Filename:  Line: 45)
  4644.  
  4645. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4646. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4647.  
  4648. (Filename:  Line: 45)
  4649.  
  4650. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4651. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4652.  
  4653. (Filename:  Line: 45)
  4654.  
  4655. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4656. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4657.  
  4658. (Filename:  Line: 45)
  4659.  
  4660. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4661. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4662.  
  4663. (Filename:  Line: 45)
  4664.  
  4665. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4666. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4667.  
  4668. (Filename:  Line: 45)
  4669.  
  4670. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4671. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4672.  
  4673. (Filename:  Line: 45)
  4674.  
  4675. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4676. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4677.  
  4678. (Filename:  Line: 45)
  4679.  
  4680. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4681. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4682.  
  4683. (Filename:  Line: 45)
  4684.  
  4685. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4686. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4687.  
  4688. (Filename:  Line: 45)
  4689.  
  4690. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4691. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4692.  
  4693. (Filename:  Line: 45)
  4694.  
  4695. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4696. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4697.  
  4698. (Filename:  Line: 45)
  4699.  
  4700. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4701. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4702.  
  4703. (Filename:  Line: 45)
  4704.  
  4705. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4706. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4707.  
  4708. (Filename:  Line: 45)
  4709.  
  4710. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4711. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4712.  
  4713. (Filename:  Line: 45)
  4714.  
  4715. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4716. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4717.  
  4718. (Filename:  Line: 45)
  4719.  
  4720. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4721. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4722.  
  4723. (Filename:  Line: 45)
  4724.  
  4725. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4726. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4727.  
  4728. (Filename:  Line: 45)
  4729.  
  4730. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4731. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4732.  
  4733. (Filename:  Line: 45)
  4734.  
  4735. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4736. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4737.  
  4738. (Filename:  Line: 45)
  4739.  
  4740. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4741. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4742.  
  4743. (Filename:  Line: 45)
  4744.  
  4745. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4746. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4747.  
  4748. (Filename:  Line: 45)
  4749.  
  4750. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4751. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4752.  
  4753. (Filename:  Line: 45)
  4754.  
  4755. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4756. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4757.  
  4758. (Filename:  Line: 45)
  4759.  
  4760. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4761. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4762.  
  4763. (Filename:  Line: 45)
  4764.  
  4765. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4766. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4767.  
  4768. (Filename:  Line: 45)
  4769.  
  4770. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4771. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4772.  
  4773. (Filename:  Line: 45)
  4774.  
  4775. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4776. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4777.  
  4778. (Filename:  Line: 45)
  4779.  
  4780. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4781. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4782.  
  4783. (Filename:  Line: 45)
  4784.  
  4785. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4786. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4787.  
  4788. (Filename:  Line: 45)
  4789.  
  4790. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4791. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4792.  
  4793. (Filename:  Line: 45)
  4794.  
  4795. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4796. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4797.  
  4798. (Filename:  Line: 45)
  4799.  
  4800. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4801. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4802.  
  4803. (Filename:  Line: 45)
  4804.  
  4805. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4806. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4807.  
  4808. (Filename:  Line: 45)
  4809.  
  4810. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4811. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4812.  
  4813. (Filename:  Line: 45)
  4814.  
  4815. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4816. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4817.  
  4818. (Filename:  Line: 45)
  4819.  
  4820. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4821. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4822.  
  4823. (Filename:  Line: 45)
  4824.  
  4825. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4826. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4827.  
  4828. (Filename:  Line: 45)
  4829.  
  4830. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4831. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4832.  
  4833. (Filename:  Line: 45)
  4834.  
  4835. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4836. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4837.  
  4838. (Filename:  Line: 45)
  4839.  
  4840. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4841. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4842.  
  4843. (Filename:  Line: 45)
  4844.  
  4845. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4846. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4847.  
  4848. (Filename:  Line: 45)
  4849.  
  4850. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4851. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4852.  
  4853. (Filename:  Line: 45)
  4854.  
  4855. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4856. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4857.  
  4858. (Filename:  Line: 45)
  4859.  
  4860. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4861. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4862.  
  4863. (Filename:  Line: 45)
  4864.  
  4865. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4866. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4867.  
  4868. (Filename:  Line: 45)
  4869.  
  4870. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4871. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4872.  
  4873. (Filename:  Line: 45)
  4874.  
  4875. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4876. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4877.  
  4878. (Filename:  Line: 45)
  4879.  
  4880. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4881. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4882.  
  4883. (Filename:  Line: 45)
  4884.  
  4885. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4886. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4887.  
  4888. (Filename:  Line: 45)
  4889.  
  4890. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4891. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4892.  
  4893. (Filename:  Line: 45)
  4894.  
  4895. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4896. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4897.  
  4898. (Filename:  Line: 45)
  4899.  
  4900. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4901. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4902.  
  4903. (Filename:  Line: 45)
  4904.  
  4905. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4906. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4907.  
  4908. (Filename:  Line: 45)
  4909.  
  4910. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4911. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4912.  
  4913. (Filename:  Line: 45)
  4914.  
  4915. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4916. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4917.  
  4918. (Filename:  Line: 45)
  4919.  
  4920. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4921. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4922.  
  4923. (Filename:  Line: 45)
  4924.  
  4925. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4926. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4927.  
  4928. (Filename:  Line: 45)
  4929.  
  4930. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4931. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4932.  
  4933. (Filename:  Line: 45)
  4934.  
  4935. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4936. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4937.  
  4938. (Filename:  Line: 45)
  4939.  
  4940. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4941. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4942.  
  4943. (Filename:  Line: 45)
  4944.  
  4945. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4946. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4947.  
  4948. (Filename:  Line: 45)
  4949.  
  4950. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4951. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4952.  
  4953. (Filename:  Line: 45)
  4954.  
  4955. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4956. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4957.  
  4958. (Filename:  Line: 45)
  4959.  
  4960. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4961. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4962.  
  4963. (Filename:  Line: 45)
  4964.  
  4965. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4966. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4967.  
  4968. (Filename:  Line: 45)
  4969.  
  4970. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4971. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4972.  
  4973. (Filename:  Line: 45)
  4974.  
  4975. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4976. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4977.  
  4978. (Filename:  Line: 45)
  4979.  
  4980. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4981. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4982.  
  4983. (Filename:  Line: 45)
  4984.  
  4985. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4986. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4987.  
  4988. (Filename:  Line: 45)
  4989.  
  4990. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4991. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4992.  
  4993. (Filename:  Line: 45)
  4994.  
  4995. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  4996. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  4997.  
  4998. (Filename:  Line: 45)
  4999.  
  5000. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5001. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5002.  
  5003. (Filename:  Line: 45)
  5004.  
  5005. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5006. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5007.  
  5008. (Filename:  Line: 45)
  5009.  
  5010. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5011. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5012.  
  5013. (Filename:  Line: 45)
  5014.  
  5015. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5016. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5017.  
  5018. (Filename:  Line: 45)
  5019.  
  5020. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5021. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5022.  
  5023. (Filename:  Line: 45)
  5024.  
  5025. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5026. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5027.  
  5028. (Filename:  Line: 45)
  5029.  
  5030. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5031. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5032.  
  5033. (Filename:  Line: 45)
  5034.  
  5035. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5036. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5037.  
  5038. (Filename:  Line: 45)
  5039.  
  5040. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5041. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5042.  
  5043. (Filename:  Line: 45)
  5044.  
  5045. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5046. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5047.  
  5048. (Filename:  Line: 45)
  5049.  
  5050. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5051. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5052.  
  5053. (Filename:  Line: 45)
  5054.  
  5055. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5056. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5057.  
  5058. (Filename:  Line: 45)
  5059.  
  5060. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5061. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5062.  
  5063. (Filename:  Line: 45)
  5064.  
  5065. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5066. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5067.  
  5068. (Filename:  Line: 45)
  5069.  
  5070. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5071. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5072.  
  5073. (Filename:  Line: 45)
  5074.  
  5075. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5076. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5077.  
  5078. (Filename:  Line: 45)
  5079.  
  5080. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5081. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5082.  
  5083. (Filename:  Line: 45)
  5084.  
  5085. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5086. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5087.  
  5088. (Filename:  Line: 45)
  5089.  
  5090. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5091. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5092.  
  5093. (Filename:  Line: 45)
  5094.  
  5095. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5096. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5097.  
  5098. (Filename:  Line: 45)
  5099.  
  5100. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5101. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5102.  
  5103. (Filename:  Line: 45)
  5104.  
  5105. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5106. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5107.  
  5108. (Filename:  Line: 45)
  5109.  
  5110. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5111. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5112.  
  5113. (Filename:  Line: 45)
  5114.  
  5115. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5116. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5117.  
  5118. (Filename:  Line: 45)
  5119.  
  5120. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5121. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5122.  
  5123. (Filename:  Line: 45)
  5124.  
  5125. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5126. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5127.  
  5128. (Filename:  Line: 45)
  5129.  
  5130. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5131. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5132.  
  5133. (Filename:  Line: 45)
  5134.  
  5135. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5136. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5137.  
  5138. (Filename:  Line: 45)
  5139.  
  5140. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5141. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5142.  
  5143. (Filename:  Line: 45)
  5144.  
  5145. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5146. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5147.  
  5148. (Filename:  Line: 45)
  5149.  
  5150. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5151. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5152.  
  5153. (Filename:  Line: 45)
  5154.  
  5155. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5156. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5157.  
  5158. (Filename:  Line: 45)
  5159.  
  5160. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5161. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5162.  
  5163. (Filename:  Line: 45)
  5164.  
  5165. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5166. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5167.  
  5168. (Filename:  Line: 45)
  5169.  
  5170. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5171. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5172.  
  5173. (Filename:  Line: 45)
  5174.  
  5175. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5176. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5177.  
  5178. (Filename:  Line: 45)
  5179.  
  5180. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5181. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5182.  
  5183. (Filename:  Line: 45)
  5184.  
  5185. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5186. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5187.  
  5188. (Filename:  Line: 45)
  5189.  
  5190. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5191. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5192.  
  5193. (Filename:  Line: 45)
  5194.  
  5195. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5196. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5197.  
  5198. (Filename:  Line: 45)
  5199.  
  5200. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5201. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5202.  
  5203. (Filename:  Line: 45)
  5204.  
  5205. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5206. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5207.  
  5208. (Filename:  Line: 45)
  5209.  
  5210. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5211. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5212.  
  5213. (Filename:  Line: 45)
  5214.  
  5215. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5216. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5217.  
  5218. (Filename:  Line: 45)
  5219.  
  5220. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5221. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5222.  
  5223. (Filename:  Line: 45)
  5224.  
  5225. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5226. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5227.  
  5228. (Filename:  Line: 45)
  5229.  
  5230. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5231. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5232.  
  5233. (Filename:  Line: 45)
  5234.  
  5235. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5236. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5237.  
  5238. (Filename:  Line: 45)
  5239.  
  5240. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5241. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5242.  
  5243. (Filename:  Line: 45)
  5244.  
  5245. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5246. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5247.  
  5248. (Filename:  Line: 45)
  5249.  
  5250. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5251. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5252.  
  5253. (Filename:  Line: 45)
  5254.  
  5255. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5256. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5257.  
  5258. (Filename:  Line: 45)
  5259.  
  5260. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5261. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5262.  
  5263. (Filename:  Line: 45)
  5264.  
  5265. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5266. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5267.  
  5268. (Filename:  Line: 45)
  5269.  
  5270. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5271. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5272.  
  5273. (Filename:  Line: 45)
  5274.  
  5275. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5276. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5277.  
  5278. (Filename:  Line: 45)
  5279.  
  5280. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5281. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5282.  
  5283. (Filename:  Line: 45)
  5284.  
  5285. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5286. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5287.  
  5288. (Filename:  Line: 45)
  5289.  
  5290. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5291. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5292.  
  5293. (Filename:  Line: 45)
  5294.  
  5295. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5296. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5297.  
  5298. (Filename:  Line: 45)
  5299.  
  5300. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5301. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5302.  
  5303. (Filename:  Line: 45)
  5304.  
  5305. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5306. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5307.  
  5308. (Filename:  Line: 45)
  5309.  
  5310. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5311. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5312.  
  5313. (Filename:  Line: 45)
  5314.  
  5315. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5316. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5317.  
  5318. (Filename:  Line: 45)
  5319.  
  5320. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5321. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5322.  
  5323. (Filename:  Line: 45)
  5324.  
  5325. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5326. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5327.  
  5328. (Filename:  Line: 45)
  5329.  
  5330. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5331. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5332.  
  5333. (Filename:  Line: 45)
  5334.  
  5335. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5336. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5337.  
  5338. (Filename:  Line: 45)
  5339.  
  5340. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5341. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5342.  
  5343. (Filename:  Line: 45)
  5344.  
  5345. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5346. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5347.  
  5348. (Filename:  Line: 45)
  5349.  
  5350. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5351. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5352.  
  5353. (Filename:  Line: 45)
  5354.  
  5355. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5356. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5357.  
  5358. (Filename:  Line: 45)
  5359.  
  5360. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5361. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5362.  
  5363. (Filename:  Line: 45)
  5364.  
  5365. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5366. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5367.  
  5368. (Filename:  Line: 45)
  5369.  
  5370. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5371. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5372.  
  5373. (Filename:  Line: 45)
  5374.  
  5375. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5376. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5377.  
  5378. (Filename:  Line: 45)
  5379.  
  5380. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5381. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5382.  
  5383. (Filename:  Line: 45)
  5384.  
  5385. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5386. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5387.  
  5388. (Filename:  Line: 45)
  5389.  
  5390. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5391. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5392.  
  5393. (Filename:  Line: 45)
  5394.  
  5395. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5396. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5397.  
  5398. (Filename:  Line: 45)
  5399.  
  5400. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5401. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5402.  
  5403. (Filename:  Line: 45)
  5404.  
  5405. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5406. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5407.  
  5408. (Filename:  Line: 45)
  5409.  
  5410. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5411. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5412.  
  5413. (Filename:  Line: 45)
  5414.  
  5415. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5416. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5417.  
  5418. (Filename:  Line: 45)
  5419.  
  5420. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5421. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5422.  
  5423. (Filename:  Line: 45)
  5424.  
  5425. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5426. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5427.  
  5428. (Filename:  Line: 45)
  5429.  
  5430. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5431. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5432.  
  5433. (Filename:  Line: 45)
  5434.  
  5435. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5436. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5437.  
  5438. (Filename:  Line: 45)
  5439.  
  5440. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5441. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5442.  
  5443. (Filename:  Line: 45)
  5444.  
  5445. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5446. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5447.  
  5448. (Filename:  Line: 45)
  5449.  
  5450. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5451. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5452.  
  5453. (Filename:  Line: 45)
  5454.  
  5455. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5456. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5457.  
  5458. (Filename:  Line: 45)
  5459.  
  5460. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5461. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5462.  
  5463. (Filename:  Line: 45)
  5464.  
  5465. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5466. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5467.  
  5468. (Filename:  Line: 45)
  5469.  
  5470. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5471. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5472.  
  5473. (Filename:  Line: 45)
  5474.  
  5475. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5476. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5477.  
  5478. (Filename:  Line: 45)
  5479.  
  5480. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5481. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5482.  
  5483. (Filename:  Line: 45)
  5484.  
  5485. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5486. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5487.  
  5488. (Filename:  Line: 45)
  5489.  
  5490. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5491. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5492.  
  5493. (Filename:  Line: 45)
  5494.  
  5495. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5496. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5497.  
  5498. (Filename:  Line: 45)
  5499.  
  5500. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5501. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5502.  
  5503. (Filename:  Line: 45)
  5504.  
  5505. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5506. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5507.  
  5508. (Filename:  Line: 45)
  5509.  
  5510. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5511. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5512.  
  5513. (Filename:  Line: 45)
  5514.  
  5515. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5516. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5517.  
  5518. (Filename:  Line: 45)
  5519.  
  5520. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5521. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5522.  
  5523. (Filename:  Line: 45)
  5524.  
  5525. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5526. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5527.  
  5528. (Filename:  Line: 45)
  5529.  
  5530. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5531. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5532.  
  5533. (Filename:  Line: 45)
  5534.  
  5535. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5536. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5537.  
  5538. (Filename:  Line: 45)
  5539.  
  5540. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5541. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5542.  
  5543. (Filename:  Line: 45)
  5544.  
  5545. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5546. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5547.  
  5548. (Filename:  Line: 45)
  5549.  
  5550. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5551. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5552.  
  5553. (Filename:  Line: 45)
  5554.  
  5555. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5556. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5557.  
  5558. (Filename:  Line: 45)
  5559.  
  5560. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5561. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5562.  
  5563. (Filename:  Line: 45)
  5564.  
  5565. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5566. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5567.  
  5568. (Filename:  Line: 45)
  5569.  
  5570. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5571. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5572.  
  5573. (Filename:  Line: 45)
  5574.  
  5575. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5576. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5577.  
  5578. (Filename:  Line: 45)
  5579.  
  5580. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5581. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5582.  
  5583. (Filename:  Line: 45)
  5584.  
  5585. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5586. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5587.  
  5588. (Filename:  Line: 45)
  5589.  
  5590. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5591. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5592.  
  5593. (Filename:  Line: 45)
  5594.  
  5595. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5596. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5597.  
  5598. (Filename:  Line: 45)
  5599.  
  5600. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5601. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5602.  
  5603. (Filename:  Line: 45)
  5604.  
  5605. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5606. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5607.  
  5608. (Filename:  Line: 45)
  5609.  
  5610. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5611. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5612.  
  5613. (Filename:  Line: 45)
  5614.  
  5615. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5616. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5617.  
  5618. (Filename:  Line: 45)
  5619.  
  5620. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5621. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5622.  
  5623. (Filename:  Line: 45)
  5624.  
  5625. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5626. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5627.  
  5628. (Filename:  Line: 45)
  5629.  
  5630. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5631. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5632.  
  5633. (Filename:  Line: 45)
  5634.  
  5635. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5636. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5637.  
  5638. (Filename:  Line: 45)
  5639.  
  5640. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5641. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5642.  
  5643. (Filename:  Line: 45)
  5644.  
  5645. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5646. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5647.  
  5648. (Filename:  Line: 45)
  5649.  
  5650. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5651. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5652.  
  5653. (Filename:  Line: 45)
  5654.  
  5655. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5656. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5657.  
  5658. (Filename:  Line: 45)
  5659.  
  5660. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5661. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5662.  
  5663. (Filename:  Line: 45)
  5664.  
  5665. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5666. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5667.  
  5668. (Filename:  Line: 45)
  5669.  
  5670. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5671. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5672.  
  5673. (Filename:  Line: 45)
  5674.  
  5675. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5676. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5677.  
  5678. (Filename:  Line: 45)
  5679.  
  5680. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5681. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5682.  
  5683. (Filename:  Line: 45)
  5684.  
  5685. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5686. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5687.  
  5688. (Filename:  Line: 45)
  5689.  
  5690. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5691. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5692.  
  5693. (Filename:  Line: 45)
  5694.  
  5695. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5696. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5697.  
  5698. (Filename:  Line: 45)
  5699.  
  5700. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5701. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5702.  
  5703. (Filename:  Line: 45)
  5704.  
  5705. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5706. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5707.  
  5708. (Filename:  Line: 45)
  5709.  
  5710. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5711. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5712.  
  5713. (Filename:  Line: 45)
  5714.  
  5715. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5716. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5717.  
  5718. (Filename:  Line: 45)
  5719.  
  5720. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5721. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5722.  
  5723. (Filename:  Line: 45)
  5724.  
  5725. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5726. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5727.  
  5728. (Filename:  Line: 45)
  5729.  
  5730. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5731. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5732.  
  5733. (Filename:  Line: 45)
  5734.  
  5735. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5736. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5737.  
  5738. (Filename:  Line: 45)
  5739.  
  5740. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5741. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5742.  
  5743. (Filename:  Line: 45)
  5744.  
  5745. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5746. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5747.  
  5748. (Filename:  Line: 45)
  5749.  
  5750. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5751. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5752.  
  5753. (Filename:  Line: 45)
  5754.  
  5755. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5756. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5757.  
  5758. (Filename:  Line: 45)
  5759.  
  5760. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5761. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5762.  
  5763. (Filename:  Line: 45)
  5764.  
  5765. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5766. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5767.  
  5768. (Filename:  Line: 45)
  5769.  
  5770. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5771. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5772.  
  5773. (Filename:  Line: 45)
  5774.  
  5775. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5776. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5777.  
  5778. (Filename:  Line: 45)
  5779.  
  5780. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5781. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5782.  
  5783. (Filename:  Line: 45)
  5784.  
  5785. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5786. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5787.  
  5788. (Filename:  Line: 45)
  5789.  
  5790. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5791. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5792.  
  5793. (Filename:  Line: 45)
  5794.  
  5795. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5796. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5797.  
  5798. (Filename:  Line: 45)
  5799.  
  5800. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5801. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5802.  
  5803. (Filename:  Line: 45)
  5804.  
  5805. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5806. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5807.  
  5808. (Filename:  Line: 45)
  5809.  
  5810. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5811. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5812.  
  5813. (Filename:  Line: 45)
  5814.  
  5815. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5816. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5817.  
  5818. (Filename:  Line: 45)
  5819.  
  5820. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5821. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5822.  
  5823. (Filename:  Line: 45)
  5824.  
  5825. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5826. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5827.  
  5828. (Filename:  Line: 45)
  5829.  
  5830. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5831. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5832.  
  5833. (Filename:  Line: 45)
  5834.  
  5835. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5836. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5837.  
  5838. (Filename:  Line: 45)
  5839.  
  5840. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5841. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5842.  
  5843. (Filename:  Line: 45)
  5844.  
  5845. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5846. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5847.  
  5848. (Filename:  Line: 45)
  5849.  
  5850. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5851. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5852.  
  5853. (Filename:  Line: 45)
  5854.  
  5855. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5856. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5857.  
  5858. (Filename:  Line: 45)
  5859.  
  5860. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5861. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5862.  
  5863. (Filename:  Line: 45)
  5864.  
  5865. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5866. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5867.  
  5868. (Filename:  Line: 45)
  5869.  
  5870. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5871. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5872.  
  5873. (Filename:  Line: 45)
  5874.  
  5875. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5876. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5877.  
  5878. (Filename:  Line: 45)
  5879.  
  5880. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5881. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5882.  
  5883. (Filename:  Line: 45)
  5884.  
  5885. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5886. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5887.  
  5888. (Filename:  Line: 45)
  5889.  
  5890. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5891. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5892.  
  5893. (Filename:  Line: 45)
  5894.  
  5895. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5896. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5897.  
  5898. (Filename:  Line: 45)
  5899.  
  5900. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5901. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5902.  
  5903. (Filename:  Line: 45)
  5904.  
  5905. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5906. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5907.  
  5908. (Filename:  Line: 45)
  5909.  
  5910. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5911. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5912.  
  5913. (Filename:  Line: 45)
  5914.  
  5915. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5916. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5917.  
  5918. (Filename:  Line: 45)
  5919.  
  5920. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5921. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5922.  
  5923. (Filename:  Line: 45)
  5924.  
  5925. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5926. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5927.  
  5928. (Filename:  Line: 45)
  5929.  
  5930. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5931. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5932.  
  5933. (Filename:  Line: 45)
  5934.  
  5935. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5936. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5937.  
  5938. (Filename:  Line: 45)
  5939.  
  5940. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5941. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5942.  
  5943. (Filename:  Line: 45)
  5944.  
  5945. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5946. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5947.  
  5948. (Filename:  Line: 45)
  5949.  
  5950. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5951. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5952.  
  5953. (Filename:  Line: 45)
  5954.  
  5955. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5956. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5957.  
  5958. (Filename:  Line: 45)
  5959.  
  5960. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5961. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5962.  
  5963. (Filename:  Line: 45)
  5964.  
  5965. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5966. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5967.  
  5968. (Filename:  Line: 45)
  5969.  
  5970. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5971. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5972.  
  5973. (Filename:  Line: 45)
  5974.  
  5975. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5976. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5977.  
  5978. (Filename:  Line: 45)
  5979.  
  5980. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5981. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5982.  
  5983. (Filename:  Line: 45)
  5984.  
  5985. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5986. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5987.  
  5988. (Filename:  Line: 45)
  5989.  
  5990. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5991. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5992.  
  5993. (Filename:  Line: 45)
  5994.  
  5995. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  5996. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  5997.  
  5998. (Filename:  Line: 45)
  5999.  
  6000. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6001. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6002.  
  6003. (Filename:  Line: 45)
  6004.  
  6005. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6006. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6007.  
  6008. (Filename:  Line: 45)
  6009.  
  6010. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6011. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6012.  
  6013. (Filename:  Line: 45)
  6014.  
  6015. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6016. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6017.  
  6018. (Filename:  Line: 45)
  6019.  
  6020. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6021. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6022.  
  6023. (Filename:  Line: 45)
  6024.  
  6025. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6026. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6027.  
  6028. (Filename:  Line: 45)
  6029.  
  6030. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6031. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6032.  
  6033. (Filename:  Line: 45)
  6034.  
  6035. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6036. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6037.  
  6038. (Filename:  Line: 45)
  6039.  
  6040. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6041. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6042.  
  6043. (Filename:  Line: 45)
  6044.  
  6045. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6046. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6047.  
  6048. (Filename:  Line: 45)
  6049.  
  6050. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6051. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6052.  
  6053. (Filename:  Line: 45)
  6054.  
  6055. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6056. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6057.  
  6058. (Filename:  Line: 45)
  6059.  
  6060. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6061. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6062.  
  6063. (Filename:  Line: 45)
  6064.  
  6065. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6066. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6067.  
  6068. (Filename:  Line: 45)
  6069.  
  6070. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6071. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6072.  
  6073. (Filename:  Line: 45)
  6074.  
  6075. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6076. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6077.  
  6078. (Filename:  Line: 45)
  6079.  
  6080. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6081. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6082.  
  6083. (Filename:  Line: 45)
  6084.  
  6085. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6086. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6087.  
  6088. (Filename:  Line: 45)
  6089.  
  6090. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6091. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6092.  
  6093. (Filename:  Line: 45)
  6094.  
  6095. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6096. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6097.  
  6098. (Filename:  Line: 45)
  6099.  
  6100. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6101. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6102.  
  6103. (Filename:  Line: 45)
  6104.  
  6105. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6106. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6107.  
  6108. (Filename:  Line: 45)
  6109.  
  6110. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6111. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6112.  
  6113. (Filename:  Line: 45)
  6114.  
  6115. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6116. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6117.  
  6118. (Filename:  Line: 45)
  6119.  
  6120. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6121. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6122.  
  6123. (Filename:  Line: 45)
  6124.  
  6125. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6126. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6127.  
  6128. (Filename:  Line: 45)
  6129.  
  6130. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6131. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6132.  
  6133. (Filename:  Line: 45)
  6134.  
  6135. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6136. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6137.  
  6138. (Filename:  Line: 45)
  6139.  
  6140. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6141. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6142.  
  6143. (Filename:  Line: 45)
  6144.  
  6145. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6146. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6147.  
  6148. (Filename:  Line: 45)
  6149.  
  6150. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6151. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6152.  
  6153. (Filename:  Line: 45)
  6154.  
  6155. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6156. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6157.  
  6158. (Filename:  Line: 45)
  6159.  
  6160. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6161. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6162.  
  6163. (Filename:  Line: 45)
  6164.  
  6165. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6166. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6167.  
  6168. (Filename:  Line: 45)
  6169.  
  6170. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6171. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6172.  
  6173. (Filename:  Line: 45)
  6174.  
  6175. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6176. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6177.  
  6178. (Filename:  Line: 45)
  6179.  
  6180. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6181. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6182.  
  6183. (Filename:  Line: 45)
  6184.  
  6185. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6186. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6187.  
  6188. (Filename:  Line: 45)
  6189.  
  6190. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6191. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6192.  
  6193. (Filename:  Line: 45)
  6194.  
  6195. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6196. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6197.  
  6198. (Filename:  Line: 45)
  6199.  
  6200. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6201. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6202.  
  6203. (Filename:  Line: 45)
  6204.  
  6205. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6206. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6207.  
  6208. (Filename:  Line: 45)
  6209.  
  6210. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6211. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6212.  
  6213. (Filename:  Line: 45)
  6214.  
  6215. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6216. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6217.  
  6218. (Filename:  Line: 45)
  6219.  
  6220. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6221. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6222.  
  6223. (Filename:  Line: 45)
  6224.  
  6225. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6226. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6227.  
  6228. (Filename:  Line: 45)
  6229.  
  6230. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6231. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6232.  
  6233. (Filename:  Line: 45)
  6234.  
  6235. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6236. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6237.  
  6238. (Filename:  Line: 45)
  6239.  
  6240. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6241. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6242.  
  6243. (Filename:  Line: 45)
  6244.  
  6245. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6246. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6247.  
  6248. (Filename:  Line: 45)
  6249.  
  6250. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6251. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6252.  
  6253. (Filename:  Line: 45)
  6254.  
  6255. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6256. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6257.  
  6258. (Filename:  Line: 45)
  6259.  
  6260. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6261. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6262.  
  6263. (Filename:  Line: 45)
  6264.  
  6265. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6266. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6267.  
  6268. (Filename:  Line: 45)
  6269.  
  6270. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6271. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6272.  
  6273. (Filename:  Line: 45)
  6274.  
  6275. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6276. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6277.  
  6278. (Filename:  Line: 45)
  6279.  
  6280. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6281. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6282.  
  6283. (Filename:  Line: 45)
  6284.  
  6285. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6286. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6287.  
  6288. (Filename:  Line: 45)
  6289.  
  6290. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6291. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6292.  
  6293. (Filename:  Line: 45)
  6294.  
  6295. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6296. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6297.  
  6298. (Filename:  Line: 45)
  6299.  
  6300. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6301. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6302.  
  6303. (Filename:  Line: 45)
  6304.  
  6305. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6306. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6307.  
  6308. (Filename:  Line: 45)
  6309.  
  6310. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6311. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6312.  
  6313. (Filename:  Line: 45)
  6314.  
  6315. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6316. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6317.  
  6318. (Filename:  Line: 45)
  6319.  
  6320. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6321. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6322.  
  6323. (Filename:  Line: 45)
  6324.  
  6325. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6326. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6327.  
  6328. (Filename:  Line: 45)
  6329.  
  6330. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6331. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6332.  
  6333. (Filename:  Line: 45)
  6334.  
  6335. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6336. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6337.  
  6338. (Filename:  Line: 45)
  6339.  
  6340. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6341. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6342.  
  6343. (Filename:  Line: 45)
  6344.  
  6345. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6346. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6347.  
  6348. (Filename:  Line: 45)
  6349.  
  6350. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6351. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6352.  
  6353. (Filename:  Line: 45)
  6354.  
  6355. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6356. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6357.  
  6358. (Filename:  Line: 45)
  6359.  
  6360. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6361. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6362.  
  6363. (Filename:  Line: 45)
  6364.  
  6365. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6366. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6367.  
  6368. (Filename:  Line: 45)
  6369.  
  6370. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6371. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6372.  
  6373. (Filename:  Line: 45)
  6374.  
  6375. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6376. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6377.  
  6378. (Filename:  Line: 45)
  6379.  
  6380. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6381. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6382.  
  6383. (Filename:  Line: 45)
  6384.  
  6385. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6386. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6387.  
  6388. (Filename:  Line: 45)
  6389.  
  6390. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6391. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6392.  
  6393. (Filename:  Line: 45)
  6394.  
  6395. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6396. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6397.  
  6398. (Filename:  Line: 45)
  6399.  
  6400. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6401. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6402.  
  6403. (Filename:  Line: 45)
  6404.  
  6405. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6406. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6407.  
  6408. (Filename:  Line: 45)
  6409.  
  6410. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6411. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6412.  
  6413. (Filename:  Line: 45)
  6414.  
  6415. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6416. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6417.  
  6418. (Filename:  Line: 45)
  6419.  
  6420. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6421. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6422.  
  6423. (Filename:  Line: 45)
  6424.  
  6425. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6426. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6427.  
  6428. (Filename:  Line: 45)
  6429.  
  6430. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6431. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6432.  
  6433. (Filename:  Line: 45)
  6434.  
  6435. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6436. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6437.  
  6438. (Filename:  Line: 45)
  6439.  
  6440. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6441. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6442.  
  6443. (Filename:  Line: 45)
  6444.  
  6445. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6446. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6447.  
  6448. (Filename:  Line: 45)
  6449.  
  6450. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6451. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6452.  
  6453. (Filename:  Line: 45)
  6454.  
  6455. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6456. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6457.  
  6458. (Filename:  Line: 45)
  6459.  
  6460. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6461. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6462.  
  6463. (Filename:  Line: 45)
  6464.  
  6465. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6466. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6467.  
  6468. (Filename:  Line: 45)
  6469.  
  6470. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6471. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6472.  
  6473. (Filename:  Line: 45)
  6474.  
  6475. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6476. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6477.  
  6478. (Filename:  Line: 45)
  6479.  
  6480. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6481. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6482.  
  6483. (Filename:  Line: 45)
  6484.  
  6485. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6486. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6487.  
  6488. (Filename:  Line: 45)
  6489.  
  6490. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6491. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6492.  
  6493. (Filename:  Line: 45)
  6494.  
  6495. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6496. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6497.  
  6498. (Filename:  Line: 45)
  6499.  
  6500. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6501. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6502.  
  6503. (Filename:  Line: 45)
  6504.  
  6505. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6506. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6507.  
  6508. (Filename:  Line: 45)
  6509.  
  6510. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6511. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6512.  
  6513. (Filename:  Line: 45)
  6514.  
  6515. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6516. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6517.  
  6518. (Filename:  Line: 45)
  6519.  
  6520. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6521. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6522.  
  6523. (Filename:  Line: 45)
  6524.  
  6525. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6526. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6527.  
  6528. (Filename:  Line: 45)
  6529.  
  6530. The input bones do not match the skeleton of the Avatar(submarine_fabricator_01Avatar).
  6531. Please check if the Avatar is generated in optimized mode, or if the Avatar is valid for the attached SkinnedMeshRenderer.
  6532.  
  6533. (Filename:  Line: 45)
  6534.  
  6535. L0: PerformGarbageCollection -> GC.Collect total ms: 50.9822 self ms: 50.9825
  6536.  
  6537. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6538.  
  6539. OnTriggerExit failed. Fixing.
  6540.  
  6541. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6542.  
  6543. L0: CellManager::EstimateBytes total ms: 2.5961 self ms: 2.5961
  6544.  
  6545. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6546.  
  6547. Heartbeat CSV, time s,1027.474, GC.GetTotalMemory MB,542.5195, OctNodes MB,7.247925, CompactOctrees MB,247.0348, CellManager MB,18.66504, ClipMapManager MB,18.02521, GCCount,93, PlayerPos,28.90356,0.6001652,175.4386, WorkingSet MB,2155.516
  6548.  
  6549. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6550.  
  6551. L0: PerformGarbageCollection -> GC.Collect total ms: 46.3055 self ms: 46.3057
  6552.  
  6553. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6554.  
  6555. L0: CellManager::EstimateBytes total ms: 2.2689 self ms: 2.2691
  6556.  
  6557. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6558.  
  6559. Heartbeat CSV, time s,1087.468, GC.GetTotalMemory MB,551.9609, OctNodes MB,7.247925, CompactOctrees MB,247.5753, CellManager MB,15.99433, ClipMapManager MB,18.11205, GCCount,94, PlayerPos,-12.47821,0.6379786,398.8612, WorkingSet MB,2164.395
  6560.  
  6561. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6562.  
  6563. L0: PerformGarbageCollection -> GC.Collect total ms: 51.5518 self ms: 51.552
  6564.  
  6565. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6566.  
  6567. L0: PerformGarbageCollection -> GC.Collect total ms: 44.3036 self ms: 44.3039
  6568.  
  6569. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6570.  
  6571. L0: PerformGarbageCollection -> GC.Collect total ms: 45.4032 self ms: 45.4032
  6572.  
  6573. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6574.  
  6575. L0: PerformGarbageCollection -> GC.Collect total ms: 44.6218 self ms: 44.6218
  6576.  
  6577. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6578.  
  6579. L0: PerformGarbageCollection -> GC.Collect total ms: 46.7185 self ms: 46.7188
  6580.  
  6581. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6582.  
  6583. L0: CellManager::EstimateBytes total ms: 2.56 self ms: 2.5602
  6584.  
  6585. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6586.  
  6587. Heartbeat CSV, time s,1147.471, GC.GetTotalMemory MB,542.25, OctNodes MB,7.247925, CompactOctrees MB,247.6493, CellManager MB,18.04678, ClipMapManager MB,18.13422, GCCount,99, PlayerPos,-248.319,0.6079019,277.1652, WorkingSet MB,2175.648
  6588.  
  6589. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6590.  
  6591. L0: PerformGarbageCollection -> GC.Collect total ms: 46.1968 self ms: 46.1968
  6592.  
  6593. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6594.  
  6595. L0: PerformGarbageCollection -> GC.Collect total ms: 44.8424 self ms: 44.8426
  6596.  
  6597. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6598.  
  6599. L0: PerformGarbageCollection -> GC.Collect total ms: 49.732 self ms: 49.7323
  6600.  
  6601. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6602.  
  6603. L0: CellManager::EstimateBytes total ms: 3.2102 self ms: 3.2105
  6604.  
  6605. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6606.  
  6607. Heartbeat CSV, time s,1207.469, GC.GetTotalMemory MB,557.9336, OctNodes MB,7.247925, CompactOctrees MB,248.9003, CellManager MB,22.11073, ClipMapManager MB,18.7903, GCCount,102, PlayerPos,-582.5565,-2.308062,386.3205, WorkingSet MB,2172.324
  6608.  
  6609. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6610.  
  6611. PerformGarbageAndAssetCollection, Time.time=1230.396, Time.frameCount=112454, DateTime.Now=2/20/2018 10:08:20 PM
  6612.  
  6613. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6614.  
  6615. L0: PerformGarbageCollection -> GC.Collect total ms: 45.7121 self ms: 45.7121
  6616.  
  6617. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6618.  
  6619. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  6620.  
  6621. Unloading 31114 unused Assets to reduce memory usage. Loaded Objects now: 145990.
  6622. Total: 325.581726 ms (FindLiveObjects: 8.852235 ms CreateObjectMapping: 6.824959 ms MarkObjects: 281.913239 ms  DeleteObjects: 27.990547 ms)
  6623.  
  6624. --- PerformGarbageAndAssetCollectionAsync: GC Time 45.7589 Asset GC Time 332.1702
  6625.  
  6626. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6627.  
  6628. L0: PerformGarbageCollection -> GC.Collect total ms: 45.3454 self ms: 45.3456
  6629.  
  6630. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6631.  
  6632. L0: CellManager::EstimateBytes total ms: 2.3581 self ms: 2.3584
  6633.  
  6634. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6635.  
  6636. Heartbeat CSV, time s,1267.467, GC.GetTotalMemory MB,547.0859, OctNodes MB,7.247925, CompactOctrees MB,250.125, CellManager MB,27.15768, ClipMapManager MB,19.80521, GCCount,107, PlayerPos,-881.8008,-55.02017,489.4548, WorkingSet MB,2153.922
  6637.  
  6638. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6639.  
  6640. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6641.  
  6642. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6643.  
  6644. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6645.  
  6646. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6647.  
  6648. OnTriggerExit failed. Fixing.
  6649.  
  6650. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6651.  
  6652. L0: CellManager::EstimateBytes total ms: 3.6257 self ms: 3.6257
  6653.  
  6654. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6655.  
  6656. Heartbeat CSV, time s,1327.478, GC.GetTotalMemory MB,571.3242, OctNodes MB,7.247925, CompactOctrees MB,255.1687, CellManager MB,27.42244, ClipMapManager MB,19.91429, GCCount,109, PlayerPos,-961.2137,-185.2954,461.8948, WorkingSet MB,2181.996
  6657.  
  6658. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6659.  
  6660. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6661.  
  6662. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6663.  
  6664. OnTriggerExit failed. Fixing.
  6665.  
  6666. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6667.  
  6668. L0: CellManager::EstimateBytes total ms: 3.1174 self ms: 3.1176
  6669.  
  6670. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6671.  
  6672. Heartbeat CSV, time s,1387.471, GC.GetTotalMemory MB,575.0508, OctNodes MB,7.247925, CompactOctrees MB,256.068, CellManager MB,30.1011, ClipMapManager MB,19.93636, GCCount,110, PlayerPos,-918.8658,-167.7832,540.3041, WorkingSet MB,2207.359
  6673.  
  6674. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6675.  
  6676. OnTriggerExit failed. Fixing.
  6677.  
  6678. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6679.  
  6680. Mesh is not readable: Coral_reef_barnacle_suckers_02 1
  6681.  
  6682. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6683.  
  6684. Mesh is not readable: Object002
  6685.  
  6686. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6687.  
  6688. Mesh is not readable: Coral_reef_barnacle_suckers_02 1
  6689.  
  6690. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6691.  
  6692. Mesh is not readable: Object002
  6693.  
  6694. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6695.  
  6696. L0: CellManager::EstimateBytes total ms: 3.3036 self ms: 3.3038
  6697.  
  6698. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6699.  
  6700. Heartbeat CSV, time s,1447.475, GC.GetTotalMemory MB,573.0781, OctNodes MB,7.247925, CompactOctrees MB,256.2066, CellManager MB,26.53482, ClipMapManager MB,19.96068, GCCount,112, PlayerPos,-974.8228,-147.8083,445.3476, WorkingSet MB,2206.59
  6701.  
  6702. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6703.  
  6704. L0: CellManager::EstimateBytes total ms: 3.5683 self ms: 3.5686
  6705.  
  6706. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6707.  
  6708. Heartbeat CSV, time s,1507.473, GC.GetTotalMemory MB,579.6836, OctNodes MB,7.247925, CompactOctrees MB,256.2083, CellManager MB,27.53229, ClipMapManager MB,19.97771, GCCount,113, PlayerPos,-824.5707,-185.0219,440.8672, WorkingSet MB,2223.867
  6709.  
  6710. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6711.  
  6712. L0: PerformGarbageCollection -> GC.Collect total ms: 54.5545 self ms: 54.5545
  6713.  
  6714. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6715.  
  6716. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6717.  
  6718. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6719.  
  6720. L0: CellManager::EstimateBytes total ms: 2.7521 self ms: 2.7524
  6721.  
  6722. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6723.  
  6724. Heartbeat CSV, time s,1567.469, GC.GetTotalMemory MB,584.2266, OctNodes MB,7.247925, CompactOctrees MB,256.2184, CellManager MB,27.70209, ClipMapManager MB,20.03808, GCCount,115, PlayerPos,-968.0052,-164.3707,500.4476, WorkingSet MB,2240.578
  6725.  
  6726. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6727.  
  6728. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6729.  
  6730. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6731.  
  6732. L0: PerformGarbageCollection -> GC.Collect total ms: 60.891 self ms: 60.891
  6733.  
  6734. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6735.  
  6736. L0: CellManager::EstimateBytes total ms: 3.395 self ms: 3.3953
  6737.  
  6738. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6739.  
  6740. Heartbeat CSV, time s,1627.47, GC.GetTotalMemory MB,578.3008, OctNodes MB,7.247925, CompactOctrees MB,256.2189, CellManager MB,28.01187, ClipMapManager MB,20.03808, GCCount,116, PlayerPos,-877.873,0.6277791,499.8694, WorkingSet MB,2246.867
  6741.  
  6742. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6743.  
  6744. L0: CellManager::EstimateBytes total ms: 3.3585 self ms: 3.3587
  6745.  
  6746. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6747.  
  6748. Heartbeat CSV, time s,1687.467, GC.GetTotalMemory MB,597.7344, OctNodes MB,7.247925, CompactOctrees MB,256.2193, CellManager MB,20.51, ClipMapManager MB,20.14959, GCCount,116, PlayerPos,-652.4819,0.6277791,169.7192, WorkingSet MB,2252.352
  6749.  
  6750. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6751.  
  6752. L0: PerformGarbageCollection -> GC.Collect total ms: 54.174 self ms: 54.1742
  6753.  
  6754. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6755.  
  6756. L0: CellManager::EstimateBytes total ms: 3.2188 self ms: 3.2191
  6757.  
  6758. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6759.  
  6760. Heartbeat CSV, time s,1747.47, GC.GetTotalMemory MB,583.8164, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,118, PlayerPos,-489.7398,-73.88121,-82.40089, WorkingSet MB,2297.828
  6761.  
  6762. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6763.  
  6764. L0: PerformGarbageCollection -> GC.Collect total ms: 54.8644 self ms: 54.8647
  6765.  
  6766. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6767.  
  6768. L0: CellManager::EstimateBytes total ms: 3.9129 self ms: 3.9131
  6769.  
  6770. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6771.  
  6772. Heartbeat CSV, time s,1807.469, GC.GetTotalMemory MB,597.2422, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,119, PlayerPos,-488.7459,-73.88153,-80.89478, WorkingSet MB,2299.742
  6773.  
  6774. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6775.  
  6776. L0: PerformGarbageCollection -> GC.Collect total ms: 60.9719 self ms: 60.9719
  6777.  
  6778. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6779.  
  6780. L0: PerformGarbageCollection -> GC.Collect total ms: 53.1136 self ms: 53.1139
  6781.  
  6782. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6783.  
  6784. PerformGarbageAndAssetCollection, Time.time=1831.672, Time.frameCount=165165, DateTime.Now=2/20/2018 10:18:22 PM
  6785.  
  6786. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6787.  
  6788. L0: PerformGarbageCollection -> GC.Collect total ms: 53.188 self ms: 53.188
  6789.  
  6790. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6791.  
  6792. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  6793.  
  6794. Unloading 28475 unused Assets to reduce memory usage. Loaded Objects now: 182260.
  6795. Total: 351.722260 ms (FindLiveObjects: 12.020051 ms CreateObjectMapping: 8.645728 ms MarkObjects: 317.525543 ms  DeleteObjects: 13.529963 ms)
  6796.  
  6797. --- PerformGarbageAndAssetCollectionAsync: GC Time 53.2392 Asset GC Time 361.1086
  6798.  
  6799. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6800.  
  6801. L0: PerformGarbageCollection -> GC.Collect total ms: 53.1653 self ms: 53.1655
  6802.  
  6803. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6804.  
  6805. L0: PerformGarbageCollection -> GC.Collect total ms: 61.1571 self ms: 61.1571
  6806.  
  6807. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6808.  
  6809. L0: PerformGarbageCollection -> GC.Collect total ms: 55.4057 self ms: 55.4059
  6810.  
  6811. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6812.  
  6813. L0: PerformGarbageCollection -> GC.Collect total ms: 52.7494 self ms: 52.7494
  6814.  
  6815. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6816.  
  6817. OnTriggerExit failed. Fixing.
  6818.  
  6819. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6820.  
  6821. L0: PerformGarbageCollection -> GC.Collect total ms: 61.241 self ms: 61.2413
  6822.  
  6823. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6824.  
  6825. L0: CellManager::EstimateBytes total ms: 2.7345 self ms: 2.7348
  6826.  
  6827. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6828.  
  6829. Heartbeat CSV, time s,1867.468, GC.GetTotalMemory MB,581.25, OctNodes MB,7.247925, CompactOctrees MB,256.3382, CellManager MB,16.98378, ClipMapManager MB,20.15817, GCCount,127, PlayerPos,-488.6947,-73.85405,-82.14054, WorkingSet MB,2263.238
  6830.  
  6831. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6832.  
  6833. L0: PerformGarbageCollection -> GC.Collect total ms: 53.3299 self ms: 53.3302
  6834.  
  6835. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6836.  
  6837. L0: PerformGarbageCollection -> GC.Collect total ms: 54.1606 self ms: 54.1606
  6838.  
  6839. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6840.  
  6841. L0: PerformGarbageCollection -> GC.Collect total ms: 54.4827 self ms: 54.4829
  6842.  
  6843. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6844.  
  6845. L0: PerformGarbageCollection -> GC.Collect total ms: 53.1429 self ms: 53.1429
  6846.  
  6847. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6848.  
  6849. L0: PerformGarbageCollection -> GC.Collect total ms: 54.4329 self ms: 54.4332
  6850.  
  6851. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6852.  
  6853. L0: PerformGarbageCollection -> GC.Collect total ms: 52.9398 self ms: 52.9398
  6854.  
  6855. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6856.  
  6857. L0: CellManager::EstimateBytes total ms: 3.4781 self ms: 3.4784
  6858.  
  6859. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6860.  
  6861. Heartbeat CSV, time s,1927.468, GC.GetTotalMemory MB,593.7031, OctNodes MB,7.247925, CompactOctrees MB,256.3787, CellManager MB,18.66341, ClipMapManager MB,20.15817, GCCount,133, PlayerPos,-313.2489,0.6288401,-115.0958, WorkingSet MB,2275.656
  6862.  
  6863. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6864.  
  6865. L0: PerformGarbageCollection -> GC.Collect total ms: 58.3324 self ms: 58.3324
  6866.  
  6867. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6868.  
  6869. L0: PerformGarbageCollection -> GC.Collect total ms: 56.4631 self ms: 56.4631
  6870.  
  6871. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6872.  
  6873. L0: CellManager::EstimateBytes total ms: 2.7095 self ms: 2.7097
  6874.  
  6875. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6876.  
  6877. Heartbeat CSV, time s,1987.471, GC.GetTotalMemory MB,588.6758, OctNodes MB,7.247925, CompactOctrees MB,256.5465, CellManager MB,18.72849, ClipMapManager MB,20.17019, GCCount,135, PlayerPos,0.09409991,-15.25496,-74.90278, WorkingSet MB,2289.027
  6878.  
  6879. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6880.  
  6881. L0: CellManager::EstimateBytes total ms: 3.3519 self ms: 3.3521
  6882.  
  6883. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6884.  
  6885. Heartbeat CSV, time s,2047.472, GC.GetTotalMemory MB,616.1445, OctNodes MB,7.247925, CompactOctrees MB,256.5482, CellManager MB,18.21529, ClipMapManager MB,20.21139, GCCount,135, PlayerPos,48.25068,0.02038386,139.9179, WorkingSet MB,2309.867
  6886.  
  6887. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6888.  
  6889. L0: PerformGarbageCollection -> GC.Collect total ms: 58.0093 self ms: 58.0093
  6890.  
  6891. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6892.  
  6893. OnTriggerExit failed. Fixing.
  6894.  
  6895. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6896.  
  6897. OnTriggerExit failed. Fixing.
  6898.  
  6899. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6900.  
  6901. L0: CellManager::EstimateBytes total ms: 3.4862 self ms: 3.4865
  6902.  
  6903. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6904.  
  6905. Heartbeat CSV, time s,2107.472, GC.GetTotalMemory MB,592.3906, OctNodes MB,7.247925, CompactOctrees MB,256.55, CellManager MB,18.48441, ClipMapManager MB,20.21311, GCCount,137, PlayerPos,189.4281,0.6404881,49.90242, WorkingSet MB,2322.352
  6906.  
  6907. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6908.  
  6909. broke, spawned Titanium
  6910.  
  6911. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6912.  
  6913. Registering stray entity Titanium(Clone)
  6914.  
  6915. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6916.  
  6917. L0: CellManager::EstimateBytes total ms: 2.7492 self ms: 2.7494
  6918.  
  6919. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6920.  
  6921. Heartbeat CSV, time s,2167.475, GC.GetTotalMemory MB,598.3984, OctNodes MB,7.247925, CompactOctrees MB,256.5535, CellManager MB,11.71571, ClipMapManager MB,20.21311, GCCount,138, PlayerPos,533.0284,-29.18719,-159.2649, WorkingSet MB,2326.102
  6922.  
  6923. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6924.  
  6925. broke, spawned copper
  6926.  
  6927. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6928.  
  6929. Registering stray entity copper(Clone)
  6930.  
  6931. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6932.  
  6933. broke, spawned Titanium
  6934.  
  6935. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6936.  
  6937. Registering stray entity Titanium(Clone)
  6938.  
  6939. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6940.  
  6941. L0: CellManager::EstimateBytes total ms: 3.1122 self ms: 3.1124
  6942.  
  6943. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6944.  
  6945. Heartbeat CSV, time s,2227.471, GC.GetTotalMemory MB,619.2266, OctNodes MB,7.247925, CompactOctrees MB,256.5552, CellManager MB,13.59048, ClipMapManager MB,20.96701, GCCount,138, PlayerPos,443.2054,-22.16877,-243.6396, WorkingSet MB,2327.93
  6946.  
  6947. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6948.  
  6949. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6950.  
  6951. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6952.  
  6953. L0: CellManager::EstimateBytes total ms: 2.6107 self ms: 2.611
  6954.  
  6955. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6956.  
  6957. Heartbeat CSV, time s,2287.474, GC.GetTotalMemory MB,595.082, OctNodes MB,7.247925, CompactOctrees MB,256.5552, CellManager MB,12.51521, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,439.2242,-51.6028,-463.6034, WorkingSet MB,2341.961
  6958.  
  6959. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6960.  
  6961. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6962.  
  6963. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6964.  
  6965. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  6966.  
  6967. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6968.  
  6969. L0: CellManager::EstimateBytes total ms: 2.8211 self ms: 2.8211
  6970.  
  6971. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6972.  
  6973. Heartbeat CSV, time s,2347.468, GC.GetTotalMemory MB,609.4648, OctNodes MB,7.247925, CompactOctrees MB,256.556, CellManager MB,11.81044, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,548.5936,-7.21835,-207.2439, WorkingSet MB,2344.656
  6974.  
  6975. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6976.  
  6977. broke, spawned copper
  6978.  
  6979. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6980.  
  6981. Registering stray entity copper(Clone)
  6982.  
  6983. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6984.  
  6985. broke, spawned Titanium
  6986.  
  6987. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6988.  
  6989. Registering stray entity Titanium(Clone)
  6990.  
  6991. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6992.  
  6993. broke, spawned copper
  6994.  
  6995. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6996.  
  6997. Registering stray entity copper(Clone)
  6998.  
  6999. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7000.  
  7001. L0: CellManager::EstimateBytes total ms: 3.1034 self ms: 3.1037
  7002.  
  7003. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7004.  
  7005. Heartbeat CSV, time s,2407.468, GC.GetTotalMemory MB,632.9609, OctNodes MB,7.247925, CompactOctrees MB,256.556, CellManager MB,12.4045, ClipMapManager MB,20.96701, GCCount,139, PlayerPos,726.6699,-16.37988,-18.06025, WorkingSet MB,2344.117
  7006.  
  7007. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7008.  
  7009. PerformGarbageAndAssetCollection, Time.time=2437.494, Time.frameCount=218393, DateTime.Now=2/20/2018 10:28:28 PM
  7010.  
  7011. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7012.  
  7013. L0: PerformGarbageCollection -> GC.Collect total ms: 56.9509 self ms: 56.9512
  7014.  
  7015. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7016.  
  7017. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  7018.  
  7019. Unloading 32500 unused Assets to reduce memory usage. Loaded Objects now: 155139.
  7020. Total: 347.161072 ms (FindLiveObjects: 8.851503 ms CreateObjectMapping: 7.134353 ms MarkObjects: 308.261505 ms  DeleteObjects: 22.912727 ms)
  7021.  
  7022. --- PerformGarbageAndAssetCollectionAsync: GC Time 56.9986 Asset GC Time 365.4519
  7023.  
  7024. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7025.  
  7026. L0: CellManager::EstimateBytes total ms: 2.9155 self ms: 2.9157
  7027.  
  7028. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7029.  
  7030. Heartbeat CSV, time s,2467.469, GC.GetTotalMemory MB,595.6992, OctNodes MB,7.247925, CompactOctrees MB,256.5775, CellManager MB,13.45186, ClipMapManager MB,20.97152, GCCount,141, PlayerPos,943.7529,-5.025509,136.1936, WorkingSet MB,2313.48
  7031.  
  7032. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7033.  
  7034. L0: CellManager::EstimateBytes total ms: 3.2704 self ms: 3.2707
  7035.  
  7036. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7037.  
  7038. Heartbeat CSV, time s,2527.471, GC.GetTotalMemory MB,596.1328, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.58713, ClipMapManager MB,20.97152, GCCount,142, PlayerPos,1144.51,7.257068,86.14951, WorkingSet MB,2310.055
  7039.  
  7040. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7041.  
  7042. L0: PerformGarbageCollection -> GC.Collect total ms: 56.7701 self ms: 56.7701
  7043.  
  7044. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7045.  
  7046. L0: CellManager::EstimateBytes total ms: 2.652 self ms: 2.6522
  7047.  
  7048. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7049.  
  7050. Heartbeat CSV, time s,2587.473, GC.GetTotalMemory MB,603.7539, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.99142, ClipMapManager MB,20.97152, GCCount,145, PlayerPos,977.0898,40.58907,86.65276, WorkingSet MB,2310.813
  7051.  
  7052. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7053.  
  7054. L0: PerformGarbageCollection -> GC.Collect total ms: 65.485 self ms: 65.4852
  7055.  
  7056. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7057.  
  7058. L0: CellManager::EstimateBytes total ms: 2.8465 self ms: 2.8468
  7059.  
  7060. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7061.  
  7062. Heartbeat CSV, time s,2647.469, GC.GetTotalMemory MB,597.2148, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,13.01165, ClipMapManager MB,20.97152, GCCount,146, PlayerPos,985.1005,35.38366,72.05983, WorkingSet MB,2310.102
  7063.  
  7064. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7065.  
  7066. L0: CellManager::EstimateBytes total ms: 2.731 self ms: 2.7312
  7067.  
  7068. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7069.  
  7070. Heartbeat CSV, time s,2707.519, GC.GetTotalMemory MB,617.2266, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,10.73852, ClipMapManager MB,20.97152, GCCount,146, PlayerPos,961.5543,22.14766,32.67752, WorkingSet MB,2321.469
  7071.  
  7072. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7073.  
  7074. L0: PerformGarbageCollection -> GC.Collect total ms: 69.7785 self ms: 69.7788
  7075.  
  7076. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7077.  
  7078. L0: CellManager::EstimateBytes total ms: 2.5466 self ms: 2.5468
  7079.  
  7080. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7081.  
  7082. Heartbeat CSV, time s,2767.466, GC.GetTotalMemory MB,597.8281, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.95135, ClipMapManager MB,20.97152, GCCount,147, PlayerPos,952.0182,42.41176,114.6584, WorkingSet MB,2321.012
  7083.  
  7084. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7085.  
  7086. L0: PerformGarbageCollection -> GC.Collect total ms: 64.1719 self ms: 64.1721
  7087.  
  7088. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7089.  
  7090. L0: PerformGarbageCollection -> GC.Collect total ms: 57.5166 self ms: 57.5166
  7091.  
  7092. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7093.  
  7094. L0: CellManager::EstimateBytes total ms: 3.2553 self ms: 3.2553
  7095.  
  7096. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7097.  
  7098. Heartbeat CSV, time s,2827.469, GC.GetTotalMemory MB,597.1953, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.91115, ClipMapManager MB,20.97152, GCCount,149, PlayerPos,966.1001,41.47415,89.505, WorkingSet MB,2319.535
  7099.  
  7100. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7101.  
  7102. L0: PerformGarbageCollection -> GC.Collect total ms: 59.767 self ms: 59.767
  7103.  
  7104. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7105.  
  7106. L0: PerformGarbageCollection -> GC.Collect total ms: 58.1359 self ms: 58.1361
  7107.  
  7108. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7109.  
  7110. L0: PerformGarbageCollection -> GC.Collect total ms: 56.8457 self ms: 56.8459
  7111.  
  7112. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7113.  
  7114. L0: CellManager::EstimateBytes total ms: 3.4189 self ms: 3.4192
  7115.  
  7116. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7117.  
  7118. Heartbeat CSV, time s,2887.477, GC.GetTotalMemory MB,597.9922, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,12.82641, ClipMapManager MB,20.97152, GCCount,152, PlayerPos,989.8241,31.69085,59.9112, WorkingSet MB,2318.211
  7119.  
  7120. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7121.  
  7122. L0: CellManager::EstimateBytes total ms: 2.7504 self ms: 2.7507
  7123.  
  7124. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7125.  
  7126. Heartbeat CSV, time s,2947.476, GC.GetTotalMemory MB,611.3203, OctNodes MB,7.247925, CompactOctrees MB,257.0892, CellManager MB,10.53644, ClipMapManager MB,20.97152, GCCount,152, PlayerPos,946.2945,16.78361,31.04147, WorkingSet MB,2321.055
  7127.  
  7128. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7129.  
  7130. L0: PerformGarbageCollection -> GC.Collect total ms: 68.5712 self ms: 68.5714
  7131.  
  7132. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7133.  
  7134. L0: CellManager::EstimateBytes total ms: 3.6896 self ms: 3.6901
  7135.  
  7136. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7137.  
  7138. Heartbeat CSV, time s,3007.471, GC.GetTotalMemory MB,601.3945, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.02632, ClipMapManager MB,20.97152, GCCount,153, PlayerPos,940.8056,4.61226,6.669971, WorkingSet MB,2321.246
  7139.  
  7140. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7141.  
  7142. L0: PerformGarbageCollection -> GC.Collect total ms: 61.8813 self ms: 61.8816
  7143.  
  7144. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7145.  
  7146. PerformGarbageAndAssetCollection, Time.time=3044.042, Time.frameCount=269001, DateTime.Now=2/20/2018 10:38:34 PM
  7147.  
  7148. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7149.  
  7150. L0: PerformGarbageCollection -> GC.Collect total ms: 64.0471 self ms: 64.0473
  7151.  
  7152. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7153.  
  7154. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  7155.  
  7156. Unloading 14230 unused Assets to reduce memory usage. Loaded Objects now: 179830.
  7157. Total: 338.957855 ms (FindLiveObjects: 10.737125 ms CreateObjectMapping: 5.263846 ms MarkObjects: 315.641602 ms  DeleteObjects: 7.314528 ms)
  7158.  
  7159. --- PerformGarbageAndAssetCollectionAsync: GC Time 64.0971 Asset GC Time 346.9789
  7160.  
  7161. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7162.  
  7163. L0: PerformGarbageCollection -> GC.Collect total ms: 57.8787 self ms: 57.8789
  7164.  
  7165. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7166.  
  7167. OnTriggerExit failed. Fixing.
  7168.  
  7169. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7170.  
  7171. L0: CellManager::EstimateBytes total ms: 2.4181 self ms: 2.4184
  7172.  
  7173. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7174.  
  7175. Heartbeat CSV, time s,3067.471, GC.GetTotalMemory MB,597.6055, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.027, ClipMapManager MB,20.97152, GCCount,156, PlayerPos,906.8848,-0.9411612,23.83763, WorkingSet MB,2308.023
  7176.  
  7177. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7178.  
  7179. L0: PerformGarbageCollection -> GC.Collect total ms: 65.3531 self ms: 65.3533
  7180.  
  7181. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7182.  
  7183. L0: PerformGarbageCollection -> GC.Collect total ms: 58.5409 self ms: 58.5409
  7184.  
  7185. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7186.  
  7187. L0: PerformGarbageCollection -> GC.Collect total ms: 57.5981 self ms: 57.5983
  7188.  
  7189. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7190.  
  7191. L0: CellManager::EstimateBytes total ms: 3.3127 self ms: 3.3129
  7192.  
  7193. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7194.  
  7195. Heartbeat CSV, time s,3127.474, GC.GetTotalMemory MB,596.6914, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.04125, ClipMapManager MB,20.97152, GCCount,159, PlayerPos,945.4684,-1.564712,-22.67149, WorkingSet MB,2317.352
  7196.  
  7197. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7198.  
  7199. OnTriggerExit failed. Fixing.
  7200.  
  7201. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7202.  
  7203. Trigger opened event
  7204.  
  7205. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7206.  
  7207. L0: PerformGarbageCollection -> GC.Collect total ms: 73.2445 self ms: 73.2447
  7208.  
  7209. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7210.  
  7211. OnTriggerExit failed. Fixing.
  7212.  
  7213. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7214.  
  7215. OnTriggerExit failed. Fixing.
  7216.  
  7217. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7218.  
  7219. L0: CellManager::EstimateBytes total ms: 2.5205 self ms: 2.5207
  7220.  
  7221. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7222.  
  7223. Heartbeat CSV, time s,3187.467, GC.GetTotalMemory MB,599.3555, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.03996, ClipMapManager MB,20.97152, GCCount,160, PlayerPos,960.9073,-3.916477,-31.01256, WorkingSet MB,2298.773
  7224.  
  7225. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7226.  
  7227. L0: PerformGarbageCollection -> GC.Collect total ms: 65.1393 self ms: 65.1395
  7228.  
  7229. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7230.  
  7231. L0: PerformGarbageCollection -> GC.Collect total ms: 59.9579 self ms: 59.9581
  7232.  
  7233. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7234.  
  7235. L0: CellManager::EstimateBytes total ms: 2.9464 self ms: 2.9466
  7236.  
  7237. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7238.  
  7239. Heartbeat CSV, time s,3247.473, GC.GetTotalMemory MB,600.3281, OctNodes MB,7.247925, CompactOctrees MB,257.1849, CellManager MB,11.09442, ClipMapManager MB,20.97152, GCCount,162, PlayerPos,987.125,4.106487,-3.505012, WorkingSet MB,2303.742
  7240.  
  7241. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7242.  
  7243. L0: PerformGarbageCollection -> GC.Collect total ms: 66.0777 self ms: 66.0777
  7244.  
  7245. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7246.  
  7247. L0: CellManager::EstimateBytes total ms: 3.4747 self ms: 3.475
  7248.  
  7249. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7250.  
  7251. Heartbeat CSV, time s,3307.474, GC.GetTotalMemory MB,599.9844, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.84778, ClipMapManager MB,20.97152, GCCount,163, PlayerPos,1007.149,3.261343,-33.95993, WorkingSet MB,2309.402
  7252.  
  7253. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7254.  
  7255. L0: PerformGarbageCollection -> GC.Collect total ms: 61.4527 self ms: 61.4527
  7256.  
  7257. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7258.  
  7259. L0: CellManager::EstimateBytes total ms: 2.5037 self ms: 2.5037
  7260.  
  7261. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7262.  
  7263. Heartbeat CSV, time s,3367.466, GC.GetTotalMemory MB,603.1563, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.91133, ClipMapManager MB,20.97152, GCCount,164, PlayerPos,979.3662,10.56095,-39.26152, WorkingSet MB,2309.914
  7264.  
  7265. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7266.  
  7267. L0: PerformGarbageCollection -> GC.Collect total ms: 63.0738 self ms: 63.0738
  7268.  
  7269. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7270.  
  7271. L0: PerformGarbageCollection -> GC.Collect total ms: 63.2422 self ms: 63.2424
  7272.  
  7273. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7274.  
  7275. L0: CellManager::EstimateBytes total ms: 3.072 self ms: 3.0722
  7276.  
  7277. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7278.  
  7279. Heartbeat CSV, time s,3427.472, GC.GetTotalMemory MB,599.5977, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,10.91133, ClipMapManager MB,20.97152, GCCount,166, PlayerPos,974.049,11.24774,-55.25496, WorkingSet MB,2306.645
  7280.  
  7281. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7282.  
  7283. L0: PerformGarbageCollection -> GC.Collect total ms: 61.2123 self ms: 61.2125
  7284.  
  7285. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7286.  
  7287. L0: PerformGarbageCollection -> GC.Collect total ms: 58.0951 self ms: 58.0951
  7288.  
  7289. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7290.  
  7291. L0: PerformGarbageCollection -> GC.Collect total ms: 58.1403 self ms: 58.1403
  7292.  
  7293. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7294.  
  7295. L0: CellManager::EstimateBytes total ms: 2.5184 self ms: 2.5186
  7296.  
  7297. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7298.  
  7299. Heartbeat CSV, time s,3487.467, GC.GetTotalMemory MB,599.5742, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02513, ClipMapManager MB,20.97152, GCCount,169, PlayerPos,977.5482,11.37511,-71.14024, WorkingSet MB,2304.629
  7300.  
  7301. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7302.  
  7303. L0: PerformGarbageCollection -> GC.Collect total ms: 57.0697 self ms: 57.07
  7304.  
  7305. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7306.  
  7307. L0: PerformGarbageCollection -> GC.Collect total ms: 53.9085 self ms: 53.9087
  7308.  
  7309. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7310.  
  7311. L0: CellManager::EstimateBytes total ms: 2.6178 self ms: 2.618
  7312.  
  7313. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7314.  
  7315. Heartbeat CSV, time s,3547.471, GC.GetTotalMemory MB,597.8945, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02513, ClipMapManager MB,20.97152, GCCount,171, PlayerPos,975.4717,11.61551,-75.11979, WorkingSet MB,2299.938
  7316.  
  7317. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7318.  
  7319. L0: CellManager::EstimateBytes total ms: 3.1527 self ms: 3.1532
  7320.  
  7321. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7322.  
  7323. Heartbeat CSV, time s,3607.467, GC.GetTotalMemory MB,608.3672, OctNodes MB,7.247925, CompactOctrees MB,257.7074, CellManager MB,11.02411, ClipMapManager MB,20.97152, GCCount,171, PlayerPos,966.6311,12.00405,-64.51279, WorkingSet MB,2305.199
  7324.  
  7325. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7326.  
  7327. L0: PerformGarbageCollection -> GC.Collect total ms: 60.6952 self ms: 60.6954
  7328.  
  7329. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7330.  
  7331. L0: CellManager::EstimateBytes total ms: 2.5137 self ms: 2.514
  7332.  
  7333. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7334.  
  7335. Heartbeat CSV, time s,3667.472, GC.GetTotalMemory MB,607.2188, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,10.8913, ClipMapManager MB,20.97152, GCCount,172, PlayerPos,1005.577,-5.705949,-32.49921, WorkingSet MB,2312.195
  7336.  
  7337. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7338.  
  7339. PerformGarbageAndAssetCollection, Time.time=3671.764, Time.frameCount=329166, DateTime.Now=2/20/2018 10:49:02 PM
  7340.  
  7341. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7342.  
  7343. L0: PerformGarbageCollection -> GC.Collect total ms: 55.2382 self ms: 55.2382
  7344.  
  7345. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7346.  
  7347. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  7348.  
  7349. Unloading 11756 unused Assets to reduce memory usage. Loaded Objects now: 179404.
  7350. Total: 345.582916 ms (FindLiveObjects: 11.197926 ms CreateObjectMapping: 5.283839 ms MarkObjects: 323.832153 ms  DeleteObjects: 5.267991 ms)
  7351.  
  7352. --- PerformGarbageAndAssetCollectionAsync: GC Time 55.2957 Asset GC Time 354.3776
  7353.  
  7354. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7355.  
  7356. OnTriggerExit failed. Fixing.
  7357.  
  7358. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7359.  
  7360. OnTriggerExit failed. Fixing.
  7361.  
  7362. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7363.  
  7364. L0: PerformGarbageCollection -> GC.Collect total ms: 57.5298 self ms: 57.53
  7365.  
  7366. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7367.  
  7368. L0: CellManager::EstimateBytes total ms: 2.6173 self ms: 2.6176
  7369.  
  7370. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7371.  
  7372. Heartbeat CSV, time s,3727.473, GC.GetTotalMemory MB,600.1289, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.16304, ClipMapManager MB,20.97152, GCCount,174, PlayerPos,913.9865,0.6299233,-7.376652, WorkingSet MB,2311.184
  7373.  
  7374. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7375.  
  7376. L0: PerformGarbageCollection -> GC.Collect total ms: 56.0567 self ms: 56.0567
  7377.  
  7378. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7379.  
  7380. L0: CellManager::EstimateBytes total ms: 2.8173 self ms: 2.8175
  7381.  
  7382. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7383.  
  7384. Heartbeat CSV, time s,3787.474, GC.GetTotalMemory MB,602.9414, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.29025, ClipMapManager MB,20.97152, GCCount,175, PlayerPos,887.1669,-15.76927,0.2646754, WorkingSet MB,2315.855
  7385.  
  7386. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7387.  
  7388. L0: PerformGarbageCollection -> GC.Collect total ms: 59.1152 self ms: 59.1155
  7389.  
  7390. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7391.  
  7392. L0: CellManager::EstimateBytes total ms: 3.0203 self ms: 3.0208
  7393.  
  7394. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7395.  
  7396. Heartbeat CSV, time s,3847.467, GC.GetTotalMemory MB,600.8086, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.32296, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,871.0569,-4.444435,-5.310338, WorkingSet MB,2314.246
  7397.  
  7398. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7399.  
  7400. L0: CellManager::EstimateBytes total ms: 3.4087 self ms: 3.409
  7401.  
  7402. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7403.  
  7404. Heartbeat CSV, time s,3907.475, GC.GetTotalMemory MB,612.0156, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.32627, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,856.7693,-7.217971,-1.153016, WorkingSet MB,2314.391
  7405.  
  7406. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7407.  
  7408. L0: CellManager::EstimateBytes total ms: 3.0145 self ms: 3.0147
  7409.  
  7410. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7411.  
  7412. Heartbeat CSV, time s,3967.465, GC.GetTotalMemory MB,626.7422, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.30771, ClipMapManager MB,20.97152, GCCount,176, PlayerPos,877.0489,-5.806063,0.8118762, WorkingSet MB,2327.555
  7413.  
  7414. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7415.  
  7416. Achievement 'RepairAuroraReactor' unlocked!
  7417.  
  7418. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7419.  
  7420. L0: PerformGarbageCollection -> GC.Collect total ms: 64.5101 self ms: 64.5103
  7421.  
  7422. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7423.  
  7424. L0: PerformGarbageCollection -> GC.Collect total ms: 54.2315 self ms: 54.2317
  7425.  
  7426. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7427.  
  7428. L0: CellManager::EstimateBytes total ms: 2.7792 self ms: 2.7792
  7429.  
  7430. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7431.  
  7432. Heartbeat CSV, time s,4027.468, GC.GetTotalMemory MB,600.9648, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,922.9246,0.6010143,-4.24157, WorkingSet MB,2334.109
  7433.  
  7434. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7435.  
  7436. L0: CellManager::EstimateBytes total ms: 3.0008 self ms: 3.0008
  7437.  
  7438. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7439.  
  7440. Heartbeat CSV, time s,4087.473, GC.GetTotalMemory MB,607.7891, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,912.4232,0.6029514,-14.24983, WorkingSet MB,2334.457
  7441.  
  7442. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7443.  
  7444. L0: CellManager::EstimateBytes total ms: 3.8881 self ms: 3.8886
  7445.  
  7446. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7447.  
  7448. Heartbeat CSV, time s,4147.47, GC.GetTotalMemory MB,614.2734, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,11.20333, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,898.4578,0.7070111,-22.30409, WorkingSet MB,2334.723
  7449.  
  7450. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7451.  
  7452. L0: CellManager::EstimateBytes total ms: 3.272 self ms: 3.2722
  7453.  
  7454. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7455.  
  7456. Heartbeat CSV, time s,4207.474, GC.GetTotalMemory MB,624.6719, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,10.99943, ClipMapManager MB,7.91221, GCCount,178, PlayerPos,960.3193,12.6466,6.792147, WorkingSet MB,2337.191
  7457.  
  7458. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7459.  
  7460. L0: CellManager::EstimateBytes total ms: 2.7533 self ms: 2.7538
  7461.  
  7462. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7463.  
  7464. Heartbeat CSV, time s,4267.477, GC.GetTotalMemory MB,645.3672, OctNodes MB,7.247925, CompactOctrees MB,257.9017, CellManager MB,12.6356, ClipMapManager MB,20.97152, GCCount,178, PlayerPos,1032.131,-18.50056,161.0939, WorkingSet MB,2349.699
  7465.  
  7466. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7467.  
  7468. PerformGarbageAndAssetCollection, Time.time=4283.171, Time.frameCount=383588, DateTime.Now=2/20/2018 10:59:13 PM
  7469.  
  7470. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7471.  
  7472. L0: PerformGarbageCollection -> GC.Collect total ms: 68.2442 self ms: 68.2442
  7473.  
  7474. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7475.  
  7476. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  7477.  
  7478. Unloading 12430 unused Assets to reduce memory usage. Loaded Objects now: 166648.
  7479. Total: 342.634491 ms (FindLiveObjects: 11.406870 ms CreateObjectMapping: 5.789012 ms MarkObjects: 314.245087 ms  DeleteObjects: 11.192562 ms)
  7480.  
  7481. --- PerformGarbageAndAssetCollectionAsync: GC Time 68.2981 Asset GC Time 350.6922
  7482.  
  7483. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7484.  
  7485. L0: PerformGarbageCollection -> GC.Collect total ms: 53.5769 self ms: 53.5769
  7486.  
  7487. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7488.  
  7489. L0: CellManager::EstimateBytes total ms: 3.2046 self ms: 3.2048
  7490.  
  7491. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7492.  
  7493. Heartbeat CSV, time s,4327.465, GC.GetTotalMemory MB,609.3594, OctNodes MB,7.247925, CompactOctrees MB,257.9018, CellManager MB,14.41684, ClipMapManager MB,20.97152, GCCount,180, PlayerPos,721.5001,0.6012704,165.8172, WorkingSet MB,2348.832
  7494.  
  7495. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7496.  
  7497. L0: PerformGarbageCollection -> GC.Collect total ms: 55.3064 self ms: 55.3067
  7498.  
  7499. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7500.  
  7501. L0: PerformGarbageCollection -> GC.Collect total ms: 53.4136 self ms: 53.4136
  7502.  
  7503. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7504.  
  7505. Error: Unregistering unique identifier 'ced81098-0b5e-4fad-b885-264822304ee5' failed because it is not registered.
  7506.  
  7507. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  7508. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  7509. UnityEngine.Logger:LogException(Exception, Object)
  7510. UnityEngine.Debug:LogException(Exception, Object)
  7511. UWE.Utils:LogReport(String, Object)
  7512. UWE.Utils:LogReportFormat(Object, String, Object[])
  7513. UniqueIdentifier:Unregister()
  7514. UniqueIdentifier:OnDestroy()
  7515.  
  7516. (Filename:  Line: -1)
  7517.  
  7518. L0: PerformGarbageCollection -> GC.Collect total ms: 55.4772 self ms: 55.4774
  7519.  
  7520. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7521.  
  7522. L0: PerformGarbageCollection -> GC.Collect total ms: 53.5315 self ms: 53.5315
  7523.  
  7524. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7525.  
  7526. L0: CellManager::EstimateBytes total ms: 2.5744 self ms: 2.5744
  7527.  
  7528. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7529.  
  7530. Heartbeat CSV, time s,4387.465, GC.GetTotalMemory MB,600.1719, OctNodes MB,7.247925, CompactOctrees MB,257.9018, CellManager MB,16.23739, ClipMapManager MB,20.97152, GCCount,184, PlayerPos,350.7307,0.179638,44.83098, WorkingSet MB,2356.734
  7531.  
  7532. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7533.  
  7534. L0: PerformGarbageCollection -> GC.Collect total ms: 53.719 self ms: 53.719
  7535.  
  7536. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7537.  
  7538. L0: PerformGarbageCollection -> GC.Collect total ms: 66.2442 self ms: 66.2442
  7539.  
  7540. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7541.  
  7542. Saving 164 batches to SNUnmanagedData\Build18
  7543.  
  7544. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7545.  
  7546. L0: PerformGarbageCollection -> GC.Collect total ms: 56.5231 self ms: 56.5231
  7547.  
  7548. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7549.  
  7550. L0: PerformGarbageCollection -> GC.Collect total ms: 59.472 self ms: 59.472
  7551.  
  7552. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7553.  
  7554. L0: PerformGarbageCollection -> GC.Collect total ms: 56.2583 self ms: 56.2583
  7555.  
  7556. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7557.  
  7558. L0: CellManager::EstimateBytes total ms: 2.7611 self ms: 2.7614
  7559.  
  7560. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7561.  
  7562. Heartbeat CSV, time s,4447.467, GC.GetTotalMemory MB,600.543, OctNodes MB,7.247925, CompactOctrees MB,257.9115, CellManager MB,18.46826, ClipMapManager MB,20.97152, GCCount,189, PlayerPos,84.77001,-33.18301,89.08982, WorkingSet MB,2335.879
  7563.  
  7564. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7565.  
  7566. L0: PerformGarbageCollection -> GC.Collect total ms: 56.2166 self ms: 56.2166
  7567.  
  7568. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7569.  
  7570. L0: PerformGarbageCollection -> GC.Collect total ms: 56.6438 self ms: 56.6438
  7571.  
  7572. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7573.  
  7574. L0: PerformGarbageCollection -> GC.Collect total ms: 53.6181 self ms: 53.6181
  7575.  
  7576. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7577.  
  7578. OnTriggerExit failed. Fixing.
  7579.  
  7580. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7581.  
  7582. WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
  7583.  
  7584. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7585.  
  7586. L0: CellManager::EstimateBytes total ms: 3.3823 self ms: 3.3826
  7587.  
  7588. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7589.  
  7590. Heartbeat CSV, time s,4507.467, GC.GetTotalMemory MB,612.793, OctNodes MB,7.247925, CompactOctrees MB,257.9171, CellManager MB,18.45231, ClipMapManager MB,20.98769, GCCount,192, PlayerPos,-13.08602,-21.46205,117.9454, WorkingSet MB,2342.457
  7591.  
  7592. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7593.  
  7594. broke, spawned copper
  7595.  
  7596. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7597.  
  7598. Registering stray entity copper(Clone)
  7599.  
  7600. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7601.  
  7602. L0: PerformGarbageCollection -> GC.Collect total ms: 60.2033 self ms: 60.2036
  7603.  
  7604. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7605.  
  7606. L0: CellManager::EstimateBytes total ms: 2.7838 self ms: 2.784
  7607.  
  7608. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7609.  
  7610. Heartbeat CSV, time s,4567.474, GC.GetTotalMemory MB,623.3516, OctNodes MB,7.247925, CompactOctrees MB,257.95, CellManager MB,19.03466, ClipMapManager MB,21.00507, GCCount,193, PlayerPos,-87.84146,-3.656718,-85.51742, WorkingSet MB,2372.328
  7611.  
  7612. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7613.  
  7614. broke, spawned Titanium
  7615.  
  7616. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7617.  
  7618. Registering stray entity Titanium(Clone)
  7619.  
  7620. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7621.  
  7622. L0: PerformGarbageCollection -> GC.Collect total ms: 64.7875 self ms: 64.7877
  7623.  
  7624. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7625.  
  7626. L0: PerformGarbageCollection -> GC.Collect total ms: 55.3431 self ms: 55.3431
  7627.  
  7628. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7629.  
  7630. L0: PerformGarbageCollection -> GC.Collect total ms: 57.2016 self ms: 57.2016
  7631.  
  7632. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7633.  
  7634. L0: PerformGarbageCollection -> GC.Collect total ms: 56.8618 self ms: 56.8618
  7635.  
  7636. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7637.  
  7638. L0: CellManager::EstimateBytes total ms: 4.1492 self ms: 4.1499
  7639.  
  7640. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7641.  
  7642. Heartbeat CSV, time s,4627.476, GC.GetTotalMemory MB,607.75, OctNodes MB,7.247925, CompactOctrees MB,258.1959, CellManager MB,18.66881, ClipMapManager MB,21.00678, GCCount,197, PlayerPos,-156.8616,-12.35299,-79.09186, WorkingSet MB,2387.555
  7643.  
  7644. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7645.  
  7646. L0: PerformGarbageCollection -> GC.Collect total ms: 60.1558 self ms: 60.1558
  7647.  
  7648. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7649.  
  7650. L0: CellManager::EstimateBytes total ms: 2.865 self ms: 2.8652
  7651.  
  7652. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7653.  
  7654. Heartbeat CSV, time s,4687.473, GC.GetTotalMemory MB,607.9531, OctNodes MB,7.247925, CompactOctrees MB,258.389, CellManager MB,16.80694, ClipMapManager MB,21.01129, GCCount,198, PlayerPos,-488.6878,-73.88121,-79.08432, WorkingSet MB,2407.5
  7655.  
  7656. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7657.  
  7658. L0: CellManager::EstimateBytes total ms: 3.98 self ms: 3.9807
  7659.  
  7660. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7661.  
  7662. Heartbeat CSV, time s,4747.469, GC.GetTotalMemory MB,622.5391, OctNodes MB,7.247925, CompactOctrees MB,258.389, CellManager MB,16.80703, ClipMapManager MB,21.01129, GCCount,198, PlayerPos,-488.6878,-73.88121,-79.08432, WorkingSet MB,2407.547
  7663.  
  7664. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7665.  
  7666. L0: PerformGarbageCollection -> GC.Collect total ms: 64.5454 self ms: 64.5457
  7667.  
  7668. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7669.  
  7670. L0: PerformGarbageCollection -> GC.Collect total ms: 55.4735 self ms: 55.4735
  7671.  
  7672. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7673.  
  7674. L0: PerformGarbageCollection -> GC.Collect total ms: 58.4999 self ms: 58.4999
  7675.  
  7676. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7677.  
  7678. L0: PerformGarbageCollection -> GC.Collect total ms: 59.6719 self ms: 59.6722
  7679.  
  7680. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7681.  
  7682. L0: PerformGarbageCollection -> GC.Collect total ms: 56.8239 self ms: 56.8242
  7683.  
  7684. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7685.  
  7686. Saving 164 batches to SNUnmanagedData\Build18
  7687.  
  7688. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7689.  
  7690. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  7691. Time played: 4825s
  7692.  
  7693. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7694.  
  7695. Max depth: 199m
  7696.  
  7697. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7698.  
  7699. Distance traveled: 16414m
  7700.  
  7701. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7702.  
  7703. GameObjects can not be made active when they are being destroyed.
  7704.  
  7705. (Filename:  Line: 465)
  7706.  
  7707. GameObjects can not be made active when they are being destroyed.
  7708.  
  7709. (Filename:  Line: 465)
  7710.  
  7711. GameObjects can not be made active when they are being destroyed.
  7712.  
  7713. (Filename:  Line: 465)
  7714.  
  7715. GameObjects can not be made active when they are being destroyed.
  7716.  
  7717. (Filename:  Line: 465)
  7718.  
  7719. GameObjects can not be made active when they are being destroyed.
  7720.  
  7721. (Filename:  Line: 465)
  7722.  
  7723. GameObjects can not be made active when they are being destroyed.
  7724.  
  7725. (Filename:  Line: 465)
  7726.  
  7727. GameObjects can not be made active when they are being destroyed.
  7728.  
  7729. (Filename:  Line: 465)
  7730.  
  7731. GameObjects can not be made active when they are being destroyed.
  7732.  
  7733. (Filename:  Line: 465)
  7734.  
  7735. GameObjects can not be made active when they are being destroyed.
  7736.  
  7737. (Filename:  Line: 465)
  7738.  
  7739. GameObjects can not be made active when they are being destroyed.
  7740.  
  7741. (Filename:  Line: 465)
  7742.  
  7743. GameObjects can not be made active when they are being destroyed.
  7744.  
  7745. (Filename:  Line: 465)
  7746.  
  7747. GameObjects can not be made active when they are being destroyed.
  7748.  
  7749. (Filename:  Line: 465)
  7750.  
  7751. GameObjects can not be made active when they are being destroyed.
  7752.  
  7753. (Filename:  Line: 465)
  7754.  
  7755. GameObjects can not be made active when they are being destroyed.
  7756.  
  7757. (Filename:  Line: 465)
  7758.  
  7759. GameObjects can not be made active when they are being destroyed.
  7760.  
  7761. (Filename:  Line: 465)
  7762.  
  7763. GameObjects can not be made active when they are being destroyed.
  7764.  
  7765. (Filename:  Line: 465)
  7766.  
  7767. GameObjects can not be made active when they are being destroyed.
  7768.  
  7769. (Filename:  Line: 465)
  7770.  
  7771. GameObjects can not be made active when they are being destroyed.
  7772.  
  7773. (Filename:  Line: 465)
  7774.  
  7775. LargeWorldStreamer::Deinitialize called, frame 430296
  7776.  
  7777. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7778.  
  7779. MainLoop aborted
  7780.  
  7781. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7782.  
  7783. UnloadTime: 507.074463 ms
  7784.  
  7785. Unloading 12018 unused Assets to reduce memory usage. Loaded Objects now: 69224.
  7786. Total: 282.729065 ms (FindLiveObjects: 3.416258 ms CreateObjectMapping: 7.180921 ms MarkObjects: 208.004120 ms  DeleteObjects: 64.126526 ms)
  7787.  
  7788. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  7789.  
  7790. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7791.  
  7792. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7793.  
  7794. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 58624.
  7795. Total: 238.290131 ms (FindLiveObjects: 2.046780 ms CreateObjectMapping: 4.650666 ms MarkObjects: 216.468216 ms  DeleteObjects: 15.123746 ms)
  7796.  
  7797. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  7798. UnloadTime: 3.593020 ms
  7799.  
  7800. Unloading 1947 unused Assets to reduce memory usage. Loaded Objects now: 59866.
  7801. Total: 229.693420 ms (FindLiveObjects: 2.213546 ms CreateObjectMapping: 4.762330 ms MarkObjects: 216.290710 ms  DeleteObjects: 6.425355 ms)
  7802.  
  7803. Loading game settings
  7804.  
  7805. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7806.  
  7807. Process name: Subnautica
  7808.  
  7809. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7810.  
  7811. changeset 59783, QualityLevel = 2
  7812.  
  7813. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7814.  
  7815. OK Running Win64
  7816.  
  7817. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7818.  
  7819. Application version: 59783
  7820.  
  7821. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7822.  
  7823. SystemInfo:
  7824.  deviceModel = System Product Name (System manufacturer)
  7825.  deviceName = TRISTAN
  7826.  deviceType = Desktop
  7827.  deviceUniqueIdentifier = ca918f5c0623d71061e4a640c4f1a09c731fac45
  7828.  graphicsDeviceID = 26591
  7829.  graphicsDeviceName = Radeon (TM) RX 480 Graphics
  7830.  graphicsDeviceType = Direct3D11
  7831.  graphicsDeviceVendor = ATI
  7832.  graphicsDeviceVendorID = 4098
  7833.  graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  7834.  graphicsMemorySize = 8136
  7835.  graphicsShaderLevel = 50
  7836.  npotSupport = Full
  7837.  maxTextureSize = 16384
  7838.  operatingSystem = Windows 8.1  (6.3.0) 64bit
  7839.  processorCount = 8
  7840.  processorFrequency = 4200
  7841.  processorType = Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
  7842.  supportedRenderTargetCount = 8
  7843.  supports3DTextures = True
  7844.  supportsAccelerometer = False
  7845.  supportsComputeShaders = True
  7846.  supportsGyroscope = False
  7847.  supportsImageEffects = True
  7848.  supportsInstancing = True
  7849.  supportsLocationService = False
  7850.  supportsRawShadowDepthSampling = True
  7851.  supportsRenderTextures = True
  7852.  supportsRenderToCubemap = True
  7853.  supportsShadows = True
  7854.  supportsSparseTextures = True
  7855.  supportsStencil = 1
  7856.  supportsVibration = False
  7857.  systemMemorySize = 16181
  7858.  
  7859.  
  7860. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7861.  
  7862. Setting up 4 worker threads for Enlighten.
  7863.   Thread -> id: 1a88 -> priority: 1
  7864.   Thread -> id: 1454 -> priority: 1
  7865.   Thread -> id: 12d8 -> priority: 1
  7866.   Thread -> id: 1a38 -> priority: 1
  7867. FMOD Studio: Destroying runtime system instance
  7868.  
  7869. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RAW Paste Data