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Ilkailka

Rocky2u

May 8th, 2017
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  1.  
  2.  
  3. local ADMINS = {TOP_SECRE}
  4. local BANS = {}
  5.  
  6. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  7. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  8.  
  9. local VERSION = '1.8.0'
  10. local UPDATED = '3/15/2017'
  11. local CHANGELOG = {
  12. ' * updated ;nolimbs',
  13. ' * updated ;rhats',
  14. ' - removed ;sword (LoadAsset)',
  15. ' * updated ;punish and ;unpunish',
  16. ' * updated ;loopheal',
  17. ' + added ;loopkill & ;unloopkill'
  18. }
  19.  
  20. local CREDITS = [[
  21. Rocky2u - lol
  22. veinyrox - ;crash and ;shutdown
  23. Harkinian - half of the message function
  24. Moon - cmd bar addon idea
  25. ]]
  26.  
  27. local _CORE = game:GetService('CoreGui')
  28. local _LIGHTING = game:GetService('Lighting')
  29. local _NETWORK = game:GetService('NetworkClient')
  30. local _PLAYERS = game:GetService('Players')
  31.  
  32. local LP = _PLAYERS.LocalPlayer
  33. local MOUSE = LP:GetMouse()
  34.  
  35. local SERVER_LOCKED = false
  36. local SHOWING_MESSAGE = false
  37.  
  38. local SERVICES = {}
  39. SERVICES.EVENTS = {}
  40.  
  41. local COMMANDS = {}
  42. local STD = {}
  43. local JAILED = {}
  44. local KICKS = {}
  45. local LOOPED_H = {}
  46. local LOOPED_K = {}
  47.  
  48. local C_PREFIX = ';'
  49. local SPLIT = ' '
  50.  
  51. local IP = ''
  52. local PORT = ''
  53.  
  54. if _NETWORK:FindFirstChild('ClientReplicator') then
  55. IP = _NETWORK.ClientReplicator.MachineAddress
  56. PORT = _NETWORK.ClientReplicator.Port
  57. end
  58.  
  59. local NEW = LoadLibrary('RbxUtility').Create
  60.  
  61. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  62. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  63. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  64. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  65. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  66. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  67. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  68. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  69. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  70. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  71. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  72.  
  73. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  74. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  75. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  76.  
  77. local STUFF = '[ Rocky2u\'s CMDs ] : '
  78. local NOCLIP, JESUSFLY, SWIM = false, false, false
  79.  
  80. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  81. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  82. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  83. UPDATE_CHAT(PLAYER)
  84. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  85. end)
  86.  
  87. game:GetService('RunService').Stepped:connect(function()
  88. for i,v in pairs(_PLAYERS:GetPlayers()) do
  89. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  90. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  91. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  92. end
  93. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  94. v.Character:BreakJoints()
  95. end
  96. end
  97. if NOCLIP then
  98. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  99. elseif JESUSFLY then
  100. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  101. elseif SWIM then
  102. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  103. end
  104. end)
  105.  
  106. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  107.  
  108. function GET_PLAYER(NAME, SPEAKER)
  109. local NAME_TABLE = {}
  110. NAME = NAME:lower()
  111. if NAME == 'me' then
  112. table.insert(NAME_TABLE, SPEAKER.Name)
  113. elseif NAME == 'others' then
  114. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  115. elseif NAME == 'all' then
  116. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  117. elseif NAME == 'random' then
  118. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  119. elseif NAME == 'team' then
  120. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  121. elseif NAME == 'nonadmins' then
  122. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  123. elseif NAME == 'admins' then
  124. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  125. elseif NAME == 'nonfriends' then
  126. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  127. elseif NAME == 'friends' then
  128. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  129. elseif NAME == 'nonguests' then
  130. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  131. elseif NAME == 'guests' then
  132. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  133. elseif NAME == 'nbcs' then
  134. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  135. elseif NAME == 'bcs' then
  136. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  137. elseif NAME == 'tbcs' then
  138. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  139. elseif NAME == 'obcs' then
  140. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  141. else
  142. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  143. end
  144. return NAME_TABLE
  145. end
  146.  
  147. local SI = 'rbxasset://textures/blackBkg_square.png'
  148.  
  149. function LOAD_DATA()
  150. local DATA = Instance.new('Folder')
  151.  
  152. GUIS = Instance.new('Folder', DATA)
  153. HUMANOIDS = Instance.new('Folder', DATA)
  154. OTHER = Instance.new('Folder', DATA)
  155.  
  156. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  157. MAIN_GUI.Name = 'seth_main'
  158. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  159. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  160. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  161. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  162. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  163. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  164. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  165. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  166. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  167. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  168.  
  169. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  170. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  171. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  172. NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  173. NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  174. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  175. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  176. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  177. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  178. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  179. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  180. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  181. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  182. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  183. local Y_CHANGES = 0
  184. for i,v in pairs(CHANGELOG) do
  185. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  186. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  187. Y_CHANGES = Y_CHANGES + 30
  188. end
  189. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  190. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  191. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  192.  
  193. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  194. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  195.  
  196. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  197. CMD_BAR_H.Name = 'cmdbar_seth'
  198. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  199. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  200. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  201.  
  202. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  203. NOTIFY_H.Name = 'notify_seth'
  204. local N = Instance.new('Frame', NOTIFY_H)
  205. N.Name = 'notify'
  206. N.BackgroundColor3 = C3(0, 0, 0)
  207. N.BackgroundTransparency = 0.5
  208. N.BorderSizePixel = 0
  209. N.Position = UDim2.new(0, -225, 0.6, 0)
  210. N.Size = UDim2.new(0, 225, 0, 30)
  211. local BAR = Instance.new('Frame', N)
  212. BAR.Name = ''
  213. BAR.BackgroundColor3 = C3(255, 255, 255)
  214. BAR.BackgroundTransparency = 0.5
  215. BAR.BorderSizePixel = 0
  216. BAR.Position = UDim2.new(0, 0, 1, 0)
  217. BAR.Size = UDim2.new(1, 0, 0, 5)
  218. local TEXT = Instance.new('TextLabel', N)
  219. TEXT.Name = 'text'
  220. TEXT.BackgroundTransparency = 1
  221. TEXT.BorderSizePixel = 0
  222. TEXT.Size = UDim2.new(1, 0, 1, 0)
  223. TEXT.Font = 'SourceSansBold'
  224. TEXT.TextColor3 = C3(255, 255, 255)
  225. TEXT.TextSize = 18
  226. TEXT.TextXAlignment = 'Left'
  227.  
  228. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  229. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  230.  
  231. JAIL = Instance.new('Model', OTHER)
  232. JAIL.Name = 'JAIL'
  233. local B = Instance.new('Part', JAIL)
  234. B.Name = 'BUTTOM'
  235. B.BrickColor = BrickColor.new('Black')
  236. B.Transparency = 0.5
  237. B.Anchored = true
  238. B.Locked = true
  239. B.Size = Vector3.new(6, 1, 6)
  240. B.TopSurface = 'Smooth'
  241. B.BottomSurface = 'Smooth'
  242. local M = Instance.new('Part', JAIL)
  243. M.Name = 'MAIN'
  244. M.BrickColor = BrickColor.new('Black')
  245. M.Transparency = 1
  246. M.Anchored = true
  247. M.CanCollide = false
  248. M.Locked = true
  249. M.Position = B.Position + Vector3.new(0, 3, 0)
  250. M.Size = Vector3.new(1, 1, 1)
  251. local P1 = Instance.new('Part', JAIL)
  252. P1.BrickColor = BrickColor.new('Black')
  253. P1.Transparency = 1
  254. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  255. P1.Rotation = Vector3.new(0, 90, 0)
  256. P1.Anchored = true
  257. P1.Locked = true
  258. P1.Size = Vector3.new(1, 6, 6)
  259. local P2 = Instance.new('Part', JAIL)
  260. P2.BrickColor = BrickColor.new('Black')
  261. P2.Transparency = 1
  262. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  263. P2.Rotation = Vector3.new(-180, 0, -180)
  264. P2.Anchored = true
  265. P2.Locked = true
  266. P2.Size = Vector3.new(1, 6, 4)
  267. local P3 = Instance.new('Part', JAIL)
  268. P3.BrickColor = BrickColor.new('Black')
  269. P3.Transparency = 1
  270. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  271. P3.Rotation = Vector3.new(0, 0, 0)
  272. P3.Anchored = true
  273. P3.Locked = true
  274. P3.Size = Vector3.new(1, 6, 4)
  275. local P4 = Instance.new('Part', JAIL)
  276. P4.BrickColor = BrickColor.new('Black')
  277. P4.Transparency = 1
  278. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  279. P4.Rotation = Vector3.new(0, 90, 0)
  280. P4.Anchored = true
  281. P4.Locked = true
  282. P4.Size = Vector3.new(1, 6, 4)
  283. local TOP = Instance.new('Part', JAIL)
  284. TOP.BrickColor = BrickColor.new('Black')
  285. TOP.Transparency = 0.5
  286. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  287. TOP.Rotation = Vector3.new(0, 0, 0)
  288. TOP.Anchored = true
  289. TOP.Locked = true
  290. TOP.Size = Vector3.new(6, 1, 6)
  291. TOP.TopSurface = 'Smooth'
  292. TOP.BottomSurface = 'Smooth'
  293.  
  294. ROCKET = Instance.new('Part', OTHER)
  295. ROCKET.Name = 'rocket_seth'
  296. ROCKET.CanCollide = false
  297. ROCKET.Size = Vector3.new(2, 5, 2)
  298. Instance.new('CylinderMesh', ROCKET)
  299. local F = Instance.new('Part', ROCKET)
  300. F.BrickColor = BrickColor.new('Black')
  301. F.CanCollide = false
  302. F.Size = Vector3.new(2, 0.2, 2)
  303. Instance.new('CylinderMesh', F)
  304. local PE = Instance.new('ParticleEmitter', F)
  305. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  306. PE.Size = NumberSequence.new(0.2)
  307. PE.Texture = 'rbxassetid://17238048'
  308. PE.LockedToPart = true
  309. PE.Lifetime = NumberRange.new(0.2)
  310. PE.Rate = 50
  311. PE.Speed = NumberRange.new(-20)
  312. local TOP = Instance.new('Part', ROCKET)
  313. TOP.CanCollide = false
  314. TOP.Shape = 'Ball'
  315. TOP.Size = Vector3.new(2, 2, 2)
  316. TOP.TopSurface = 'Smooth'
  317. TOP.BottomSurface = 'Smooth'
  318. local BF = Instance.new('BodyForce', ROCKET)
  319. BF.Name = 'force'
  320. BF.Force = Vector3.new(0, 0, 0)
  321. local W1 = Instance.new('Weld', ROCKET)
  322. W1.Part0 = ROCKET
  323. W1.Part1 = F
  324. W1.C1 = CFrame.new(0, 2.6, 0)
  325. local W2 = Instance.new('Weld', ROCKET)
  326. W2.Part0 = ROCKET
  327. W2.Part1 = TOP
  328. W2.C1 = CFrame.new(0, -2.6, 0)
  329.  
  330. ALIEN_H = Instance.new('Accessory', OTHER)
  331. local H = Instance.new('Part', ALIEN_H)
  332. H.Name = 'Handle'
  333. H.Size = Vector3.new(2, 2.4, 2)
  334. local HA = Instance.new('Attachment', H)
  335. HA.Name = 'HatAttachment'
  336. HA.Position = Vector3.new(0, 0.15, 0)
  337. local SM = Instance.new('SpecialMesh', H)
  338. SM.MeshId = 'rbxassetid://13827689'
  339. SM.MeshType = 'FileMesh'
  340. SM.Scale = Vector3.new(1, 1.02, 1)
  341. SM.TextureId = 'rbxassetid://13827796'
  342.  
  343. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  344. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  345. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  346. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  347. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  348. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  349. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  350. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  351. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  352. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  353.  
  354. CMD_BAR_H.Parent = _CORE
  355. end
  356.  
  357. local RS = game:GetService('RunService').RenderStepped
  358.  
  359. function OPEN_MAIN()
  360. SETH_MAIN = MAIN_GUI:Clone()
  361.  
  362. local BUTTONS = SETH_MAIN.main.holder.buttons
  363. local HOLDERS = SETH_MAIN.main.holder.holders
  364.  
  365. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  366. v.MouseButton1Down:connect(function(X, Y)
  367. OPEN_TAB(v.Name)
  368. if not v:FindFirstChild('circle') then
  369. local C = Instance.new('ImageLabel', v)
  370. C.BackgroundTransparency = 1
  371. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  372. C.Size = UDim2.new(0, 0, 0, 0)
  373. C.ZIndex = v.ZIndex
  374. C.Image = 'rbxassetid://200182847'
  375. C.ImageColor3 = C3(0, 100, 255)
  376. C.Name = 'circle'
  377. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  378. for i = 0, 1, 0.03 do
  379. C.ImageTransparency = i
  380. RS:wait()
  381. end
  382. C:destroy()
  383. end
  384. end)
  385. end
  386.  
  387. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  388. game:GetService('RunService').Stepped:connect(function()
  389. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  390. if not workspace.FilteringEnabled then
  391. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  392. else
  393. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  394. end
  395. HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  396. HOLDERS.server.port.Text = ' Port | ' .. PORT
  397. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  398. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  399. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  400. end
  401. end)
  402.  
  403. function UPDATE_ADMINS()
  404. HOLDERS.admins:ClearAllChildren()
  405. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  406. local Y_ADMINS = 5
  407. for i,v in pairs(ADMINS) do
  408. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  409. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  410. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  411. table.remove(ADMINS, i)
  412. UPDATE_ADMINS()
  413. end)
  414. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  415. Y_ADMINS = Y_ADMINS + 30
  416. end
  417. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  418. spawn(function()
  419. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  420. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  421. end
  422. end)
  423. end
  424. UPDATE_ADMINS()
  425.  
  426. function UPDATE_BANS()
  427. HOLDERS.bans:ClearAllChildren()
  428. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  429. local Y_BANS = 5
  430. for i,v in pairs(BANS) do
  431. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  432. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  433. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  434. table.remove(BANS, i)
  435. UPDATE_BANS()
  436. end)
  437. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  438. Y_BANS = Y_BANS + 30
  439. end
  440. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  441. spawn(function()
  442. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  443. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  444. end
  445. end)
  446. end
  447. UPDATE_BANS()
  448.  
  449. local function DISPLAY_CMDS()
  450. local Y_COMMANDS = 0
  451. for i,v in pairs(COMMANDS) do
  452. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  453. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  454. Y_COMMANDS = Y_COMMANDS + 25
  455. end
  456. end
  457. DISPLAY_CMDS()
  458.  
  459. HOLDERS.search.Changed:connect(function()
  460. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  461. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  462. if HOLDERS.search.Text ~= '' then
  463. if not HOLDERS.search.Text:find(' ') then
  464. HOLDERS.cmds:ClearAllChildren()
  465. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  466. local Y_COMMANDS = 0
  467. for i,v in pairs(COMMANDS) do
  468. if v.N:find(HOLDERS.search.Text) then
  469. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  470. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  471. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  472. Y_COMMANDS = Y_COMMANDS + 25
  473. end
  474. end
  475. end
  476. else
  477. HOLDERS.cmds:ClearAllChildren()
  478. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  479. DISPLAY_CMDS()
  480. end
  481. end
  482. end
  483. end)
  484.  
  485. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  486. local Y_FUN = 5
  487. for i,v in pairs(FUN) do
  488. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  489. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  490. Y_FUN = Y_FUN + 30
  491. end
  492. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  493. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  494. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  495. v.load.MouseButton1Down:connect(function()
  496. if v.Name == 'balefire' then LOAD_BALEFIRE()
  497. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  498. elseif v.Name == 'trowel' then LOAD_TROWEL()
  499. elseif v.Name == 'path giver' then LOAD_PATH()
  500. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  501. end
  502. end)
  503. end
  504.  
  505. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  506. SETH_MAIN:destroy()
  507. end)
  508.  
  509. SETH_MAIN.Parent = _CORE
  510. end
  511.  
  512. LOAD_DATA()
  513.  
  514. --/ TOOLS
  515.  
  516. function LOAD_BALEFIRE()
  517. local HB = Instance.new('HopperBin', LP.Backpack)
  518. HB.Name = 'balefire'
  519.  
  520. local function BF(P)
  521. for i = 1, 50 do
  522. local E = Instance.new('Explosion', workspace)
  523. E.BlastRadius = 3
  524. E.BlastPressure = 999999
  525. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  526. end
  527. end
  528.  
  529. FIRED = false
  530. local function FIRE(M)
  531. if not FIRED then
  532. FIRED = true
  533. BF(M.Hit.p)
  534. wait(0.25)
  535. FIRED = false
  536. end
  537. end
  538.  
  539. HB.Selected:connect(function(M)
  540. M.Button1Down:connect(function()
  541. FIRE(M)
  542. end)
  543. end)
  544. end
  545.  
  546. function LOAD_TROWEL()
  547. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  548. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  549. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  550. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  551.  
  552. local HEIGHT = 5
  553. local SPEED = 0.05
  554. local WIDTH = 15
  555.  
  556. function BRICK(CF, P, C)
  557. local B = Instance.new('Part')
  558. B.BrickColor = C
  559. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  560. B.Parent = game.Workspace
  561. B:MakeJoints()
  562. B.Material = 'Neon'
  563. return B, P + B.Size
  564. end
  565.  
  566. function BW(CF)
  567. local BC = BrickColor.Random()
  568. local B = {}
  569. assert(WIDTH > 0)
  570. local Y = 0
  571. while Y < HEIGHT do
  572. local P
  573. local X = -WIDTH / 2
  574. while X < WIDTH / 2 do
  575. local brick
  576. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  577. X = P.x
  578. table.insert(B, brick)
  579. wait(SPEED)
  580. end
  581. Y = P.y
  582. end
  583. return B
  584. end
  585.  
  586. function S(A)
  587. if math.abs(A.x) > math.abs(A.z) then
  588. if A.x > 0 then
  589. return Vector3.new(1, 0, 0)
  590. else
  591. return Vector3.new(-1, 0, 0)
  592. end
  593. else
  594. if A.z > 0 then
  595. return Vector3.new(0, 0, 1)
  596. else
  597. return Vector3.new(0, 0, -1)
  598. end
  599. end
  600. end
  601.  
  602. T.Enabled = true
  603. T.Activated:connect(function()
  604. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  605. T.Enabled = false
  606. T.Handle.build:Play()
  607. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  608. T.Enabled = true
  609. end
  610. end)
  611. end
  612.  
  613. function LOAD_PATH()
  614. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  615.  
  616. local function PATH(M, C)
  617. if ENABLED and LP.Character then
  618. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  619. local hit = M.Target
  620. local point = M.Hit.p
  621. local P = Instance.new('Part', workspace.paths_seth)
  622. P.BrickColor = C
  623. P.Material = 'Neon'
  624. P.Transparency = 0.75
  625. P.Anchored = true
  626. P.Size = Vector3.new(20, 1, 20)
  627. P.Velocity = M.Hit.lookVector * 75
  628. P.BottomSurface = 'Smooth'
  629. P.TopSurface = 'Smooth'
  630. P.CFrame = CFrame.new(LP.Character.Head.Position)
  631. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  632. P.CFrame = CFrame.new(P.Position, point)
  633. wait()
  634. PATH(M, C)
  635. end
  636. end
  637.  
  638. local function SELECTED(M)
  639. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  640. M.Button1Up:connect(function() ENABLED = false end)
  641. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  642. end
  643.  
  644. HB.Selected:connect(SELECTED)
  645. end
  646.  
  647. function LOAD_STRIKE()
  648. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  649.  
  650. local function SHOOT(T)
  651. if ENABLED then
  652. local P0 = CFrame.new(0, 1500, 0)
  653. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  654. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  655. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  656.  
  657. local M = Instance.new('Model', workspace)
  658. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  659. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  660. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  661.  
  662. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  663. M:destroy()
  664. end
  665. end
  666.  
  667. HB.Selected:connect(function(M)
  668. if not workspace:FindFirstChild('orbital_seth') then
  669. SATELITE = Instance.new('Part', workspace)
  670. SATELITE.Name = 'orbital_seth'
  671. SATELITE.Position = Vector3.new(0, 1500, 0)
  672. SATELITE.Anchored = true
  673. SATELITE.CanCollide = false
  674. SATELITE.Size = Vector3.new(5, 16.8, 5)
  675. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  676. end
  677. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  678. M.Button1Up:connect(function() ENABLED = false end)
  679. end)
  680. end
  681.  
  682. function FIND_IN_TABLE(TABLE, NAME)
  683. for i,v in pairs(TABLE) do
  684. if v == NAME then
  685. return true
  686. end
  687. end
  688. return false
  689. end
  690.  
  691. function GET_IN_TABLE(TABLE, NAME)
  692. for i = 1, #TABLE do
  693. if TABLE[i] == NAME then
  694. return i
  695. end
  696. end
  697. return false
  698. end
  699.  
  700. local NOTIFY_1 = false
  701. local NOTIFY_2 = false
  702.  
  703. function NOTIFY(M, R, G, B)
  704. spawn(function()
  705. repeat wait() until not NOTIFY_1
  706. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  707. if NOTIFY_SETH then
  708. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  709. NOTIFY_SETH.notify.text.Text = ' ' .. M
  710. repeat wait() until not NOTIFY_1
  711. NOTIFY_1 = true
  712. wait(0.5)
  713. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  714. wait(0.5)
  715. repeat wait() until not NOTIFY_2
  716. NOTIFY_1 = false
  717. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  718. wait(0.5)
  719. NOTIFY_2 = true
  720. wait(2.5)
  721. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  722. end
  723. wait(1)
  724. NOTIFY_SETH:destroy()
  725. NOTIFY_2 = false
  726. end)
  727. end
  728.  
  729. function KICK(P)
  730. spawn(function()
  731. for i = 1,5 do
  732. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  733. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  734. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  735. spawn(function()
  736. repeat wait()
  737. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  738. until not _PLAYERS:FindFirstChild(P.Name)
  739. end)
  740. P.Character.Torso.Anchored = true
  741. end
  742. end
  743. end)
  744. end
  745.  
  746. _PLAYERS.PlayerRemoving:connect(function(P)
  747. if FIND_IN_TABLE(KICKS, P) then
  748. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  749. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  750. end
  751. if FIND_IN_TABLE(JAILED, P.Name) then
  752. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  753. end
  754. end)
  755.  
  756. function FIX_LIGHTING()
  757. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  758. _LIGHTING.Brightness = 1
  759. _LIGHTING.GlobalShadows = true
  760. _LIGHTING.Outlines = false
  761. _LIGHTING.TimeOfDay = 14
  762. _LIGHTING.FogEnd = 100000
  763. end
  764.  
  765. function COLOR(PLAYER, BCOLOR)
  766. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  767. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  768. for i,v in pairs(PLAYER.Character:GetChildren()) do
  769. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  770. v.BrickColor = BrickColor.new(BCOLOR)
  771. elseif v:IsA('Accessory') then
  772. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  773. for a,b in pairs(v.Handle:GetChildren()) do
  774. if b:IsA('SpecialMesh') then
  775. b.TextureId = ''
  776. end
  777. end
  778. end
  779. end
  780. end
  781.  
  782. function LAG(PLAYER)
  783. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  784. spawn(function()
  785. repeat wait()
  786. if PLAYER and PLAYER.Character then
  787. PLAYER.CameraMode = 'LockFirstPerson'
  788. PLAYER.Character.HumanoidRootPart.CFrame = POS
  789. PLAYER.Character.Torso.Anchored = true
  790. Instance.new('ForceField', PLAYER.Character)
  791. Instance.new('Smoke', PLAYER.Character.Head)
  792. end
  793. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  794. end)
  795. end
  796.  
  797. local FLYING = false
  798.  
  799. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  800. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  801. end
  802.  
  803. function sFLY()
  804. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  805. repeat wait() until MOUSE
  806.  
  807. local T = LP.Character.Torso
  808. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  809. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  810. local SPEED = 0
  811.  
  812. local function FLY()
  813. FLYING = true
  814. local BG = Instance.new('BodyGyro', T)
  815. local BV = Instance.new('BodyVelocity', T)
  816. BG.P = 9e4
  817. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  818. BG.cframe = T.CFrame
  819. BV.velocity = Vector3.new(0, 0.1, 0)
  820. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  821. spawn(function()
  822. repeat wait()
  823. LP.Character.Humanoid.PlatformStand = true
  824. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  825. SPEED = 50
  826. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  827. SPEED = 0
  828. end
  829. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  830. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  831. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  832. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  833. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  834. else
  835. BV.velocity = Vector3.new(0, 0.1, 0)
  836. end
  837. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  838. until not FLYING
  839. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  840. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  841. SPEED = 0
  842. BG:destroy()
  843. BV:destroy()
  844. LP.Character.Humanoid.PlatformStand = false
  845. end)
  846. end
  847.  
  848. MOUSE.KeyDown:connect(function(KEY)
  849. if KEY:lower() == 'w' then
  850. CONTROL.F = 1
  851. elseif KEY:lower() == 's' then
  852. CONTROL.B = -1
  853. elseif KEY:lower() == 'a' then
  854. CONTROL.L = -1
  855. elseif KEY:lower() == 'd' then
  856. CONTROL.R = 1
  857. end
  858. end)
  859.  
  860. MOUSE.KeyUp:connect(function(KEY)
  861. if KEY:lower() == 'w' then
  862. CONTROL.F = 0
  863. elseif KEY:lower() == 's' then
  864. CONTROL.B = 0
  865. elseif KEY:lower() == 'a' then
  866. CONTROL.L = 0
  867. elseif KEY:lower() == 'd' then
  868. CONTROL.R = 0
  869. end
  870. end)
  871. FLY()
  872. end
  873.  
  874. function NOFLY()
  875. FLYING = false
  876. LP.Character.Humanoid.PlatformStand = false
  877. end
  878.  
  879. function RESET_MODEL(MODEL)
  880. for i,v in pairs(MODEL:GetChildren()) do
  881. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  882. v:destroy()
  883. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  884. v:destroy()
  885. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  886. v.Transparency = 0
  887. elseif v:IsA('ShirtGraphic') then
  888. v.Archivable = false
  889. v.Graphic = ''
  890. end
  891. end
  892. for i,v in pairs(MODEL.Torso:GetChildren()) do
  893. if v:IsA('SpecialMesh') then
  894. v:destroy()
  895. end
  896. end
  897. if MODEL.Head:FindFirstChild('Mesh') then
  898. MODEL.Head.Mesh:destroy()
  899. end
  900. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  901. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  902. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  903. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  904. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  905. end
  906.  
  907. function UPDATE_MODEL(MODEL, USERNAME)
  908. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  909. MODEL.Name = USERNAME
  910. for i,v in pairs(AppModel:GetChildren()) do
  911. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  912. v.Parent = MODEL.Head
  913. elseif v:IsA('Decal') then
  914. if MODEL.Head:FindFirstChild('face') then
  915. MODEL.Head.face.Texture = v.Texture
  916. else
  917. local FACE = Instance.new('Decal', MODEL.Head)
  918. FACE.Texture = v.Texture
  919. end
  920. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  921. if MODEL:FindFirstChild('Body Colors') then
  922. MODEL['Body Colors']:destroy()
  923. end
  924. v.Parent = MODEL
  925. elseif v:IsA('Accessory') then
  926. v.Parent = MODEL
  927. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  928. end
  929. end
  930. if not MODEL.Head:FindFirstChild('Mesh') then
  931. local SM = Instance.new('SpecialMesh', MODEL.Head)
  932. SM.MeshType = Enum.MeshType.Head
  933. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  934. end
  935. end
  936.  
  937. function CREEPER(PLAYER)
  938. for i,v in pairs(PLAYER.Character:GetChildren()) do
  939. if v:IsA('Shirt') or v:IsA('Pants') then
  940. v:destroy()
  941. elseif v:IsA('ShirtGraphic') then
  942. v.Archivable = false
  943. v.Graphic = ''
  944. end
  945. end
  946. for i,v in pairs(PLAYER.Character:GetChildren()) do
  947. if v:IsA('Accessory') then
  948. v:destroy()
  949. end
  950. end
  951. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  952. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  953. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  954. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  955. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  956. for i,v in pairs(PLAYER.Character:GetChildren()) do
  957. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  958. v.BrickColor = BrickColor.new('Bright green')
  959. end
  960. end
  961. end
  962.  
  963. function SHREK(PLAYER)
  964. COLOR(PLAYER, 'Bright green')
  965. for i,v in pairs(PLAYER.Character:GetChildren()) do
  966. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  967. v:destroy()
  968. elseif v:IsA('ShirtGraphic') then
  969. v.Archivable = false
  970. v.Graphic = ''
  971. end
  972. end
  973. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  974. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  975. v:destroy()
  976. end
  977. end
  978. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  979. PLAYER.Character['Shirt Graphic'].Archivable = false
  980. PLAYER.Character['Shirt Graphic'].Graphic = ''
  981. end
  982. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  983. local S = Instance.new('Shirt', PLAYER.Character)
  984. local P = Instance.new('Pants', PLAYER.Character)
  985. M.MeshType = 'FileMesh'
  986. M.MeshId = 'rbxassetid://19999257'
  987. M.Offset = Vector3.new(-0.1, 0.1, 0)
  988. M.TextureId = 'rbxassetid://156397869'
  989. S.ShirtTemplate = 'rbxassetid://133078194'
  990. P.PantsTemplate = 'rbxassetid://133078204'
  991. end
  992.  
  993. function DUCK(PLAYER)
  994. for i,v in pairs(PLAYER.Character:GetChildren()) do
  995. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  996. v.Transparency = 1
  997. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  998. v:destroy()
  999. elseif v:IsA('ShirtGraphic') then
  1000. v.Archivable = false
  1001. v.Graphic = ''
  1002. end
  1003. end
  1004. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1005. DUCK.MeshType = 'FileMesh'
  1006. DUCK.MeshId = 'rbxassetid://9419831'
  1007. DUCK.TextureId = 'rbxassetid://9419827'
  1008. DUCK.Scale = Vector3.new(5, 5, 5)
  1009. if PLAYER.Character.Head:FindFirstChild('face') then
  1010. PLAYER.Character.Head.face.Transparency = 1
  1011. end
  1012. end
  1013.  
  1014. function DOG(PLAYER)
  1015. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1016. if v:IsA('Shirt') or v:IsA('Pants') then
  1017. v:destroy()
  1018. elseif v:IsA('ShirtGraphic') then
  1019. v.Archivable = false
  1020. v.Graphic = ''
  1021. end
  1022. end
  1023. PLAYER.Character.Torso.Transparency = 1
  1024. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1025. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1026. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1027. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1028. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1029. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1030. local BF = Instance.new('BodyForce', FakeTorso)
  1031. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1032. FakeTorso.Name = 'FakeTorso'
  1033. FakeTorso.TopSurface = 0
  1034. FakeTorso.BottomSurface = 0
  1035. FakeTorso.Size = Vector3.new(3,1,4)
  1036. FakeTorso.BrickColor = BrickColor.new('Brown')
  1037. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1038. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1039. W.Part0 = PLAYER.Character.Torso
  1040. W.Part1 = FakeTorso
  1041. W.C0 = CFrame.new(0, -0.5, 0)
  1042. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1043. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1044. v.BrickColor = BrickColor.new('Brown')
  1045. end
  1046. end
  1047. end
  1048.  
  1049. function ALIEN(PLAYER)
  1050. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1051. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1052. v:destroy()
  1053. elseif v:IsA('ShirtGraphic') then
  1054. v.Archivable = false
  1055. v.Graphic = ''
  1056. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1057. v.BrickColor = BrickColor.new('Fossil')
  1058. end
  1059. end
  1060. ALIEN_H:Clone().Parent = PLAYER.Character
  1061. end
  1062.  
  1063. function DECALSPAM(INSTANCE, ID)
  1064. for i,v in pairs(INSTANCE:GetChildren()) do
  1065. if v:IsA('BasePart') then
  1066. spawn(function()
  1067. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1068. local CURRENT_FACE = 1
  1069. for i = 1, 6 do
  1070. local DECAL = Instance.new('Decal', v)
  1071. DECAL.Name = 'decal_seth'
  1072. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1073. DECAL.Face = FACES[CURRENT_FACE]
  1074. CURRENT_FACE = CURRENT_FACE + 1
  1075. end
  1076. end)
  1077. end
  1078. DECALSPAM(v, ID)
  1079. end
  1080. end
  1081.  
  1082. function UNDECALSPAM(INSTANCE)
  1083. for i,v in pairs(INSTANCE:GetChildren()) do
  1084. if v:IsA('BasePart') then
  1085. for a,b in pairs(v:GetChildren()) do
  1086. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1087. b:destroy()
  1088. end
  1089. end
  1090. end
  1091. UNDECALSPAM(v)
  1092. end
  1093. end
  1094.  
  1095. function CREATE_DONG(PLAYER, DONG_COLOR)
  1096. if PLAYER.Character:FindFirstChild('DONG') then
  1097. PLAYER.Character.DONG:destroy()
  1098. end
  1099. local D = Instance.new('Model', PLAYER.Character)
  1100. D.Name = 'DONG'
  1101.  
  1102. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1103. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1104. local M1 = Instance.new('CylinderMesh', MAIN)
  1105. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1106. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1107. local M2 = Instance.new('SpecialMesh', P1)
  1108. local W2 = Instance.new('Weld', P1)
  1109. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1110. local M3 = Instance.new('SpecialMesh', B1)
  1111. local W3 = Instance.new('Weld', B1)
  1112. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1113. local M4 = Instance.new('SpecialMesh', B2)
  1114. local W4 = Instance.new('Weld', B2)
  1115. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1116. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1117. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1118. M2.MeshType = 'Sphere'
  1119. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1120. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1121. M3.Parent = B1 M3.MeshType = 'Sphere'
  1122. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1123. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1124. M4.MeshType = 'Sphere'
  1125. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1126. end
  1127.  
  1128. function SCALE(C, S)
  1129. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1130.  
  1131. local HAT_CLONE = {}
  1132.  
  1133. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1134.  
  1135. local HEAD = C.Head
  1136. local TORSO = C.Torso
  1137. local LA = C['Left Arm']
  1138. local RA = C['Right Arm']
  1139. local LL = C['Left Leg']
  1140. local RL = C['Right Leg']
  1141. local HRP = C.HumanoidRootPart
  1142.  
  1143. HEAD.Size = Vector3.new(S * 2, S, S)
  1144. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1145. LA.Size = Vector3.new(S, S * 2, S)
  1146. RA.Size = Vector3.new(S, S * 2, S)
  1147. LL.Size = Vector3.new(S, S * 2, S)
  1148. RL.Size = Vector3.new(S, S * 2, S)
  1149. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1150.  
  1151. local M1 = Instance.new('Motor6D', TORSO)
  1152. local M2 = Instance.new('Motor6D', TORSO)
  1153. local M3 = Instance.new('Motor6D', TORSO)
  1154. local M4 = Instance.new('Motor6D', TORSO)
  1155. local M5 = Instance.new('Motor6D', TORSO)
  1156. local M6 = Instance.new('Motor6D', HRP)
  1157.  
  1158. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1159. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1160. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1161. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1162. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1163. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1164.  
  1165. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1166. end
  1167.  
  1168. function CAPE(COLOR)
  1169. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1170.  
  1171. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1172.  
  1173. local T = LP.Character.Torso
  1174.  
  1175. local C = Instance.new('Part', T.Parent)
  1176. C.Name = 'cape_seth'
  1177. C.Anchored = false
  1178. C.CanCollide = false
  1179. C.TopSurface = 0
  1180. C.BottomSurface = 0
  1181. C.BrickColor = BrickColor.new(COLOR)
  1182. C.Material = 'Neon'
  1183. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1184.  
  1185. local M = Instance.new('BlockMesh', C)
  1186. M.Scale = Vector3.new(9, 17.5, 0.5)
  1187.  
  1188. local M1 = Instance.new('Motor', C)
  1189. M1.Part0 = C
  1190. M1.Part1 = T
  1191. M1.MaxVelocity = 1
  1192. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1193. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1194.  
  1195. local WAVE = false
  1196.  
  1197. repeat wait(1 / 44)
  1198. local ANG = 0.2
  1199. local oldMag = T.Velocity.magnitude
  1200. local MV = 0.1
  1201.  
  1202. if WAVE then
  1203. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1204. WAVE = false
  1205. else
  1206. WAVE = false
  1207. end
  1208. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1209. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1210. M1.DesiredAngle = -ANG
  1211. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1212. M1.MaxVelocity = 0.04
  1213. end
  1214. repeat
  1215. wait()
  1216. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1217. if T.Velocity.magnitude < 0.1 then
  1218. wait(0.1)
  1219. end
  1220. until not C or C.Parent ~= T.Parent
  1221. end
  1222.  
  1223. function INFECT(PLAYER)
  1224. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1225. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1226. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1227. v:destroy()
  1228. elseif v:IsA('ShirtGraphic') then
  1229. v.Archivable = false
  1230. v.Graphic = ''
  1231. end
  1232. end
  1233.  
  1234. if PLAYER.Character.Head:FindFirstChild('face') then
  1235. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1236. end
  1237.  
  1238. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1239. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1240. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1241. v.BrickColor = BrickColor.new('Medium green')
  1242. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1243. v.BrickColor = BrickColor.new('Brown')
  1244. end
  1245. end
  1246. end
  1247.  
  1248. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1249. if not TC.Parent:FindFirstChild('infected_seth') then
  1250. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1251. if GPFC then
  1252. INFECT(GPFC)
  1253. end
  1254. end
  1255. end)
  1256. end
  1257.  
  1258. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1259. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1260. if (zCoco) then
  1261. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1262. else
  1263. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1264. end
  1265. return funcw
  1266. end
  1267.  
  1268. function BANG(VICTIM)
  1269. spawn(function()
  1270. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1271. local V1 = _PLAYERS[VICTIM].Character.Torso
  1272.  
  1273. V1.Parent.Humanoid.PlatformStand = true
  1274.  
  1275. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1276.  
  1277. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1278.  
  1279. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1280.  
  1281. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1282.  
  1283. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1284.  
  1285. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1286.  
  1287. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1288.  
  1289. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1290.  
  1291. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1292.  
  1293. local D2 = D:Clone() D2.Parent = P1
  1294.  
  1295. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1296.  
  1297. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1298.  
  1299. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1300.  
  1301. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1302.  
  1303. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1304.  
  1305. local CM = Instance.new('CylinderMesh', C)
  1306.  
  1307. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1308.  
  1309. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1310.  
  1311. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1312.  
  1313. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1314.  
  1315. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1316.  
  1317. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1318.  
  1319. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1320.  
  1321. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1322.  
  1323. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1324.  
  1325. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1326.  
  1327. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1328.  
  1329. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1330.  
  1331. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1332. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1333. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1334.  
  1335. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1336.  
  1337. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1338.  
  1339. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1340. end)
  1341. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1342. end
  1343.  
  1344. function RESPAWN(PLAYER)
  1345. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1346. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1347. Instance.new('Humanoid', M)
  1348. PLAYER.Character = M
  1349. end
  1350.  
  1351. function LOAD_MESSAGE(STRING)
  1352. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1353. RESPAWN(LP)
  1354.  
  1355. R = false
  1356. LP.CharacterAdded:connect(function()
  1357. if not R then
  1358. wait(0.5)
  1359. if LP.Character:FindFirstChild('Humanoid') then
  1360. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1361. end
  1362. R = true
  1363. end
  1364. end)
  1365. repeat wait() until R
  1366. RESPAWN(LP)
  1367. LP.CharacterAppearanceId = 0
  1368.  
  1369. if MAIN_HAT then
  1370. MAIN_HAT.Handle.CanCollide = true
  1371. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1372. local P = Instance.new('Part')
  1373. M.Disabled = false
  1374. M.Parent = P
  1375. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1376. MAIN_HAT:destroy()
  1377. P.Parent = LP.Character
  1378. repeat wait() until LP:FindFirstChild('ChessMsg')
  1379. MG = LP:FindFirstChild('ChessMsg')
  1380. MG.Name = 'message_seth'
  1381. MG.Text = ''
  1382. MG.Parent = workspace
  1383. MESSAGE(STRING)
  1384. P:destroy()
  1385. for i,v in pairs(workspace:GetChildren()) do
  1386. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1387. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1388. v:destroy()
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function MESSAGE(STRING)
  1396. if not SHOWING_MESSAGE then
  1397. spawn(function()
  1398. SHOWING_MESSAGE = true
  1399. MG.Text = STRING
  1400. wait(5)
  1401. MG.Text = ''
  1402. SHOWING_MESSAGE = false
  1403. end)
  1404. end
  1405. end
  1406.  
  1407. _G.CLICK_TP = false
  1408. local M_CTRL = false
  1409.  
  1410. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1411. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1412. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1413.  
  1414. _LIGHTING.Outlines = false -- / outlines are gross
  1415.  
  1416. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1417.  
  1418. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1419.  
  1420. -- / commands
  1421.  
  1422. ADD_COMMAND('ff','ff [plr]', {},
  1423. function(ARGS, SPEAKER)
  1424. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1425. for i,v in pairs(PLAYERS) do
  1426. Instance.new('ForceField', _PLAYERS[v].Character)
  1427. end
  1428. end)
  1429.  
  1430. ADD_COMMAND('unff','unff [plr]',{},
  1431. function(ARGS, SPEAKER)
  1432. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1433. for i,v in pairs(PLAYERS) do
  1434. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1435. if v:IsA('ForceField') then
  1436. v:destroy()
  1437. end
  1438. end
  1439. end
  1440. end)
  1441.  
  1442. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1443. function(ARGS, SPEAKER)
  1444. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1445. for i,v in pairs(PLAYERS) do
  1446. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1447. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1448. local F = Instance.new('Fire', v)
  1449. if ARGS[2] and ARGS[3] and ARGS[4] then
  1450. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1451. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end)
  1457.  
  1458. ADD_COMMAND('unfire','unfire [plr]',{},
  1459. function(ARGS, SPEAKER)
  1460. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1461. for i,v in pairs(PLAYERS) do
  1462. local PCHAR = _PLAYERS[v].Character
  1463. for i,v in pairs(PCHAR:GetChildren()) do
  1464. for i,v in pairs(v:GetChildren()) do
  1465. if v:IsA('Fire') then
  1466. v:destroy()
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end)
  1472.  
  1473. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1474. function(ARGS, SPEAKER)
  1475. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1476. for i,v in pairs(PLAYERS) do
  1477. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1478. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1479. if ARGS[2] and ARGS[3] and ARGS[4] then
  1480. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1481. else
  1482. Instance.new('Sparkles', v)
  1483. end
  1484. end
  1485. end
  1486. end
  1487. end)
  1488.  
  1489. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1490. function(ARGS, SPEAKER)
  1491. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1492. for i,v in pairs(PLAYERS) do
  1493. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1494. for i,v in pairs(v:GetChildren()) do
  1495. if v:IsA('Sparkles') then
  1496. v:destroy()
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end)
  1502.  
  1503. ADD_COMMAND('smoke','smoke [plr]',{},
  1504. function(ARGS, SPEAKER)
  1505. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1506. for i,v in pairs(PLAYERS) do
  1507. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1508. end
  1509. end)
  1510.  
  1511. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1512. function(ARGS, SPEAKER)
  1513. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1514. for i,v in pairs(PLAYERS) do
  1515. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1516. if v:IsA('Smoke') then
  1517. v:destroy()
  1518. end
  1519. end
  1520. end
  1521. end)
  1522.  
  1523. ADD_COMMAND('btools','btools [plr]',{},
  1524. function(ARGS, SPEAKER)
  1525. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1526. for i,v in pairs(PLAYERS) do
  1527. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1528. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1529. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1530. end
  1531. end)
  1532.  
  1533. ADD_COMMAND('god','god [plr]',{},
  1534. function(ARGS, SPEAKER)
  1535. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1536. for i,v in pairs(PLAYERS) do
  1537. local PCHAR = _PLAYERS[v].Character
  1538. if PCHAR:FindFirstChild('Humanoid') then
  1539. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1540. end
  1541. end
  1542. end)
  1543.  
  1544. ADD_COMMAND('sgod','sgod [plr]',{},
  1545. function(ARGS, SPEAKER)
  1546. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1547. for i,v in pairs(PLAYERS) do
  1548. local PCHAR = _PLAYERS[v].Character
  1549. if PCHAR:FindFirstChild('Humanoid') then
  1550. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1551. end
  1552. end
  1553. end)
  1554.  
  1555. ADD_COMMAND('ungod','ungod [plr]',{},
  1556. function(ARGS, SPEAKER)
  1557. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1558. for i,v in pairs(PLAYERS) do
  1559. local PCHAR = _PLAYERS[v].Character
  1560. if PCHAR:FindFirstChild('Humanoid') then
  1561. PCHAR.Humanoid.MaxHealth = 100
  1562. end
  1563. end
  1564. end)
  1565.  
  1566. ADD_COMMAND('heal','heal [plr]',{},
  1567. function(ARGS, SPEAKER)
  1568. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1569. for i,v in pairs(PLAYERS) do
  1570. local PCHAR = _PLAYERS[v].Character
  1571. if PCHAR:FindFirstChild('Humanoid') then
  1572. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1573. end
  1574. end
  1575. end)
  1576.  
  1577. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1578. function(ARGS, SPEAKER)
  1579. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1580. for i,v in pairs(PLAYERS) do
  1581. for i,v in pairs(PLAYERS) do
  1582. local PCHAR = _PLAYERS[v].Character
  1583. for i,v in pairs(PCHAR:GetChildren()) do
  1584. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1585. v.Anchored = true
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end)
  1591.  
  1592. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1593. function(ARGS, SPEAKER)
  1594. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1595. for i,v in pairs(PLAYERS) do
  1596. for i,v in pairs(PLAYERS) do
  1597. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1598. if v:IsA('Part') then
  1599. v.Anchored = false
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end)
  1605.  
  1606. ADD_COMMAND('kill','kill [plr]',{},
  1607. function(ARGS, SPEAKER)
  1608. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1609. for i,v in pairs(PLAYERS) do
  1610. _PLAYERS[v].Character:BreakJoints()
  1611. end
  1612. end)
  1613.  
  1614. ADD_COMMAND('sound','sound [id]',{},
  1615. function(ARGS, SPEAKER)
  1616. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1617. if ARGS[1]:lower() ~= 'off' then
  1618. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1619. end
  1620. end)
  1621.  
  1622. ADD_COMMAND('volume','volume [int]',{},
  1623. function(ARGS, SPEAKER)
  1624. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1625. end)
  1626.  
  1627. ADD_COMMAND('pitch','pitch [int]',{},
  1628. function(ARGS, SPEAKER)
  1629. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1630. end)
  1631.  
  1632. ADD_COMMAND('explode','explode [plr]',{},
  1633. function(ARGS, SPEAKER)
  1634. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1635. for i,v in pairs(PLAYERS) do
  1636. local PCHAR = _PLAYERS[v].Character
  1637. if PCHAR:FindFirstChild('Torso') then
  1638. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1639. end
  1640. end
  1641. end)
  1642.  
  1643. ADD_COMMAND('invis','invis [plr]',{},
  1644. function(ARGS, SPEAKER)
  1645. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1646. for i,v in pairs(PLAYERS) do
  1647. local PCHAR = _PLAYERS[v].Character
  1648. for i,v in pairs(PCHAR:GetChildren()) do
  1649. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1650. v.Transparency = 1
  1651. end
  1652. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1653. v.Handle.Transparency = 1
  1654. end
  1655. end
  1656. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1657. end
  1658. end)
  1659.  
  1660. ADD_COMMAND('vis','vis [plr]',{},
  1661. function(ARGS, SPEAKER)
  1662. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1663. for i,v in pairs(PLAYERS) do
  1664. local PCHAR = _PLAYERS[v].Character
  1665. for i,v in pairs(PCHAR:GetChildren()) do
  1666. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1667. v.Transparency = 0
  1668. end
  1669. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1670. v.Handle.Transparency = 0
  1671. end
  1672. end
  1673. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1674. end
  1675. end)
  1676.  
  1677. ADD_COMMAND('goto','goto [plr]',{},
  1678. function(ARGS, SPEAKER)
  1679. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1680. for i,v in pairs(PLAYERS) do
  1681. local PCHAR = _PLAYERS[v].Character
  1682. if PCHAR then
  1683. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1684. end
  1685. end
  1686. end)
  1687.  
  1688. ADD_COMMAND('bring','bring [plr]',{},
  1689. function(ARGS, SPEAKER)
  1690. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1691. for i,v in pairs(PLAYERS) do
  1692. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1693. end
  1694. end)
  1695.  
  1696. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1697. function(ARGS, SPEAKER)
  1698. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1699. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1700. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1701. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1702. end
  1703. end end
  1704. end)
  1705.  
  1706. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1707. function(ARGS, SPEAKER)
  1708. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1709. for i,v in pairs(PLAYERS) do
  1710. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1711. _PLAYERS[v].Character:BreakJoints()
  1712. end
  1713. end)
  1714.  
  1715. ADD_COMMAND('ws','ws [plr] [int]',{},
  1716. function(ARGS, SPEAKER)
  1717. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1718. for i,v in pairs(PLAYERS) do
  1719. local PCHAR = _PLAYERS[v].Character
  1720. if PCHAR:FindFirstChild('Humanoid') then
  1721. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1722. end
  1723. end
  1724. end)
  1725.  
  1726. ADD_COMMAND('time','time [int]',{},
  1727. function(ARGS, SPEAKER)
  1728. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1729. end)
  1730.  
  1731. ADD_COMMAND('kick','kick [plr]',{},
  1732. function(ARGS, SPEAKER)
  1733. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1734. for i,v in pairs(PLAYERS) do
  1735. table.insert(KICKS, _PLAYERS[v])
  1736. end
  1737. end)
  1738.  
  1739. ADD_COMMAND('ban','ban [plr]',{},
  1740. function(ARGS, SPEAKER)
  1741. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1742. for i,v in pairs(PLAYERS) do
  1743. table.insert(BANS, _PLAYERS[v].userId)
  1744. table.insert(KICKS, _PLAYERS[v])
  1745. UPDATE_BANS()
  1746. end
  1747. end)
  1748.  
  1749. ADD_COMMAND('unban','unban [username]',{},
  1750. function(ARGS, SPEAKER)
  1751. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1752. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1753. UPDATE_BANS()
  1754. end
  1755. end)
  1756.  
  1757. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1758. function(ARGS, SPEAKER)
  1759. local function UNLOCK(INSTANCE)
  1760. for i,v in pairs(INSTANCE:GetChildren()) do
  1761. if v:IsA('BasePart') then
  1762. v.Locked = false
  1763. end
  1764. UNLOCK(v)
  1765. end
  1766. end
  1767. UNLOCK(workspace)
  1768. end)
  1769.  
  1770. ADD_COMMAND('lockws','lock',{'lock'},
  1771. function(ARGS, SPEAKER)
  1772. local function LOCK(INSTANCE)
  1773. for i,v in pairs(INSTANCE:GetChildren()) do
  1774. if v:IsA('BasePart') then
  1775. v.Locked = true
  1776. end
  1777. LOCK(v)
  1778. end
  1779. end
  1780. LOCK(workspace)
  1781. end)
  1782.  
  1783. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1784. function(ARGS, SPEAKER)
  1785. local function UNANCHOR(INSTANCE)
  1786. for i,v in pairs(INSTANCE:GetChildren()) do
  1787. if v:IsA('BasePart') then
  1788. v.Anchored = false
  1789. end
  1790. UNANCHOR(v)
  1791. end
  1792. end
  1793. UNANCHOR(workspace)
  1794. end)
  1795.  
  1796. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1797. function(ARGS, SPEAKER)
  1798. local function ANCHOR(INSTANCE)
  1799. for i,v in pairs(INSTANCE:GetChildren()) do
  1800. if v:IsA('BasePart') then
  1801. v.Anchored = true
  1802. end
  1803. ANCHOR(v)
  1804. end
  1805. end
  1806. ANCHOR(workspace)
  1807. end)
  1808.  
  1809. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1810. function(ARGS, SPEAKER)
  1811. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1812. for i,v in pairs(PLAYERS) do
  1813. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1814. if v:IsA('Accessory') then
  1815. for a,b in pairs(v.Handle:GetChildren()) do
  1816. if b:IsA('SpecialMesh') then
  1817. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end)
  1824.  
  1825. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1826. function(ARGS, SPEAKER)
  1827. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1828. for i,v in pairs(PLAYERS) do
  1829. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1830. if v:IsA('Accessory') then
  1831. v.Parent = SPEAKER.Character
  1832. end
  1833. end
  1834. end
  1835. end)
  1836.  
  1837. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1838. function(ARGS, SPEAKER)
  1839. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1840. for i,v in pairs(PLAYERS) do
  1841. local PCHAR = _PLAYERS[v].Character
  1842. if PCHAR:FindFirstChild('Humanoid') then
  1843. PCHAR.Humanoid:RemoveAccessories()
  1844. end
  1845. end
  1846. end)
  1847.  
  1848. ADD_COMMAND('firstp','firstp [plr]',{},
  1849. function(ARGS, SPEAKER)
  1850. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1851. for i,v in pairs(PLAYERS) do
  1852. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1853. end
  1854. end)
  1855.  
  1856. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1857. function(ARGS, SPEAKER)
  1858. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1859. for i,v in pairs(PLAYERS) do
  1860. _PLAYERS[v].CameraMode = 'Classic'
  1861. end
  1862. end)
  1863.  
  1864. ADD_COMMAND('chat','chat [plr] [string]',{},
  1865. function(ARGS, SPEAKER)
  1866. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1867. for i,v in pairs(PLAYERS) do
  1868. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1869. end
  1870. end)
  1871.  
  1872. ADD_COMMAND('name','name [plr] [string]',{},
  1873. function(ARGS, SPEAKER)
  1874. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1875. for i,v in pairs(PLAYERS) do
  1876. _PLAYERS[v].Character.Name = GLS(false, 1)
  1877. end
  1878. end)
  1879.  
  1880. ADD_COMMAND('unname','unname [plr]',{},
  1881. function(ARGS, SPEAKER)
  1882. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1883. for i,v in pairs(PLAYERS) do
  1884. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1885. end
  1886. end)
  1887.  
  1888. ADD_COMMAND('noname','noname [plr]',{},
  1889. function(ARGS, SPEAKER)
  1890. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1891. for i,v in pairs(PLAYERS) do
  1892. _PLAYERS[v].Character.Name = ''
  1893. end
  1894. end)
  1895.  
  1896. ADD_COMMAND('stun','stun [plr]',{},
  1897. function(ARGS, SPEAKER)
  1898. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1899. for i,v in pairs(PLAYERS) do
  1900. local PCHAR = _PLAYERS[v].Character
  1901. PCHAR.Humanoid.PlatformStand = true
  1902. end
  1903. end)
  1904.  
  1905. ADD_COMMAND('unstun','unstun [plr]',{},
  1906. function(ARGS, SPEAKER)
  1907. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1908. for i,v in pairs(PLAYERS) do
  1909. local PCHAR = _PLAYERS[v].Character
  1910. PCHAR.Humanoid.PlatformStand = false
  1911. end
  1912. end)
  1913.  
  1914. ADD_COMMAND('guest','guest [plr]',{},
  1915. function(ARGS, SPEAKER)
  1916. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1917. for i,v in pairs(PLAYERS) do
  1918. local PCHAR = _PLAYERS[v].Character
  1919. _PLAYERS[v].CharacterAppearanceId = 1
  1920. PCHAR:BreakJoints()
  1921. end
  1922. end)
  1923.  
  1924. ADD_COMMAND('noob','noob [plr]',{},
  1925. function(ARGS, SPEAKER)
  1926. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1927. for i,v in pairs(PLAYERS) do
  1928. local PCHAR = _PLAYERS[v].Character
  1929. _PLAYERS[v].CharacterAppearanceId = 155902847
  1930. PCHAR:BreakJoints()
  1931. end
  1932. end)
  1933.  
  1934. ADD_COMMAND('damage','damage [plr] [int]',{},
  1935. function(ARGS, SPEAKER)
  1936. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1937. for i,v in pairs(PLAYERS) do
  1938. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1939. end
  1940. end)
  1941.  
  1942. ADD_COMMAND('view','view [plr]',{},
  1943. function(ARGS, SPEAKER)
  1944. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1945. for i,v in pairs(PLAYERS) do
  1946. local PCHAR = _PLAYERS[v].Character
  1947. workspace.CurrentCamera.CameraSubject = PCHAR
  1948. end
  1949. end)
  1950.  
  1951. ADD_COMMAND('unview','unview',{},
  1952. function()
  1953. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1954. end)
  1955.  
  1956. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1957. function(ARGS, SPEAKER)
  1958. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1959. for i,v in pairs(PLAYERS) do
  1960. local PCHAR = _PLAYERS[v].Character
  1961. for i,v in pairs(PCHAR:GetChildren()) do
  1962. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1963. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1964. v:destroy()
  1965. end
  1966. end
  1967. end
  1968. end)
  1969.  
  1970. ADD_COMMAND('box','box [plr]',{},
  1971. function(ARGS, SPEAKER)
  1972. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1973. for i,v in pairs(PLAYERS) do
  1974. local PCHAR = _PLAYERS[v].Character
  1975. local SB = Instance.new('SelectionBox', PCHAR)
  1976. SB.Adornee = SB.Parent
  1977. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1978. end
  1979. end)
  1980.  
  1981. ADD_COMMAND('unbox','nobox [plr]',{},
  1982. function(ARGS, SPEAKER)
  1983. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1984. for i,v in pairs(PLAYERS) do
  1985. local PCHAR = _PLAYERS[v].Character
  1986. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1987. if v:IsA('SelectionBox') then
  1988. v:destroy()
  1989. end
  1990. end
  1991. end
  1992. end)
  1993.  
  1994. ADD_COMMAND('ghost','ghost [plr]',{},
  1995. function(ARGS, SPEAKER)
  1996. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1997. for i,v in pairs(PLAYERS) do
  1998. local PCHAR = _PLAYERS[v].Character
  1999. for i,v in pairs(PCHAR:GetChildren()) do
  2000. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2001. v.Transparency = 0.5
  2002. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2003. v.Handle.Transparency = 0.5
  2004. elseif PCHAR.Head:FindFirstChild('face') then
  2005. PCHAR.Head.face.Transparency = 0.5
  2006. end
  2007. end
  2008. end
  2009. end)
  2010.  
  2011. ADD_COMMAND('sphere','sphere [plr]',{},
  2012. function(ARGS, SPEAKER)
  2013. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2014. for i,v in pairs(PLAYERS) do
  2015. local PCHAR=_PLAYERS[v].Character
  2016. local SS = Instance.new('SelectionSphere', PCHAR)
  2017. SS.Adornee = SS.Parent
  2018. end
  2019. end)
  2020.  
  2021. ADD_COMMAND('sky','sky [id]',{},
  2022. function(ARGS, SPEAKER)
  2023. if ARGS[1] then
  2024. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2025. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2026. local SKY = Instance.new('Sky', _LIGHTING)
  2027. for i,v in pairs(SKIES) do
  2028. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2029. end
  2030. end
  2031. end)
  2032.  
  2033. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2034. function(ARGS, SPEAKER)
  2035. if ARGS[1] and ARGS[2] and ARGS[3] then
  2036. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2037. end
  2038. end)
  2039.  
  2040. ADD_COMMAND('jail','jail [plr]',{},
  2041. function(ARGS, SPEAKER)
  2042. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2043. for i,v in pairs(PLAYERS) do
  2044. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2045. table.insert(JAILED, _PLAYERS[v].Name)
  2046. local PCHAR = _PLAYERS[v].Character
  2047. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2048. repeat wait()
  2049. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2050. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2051. end
  2052. end)
  2053.  
  2054. ADD_COMMAND('unjail','unjail [plr]',{},
  2055. function(ARGS, SPEAKER)
  2056. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2057. for i,v in pairs(PLAYERS) do
  2058. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2059. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2060. end
  2061. end)
  2062.  
  2063. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2064. function(ARGS, SPEAKER)
  2065. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2066. for i,v in pairs(PLAYERS) do
  2067. local ID = ARGS[2]
  2068. if ARGS[2] == 'climb' then ID = '180436334' end
  2069. if ARGS[2] == 'fall' then ID = '180436148' end
  2070. if ARGS[2] == 'jump' then ID = '125750702' end
  2071. if ARGS[2] == 'sit' then ID = '178130996' end
  2072. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2073. if b:IsA('StringValue') then
  2074. for c,d in pairs(b:GetChildren()) do
  2075. if d:IsA('Animation') then
  2076. d.AnimationId = 'rbxassetid://' .. ID
  2077. end
  2078. end
  2079. end
  2080. end
  2081. end
  2082. end)
  2083.  
  2084. ADD_COMMAND('fix','fix [plr]',{},
  2085. function(ARGS, SPEAKER)
  2086. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2087. for i,v in pairs(PLAYERS) do
  2088. local PCHAR = _PLAYERS[v].Character
  2089. RESET_MODEL(PCHAR)
  2090. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2091. end
  2092. end)
  2093.  
  2094. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2095. function(ARGS, SPEAKER)
  2096. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2097. for i,v in pairs(PLAYERS) do
  2098. CREEPER(_PLAYERS[v])
  2099. end
  2100. end)
  2101.  
  2102. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2103. function(ARGS, SPEAKER)
  2104. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2105. for i,v in pairs(PLAYERS) do
  2106. local PCHAR = _PLAYERS[v].Character
  2107. RESET_MODEL(PCHAR)
  2108. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2109. end
  2110. end)
  2111.  
  2112. ADD_COMMAND('shrek','shrek [plr]',{},
  2113. function(ARGS, SPEAKER)
  2114. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2115. for i,v in pairs(PLAYERS) do
  2116. SHREK(_PLAYERS[v])
  2117. end
  2118. end)
  2119.  
  2120. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2121. function(ARGS, SPEAKER)
  2122. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2123. for i,v in pairs(PLAYERS) do
  2124. local PCHAR = _PLAYERS[v].Character
  2125. RESET_MODEL(PCHAR)
  2126. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2127. end
  2128. end)
  2129.  
  2130. ADD_COMMAND('nuke','nuke [plr]',{},
  2131. function(ARGS, SPEAKER)
  2132. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2133. for i,v in pairs(PLAYERS) do
  2134. local PCHAR = _PLAYERS[v].Character
  2135. spawn(function()
  2136. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2137. local N = Instance.new('Part', workspace)
  2138. N.Name = 'nuke_seth'
  2139. N.Anchored = true
  2140. N.CanCollide = false
  2141. N.Shape = 'Ball'
  2142. N.Size = Vector3.new(1, 1, 1)
  2143. N.BrickColor = BrickColor.new('New Yeller')
  2144. N.Transparency = 0.5
  2145. N.Reflectance = 0.2
  2146. N.TopSurface = 0
  2147. N.BottomSurface = 0
  2148. N.Touched:connect(function(T)
  2149. if T and T.Parent then
  2150. local E = Instance.new('Explosion', workspace)
  2151. E.Position = T.Position
  2152. E.BlastRadius = 20
  2153. E.BlastPressure = math.huge
  2154. end
  2155. end)
  2156. local CF = PCHAR.Torso.CFrame
  2157. N.CFrame = CF
  2158. for i = 1,30 do
  2159. N.Size = N.Size + Vector3.new(5, 5, 5)
  2160. N.CFrame = CF
  2161. wait(1 / 44)
  2162. end
  2163. N:destroy()
  2164. end
  2165. end)
  2166. end
  2167. end)
  2168.  
  2169. ADD_COMMAND('unnuke','nonuke',{},
  2170. function(ARGS, SPEAKER)
  2171. for i,v in pairs(workspace:GetChildren()) do
  2172. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2173. v:destroy()
  2174. end
  2175. end
  2176. end)
  2177.  
  2178. ADD_COMMAND('infect','infect [plr]',{},
  2179. function(ARGS, SPEAKER)
  2180. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2181. for i,v in pairs(PLAYERS) do
  2182. INFECT(_PLAYERS[v])
  2183. end
  2184. end)
  2185.  
  2186. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2187. function(ARGS, SPEAKER)
  2188. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2189. for i,v in pairs(PLAYERS) do
  2190. local PCHAR = _PLAYERS[v].Character
  2191. RESET_MODEL(PCHAR)
  2192. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2193. end
  2194. end)
  2195.  
  2196. ADD_COMMAND('duck','duck [plr]',{},
  2197. function(ARGS, SPEAKER)
  2198. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2199. for i,v in pairs(PLAYERS) do
  2200. DUCK(_PLAYERS[v])
  2201. end
  2202. end)
  2203.  
  2204. ADD_COMMAND('unduck','unduck [plr]',{},
  2205. function(ARGS, SPEAKER)
  2206. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2207. for i,v in pairs(PLAYERS) do
  2208. local PCHAR = _PLAYERS[v].Character
  2209. RESET_MODEL(PCHAR)
  2210. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2211. end
  2212. end)
  2213.  
  2214. ADD_COMMAND('disable','disable [plr]',{},
  2215. function(ARGS, SPEAKER)
  2216. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2217. for i,v in pairs(PLAYERS) do
  2218. local PCHAR = _PLAYERS[v].Character
  2219. if PCHAR:FindFirstChild('Humanoid') then
  2220. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2221. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2222. humanoid.Parent = HUMANOIDS
  2223. end
  2224. end
  2225. end)
  2226.  
  2227. ADD_COMMAND('enable','enable [plr]',{},
  2228. function(ARGS, SPEAKER)
  2229. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2230. for i,v in pairs(PLAYERS) do
  2231. local PCHAR = _PLAYERS[v].Character
  2232. if PCHAR:FindFirstChild('Humanoid') then
  2233. return
  2234. else
  2235. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2236. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2237. end
  2238. end
  2239. end
  2240. end)
  2241.  
  2242. ADD_COMMAND('size','size [plr] [int]',{},
  2243. function(ARGS, SPEAKER)
  2244. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2245. for i,v in pairs(PLAYERS) do
  2246. SCALE(_PLAYERS[v].Character, ARGS[2])
  2247. end
  2248. end)
  2249.  
  2250. ADD_COMMAND('clone','clone [plr]',{},
  2251. function(ARGS, SPEAKER)
  2252. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2253. for i,v in pairs(PLAYERS) do
  2254. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2255. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2256. PCHAR.Archivable = false
  2257. end
  2258. end)
  2259.  
  2260. ADD_COMMAND('spin','spin [plr]',{},
  2261. function(ARGS, SPEAKER)
  2262. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2263. for i,v in pairs(PLAYERS) do
  2264. local PCHAR = _PLAYERS[v].Character
  2265. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2266. if v.Name == 'SPIN' then
  2267. v:destroy()
  2268. end
  2269. end
  2270. local T = PCHAR.Torso
  2271. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2272. spawn(function()
  2273. repeat wait(1/44)
  2274. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2275. until not BG or BG.Parent ~= T
  2276. end)
  2277. end
  2278. end)
  2279.  
  2280. ADD_COMMAND('unspin','unspin [plr]',{},
  2281. function(ARGS, SPEAKER)
  2282. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2283. for i,v in pairs(PLAYERS) do
  2284. local PCHAR = _PLAYERS[v].Character
  2285. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2286. if v.Name == 'SPIN' then
  2287. v:destroy()
  2288. end
  2289. end
  2290. end
  2291. end)
  2292.  
  2293. ADD_COMMAND('dog','dog [plr]',{},
  2294. function(ARGS, SPEAKER)
  2295. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2296. for i,v in pairs(PLAYERS) do
  2297. DOG(_PLAYERS[v])
  2298. end
  2299. end)
  2300.  
  2301. ADD_COMMAND('undog','undog [plr]',{},
  2302. function(ARGS, SPEAKER)
  2303. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2304. for i,v in pairs(PLAYERS) do
  2305. local PCHAR = _PLAYERS[v].Character
  2306. RESET_MODEL(PCHAR)
  2307. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2308. end
  2309. end)
  2310.  
  2311. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2312. function(ARGS, SPEAKER)
  2313. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2314. for i,v in pairs(PLAYERS) do
  2315. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2316. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2317. end
  2318. end
  2319. end)
  2320.  
  2321. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2322. function(ARGS, SPEAKER)
  2323. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2324. for i,v in pairs(PLAYERS) do
  2325. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2326. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2327. end
  2328. end
  2329. end)
  2330.  
  2331. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2332. function(ARGS, SPEAKER)
  2333. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2334. for i,v in pairs(PLAYERS) do
  2335. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2336. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2337. end
  2338. end
  2339. end)
  2340.  
  2341. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2342. function(ARGS, SPEAKER)
  2343. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2344. for i,v in pairs(PLAYERS) do
  2345. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2346. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2347. end
  2348. end
  2349. end)
  2350.  
  2351. ADD_COMMAND('fling','fling [plr]',{},
  2352. function(ARGS, SPEAKER)
  2353. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2354. for i,v in pairs(PLAYERS) do
  2355. local PCHAR = _PLAYERS[v].Character
  2356. if PCHAR:FindFirstChild('Humanoid') then
  2357. local X
  2358. local Z
  2359. repeat
  2360. X = math.random(-9999, 9999)
  2361. until math.abs(X) >= 5555
  2362. repeat
  2363. Z = math.random(-9999, 9999)
  2364. until math.abs(Z) >= 5555
  2365. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2366. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2367. end
  2368. end
  2369. end)
  2370.  
  2371. ADD_COMMAND('alien','alien [plr]',{},
  2372. function(ARGS, SPEAKER)
  2373. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2374. for i,v in pairs(PLAYERS) do
  2375. ALIEN(_PLAYERS[v])
  2376. end
  2377. end)
  2378.  
  2379. ADD_COMMAND('nograv','nograv [plr]',{},
  2380. function(ARGS, SPEAKER)
  2381. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2382. for i,v in pairs(PLAYERS) do
  2383. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2384. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2385. end
  2386. end
  2387. end)
  2388.  
  2389. ADD_COMMAND('grav','grav [plr]',{},
  2390. function(ARGS, SPEAKER)
  2391. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2392. for i,v in pairs(PLAYERS) do
  2393. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2394. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2395. end
  2396. end
  2397. end)
  2398.  
  2399. ADD_COMMAND('cape','cape [brick color]',{},
  2400. function(ARGS, SPEAKER)
  2401. spawn(function()
  2402. if LP.Character:FindFirstChild('Cape') then
  2403. LP.Character.Cape:destroy()
  2404. end
  2405. if not ARGS[1] then
  2406. ARGS[1] = 'Deep blue'
  2407. end
  2408. CAPE(GLS(false, 1))
  2409. end)
  2410. end)
  2411.  
  2412. ADD_COMMAND('uncape','uncape',{},
  2413. function(ARGS, SPEAKER)
  2414. if LP.Character:FindFirstChild('cape_seth') then
  2415. LP.Character.cape_seth:destroy()
  2416. end
  2417. end)
  2418.  
  2419. ADD_COMMAND('paper','paper [plr]',{},
  2420. function(ARGS, SPEAKER)
  2421. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2422. for i,v in pairs(PLAYERS) do
  2423. local PCHAR = _PLAYERS[v].Character
  2424. for i,v in pairs(PCHAR:GetChildren()) do
  2425. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2426. PAPER_MESH:Clone().Parent = v
  2427. end
  2428. end
  2429. end
  2430. end)
  2431.  
  2432. ADD_COMMAND('punish','punish [plr]',{},
  2433. function(ARGS, SPEAKER)
  2434. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2435. for i,v in pairs(PLAYERS) do
  2436. _PLAYERS[v].Character.Parent = nil
  2437. end
  2438. end)
  2439.  
  2440. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2441. function(ARGS, SPEAKER)
  2442. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2443. for i,v in pairs(PLAYERS) do
  2444. _PLAYERS[v].Character.Parent = workspace
  2445. end
  2446. end)
  2447.  
  2448. local DISCO = false
  2449.  
  2450. ADD_COMMAND('disco','disco',{},
  2451. function(ARGS, SPEAKER)
  2452. DISCO = true
  2453. if not DISCO then
  2454. spawn(function()
  2455. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2456. end)
  2457. end
  2458. end)
  2459.  
  2460. ADD_COMMAND('undisco','undisco',{},
  2461. function(ARGS, SPEAKER)
  2462. DISCO = false
  2463. end)
  2464.  
  2465. ADD_COMMAND('team','team [plr] [team]',{},
  2466. function(ARGS, SPEAKER)
  2467. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2468. for i,v in pairs(PLAYERS) do
  2469. for a,b in pairs(game.Teams:GetChildren()) do
  2470. if string.lower(b.Name) == GLS(true, 1) then
  2471. _PLAYERS[v].Team = b
  2472. end
  2473. end
  2474. end
  2475. end)
  2476.  
  2477. ADD_COMMAND('jp','jp [plr] [int]',{},
  2478. function(ARGS, SPEAKER)
  2479. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2480. for i,v in pairs(PLAYERS) do
  2481. local PCHAR = _PLAYERS[v].Character
  2482. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2483. end
  2484. end)
  2485.  
  2486. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2487. function(ARGS, SPEAKER)
  2488. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2489. for i,v in pairs(PLAYERS) do
  2490. local PCHAR = _PLAYERS[v].Character
  2491. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2492. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2493. end
  2494. end)
  2495.  
  2496. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2497. function(ARGS, SPEAKER)
  2498. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2499. for i,v in pairs(PLAYERS) do
  2500. local PCHAR = _PLAYERS[v].Character
  2501. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2502. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2503. end
  2504. end)
  2505.  
  2506. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2507. function(ARGS, SPEAKER)
  2508. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2509. for i,v in pairs(PLAYERS) do
  2510. local PCHAR = _PLAYERS[v].Character
  2511. if ARGS[2] == 1 then
  2512. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2513. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2514. else
  2515. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2516. end
  2517. end
  2518. end)
  2519.  
  2520. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2521. function(ARGS, SPEAKER)
  2522. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2523. for i,v in pairs(PLAYERS) do
  2524. local PCHAR = _PLAYERS[v].Character
  2525. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2526. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2527. PCHAR.Head.Transparency = 0
  2528. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2529. end
  2530. end)
  2531.  
  2532. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2533. function(ARGS, SPEAKER)
  2534. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2535. for i,v in pairs(PLAYERS) do
  2536. local PCHAR = _PLAYERS[v].Character
  2537. PCHAR.Head.Transparency = 1
  2538. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2539. end
  2540. end)
  2541.  
  2542. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2543. function(ARGS, SPEAKER)
  2544. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2545. for i,v in pairs(PLAYERS) do
  2546. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2547. if v:IsA('Tool') or v:IsA('HopperBin') then
  2548. v.Parent = LP.Backpack
  2549. end
  2550. end
  2551. end
  2552. end)
  2553.  
  2554. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2555. function(ARGS, SPEAKER)
  2556. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2557. for i,v in pairs(PLAYERS) do
  2558. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2559. if v:IsA('Tool') or v:IsA('HopperBin') then
  2560. v:destroy()
  2561. end
  2562. end
  2563. end
  2564. end)
  2565.  
  2566. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2567. function(ARGS, SPEAKER)
  2568. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2569. for i,v in pairs(PLAYERS) do
  2570. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2571. if v:IsA('Tool') or v:IsA('HopperBin') then
  2572. v:Clone().Parent = LP.Backpack
  2573. end
  2574. end
  2575. end
  2576. end)
  2577.  
  2578. ADD_COMMAND('dong','dong [plr]',{},
  2579. function(ARGS, SPEAKER)
  2580. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2581. for i,v in pairs(PLAYERS) do
  2582. local PCHAR = _PLAYERS[v].Character
  2583. if ARGS[2] == 'black' then
  2584. CREATE_DONG(_PLAYERS[v], 'Brown')
  2585. end
  2586. if ARGS[2] == 'asian' then
  2587. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2588. end
  2589. if ARGS[2] == 'alien' then
  2590. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2591. end
  2592. if ARGS[2] == 'frozen' then
  2593. CREATE_DONG(_PLAYERS[v], 1019)
  2594. end
  2595. if not ARGS[2] then
  2596. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2597. end
  2598. end
  2599. end)
  2600.  
  2601. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2602. function(ARGS, SPEAKER)
  2603. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2604. for i,v in pairs(PLAYERS) do
  2605. local PCHAR = _PLAYERS[v].Character
  2606. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2607. if v:IsA('ParticleEmitter') then
  2608. v:destroy()
  2609. end
  2610. end
  2611. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2612. end
  2613. end)
  2614.  
  2615. ADD_COMMAND('rocket','rocket [plr]',{},
  2616. function(ARGS, SPEAKER)
  2617. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2618. for i,v in pairs(PLAYERS) do
  2619. local PCHAR = _PLAYERS[v].Character
  2620. spawn(function()
  2621. local R = ROCKET:Clone()
  2622. R.Parent = workspace
  2623. local W = Instance.new('Weld', R)
  2624. W.Part0 = W.Parent
  2625. W.Part1 = PCHAR.Torso
  2626. W.C1 = CFrame.new(0, 0.5, 1)
  2627. R.force.Force = Vector3.new(0, 15000, 0)
  2628. wait()
  2629. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2630. wait(5)
  2631. Instance.new('Explosion', R).Position = R.Position
  2632. wait(1)
  2633. R:destroy()
  2634. end)
  2635. end
  2636. end)
  2637.  
  2638. ADD_COMMAND('blackify','blackify [plr]',{},
  2639. function(ARGS, SPEAKER)
  2640. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2641. for i,v in pairs(PLAYERS) do
  2642. COLOR(_PLAYERS[v], 'Really black')
  2643. end
  2644. end)
  2645.  
  2646. ADD_COMMAND('whitify','whitify [plr]',{},
  2647. function(ARGS, SPEAKER)
  2648. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2649. for i,v in pairs(PLAYERS) do
  2650. COLOR(_PLAYERS[v], 'White')
  2651. end
  2652. end)
  2653.  
  2654. ADD_COMMAND('color','color [plr] [brick color]',{},
  2655. function(ARGS, SPEAKER)
  2656. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2657. for i,v in pairs(PLAYERS) do
  2658. COLOR(_PLAYERS[v], GLS(false, 1))
  2659. end
  2660. end)
  2661.  
  2662. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2663. function(ARGS, SPEAKER)
  2664. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2665. for i,v in pairs(PLAYERS) do
  2666. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2667. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2668. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2669. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2670. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2671. v.Value = GLS(false, 2)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end)
  2677.  
  2678. ADD_COMMAND('bait','bait',{},
  2679. function(ARGS, SPEAKER)
  2680. spawn(function()
  2681. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2682. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2683. local H = Instance.new('Humanoid', M)
  2684. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2685. end)
  2686. end)
  2687.  
  2688. ADD_COMMAND('naked','naked [plr]',{},
  2689. function(ARGS, SPEAKER)
  2690. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2691. for i,v in pairs(PLAYERS) do
  2692. local PCHAR = _PLAYERS[v].Character
  2693. for i,v in pairs(PCHAR:GetChildren()) do
  2694. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2695. v:destroy()
  2696. end
  2697. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2698. if v:IsA('Decal') then
  2699. v:destroy()
  2700. end
  2701. end
  2702. end
  2703. end
  2704. end)
  2705.  
  2706. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2707. function(ARGS, SPEAKER)
  2708. if ARGS[1] then
  2709. DECALSPAM(workspace, ARGS[1])
  2710. end
  2711. end)
  2712.  
  2713. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2714. function(ARGS, SPEAKER)
  2715. if ARGS[1] then
  2716. UNDECALSPAM(workspace)
  2717. end
  2718. end)
  2719.  
  2720. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2721. function(ARGS, SPEAKER)
  2722. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2723. for i,v in pairs(PLAYERS) do
  2724. BANG(_PLAYERS[v].Name)
  2725. end
  2726. end)
  2727.  
  2728. ADD_COMMAND('lag','lag [plr]',{},
  2729. function(ARGS, SPEAKER)
  2730. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2731. for i,v in pairs(PLAYERS) do
  2732. LAG(_PLAYERS[v])
  2733. end
  2734. end)
  2735.  
  2736. ADD_COMMAND('respawn','respawn [plr]',{},
  2737. function(ARGS, SPEAKER)
  2738. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2739. for i,v in pairs(PLAYERS) do
  2740. RESPAWN(_PLAYERS[v])
  2741. end
  2742. end)
  2743.  
  2744. ADD_COMMAND('face','face [plr] [decal]',{},
  2745. function(ARGS, SPEAKER)
  2746. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2747. for i,v in pairs(PLAYERS) do
  2748. local PCHAR = _PLAYERS[v].Character
  2749. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2750. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2751. end
  2752. end)
  2753.  
  2754. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2755. function(ARGS, SPEAKER)
  2756. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2757. for i,v in pairs(PLAYERS) do
  2758. local PCHAR = _PLAYERS[v].Character
  2759. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2760. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2761. end
  2762. end)
  2763.  
  2764. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2765. function(ARGS, SPEAKER)
  2766. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2767. for i,v in pairs(PLAYERS) do
  2768. local PCHAR = _PLAYERS[v].Character
  2769. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2770. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2771. end
  2772. end)
  2773.  
  2774. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2775. function(ARGS, SPEAKER)
  2776. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2777. for i,v in pairs(PLAYERS) do
  2778. local PCHAR = _PLAYERS[v].Character
  2779. RESET_MODEL(PCHAR)
  2780. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2781. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2782. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2783. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2784. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2785. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2786. end
  2787. end)
  2788.  
  2789. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2790. function(ARGS, SPEAKER)
  2791. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2792. for i,v in pairs(PLAYERS1) do
  2793. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2794. end
  2795. end)
  2796.  
  2797. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2798. function(ARGS, SPEAKER)
  2799. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2800. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2801. end)
  2802.  
  2803. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2804. function(ARGS, SPEAKER)
  2805. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2806. for i,v in pairs(PLAYERS) do
  2807. local PCHAR = _PLAYERS[v].Character
  2808. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2809. end
  2810. end)
  2811.  
  2812. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2813. function(ARGS, SPEAKER)
  2814. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2815. for i,v in pairs(PLAYERS) do
  2816. local PCHAR = _PLAYERS[v].Character
  2817. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2818. end
  2819. end)
  2820.  
  2821. ADD_COMMAND('admin','admin [plr]',{},
  2822. function(ARGS, SPEAKER)
  2823. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2824. for i,v in pairs(PLAYERS) do
  2825. if not CHECK_ADMIN(_PLAYERS[v]) then
  2826. table.insert(ADMINS, _PLAYERS[v].userId)
  2827. UPDATE_ADMINS()
  2828. spawn(function()
  2829. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2830. wait(3)
  2831. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2832. end)
  2833. end
  2834. end
  2835. end)
  2836.  
  2837. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2838. function(ARGS, SPEAKER)
  2839. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2840. for i,v in pairs(PLAYERS) do
  2841. if CHECK_ADMIN(_PLAYERS[v]) then
  2842. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2843. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2844. UPDATE_ADMINS()
  2845. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2846. end
  2847. end
  2848. end
  2849. end)
  2850.  
  2851. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2852. function(ARGS, SPEAKER)
  2853. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2854. for i,v in pairs(PLAYERS) do
  2855. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2856. end
  2857. end)
  2858.  
  2859. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2860. function(ARGS, SPEAKER)
  2861. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2862. for i,v in pairs(PLAYERS) do
  2863. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2864. end
  2865. end)
  2866.  
  2867. ADD_COMMAND('age','age [plr]',{},
  2868. function(ARGS, SPEAKER)
  2869. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2870. for i,v in pairs(PLAYERS) do
  2871. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2872. end
  2873. end)
  2874.  
  2875. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2876. function(ARGS, SPEAKER)
  2877. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2878. for i,v in pairs(PLAYERS) do
  2879. local PCHAR = _PLAYERS[v].Character
  2880. if PCHAR:FindFirstChild('Torso') then
  2881. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2882. if ARGS[2] and ARGS[3] and ARGS[4] then
  2883. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2884. end
  2885. end
  2886. end
  2887. end)
  2888.  
  2889. ADD_COMMAND('unhl','unhl [plr]',{},
  2890. function(ARGS, SPEAKER)
  2891. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2892. for i,v in pairs(PLAYERS) do
  2893. local PCHAR = _PLAYERS[v].Character
  2894. if PCHAR:FindFirstChild('Torso') then
  2895. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2896. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2897. v:destroy()
  2898. end
  2899. end
  2900. end
  2901. end
  2902. end)
  2903.  
  2904. ADD_COMMAND('crash','crash [plr]',{},
  2905. function(ARGS, SPEAKER)
  2906. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2907. for i,v in pairs(PLAYERS) do
  2908. local PCHAR = _PLAYERS[v].Character
  2909. PCHAR.Torso.Anchored = true
  2910. for i,v in pairs(PCHAR:GetChildren()) do
  2911. if v:IsA('Humanoid') then
  2912. for i = 1,10 do
  2913. v.HipHeight = 1/0*0
  2914. end
  2915. end
  2916. end
  2917. end
  2918. end)
  2919.  
  2920. ADD_COMMAND('shutdown','shutdown',{},
  2921. function(ARGS, SPEAKER)
  2922. workspace.Gravity = 1/0*0
  2923. end)
  2924.  
  2925. ADD_COMMAND('smite','smite [plr]',{},
  2926. function(ARGS, SPEAKER)
  2927. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2928. for i,v in pairs(PLAYERS) do
  2929. local PCHAR = _PLAYERS[v].Character
  2930. spawn(function()
  2931. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2932.  
  2933. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2934. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2935. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2936.  
  2937. local P1 = Instance.new('Part', game.Workspace)
  2938. P1.BrickColor = BrickColor.new('Institutional white')
  2939. P1.Material = 'Neon'
  2940. P1.Transparency = 0.9
  2941. P1.Anchored = true
  2942. P1.CanCollide = false
  2943. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2944. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2945. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2946.  
  2947. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2948. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2949. end)
  2950. end
  2951. end)
  2952.  
  2953. ADD_COMMAND('skydive','skydive [plr]',{},
  2954. function(ARGS, SPEAKER)
  2955. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2956. for i,v in pairs(PLAYERS) do
  2957. local PCHAR = _PLAYERS[v].Character
  2958. spawn(function()
  2959. for i = 0, 3 do
  2960. if PCHAR then
  2961. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2962. end
  2963. end
  2964. end)
  2965. end
  2966. end)
  2967.  
  2968. ADD_COMMAND('message','message [string]',{'m'},
  2969. function(ARGS, SPEAKER)
  2970. spawn(function()
  2971. if MG then
  2972. MESSAGE(GLS(false, 0))
  2973. else
  2974. LOAD_MESSAGE(GLS(false, 0))
  2975. end
  2976. end)
  2977. end)
  2978.  
  2979. ADD_COMMAND('control','control [plr]',{},
  2980. function(ARGS, SPEAKER)
  2981. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2982. for i,v in pairs(PLAYERS) do
  2983. local PCHAR = _PLAYERS[v].Character
  2984. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2985. local CONTROL_ENABLED = false
  2986. local function CONTROL(P, V3)
  2987. if CONTROL_ENABLED then
  2988. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2989. P.Character.Humanoid:MoveTo(V3)
  2990. end
  2991. end
  2992. end
  2993. HB.Selected:connect(function(M)
  2994. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2995. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2996. end)
  2997. end
  2998. end)
  2999.  
  3000. -- / extra
  3001.  
  3002. ADD_COMMAND('gravity','gravity [int]',{},
  3003. function(ARGS, SPEAKER)
  3004. workspace.Gravity = ARGS[1]
  3005. end)
  3006.  
  3007. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3008. function(ARGS, SPEAKER)
  3009. FIX_LIGHTING()
  3010. end)
  3011.  
  3012. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3013. function(ARGS, SPEAKER)
  3014. _LIGHTING.FogColor = C3(191, 191, 191)
  3015. _LIGHTING.FogEnd = 100000000
  3016. _LIGHTING.FogStart = 0
  3017. end)
  3018.  
  3019. ADD_COMMAND('day','day',{},
  3020. function(ARGS, SPEAKER)
  3021. _LIGHTING.TimeOfDay = 14
  3022. end)
  3023.  
  3024. ADD_COMMAND('night','night',{},
  3025. function(ARGS, SPEAKER)
  3026. _LIGHTING.TimeOfDay = 24
  3027. end)
  3028.  
  3029. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3030. function(ARGS, SPEAKER)
  3031. SERVER_LOCKED = true
  3032. end)
  3033.  
  3034. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3035. function(ARGS, SPEAKER)
  3036. SERVER_LOCKED = false
  3037. end)
  3038.  
  3039. ADD_COMMAND('fogend','fogend [int]',{},
  3040. function(ARGS, SPEAKER)
  3041. _LIGHTING.FogEnd = ARGS[1]
  3042. end)
  3043.  
  3044. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3045. function(ARGS, SPEAKER)
  3046. if ARGS[1] and ARGS[2] and ARGS[3] then
  3047. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3048. end
  3049. end)
  3050.  
  3051. ADD_COMMAND('noclip','noclip',{},
  3052. function(ARGS, SPEAKER)
  3053. NOCLIP = true
  3054. JESUSFLY = false
  3055. SWIM = false
  3056. end)
  3057.  
  3058. ADD_COMMAND('clip','clip',{},
  3059. function(ARGS, SPEAKER)
  3060. NOCLIP = false
  3061. end)
  3062.  
  3063. ADD_COMMAND('jesusfly','jesusfly',{},
  3064. function(ARGS, SPEAKER)
  3065. NOCLIP = false
  3066. JESUSFLY = true
  3067. SWIM = false
  3068. end)
  3069.  
  3070. ADD_COMMAND('nojfly','nojfly',{},
  3071. function(ARGS, SPEAKER)
  3072. JESUSFLY = false
  3073. end)
  3074.  
  3075. ADD_COMMAND('swim','swim',{},
  3076. function(ARGS, SPEAKER)
  3077. NOCLIP = false
  3078. JESUSFLY = false
  3079. SWIM = true
  3080. end)
  3081.  
  3082. ADD_COMMAND('noswim','noswim',{},
  3083. function(ARGS, SPEAKER)
  3084. SWIM = false
  3085. end)
  3086.  
  3087. ADD_COMMAND('fly','fly',{},
  3088. function(ARGS, SPEAKER)
  3089. sFLY()
  3090. end)
  3091.  
  3092. ADD_COMMAND('unfly','unfly',{},
  3093. function(ARGS, SPEAKER)
  3094. NOFLY()
  3095. end)
  3096.  
  3097. ADD_COMMAND('prefix','prefix [string]',{},
  3098. function(ARGS, SPEAKER)
  3099. if ARGS[1] then
  3100. C_PREFIX = ARGS[1]
  3101. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3102. end
  3103. end)
  3104.  
  3105. ADD_COMMAND('version','version',{},
  3106. function(ARGS, SPEAKER)
  3107. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3108. end)
  3109.  
  3110. ADD_COMMAND('fe','fe',{},
  3111. function(ARGS, SPEAKER)
  3112. spawn(function()
  3113. CHECK_FE()
  3114. end)
  3115. end)
  3116.  
  3117. function OPEN_COMMANDS()
  3118. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3119. SETH_MAIN.main.holder.holders.search.Visible = true
  3120. end
  3121.  
  3122. function CLOSE_COMMANDS()
  3123. SETH_MAIN.main.holder.holders.search.Visible = false
  3124. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3125. end
  3126.  
  3127. function OPEN_TAB(TAB)
  3128. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3129. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3130. if b.Name ~= TAB then
  3131. b.Visible = false
  3132. else
  3133. b.Visible = true
  3134. end
  3135. if TAB ~= 'cmds' then
  3136. CLOSE_COMMANDS()
  3137. else
  3138. OPEN_COMMANDS()
  3139. end
  3140. end
  3141. end
  3142.  
  3143. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3144. function(ARGS, SPEAKER)
  3145. OPEN_TAB('server')
  3146. end)
  3147.  
  3148. ADD_COMMAND('admins','admins',{},
  3149. function(ARGS, SPEAKER)
  3150. OPEN_TAB('admins')
  3151. end)
  3152.  
  3153. ADD_COMMAND('cmds','cmds',{'commands'},
  3154. function(ARGS, SPEAKER)
  3155. OPEN_TAB('cmds')
  3156. end)
  3157.  
  3158. ADD_COMMAND('bans','bans',{},
  3159. function(ARGS, SPEAKER)
  3160. OPEN_TAB('bans')
  3161. end)
  3162.  
  3163. ADD_COMMAND('fun','fun',{},
  3164. function(ARGS, SPEAKER)
  3165. OPEN_TAB('fun')
  3166. end)
  3167.  
  3168. ADD_COMMAND('changelog','changelog',{},
  3169. function(ARGS, SPEAKER)
  3170. OPEN_TAB('changelog')
  3171. end)
  3172.  
  3173. ADD_COMMAND('credits','credits',{},
  3174. function(ARGS, SPEAKER)
  3175. OPEN_TAB('credits')
  3176. end)
  3177.  
  3178. MOUSE.KeyDown:connect(function(key)
  3179. if key:byte() == 29 then
  3180. if not NOCLIP then
  3181. ECOMMAND('noclip')
  3182. elseif NOCLIP then
  3183. ECOMMAND('clip')
  3184. end
  3185. elseif key:byte() == 30 then
  3186. if not JESUSFLY then
  3187. ECOMMAND('jesusfly')
  3188. elseif JESUSFLY then
  3189. ECOMMAND('nojfly')
  3190. end
  3191. end
  3192. end)
  3193.  
  3194. -- / after loaded
  3195.  
  3196. function CHECK_FE()
  3197. if not workspace.FilteringEnabled then
  3198. NOTIFY('Filtering is disabled', 50, 255, 50)
  3199. elseif workspace.FilteringEnabled then
  3200. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3201. end
  3202. end
  3203.  
  3204. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3205.  
  3206. local GOING_IN = true
  3207. CMD_BAR_H.bar.Changed:connect(function()
  3208. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3209. if CMD_BAR_H.bar.Text ~= '' then
  3210. if not CMD_BAR_H.bar.Text:find(' ') then
  3211. CMD_BAR_H.bar.commands.Visible = true
  3212. CMD_BAR_H.bar.commands:ClearAllChildren()
  3213. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3214. local Y_COMMANDS = 0
  3215. for i,v in pairs(COMMANDS) do
  3216. if v.N:find(CMD_BAR_H.bar.Text) then
  3217. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3218. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3219. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3220. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3221. COMMANDS_C.Visible = true
  3222. COMMANDS_C.Text = ' ' .. v.D
  3223. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3224. Y_COMMANDS = Y_COMMANDS + 20
  3225. end
  3226. end
  3227. end
  3228. else
  3229. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3230. CMD_BAR_H.bar.commands:ClearAllChildren()
  3231. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3232. end
  3233. end
  3234. end)
  3235.  
  3236. CMD_BAR_H.bar.FocusLost:connect(function()
  3237. GOING_IN = true
  3238. if CMD_BAR_H.bar.Text ~= '' then
  3239. spawn(function()
  3240. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3241. end)
  3242. end
  3243. CMD_BAR_H.bar.commands:ClearAllChildren()
  3244. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3245. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3246. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3247. end)
  3248.  
  3249. MOUSE.KeyDown:connect(function(K)
  3250. if K:byte() == 59 then
  3251. GOING_IN = false
  3252. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3253. CMD_BAR_H.bar:CaptureFocus()
  3254. end
  3255. end)
  3256.  
  3257. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3258. CHECK_FE()
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