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- Invocation list: https://i.imgur.com/CftWJm0.png
- Image
- Gear setups: https://i.imgur.com/xSOdzFj.png
- Can replace rapier with bgs
- Can replace thralls with bgs and veng
- Can replace rapier with Spellbook swap (minus a restore or brew)
- Image
- Path: Baba -> Kephri -> Akkha -> Zebak
- Baba Waves:
- After entry, drop supplies close to exit and grab hammer and potions then return to your corner
- Make quick calls
- Focus shamans and getting the next wave to spawn
- Shaman>Cursed>Anything else>thrall kill order
- Baba:
- Entry zcb or fang specs. 1 person bgs is nice
- Center the boss as nicely as possible
- Position baba in between the fallen rubble to maximize everyone’s ticks
- Bring baba as close to the gap as possible right before boulders phase
- Boulder skip: https://streamable.com/fa1it4
- Rubble:
- 4 man: 2 people should focus south, 2 people should focus north. Never change to keep consistency.
- 5 man: same as above with 1 float
- If rubble is exact same line, north goes west, south goes east
- Kill only the baboon that is going for the sarcophagus if possible
- Divine scb at end for kephri to save 10 hp
- Kephri puzzle:
- Split north and south, everyone should know how to do every puzzle so stick to your side for consistency.
- It’s nice to have both people hit pillars until the first is found, then one person mains it.
- The final puzzle should be opened exact same time to maximize odds of pairing while finding out each tile
- Kephri:
- Dung should be placed NW or West
- Maximize vengs and thralls
- There should be only one person who is in charge of the bulk of swarms, the remaining should focus the demibosses
- Once ranger is dead or after 5/6 fang hits, one designated person should help the 3 spawns north and east while the main swarm person covers south and west
- One person should be spam clicking kephri before arcane phase, at the end of swarm phase, to instant spawn arcane demibosses
- Once the arcane spawns, the main person can do 1-2 fangs depending the tick then pull out killing swarms
- The other designated swarm person should hit the melee 3 times than arcane 2-3 times before pulling out for north and east swarms
- The non swarm people should hit the melee 2-3 times then focus arcane, hitting melee between jumps to save ticks
- The final phase should proc after 1-2 fangs if done correctly
- Kill your medic swarms on your side only, don’t double hit
- Swarm example: https://streamable.com/jptonv
- Akkha puzzle:
- Party leader should insta grab pickaxe then enter room, going for a further mirror
- The others should be designated to mirrors and mining walls/cleaning mirrors
- Do not wait to place a mirror to save hp if it costs a cycle
- Akkha:
- Butterfly starting NE moving clockwise
- The first shadow everyone should remain close and zcb immediately on spawn. Even a 1-7 way is good with rigour
- After the first shadow everyone should remain at a distance so akkha doesn’t swap tank during the minute special.
- Can move closer to shadow after a special if chosen to
- Zcb 3rd or 4th shadow, or save fangs for final phase.
- Spawn thrall on entry than once after 2nd shadow is dead. The thrall should run out perfectly if akkha is done with little to no mistakes
- Stay 99-115 hp so no ticks get wasted dodging on final phase
- Zebak puzzle:
- 33.6 should be mandatory
- If someone messes up and a 3rd cycle is needed, returning to NW is slightly faster than going NE (5s)
- On entry one person should bgs for 15-20 damage while others zcb
- https://streamable.com/ov2l8d
- You must not quick-enter, party leader should press the 1 after pass barrier option, the rest should be spam clicking pass barrier.
- You must not use the water container on the waterfall
- You must use the water container on the tree
- Tombs of amascut plugin: Disable Quick proceed swaps
- Menu entry swapper: Enable Quick pass/open/start/travel
- Custom menu swapper: Under Custom swaps (shift) put: pass,barrier
- Zebak:
- Brew on 15s for vengs and safety
- Adren options for those who don’t die and are fast into warden:
- Adren on entry after a few bow hits, this allows for 4 zcbs on avg. this should last right up until your 2 zcb on obelisk if no trolling, avg zebak and fast into warden
- Adren around 1,000-1,200 hp and use your remaining two specs. This should last until end of core 1, use your 6th dds without adren on 2nd core and save last adren for p3/4 warden.
- Minimize tick loss when solving jugs and waves, multiple people should try for solves if applicable. Better safe than sorry
- In consistent teams you can drop your 2nd salt during croc to make for an easy transition
- Warden:
- After zebak dies sip your salt and get life
- Withdraw 1: Restore, Brew, Ambrosia while running to big door.
- You should still have your one dose adrenaline and your boots off. This fills the inventory perfectly
- The party leader is much faster in to warden so it’s nice if they tank the obelisk orbs
- Zebak and Baba phantoms should be used
- Stand on the commonly used 2 tile spot and utilize it during the floor pattern phase during p2
- Re adren for first core if you sipped early in zebak
- Core is standard, 5 dds then final hit, then 1 dds and rapier till dead
- P3:
- Designate skull sides, avoid 6t staff and brew on 15s
- Adrenaline pot around 60% if you sipped late at zebak. This should allow for 3-4 total zcbs on p3/p4
- Skull examples:
- 5 man:
- 80% (5t): https://i.imgur.com/b0fMoUz.png
- 60% (5t): https://i.imgur.com/e8lkxEm.png
- 40% (7t/6t with overhit): https://i.imgur.com/Ajcw3jR.png
- 20% (7t): https://i.imgur.com/CSf9caM.png
- 4 man:
- 80% (6/5t with overhit): https://i.imgur.com/YJPVDnG.png
- 60% (6t): https://i.imgur.com/oPhhIr0.png
- 40% (8t/7t with overhit): https://i.imgur.com/Gw8gtAy.png
- 20% (9t/8t with overhit): https://i.imgur.com/5Bqd3O7.png
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